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ANIMAL FEELINGS - Chicken Techno

posted
Total Posts
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Topic Starter
Rocket_FaW
This beatmap was submitted using in-game submission on sábado, 04 de julio de 2020 at 18:15:16

Artist: ANIMAL FEELINGS
Title: Chicken Techno
Tags: Oli Chang Electronic Dance Remix
BPM: 133
Filesize: 14671kb
Play Time: 01:46
Difficulties Available:
  1. Easy (1,42 stars, 76 notes)
  2. Hard (3,29 stars, 195 notes)
  3. Normal (1,85 stars, 101 notes)
Download: ANIMAL FEELINGS - Chicken Techno
Download: ANIMAL FEELINGS - Chicken Techno (no video)
Information: Scores/Beatmap Listing
---------------

OSU Need More Chickens!!


Beatmap from Chicken Techno






=======================================
HappyRocket88


¡Hola! (•ω•) Desde la queue de #spanish. Sé que tú habías posteado en mi queue por un mod, pero me quedaba más fácil hacerlo por la queue. xD
A decir verdad, ¡qué canción la que mapeaste! Tiene vídeo y una skin decente. ¡Felicitaciones! :D

Bueno, a lo que vinimos

General

Aquí anexo una lista de cosas que debes tener en cuenta antes de enfocarnos en las dificultades del mapa. Ten en cuenta que son basadas en el Ranking Criteria Oficial así que no debes preocuparte por algo que no entiendas.
  1. El archivo de fondo debe ser entre 1024x768, 800x600 o 1366x768 y el tuyo se encuentra en 1051x767 por lo tanto te sugiero que descargues este archivo y ubiques la imagen de fondo con las imágenes que te doy (clickeáme para abrirlo, que encaja con lo que el Ranking Criteria sugiere. Deberás organizarlo para que funcione.
  2. El archivo reversearrow.png no está en la carpeta. Considera agregarlo.
  3. Borra el archivo pause-overlay.jpg ya que no lo estás utilizando en le mapa.
  4. El archivo comboburst.png tiene una resolución más grande de la permitida, ya que se hace confuso cuando ese pollo aparece a los laterales mientras juegas. Por favor, re-dimensionálo para que sea IGUAL o MENOR a 500x767.
  5. El archivo fail-background.png presenta el mismo problema, pero en este caso debes dimensionarlo a 1024x768.
  6. La dificultad - >> Chickenator << - tiene los combo colores diferentes a las demás dificultades. ¿Por qué? Los combo colores deben ser los mismos para TODAS las dificultades del mapa.
  7. Considera agregar un Punto de previsualización del mapa, puedes colocarlo aquí 00:18:344 . Si no sabes cómo te explico, entra al editor, ve a la barra de tareas de este y ve dóde dice timing. La última opción del subménu que te abre, es a lo que me refiero.


  8. Elimina todos los guiones y corchetes de los nombres de la dificultad. Se ve feo y no están permitidos por la Ranking Criteria.
  9. El Offset que tienes está mal ubicado, ubícalo aquí para mejorar el ritmo de las notas. 17656
  10. Los combo colores que manejas no están mal, pero que te parecen estos: click Si los deseas poner, aquí te dejo el código de ellos.
    Combo1 : 128,0,0
    Combo2 : 92,32,251
    Combo3 : 18,124,255
    Combo4 : 242,24,57
  11. Quítale el chulito a las opciones de Enable Countdown y Letterbox During breaks porque no manejas storyboard para tenerlas activadas.


  12. Sugiero que reduzcas el volumen a 50% porque el audio de la canción es muy bajito.
  13. No estaría nada mal agregar kiai time a esta canción. Yo podría decir que encajaría aquí 00:18:344 y que termine aquí 00:30:750 y otro kiai que empiece aquí 01:32:329 y termine aquí 01:44:735. Si no sabes como agregarlo te sugiero que te des una visita por este foro que lo explica cómo y está en español. :o
  14. Elimina las comas de las TAGS ya que no son necesarias. Y considera agregar estas Electronic Dance Remix

Easy

lEn esta dificultad hace falta mucho más trabajo y dedicación porque, si bien hay unas reglas para mapear la dificultad más sencilla del set, estás violando muchas de ellas. Aquí anexaré los ejemplos de las cosas que debes re-ubicar en esta dificultad.

lDefinitivamente debes bajar el AR a 2 o 3, porque el AR5 sólo está permitido en dificultades normales.

lDebes de arreglar todas las sugerencias, sin excepción que te advierte el AiMod. (Lo puedes abrir apretando Ctrl + Shift + A)

Ritmo y jugabilidad

En las dificultas Easy, no se puede superar el 5 o el 6 en el combo. Así que considera agregar Nuevo Combo en estos objectos:
  1. 00:21:261 (3)
  2. 00:24:866 (7)
  3. 00:28:471 (9)
  4. 00:37:484 (5)
  5. 00:39:737 (1) (Remueve NC)
  6. 00:41:540 (3)
  7. 01:10:830 (1) (Remueve NC)
  8. 01:36:065 (3)
  9. 01:36:966 (1) (Remueve NC)
  10. 01:40:572 (4)
  11. 01:43:275 (1) (Remueve NC)
l00:30:274 (1,1) En las Easys, debes de ofrecer más tiempo para recuperarse de la ruleta. Así que considera acortarla o ubicar el círculo más alejado en la línea de tiempo.

l 00:23:965 (5,6) Debes de separar estos objetos porque los principiantes se pueden confundir.
  1. 00:37:484 (5,6) ^
  2. 00:41:089 (3,4) ^
  3. 00:49:200 (2,3) ^
  4. 00:50:101 (1,2,3,1) ^
  5. 00:57:311 (1,2) ^
00:35:681 (4,5) Esto tampoco es permitido. Sliders uno sobre otros pueden confundir y especialmente en este dificultad. Cosnidera ubicar el 00:37:484 (5) más alejado.

Sliders como estos 01:07:225 (2) ,01:31:559 (1) ,00:57:311 (1) Confunden demasiado y no suenan bien. En las easys sólo se admite UNA repetición por slider. Así que considera arreglarlo ubicando círculos o más sliders en la línea del tiempo.

Espero haber sido de ayuda. ¡Buena suerte con tu mapa! Si tienes alguna duda no olvides en preguntarme.
Topic Starter
Rocket_FaW

HappyRocket88 wrote:



¡Hola! (•ω•) Desde la queue de #spanish. Sé que tú habías posteado en mi queue por un mod, pero me quedaba más fácil hacerlo por la queue. xD
A decir verdad, ¡qué canción la que mapeaste! Tiene vídeo y una skin decente. ¡Felicitaciones! :D

Bueno, a lo que vinimos

General

Aquí anexo una lista de cosas que debes tener en cuenta antes de enfocarnos en las dificultades del mapa. Ten en cuenta que son basadas en el Ranking Criteria Oficial así que no debes preocuparte por algo que no entiendas.
  1. El archivo de fondo debe ser entre 1024x768, 800x600 o 1366x768 y el tuyo se encuentra en 1051x767 por lo tanto te sugiero que descargues este archivo y ubiques la imagen de fondo con las imágenes que te doy (clickeáme para abrirlo, que encaja con lo que el Ranking Criteria sugiere. Deberás organizarlo para que funcione.
  2. El archivo reversearrow.png no está en la carpeta. Considera agregarlo.
  3. Borra el archivo pause-overlay.jpg ya que no lo estás utilizando en le mapa.
  4. El archivo comboburst.png tiene una resolución más grande de la permitida, ya que se hace confuso cuando ese pollo aparece a los laterales mientras juegas. Por favor, re-dimensionálo para que sea IGUAL o MENOR a 500x767.
  5. El archivo fail-background.png presenta el mismo problema, pero en este caso debes dimensionarlo a 1024x768.
  6. La dificultad - >> Chickenator << - tiene los combo colores diferentes a las demás dificultades. ¿Por qué? Los combo colores deben ser los mismos para TODAS las dificultades del mapa.
  7. Considera agregar un Punto de previsualización del mapa, puedes colocarlo aquí 00:18:344 . Si no sabes cómo te explico, entra al editor, ve a la barra de tareas de este y ve dóde dice timing. La última opción del subménu que te abre, es a lo que me refiero.


  8. Elimina todos los guiones y corchetes de los nombres de la dificultad. Se ve feo y no están permitidos por la Ranking Criteria.
  9. El Offset que tienes está mal ubicado, ubícalo aquí para mejorar el ritmo de las notas. 17656
  10. Los combo colores que manejas no están mal, pero que te parecen estos: click Si los deseas poner, aquí te dejo el código de ellos.
    Combo1 : 128,0,0
    Combo2 : 92,32,251
    Combo3 : 18,124,255
    Combo4 : 242,24,57
  11. Quítale el chulito a las opciones de Enable Countdown y Letterbox During breaks porque no manejas storyboard para tenerlas activadas.


  12. Sugiero que reduzcas el volumen a 50% porque el audio de la canción es muy bajito.
  13. No estaría nada mal agregar kiai time a esta canción. Yo podría decir que encajaría aquí 00:18:344 y que termine aquí 00:30:750 y otro kiai que empiece aquí 01:32:329 y termine aquí 01:44:735. Si no sabes como agregarlo te sugiero que te des una visita por este foro que lo explica cómo y está en español. :o
  14. Elimina las comas de las TAGS ya que no son necesarias. Y considera agregar estas Electronic Dance Remix

Easy

lEn esta dificultad hace falta mucho más trabajo y dedicación porque, si bien hay unas reglas para mapear la dificultad más sencilla del set, estás violando muchas de ellas. Aquí anexaré los ejemplos de las cosas que debes re-ubicar en esta dificultad.

lDefinitivamente debes bajar el AR a 2 o 3, porque el AR5 sólo está permitido en dificultades normales.

lDebes de arreglar todas las sugerencias, sin excepción que te advierte el AiMod. (Lo puedes abrir apretando Ctrl + Shift + A)

Ritmo y jugabilidad

En las dificultas Easy, no se puede superar el 5 o el 6 en el combo. Así que considera agregar Nuevo Combo en estos objectos:
  1. 00:21:261 (3)
  2. 00:24:866 (7)
  3. 00:28:471 (9)
  4. 00:37:484 (5)
  5. 00:39:737 (1) (Remueve NC)
  6. 00:41:540 (3)
  7. 01:10:830 (1) (Remueve NC)
  8. 01:36:065 (3)
  9. 01:36:966 (1) (Remueve NC)
  10. 01:40:572 (4)
  11. 01:43:275 (1) (Remueve NC)
l00:30:274 (1,1) En las Easys, debes de ofrecer más tiempo para recuperarse de la ruleta. Así que considera acortarla o ubicar el círculo más alejado en la línea de tiempo.

l 00:23:965 (5,6) Debes de separar estos objetos porque los principiantes se pueden confundir.
  1. 00:37:484 (5,6) ^
  2. 00:41:089 (3,4) ^
  3. 00:49:200 (2,3) ^
  4. 00:50:101 (1,2,3,1) ^
  5. 00:57:311 (1,2) ^
00:35:681 (4,5) Esto tampoco es permitido. Sliders uno sobre otros pueden confundir y especialmente en este dificultad. Cosnidera ubicar el 00:37:484 (5) más alejado.

Sliders como estos 01:07:225 (2) ,01:31:559 (1) ,00:57:311 (1) Confunden demasiado y no suenan bien. En las easys sólo se admite UNA repetición por slider. Así que considera arreglarlo ubicando círculos o más sliders en la línea del tiempo.

Espero haber sido de ayuda. ¡Buena suerte con tu mapa! Si tienes alguna duda no olvides en preguntarme.

mil graciass!! n_n aplique todo menos tu sugerencia de combo (http://puu.sh/j6k3J/b922c61beb.jpg) que no supe como hacerlo ni donde poner los codigos :c
y me alegro mucho que te haya gustado mi canción y skin :3 seguire mejorandola :) saludoss!
Akitoshi
As you requested.

[General]
  1. Your diff may unrankable. you can put custom diff name in HARDEST one.
  2. Your kiai isn't snapped and your audio preview conflicts. Check AiMod (CTRL + SHIFT + A)
  3. Maaaaaybe BPM isn't right. Try ask some pro to check the right bpm.
  4. uhm, no hitsounds? Try add some and Adjust the volume :D
Egg Baby
  1. AR = 3 or 4
  2. If it's Easy diff, then your Slider Velocity is pretty fast.
  3. Use Distance Snap. It's important.
  4. 00:30:273 (1) - The shape isn't perfect hexagon (?)
  5. 00:32:977 (1) - Overlap with previous slider
  6. 00:57:311 (1,2) - This 2+ reverse is pretty weird imo.
  7. 01:07:225 (2) - unrankable

Chicky Boy
  1. Still need use Distance Snap.
  2. OD = 4
  3. No preview point
  4. 00:23:064 (1,2,3,4) - Too brutal if it's for normal. Consider reduce Reverse and make some 1/1 gap
  5. 00:32:977 (1,3) - bad stack with slidertail.
  6. 00:55:508 (1) - 2+ reverse? Maybe avoid it.
  7. 01:00:916 (1,2,3,4,5) - 5 1/2 Circles in Normal = unrankable.
  8. 01:43:275 (1) - also avoid Linear sliders.

Chicken man
  1. 00:20:810 (5,3) - They have bad stacking.
  2. 00:25:091 (1,2,3,4,5) - Balance their spacing.
  3. 00:37:709 (7) - New combo?
  4. 00:48:524 (6) - New combo here as well
  5. 00:55:508 (6,7,8,9,10) - Balance their spacing.
  6. 01:10:830 (1) - remove new combo then add new combo in 01:09:478 (5) - instead.
  7. 01:36:629 (1) - Unnecessary New combo.
  8. 01:36:629 (1,2,1) - please stack them all in one place.
  9. 01:38:881 (1,2,3,4,5,6,7) - The spacing here as well. Uneven.
  10. 01:42:261 (1) - Unnecessary new combo.
  11. Spinner should end in 01:46:429 -

I pointed only the major part. goodluck~
Topic Starter
Rocket_FaW

[-AKiTOSHi-] wrote:

As you requested.

[General]
  1. Your diff may unrankable. you can put custom diff name in HARDEST one. - done.
  2. Your kiai isn't snapped and your audio preview conflicts. Check AiMod (CTRL + SHIFT + A) - done(and thank you).
  3. Maaaaaybe BPM isn't right. Try ask some pro to check the right bpm. - done.
  4. uhm, no hitsounds? Try add some and Adjust the volume :D
- its a good idea :) but im only adjust the volumen while im searching for a hitsound.

Egg Baby
  1. AR = 3 or 4 - done.
  2. If it's Easy diff, then your Slider Velocity is pretty fast. - done.
  3. Use Distance Snap. It's important. - done.
  4. 00:30:273 (1) - The shape isn't perfect hexagon (?) - done.
  5. 00:32:977 (1) - Overlap with previous slider - done.
  6. 00:57:311 (1,2) - This 2+ reverse is pretty weird imo. - done.
  7. 01:07:225 (2) - unrankable - done.

Chicky Boy
  1. Still need use Distance Snap. - done.
  2. OD = 4 - done.
  3. No preview point - done(thanks).
  4. 00:23:064 (1,2,3,4) - Too brutal if it's for normal. Consider reduce Reverse and make some 1/1 gap - done.
  5. 00:32:977 (1,3) - bad stack with slidertail. - done.
  6. 00:55:508 (1) - 2+ reverse? Maybe avoid it. - done.
  7. 01:00:916 (1,2,3,4,5) - 5 1/2 Circles in Normal = unrankable. - done.
  8. 01:43:275 (1) - also avoid Linear sliders. - done.


Chicken man
  1. 00:20:810 (5,3) - They have bad stacking. - done.
  2. 00:25:091 (1,2,3,4,5) - Balance their spacing. - done.
  3. 00:37:709 (7) - New combo? - done.
  4. 00:48:524 (6) - New combo here as well - done.
  5. 00:55:508 (6,7,8,9,10) - Balance their spacing. - done.
  6. 01:10:830 (1) - remove new combo then add new combo in 01:09:478 (5) - instead. - done.
  7. 01:36:629 (1) - Unnecessary New combo. - done.
  8. 01:36:629 (1,2,1) - please stack them all in one place. - done.
  9. 01:38:881 (1,2,3,4,5,6,7) - The spacing here as well. Uneven. - done.
  10. 01:42:261 (1) - Unnecessary new combo. - done.
  11. Spinner should end in 01:46:429 - done.

I pointed only the major part. goodluck~
Thank you for your modding, it really help me n_n
Slayed_old_1
IRC
2015-09-28 17:56 Rocket_FaW: hi!
2015-09-28 17:56 Rocket_FaW: are you busy?
2015-09-28 17:56 ohyeahitsjustme: hi. not really
2015-09-28 18:00 Rocket_FaW: can u help me now modding my beatmap?
2015-09-28 18:00 ohyeahitsjustme: ye, sure
2015-09-28 18:01 Rocket_FaW: thz n_n
2015-09-28 18:01 Rocket_FaW: t/344519
2015-09-28 18:01 Rocket_FaW: this is
2015-09-28 18:01 ohyeahitsjustme: ye
2015-09-28 18:02 ohyeahitsjustme: ACTION is editing [http://osu.ppy.sh/b/733380 Oli Chang - Chicken Techno [Easy]]
2015-09-28 18:02 ohyeahitsjustme: dat skin
2015-09-28 18:03 ohyeahitsjustme: maybe u will delete 50,100 and 300? ppl dont like it, so they woudnt play with ur skin
2015-09-28 18:04 ohyeahitsjustme: BG should have siza 1366x768
2015-09-28 18:04 ohyeahitsjustme: size
2015-09-28 18:04 Rocket_FaW: aww ok
2015-09-28 18:06 ohyeahitsjustme: were u using a distance snap in easy diff?
2015-09-28 18:08 Rocket_FaW: its difficult for me the distance map
2015-09-28 18:08 ohyeahitsjustme: why? its pretty easy
2015-09-28 18:09 ohyeahitsjustme: and u are missing very needed notes
2015-09-28 18:09 ohyeahitsjustme: such as 00:19:009 -
2015-09-28 18:09 ohyeahitsjustme: or 00:21:265 (1) -
2015-09-28 18:10 ohyeahitsjustme: without good distances everywhere, u wont get good map.
2015-09-28 18:10 ohyeahitsjustme: so i guess u need to remap this
2015-09-28 18:10 ohyeahitsjustme: using distance snap
2015-09-28 18:11 Rocket_FaW: when i use distance snap, the sliders and circles are so many side by side
2015-09-28 18:12 ohyeahitsjustme: there is only 1 circle or slider and u need to put it in that area, nothing more o.o
2015-09-28 18:13 ohyeahitsjustme: anyway, u need to learn how to use that
2015-09-28 18:13 Rocket_FaW: i know xd
2015-09-28 18:13 Rocket_FaW: ok thanks im gonna remap
2015-09-28 18:13 ohyeahitsjustme: w8. some mistakes
2015-09-28 18:13 ohyeahitsjustme: 00:29:385 (1) - in easy diff this is bad
2015-09-28 18:14 ohyeahitsjustme: imposition, when 1 note is under 2nd is unrankable
2015-09-28 18:14 ohyeahitsjustme: in easy
2015-09-28 18:14 ohyeahitsjustme: so notice that
2015-09-28 18:14 ohyeahitsjustme: and
2015-09-28 18:14 Rocket_FaW: in easy?
2015-09-28 18:14 Rocket_FaW: aww ok thaz :)
2015-09-28 18:14 Rocket_FaW: thz
2015-09-28 18:15 ohyeahitsjustme: 00:35:701 (1,2) - the end of the 1st slider is on the 2nd - thats imposition - thats bad
2015-09-28 18:15 ohyeahitsjustme: 00:55:550 (2) - this slider looks bad. try to think about any other form xo
2015-09-28 18:16 Rocket_FaW: sure :)
2015-09-28 18:16 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/156 ... rVeQ5c.jpg try smth like this. or idk ;d
2015-09-28 18:16 ohyeahitsjustme: 01:00:964 (1) - same
2015-09-28 18:16 ohyeahitsjustme: same
2015-09-28 18:16 ohyeahitsjustme: 01:40:550 (3) -
2015-09-28 18:17 ohyeahitsjustme: in normal u still need to use Distance Snap
2015-09-28 18:17 ohyeahitsjustme: and
2015-09-28 18:17 ohyeahitsjustme: think about ur sliders
2015-09-28 18:17 ohyeahitsjustme: their forms are weird ;x
2015-09-28 18:18 Rocket_FaW: all the map is weird anyway xD
2015-09-28 18:18 Rocket_FaW: but ok :)
2015-09-28 18:18 ohyeahitsjustme: in hard still DS
2015-09-28 18:18 ohyeahitsjustme: but
2015-09-28 18:19 ohyeahitsjustme: u can do jumps
2015-09-28 18:19 ohyeahitsjustme: if songs allow u to do this
2015-09-28 18:19 ohyeahitsjustme: 00:39:761 (2,3) - 00:32:092 (1,2) - and change these pls ;o
2015-09-28 18:21 ohyeahitsjustme: so i can suggest u fully remap the set
2015-09-28 18:21 ohyeahitsjustme: u can call me again, when u will do that
2015-09-28 18:21 Rocket_FaW: deleting 00:39:761 (2,3) ?
2015-09-28 18:21 ohyeahitsjustme: just change
2015-09-28 18:22 ohyeahitsjustme: 00:50:137 (1,2) - and those
2015-09-28 18:22 ohyeahitsjustme: just change form
2015-09-28 18:22 Rocket_FaW: ok
2015-09-28 18:23 ohyeahitsjustme: anyway, gl
2015-09-28 18:23 ohyeahitsjustme: u can give me kds if i was useful xD
2015-09-28 18:24 Rocket_FaW: just show this mod in the page and i give you kds xd
2015-09-28 18:24 Rocket_FaW: t/344519
Topic Starter
Rocket_FaW

ohyeahitsjustme wrote:

IRC
2015-09-28 17:56 Rocket_FaW: hi!
2015-09-28 17:56 Rocket_FaW: are you busy?
2015-09-28 17:56 ohyeahitsjustme: hi. not really
2015-09-28 18:00 Rocket_FaW: can u help me now modding my beatmap?
2015-09-28 18:00 ohyeahitsjustme: ye, sure
2015-09-28 18:01 Rocket_FaW: thz n_n
2015-09-28 18:01 Rocket_FaW: t/344519
2015-09-28 18:01 Rocket_FaW: this is
2015-09-28 18:01 ohyeahitsjustme: ye
2015-09-28 18:02 ohyeahitsjustme: ACTION is editing [http://osu.ppy.sh/b/733380 Oli Chang - Chicken Techno [Easy]]
2015-09-28 18:02 ohyeahitsjustme: dat skin
2015-09-28 18:03 ohyeahitsjustme: maybe u will delete 50,100 and 300? ppl dont like it, so they woudnt play with ur skin
2015-09-28 18:04 ohyeahitsjustme: BG should have siza 1366x768
2015-09-28 18:04 ohyeahitsjustme: size
2015-09-28 18:04 Rocket_FaW: aww ok
2015-09-28 18:06 ohyeahitsjustme: were u using a distance snap in easy diff?
2015-09-28 18:08 Rocket_FaW: its difficult for me the distance map
2015-09-28 18:08 ohyeahitsjustme: why? its pretty easy
2015-09-28 18:09 ohyeahitsjustme: and u are missing very needed notes
2015-09-28 18:09 ohyeahitsjustme: such as 00:19:009 -
2015-09-28 18:09 ohyeahitsjustme: or 00:21:265 (1) -
2015-09-28 18:10 ohyeahitsjustme: without good distances everywhere, u wont get good map.
2015-09-28 18:10 ohyeahitsjustme: so i guess u need to remap this
2015-09-28 18:10 ohyeahitsjustme: using distance snap
2015-09-28 18:11 Rocket_FaW: when i use distance snap, the sliders and circles are so many side by side
2015-09-28 18:12 ohyeahitsjustme: there is only 1 circle or slider and u need to put it in that area, nothing more o.o
2015-09-28 18:13 ohyeahitsjustme: anyway, u need to learn how to use that
2015-09-28 18:13 Rocket_FaW: i know xd
2015-09-28 18:13 Rocket_FaW: ok thanks im gonna remap
2015-09-28 18:13 ohyeahitsjustme: w8. some mistakes
2015-09-28 18:13 ohyeahitsjustme: 00:29:385 (1) - in easy diff this is bad
2015-09-28 18:14 ohyeahitsjustme: imposition, when 1 note is under 2nd is unrankable
2015-09-28 18:14 ohyeahitsjustme: in easy
2015-09-28 18:14 ohyeahitsjustme: so notice that
2015-09-28 18:14 ohyeahitsjustme: and
2015-09-28 18:14 Rocket_FaW: in easy?
2015-09-28 18:14 Rocket_FaW: aww ok thaz :)
2015-09-28 18:14 Rocket_FaW: thz
2015-09-28 18:15 ohyeahitsjustme: 00:35:701 (1,2) - the end of the 1st slider is on the 2nd - thats imposition - thats bad
2015-09-28 18:15 ohyeahitsjustme: 00:55:550 (2) - this slider looks bad. try to think about any other form xo
2015-09-28 18:16 Rocket_FaW: sure :)
2015-09-28 18:16 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/156 ... rVeQ5c.jpg try smth like this. or idk ;d
2015-09-28 18:16 ohyeahitsjustme: 01:00:964 (1) - same
2015-09-28 18:16 ohyeahitsjustme: same
2015-09-28 18:16 ohyeahitsjustme: 01:40:550 (3) -
2015-09-28 18:17 ohyeahitsjustme: in normal u still need to use Distance Snap
2015-09-28 18:17 ohyeahitsjustme: and
2015-09-28 18:17 ohyeahitsjustme: think about ur sliders
2015-09-28 18:17 ohyeahitsjustme: their forms are weird ;x
2015-09-28 18:18 Rocket_FaW: all the map is weird anyway xD
2015-09-28 18:18 Rocket_FaW: but ok :)
2015-09-28 18:18 ohyeahitsjustme: in hard still DS
2015-09-28 18:18 ohyeahitsjustme: but
2015-09-28 18:19 ohyeahitsjustme: u can do jumps
2015-09-28 18:19 ohyeahitsjustme: if songs allow u to do this
2015-09-28 18:19 ohyeahitsjustme: 00:39:761 (2,3) - 00:32:092 (1,2) - and change these pls ;o
2015-09-28 18:21 ohyeahitsjustme: so i can suggest u fully remap the set
2015-09-28 18:21 ohyeahitsjustme: u can call me again, when u will do that
2015-09-28 18:21 Rocket_FaW: deleting 00:39:761 (2,3) ?
2015-09-28 18:21 ohyeahitsjustme: just change
2015-09-28 18:22 ohyeahitsjustme: 00:50:137 (1,2) - and those
2015-09-28 18:22 ohyeahitsjustme: just change form
2015-09-28 18:22 Rocket_FaW: ok
2015-09-28 18:23 ohyeahitsjustme: anyway, gl
2015-09-28 18:23 ohyeahitsjustme: u can give me kds if i was useful xD
2015-09-28 18:24 Rocket_FaW: just show this mod in the page and i give you kds xd
2015-09-28 18:24 Rocket_FaW: t/344519

Thank you! :)
Kibbleru
wtf is this O_O
Topic Starter
Rocket_FaW

Kibbleru wrote:

wtf is this O_O
Enjoy :D
Zhuriel
Hi there!
You requested a mod from my M4M queue. Took me a while but here I am.

General

  1. Timing sounds off after the second break time, I think that might be due to the song picking up slightly early after the part at 01:11:791 . I would add an uninherited timing section with the same tempo at 01:17:092 , but you should probably check with someone who is more experienced in timing than I am.

Easy

  1. Two AImod distance snap warnings, looks like minor tweaks though
  2. 00:21:265 (1) - could be slightly tweaked so the border doesn't overlap 00:20:813 (4)
  3. 00:30:287 (2) - try curving the second half slightly less so it doesn't have a kink near the third tick
  4. 00:51:941 (3) - similar here, try removing the kinks on the inside of the curves, they don't really look nice
  5. 00:55:550 (1) - another slight kink in this slider
  6. 01:03:671 (2) - and in this one too
  7. 01:14:498 (1) - end this a 16th (1/4) earlier, to match the beat picking up again (see my note on timing)

Normal

  1. 00:26:678 (4) - slight kink in the slider right after the start circle
  2. 00:37:505 (1) - would look nicer as a regular circle arc IMO
  3. 00:46:979 (2) - kinks in the slider
  4. 01:14:949 (1) - as in the easy, end this earlier
  5. Everything in the second kiai should be snapped to 1/4, not 1/6. See also my note on timing

Hard

  1. 00:19:009 (4) - I don't hear any 16th rhythm in the music that would suggest this repeat slider. Making the slider an 8th note (1/2) and repeating only once would match the music better IMO. There are several of these in the map
  2. 00:20:813 (5) - repeat slider as first point
  3. 00:23:069 (1) - just make a circle arc
  4. 00:24:197 (4) - repeat slider as first point. A long slider would fit the chicken sample here better
  5. 00:26:227 (6) - repeat slider as first point
  6. 00:29:836 (5) - repeat slider as first point
  7. 00:32:994 (3) - repeat slider as first point
  8. 00:34:122 (2) - this fits the chicken sample really nicely, you should use short sliders like this more consistently for that sample
  9. 00:39:761 (3) - repeat slider as first point
  10. 00:40:212 (4) - a short slider mapped to the chicken sample and a circle mapped to the bass would fit better than the return slider IMO
  11. 00:47:881 (5) - repeat slider as first point
  12. 00:53:069 (5) - repeat slider as first point
  13. 00:58:031 (1) - repeat slider as first point
  14. 01:03:671 (3) - this slider shape feels out of place since you almost exclusively use curved sliders, and this is not mapped to anything that stands out
  15. 01:14:949 (1) - as in the other difficulties, end the spinner earlier
  16. 01:38:069 (6) - repeat slider as first point

To be quite honest, I hope I don't have to listen to this again. I can only stand so much chicken.

I hope my mod helps improve your map and look forward to your mod on one of my maps.
Topic Starter
Rocket_FaW

Zhuriel wrote:

Hi there!
You requested a mod from my M4M queue. Took me a while but here I am.

mod

General

  1. Timing sounds off after the second break time, I think that might be due to the song picking up slightly early after the part at 01:11:791 . I would add an uninherited timing section with the same tempo at 01:17:092 , but you should probably check with someone who is more experienced in timing than I am.

Easy

  1. Two AImod distance snap warnings, looks like minor tweaks though
  2. 00:21:265 (1) - could be slightly tweaked so the border doesn't overlap 00:20:813 (4)
  3. 00:30:287 (2) - try curving the second half slightly less so it doesn't have a kink near the third tick
  4. 00:51:941 (3) - similar here, try removing the kinks on the inside of the curves, they don't really look nice
  5. 00:55:550 (1) - another slight kink in this slider
  6. 01:03:671 (2) - and in this one too
  7. 01:14:498 (1) - end this a 16th (1/4) earlier, to match the beat picking up again (see my note on timing)

Normal

  1. 00:26:678 (4) - slight kink in the slider right after the start circle
  2. 00:37:505 (1) - would look nicer as a regular circle arc IMO
  3. 00:46:979 (2) - kinks in the slider
  4. 01:14:949 (1) - as in the easy, end this earlier
  5. Everything in the second kiai should be snapped to 1/4, not 1/6. See also my note on timing

Hard

  1. 00:19:009 (4) - I don't hear any 16th rhythm in the music that would suggest this repeat slider. Making the slider an 8th note (1/2) and repeating only once would match the music better IMO. There are several of these in the map
  2. 00:20:813 (5) - repeat slider as first point
  3. 00:23:069 (1) - just make a circle arc
  4. 00:24:197 (4) - repeat slider as first point. A long slider would fit the chicken sample here better
  5. 00:26:227 (6) - repeat slider as first point
  6. 00:29:836 (5) - repeat slider as first point
  7. 00:32:994 (3) - repeat slider as first point
  8. 00:34:122 (2) - this fits the chicken sample really nicely, you should use short sliders like this more consistently for that sample
  9. 00:39:761 (3) - repeat slider as first point
  10. 00:40:212 (4) - a short slider mapped to the chicken sample and a circle mapped to the bass would fit better than the return slider IMO
  11. 00:47:881 (5) - repeat slider as first point
  12. 00:53:069 (5) - repeat slider as first point
  13. 00:58:031 (1) - repeat slider as first point
  14. 01:03:671 (3) - this slider shape feels out of place since you almost exclusively use curved sliders, and this is not mapped to anything that stands out
  15. 01:14:949 (1) - as in the other difficulties, end the spinner earlier
  16. 01:38:069 (6) - repeat slider as first point

To be quite honest, I hope I don't have to listen to this again. I can only stand so much chicken.

I hope my mod helps improve your map and look forward to your mod on one of my maps.

Thank you! :) and that´s the idea, a "wtf beatmap" hahah :D
RyoKazuka


best beatmap ever
10/10 would play this

Ill mod this later, okay? ;)


Topic Starter
Rocket_FaW

RyoKazuka wrote:



best beatmap ever
10/10 would play this

Ill mod this later, okay? ;)


ok thanks !! n_n
Sonnyc
[General]
  1. There is a metronome change at 01:18:896 so you'll want to add a new uninherited section.
    1. Offset: 17,656ms	BPM: 133.00
    2. Offset: 78,896ms BPM: 133.00
  2. You need to add a custom sliderborder color since you are using your own hitcircleoverlay.
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 0,255,0
    Combo3 : 18,124,255
    Combo4 : 242,24,57
    SliderBorder : 255,255,255
[Easy]
  1. 00:30:287 (2) - 00:51:941 (3) - Reduce 1/4. Even you were following the chicken sound, for easy difficulties, it is normally recommended to follow to the white ticks unless there is something really noticable in 1/4.
[Normal]
  1. Since the slider velocity was the same as Hard, I couldn't found a significant difference in the difficulty. I even felt this difficulty was some more speedy in cursor movement.
  2. 00:30:287 (1,1) - Giving more recovery time after the spinner is recommended. You'll want to remove 00:32:543 (1).
  3. 00:42:919 - Since there is nothing existing in this section, it is damaging hp with no reason. Please insert a break time.
  4. 01:06:377 (1,2) - These objects are too close. You could place them more far.
[Hard]
  1. 00:59:159 (1,2,3) - Avoiding a stack will be better in reading the 1/4 objects.
  2. 01:07:280 (3,1) - Distance snap please.
  3. 01:44:385 (1) - Start the spinner from 01:44:159 to fit the chicken sound.
Good stuff that you've used distance snapping, so things weren't random at least. But the overall quality was.. somewhat like 2010. I suggest you to take a look at more recent beatmaps, and make your own idea how to make a better usage of sliders. You were mostly using 4 point+ sliders which is called a bezier slider, and it's not bad. But there is a better circular shape in the mapping system by using 3 control points. Please take advantage of that.
Topic Starter
Rocket_FaW
mod

Sonnyc wrote:

[General]
  1. There is a metronome change at 01:18:896 so you'll want to add a new uninherited section.- done!.
    1. Offset: 17,656ms	BPM: 133.00
    2. Offset: 78,896ms BPM: 133.00
  2. You need to add a custom sliderborder color since you are using your own hitcircleoverlay.- done(much better now :)).
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 0,255,0
    Combo3 : 18,124,255
    Combo4 : 242,24,57
    SliderBorder : 255,255,255
[Easy]
  1. 00:30:287 (2) - 00:51:941 (3) - Reduce 1/4. Even you were following the chicken sound, for easy difficulties, it is normally recommended to follow to the white ticks unless there is something really noticable in 1/4.- done(thz).
[Normal]
  1. Since the slider velocity was the same as Hard, I couldn't found a significant difference in the difficulty. I even felt this difficulty was some more speedy in cursor movement.- done(0.75).
  2. 00:30:287 (1,1) - Giving more recovery time after the spinner is recommended. You'll want to remove 00:32:543 (1).- done.
  3. 00:42:919 - Since there is nothing existing in this section, it is damaging hp with no reason. Please insert a break time.- done.
  4. 01:06:377 (1,2) - These objects are too close. You could place them more far.-done.
[Hard]
  1. 00:59:159 (1,2,3) - Avoiding a stack will be better in reading the 1/4 objects.-done.
  2. 01:07:280 (3,1) - Distance snap please.- done.
  3. 01:44:385 (1) - Start the spinner from 01:44:159 to fit the chicken sound.-done.
Good stuff that you've used distance snapping, so things weren't random at least. But the overall quality was.. somewhat like 2010. I suggest you to take a look at more recent beatmaps, and make your own idea how to make a better usage of sliders. You were mostly using 4 point+ sliders which is called a bezier slider, and it's not bad. But there is a better circular shape in the mapping system by using 3 control points. Please take advantage of that.
- thank you! :D its my first beatmap and im learning every day. You helped me a lot :) .
Shmiklak
Yeah Osu really need more chickens XD
I want try make Insane or Extra :)
Now mod!
Easy
So look to AiMod. You have 1 problem
01:11:791 - I thing this break don't good idea...
01:44:610 - Maybe end at 01:46:865
Normal
01:11:791 - I thing this break don't good idea...
Topic Starter
Rocket_FaW

shmiklak wrote:

Yeah Osu really need more chickens XD
I want try make Insane or Extra :)
Now mod!
Easy- Hard? xD.
So look to AiMod. You have 1 problem- done!.
01:11:791 - I thing this break don't good idea...- fixed!.
01:44:610 - Maybe end at 01:46:865- spinner so little :/.
Normal
01:11:791 - I thing this break don't good idea...fixed.

i dont want more difficulties for he moment :o
Thanks for your little mod n_n
RyoKazuka


Hello, Rocket

sorry for keeping you waiting

Easy
General:

OD change to 2 please
1 is not suitable

Mod:

00:32:543 (1) - fix the distance spacing here

Normal
Mod:

01:39:196 (1) - dont let this new combo overlap with the old slider combo

Hard
General:

For a slow song, I dont think AR 8 is good
7 is better :D

and OD should be around 5 to 6 in this condition

Mod:

00:40:663 (1) - I dont think overlapping this hit circle is a good idea
00:47:881 (5) - this slider is not snapped properly, or did you do it on purpose? :(
00:56:001 (8) - this hit circle's position doesnt look that neat, put it at x: 327 y: 228
00:57:129 (1,2,3,4) - when making four hit circles tap, be consistent about the shape so that the player could follow the flow and it will look neat :D
I suggest making it a square
00:59:836 (2,3) - I dont think this is suitable for a Hard map, I advice you to put sliders instead of two hitcircles
01:34:234 (1) - this is pretty near to the previous hit circle, unify the distance spacing please

Nice map I say :D

Topic Starter
Rocket_FaW

RyoKazuka wrote:



Hello, Rocket

sorry for keeping you waiting

Easy
General:

OD change to 2 please
1 is not suitable- done!.

Mod:

00:32:543 (1) - fix the distance spacing here- done!.

Normal
Mod:

01:39:196 (1) - dont let this new combo overlap with the old slider combo- done!.

Hard
General:

For a slow song, I dont think AR 8 is good
7 is better :D

and OD should be around 5 to 6 in this condition- done!.

Mod:

00:40:663 (1) - I dont think overlapping this hit circle is a good idea- changed.
00:47:881 (5) - this slider is not snapped properly, or did you do it on purpose? :( - changed.
00:56:001 (8) - this hit circle's position doesnt look that neat, put it at x: 327 y: 228- changed.
00:57:129 (1,2,3,4) - when making four hit circles tap, be consistent about the shape so that the player could follow the flow and it will look neat :D
I suggest making it a square- changed.
00:59:836 (2,3) - I dont think this is suitable for a Hard map, I advice you to put sliders instead of two hitcircles- changed.
01:34:234 (1) - this is pretty near to the previous hit circle, unify the distance spacing please- done.

Nice map I say :D


Thank you! :)
Julie
Mods~
[General]

You don't need to use 0.80x spacing for all your difficulty, you probably wouldn't want to change it since is a lots of work, but also pointing out for your future map.

Next time, really suggest you put hitsound, if you look at one of the rules on the ranking criteria, here what it say :
"You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing."
You mostly been mapping drum a lots as well, these should be easy to hitsound, or you can just add some chicken sound on part that fit of course. Anyway, try to keep that in mind for your next map >w<.

I'm not going to be spamming about combo, but try to keep combo consistent, here a trick. Maybe try doing a new combo one every 2 big white stick for your map.
[Easy]

00:33:445 (3,4,1,2,3) - This look really stick to each other, you have a lots of space, use them >w<.

01:44:610 (1) - End your spinner at 01:46:414 - , like you did in Normal and Hard.
[Normal]

00:21:265 (2) - NC here instead of here 00:19:911 (1) -

00:32:994 (1,3) - Try not to make it touch, that's how it look in-game http://puu.sh/kLKBs.jpg .

01:06:377 (1) - Don't NC here

01:34:234 (2,3,4) - Try to avoid this kind of pattern on normal, the way it look, look like hard pattern xD.
[Hard]

You should try playing with the spacing, and harder rhythm on hard, because right now it look really just like a normal except with a lots more circle to tap in a row. xD

00:55:550 - should be a tapable note, which is probably why you have a 10 combo here 00:53:746 (1,2,3,4,5,6,7,8,9,10) - , because you probably didn't know where to put your NC, except if is an accident xD.

01:00:738 (1,2,3,4) - You could honnestly change a bit the rhythm, mostly here it should really feel different, try match the chicken sound >w<. Would be really cool if this 01:01:077 - and this 01:01:528 - are tapable note.

01:03:332 (2) - You mostly map the drum more then the chicken sound sometimes, but here this note is totally for the chicken sound, but what about this sound 01:03:445 - , is currently unmap. And to keep this part consistent, this 01:03:107 - should also be map.

01:08:182 (2,3,4) - Maybe use a bit more time for the spacement? I don't know for you, but for me this http://puu.sh/kLJX9.jpg look really just fast placed with trying to be 0.80x spacing, but it doesn't really look straight or something, it look a bit weirdly curved xD.

01:41:114 (2) - Ok, I'm not trying to discourage hitsound, in fact, I would really like if you try hitsounding the map, but for this hitsound, it feel really random. On your whole mapset, you suddendly just have a whistle here xD.
Topic Starter
Rocket_FaW

Julie wrote:

Mods~
[General]

You don't need to use 0.80x spacing for all your difficulty, you probably wouldn't want to change it since is a lots of work, but also pointing out for your future map.- i know, its time for more spacing xD.

Next time, really suggest you put hitsound, if you look at one of the rules on the ranking criteria, here what it say :
"You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing."
You mostly been mapping drum a lots as well, these should be easy to hitsound, or you can just add some chicken sound on part that fit of course. Anyway, try to keep that in mind for your next map >w<.- Thanks for the information i will put hitsounds :P .

I'm not going to be spamming about combo, but try to keep combo consistent, here a trick. Maybe try doing a new combo one every 2 big white stick for your map.- not first time im listening that :o i will learn more about combos!.
[Easy]

00:33:445 (3,4,1,2,3) - This look really stick to each other, you have a lots of space, use them >w<.- yes sir.

01:44:610 (1) - End your spinner at 01:46:414 - , like you did in Normal and Hard.- lol ok xd.
[Normal]

00:21:265 (2) - NC here instead of here 00:19:911 (1) - - done!.

00:32:994 (1,3) - Try not to make it touch, that's how it look in-game http://puu.sh/kLKBs.jpg . - damn, done xD.

01:06:377 (1) - Don't NC here - done!.

01:34:234 (2,3,4) - Try to avoid this kind of pattern on normal, the way it look, look like hard pattern xD. - ok :D .
[Hard]

You should try playing with the spacing, and harder rhythm on hard, because right now it look really just like a normal except with a lots more circle to tap in a row. xD - i know :c.

00:55:550 - should be a tapable note, which is probably why you have a 10 combo here 00:53:746 (1,2,3,4,5,6,7,8,9,10) - , because you probably didn't know where to put your NC, except if is an accident xD. - yes, was an accident xD.

01:00:738 (1,2,3,4) - You could honnestly change a bit the rhythm, mostly here it should really feel different, try match the chicken sound >w<. Would be really cool if this 01:01:077 - and this 01:01:528 - are tapable note. - that will be 100% changed >:( .

01:03:332 (2) - You mostly map the drum more then the chicken sound sometimes, but here this note is totally for the chicken sound, but what about this sound 01:03:445 - , is currently unmap. And to keep this part consistent, this 01:03:107 - should also be map. - yes ma´am xD.

01:08:182 (2,3,4) - Maybe use a bit more time for the spacement? I don't know for you, but for me this http://puu.sh/kLJX9.jpg look really just fast placed with trying to be 0.80x spacing, but it doesn't really look straight or something, it look a bit weirdly curved xD. - i will change that too xD.

01:41:114 (2) - Ok, I'm not trying to discourage hitsound, in fact, I would really like if you try hitsounding the map, but for this hitsound, it feel really random. On your whole mapset, you suddendly just have a whistle here xD. - WTF ARE DOING THIS WHISTLE HERE! xDDDD.
Thank you soo much Julie n_n



REMAPPING!

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