i'm gonna try x_x
Marathon:00:01:866 (4,5) - in terms of readability, i can see this is a problem to follow since the circle is being covered a lot in gameplay. i really suggest that you expose (5) more so that it can cause no problems during gameplay, and that since it's the beginning of the song, i feel that doing something complex is stressful personally.
00:03:649 (7,8) - this jump plays inconsistently in terms of spacing. right here you're using 2.6 and the jumps plays as 2.4, so in this case, reduce the spacing to 2.40 so that the spacing in this repetitive part is consistent during gameplay.
00:04:488 (1,2,3) - the spacing here is too much and it feels forced to follow from the previous combo during gameplay. i highly suggest that you use the spacing to between 1.6-1.8 so that it be more comfortable and not as forced to follow during gameplay.
00:07:215 (1,2,3,1) - again--the spacing feels too forced, even though there's emphasis in the vocals. try using this code i'm providing in the box for a better transition to the chorus of the song.
SPOILER216,115,7215,5,0,0:0:0:0:
251,291,7425,1,2,0:0:0:0:
124,163,7635,1,0,0:0:0:0:
300,198,7845,6,0,P|344:198|392:190,1,90,4|0,0:0|0:0,0:0:0:0:
00:09:838 (2) -
this slider breaks consistency with the triplets in this part of the song. stick with 2 1/4 circles to keep the consistency as this can catch someone off guard during gameplay.
00:21:481 (2) - considering that 00:22:320 (5,6,7) - is coming up, it can play really uncomfortably during gameplay. yes it looks good and nice, however if you're playing this, it feels really awkward to hit during gameplay, and i'm saying this from experience haha--anyways, switch to 2 circles instead for that purpose.
00:44:963 (3) - my suggestion for this is a possibility to align this to (1) instead for a nicer and smoother sense of flow in the vocals during gameplay. it should look something like
this in case you don't understand.
00:47:056 (4) - if you're emphasizing the vocals or BGM, i feel that this isn't the place to do it; instead start it 1/2 back for that comfortable effect in the song during gameplay.
00:51:242 (4,5,1) - i highly suggest that you keep the spacing the same so that it'll feel more comfortable for players to follow during gameplay IMO. either use 2.20, or 1.80 in this case.
00:58:916 (1,2,3) - i don't see a reason for the triplet considering that there's a hold in the cymbals here. use 2 circles so that it can follow the music more properly.
00:59:847 (6,7,8) - for this one, i feel that a 1/2 slider feels more comfortable than a triplet here for following the song in general IMO.
01:02:870 (1) - add a kiai fountain here. it'll be consistent with the previous kiai you've done with this song during gameplay.
01:32:265 (1) - extend this by 1/4. you'll be consistent with 01:30:544 (1,2) - and it follows the vocals nicely during gameplay.
01:40:759 (2) - remove this circle. it feels unnecessary considering on how the vocals play in this part of the song.
01:41:189 - here would be a nice place to add a circle because of how the BGM and vocals play in this part during gameplay.
01:50:329 (3,4,5,6,1,2,3) - the vocals stand out here the most so remove this part, and do something like
this for better emphasis and better "feeling" in the vocals during gameplay.
02:52:187 (4,5) - this looks good and fun to follow, but if you're trying to hit something like this while there's 1/3 repeats, then the fun could be gone
. stick to the 1/3 consistency here so that it can be more comfortable and enjoyable during gameplay.
02:53:794 (1,2,3) - antijumps at a 1/2 area...while it may look good, it can catch someone off guard. the way i see it, i see the 1/3 repeats as a setup for this kind of pattern, but in this case, i'd space these out more to form a jump so that the flow can continue from the sliders during gameplay.
03:13:725 (2) - consider stacking this on (1) for more comfortability. yes the cursor is on both notes, however something like this can potentially be like an illusion to follow during gameplay.
03:37:095 (3,4) - you can keep (3) if you like, but think this through: does this really follow the music, because i see this as an unnecessary pattern unless i hear those electro-like sounds, then i think something like this would do. in this case, you have 2 choices: replace 3 for a 1/4 triplet because it follows the BGM, or a 1/4 repeat slider. same reason.
04:08:138 (2,3,4,5) - i feel that since the high sound in the BGM stands out the most here, there should be more of a jump here to emphasize that sound during gameplay, so for this one, try something like
this for better emphasis in the BGM during gameplay. you can do something similar, but don't exceed the spacing too far, or it'll feel forced to follow.
05:01:475 (3) - the claps at the ends are too much as it sounds distracting to follow, so remove it for that purpose.
06:35:086 - just an idea, but maybe add a circle here to emphasize the bass guitar?
and done~ \o/ my only concern is some of the triplets might be "too much", but it's a pretty decent diff overall IMO. anyways GL