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Various Artists - Toaru Kagaku no Railgun Compilation

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2015年7月3日 at 22:16:59

Artist: Various Artists
Title: Toaru Kagaku no Railgun Compilation
Source: とある科学の超電磁砲
Tags: とある科学の超電磁砲S fripSide 南條愛乃 八木沼悟志 nanjou yoshino yaginuma satoshi ELISA Iguchi Yuka 井口裕香 Misawa Sachika 三澤紗千香 ova opening ending only my railgun Dear My Friend-まだ見ぬ未来へ- -Mada Minu Mirai e- LEVEL5-judgelight- Real Force future gazer sister's noise Grow Slowly eternal reality Links リンクス
BPM: 143
Filesize: 14537kb
Play Time: 07:15
Difficulties Available:
  1. Marathon (4.06 stars, 1228 notes)
Download: Various Artists - Toaru Kagaku no Railgun Compilation
Information: Scores/Beatmap Listing
---------------
My first app map :>

Tracks List
  1. only my railgun / fripSide
  2. Dear My Friend -Mada Minu Mirai e- / ELISA
  3. LEVEL5 -judgelight- / fripSide
  4. Real Force / ELISA
  5. future gazer / fripSide
  6. sister's noise / fripSide
  7. Grow Slowly / Iguchi Yuka
  8. eternal reality / fripSide
  9. Links / Misawa Sachika
litoluna
(๑•0•)ぉぉぉぉぉおおお
Andrea
Omg alacat moe <3
KSHR
Omg alacat moe <3<3
Raging Bull
fripSide and various artists.
HabiHolic
Enjoy!!!!
Topic Starter
alacat
Thanks :)
Eni
ヽ(*・ω・)ノ
Topic Starter
alacat
revived and added new mp3 :)
Guy
timing check!
赤線のところだけ抜き出しました。すべての赤線のoffsetを変更と、最後の06:32:886 - この辺りから始まるドラムでタイミングがずれているようなのでその為の赤線を追加。

SPOILER
1132,419.58041958042,4,2,2,50,1,0
33103,465.116279069767,4,2,2,60,1,0
83663,430.10752688172,4,2,2,60,1,0
129687,357.142857142857,4,2,2,60,1,0
179704,434.782608695652,4,2,1,60,1,0
229388,416.666666666667,4,2,1,60,1,0
275566,363.636363636364,4,2,1,60,1,0
327462,413.793103448276,4,2,1,60,1,0
379586,402.684563758389,4,2,2,60,1,0
392886,402.684563758389,4,2,2,50,1,0
394080,402.684563758389,4,2,2,50,1,0

8-)
Topic Starter
alacat
さんくすがいまん :)
Rumia-
wa revived :D
Topic Starter
alacat
Yes! I hope this map will be my first app ! :)
Teidor
Woot! :3
Milan-
hi m4m

* u could remove the bg completely after 00:33:103 - instead of just putting another picture on top of it. It'd reduce a lot the sv load, specially in places where it goes up to like 4.0x
*try od 7? or atleast 6.5, it's too easy right now ;w;

* 00:21:481 (2,3,4) - this sounds more like this http://puu.sh/iGhXM/0fd6313712.jpg It fits the vocals and instruments a bit more imo:p
* 00:25:467 (1,2,3) - this pattern is kinda hard to read due to the slow peace music, it comes from nowhere basically. I'd extend the 1/6 repeater till 00:26:097 - and add a circle here 00:26:201 (3) - . or just go with a long slider o:

* 00:40:544 - this song begining is weird to play cuz u ignore some drums beats... 00:40:893 - 00:42:754 - 00:44:614 - . It's awkward cuz i can clearly hear those beats while playing, but they are not mapped, so i'm like "am i hitting early or wat" kinda thing. And even if you just follow vocals you break it when u dont map 00:46:823 - or 00:47:754 - .
* 00:49:847 - i'd rather map this as well, like you did here 00:51:707 (1) - (00:53:568 - the volumen is way lower here so it's fine, but the other is a bit bad ;w;)
* 01:07:754 (5) - try using a triple instead? The beats are louder and stuff than 01:06:823 (2) - , so it makes more sense to do that imo :p
* 01:19:614 - spinners doesnt have hitsounds blablaba, would be nice if u add a circle here

* 01:32:265 (1) - i'd extend this by 1/4. so it's the same as 01:30:544 (1) - and cuz it sounds cooler doesnt it? . And maybe the same with 01:33:985 (1) - as vocals are in 1/4 as well
* 01:38:609 (5,1) - u kinda expect more distance between these notes. Maybe try ctrl g on 01:39:146 (1,2) - and in addition it'd be nice if you move 01:40:007 (5,6) - a bit more down like x368y296 for better flow between these and 01:39:792 (4) - right now it's a bit sharp
*01:47:211 (6) - if this were a 1/4 slider. there would be no polarity (or whatever it's called) issue between 01:47:211 (6,1) - and fits vocals too, so ya. same with 02:00:974 (6) -

*02:32:544 (1) - maybe try something like this http://puu.sh/iGkBl/f77225aed0.jpg how it's right now kinda break the momentium u created with the low distance ;w;
* 02:42:722 (2,4,5,6) - could u fix the stacking ? it's ugly now

*03:09:269 (6) - this sounds a bit empty imo .. try this maybe? http://puu.sh/iGkXa/1cf6fcc5fe.jpg

*04:01:888 (1,2,3,4,1,2,3,4) - there's something that annoys me about this stream.. The music is like wooooo-wowowowo. but ur shape is like woooo-woooo. i mean u could increase a bit more the distance between the notes of the second part of the stream, and flow asdf vage ex. http://puu.sh/iGlwH/75ee474095.jpg

* 04:51:566 - the e-kick are quiet louder than anything else, consider decreasing the hs volumen by like 15-25%, It's really annoying while playing, especially when it's used a lot ( something similar happens on the last song, altho it's less annoying)
*05:07:384 (1) - try using 2 circles instead? fits a lot more this part of the music than just a plain slider.

* 06:08:013 (6) - it's weird to play, you can't really say it's 1/6 till you passed it (or do i suck a lot ;w;) . Dunnot if thisplays better to you, but try something else >w<
* 06:10:289 (6,1) - there should be more distance between these than 06:10:082 (5,6) - . try moving (1) to x408y334?

* 06:32:471 (6,1) - 06:45:153 (1,2) - swap ncs?
* 07:11:126 (3) - finish on tail sounds awkward >< try adding a note at 07:11:529 - instead of using a repeater
* This last song has some really noticiable timming problems tho. more clearly here 07:12:742 - this stream is way too off, i tried myself, see urself if u want to use these extra lines or not xd
408162,402.684563758389,4,2,2,80,1,0
427105,402.684563758389,4,2,2,70,1,0
432742,388.684563758389,4,2,2,80,1,0
434310,402.684563758389,4,2,2,80,1,0

ya
Blizs
so many fripSide >w<
take this >w<
YTYuyu
i'm gonna try x_x

Marathon:
00:01:866 (4,5) - in terms of readability, i can see this is a problem to follow since the circle is being covered a lot in gameplay. i really suggest that you expose (5) more so that it can cause no problems during gameplay, and that since it's the beginning of the song, i feel that doing something complex is stressful personally.
00:03:649 (7,8) - this jump plays inconsistently in terms of spacing. right here you're using 2.6 and the jumps plays as 2.4, so in this case, reduce the spacing to 2.40 so that the spacing in this repetitive part is consistent during gameplay.
00:04:488 (1,2,3) - the spacing here is too much and it feels forced to follow from the previous combo during gameplay. i highly suggest that you use the spacing to between 1.6-1.8 so that it be more comfortable and not as forced to follow during gameplay.
00:07:215 (1,2,3,1) - again--the spacing feels too forced, even though there's emphasis in the vocals. try using this code i'm providing in the box for a better transition to the chorus of the song.
SPOILER
216,115,7215,5,0,0:0:0:0:
251,291,7425,1,2,0:0:0:0:
124,163,7635,1,0,0:0:0:0:
300,198,7845,6,0,P|344:198|392:190,1,90,4|0,0:0|0:0,0:0:0:0:
00:09:838 (2) - :( this slider breaks consistency with the triplets in this part of the song. stick with 2 1/4 circles to keep the consistency as this can catch someone off guard during gameplay.
00:21:481 (2) - considering that 00:22:320 (5,6,7) - is coming up, it can play really uncomfortably during gameplay. yes it looks good and nice, however if you're playing this, it feels really awkward to hit during gameplay, and i'm saying this from experience haha--anyways, switch to 2 circles instead for that purpose.
00:44:963 (3) - my suggestion for this is a possibility to align this to (1) instead for a nicer and smoother sense of flow in the vocals during gameplay. it should look something like this in case you don't understand.
00:47:056 (4) - if you're emphasizing the vocals or BGM, i feel that this isn't the place to do it; instead start it 1/2 back for that comfortable effect in the song during gameplay.
00:51:242 (4,5,1) - i highly suggest that you keep the spacing the same so that it'll feel more comfortable for players to follow during gameplay IMO. either use 2.20, or 1.80 in this case.
00:58:916 (1,2,3) - i don't see a reason for the triplet considering that there's a hold in the cymbals here. use 2 circles so that it can follow the music more properly.
00:59:847 (6,7,8) - for this one, i feel that a 1/2 slider feels more comfortable than a triplet here for following the song in general IMO.
01:02:870 (1) - add a kiai fountain here. it'll be consistent with the previous kiai you've done with this song during gameplay.
01:32:265 (1) - extend this by 1/4. you'll be consistent with 01:30:544 (1,2) - and it follows the vocals nicely during gameplay.
01:40:759 (2) - remove this circle. it feels unnecessary considering on how the vocals play in this part of the song.
01:41:189 - here would be a nice place to add a circle because of how the BGM and vocals play in this part during gameplay.
01:50:329 (3,4,5,6,1,2,3) - the vocals stand out here the most so remove this part, and do something like this for better emphasis and better "feeling" in the vocals during gameplay.
02:52:187 (4,5) - this looks good and fun to follow, but if you're trying to hit something like this while there's 1/3 repeats, then the fun could be gone :(. stick to the 1/3 consistency here so that it can be more comfortable and enjoyable during gameplay.
02:53:794 (1,2,3) - antijumps at a 1/2 area...while it may look good, it can catch someone off guard. the way i see it, i see the 1/3 repeats as a setup for this kind of pattern, but in this case, i'd space these out more to form a jump so that the flow can continue from the sliders during gameplay.
03:13:725 (2) - consider stacking this on (1) for more comfortability. yes the cursor is on both notes, however something like this can potentially be like an illusion to follow during gameplay.
03:37:095 (3,4) - you can keep (3) if you like, but think this through: does this really follow the music, because i see this as an unnecessary pattern unless i hear those electro-like sounds, then i think something like this would do. in this case, you have 2 choices: replace 3 for a 1/4 triplet because it follows the BGM, or a 1/4 repeat slider. same reason.
04:08:138 (2,3,4,5) - i feel that since the high sound in the BGM stands out the most here, there should be more of a jump here to emphasize that sound during gameplay, so for this one, try something like this for better emphasis in the BGM during gameplay. you can do something similar, but don't exceed the spacing too far, or it'll feel forced to follow.
05:01:475 (3) - the claps at the ends are too much as it sounds distracting to follow, so remove it for that purpose.
06:35:086 - just an idea, but maybe add a circle here to emphasize the bass guitar?

and done~ \o/ my only concern is some of the triplets might be "too much", but it's a pretty decent diff overall IMO. anyways GL :D
Topic Starter
alacat

Milan- wrote:

hi m4m

* u could remove the bg completely after 00:33:103 - instead of just putting another picture on top of it. It'd reduce a lot the sv load, specially in places where it goes up to like 4.0x it's fine to me.
*try od 7? or atleast 6.5, it's too easy right now ;w; ok!

* 00:21:481 (2,3,4) - this sounds more like this http://puu.sh/iGhXM/0fd6313712.jpg It fits the vocals and instruments a bit more imo:p My rhythm is better to take the vocal :3
* 00:25:467 (1,2,3) - this pattern is kinda hard to read due to the slow peace music, it comes from nowhere basically. I'd extend the 1/6 repeater till 00:26:097 - and add a circle here 00:26:201 (3) - . or just go with a long slider o: I think if i will use a note to here, it's more hard for playing.

* 00:40:544 - this song begining is weird to play cuz u ignore some drums beats... 00:40:893 - 00:42:754 - 00:44:614 - . It's awkward cuz i can clearly hear those beats while playing, but they are not mapped, so i'm like "am i hitting early or wat" kinda thing. And even if you just follow vocals you break it when u dont map 00:46:823 - or 00:47:754 - . I don't have to unify the rhythm to here in my opinion.
* 00:49:847 - i'd rather map this as well, like you did here 00:51:707 (1) - (00:53:568 - the volumen is way lower here so it's fine, but the other is a bit bad ;w;) no change.
* 01:07:754 (5) - try using a triple instead? The beats are louder and stuff than 01:06:823 (2) - , so it makes more sense to do that imo :p I made this repeat slider same as 01:06:823 (2) -
* 01:19:614 - spinners doesnt have hitsounds blablaba, would be nice if u add a circle here took the vocal sound

* 01:32:265 (1) - i'd extend this by 1/4. so it's the same as 01:30:544 (1) - and cuz it sounds cooler doesnt it? . And maybe the same with 01:33:985 (1) - as vocals are in 1/4 as well changed to 1/2 slider at here 01:30:544 (1) -
* 01:38:609 (5,1) - u kinda expect more distance between these notes. Maybe try ctrl g on 01:39:146 (1,2) - and in addition it'd be nice if you move 01:40:007 (5,6) - a bit more down like x368y296 for better flow between these and 01:39:792 (4) - right now it's a bit sharp That's nice, but i don't want to make jumps to here.
*01:47:211 (6) - if this were a 1/4 slider. there would be no polarity (or whatever it's called) issue between 01:47:211 (6,1) - and fits vocals too, so ya. same with 02:00:974 (6) - no change.

*02:32:544 (1) - maybe try something like this http://puu.sh/iGkBl/f77225aed0.jpg how it's right now kinda break the momentium u created with the low distance ;w; looks bad to me
* 02:42:722 (2,4,5,6) - could u fix the stacking ? it's ugly now omg, fixed!

*03:09:269 (6) - this sounds a bit empty imo .. try this maybe? http://puu.sh/iGkXa/1cf6fcc5fe.jpg hmm, 1/1 slider is better to me.

*04:01:888 (1,2,3,4,1,2,3,4) - there's something that annoys me about this stream.. The music is like wooooo-wowowowo. but ur shape is like woooo-woooo. i mean u could increase a bit more the distance between the notes of the second part of the stream, and flow asdf vage ex. http://puu.sh/iGlwH/75ee474095.jpg
yeah that's bad stream, fixed this part!

* 04:51:566 - the e-kick are quiet louder than anything else, consider decreasing the hs volumen by like 15-25%, It's really annoying while playing, especially when it's used a lot ( something similar happens on the last song, altho it's less annoying) It's fine to me.
*05:07:384 (1) - try using 2 circles instead? fits a lot more this part of the music than just a plain slider. it doesn't fit in the music.

* 06:08:013 (6) - it's weird to play, you can't really say it's 1/6 till you passed it (or do i suck a lot ;w;) . Dunnot if thisplays better to you, but try something else >w< added a new combo for players
* 06:10:289 (6,1) - there should be more distance between these than 06:10:082 (5,6) - . try moving (1) to x408y334? ok!

* 06:32:471 (6,1) - 06:45:153 (1,2) - swap ncs? fixed!
* 07:11:126 (3) - finish on tail sounds awkward >< try adding a note at 07:11:529 - instead of using a repeater changed to note to here!
* This last song has some really noticiable timming problems tho. more clearly here 07:12:742 - this stream is way too off, i tried myself, see urself if u want to use these extra lines or not xd I think the timing is fine.
408162,402.684563758389,4,2,2,80,1,0
427105,402.684563758389,4,2,2,70,1,0
432742,388.684563758389,4,2,2,80,1,0
434310,402.684563758389,4,2,2,80,1,0

ya
Thank you!

Byakugan249 wrote:

i'm gonna try x_x

Marathon:
00:01:866 (4,5) - in terms of readability, i can see this is a problem to follow since the circle is being covered a lot in gameplay. i really suggest that you expose (5) more so that it can cause no problems during gameplay, and that since it's the beginning of the song, i feel that doing something complex is stressful personally. fixed a bit!
00:03:649 (7,8) - this jump plays inconsistently in terms of spacing. right here you're using 2.6 and the jumps plays as 2.4, so in this case, reduce the spacing to 2.40 so that the spacing in this repetitive part is consistent during gameplay.fixed.
00:04:488 (1,2,3) - the spacing here is too much and it feels forced to follow from the previous combo during gameplay. i highly suggest that you use the spacing to between 1.6-1.8 so that it be more comfortable and not as forced to follow during gameplay. okk
00:07:215 (1,2,3,1) - again--the spacing feels too forced, even though there's emphasis in the vocals. try using this code i'm providing in the box for a better transition to the chorus of the song. I prefer to use jumps before kiai time!
SPOILER
216,115,7215,5,0,0:0:0:0:
251,291,7425,1,2,0:0:0:0:
124,163,7635,1,0,0:0:0:0:
300,198,7845,6,0,P|344:198|392:190,1,90,4|0,0:0|0:0,0:0:0:0:
00:09:838 (2) - :( this slider breaks consistency with the triplets in this part of the song. stick with 2 1/4 circles to keep the consistency as this can catch someone off guard during gameplay. no change.
00:21:481 (2) - considering that 00:22:320 (5,6,7) - is coming up, it can play really uncomfortably during gameplay. yes it looks good and nice, however if you're playing this, it feels really awkward to hit during gameplay, and i'm saying this from experience haha--anyways, switch to 2 circles instead for that purpose.I don't have to unify the rhythm to here in my opinion.
00:44:963 (3) - my suggestion for this is a possibility to align this to (1) instead for a nicer and smoother sense of flow in the vocals during gameplay. it should look something like this in case you don't understand. I feel (3) has strong sound in the music, so i made jump to here.
00:47:056 (4) - if you're emphasizing the vocals or BGM, i feel that this isn't the place to do it; instead start it 1/2 back for that comfortable effect in the song during gameplay. It's better to take background sound to me.
00:51:242 (4,5,1) - i highly suggest that you keep the spacing the same so that it'll feel more comfortable for players to follow during gameplay IMO. either use 2.20, or 1.80 in this case. ok!
00:58:916 (1,2,3) - i don't see a reason for the triplet considering that there's a hold in the cymbals here. use 2 circles so that it can follow the music more properly. no change.
00:59:847 (6,7,8) - for this one, i feel that a 1/2 slider feels more comfortable than a triplet here for following the song in general IMO. ^
01:02:870 (1) - add a kiai fountain here. it'll be consistent with the previous kiai you've done with this song during gameplay. It's enough to use kiai fountain once.
01:32:265 (1) - extend this by 1/4. you'll be consistent with 01:30:544 (1,2) - and it follows the vocals nicely during gameplay. fixed!
01:40:759 (2) - remove this circle. it feels unnecessary considering on how the vocals play in this part of the song. I took the background sound at here.
01:41:189 - here would be a nice place to add a circle because of how the BGM and vocals play in this part during gameplay. ok!
01:50:329 (3,4,5,6,1,2,3) - the vocals stand out here the most so remove this part, and do something like this for better emphasis and better "feeling" in the vocals during gameplay. I think taking the only vocal is not fun for playing.
02:52:187 (4,5) - this looks good and fun to follow, but if you're trying to hit something like this while there's 1/3 repeats, then the fun could be gone :(. stick to the 1/3 consistency here so that it can be more comfortable and enjoyable during gameplay.no change.
02:53:794 (1,2,3) - antijumps at a 1/2 area...while it may look good, it can catch someone off guard. the way i see it, i see the 1/3 repeats as a setup for this kind of pattern, but in this case, i'd space these out more to form a jump so that the flow can continue from the sliders during gameplay. ^
03:13:725 (2) - consider stacking this on (1) for more comfortability. yes the cursor is on both notes, however something like this can potentially be like an illusion to follow during gameplay. I made spacing for natural flow to here.
03:37:095 (3,4) - you can keep (3) if you like, but think this through: does this really follow the music, because i see this as an unnecessary pattern unless i hear those electro-like sounds, then i think something like this would do. in this case, you have 2 choices: replace 3 for a 1/4 triplet because it follows the BGM, or a 1/4 repeat slider. same reason. It's fine to me.
04:08:138 (2,3,4,5) - i feel that since the high sound in the BGM stands out the most here, there should be more of a jump here to emphasize that sound during gameplay, so for this one, try something like this for better emphasis in the BGM during gameplay. you can do something similar, but don't exceed the spacing too far, or it'll feel forced to follow. ok!
05:01:475 (3) - the claps at the ends are too much as it sounds distracting to follow, so remove it for that purpose. ^
06:35:086 - just an idea, but maybe add a circle here to emphasize the bass guitar? I don't want to do it.

and done~ \o/ my only concern is some of the triplets might be "too much", but it's a pretty decent diff overall IMO. anyways GL :D
Thanks Byakugan sensei :3/

@Fantastica
Thanks a lot :)
Momochikun
as requested

[Marathon]
00:07:425 (2) - somehow i feel this whistle could be more appropriate if it was on either (1) or (3)
02:01:512 (3,4) - move they farther a bit ? that looks more like spacing error than an anti jump
02:05:813 (4) - finishes sounds too loud imo, change some of them to whistle or something.. ? just like 04:30:221 (4) -
02:18:437 (2) - missing clap
02:31:115 (1) - whistle at start
02:30:222 (5,6) - ^ at end for both
02:54:865 (1,2,3,1) - perform a triangle on them ? idk if this was did on purpose though
04:26:888 (3,4,5) - rhythm plays weird on the gameplay, i think the slider could be good started at 04:26:888 - instead to cover a kind of cymbal sound there
05:42:358 (1) - hmm delete the whistle ? it sounds too loud along with finish imo
07:14:147 (8) - as for the end of the song, this pattern could be more pleasing if you change it into 1/4 and note instead of reverse


just some hitsounding and other important stuffs, i'd leave the nitpicky just the way they're since the overall map itself is already good :3
Topic Starter
alacat

Momochikun wrote:

as requested

[Marathon]
00:07:425 (2) - somehow i feel this whistle could be more appropriate if it was on either (1) or (3)
02:01:512 (3,4) - move they farther a bit ? that looks more like spacing error than an anti jump
02:05:813 (4) - finishes sounds too loud imo, change some of them to whistle or something.. ? just like 04:30:221 (4) -
02:18:437 (2) - missing clap
02:31:115 (1) - whistle at start
02:30:222 (5,6) - ^ at end for both
02:54:865 (1,2,3,1) - perform a triangle on them ? idk if this was did on purpose though
04:26:888 (3,4,5) - rhythm plays weird on the gameplay, i think the slider could be good started at 04:26:888 - instead to cover a kind of cymbal sound there I prefer to use circles for taking background sound at here, well added a finish to here!
05:42:358 (1) - hmm delete the whistle ? it sounds too loud along with finish imo
07:14:147 (8) - as for the end of the song, this pattern could be more pleasing if you change it into 1/4 and note instead of reverse


just some hitsounding and other important stuffs, i'd leave the nitpicky just the way they're since the overall map itself is already good :3
fixed other points <3 Thanks :D
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