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Various Artists - Toaru Kagaku no Railgun Compilation

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Topic Starter
alacat
revived and added new mp3 :)
Guy
timing check!
赤線のところだけ抜き出しました。すべての赤線のoffsetを変更と、最後の06:32:886 - この辺りから始まるドラムでタイミングがずれているようなのでその為の赤線を追加。

SPOILER
1132,419.58041958042,4,2,2,50,1,0
33103,465.116279069767,4,2,2,60,1,0
83663,430.10752688172,4,2,2,60,1,0
129687,357.142857142857,4,2,2,60,1,0
179704,434.782608695652,4,2,1,60,1,0
229388,416.666666666667,4,2,1,60,1,0
275566,363.636363636364,4,2,1,60,1,0
327462,413.793103448276,4,2,1,60,1,0
379586,402.684563758389,4,2,2,60,1,0
392886,402.684563758389,4,2,2,50,1,0
394080,402.684563758389,4,2,2,50,1,0

8-)
Topic Starter
alacat
さんくすがいまん :)
Rumia-
wa revived :D
Topic Starter
alacat
Yes! I hope this map will be my first app ! :)
Teidor
Woot! :3
Milan-
hi m4m

* u could remove the bg completely after 00:33:103 - instead of just putting another picture on top of it. It'd reduce a lot the sv load, specially in places where it goes up to like 4.0x
*try od 7? or atleast 6.5, it's too easy right now ;w;

* 00:21:481 (2,3,4) - this sounds more like this http://puu.sh/iGhXM/0fd6313712.jpg It fits the vocals and instruments a bit more imo:p
* 00:25:467 (1,2,3) - this pattern is kinda hard to read due to the slow peace music, it comes from nowhere basically. I'd extend the 1/6 repeater till 00:26:097 - and add a circle here 00:26:201 (3) - . or just go with a long slider o:

* 00:40:544 - this song begining is weird to play cuz u ignore some drums beats... 00:40:893 - 00:42:754 - 00:44:614 - . It's awkward cuz i can clearly hear those beats while playing, but they are not mapped, so i'm like "am i hitting early or wat" kinda thing. And even if you just follow vocals you break it when u dont map 00:46:823 - or 00:47:754 - .
* 00:49:847 - i'd rather map this as well, like you did here 00:51:707 (1) - (00:53:568 - the volumen is way lower here so it's fine, but the other is a bit bad ;w;)
* 01:07:754 (5) - try using a triple instead? The beats are louder and stuff than 01:06:823 (2) - , so it makes more sense to do that imo :p
* 01:19:614 - spinners doesnt have hitsounds blablaba, would be nice if u add a circle here

* 01:32:265 (1) - i'd extend this by 1/4. so it's the same as 01:30:544 (1) - and cuz it sounds cooler doesnt it? . And maybe the same with 01:33:985 (1) - as vocals are in 1/4 as well
* 01:38:609 (5,1) - u kinda expect more distance between these notes. Maybe try ctrl g on 01:39:146 (1,2) - and in addition it'd be nice if you move 01:40:007 (5,6) - a bit more down like x368y296 for better flow between these and 01:39:792 (4) - right now it's a bit sharp
*01:47:211 (6) - if this were a 1/4 slider. there would be no polarity (or whatever it's called) issue between 01:47:211 (6,1) - and fits vocals too, so ya. same with 02:00:974 (6) -

*02:32:544 (1) - maybe try something like this http://puu.sh/iGkBl/f77225aed0.jpg how it's right now kinda break the momentium u created with the low distance ;w;
* 02:42:722 (2,4,5,6) - could u fix the stacking ? it's ugly now

*03:09:269 (6) - this sounds a bit empty imo .. try this maybe? http://puu.sh/iGkXa/1cf6fcc5fe.jpg

*04:01:888 (1,2,3,4,1,2,3,4) - there's something that annoys me about this stream.. The music is like wooooo-wowowowo. but ur shape is like woooo-woooo. i mean u could increase a bit more the distance between the notes of the second part of the stream, and flow asdf vage ex. http://puu.sh/iGlwH/75ee474095.jpg

* 04:51:566 - the e-kick are quiet louder than anything else, consider decreasing the hs volumen by like 15-25%, It's really annoying while playing, especially when it's used a lot ( something similar happens on the last song, altho it's less annoying)
*05:07:384 (1) - try using 2 circles instead? fits a lot more this part of the music than just a plain slider.

* 06:08:013 (6) - it's weird to play, you can't really say it's 1/6 till you passed it (or do i suck a lot ;w;) . Dunnot if thisplays better to you, but try something else >w<
* 06:10:289 (6,1) - there should be more distance between these than 06:10:082 (5,6) - . try moving (1) to x408y334?

* 06:32:471 (6,1) - 06:45:153 (1,2) - swap ncs?
* 07:11:126 (3) - finish on tail sounds awkward >< try adding a note at 07:11:529 - instead of using a repeater
* This last song has some really noticiable timming problems tho. more clearly here 07:12:742 - this stream is way too off, i tried myself, see urself if u want to use these extra lines or not xd
408162,402.684563758389,4,2,2,80,1,0
427105,402.684563758389,4,2,2,70,1,0
432742,388.684563758389,4,2,2,80,1,0
434310,402.684563758389,4,2,2,80,1,0

ya
Blizs
so many fripSide >w<
take this >w<
YTYuyu
i'm gonna try x_x

Marathon:
00:01:866 (4,5) - in terms of readability, i can see this is a problem to follow since the circle is being covered a lot in gameplay. i really suggest that you expose (5) more so that it can cause no problems during gameplay, and that since it's the beginning of the song, i feel that doing something complex is stressful personally.
00:03:649 (7,8) - this jump plays inconsistently in terms of spacing. right here you're using 2.6 and the jumps plays as 2.4, so in this case, reduce the spacing to 2.40 so that the spacing in this repetitive part is consistent during gameplay.
00:04:488 (1,2,3) - the spacing here is too much and it feels forced to follow from the previous combo during gameplay. i highly suggest that you use the spacing to between 1.6-1.8 so that it be more comfortable and not as forced to follow during gameplay.
00:07:215 (1,2,3,1) - again--the spacing feels too forced, even though there's emphasis in the vocals. try using this code i'm providing in the box for a better transition to the chorus of the song.
SPOILER
216,115,7215,5,0,0:0:0:0:
251,291,7425,1,2,0:0:0:0:
124,163,7635,1,0,0:0:0:0:
300,198,7845,6,0,P|344:198|392:190,1,90,4|0,0:0|0:0,0:0:0:0:
00:09:838 (2) - :( this slider breaks consistency with the triplets in this part of the song. stick with 2 1/4 circles to keep the consistency as this can catch someone off guard during gameplay.
00:21:481 (2) - considering that 00:22:320 (5,6,7) - is coming up, it can play really uncomfortably during gameplay. yes it looks good and nice, however if you're playing this, it feels really awkward to hit during gameplay, and i'm saying this from experience haha--anyways, switch to 2 circles instead for that purpose.
00:44:963 (3) - my suggestion for this is a possibility to align this to (1) instead for a nicer and smoother sense of flow in the vocals during gameplay. it should look something like this in case you don't understand.
00:47:056 (4) - if you're emphasizing the vocals or BGM, i feel that this isn't the place to do it; instead start it 1/2 back for that comfortable effect in the song during gameplay.
00:51:242 (4,5,1) - i highly suggest that you keep the spacing the same so that it'll feel more comfortable for players to follow during gameplay IMO. either use 2.20, or 1.80 in this case.
00:58:916 (1,2,3) - i don't see a reason for the triplet considering that there's a hold in the cymbals here. use 2 circles so that it can follow the music more properly.
00:59:847 (6,7,8) - for this one, i feel that a 1/2 slider feels more comfortable than a triplet here for following the song in general IMO.
01:02:870 (1) - add a kiai fountain here. it'll be consistent with the previous kiai you've done with this song during gameplay.
01:32:265 (1) - extend this by 1/4. you'll be consistent with 01:30:544 (1,2) - and it follows the vocals nicely during gameplay.
01:40:759 (2) - remove this circle. it feels unnecessary considering on how the vocals play in this part of the song.
01:41:189 - here would be a nice place to add a circle because of how the BGM and vocals play in this part during gameplay.
01:50:329 (3,4,5,6,1,2,3) - the vocals stand out here the most so remove this part, and do something like this for better emphasis and better "feeling" in the vocals during gameplay.
02:52:187 (4,5) - this looks good and fun to follow, but if you're trying to hit something like this while there's 1/3 repeats, then the fun could be gone :(. stick to the 1/3 consistency here so that it can be more comfortable and enjoyable during gameplay.
02:53:794 (1,2,3) - antijumps at a 1/2 area...while it may look good, it can catch someone off guard. the way i see it, i see the 1/3 repeats as a setup for this kind of pattern, but in this case, i'd space these out more to form a jump so that the flow can continue from the sliders during gameplay.
03:13:725 (2) - consider stacking this on (1) for more comfortability. yes the cursor is on both notes, however something like this can potentially be like an illusion to follow during gameplay.
03:37:095 (3,4) - you can keep (3) if you like, but think this through: does this really follow the music, because i see this as an unnecessary pattern unless i hear those electro-like sounds, then i think something like this would do. in this case, you have 2 choices: replace 3 for a 1/4 triplet because it follows the BGM, or a 1/4 repeat slider. same reason.
04:08:138 (2,3,4,5) - i feel that since the high sound in the BGM stands out the most here, there should be more of a jump here to emphasize that sound during gameplay, so for this one, try something like this for better emphasis in the BGM during gameplay. you can do something similar, but don't exceed the spacing too far, or it'll feel forced to follow.
05:01:475 (3) - the claps at the ends are too much as it sounds distracting to follow, so remove it for that purpose.
06:35:086 - just an idea, but maybe add a circle here to emphasize the bass guitar?

and done~ \o/ my only concern is some of the triplets might be "too much", but it's a pretty decent diff overall IMO. anyways GL :D
Topic Starter
alacat

Milan- wrote:

hi m4m

* u could remove the bg completely after 00:33:103 - instead of just putting another picture on top of it. It'd reduce a lot the sv load, specially in places where it goes up to like 4.0x it's fine to me.
*try od 7? or atleast 6.5, it's too easy right now ;w; ok!

* 00:21:481 (2,3,4) - this sounds more like this http://puu.sh/iGhXM/0fd6313712.jpg It fits the vocals and instruments a bit more imo:p My rhythm is better to take the vocal :3
* 00:25:467 (1,2,3) - this pattern is kinda hard to read due to the slow peace music, it comes from nowhere basically. I'd extend the 1/6 repeater till 00:26:097 - and add a circle here 00:26:201 (3) - . or just go with a long slider o: I think if i will use a note to here, it's more hard for playing.

* 00:40:544 - this song begining is weird to play cuz u ignore some drums beats... 00:40:893 - 00:42:754 - 00:44:614 - . It's awkward cuz i can clearly hear those beats while playing, but they are not mapped, so i'm like "am i hitting early or wat" kinda thing. And even if you just follow vocals you break it when u dont map 00:46:823 - or 00:47:754 - . I don't have to unify the rhythm to here in my opinion.
* 00:49:847 - i'd rather map this as well, like you did here 00:51:707 (1) - (00:53:568 - the volumen is way lower here so it's fine, but the other is a bit bad ;w;) no change.
* 01:07:754 (5) - try using a triple instead? The beats are louder and stuff than 01:06:823 (2) - , so it makes more sense to do that imo :p I made this repeat slider same as 01:06:823 (2) -
* 01:19:614 - spinners doesnt have hitsounds blablaba, would be nice if u add a circle here took the vocal sound

* 01:32:265 (1) - i'd extend this by 1/4. so it's the same as 01:30:544 (1) - and cuz it sounds cooler doesnt it? . And maybe the same with 01:33:985 (1) - as vocals are in 1/4 as well changed to 1/2 slider at here 01:30:544 (1) -
* 01:38:609 (5,1) - u kinda expect more distance between these notes. Maybe try ctrl g on 01:39:146 (1,2) - and in addition it'd be nice if you move 01:40:007 (5,6) - a bit more down like x368y296 for better flow between these and 01:39:792 (4) - right now it's a bit sharp That's nice, but i don't want to make jumps to here.
*01:47:211 (6) - if this were a 1/4 slider. there would be no polarity (or whatever it's called) issue between 01:47:211 (6,1) - and fits vocals too, so ya. same with 02:00:974 (6) - no change.

*02:32:544 (1) - maybe try something like this http://puu.sh/iGkBl/f77225aed0.jpg how it's right now kinda break the momentium u created with the low distance ;w; looks bad to me
* 02:42:722 (2,4,5,6) - could u fix the stacking ? it's ugly now omg, fixed!

*03:09:269 (6) - this sounds a bit empty imo .. try this maybe? http://puu.sh/iGkXa/1cf6fcc5fe.jpg hmm, 1/1 slider is better to me.

*04:01:888 (1,2,3,4,1,2,3,4) - there's something that annoys me about this stream.. The music is like wooooo-wowowowo. but ur shape is like woooo-woooo. i mean u could increase a bit more the distance between the notes of the second part of the stream, and flow asdf vage ex. http://puu.sh/iGlwH/75ee474095.jpg
yeah that's bad stream, fixed this part!

* 04:51:566 - the e-kick are quiet louder than anything else, consider decreasing the hs volumen by like 15-25%, It's really annoying while playing, especially when it's used a lot ( something similar happens on the last song, altho it's less annoying) It's fine to me.
*05:07:384 (1) - try using 2 circles instead? fits a lot more this part of the music than just a plain slider. it doesn't fit in the music.

* 06:08:013 (6) - it's weird to play, you can't really say it's 1/6 till you passed it (or do i suck a lot ;w;) . Dunnot if thisplays better to you, but try something else >w< added a new combo for players
* 06:10:289 (6,1) - there should be more distance between these than 06:10:082 (5,6) - . try moving (1) to x408y334? ok!

* 06:32:471 (6,1) - 06:45:153 (1,2) - swap ncs? fixed!
* 07:11:126 (3) - finish on tail sounds awkward >< try adding a note at 07:11:529 - instead of using a repeater changed to note to here!
* This last song has some really noticiable timming problems tho. more clearly here 07:12:742 - this stream is way too off, i tried myself, see urself if u want to use these extra lines or not xd I think the timing is fine.
408162,402.684563758389,4,2,2,80,1,0
427105,402.684563758389,4,2,2,70,1,0
432742,388.684563758389,4,2,2,80,1,0
434310,402.684563758389,4,2,2,80,1,0

ya
Thank you!

Byakugan249 wrote:

i'm gonna try x_x

Marathon:
00:01:866 (4,5) - in terms of readability, i can see this is a problem to follow since the circle is being covered a lot in gameplay. i really suggest that you expose (5) more so that it can cause no problems during gameplay, and that since it's the beginning of the song, i feel that doing something complex is stressful personally. fixed a bit!
00:03:649 (7,8) - this jump plays inconsistently in terms of spacing. right here you're using 2.6 and the jumps plays as 2.4, so in this case, reduce the spacing to 2.40 so that the spacing in this repetitive part is consistent during gameplay.fixed.
00:04:488 (1,2,3) - the spacing here is too much and it feels forced to follow from the previous combo during gameplay. i highly suggest that you use the spacing to between 1.6-1.8 so that it be more comfortable and not as forced to follow during gameplay. okk
00:07:215 (1,2,3,1) - again--the spacing feels too forced, even though there's emphasis in the vocals. try using this code i'm providing in the box for a better transition to the chorus of the song. I prefer to use jumps before kiai time!
SPOILER
216,115,7215,5,0,0:0:0:0:
251,291,7425,1,2,0:0:0:0:
124,163,7635,1,0,0:0:0:0:
300,198,7845,6,0,P|344:198|392:190,1,90,4|0,0:0|0:0,0:0:0:0:
00:09:838 (2) - :( this slider breaks consistency with the triplets in this part of the song. stick with 2 1/4 circles to keep the consistency as this can catch someone off guard during gameplay. no change.
00:21:481 (2) - considering that 00:22:320 (5,6,7) - is coming up, it can play really uncomfortably during gameplay. yes it looks good and nice, however if you're playing this, it feels really awkward to hit during gameplay, and i'm saying this from experience haha--anyways, switch to 2 circles instead for that purpose.I don't have to unify the rhythm to here in my opinion.
00:44:963 (3) - my suggestion for this is a possibility to align this to (1) instead for a nicer and smoother sense of flow in the vocals during gameplay. it should look something like this in case you don't understand. I feel (3) has strong sound in the music, so i made jump to here.
00:47:056 (4) - if you're emphasizing the vocals or BGM, i feel that this isn't the place to do it; instead start it 1/2 back for that comfortable effect in the song during gameplay. It's better to take background sound to me.
00:51:242 (4,5,1) - i highly suggest that you keep the spacing the same so that it'll feel more comfortable for players to follow during gameplay IMO. either use 2.20, or 1.80 in this case. ok!
00:58:916 (1,2,3) - i don't see a reason for the triplet considering that there's a hold in the cymbals here. use 2 circles so that it can follow the music more properly. no change.
00:59:847 (6,7,8) - for this one, i feel that a 1/2 slider feels more comfortable than a triplet here for following the song in general IMO. ^
01:02:870 (1) - add a kiai fountain here. it'll be consistent with the previous kiai you've done with this song during gameplay. It's enough to use kiai fountain once.
01:32:265 (1) - extend this by 1/4. you'll be consistent with 01:30:544 (1,2) - and it follows the vocals nicely during gameplay. fixed!
01:40:759 (2) - remove this circle. it feels unnecessary considering on how the vocals play in this part of the song. I took the background sound at here.
01:41:189 - here would be a nice place to add a circle because of how the BGM and vocals play in this part during gameplay. ok!
01:50:329 (3,4,5,6,1,2,3) - the vocals stand out here the most so remove this part, and do something like this for better emphasis and better "feeling" in the vocals during gameplay. I think taking the only vocal is not fun for playing.
02:52:187 (4,5) - this looks good and fun to follow, but if you're trying to hit something like this while there's 1/3 repeats, then the fun could be gone :(. stick to the 1/3 consistency here so that it can be more comfortable and enjoyable during gameplay.no change.
02:53:794 (1,2,3) - antijumps at a 1/2 area...while it may look good, it can catch someone off guard. the way i see it, i see the 1/3 repeats as a setup for this kind of pattern, but in this case, i'd space these out more to form a jump so that the flow can continue from the sliders during gameplay. ^
03:13:725 (2) - consider stacking this on (1) for more comfortability. yes the cursor is on both notes, however something like this can potentially be like an illusion to follow during gameplay. I made spacing for natural flow to here.
03:37:095 (3,4) - you can keep (3) if you like, but think this through: does this really follow the music, because i see this as an unnecessary pattern unless i hear those electro-like sounds, then i think something like this would do. in this case, you have 2 choices: replace 3 for a 1/4 triplet because it follows the BGM, or a 1/4 repeat slider. same reason. It's fine to me.
04:08:138 (2,3,4,5) - i feel that since the high sound in the BGM stands out the most here, there should be more of a jump here to emphasize that sound during gameplay, so for this one, try something like this for better emphasis in the BGM during gameplay. you can do something similar, but don't exceed the spacing too far, or it'll feel forced to follow. ok!
05:01:475 (3) - the claps at the ends are too much as it sounds distracting to follow, so remove it for that purpose. ^
06:35:086 - just an idea, but maybe add a circle here to emphasize the bass guitar? I don't want to do it.

and done~ \o/ my only concern is some of the triplets might be "too much", but it's a pretty decent diff overall IMO. anyways GL :D
Thanks Byakugan sensei :3/

@Fantastica
Thanks a lot :)
Momochikun
as requested

[Marathon]
00:07:425 (2) - somehow i feel this whistle could be more appropriate if it was on either (1) or (3)
02:01:512 (3,4) - move they farther a bit ? that looks more like spacing error than an anti jump
02:05:813 (4) - finishes sounds too loud imo, change some of them to whistle or something.. ? just like 04:30:221 (4) -
02:18:437 (2) - missing clap
02:31:115 (1) - whistle at start
02:30:222 (5,6) - ^ at end for both
02:54:865 (1,2,3,1) - perform a triangle on them ? idk if this was did on purpose though
04:26:888 (3,4,5) - rhythm plays weird on the gameplay, i think the slider could be good started at 04:26:888 - instead to cover a kind of cymbal sound there
05:42:358 (1) - hmm delete the whistle ? it sounds too loud along with finish imo
07:14:147 (8) - as for the end of the song, this pattern could be more pleasing if you change it into 1/4 and note instead of reverse


just some hitsounding and other important stuffs, i'd leave the nitpicky just the way they're since the overall map itself is already good :3
Topic Starter
alacat

Momochikun wrote:

as requested

[Marathon]
00:07:425 (2) - somehow i feel this whistle could be more appropriate if it was on either (1) or (3)
02:01:512 (3,4) - move they farther a bit ? that looks more like spacing error than an anti jump
02:05:813 (4) - finishes sounds too loud imo, change some of them to whistle or something.. ? just like 04:30:221 (4) -
02:18:437 (2) - missing clap
02:31:115 (1) - whistle at start
02:30:222 (5,6) - ^ at end for both
02:54:865 (1,2,3,1) - perform a triangle on them ? idk if this was did on purpose though
04:26:888 (3,4,5) - rhythm plays weird on the gameplay, i think the slider could be good started at 04:26:888 - instead to cover a kind of cymbal sound there I prefer to use circles for taking background sound at here, well added a finish to here!
05:42:358 (1) - hmm delete the whistle ? it sounds too loud along with finish imo
07:14:147 (8) - as for the end of the song, this pattern could be more pleasing if you change it into 1/4 and note instead of reverse


just some hitsounding and other important stuffs, i'd leave the nitpicky just the way they're since the overall map itself is already good :3
fixed other points <3 Thanks :D
Momochikun
allright...

Bubbled #1
Topic Starter
alacat
Thanks again :)
Mint
Hello alacat, as your request :3

Marathon


* 00:47:056 (4) - This slider is a bit questionable. I can't really hear the hitnormal here, considering boosting the volume to 40~50%? Even in a more quiet part in the song (05:22:838 (1) - ) you used 40%.
* 01:10:312 (3) - Hmm... since there's a bass instead of a cymbal on the repeat, replace with a whistle instead?
* 01:19:033 (5) - Don't know if you want to hitsound 1/4 ticks, but to me, the strongest sound is on the blue tick here. Consider adding a clap? Would give a similar effect as 02:43:347 (5) -
* 01:54:953 - Completely optional, but there's a vocal sound here, that you did map for instance at 01:55:813 (7) - 01:56:673 (2) - , consider mapping it out as well for consistency?
* 01:56:673 (2) - I can understand that you want to follow the vocals, but having a break here feels weird to me. The strings and drum sounds are really clear beats in this rather 'calm' section, something like http://puu.sh/iKGA1/e90f5bfaf1.jpg would catch all the sounds.
* 03:37:964 (1) - Sounds more like a cymbal to me.
* 03:48:399 - Not really an issue, but for some reason you have a 5% green line here. Maybe you had a spinner here don't remember lol, but it has no use now.
* 06:08:013 (1,2,3) - I'd turn DS on (making 1,2 smaller than 2,3) to make it clear that one has a 1/6 pauze in between and the other one 1/4. The spacing is almost identical now, with different snaps.
* 06:32:874 (3) - Was this done on purpose? I thought that red timing section is there for (3), but it's not. http://puu.sh/iKHGu/416fcdd61e.jpg - you should check and see if this is intentional.
* 06:50:892 (4) - Depends on what you did earlier, but the clap here in this triplet is the strongest to me, also consider adding a hitsound here?

I already told you this, but really nice map c:

Call me back o/
Topic Starter
alacat
Thank you <3 All fixed :)
Mint
Bubble #2!
Rumia-
wow im still following this thread and its now bubbled owo ... go go alameow :3
Topic Starter
alacat
can't wait :)
Xinely
placeholder, probably i can mod in tomorrow

did irc mod with alanyan ~

SPOILER
19:40 Xinely: btw having time for irc? not much to mention, the mapset is too pro for me lol
19:40 alacat: oh sure :D
19:42 Xinely: ok first imo the AR could increase a bit here, normally we have Insane diffs with AR 8,5 or 9 for Insane. i can understand you arent making something hard in your mapset but at least try increase the AR a bit like 8,5 for reading the patterns better?
19:44 alacat: want to keep AR rate because This marathon is around 150 BPM and I didn't use big jumps! Then, I guess Many players will play this map with DT so AR 8 is best to me :3/
19:45 alacat: btw how about do you think OD rate ?
19:45 alacat: 6 or 6.5 or 7
19:47 Xinely: 7 is fine but you seem dont make hard so 6,5 would be nicer for me
19:48 Xinely: 02:42:722 (2) - whistle in tail? i hear like bassdrum there
19:49 alacat: ok! and added it!
19:50 Xinely: 03:12:747 (5) - add clap? the drum is a little bit strong just like 02:42:722 - i guess ><
19:51 alacat: ok! I feel so too!
19:53 Xinely: 04:01:992 (2,3,1,2,3) - just personal taste but the drums are same with 04:01:888 - , somehow i feel adding whistle for all circles would feel nicer
19:55 alacat: omg I forget to add it xD thanks!
19:55 Xinely: 04:08:867 (4) - whistle then? :D
19:56 Xinely: 04:12:200 - somehow i feel something missed when skip the drum, but i cant find way to map it with nicely too (rip), just letting you know if you want to map or not, you seem doing it intentionally too lol
19:56 alacat: and 04:02:304 (4) - remove new combo from here
19:56 alacat: whistle, ok!
19:59 Xinely: 04:29:075 (7,8) - probably you make the stream's flow intentionally but if you dont, try 1 grid down for them to make the flow is smoother and looks more circular?
20:00 alacat: made new rhythm for taking the drum ! https://osu.ppy.sh/ss/3337101
20:01 Xinely: sure they look great
20:02 alacat: remake that stream for flow! http://puu.sh/iLPp8/0619411075.png
20:04 Xinely: 05:01:475 (3) - somehow it doesnt sound nice for me here, between you dont map 1/4 for 05:01:475 - 05:01:566 - 05:01:656 - or too much claps hitsound (you may remove clap for 05:01:384 - since only vocal sound at that time)
20:07 alacat: remove clap 05:01:384 - , 05:01:475 - put 50% volume section!
20:08 Xinely: sure, sounds better :D
20:08 Xinely: 06:30:055 - 06:30:861 - 06:31:666 - may add whistles for them, as i hear they sound like drums too
20:10 alacat: all done!
20:10 Xinely: 02:32:544 - oh i missed this before, you did some kiai flash in some songs but this song has no both kiai time or kiai flash, is it intentional? if not would be nice to add kiai flash that this part
20:13 alacat: added whistle! I used kiai at here 02:21:115 - !
20:13 Xinely: ups mistake lol
20:14 alacat: OP : kiai time , ED kiai flash!
20:14 Xinely: 07:00:156 (4) - clap here for the drum? if you do 07:00:257 (5) - remove clap or change with whistle
20:14 alacat: I thought OP is better than ED so I used that :D
20:15 Xinely: i never watch toaru so idk which ones are op which ones are ed lol
20:15 Xinely: yep that's all about the mod :D
Topic Starter
alacat
Thank you for checking, Xinely :D
Xinely
Bam!~
Mint
congrats alacat :D
meii18
Congratz moecat on qualify :>
Haruto
Congratulations alacat :D
Meg
おめでとうございます :)
Luna-
omg I couldn't be more excited!!! Thanks to do this<333333

Congrats!!!!!
YTYuyu
><;;;;; that quick--you really do know your sources x_x

congratz either way ><
Oyatsu
I think it should be Toaru Kagaku no Railgun Songs Compilation.
Anyways, congratz alanyan~ Nice map! :D
iyasine
おめでとう!
HabiHolic
late gratz!!!!
Gamu
おめでとう!
Natsu

Haruto - wrote:

Congratulations alacat :D
Asphyxia
Grats alacat for the first app map! :3
Flask
oh my goodness
CSLM
graaatz~ alamoe o/
Kyouren

ByBy_ChAn wrote:

Congratz moecat on qualify :>
Rumia-
Omeowdeto ^^ alacat :3
Topic Starter
alacat
Thanks all :)
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