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wget http://bagnzor.org.pl/prepare-osu
sh prepare-osu
Очкочановский анальный раб!Uber1337 wrote:
Works fine, no lags(Kubuntu) but all fonts are realy sharp =( (Does some1 kno' how to fix Opengl?!)
Also:no background images in beatmap list =(
Have the same errow msg.Eddotan wrote:
Hey, I have this when I'm trying launching osu!
I did all 1st post says
I can't play osu! for this.
[alex@HomePC .osu]$ sh winetricks corefonts dotnet20Same goes if i try to install dotnet without corefonts. Any suggestions?
Executing /usr/bin/cabextract -q --directory=/home/alex/.wine/dosdevices/c:/winetrickstmp /home/alex/.winetrickscache/arial32.exe
/home/alex/.winetrickscache/arial32.exe: library not compiled to support large files.
/home/alex/.wine/dosdevices/c:/winetrickstmp/FONTINST.EXE: Permission denied
/home/alex/.wine/dosdevices/c:/winetrickstmp/fontinst.inf: Permission denied
/home/alex/.wine/dosdevices/c:/winetrickstmp/Ariali.TTF: Permission denied
/home/alex/.wine/dosdevices/c:/winetrickstmp/Arialbd.TTF: Permission denied
/home/alex/.wine/dosdevices/c:/winetrickstmp/Arialbi.TTF: Permission denied
/home/alex/.wine/dosdevices/c:/winetrickstmp/Arial.TTF: Permission denied
------------------------------------------------------
Note: command '/usr/bin/cabextract -q --directory=/home/alex/.wine/dosdevices/c:/winetrickstmp /home/alex/.winetrickscache/arial32.exe' returned status 1. Aborting.
------------------------------------------------------
[alex@HomePC .osu]$
chown -R [username]:[usergroup] /home/[username]/.wine/
Excuse me, but how did you get osu! to run under Kubuntu? I tried doing a lot of things in order to get osu! running under Kubuntu, but...Uber1337 wrote:
Works fine, no lags(Kubuntu) but all fonts are realy sharp =( (Does some1 kno' how to fix Opengl?!)
Also:no background images in beatmap list =(
Tasem wrote:
http://pastebin.com/n9ZVwRwx
can't anyone tell me what's wrong here? ;w; I'm really missing Osu maan
#
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
#
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003ff,(nil),0x0001,0x00000000,0x33eba8,(nil)): stub
#
err:eventlog:ReportEventW L".NET Runtime version 2.0.50727.42 - Fatal Execution Engine Error (79F97075) (80131506)"
#
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
#
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1627
#
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
Change sound driver in vm settings.Tasem wrote:
The main problem seems to be installing dotnet or getting it to run or /someting/ i dunno wut. I'm currently playing it on Virtualbox but JUST TODAY out of nowhere I got the window to run on Wine! The problem is that it died and hasnt opened again. Right now I'm trying to reinstall dotnet2.0 but i dont know what ive done or havent done that will make it work.
You can run it on Virtualbox but even with a whole gig of ram practically given to virutalbox, and all my video memory, I get occasional framerate issues and the sound crackles. They're enough to make the game frustrating to play, to say the least.
Same to meTasem wrote:
Okay, so yesterday I reinstalled Linux Mint, in preparation for my new RAM. I'm now running Isadora Gnome x64bit, and I installed Wine rc6 from the wine ppa. I got winetricks, installed gecko, and then installed the following:
corefonts
some corefonts smoothing files(normal smoothing and grayscale, I believe)
dotnet20
Then I tried for Osu again. the installer ran and failed at publishing like always, and I pretty much gave up right then and there, but to my surprise, Osu is opening consistently in direct3d mode when I run it on wine!
If I switch it to opengl mode, it breaks and will not open.
However, all is not well; on occasion the sound just dies out of nowhere, even after I configured wine to actually use an audio driver, which I hadn't done yet. Even if it doesn't, when I start a beatmap(so far tested with Full Metal Alchemist Rewrite), the game/beatmap freezes. I can hit escape and go back to the osu! menu but the sound will invariably be dead. Additionally, there are a few things that aren't rendered, like the boxes that cover the resolution settings in options and the text inside the little bubbles that show up for updates.
Also, I was able to sign into my account, that wasn't an issue surprisingly.
Could the problem be because I installed Directx10 and not...nine, or something? I'm scared to tamper with this too much more in case I do something stupid and break it all over again. I hope someone can help me here, thanks
this image link crashes my computer does it crash anybody else's?SatoXYN wrote:
http://habreffect.ru/77c/d8ad5f3a5/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA.png
Not mine... that's very weird maybe because there is russian in it? (just a guess)awp wrote:
this image link crashes my computer does it crash anybody else's?SatoXYN wrote:
http://habreffect.ru/77c/d8ad5f3a5/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA.png
I have found a solution for this problem. Open Wine configuration, go to Audio tab and switch Hardware Acceleration to Emulated. It should work nowTasem wrote:
Okay, so yesterday I reinstalled Linux Mint, in preparation for my new RAM. I'm now running Isadora Gnome x64bit, and I installed Wine rc6 from the wine ppa. I got winetricks, installed gecko, and then installed the following:
corefonts
some corefonts smoothing files(normal smoothing and grayscale, I believe)
dotnet20
Then I tried for Osu again. the installer ran and failed at publishing like always, and I pretty much gave up right then and there, but to my surprise, Osu is opening consistently in direct3d mode when I run it on wine!
If I switch it to opengl mode, it breaks and will not open.
However, all is not well; on occasion the sound just dies out of nowhere, even after I configured wine to actually use an audio driver, which I hadn't done yet. Even if it doesn't, when I start a beatmap(so far tested with Full Metal Alchemist Rewrite), the game/beatmap freezes. I can hit escape and go back to the osu! menu but the sound will invariably be dead. Additionally, there are a few things that aren't rendered, like the boxes that cover the resolution settings in options and the text inside the little bubbles that show up for updates.
Also, I was able to sign into my account, that wasn't an issue surprisingly.
Could the problem be because I installed Directx10 and not...nine, or something? I'm scared to tamper with this too much more in case I do something stupid and break it all over again. I hope someone can help me here, thanks
Oh my God, it works now! A hundred thanks, joao!joaowojcikiewicz wrote:
I have found a solution for this problem. Open Wine configuration, go to Audio tab and switch Hardware Acceleration to Emulated. It should work nowTasem wrote:
Okay, so yesterday I reinstalled Linux Mint, in preparation for my new RAM. I'm now running Isadora Gnome x64bit, and I installed Wine rc6 from the wine ppa. I got winetricks, installed gecko, and then installed the following:
corefonts
some corefonts smoothing files(normal smoothing and grayscale, I believe)
dotnet20
Then I tried for Osu again. the installer ran and failed at publishing like always, and I pretty much gave up right then and there, but to my surprise, Osu is opening consistently in direct3d mode when I run it on wine!
If I switch it to opengl mode, it breaks and will not open.
However, all is not well; on occasion the sound just dies out of nowhere, even after I configured wine to actually use an audio driver, which I hadn't done yet. Even if it doesn't, when I start a beatmap(so far tested with Full Metal Alchemist Rewrite), the game/beatmap freezes. I can hit escape and go back to the osu! menu but the sound will invariably be dead. Additionally, there are a few things that aren't rendered, like the boxes that cover the resolution settings in options and the text inside the little bubbles that show up for updates.
Also, I was able to sign into my account, that wasn't an issue surprisingly.
Could the problem be because I installed Directx10 and not...nine, or something? I'm scared to tamper with this too much more in case I do something stupid and break it all over again. I hope someone can help me here, thanks
to fix the font problem:Tasem wrote:
Oh my God, it works now! A hundred thanks, joao!
Remaining bugs: the notification texts dont work properly, and some text boxes in the options screen also seem to be missing. Also, in the skin selection screen you can't see the base slider/beats, only the hit effects and slider balls, ectetera. However the game seems playable.