Oh my God, it works now! A hundred thanks, joao!joaowojcikiewicz wrote:
I have found a solution for this problem. Open Wine configuration, go to Audio tab and switch Hardware Acceleration to Emulated. It should work nowTasem wrote:
Okay, so yesterday I reinstalled Linux Mint, in preparation for my new RAM. I'm now running Isadora Gnome x64bit, and I installed Wine rc6 from the wine ppa. I got winetricks, installed gecko, and then installed the following:
corefonts
some corefonts smoothing files(normal smoothing and grayscale, I believe)
dotnet20
Then I tried for Osu again. the installer ran and failed at publishing like always, and I pretty much gave up right then and there, but to my surprise, Osu is opening consistently in direct3d mode when I run it on wine!
If I switch it to opengl mode, it breaks and will not open.
However, all is not well; on occasion the sound just dies out of nowhere, even after I configured wine to actually use an audio driver, which I hadn't done yet. Even if it doesn't, when I start a beatmap(so far tested with Full Metal Alchemist Rewrite), the game/beatmap freezes. I can hit escape and go back to the osu! menu but the sound will invariably be dead. Additionally, there are a few things that aren't rendered, like the boxes that cover the resolution settings in options and the text inside the little bubbles that show up for updates.
Also, I was able to sign into my account, that wasn't an issue surprisingly.
Could the problem be because I installed Directx10 and not...nine, or something? I'm scared to tamper with this too much more in case I do something stupid and break it all over again. I hope someone can help me here, thanks
Remaining bugs: the notification texts dont work properly, and some text boxes in the options screen also seem to be missing. Also, in the skin selection screen you can't see the base slider/beats, only the hit effects and slider balls, ectetera. However the game seems playable.