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Suzuki Konomi - Absolute Soul

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Topic Starter
Sc4v4ng3r

walaowey wrote:

Hi o/

Here is my diff..Finished xD

My diff
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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258,155,59305,2,0,P|320:104|412:124,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
347,198,59783,1,8,0:0:0:0:
347,198,59943,6,0,L|188:282,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
109,321,60422,1,8,0:0:0:0:
117,216,60581,1,2,0:0:0:0:
203,273,60741,2,0,L|248:349,1,80.9999975280763
308,259,61060,1,8,0:0:0:0:
308,259,61220,6,0,L|225:117,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
278,28,61698,1,8,0:0:0:0:
381,46,61858,1,2,0:0:0:0:
336,140,62017,1,10,0:0:0:0:
441,146,62177,1,10,0:0:0:0:
390,238,62337,1,10,0:0:0:0:
494,249,62496,1,14,0:0:0:0:
494,249,63294,2,0,L|406:240,1,80.9999975280763
280,228,63773,6,0,L|72:205,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
187,131,64251,2,0,L|288:142,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
297,83,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
298,95,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|228:239|290:251,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,2,0:0:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:

Good luck with that xD
Heyy that was fast :D Adding it in :D
XiMerx
Did you actually change all the blankets? Anyways I'll try to mod tomorrow, will edit this.
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Did you actually change all the blankets? Anyways I'll try to mod tomorrow, will edit this.
Yes I did, I will change again if you need me to :D
XiMerx
Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider.
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not.
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow?
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest.
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points.
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) -
hmm... jumps flow well but idk what are they following :P

[Insane]
  1. 00:10:954 (6,7,8) - Weird if you emphasise like that... idk what you should change to :P
  2. 00:17:496 (3) - I think its better to just flow DS with (4,5,6), not much to emphasise on (4) and created a weird jump
  3. 00:18:613 (2,3) - Fix blanket? o.o (I believe you know how)
  4. 00:19:890 (1,2,3) - Not a jump, so the rhythm is weird because they flow but the vocal doesn't match. Try something like this: http://puu.sh/ijnOi/58fcc96f2f.jpg
  5. 00:24:997 (1,2,3,4) - However, you're trying to follow instruments, and they sound the same. So I recommend just placing them at consistent DS and not making a jump from 2>3
  6. 00:26:751 (3) - Fix blanket?...
  7. 00:28:826 (3,4,5) - ^
  8. 00:54:358 (3,4) - ^
  9. 00:56:113 (2,1) - ^
  10. 00:30:262 (6) - I believe... stacking mistake?
  11. 00:42:230 (1,2) - Why not just put repeated slider at 1.5x??
  12. 01:03:294 (1) - I see you were trying to follow the blank sound. Didn't hear that lolll vocal2stronk
  13. 01:16:539 (1) - Wow. Suzuki Konomi sang really hard this time, and you placed a circle. I recommend this rhythm from 01:16:539 to 01:17:656 http://puu.sh/ijoaL/c95819d3f6.jpg (Yellow slider is the start)
  14. 01:18:294 (2,3,4,5) - I recommend replacing this with 2 sliders so that the slider end emphasised on the strong vocal.
  15. 01:23:081 (1,2) - (3,4,5) being a triangle and you placed (1,2) out of nowhere. I recommend placing them in the middle of the triangle or be more badass and move (1,2) to be equidistant to (3,4,5), by any chance you understand that. I suck at placing stuffs in a triangle so yea :^)
That's it I guess. Suck at modding other diffs but I think you should roam through Easy-Hard to find some blankets errors.
GL
and kudosu for this
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider.
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not.
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow?
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest.
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points.
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) -
hmm... jumps flow well but idk what are they following :P

[Insane]
  1. 00:10:954 (6,7,8) - Weird if you emphasise like that... idk what you should change to :P Removed jump and made into one 1/2 slider and a circle.
  2. 00:17:496 (3) - I think its better to just flow DS with (4,5,6), not much to emphasise on (4) and created a weird jump Fixed like what you said, it plays out much better.
  3. 00:18:613 (2,3) - Fix blanket? o.o (I believe you know how) Didn't notice this due to my poor eyesight fixed.
  4. 00:19:890 (1,2,3) - Not a jump, so the rhythm is weird because they flow but the vocal doesn't match. Try something like this: http://puu.sh/ijnOi/58fcc96f2f.jpg Fixed like what you said.
  5. 00:24:997 (1,2,3,4) - However, you're trying to follow instruments, and they sound the same. So I recommend just placing them at consistent DS and not making a jump from 2>3 Fixed again.
  6. 00:26:751 (3) - Fix blanket?... Again, my eyesight deceived me.
  7. 00:28:826 (3,4,5) - ^ I honestly don't know what happened to this lol
  8. 00:54:358 (3,4) - ^
  9. 00:56:113 (2,1) - ^ Above and this fixed.
  10. 00:30:262 (6) - I believe... stacking mistake? Fixed when fixing blanket up there.
  11. 00:42:230 (1,2) - Why not just put repeated slider at 1.5x?? I disagree here. Instrument isn't strong enough here, so I think 1.5x repeated slider won't fit with the song and the vocal.
  12. 01:03:294 (1) - I see you were trying to follow the blank sound. Didn't hear that lolll vocal2stronk Honestly, I don't know what I was thinking here. Fixed.
  13. 01:16:539 (1) - Wow. Suzuki Konomi sang really hard this time, and you placed a circle. I recommend this rhythm from 01:16:539 to 01:17:656 http://puu.sh/ijoaL/c95819d3f6.jpg (Yellow slider is the start) Fixed. Again the same reason like above.
  14. 01:18:294 (2,3,4,5) - I recommend replacing this with 2 sliders so that the slider end emphasised on the strong vocal. Keeping this for now, but if more people comment on it I will definetely change it.
  15. 01:23:081 (1,2) - (3,4,5) being a triangle and you placed (1,2) out of nowhere. I recommend placing them in the middle of the triangle or be more badass and move (1,2) to be equidistant to (3,4,5), by any chance you understand that. I suck at placing stuffs in a triangle so yea :^) illuminati confirmed oh god Fixed like what you said, it looks really nice.
That's it I guess. Suck at modding other diffs but I think you should roam through Easy-Hard to find some blankets errors. Will see again, I need my eyesight to not deceive me once more.
GL
and kudosu for this Of course :D
Thanks for the mod once again XiMerx!
lit120


shall we?

[Easy]
  1. You need to recheck all of them whether they are in DS or not. ohh if the DS is 1.1x, then it must be 1.1x
  2. 00:02:017 (4) - better fix where you put. i checked it (DS). don't forget with this one 00:02:496 (1) -
  3. 00:03:932 (3) - DS check
  4. 00:07:603 (1) - ^
  5. 00:10:156 (1) - ^
  6. 00:11:432 (3) - ^
  7. 00:21:645 (1) - ^
  8. 00:37:124 (3) - i think you should fix the blanket with the circle properly
  9. 00:43:507 (1) - DS check
  10. 00:51:166 (1) - spot that the border is off screen
  11. 00:58:347 (1) - DS check
  12. 01:02:017 (3) - the end should be 01:02:656
  13. 01:06:326 (1) - DS check
  14. 01:15:262 (3) - ^
  15. 01:19:092 (1) - ^
  16. 01:20:368 (3) - ^
  17. 01:21:645 (1) - ^
  18. 01:23:081 (2) - ^
  19. 01:25:315 (2) - bad idea for newbie players
[Normal]
  1. 00:12:868 (1) - don't put it there. remap this one, seriously. it supposed to be DS
[Hard]
  1. Slow parts should add whistle since there is a piano note there
  2. 00:54:358 - this part needs to add clap for that
[Insane]
  1. 00:01:379 (5) - really? i don't think 1/8 is fitable
  2. 00:43:789 to 00:44:464 - seriously? increase the volume
  3. The slow parts needs to add a whistle for that
  4. 00:54:358 - this part needs to add clap for that
  5. 01:13:985 (1) - forgot about finish?
[Walao's Insane]
  1. 00:01:379 (1) - mind adding a drum hitsound?
  2. 00:02:017 (2) - remove finish
  3. 00:02:177 (3) - clap
  4. 00:15:262 (8,1) - clearly, finish is not fitable
  5. 00:17:975 (1) - ^
  6. 00:20:209 (6) - ^ (tail)
  7. 00:25:634 (1) - ^
  8. 00:28:188 (1) - ^
  9. 00:40:954 (1) - ^
check your maps for hitsound for a while. you need to do something on that. GL!
walaowey

XiMerx wrote:

Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider. fixed
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not. the beat in 00:04:411 is not that strong.. 00:07:603 is a lot stronger..so I emphasizes on it. but if more modders tell me to change it..i will
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow? if u slow down the song..u will hear 2 strong beats here..1 in 00:24:358(1) and another 1 in 00:24:358(2) .. actually this strong beats is in 00:26:911 but its a little softer than in (1,2) so i didnt emphasize them
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest. Yes , I try to stack them now..
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points. Fixed
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) fixed -
hmm... jumps flow well but idk what are they following :P iimo, its fine as long as u enjoy it :3

and kudosu for this
Thanks for the mod xD
btw, I thought I've saw u mod another of my diff before..but forget which one was it lol

-Hakurei- wrote:



shall we?

[Walao's Insane]
  1. 00:01:379 (1) - mind adding a drum hitsound?
  2. 00:02:017 (2) - remove finish
  3. 00:02:177 (3) - clap
  4. 00:15:262 (8,1) - clearly, finish is not fitable
  5. 00:17:975 (1) - ^
  6. 00:20:209 (6) - ^ (tail)
  7. 00:25:634 (1) - ^
  8. 00:28:188 (1) - ^
  9. 00:40:954 (1) - ^ Fixed all of them, Sorry i'm not that good with hitsounding xD
check your maps for hitsound for a while. you need to do something on that. GL!
Thanks for the hitsounding mod xD

Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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103,-111.111111111111,4,2,1,65,0,0
2496,-100,4,2,1,75,0,0
12071,-133.333333333333,4,2,1,75,0,0
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427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
297,83,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
298,95,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|228:239|290:251,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,2,0:0:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Sc4v4ng3r

-Hakurei- wrote:



shall we?

[Easy]
  1. You need to recheck all of them whether they are in DS or not. ohh if the DS is 1.1x, then it must be 1.1x Sorry :/ I guess I forgotten to fix all DS after fixing blankets...
  2. 00:02:017 (4) - better fix where you put. i checked it (DS). don't forget with this one 00:02:496 (1) -
  3. 00:03:932 (3) - DS check
  4. 00:07:603 (1) - ^
  5. 00:10:156 (1) - ^
  6. 00:11:432 (3) - ^
  7. 00:21:645 (1) - ^ All fixed.
  8. 00:37:124 (3) - i think you should fix the blanket with the circle properly Never noticed this, fixed.
  9. 00:43:507 (1) - DS check Fixed.
  10. 00:51:166 (1) - spot that the border is off screen Fixed.
  11. 00:58:347 (1) - DS check Fixed
  12. 01:02:017 (3) - the end should be 01:02:656 I didn't feel that is right, so instead ended it on 01:02:496 and added finish there.
  13. 01:06:326 (1) - DS check
  14. 01:15:262 (3) - ^
  15. 01:19:092 (1) - ^
  16. 01:20:368 (3) - ^
  17. 01:21:645 (1) - ^
  18. 01:23:081 (2) - ^ All fixed.
  19. 01:25:315 (2) - bad idea for newbie players Deleted.
[Normal]
  1. 00:12:868 (1) - don't put it there. remap this one, seriously. it supposed to be DS Fixed.
[Hard]
  1. Slow parts should add whistle since there is a piano note there Originally soft-whistle wasn't in the beatmap; it was only here after walaowey added his hitsound in. So I think this is fine.
  2. 00:54:358 - this part needs to add clap for that For now I won't add it in, but if more people comment on this I will.
[Insane]
  1. 00:01:379 (5) - really? i don't think 1/8 is fitable If you hear carefully, there is that guitar sound matching 1/8 snap.
  2. 00:43:789 to 00:44:464 - seriously? increase the volume First, there is only that ongoing vocals, so we are not losing anything even if the volume is 5%. At 00:44:464, there is only vocal which sounds here, but I will change the volume here if more people comment on this.
  3. The slow parts needs to add a whistle for that Same reason like Hard.
  4. 00:54:358 - this part needs to add clap for that Same reason like Hard.
  5. 01:13:985 (1) - forgot about finish? Oh yes I sure did, fixed.
check your maps for hitsound for a while. you need to do something on that. GL!
Thanks for the mod!
Updated with the updates from walaowey :D
Yuii-
Hi, Scavenger!

NO KUDOS

Recommendation on Insane:

  1. 00:41:831 (6) - Ctrl+G for better aesthetics.

  2. 01:03:294 (1) - Replace this for a circle as it's NOT a constant sound. This is only a way of emphasising the beat at 01:03:294 - and the low sound of the vocal. If you want to map the WHOLE vocal, finish it at 01:03:613 - however it will NOT be the same, as there's nothing to map right there.
Try thinking of these 2 minor things.

Good luck!
Topic Starter
Sc4v4ng3r

Yuii- wrote:

Hi, Scavenger! Hello again :D

NO KUDOS ok... if you say so.

Recommendation on Insane:

  1. 00:41:831 (6) - Ctrl+G for better aesthetics. I like this flow, it plays out much better and looks really nice :D changed.

  2. 01:03:294 (1) - Replace this for a circle as it's NOT a constant sound. This is only a way of emphasising the beat at 01:03:294 - and the low sound of the vocal. If you want to map the WHOLE vocal, finish it at 01:03:613 - however it will NOT be the same, as there's nothing to map right there. I disagree here. I am trying to map this slider according to the lyrics, but it also seems like I am trying to map it to the vocals at the same time. For now keeping it because it looks fine to me, but surely will change it if more people comment on this.
Try thinking of these 2 minor things.

Good luck!
Thanks again Yuii- :D
kunka
From Modding Queues

Easy
※It is targeted for all "Easy - Insane" about hitsounds.
00:07:603 (1) - I hear "cymbals sound" with a head.Please add "Finish".

00:09:996 (4) - add Whistle.

00:35:528 (4,1) - Please clean the blanket.00:35:847 (1) - end point x:196 y:268

00:43:507 ~ 00:51:166 - I think that a sound of the soft of the custom does not match music.A "custom2" is better.When you want to delete the sound of the slider, please use this.http://puu.sh/ioEbm.zip

00:53:720 (1,2) - ^.

00:57:230 (4,5) - ^.00:57:549 (5) - center point x:400 y:280 and end point x:324 y:300

01:15:262 (3,4,1,2,3,4) - I feel a sense of incongruity in rhythm.How about this?


01:21:645 (1) - I hear "cymbals sound" with a head.Please add "Finish".

01:24:198 - I hear a strong sound.remove clap.and add Sampleset drum "Finish"
Normal
00:06:964 (4) - This slider,I think stack 00:05:049 (1) - is more beautiful.When it move, "00:06:326 (3)" may have to move by relations of DS.

00:37:762 (4) - I think that "three beats" of rhythm matches.But It might be pointed out in BN or QAT.


00:42:868 (1) - Please clean the stack.x:200 y:260

00:45:422 (4,5) - Please clean the blanket.

00:53:081 (1,2) - Please clean the stack.
Hard
00:17:496 (7) - Please move.x:468 y:312 is better.(stack)

00:52:443 (6) - Do you not add it?


01:11:592 (1) - Please move.x:244 y:220 is better.(stack)
Insane
00:03:454 (4) - I feel that a flow is bad.Please move.The flow to the next 00:03:932 (5,6,7) improves, too.

00:26:273 (2,3) - The same slider, please.It looks more beautiful.

00:27:868 (2,3) - I seem to make a flow forcibly.00:27:868 (2) - please move.x:468 y:268.How about this?

00:33:773 (2) - This overlap is not good...please move.x:140 y:156.How about this?
Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check.
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff)

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point.


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish"

The interval between the circles seems narrow overall.I think that you may open it a little more.


Good luck.
Monstrata
[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

[Insane]

  1. 00:02:975 (2,3) - Ctrl+G this rhythm better. Sliders on red ticks are quite weak.
  2. 00:17:017 (2) - Would be better if you split this slider into a 1/2 slider and mapped 00:17:337 - to a circle to map the drums.
  3. 00:23:241 (4,5,6) - This flows rather poorly from 5>6. Weird leftward motion before entering 6.
  4. 00:24:198 (7,9) - Maybe don't overlap
  5. 00:37:762 (1,1) - No jump? Jump would emphasize the note nicely.
  6. 00:47:017 (1,2) - This is a calm section 1/2 slider is better.
  7. 00:55:315 (5,1) - Idk about this overlap too.
  8. 01:05:049 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This NC pattern seems irregular. Please double check.
  9. 01:08:241 (3,4,5) - This kind over overlap doesn't really work honestly... Firstly, the flow from 01:07:603 (1,2,3) - could be improved. You could have these sliders overlap like 50% and move circularly instead.
  10. 01:25:475 (4) - 1/2 slider instead? The jump sequence begins at 01:25:794 - . And you could probably start the NC there too for better clarity.
[Hard]

  1. 00:05:528 (3,4) - Try using 2 1/2 sliders instead. better rhythm since now 00:05:847 - is clickable.
[Normal]

  1. 00:10:954 (2) - Could probably make this a 1/2 slider instead. It fits anyways
  2. 00:13:507 (2,4) - Are these overlaps intentional? they look weird honestly :P. Like the overlap serves no purpose.
  3. 00:20:368 (1,2,3) - This flow is really odd. A beginner would gravitate towards circle 3 because that follows the counter-clockwise flow of this pattern. breaking flow isn't recommend on lower diffs anyways.
  4. 00:24:358 (3,4,1) - Ehh overlaps :P This creates really poor readability...
  5. 00:27:549 (5,2) - Seemingly random overlaps etc... They just make the map seem less polished :P.
  6. 00:33:613 (1,2,3) - Here too, the flow is very counter-intuititive because you could naturally go from 1>3 because of the flow + the curve. But players are forced to go into 2 first then 3 which creates really weird motions. Not suitable for Normal imo...
[Easy]

  1. 00:04:890 (4,1) - Easy should use 1/1 rhythm honestly. I would just delete 4.
  2. 00:09:996 (4,1) - ^
  3. 00:10:156 (1,2) - This flows weird too because players play through slider 1 and then have to awkwardly go back on their previous motion to catch slider 2. It's not a natural flow.
  4. 00:17:975 (1,2,3) - Same as Normal, You tend to want to go from 1>3 because of the flow + direction.
Tbh problems are recurring, so i'll leave it at this and let you do some self-modding. Mods will only improve your map to a certain degree. The rest is just your own work in remapping, reworking, and improving by yourself.

Good luck
Topic Starter
Sc4v4ng3r

kunkakunkakunkakunka wrote:

From Modding Queues

Easy
※It is targeted for all "Easy - Insane" about hitsounds.
00:07:603 (1) - I hear "cymbals sound" with a head.Please add "Finish". Added.

00:09:996 (4) - add Whistle. This is an upbeat, added clap instead.

00:35:528 (4,1) - Please clean the blanket.00:35:847 (1) - end point x:196 y:268 Oh didn't saw that, fixed.

00:43:507 ~ 00:51:166 - I think that a sound of the soft of the custom does not match music.A "custom2" is better.When you want to delete the sound of the slider, please use this.http://puu.sh/ioEbm.zip Nah, I think the drum rolls in the sliders are fine as it is right now.

00:53:720 (1,2) - ^. Fixed.

00:57:230 (4,5) - ^.00:57:549 (5) - center point x:400 y:280 and end point x:324 y:300 Fixed in a different manner.

01:15:262 (3,4,1,2,3,4) - I feel a sense of incongruity in rhythm.How about this? Yea good point, fixed.


01:21:645 (1) - I hear "cymbals sound" with a head.Please add "Finish". I felt adding finish to the whole slider except the tail sounds better, so did that.

01:24:198 - I hear a strong sound.remove clap.and add Sampleset drum "Finish" Use the playback rate of 50%, you can hear that it is actually snare in the background which is being strong, so no changes.
Normal
00:06:964 (4) - This slider,I think stack 00:05:049 (1) - is more beautiful.When it move, "00:06:326 (3)" may have to move by relations of DS. I don't really want to break the flow here, because there is notes on red ticks continuously which is hard for beginners. Stacking on (1) will break the flow's direction, which I don't really want.

00:37:762 (4) - I think that "three beats" of rhythm matches.But It might be pointed out in BN or QAT. I want to create a bit of a break here for the players. Plus, even if I wanted to change this, this slider can be still snapped even if we use the "four beats" rhythm, because the blue tick perfectly matches that.


00:42:868 (1) - Please clean the stack.x:200 y:260 Don't know why is that slider over there, fixed.

00:45:422 (4,5) - Please clean the blanket. Fixed, I guess?

00:53:081 (1,2) - Please clean the stack. Was fixed when I was rechecking.
Hard
00:17:496 (7) - Please move.x:468 y:312 is better.(stack) Fixed.

00:52:443 (6) - Do you not add it? Added, and made a trap on the notes afterwards.


01:11:592 (1) - Please move.x:244 y:220 is better.(stack) It was the DS problem, fixed.
Insane
00:03:454 (4) - I feel that a flow is bad.Please move.The flow to the next 00:03:932 (5,6,7) improves, too.
Good point, fixed.

00:26:273 (2,3) - The same slider, please.It looks more beautiful. Fixed.

00:27:868 (2,3) - I seem to make a flow forcibly.00:27:868 (2) - please move.x:468 y:268.How about this? When I was fixing the above point, I change the flow of this, it should look nicer, as I stacked the tail of 00:28:028 (3) to the tail of 00:27:230 (4).

00:33:773 (2) - This overlap is not good...please move.x:140 y:156.How about this? Nah, don't wanna make a big jump here, instead moved to x:140 y:204
Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check.
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff)

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point.


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish"

The interval between the circles seems narrow overall.I think that you may open it a little more.


Good luck.
Thanks for the mod, will get back on your map very soon :D
Topic Starter
Sc4v4ng3r

monstrata wrote:

[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

[Insane]

  1. 00:02:975 (2,3) - Ctrl+G this rhythm better. Sliders on red ticks are quite weak. Well yea you got the point, but I would not want to make a jump here.
  2. 00:17:017 (2) - Would be better if you split this slider into a 1/2 slider and mapped 00:17:337 - to a circle to map the drums. I think it is okay to follow the vocals here, to have a mini-jump based on the vocal changes, and better flow, as the tails are stacked together.
  3. 00:23:241 (4,5,6) - This flows rather poorly from 5>6. Weird leftward motion before entering 6. Hmm... I changed (4) to a straight slider, I think that works just fine.[/color]
  4. 00:24:198 (7,9) - Maybe don't overlap Didn't see that, fixed.
  5. 00:37:762 (1,1) - No jump? Jump would emphasize the note nicely. Added jump, good point.
  6. 00:47:017 (1,2) - This is a calm section 1/2 slider is better. Well ok, changed.
  7. 00:55:315 (5,1) - Idk about this overlap too. Lol opps didn't see this, fixed.
  8. 01:05:049 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This NC pattern seems irregular. Please double check. Rearranged NCs according to downbeats, but kept the last 3. This was to alert players about the jump incoming.
  9. 01:08:241 (3,4,5) - This kind over overlap doesn't really work honestly... Firstly, the flow from 01:07:603 (1,2,3) - could be improved. You could have these sliders overlap like 50% and move circularly instead. Yea good point, fixed. Added some jumps afterwards.
  10. 01:25:475 (4) - 1/2 slider instead? The jump sequence begins at 01:25:794 - . And you could probably start the NC there too for better clarity. I don't think that is necessary. The jump is actually taking place from (1) to (2), not from (4) to (1), so there need not be a 1/2 slider and a circle afterwards to indicate jump.
[Hard]

  1. 00:05:528 (3,4) - Try using 2 1/2 sliders instead. better rhythm since now 00:05:847 - is clickable. Well ok, fixed.
[Normal]

  1. 00:10:954 (2) - Could probably make this a 1/2 slider instead. It fits anyways Yea fixed.
  2. 00:13:507 (2,4) - Are these overlaps intentional? they look weird honestly :P. Like the overlap serves no purpose. Well before this saw a DS inconsistency here, and fixed this while fixing all DS.
  3. 00:20:368 (1,2,3) - This flow is really odd. A beginner would gravitate towards circle 3 because that follows the counter-clockwise flow of this pattern. breaking flow isn't recommend on lower diffs anyways. Well changed into a 1/1 slider, that should be better.
  4. 00:24:358 (3,4,1) - Ehh overlaps :P This creates really poor readability... Fixed while fixing DS
  5. 00:27:549 (5,2) - Seemingly random overlaps etc... They just make the map seem less polished :P. ^^
  6. 00:33:613 (1,2,3) - Here too, the flow is very counter-intuititive because you could naturally go from 1>3 because of the flow + the curve. But players are forced to go into 2 first then 3 which creates really weird motions. Not suitable for Normal imo... ^^
    Most of the overlaps are now fixed.
[Easy]

  1. 00:04:890 (4,1) - Easy should use 1/1 rhythm honestly. I would just delete 4. You have a point, but not necessarily all 1/1 rhythm. You can use 1/2 rhythm also. And honestly, using all 1/1 rhythm is way too boring for me; plus there is a prominent beat on red beats, so why not?
  2. 00:09:996 (4,1) - ^ ^^
  3. 00:10:156 (1,2) - This flows weird too because players play through slider 1 and then have to awkwardly go back on their previous motion to catch slider 2. It's not a natural flow.
  4. 00:17:975 (1,2,3) - Same as Normal, You tend to want to go from 1>3 because of the flow + direction.
    Replaced ALMOST EVERYTHING in Easy, I guess fixed all above other than that?
Tbh problems are recurring, so i'll leave it at this and let you do some self-modding. Mods will only improve your map to a certain degree. The rest is just your own work in remapping, reworking, and improving by yourself.

Good luck Thanks for the mod, now I get how to make flows more natural... I guess?
Spayyce
Hey, random mod bcs why not! :D

[General]

Tags:

Add: Julie, Lilith, Tomoe, Miyabi, Aoi and Tooru to the tags

[Easy]

00:02:496 (1,2) - I believe that this blanket isn't as good as it can be, why not try this so it is more consistent?


00:03:294 (2,3) - Make these the same slider by copy and paste for more consistency.

00:08:400 (2) - Why not flip it so you can blanket with the previous slider?

00:09:039 (3,4,1) - I believe better flow can be done here, why not make it like this?



00:22:283 (2,3) - This overlap isn't very nice, I would possibly try to rearrange it as such to not overlap eachother.

00:53:720 (1,2) - Make these the same slider for consistency and a more even blanket

00:55:315 (2,3) - Blanket slider 3 with the curve of slider 2 like so:


01:13:985 (1,2) - I don't really like the combination here it doesn't look as good as you can make it, try this:


[Normal]

00:12:868 (1,2) - This blanket can be improved by moving the 2nd slider to the left slightly

00:23:720 (2,3,4) - You should make these sliders the same, so it has better flow and consistency

00:43:347 (2,1) - The transition here breaks flow I would make it more circular with the previous slider


01:15:900 (5,1,2,3,4) - Why do you suddenly use non-curved sliders, I don't understand?

[Hard]

00:09:517 (8,1) - The blanket here ban be improved at the bottom of it.

*Also the blanket at the end of slider 8 blanketing with slider 1 can be improved like so:


00:18:613 (4,5) - The consistency here can be improved by making the sliders of the same type.

00:20:368 (2,3) - Blanket these perhaps?

00:41:592 (4,1) - Bad transition tbh, perhaps make them flow more?

00:56:751 (1,2) - Move these further upward for a nicer overall look and make the sliders the same for better consistency.

01:02:177 (4,6) - Refrain from making these touch as it doesn't look too nice in play.

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns!

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket?

[Insane]

00:01:379 (5) - Why a 1/8 slider, the audio has nothing like this here?

00:09:517 (1,3) - Same reasons about slider consistency :3

00:13:985 (1,2) - Put the 2nd slider in the middle of the first slider for better looks and blanketing

00:19:092 (3) - I'd curve this more around the slider end so it creates a more prominent blanket.

00:23:241 (4) - Why not curve this to blanket over the previous 3 notes.

00:23:560 (5,7) - Definitely blanket this you've a good opportunity to do so :D

00:27:230 (4) - Curve it less so that it can blanket around the curvature of the slider.

00:43:507 (1) - Why not make it look like this instead?


00:47:975 (3) - Move this down slightly so it flows with the previous curve better

01:12:709 (3) - Move this upward to the left slightly so it flows nicer with the previous slider

01:15:741 (3) - Blanket this with the oncoming slider for better looks.

01:25:475 (4) - Move this upwards so it flows better with the slider
Topic Starter
Sc4v4ng3r

[ Space ] wrote:

Hey, random mod bcs why not! :D Yey :D

[General]

Tags:

Add: Julie, Lilith, Tomoe, Miyabi, Aoi and Tooru to the tags Added.

[Easy]

00:02:496 (1,2) - I believe that this blanket isn't as good as it can be, why not try this so it is more consistent? Was fixed before your mod.


00:03:294 (2,3) - Make these the same slider by copy and paste for more consistency. Did it.

00:08:400 (2) - Why not flip it so you can blanket with the previous slider? Flip it horizontally or vertically? Although I think this is alreay a blanket though...

00:09:039 (3,4,1) - I believe better flow can be done here, why not make it like this? Yea did it.



00:22:283 (2,3) - This overlap isn't very nice, I would possibly try to rearrange it as such to not overlap eachother. Rearranged the pattern and the patterns afterwards.

00:53:720 (1,2) - Make these the same slider for consistency and a more even blanket You got your point, fixed.

00:55:315 (2,3) - Blanket slider 3 with the curve of slider 2 like so: It was already like that, adjusted so that it looks more like a curve of (2).


01:13:985 (1,2) - I don't really like the combination here it doesn't look as good as you can make it, try this: Was fixed before your mod.


[Normal]

00:12:868 (1,2) - This blanket can be improved by moving the 2nd slider to the left slightly Fixed.

00:23:720 (2,3,4) - You should make these sliders the same, so it has better flow and consistency Well it was the same sliders. Fixed the flow.

00:43:347 (2,1) - The transition here breaks flow I would make it more circular with the previous slider Changed.


01:15:900 (5,1,2,3,4) - Why do you suddenly use non-curved sliders, I don't understand? First thing, this can improve how the notes will look like significantly, at least to my own eyes. Believe me, at first I used all curved sliders, it was too cramped and flow was hard to manage, it is lot more better to use sliders which has sharp turns.

[Hard]

00:09:517 (8,1) - The blanket here ban be improved at the bottom of it. Fixed it somehow.

*Also the blanket at the end of slider 8 blanketing with slider 1 can be improved like so:


00:18:613 (4,5) - The consistency here can be improved by making the sliders of the same type. Yea fixed.

00:20:368 (2,3) - Blanket these perhaps? It is impossible to blanket these 2 unless I toggle DS, so no changes.

00:41:592 (4,1) - Bad transition tbh, perhaps make them flow more? Didn't really get what you said, so instead rotated (4) bit to the left.

00:56:751 (1,2) - Move these further upward for a nicer overall look and make the sliders the same for better consistency. Only made the slider same for consistency, didn't move them further upwards.

01:02:177 (4,6) - Refrain from making these touch as it doesn't look too nice in play. Moved them to make them symmetrical, should look better now.

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns!

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket?

[Insane]

00:01:379 (5) - Why a 1/8 slider, the audio has nothing like this here? Well... Reason is because there is a strong guitar sound snapping onto 1/8 rhythm, making this slider fit into the song. There is already a ranked version that features this by eINess : https://osu.ppy.sh/s/255919

00:09:517 (1,3) - Same reasons about slider consistency :3

00:13:985 (1,2) - Put the 2nd slider in the middle of the first slider for better looks and blanketing Well I prefer this, and didn't really get you either :/

00:19:092 (3) - I'd curve this more around the slider end so it creates a more prominent blanket. Moving up the 2nd anchor point by 1 grid fixes this.

00:23:241 (4) - Why not curve this to blanket over the previous 3 notes. Blanketing this will create an effect that the flow looks like is going to the right, but at (6) the flow suddenly changes to the left, which results the player to quickly cancel their motion to the right and continue from the left, which I don't want. Straight slider fixes that problem.

00:23:560 (5,7) - Definitely blanket this you've a good opportunity to do so :D True that, but I think it is alright for this to just blanket (8).

00:27:230 (4) - Curve it less so that it can blanket around the curvature of the slider.

00:43:507 (1) - Why not make it look like this instead? That is absolutely better, fixed.


00:47:975 (3) - Move this down slightly so it flows with the previous curve better Fixed.

01:12:709 (3) - Move this upward to the left slightly so it flows nicer with the previous slider Oh, (2) wasn't supposed to be there, moved (2) to the optimal location. Sorry :C

01:15:741 (3) - Blanket this with the oncoming slider for better looks. I prefer the triangular pattern of these, but will change if more people bring this up.

01:25:475 (4) - Move this upwards so it flows better with the slider Yea good catch, fixed.
Thanks for the mod!
walaowey

kunkakunkakunkakunka wrote:

From Modding Queues

Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check. fixed
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff) fixed

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point. nice idea xD


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish" fixed

The interval between the circles seems narrow overall.I think that you may open it a little more. i think its ok though..
thanks for the mod xD

monstrata wrote:

[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

applied all of your mod xD .. I've always been a fan of your mapping style..haha
thanks for the mod xD

[ Space ] wrote:

Hey, random mod bcs why not! :D

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns! lol..not that worse though..at least it still can be seen xD..but if more modders say about this..i'll consider changing it xD

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh fixed


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket? fixed
thanks for the mod ..

Thanks everyone for the nice mod xD
Sorry for the late reply..been busy lately xD

Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,255,0
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155,131,24198,1,0,0:0:0:0:
251,292,24358,6,0,P|342:234|356:166,1,161.999995056153,0|8,0:0|0:0,0:0:0:0:
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186,96,26592,2,0,P|146:89|92:105,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
146,195,26911,6,0,P|186:202|240:186,1,80.9999975280763
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19,214,27709,1,0,0:0:0:0:
163,223,27868,1,8,0:0:0:0:
63,156,28028,1,0,0:0:0:0:
127,284,28188,6,0,P|170:293|219:268,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
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88,342,28666,1,0,0:0:0:0:
232,344,28826,1,0,0:0:0:0:
163,223,28985,1,0,0:0:0:0:
161,346,29145,1,8,0:0:0:0:
236,222,29305,1,0,0:0:0:0:
63,156,29464,6,0,L|-20:147,1,80.9999975280763
91,222,29783,2,0,P|126:190|134:150,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
19,214,30103,1,0,0:0:0:0:
14,346,30262,1,0,0:0:0:0:
127,284,30422,1,8,0:0:0:0:
126,89,30581,6,0,B|55:-6|55:-6|49:2|45:50,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
19,214,31060,2,0,P|24:252|59:288,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
197,287,31379,1,0,0:0:0:0:
134,159,31539,1,0,0:0:0:0:
127,284,31698,1,8,0:0:0:0:
63,156,31858,1,0,0:0:0:0:
206,164,32017,6,0,P|288:208|317:273,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
197,287,32496,1,0,0:0:0:0:
134,159,32656,1,0,0:0:0:0:
140,135,32735,1,0,0:0:0:0:
155,115,32815,1,2,0:0:0:0:
175,101,32895,1,0,0:0:0:0:
198,94,32975,1,8,0:0:0:0:
222,95,33055,1,0,0:0:0:0:
244,104,33134,1,2,0:0:0:0:
262,120,33214,1,0,0:0:0:0:
272,142,33294,6,0,P|273:185|236:228,1,80.9999975280763,6|0,0:0|0:0,0:0:0:0:
127,284,33613,2,0,P|74:269|39:239,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
53,148,33932,2,0,L|53:101,1,40.4999987640381
125,29,34172,2,0,L|183:29,1,40.4999987640381,0|8,0:0|0:0,0:0:0:0:
271,31,34411,1,0,0:0:0:0:
409,190,34571,5,2,0:0:0:0:
346,274,34730,2,0,L|252:274,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
171,224,35049,1,0,0:0:0:0:
154,119,35209,2,0,B|154:79,1,40.4999987640381
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363,95,37603,1,0,0:0:0:0:
352,203,37762,2,0,B|362:260|325:281|334:340,2,121.499996292114,2|2|2,0:0|0:0|0:0,0:0:0:0:
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207,78,38720,2,0,L|267:138,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
448,163,39039,1,0,0:0:0:0:
363,95,39198,1,0,0:0:0:0:
341,304,39358,1,8,0:0:0:0:
438,267,39517,1,0,0:0:0:0:
363,95,39677,6,0,P|318:99|275:129,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
352,203,39996,1,8,0:0:0:0:
448,163,40156,1,0,0:0:0:0:
363,95,40315,1,0,0:0:0:0:
436,267,40475,1,0,0:0:0:0:
339,308,40634,2,0,P|298:297|267:266,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
352,203,40954,5,2,0:0:0:0:
436,267,41113,1,0,0:0:0:0:
246,238,41273,1,8,0:0:0:0:
264,135,41432,1,0,0:0:0:0:
339,308,41592,1,0,0:0:0:0:
231,343,41751,1,0,0:0:0:0:
246,238,41911,1,8,0:0:0:0:
339,308,42071,1,0,0:0:0:0:
145,273,42230,6,0,P|139:235|149:193,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
166,166,42470,1,0,0:0:0:0:
190,143,42549,2,0,P|227:129|267:133,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
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267,133,43507,6,0,P|224:75|112:71,1,180,4|0,0:0|0:0,0:0:0:0:
166,166,44464,1,8,0:0:0:0:
335,212,44783,5,0,0:0:0:0:
298,39,45103,1,0,0:0:0:0:
236,236,45422,1,0,0:0:0:0:
365,118,45741,1,8,0:0:0:0:
197,65,46060,6,0,P|85:100|66:197,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
236,236,47017,1,0,0:0:0:0:
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407,292,48613,6,0,L|407:146,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
319,156,49092,2,0,L|319:304,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
363,368,49571,6,0,P|450:367|480:243,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
322,198,50528,1,0,0:0:0:0:
383,260,50688,1,0,0:0:0:0:
411,177,50847,2,0,P|395:141|363:117,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
383,260,51166,6,0,P|459:248|495:160,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
322,198,51645,2,0,P|297:269|364:345,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
411,177,52124,6,0,P|363:115|265:124,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
180,128,52603,1,0,0:0:0:0:
128,219,52762,1,2,0:0:0:0:
205,291,52922,1,0,0:0:0:0:
302,251,53081,1,2,0:0:0:0:
285,146,53241,1,2,0:0:0:0:
376,95,53400,1,10,0:0:0:0:
454,165,53560,1,2,0:0:0:0:
410,261,53720,6,0,P|377:330|287:360,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
302,251,54198,1,2,0:0:0:0:
368,169,54358,2,0,P|432:162|505:234,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
410,261,54837,1,2,0:0:0:0:
302,251,54996,6,0,L|214:242,1,80.9999975280763
258,155,55315,1,8,0:0:0:0:
368,169,55475,2,0,P|408:238|367:334,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
320,69,56273,6,0,P|393:61|470:129,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
368,169,56751,1,0,0:0:0:0:
258,155,56911,1,0,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,8,0:0:0:0:
191,237,57390,1,0,0:0:0:0:
258,155,57549,6,0,P|339:153|402:222,1,161.999995056153
302,251,58028,1,2,0:0:0:0:
191,237,58188,2,0,P|159:197|155:146,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
196,78,58507,1,0,0:0:0:0:
196,78,58666,6,0,P|271:57|342:99,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,59145,1,8,0:0:0:0:
258,155,59305,2,0,P|240:76|300:3,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
340,97,59783,1,8,0:0:0:0:
340,97,59943,6,0,P|348:199|296:248,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
247,49,60741,2,0,P|270:18|325:-5,1,80.9999975280763
340,97,61060,1,8,0:0:0:0:
340,97,61220,6,0,P|263:154|179:132,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
247,49,61698,1,8,0:0:0:0:
347,17,61858,1,2,0:0:0:0:
294,133,62017,1,10,0:0:0:0:
418,97,62177,1,10,0:0:0:0:
328,220,62337,1,10,0:0:0:0:
476,190,62496,1,14,0:0:0:0:
476,190,63294,6,0,L|388:219,1,80.9999975280763
280,228,63773,6,0,L|72:205,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
187,131,64251,2,0,L|288:142,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
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319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
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297,83,80209,1,8,0:0:0:0:
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336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
298,95,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|228:239|290:251,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
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Topic Starter
Sc4v4ng3r
I have forgotten to reply...
Updated with the changes you made yesturday :D
OzzyOzrock
Just wanna post that my queue is only for taiko since my standard mods are really bad ;w;
Topic Starter
Sc4v4ng3r

OzzyOzrock wrote:

Just wanna post that my queue is only for taiko since my standard mods are really bad ;w;
Ohh never read that, sorry <3
I shall come back with taiko xD
h1b1k11


Insane
00:13:985 (1) - This slider doesn't fit here, it doesn't match Suzuki's singing or the beats in the back. I would do this instead:
00:13:985 (1) - The end of this slider goes 00:14:145
^^00:14:305 - Then add circle here

00:42:230 (1) - Slider should end here, 00:42:549 so you're following the beat (in the back), sounds irregular if left as what it is
00:48:932 (2,1) - Move these a bit back

00:52:603 (6) - Circle is an extra, there's nothing going on there (so remove)
01:08:241 (3) - I suggest starting this slider here, where 01:07:124 (1) used to be at

Hard
00:20:368 (2,3) - I don't get this concept... I know why you ended the long slider here 00:20:847 but it also blocks mapping the singing. I would do:
00:20:368 (2) - End this slider here 00:20:688
^^00:21:007 (3) - Start this slider here 00:20:847

00:34:730 (2) - Doesn't fit exactly...I know that this goes with the singing but she says "oo (oh)" here 00:34:890 , so change the slider into a mini reverse slider

^^00:35:847 - Add circle (?)

00:52:443 (6) - Round this slider the other way, breaks the flow if it is the way it is now

01:05:688 (2) - I think this would be better off being a reverse slider because flow is weird and when I first listened to it, it didn't sound right either

01:24:996 (3) - ^^
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230

Normal
00:43:507 (1) - Might as well end the slider here 00:44:464 so remove 00:44:464 (2)
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230

Easy Diff seems fine.
Topic Starter
Sc4v4ng3r

imaikiseta wrote:



Insane
00:13:985 (1) - This slider doesn't fit here, it doesn't match Suzuki's singing or the beats in the back. I would do this instead:
00:13:985 (1) - The end of this slider goes 00:14:145
^^00:14:305 - Then add circle here I am following the vocals for this part, it is pretty strong. The lyrics is going - "ka" at 00:13:985 and "ko" at 00:14:305.

00:42:230 (1) - Slider should end here, 00:42:549 so you're following the beat (in the back), sounds irregular if left as what it is Listen carefully, you can hear that her voice is landing on the blue tick, so it is feasible to have the slider end there.
00:48:932 (2,1) - Move these a bit back Trying to keep the DS here.

00:52:603 (6) - Circle is an extra, there's nothing going on there (so remove) I hear a kick here... Or is it just me? Keeping it for now, will have DS problems if I don't.
01:08:241 (3) - I suggest starting this slider here, where 01:07:124 (1) used to be at Yea did it.

Insane is getting remapped anyways.

Hard
00:20:368 (2,3) - I don't get this concept... I know why you ended the long slider here 00:20:847 but it also blocks mapping the singing. I would do:
00:20:368 (2) - End this slider here 00:20:688
^^00:21:007 (3) - Start this slider here 00:20:847 Fixed.

00:34:730 (2) - Doesn't fit exactly...I know that this goes with the singing but she says "oo (oh)" here 00:34:890 , so change the slider into a mini reverse slider This is fine, as this is expressing the prolonged vocal. You've got the point on the lyrics though, but I am expressing that in Insane, so this should be fine in Hard.

^^00:35:847 - Add circle (?) Kick is pretty weak here, so not added.

00:52:443 (6) - Round this slider the other way, breaks the flow if it is the way it is now Fixed.

01:05:688 (2) - I think this would be better off being a reverse slider because flow is weird and when I first listened to it, it didn't sound right either Yea you do have the point here, fixed.

01:24:996 (3) - ^^ Keeping this one though. Although the lyrics is "lute" which is somewhat prolonged, but since it is prolonged, wanted to express it this way.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230Just like Normal, I don't think having a circle right after a spinner until Hard is right.

Normal
00:43:507 (1) - Might as well end the slider here 00:44:464 so remove 00:44:464 (2) Didn't realise I could do that, fixed.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230 That is true, but since this is Normal, and notes after spinner should be given few beats break in Easy and Normal, so not changed.

Easy Diff seems fine.
Sorry for the shabby reply :/ This is getting remapped right now, so I couldn't really answer much of these. Thanks for the mod though :D
Strategas
irc walaowey diff
2015-06-29 19:42 walaowey: test another map ? xD
2015-06-29 19:43 Strategas: um ok
2015-06-29 19:45 walaowey: ACTION is listening to [http://osu.ppy.sh/b/715453 Suzuki Konomi - Absolute Soul]
2015-06-29 19:45 walaowey: ACTION is listening to [http://osu.ppy.sh/b/716246 NU-KO - Pochiko no Shiawase na Nichijou]
2015-06-29 19:47 Strategas: oh
2015-06-29 19:47 Strategas: absolute soul
2015-06-29 19:51 walaowey: lol that one miss
2015-06-29 19:51 Strategas: that jump patern
2015-06-29 19:51 Strategas: was
2015-06-29 19:51 Strategas: weird angled
2015-06-29 19:51 walaowey: which jump?
2015-06-29 19:51 Strategas: where I missed
2015-06-29 19:52 walaowey: oo that part
2015-06-29 19:52 Strategas: 00:14:464 (3,4,5,6,7,8) -
2015-06-29 19:52 Strategas: this
2015-06-29 19:52 Strategas: is
2015-06-29 19:52 walaowey: yeah, and the jump at that part is larger too :/
2015-06-29 19:52 Strategas: HARD
2015-06-29 19:53 walaowey: lol
2015-06-29 19:54 Strategas: I'd much rather
2015-06-29 19:54 Strategas: have
2015-06-29 19:54 Strategas: 00:14:305 (2,4,6,8) -
2015-06-29 19:54 Strategas: overlap
2015-06-29 19:54 Strategas: 00:14:145 (1,3,5,7) -
2015-06-29 19:54 Strategas: it makes it
2015-06-29 19:54 Strategas: soooo much easier
2015-06-29 19:54 Strategas: 00:15:262 (8) -
2015-06-29 19:55 Strategas: or rather make this into a jump too
2015-06-29 19:55 Strategas: cuz
2015-06-29 19:55 Strategas: that
2015-06-29 19:55 Strategas: ds
2015-06-29 19:55 Strategas: big small jump
2015-06-29 19:55 Strategas: is really terror
2015-06-29 19:55 Strategas: Xd
2015-06-29 19:55 walaowey: yeah, bcoz somebody tell me to emphasizes..so increase the jump lol
2015-06-29 19:55 walaowey: ok..will try to change it :#
2015-06-29 19:55 walaowey: :3
2015-06-29 19:57 Strategas: https://osu.ppy.sh/ss/3320518
2015-06-29 19:57 Strategas: something
2015-06-29 19:57 Strategas: like this
2015-06-29 19:58 Strategas: I noticed in your mapping style
2015-06-29 19:58 Strategas: you got these kind of things
2015-06-29 19:58 Strategas: but that one especially is deadly
2015-06-29 19:58 walaowey: lol
2015-06-29 19:58 Strategas: 00:21:645 (1,2,3,4) -
2015-06-29 19:58 Strategas: ds
2015-06-29 19:59 walaowey: 00:14:145 (1,2,3,4,5,6,7,8) - u mean this part?
2015-06-29 19:59 walaowey: those jump
2015-06-29 19:59 walaowey: small big small big one?
2015-06-29 19:59 Strategas: yes
2015-06-29 19:59 Strategas: I have such patern in my map
2015-06-29 19:59 Strategas: ant it's 6 star
2015-06-29 20:00 Strategas: and it's still hard compared
2015-06-29 20:00 Strategas: to others
2015-06-29 20:00 walaowey: lol..
2015-06-29 20:00 walaowey: ok..I'll try to reduce it in my later map :v
2015-06-29 20:00 walaowey: and about that ds thing
2015-06-29 20:00 walaowey: the ds is different bcoz that i add a timing line there
2015-06-29 20:00 Strategas: 00:30:581 (1) -
2015-06-29 20:01 Strategas: this is
2015-06-29 20:01 Strategas: offscreen
2015-06-29 20:01 Strategas: I think
2015-06-29 20:01 Strategas: not in gameplay but
2015-06-29 20:01 Strategas: it was really akward
2015-06-29 20:01 Strategas: to play it
2015-06-29 20:01 Strategas: very uncomfortable
2015-06-29 20:01 Strategas: place
2015-06-29 20:02 Strategas: I understand it need emphasis
2015-06-29 20:02 Strategas: 00:31:379 (3,4,5,6) -
2015-06-29 20:02 Strategas: bigger jumps
2015-06-29 20:02 Strategas: make them like
2015-06-29 20:02 Strategas: 2,2x
2015-06-29 20:03 Strategas: I can see you wanted it to fit there
2015-06-29 20:03 Strategas: but
2015-06-29 20:03 Strategas: strong part
2015-06-29 20:03 Strategas: 00:35:209 (4,5) -
2015-06-29 20:03 walaowey: mm..
2015-06-29 20:03 Strategas: doubles
2015-06-29 20:03 walaowey: yeah..
2015-06-29 20:03 Strategas: 00:37:124 (1,2) -
2015-06-29 20:03 Strategas: same
2015-06-29 20:04 Strategas: for variety
2015-06-29 20:04 Strategas: :P
2015-06-29 20:04 walaowey: lol
2015-06-29 20:04 walaowey: u mean the patterns?
2015-06-29 20:04 walaowey: make is slanted too? :v
2015-06-29 20:05 Strategas: what do you mean
2015-06-29 20:05 Strategas: just convert
2015-06-29 20:05 Strategas: slider to stream
2015-06-29 20:05 Strategas: those short sliders
2015-06-29 20:05 Strategas: It'd be best if all of those sliders were doubles
2015-06-29 20:06 Strategas: but I think that will work aswell
2015-06-29 20:06 walaowey: oo..haha
2015-06-29 20:06 Strategas: also about ds
2015-06-29 20:06 walaowey: lol..bcoz i personally dont like doubles
2015-06-29 20:06 Strategas: not many like
2015-06-29 20:06 walaowey: thats the reason i dont have doubles in my map xD
2015-06-29 20:07 Strategas: 00:21:964 (2) -
2015-06-29 20:07 Strategas: I meant
2015-06-29 20:07 Strategas: this patern
2015-06-29 20:07 Strategas: 1 2 3 4
2015-06-29 20:07 Strategas: I can clearly see
2015-06-29 20:07 Strategas: it's different spacing
2015-06-29 20:08 Strategas: between 1 2 and 2 3
2015-06-29 20:09 walaowey: yeah you're right :/
2015-06-29 20:09 Strategas: 00:43:507 (1) -
2015-06-29 20:09 Strategas: did you map this slow part
2015-06-29 20:09 Strategas: on vocals fully>?
2015-06-29 20:09 walaowey: but i think I'll leave it that way first..bcoz its 1/1..not too much problem there
2015-06-29 20:09 Strategas: I know
2015-06-29 20:09 Strategas: but then
2015-06-29 20:09 Strategas: make atleast
2015-06-29 20:10 Strategas: the angle a bit different
2015-06-29 20:10 Strategas: I think
2015-06-29 20:10 Strategas: you mapped 00:50:528 (2,3) -
2015-06-29 20:10 Strategas: 00:48:294 -
2015-06-29 20:10 Strategas: and didn't here
2015-06-29 20:10 Strategas: for consistency you should probably aswell
2015-06-29 20:10 Strategas: ah well
2015-06-29 20:11 Strategas: nvm
2015-06-29 20:11 Strategas: the whole slow part
2015-06-29 20:11 Strategas: has those sounds
2015-06-29 20:11 Strategas: and the ones you mapped are strong
2015-06-29 20:11 Strategas: all good
2015-06-29 20:12 walaowey: bcoz some of them are just vocals only >w<
2015-06-29 20:12 walaowey: its hard to map those part
2015-06-29 20:12 walaowey: so I just follow the vocal
2015-06-29 20:12 Strategas: y
2015-06-29 20:13 Strategas: 01:01:698 (2,3,4,5,6,7) -
2015-06-29 20:13 Strategas: lol
2015-06-29 20:13 Strategas: mind games
2015-06-29 20:13 Strategas: increased bpm so that the ds
2015-06-29 20:13 Strategas: is same
2015-06-29 20:13 Strategas: XD
2015-06-29 20:13 walaowey: lolll
2015-06-29 20:14 walaowey: haha xD
2015-06-29 20:14 walaowey: i usually do that to my other map too xD
2015-06-29 20:14 Strategas: 01:05:049 (5,1,2,3,4,5,6,7,1) -
2015-06-29 20:14 Strategas: omg
2015-06-29 20:14 Strategas: this again
2015-06-29 20:14 Strategas: killer
2015-06-29 20:15 Strategas: but it's good
2015-06-29 20:15 Strategas: it fits
2015-06-29 20:15 Strategas: even though
2015-06-29 20:15 walaowey: mm.. i think i'll leave that first..if others say i should change it..i will xD
2015-06-29 20:15 Strategas: it's hard to play
2015-06-29 20:16 walaowey: bcoz that part is very strong
2015-06-29 20:16 Strategas: 01:05:368 (2,3,6) -
2015-06-29 20:16 Strategas: 01:05:368 (2,3,5,6) -
2015-06-29 20:16 Strategas: I mean
2015-06-29 20:17 Strategas: this angle is the killer
2015-06-29 20:17 Strategas: not the jumps
2015-06-29 20:17 Strategas: but it's fit
2015-06-29 20:17 Strategas: it fits
2015-06-29 20:17 Strategas: so ye
2015-06-29 20:17 Strategas: fine
2015-06-29 20:17 Strategas: just hard
2015-06-29 20:17 walaowey: yeah, its hard ;w;
2015-06-29 20:17 walaowey: mm..nvm though
2015-06-29 20:18 walaowey: if other say change it..i'll do it xD
2015-06-29 20:18 walaowey: and i have a lot of those in my trust in you map :v
2015-06-29 20:18 walaowey: damn
2015-06-29 20:18 Strategas: 01:19:571 (2,3,4,5,6) -
2015-06-29 20:18 Strategas: this is kinda hard too
2015-06-29 20:18 Strategas: 01:19:571 (2,3,4) -
2015-06-29 20:18 Strategas: this angle
2015-06-29 20:19 Strategas: 01:19:890 (4,5,6) -
2015-06-29 20:19 Strategas: and this
2015-06-29 20:19 walaowey: u mean the angle is sharp?
2015-06-29 20:20 Strategas: not sharp
2015-06-29 20:20 Strategas: it's just inconsistent
2015-06-29 20:20 Strategas: ike
2015-06-29 20:20 Strategas: like
2015-06-29 20:21 Strategas: hm
2015-06-29 20:21 Strategas: 456
2015-06-29 20:21 Strategas: has
2015-06-29 20:21 Strategas: 90 degrees
2015-06-29 20:21 Strategas: kinda of
2015-06-29 20:21 Strategas: half square jump
2015-06-29 20:21 Strategas: and 2 3 4 has
2015-06-29 20:22 Strategas: different jump paterning
2015-06-29 20:22 Strategas: it's less than 45 degrees
2015-06-29 20:22 walaowey: oo..i know what u mean
2015-06-29 20:22 Strategas: just
2015-06-29 20:22 Strategas: put 6
2015-06-29 20:22 Strategas: on
2015-06-29 20:22 Strategas: 2
2015-06-29 20:23 Strategas: I think it will be better
2015-06-29 20:23 Strategas: 01:22:762 (6) -
2015-06-29 20:23 Strategas: this is anti flow aswell
2015-06-29 20:24 Strategas: the angle and the change of direction
2015-06-29 20:24 Strategas: nothing to emphasize that I think
2015-06-29 20:25 Strategas: 01:24:517 (1,2,3,4,5,6,7,1,2,3,4,5,6) -
2015-06-29 20:25 Strategas: feels very anti jump
2015-06-29 20:26 walaowey: k
2015-06-29 20:26 Strategas: I mean
2015-06-29 20:26 Strategas: needs more spacing
2015-06-29 20:27 Strategas: 01:24:996 (4,5,6,7) -
2015-06-29 20:27 walaowey: lol...but that part feels not jumpy xD
2015-06-29 20:27 Strategas: also lines are cancer XD
2015-06-29 20:28 walaowey: haha..
2015-06-29 20:28 walaowey: ikr..this part is killing me too lol
2015-06-29 20:30 Strategas: https://osu.ppy.sh/ss/3320652
2015-06-29 20:30 Strategas: atleast this much
2015-06-29 20:30 Strategas: I'd do even bigger spacing
2015-06-29 20:31 Strategas: nice diff
2015-06-29 20:31 Strategas: I like your mapping style
2015-06-29 20:31 Strategas: if you'd create maps
2015-06-29 20:31 Strategas: that get ranked
2015-06-29 20:31 Strategas: I'd get free pp
2015-06-29 20:31 Strategas: :D
2015-06-29 20:31 walaowey: loll
2015-06-29 20:32 Strategas: but yeah I can see you like to stay with same ds
2015-06-29 20:32 Strategas: all the time
2015-06-29 20:32 walaowey: haha..glad to hear that xD
2015-06-29 20:32 walaowey: yeah..
2015-06-29 20:32 Strategas: it makes it good flow but more plain
2015-06-29 20:32 Strategas: but it really works well
2015-06-29 20:32 Strategas: for tv size
2015-06-29 20:32 Strategas: especially this one is better
2015-06-29 20:32 walaowey: yeah but full version not that good :/
2015-06-29 20:33 walaowey: btw, I'll keep that line first..
2015-06-29 20:33 walaowey: let it be cancer :v
2015-06-29 20:33 walaowey: haha
2015-06-29 20:33 Strategas: not sure
2015-06-29 20:33 Strategas: I mean
2015-06-29 20:33 Strategas: the line has no real reason to be there
2015-06-29 20:33 Strategas: it's same beat
2015-06-29 20:33 walaowey: yeah.. but i want to keep the flow there :v ..
2015-06-29 20:33 Strategas: same emphasis
2015-06-29 20:33 Strategas: ah
2015-06-29 20:33 Strategas: I see
2015-06-29 20:33 Strategas: but
2015-06-29 20:33 Strategas: hm
2015-06-29 20:33 Strategas: ncm
2015-06-29 20:33 Strategas: nvm
2015-06-29 20:34 walaowey: lol
2015-06-29 20:34 walaowey: just say it out xD
2015-06-29 20:34 Strategas: no, just though
2015-06-29 20:34 Strategas: thought
2015-06-29 20:34 Strategas: it's not that flowy I think
2015-06-29 20:34 walaowey: haha..
2015-06-29 20:34 Strategas: but maybe my imagination
2015-06-29 20:34 walaowey: kk..i'm gonna find sometime and look into that
2015-06-29 20:34 walaowey: but yeah, i cant really play that part myself xD
2015-06-29 20:35 walaowey: straight line is cancer to me as well :P
Topic Starter
Sc4v4ng3r
Thanks for the mod :D I should expect a update from walaowey soon...
litoluna
hi~ Sc4v4ng3r
from My Queue

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think good metadata. =v=b
[Easy]
  1. 00:05:049 (1) - ctrl + J
    I think more follow next note
  2. 00:14:783 (2,4) - move at x:256 y:260
    move at center. this Symmetrical.
    should be adjust after note(00:17:975 (1,2) - )
  3. 00:33:932 (2) - umm.not fitting tail point(00:34:251 - )
    I think this slider(00:33:932 (2) - ) end at 00:34:571 -
    idea:
  4. 00:58:188 (4,1) - I think not good follow slider.
    try this~
    and next note(00:59:943 (2) - ) move at x:68 y:100
  5. 01:01:220 (3) - add NC
    changed melody this point
  6. 01:09:358 (5) - add NC and 01:09:677 (1) - remove NC
  7. 01:22:443 (2) - remove fhinish at head
    I think don't need thitsound this point
[Hard]
  1. AR8 -> AR7
  2. 00:09:996 (7,1) - I think not good follow next note (00:09:996 (7) - ->00:10:156 (1) - )
    00:09:996 (7) - stack 00:10:156 (1) - head point
  3. 00:50:528 - and 00:50:688 - add note?
    idea:
  4. 00:58:347 (3) - I would blanket 00:58:188 (2) - ,making little jump
  5. 01:08:879 (5,6,1) - this stack is hard to look x_x
    try this
[Insane]
  1. 00:03:932 (6) - add NC
  2. 00:21:645 (1,2,3,4) - I think not good follow previous one stream
    00:21:645 (1,2,3,4) - ctrl + H
    and 00:21:645 (1,3) - move at x:415 y:319 00:21:964 (2,4) - move at x:183 y:263
  3. 00:24:358 - I want note....
  4. 01:11:432 (1) - make curve slider
  5. 01:14:783 (3,4) - I think not good follow next note (01:14:783 (3) - ->01:15:262 (4) - )
    idea:
gl~!! ;)
Topic Starter
Sc4v4ng3r

litoluna wrote:

hi~ Sc4v4ng3r
from My Queue Thanks for choosing :D

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think good metadata. =v=b
[Easy]
  1. 00:05:049 (1) - ctrl + J Better flow, fixed.
    I think more follow next note
  2. 00:14:783 (2,4) - move at x:256 y:260 Never noticed this, fixed.
    move at center. this Symmetrical.
    should be adjust after note(00:17:975 (1,2) - ) Did it :D
  3. 00:33:932 (2) - umm.not fitting tail point(00:34:251 - )
    I think this slider(00:33:932 (2) - ) end at 00:34:571 - Yea you have the point on this one, but I think using more 1/1 sliders here fits into the music better, it expresses the fast pace of this particular part of the song. It is going to get slower later anyway.
    idea:
  4. 00:58:188 (4,1) - I think not good follow slider. Fixed, but curved the slider in another way.
    try this~
    and next note(00:59:943 (2) - ) move at x:68 y:100 Since I curved the slider in another way, no changes for this one, as the flow is going to break.
  5. 01:01:220 (3) - add NC Fixed
    changed melody this point
  6. 01:09:358 (5) - add NC and 01:09:677 (1) - remove NC Never noticed this :/ fixed.
  7. 01:22:443 (2) - remove fhinish at head Removed.
    I think don't need thitsound this point
[Hard]
  1. AR8 -> AR7 I will see what other modders think. If so, I will change this to AR 7.5, 7 seems really slow.
  2. 00:09:996 (7,1) - I think not good follow next note (00:09:996 (7) - ->00:10:156 (1) - ) This is a jump to emphasize on the cymbals in the background. Instead stacking, I made it as a isoceles triangle.
    00:09:996 (7) - stack 00:10:156 (1) - head point
  3. 00:50:528 - and 00:50:688 - add note? Did it.
    idea: Fixed in a different way. Made a jump to emphasize the strong piano.
  4. 00:58:347 (3) - I would blanket 00:58:188 (2) - ,making little jump Good idea, fixed.
  5. 01:08:879 (5,6,1) - this stack is hard to look x_x You have a point... But I feel that this pattern is totally fine for Hard.
    try this
[Insane]
  1. 00:03:932 (6) - add NC Fixed.
  2. 00:21:645 (1,2,3,4) - I think not good follow previous one stream
    00:21:645 (1,2,3,4) - ctrl + H
    and 00:21:645 (1,3) - move at x:415 y:319 00:21:964 (2,4) - move at x:183 y:263 Fixed all, I love this jump pattern :D
  3. 00:24:358 - I want note.... I don't think a note is really needed here, will see if more modders mention this.
  4. 01:11:432 (1) - make curve slider Nice flow, fixed.
  5. 01:14:783 (3,4) - I think not good follow next note (01:14:783 (3) - ->01:15:262 (4) - ) Again a really nice flow, fixed.
    idea:
gl~!! ;)
Thanks for the helpful mod! I kinda get what is flow now...
Squichu
hey there!
took a me a while, but here's my mod! -
just making suggestions, feel free to disagree! :3

General
  1. looking good to me. o3o
Easy
  1. there are a lot of unnecessary green lines, please delete them - http://puu.sh/iVbZ5.png
  2. 00:00:103 (1,2) - I knooow it's the very first objects but the red tick is the exact same sound as (1). :c why don't you use a short slider instead of a circle?
  3. 00:01:698 (3,1) - the tick change is confusing, especially for beginners, because there's a beat at 00:02:177 - but no object. Extend (3) til the red tick, or (becasue the white tick is louder), try this instead -

    I know there are many similar patterns where you ignore beats, but this is the most confusing one, imo. (The others are confusing, too, and tbh I'd prefer if all of them were changed, but you probably have your reason to ignore some louder beats and use this rhythm, so I won't point them out.)
  4. 00:20:368 (3,4) - super minor and nitpicking here, but move (4) a grid to the left please :b
  5. 00:21:166 (4,5) - the rhythm's a little confusing. it's very similar to 00:11:432 (3) - but mapped totally differently. might be better if this is more consistent? or try this -

Normal
  1. some unnecessary green lines, too. - http://puu.sh/iVc0C.png
  2. 00:06:805 (4,5) - imo, this plays better if you unstack them, cause this slows the player down.
  3. 00:09:039 (3) - reverse here feels off, becaue the reverse emphasizes a beat you've ignored before. Consider using a 1/1 slider or emphasize more of the other beats. example -
  4. 00:16:698 (3) - I'm not sure what this reverse is mapped to. O: sounds a little off to me, maybe you like this better? -
  5. 00:19:890 (4,1) - sounds so abrupt, there's still a beat on the white tick and the vocals go on, too. consider extending (4)
  6. 00:30:103 (5,1) - same as ^, how aboout adding a circle in-between?
  7. 00:32:656 (4,1) - and here, the second red beat at (4) should be mapped somehow. you can shorten (4) and add a circle again to emphasize this better. or try this -
  8. 01:05:528 (5,6) - same as 00:06:805 (4,5), unstack? slowing down players isn't a bad thing, but here I feel like it doesn't match the melody. it plays awesome here for exmaple 01:00:422 (2,3) - but ya. up to you!
    same - 01:08:081 (4,5) -
    01:10:634 (4,5) - etc
  9. 01:23:560 (1,2,3) - because of the previous combo this might throw players off. I'd prefer a reverse slider here, also matches the previous patterns better. -
Hard
  1. greeeeeeen lineees - http://puu.sh/iVceH.png
  2. 00:09:517 (6,7,1) - flow is weird, can you rotate 00:10:156 (1,2) - by -45° and move it further to the right? feels a lot better
  3. 00:14:464 (6,1) - I'd prefer if you unstack them, because that'd match better with the song. There is a break in the vocals here, but while the vocals slow down before the break and are very weak after the break, the SV doesn't match them. It feels like the speed matches the rhythm and the music just goes on.. just my view, ofc. >w<
  4. 00:17:496 (6,1) - same here
  5. 00:19:571 (5,1) - and here
  6. 00:43:507 (1,1) - this plays weird, imo. the slider matches the vocals, but the vocals start way sooner at 00:44:464 - where the spinner ends. tbh I don't know how you can change this to make it play better without making the spinner too short. Maybe you can replace the spinner with a slider? -
    :/
  7. 00:50:528 (1,2,3,4) - this is weird to play, too, imo, because of the jump and then the regular spacing. The beat on (4) is SO MUCH louder than the others but the spacing before is back to the regular 1.2 .. :c There should be an even bigger jump, imo.
  8. 01:08:241 (3,4) - eh, parallel sliders might looks better :b
Insane
I can't play this diff. Sorry. orz but some things that caught my eye -
  1. 00:08:081 (2) - ctrl+g for better flow, then ctrl+g 00:08:400 (3) - too
  2. 00:11:751 (1,1) - NCs are unnecessary, imo. anti-jumps should be readable at this difficulty without NCs
  3. 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - that seems overmapped. :/ there's a background sound, but it's so beraly audiable.. it's weird to not follow the vocals or the beat better here. :c up to you, I'd prefer a different rhythm
  4. 00:43:507 (1,1) - same as in Hard
skipping GDs, too hard, sorry. ;_;
Good luck with this, hope I could help!
//squee
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat.
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section.
Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) -
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262
  5. Whoops...didn't realise it is unfinished.
Insane
  1. 00:00:422 (2) - Strange. This has the shortest distance spacing, yet it is the note with the strongest beat. Fix this.
  2. 00:11:432 (1,1,1) - Not completely straight. From eye, the last one is off slightly to the left. Also it's not stacked properly
  3. 00:30:422 Ignoring this note is bad, since it has a clap on it. Add this in.
  4. 00:33:294 What's up with some of the drastic SV changes? Going from 1.5x to 0.5x...They're unnecessary, so remove them (Just the 1.5x)
Hard
  1. 00:50:847 (3) - Why not just stack here?
  2. Just from listening, I think the hitsounds in Kiai are inconsistent with the other difficulties. Check over this.
Normal
  1. Nothing's wrong here
Easy
  1. 00:03:932 (3) - Fix blanket
  2. 00:07:603 (1) - This shape can be hard for newer players to read. Consider changing.
Topic Starter
Sc4v4ng3r

Squirrel wrote:

hey there!
took a me a while, but here's my mod! -
just making suggestions, feel free to disagree! :3

General
  1. looking good to me. o3o
Easy
  1. there are a lot of unnecessary green lines, please delete them - http://puu.sh/iVbZ5.png Did it.
  2. 00:00:103 (1,2) - I knooow it's the very first objects but the red tick is the exact same sound as (1). :c why don't you use a short slider instead of a circle? True, and it is quite strong at the same time. But since this Easy, you can't go and make the difficulty hard right off the bat, this is like a warm-up before kiai I guess.
  3. 00:01:698 (3,1) - the tick change is confusing, especially for beginners, because there's a beat at 00:02:177 - but no object. Extend (3) til the red tick, or (becasue the white tick is louder), try this instead - Again, I wouldn't wanna go hard right off the bat in easy difficulties. Your pattern is feasible enough, but I think that confuses beginners even more.

    I know there are many similar patterns where you ignore beats, but this is the most confusing one, imo. (The others are confusing, too, and tbh I'd prefer if all of them were changed, but you probably have your reason to ignore some louder beats and use this rhythm, so I won't point them out.) Actually not ignoring them will make the star difficulty rise up till it doesn't have a Easy icon :/ It is fine to ignore notes in Easy, and that is my opinion.
  4. 00:20:368 (3,4) - super minor and nitpicking here, but move (4) a grid to the left please :b Oh I didn't notice inconsistency. Fixed.
  5. 00:21:166 (4,5) - the rhythm's a little confusing. it's very similar to 00:11:432 (3) - but mapped totally differently. might be better if this is more consistent? or try this - Changed in a different way.

Normal
  1. some unnecessary green lines, too. - http://puu.sh/iVc0C.png Did it again.
  2. 00:06:805 (4,5) - imo, this plays better if you unstack them, cause this slows the player down. That doesn't matter much though...
  3. 00:09:039 (3) - reverse here feels off, becaue the reverse emphasizes a beat you've ignored before. Consider using a 1/1 slider or emphasize more of the other beats. example - I am just following the pattern I did in 00:02:496 (1,2,3,4) - .
  4. 00:16:698 (3) - I'm not sure what this reverse is mapped to. O: sounds a little off to me, maybe you like this better? - Trying to follow the vocals here, since it is pretty strong compared to the music.
  5. 00:19:890 (4,1) - sounds so abrupt, there's still a beat on the white tick and the vocals go on, too. consider extending (4) Following the lyrics, since it is 2 syllabus in a 1/2 spacing, I am using a 1/2 slider to express that. Furthermore, her voice is strong here, too.
  6. 00:30:103 (5,1) - same as ^, how aboout adding a circle in-between? That will be the same reason like above.
  7. 00:32:656 (4,1) - and here, the second red beat at (4) should be mapped somehow. you can shorten (4) and add a circle again to emphasize this better. or try this - She is definitely singing loud here, should map as this slider to emphasize on that.
  8. 01:05:528 (5,6) - same as 00:06:805 (4,5), unstack? slowing down players isn't a bad thing, but here I feel like it doesn't match the melody. it plays awesome here for exmaple 01:00:422 (2,3) - but ya. up to you! I will think about this. Originally placed this because the pitch is pretty even.
    same - 01:08:081 (4,5) -
    01:10:634 (4,5) - etc For all this, I will do the same like above I guess.
  9. 01:23:560 (1,2,3) - because of the previous combo this might throw players off. I'd prefer a reverse slider here, also matches the previous patterns better. - True, but I think that players can be adapted into the song's rhythm after 1 minutes and 20 secs, so I don't think this is that much of a hard pattern for Normal.
Hard
  1. greeeeeeen lineees - http://puu.sh/iVceH.png Did it again :D
  2. 00:09:517 (6,7,1) - flow is weird, can you rotate 00:10:156 (1,2) - by -45° and move it further to the right? feels a lot better Didn't really change it that way, instead curved (6) to smooth out the flow I guess. I actually wanted to break the flow here though...
  3. 00:14:464 (6,1) - I'd prefer if you unstack them, because that'd match better with the song. There is a break in the vocals here, but while the vocals slow down before the break and are very weak after the break, the SV doesn't match them. It feels like the speed matches the rhythm and the music just goes on.. just my view, ofc. >w< These are pretty common in Hard. Making this traps really can smooth out the flow for next few notes. It opens up more options for the patterns after stacking these. Just think these as a intentional traps, my explanations are the worst xD
  4. 00:17:496 (6,1) - same here
  5. 00:19:571 (5,1) - and here All these reasons are the same as above.
  6. 00:43:507 (1,1) - this plays weird, imo. the slider matches the vocals, but the vocals start way sooner at 00:44:464 - where the spinner ends. tbh I don't know how you can change this to make it play better without making the spinner too short. Maybe you can replace the spinner with a slider? - Nah, I think expressing the vocal starting with the spinner's end is also ok.
    :/
  7. 00:50:528 (1,2,3,4) - this is weird to play, too, imo, because of the jump and then the regular spacing. The beat on (4) is SO MUCH louder than the others but the spacing before is back to the regular 1.2 .. :c There should be an even bigger jump, imo. I'll see what other modders think about this.
  8. 01:08:241 (3,4) - eh, parallel sliders might looks better :b Opps, this were meant to be parallel. Fixed.
Insane
I can't play this diff. Sorry. orz but some things that caught my eye -
  1. 00:08:081 (2) - ctrl+g for better flow, then ctrl+g 00:08:400 (3) - too I guess this doesn't really hurt much for a constant jumping. Fixed.
  2. 00:11:751 (1,1) - NCs are unnecessary, imo. anti-jumps should be readable at this difficulty without NCs Ok then, fixed.
  3. 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - that seems overmapped. :/ there's a background sound, but it's so beraly audiable.. it's weird to not follow the vocals or the beat better here. :c up to you, I'd prefer a different rhythm Following the pattern of a ranked map : https://osu.ppy.sh/s/269499. Credits goes to No Dap.
  4. 00:43:507 (1,1) - same as in Hard Same reason like in Hard.
skipping GDs, too hard, sorry. ;_; Don't worry :D
Good luck with this, hope I could help!
//squee
Thanks for the mod!
Topic Starter
Sc4v4ng3r

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Insane
  1. 00:00:422 (2) - Strange. This has the shortest distance spacing, yet it is the note with the strongest beat. Fix this. Opps, fixed with a different pattern.
  2. 00:11:432 (1,1,1) - Not completely straight. From eye, the last one is off slightly to the left. Also it's not stacked properly I just realized that, opps again. Fixed.
  3. 00:30:422 Ignoring this note is bad, since it has a clap on it. Add this in. I think it is fine, the next note is a finish anyways. Will see what other modders think about this.
  4. 00:33:294 What's up with some of the drastic SV changes? Going from 1.5x to 0.5x...They're unnecessary, so remove them (Just the 1.5x) Yea fixed. The jumps are around 1.5x to 1.6x.
Hard
  1. 00:50:847 (3) - Why not just stack here?I will think about this, I am trying to follow the ranked mapsets' pattern xD
  2. Just from listening, I think the hitsounds in Kiai are inconsistent with the other difficulties. Check over this. Indeed, I missed out some claps and finishes. Added those missing hitsounds.
Normal
  1. Nothing's wrong here Yay :D
Easy
  1. 00:03:932 (3) - Fix blanket Opps again, fixed.
  2. 00:07:603 (1) - This shape can be hard for newer players to read. Consider changing. I will see what others think, I think this is fine.
[/notice]
Thanks for the re-check DahplA :D
Exa

DahplA wrote:

Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked Restacked.
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
  5. Whoops...didn't realise it is unfinished. ^.^
Topic Starter
Sc4v4ng3r

Exa wrote:

DahplA wrote:

Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked Restacked.
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
  5. Whoops...didn't realise it is unfinished. ^.^
Updated :D Now left with walaowey...
walaowey

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
Thanks for the mod >w<
Sc4, sorry for the late reply xD
Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 0,0,160
Combo2 : 255,128,255
Combo3 : 255,255,0
Combo4 : 255,128,0

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Topic Starter
Sc4v4ng3r

walaowey wrote:

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
Thanks for the mod >w<
Sc4, sorry for the late reply xD
Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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322,198,51645,2,0,P|297:269|364:345,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
411,177,52124,6,0,P|363:115|265:124,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
180,128,52603,1,0,0:0:0:0:
128,219,52762,1,2,0:0:0:0:
205,291,52922,1,0,0:0:0:0:
302,251,53081,1,2,0:0:0:0:
285,146,53241,1,2,0:0:0:0:
376,95,53400,1,2,0:0:0:0:
454,165,53560,1,2,0:0:0:0:
410,261,53720,6,0,P|377:330|287:360,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
302,251,54198,1,2,0:0:0:0:
368,169,54358,2,0,P|432:162|505:234,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
410,261,54837,1,2,0:0:0:0:
302,251,54996,6,0,L|214:242,1,80.9999975280763
258,155,55315,1,8,0:0:0:0:
368,169,55475,2,0,P|408:238|367:334,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
320,69,56273,6,0,P|393:61|470:129,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
368,169,56751,1,0,0:0:0:0:
258,155,56911,1,0,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,8,0:0:0:0:
191,237,57390,1,0,0:0:0:0:
258,155,57549,6,0,P|339:153|402:222,1,161.999995056153
302,251,58028,1,2,0:0:0:0:
191,237,58188,2,0,P|159:197|155:146,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
196,78,58507,1,0,0:0:0:0:
196,78,58666,6,0,P|271:57|342:99,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,59145,1,8,0:0:0:0:
258,155,59305,2,0,P|240:76|300:3,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
340,97,59783,1,8,0:0:0:0:
340,97,59943,6,0,P|348:199|296:248,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
247,49,60741,2,0,P|270:18|325:-5,1,80.9999975280763
340,97,61060,1,8,0:0:0:0:
340,97,61220,6,0,P|263:154|179:132,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
247,49,61698,1,8,0:0:0:0:
347,17,61858,1,2,0:0:0:0:
294,133,62017,1,10,0:0:0:0:
418,97,62177,1,10,0:0:0:0:
328,220,62337,1,10,0:0:0:0:
476,190,62496,1,14,0:0:0:0:
476,190,63294,5,0,0:0:0:0:
328,220,63454,1,0,0:0:0:0:
215,218,63773,6,0,B|67:198|67:198|74:168|97:150,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
177,121,64251,2,0,L|278:132,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
319,156,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
237,332,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|198:143|232:102,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
20,234,85315,1,8,0:0:0:0:
160,360,85475,2,0,B|225:371|299:351|299:351|281:328|249:309,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
172,223,85954,5,10,0:0:0:0:
56,168,86113,1,2,0:0:0:0:
64,292,86273,1,2,0:0:0:0:
130,161,86432,1,6,0:0:0:0:
20,234,86592,1,8,0:0:0:0:
137,286,86751,1,2,0:0:0:0:
388,230,87071,6,0,L|434:214,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Nah don't worry :D Updated.
Asonate
Heres my part of the m4m :D

[Easy]
  1. 00:39:677 (3) - would rather make this a ctrl + h of 00:39:039 (2) -
  2. 00:58:188 (4,1) - this might be a bit hard for an easy
  3. 01:13:985 (1) - this blanket isn't too good
[Normal]
  1. 00:54:358 (2) - You should move that done a bit to extend the previous slider with it
  2. 00:56:911 (2) - Same here, just to the left
[Hard]
  1. 00:28:347 (2) - Rather use a ctrl+h 00:27:709 (6) - for this
[Insane]
  1. 00:08:081 (2) - Rather use a ctrl+g 00:08:400 (3) - here
  2. 00:34:172 (6) - why is there no clap here - Feels really strange playing this - especially since you did it here 00:35:448 (4) -

[Walao's Insane]
  1. Cant really find anything bad that needs fixing, but (this is just my opinion) you use too much Distance Snap when making jumps, and (that might also just be me) geometrical shapes might ook nice, but except for the star patterns they don't really play well.
    Just my opinion, it should be eligible for rank like this anyways :)
[Exa's Insane]
  1. 00:58:985 (1,2,3) - being copied is alright, but with 01:00:262 (1) - you changed it a bit, so you might want to vary the pattern a bit
  2. 01:05:688 (4) - Just my opinion, but this would look/play better if it was a circular slider
  3. 01:18:773 (6) - maybe move that a bit further away ?
  4. 01:19:571 (2) - This doesn't look too good, maybe try to have 01:19:092 (1) - be a distant blanket to 01:19:571 (2) -

Thats it, there isn't much keeping this map from Rank, so good luck with that :)
Exa
[Exa's Insane]
  1. 00:58:985 (1,2,3) - being copied is alright, but with 01:00:262 (1) - you changed it a bit, so you might want to vary the pattern a bit It's like that for the sake of good and enjoyable flow, see it as an extension of the last 3 circles which makes a pattern as a whole.
  2. 01:05:688 (4) - Just my opinion, but this would look/play better if it was a circular slider It plays exactly as a curved slider would. The only reason it's there is for the player to be able to differentiate the 2 patterns and be ready for what is comming up. (Jumps)
  3. 01:18:773 (6) - maybe move that a bit further away ? 1.5 DS is what I am using for that time gap on the rest of the song too, so I see no reason changing it now.
  4. 01:19:571 (2) - This doesn't look too good, maybe try to have 01:19:092 (1) - be a distant blanket to 01:19:571 (2) - I see nothing wrong with it D:. Even if it's aesthetically not good looking, I am not going to fix it by sacrificing the flow. (It still looks fine imo)


I feel so bad for denying everything >.<
Topic Starter
Sc4v4ng3r

Asonate wrote:

Heres my part of the m4m :D

[Easy]
  1. 00:39:677 (3) - would rather make this a ctrl + h of 00:39:039 (2) - When I use angular sliders, I make it so that they are following the same 'musical' parts. For this song, the 'loud' part is with (2) and (4), so I made them angular.
  2. 00:58:188 (4,1) - this might be a bit hard for an easy Changed into a circle.
  3. 01:13:985 (1) - this blanket isn't too good Didn't quite notice this one, fixed.
[Normal]
  1. 00:54:358 (2) - You should move that done a bit to extend the previous slider with it Fixed.
  2. 00:56:911 (2) - Same here, just to the left Fixed.
[Hard]
  1. 00:28:347 (2) - Rather use a ctrl+h 00:27:709 (6) - for this I agree on this one, fixed.
[Insane]
  1. 00:08:081 (2) - Rather use a ctrl+g 00:08:400 (3) - here Will think about it, I want to keep the blanket.
  2. 00:34:172 (6) - why is there no clap here - Feels really strange playing this - especially since you did it here 00:35:448 (4) - For this part the claps were supposed to go on the white ticks for all 1/4 sliders, thank you for pointing that out :D
Thats it, there isn't much keeping this map from Rank, so good luck with that :)
Thanks for the mod :D
Lumael


This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • Hard

    00:01:379 (1) - I recommend transforming this into a 1/2 and adding a circle at 00:01:698 - to give emphasis
    00:05:049 (1,2) - Fix blanket
    00:08:400 (3,5) - Blanket ?
    00:13:507 (3) - End of the slider is a bit off the blanket
    00:30:581 (1,2) - They're clearly not 100% parallel
    00:32:017 (1,3) - Blanket off
    00:50:528 (1,2,3) - I don't think this is a good place for a jump, many stronger rhythm that you used constant DS so why here?
    00:52:443 - Strong beat here
    00:54:677 - 00:55:954 - 00:57:230 - ^
    01:16:539 (1,2) - Stack fail

  • Insane

    00:11:432 (1,2,3) - I suggest jumps here to give emphasis on the rhythm
    00:21:964 (2) - "Blanket" it properly with 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) -
    00:32:656 (1,2,3,4) - This seens overmapped, even if it's part of the rhythm. I think you overused the hitsound or even you did such hard pattern for not that loud rhythm
    00:35:209 (3,4) - 00:36:485 (5,6) - 00:37:124 (1,2) - 00:33:932 (5,6) - Those 1/4 are not fitting the rhythm, a single 1/2 circle would fit better imo (this is valid to all 1/4 rhythms of this part)
    00:46:698 - 00:46:858 - strong beats
    00:54:677 - 00:57:230 - ^
    01:05:688 (6,7) - Flow is a bit bad here but since this is Insane idk
    01:06:326 (1,2) - ^
    01:13:347 (3) - I don't think there's a valid reason for a wiggy slider
    01:27:071 - 01:27:150 - add circles to make a triplet, the song really asks for

  • Exa's Insane

    00:00:103 (1) - Since this is the hardest diff, why not mapp this part?
    00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1)
    00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg
    00:20:847 (4) - What if you blanket with 00:19:890 (4) - ?
    00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming
    00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ?
    00:48:932 - 00:49:411 - important beats, place circles?
    00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm
    01:05:368 (2,4) - Kind of overlap imo

Thank you for modding mine! This is all I can point out! GL !!
Topic Starter
Sc4v4ng3r

LucaSA4 wrote:



This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • Hard

    00:01:379 (1) - I recommend transforming this into a 1/2 and adding a circle at 00:01:698 - to give emphasis Isn't the electric guitar on hold here? The 1/1 slider is for that.
    00:05:049 (1,2) - Fix blanket
    00:08:400 (3,5) - Blanket ? Both of them fixed.
    00:13:507 (3) - End of the slider is a bit off the blanket Fixed.
    00:30:581 (1,2) - They're clearly not 100% parallel Well now it is :D
    00:32:017 (1,3) - Blanket off Instead made a jump from (2) to (3) to emphasize the loud vocals.
    00:50:528 (1,2,3) - I don't think this is a good place for a jump, many stronger rhythm that you used constant DS so why here? Will see what others think about this.
    00:52:443 - Strong beat here Not for this one, but will see if others mention this.
    00:54:677 - 00:55:954 - 00:57:230 - ^ Same reason like Insane. (Began to reply for Insane first)
    01:16:539 (1,2) - Stack fail What do you even mean? These aren't stacks...

  • Insane

    00:11:432 (1,2,3) - I suggest jumps here to give emphasis on the rhythm This is basically for a trap, making players think that this will be a jump but actually it is not.
    00:21:964 (2) - "Blanket" it properly with 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - Guess I did it.
    00:32:656 (1,2,3,4) - This seens overmapped, even if it's part of the rhythm. I think you overused the hitsound or even you did such hard pattern for not that loud rhythm 1/4 kick sliders are not harder than streams IMO...
    00:35:209 (3,4) - 00:36:485 (5,6) - 00:37:124 (1,2) - 00:33:932 (5,6) - Those 1/4 are not fitting the rhythm, a single 1/2 circle would fit better imo (this is valid to all 1/4 rhythms of this part) Kick and snares are really significant in the background, no changes.
    00:46:698 - 00:46:858 - strong beats I just don't feel that I should be following the piano here, vocal is pretty loud here anyways. Will see if more people mention this.
    00:54:677 - 00:57:230 - ^ For this one I am trying to follow the drum's kick.
    01:05:688 (6,7) - Flow is a bit bad here but since this is Insane idk Will be thinking about this...
    01:06:326 (1,2) - ^ I see this is completely fine, (2) is a shortened while rotated version of (1)... Dk what am I talking about but I think this is fine.
    01:13:347 (3) - I don't think there's a valid reason for a wiggy slider Partially for aesthetics, and partially to fit the instrument in the background.
    01:27:071 - 01:27:150 - add circles to make a triplet, the song really asks for Will really think about this, if I make a triplet, the trap will be ugly ;-; and I really want to make a trap here...

Thank you for modding mine! This is all I can point out! GL !!
Thanks for the mod :D
Exa
  • Exa's Insane

    00:00:103 (1) - Since this is the hardest diff, why not mapp this part? I can skip the intro due to my mapping style. It's cool to rise the tension with a spinner at the beginning.
    00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1) It doesn't touch it though ;^). Besides, if I move it a tad bit the flow will break.
    00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg Mhm I like the idea
    00:20:847 (4) - What if you blanket with 00:19:890 (4) - ? If I do so the gameplay will be affected as the jump spacing will get bigger.
    00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming The rhythm is correct and I see nothing wrong with the pattern. "It does not fit" is not a good enough excuse for me to change it. (It fits imo).
    00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ? I am not making symmetrical for the sake of good flow and ease of gameplay.
    00:48:932 - 00:49:411 - important beats, place circles? Mhm aight.
    00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm I won't be mapping anything with a stream, it would be weird since there are no 1/4. The slider makes a sharp turn at the beginning which helps keep the tension relatively high.
    01:05:368 (2,4) - Kind of overlap imo lel stacked.

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