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Suzuki Konomi - Absolute Soul

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Topic Starter
Sc4v4ng3r
Just a quick update on my status, my school just started its new term, so I may have lesser time to update my mapset.
Sorry if its taking too long :<
Topic Starter
Sc4v4ng3r
All hitsounds are updated, as well as mania remapping, and ready for mods once again :D
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg?
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses)
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A)
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 slider
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also
00:21:166 (2,3) - Same as at 00:10:954 (2,3)
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)


00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long
00:43:507 (5,1) - These look too close together, be sure to enforce DS here
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2)
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started)


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new players
01:08:400 (1) - ^
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down
01:16:059 (4) - ^

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards?

Normal
The AR increase between Normal and Hard is too high - maybe make this AR5?

Okay keep in mind the points I made in Easy, because you've done some of the same things here. For example, watch out for the following (I'll just list an example of each and you can find the rest if applicable):
  1. Strange or awkward flow - 00:03:932 (3,4) - try angling this 45 degrees anticlockwise so it's pointing between (2) and (4), also 00:12:868 (1,2,3) - try to align sliders neatly by either angling them towards each other or creating blankets
  2. Clockpatterns - 00:05:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Try and vary the movement and flow to create more interesting patters
  3. Stacks - 00:09:358 (4,5) - You should maintain constant DS in Normal as well as Easy, so unstack these
  4. Bad blankets - 00:30:581 (1,2) - You can make much smoother curves if you only use one grey anchor point in your sliders - (1) currently looks quite squashed on the right-hand side. Try using the approach circle of (2) to line up your blankets
  5. Inconsistent NC usage - 00:43:507 (5,1) - Unless you have particularly prominent notes you want to emphasise (e.g the start of the kiai at 01:03:773 (3)-), NCs should usually go on the downbeat, so swap the NC between these two to put it on (5) instead of (1) - notice how it's a much stronger beat in the music with the prominent vocal note
  6. Overly long combos - 01:03:294 (1,2,3,4,5,6,7) - Try to keep combos to a sensible length to avoid huge health drain on easier difficulties (this can easily be fixed with the NC changes suggested above)
Now that you've got an idea of what you're looking for, you can go through this diff again and fix it up - a lot of the things I mentioned are easy mistakes to make, but thankfully are also quite easy to fix. Where you've got to change, add or remove patterns, don't forget to vary them up too, rather than copy-pasting the changes wholesale.

Hard
The AR increase between Normal and Hard is too high as I mentioned before - maybe make this AR7?

00:00:103 (1,2,3) - I'd add some horizontal movement here to make it less linear - try moving (2) to the left or right, or maybe angling (3) clockwise slightly

00:05:049 (2,3) - Watch out for bad blankets (as I mentioned in Normal) - Increase the curve on (1) and try moving (3) to the left

00:05:528 (3,4,5,6,7,8) - The "square" pattern here looks neat in the editor, but it flows really weirdly during play and isn't all that intuitive. Try moving 00:06:007 (4,5,6,7,8) to x:356, and then rotating 00:06:326 (6,7,8) - 45 degrees anticlockwise, to give a pattern like this:

I reduced AR to about 4 to show the whole pattern, so the overlap isn't a problem.

00:08:400 (5,6) - Curve these more to create a better blanket

00:10:156 (1,2) - Sharp change of direction ruins the flow here - try curving (1) less and/or move the following combo more to the left to reduce the harshness of the direction change

00:16:698 (6) - Move this down a little and add a downwards curve to improve the flow both to and from this note

00:21:645 (4,5,6,7) - This linear pattern of circles isn't all that interesting - consider making a curved flow, or try arranging them into a square/diamond/X shape

00:24:358 (6) - Same as at 00:16:698 (6) - but an upwards movement

00:53:081 (6,3) - If you want to keep these sliders vertical, at least make them symmetrical - (3) is angled inwards slightly

00:59:943 (1,2,3,4,1,2,3,4,5,6) - Clockpatterns again :P

01:03:773 (3) - Don't forget to NC here for the start of the kiai

01:16:539 (3) - Nitpicky point, but this is quite close to the health bar - perhaps move or angle it downwards slightly?

I'll leave this here for now, as I feel you've got a reasonable amount to work with (don't forget that what I've said for ENH can be applied to the harder two diffs as well). If you found this helpful and you'd like me to come back at some point in the future and mod the other two diffs / recheck the diffs I've modded, just give me a shout. Same goes if you have any questions or want me to explain anything in more detail (PM me about the timing points when I'm online and I'll explain that to you).

Best of luck! (:
Topic Starter
Sc4v4ng3r

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg? Alright. Was trying to follow the characters' hair colour (e.g. Yurie with silver hair).
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title Nah I think that is fine. Although I will change if other modders mention about it.
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses) Didn't quite get it. I could use a explanation with a PM or something
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on Removed whistle
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A) After I get the explanation :D
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here Good suggestion. I felt that AR4 was too fast compared to the speed of the song.

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]Fixed
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles Good point, Fixed.
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 sliderFixed.
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also Nice flow :D Fixed.
00:21:166 (2,3) - Same as at 00:10:954 (2,3) Fixed.
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here Fixed. I thought this overlap won't get noticed... xD
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)
Thanks for the suggestion! I forgotten to change the DS :/ Fixed.

00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long Fixed. I am still no good with NC management in Easy.
00:43:507 (5,1) - These look too close together, be sure to enforce DS here Instead moved (1) with grid snap.
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^ Both of them fixed.
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern Fixed.
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2) Nice suggestion on this flow :D Its even better than my one xD Fixed.
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above Fixed.
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started) Moved the circle to the most right. It at least doesn't overlap awkwardly. You may suggest any other pattern, because the image isn't showing up :C


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^ Both fixed.
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again Fixed.
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new playersChanged into a 1/1 slider and 2 circles. For NC I added it on 01:06:485 (1).
01:08:400 (1) - ^ Changed into a 1/1 slider and a 1 and 1/2 slider.
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down Changed into a 1/1 slider and 2 circles. Added NC though.
01:16:059 (4) - ^ Changed into 2 1/1 sliders. Also added new combo at 01:17:975 (1).

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here Fixed. Changed the pattern up :D
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players Well after I changed the pattern these are no more stacked.
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section Fixed. Wasn't sure to put this notes.
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards? Instead I changed the pattern abit so that the sliders would be at the top side of the playfield.

Don't have time to mod anything else now, but I'll come back to look at the other diffs tomorrow (:
No problems! I can always wait :D Thanks for your mod! Let me add in what did I add and what I did not slowly as I finish up my homework :D
P A N
[Exceed]
  1. the slider (slider velocity) feel really slow imo, not fit with AR and song.
  2. 00:00:262 (2) - 1 grid left :P
  3. 00:03:932 (1,2,3,4,5,6,7,1) - to be honest, this kind of pattern doesn't playing well, stack 00:04:730 (6,7) together and make a jump on 00:05:049 (1) is more fit with song.
  4. 00:05:049 (1) - you missing many many many many finish, you can add such as 00:05:049 (1) , 00:07:603 (1) and so on. try to recheck yourself to find more experience :P
  5. 00:21:645 (1,1,1,1) - I know it looks beautiful but this is really unnecessary imo. QAT will mentioned this :(
  6. 00:22:922 - I really recommend you to add note here to make it as triple because there have beat there. double and specially start on blue sick is very hard to play.
  7. 00:29:624 (6) - inconsistent spacing.
  8. 00:40:555 (6) - looks off, move right to match with other.
  9. 00:56:751 (1,2) - completely overlapped, I recommend you to avoid overlapped. it doesn't clean and very hard to read as well.
  10. 01:03:932 (2) - this slider doesn't fit with song.
  11. to be honest, the slider really slow to fit with song.
[Insane]
  1. 00:12:071 (3) - don't hate me, but this slider is ugly XD
  2. 00:19:890 (1,2,3) - compared to the spacing you used since beginning, this spacing is really over and player might misread it. consider to decrease the spacing.
  3. 00:43:507 (2) - better add new combo here because the speed of slider was changed.
  4. 00:55:634 - you missing note here, if you followed vocal, try to use 1/2 slider instead so it will follow vocal and still emphasis the clap on tail.
[Hard]
  1. 00:35:209 (3,4,5) - perfect rhythm but I not recommend you to use circles to emphasis it. use reverse slider instead. also apply on 00:33:932 and so on.
  2. pretty fine to me, just need some pattern improvement and neater :P just rearrange them, I can't point out.
[General]
00:46:060 - you can decrease the volume here because it's a soft part of the song.

[Normal]
  1. 00:02:496 (1,1,1,1) - still, you missing many finish. add them.
[Easy]
  1. 00:33:294 (1) - unrankable (inconsistent spacing)
  2. 00:34:571 (3,1) - ^
  3. 00:53:720 (1) - better remove new combo here, lowest diff doesn't trend to add many new combo also missing finish here.
  4. 01:08:400 (1) - the strong beat suppose to be the head of slider or circle but you used it as reverse of slider which isn't clickable so please reconsider about this.
  5. 01:20:528 (3,4,5) - looks really impossible to read for newbie, unstack them.
that's all for me now, this map still need a lot of work but as long as you get many mod and so on, it will got better of course :3 GL !
Topic Starter
Sc4v4ng3r

P A N wrote:

[Exceed]
  1. the slider (slider velocity) feel really slow imo, not fit with AR and song. Fixed. Was feeling the same.
  2. 00:00:262 (2) - 1 grid left :P Fixed after SV change
  3. 00:03:932 (1,2,3,4,5,6,7,1) - to be honest, this kind of pattern doesn't playing well, stack 00:04:730 (6,7) together and make a jump on 00:05:049 (1) is more fit with song. Fixed. Better flow with this :D
  4. 00:05:049 (1) - you missing many many many many finish, you can add such as 00:05:049 (1) , 00:07:603 (1) and so on. try to recheck yourself to find more experience :P Erm... I feel like finish hitsounds on that places feels way too 'overused' for me. It feels like I am using too much. Will change if others mention it.
  5. 00:21:645 (1,1,1,1) - I know it looks beautiful but this is really unnecessary imo. QAT will mentioned this :( Removing NCs for now.
  6. 00:22:922 - I really recommend you to add note here to make it as triple because there have beat there. double and specially start on blue sick is very hard to play. Well these is for making difference between insane and this diff. Feels more like extra if I do this. Just my opinion.
  7. 00:29:624 (6) - inconsistent spacing. Fixed
  8. 00:40:555 (6) - looks off, move right to match with other.Fixed.
  9. 00:56:751 (1,2) - completely overlapped, I recommend you to avoid overlapped. it doesn't clean and very hard to read as well.Fixed
  10. 01:03:932 (2) - this slider doesn't fit with song.Removed. Added 2 circles instead.
  11. to be honest, the slider really slow to fit with song. Yea increased SV.
[Insane]
  1. 00:12:071 (3) - don't hate me, but this slider is ugly XD I will not hate you :D Fixed.
  2. 00:19:890 (1,2,3) - compared to the spacing you used since beginning, this spacing is really over and player might misread it. consider to decrease the spacing. Fixed.
  3. 00:43:507 (2) - better add new combo here because the speed of slider was changed. Fixed
  4. 00:55:634 - you missing note here, if you followed vocal, try to use 1/2 slider instead so it will follow vocal and still emphasis the clap on tail. Fixed.
[Hard]
  1. 00:35:209 (3,4,5) - perfect rhythm but I not recommend you to use circles to emphasis it. use reverse slider instead. also apply on 00:33:932 and so on.Fixed most of them using repeated sliders or just sliders.
  2. pretty fine to me, just need some pattern improvement and neater :P just rearrange them, I can't point out. Maybe will fix this if I can think of any other patterns.
[General]
00:46:060 - you can decrease the volume here because it's a soft part of the song. Fixed

[Normal]
  1. 00:02:496 (1,1,1,1) - still, you missing many finish. add them. I again feel that finish is not necessary here, like what I did to other diffs.
[Easy]
  1. 00:33:294 (1) - unrankable (inconsistent spacing) Added circle to make the spacing consistent.
  2. 00:34:571 (3,1) - ^ Fixed
  3. 00:53:720 (1) - better remove new combo here, lowest diff doesn't trend to add many new combo also missing finish here. Didn't remove NC or add finish, because the combo will be too long if I remove NC, and finish doesn't seem necessary here, as far as the song goes.
  4. 01:08:400 (1) - the strong beat suppose to be the head of slider or circle but you used it as reverse of slider which isn't clickable so please reconsider about this. Fixed.
  5. 01:20:528 (3,4,5) - looks really impossible to read for newbie, unstack them. Fixed.
that's all for me now, this map still need a lot of work but as long as you get many mod and so on, it will got better of course :3 GL ! Thanks a lot :D
Thanks for your mod :D
Topic Starter
Sc4v4ng3r
This is the responce to the second part of mod you made~

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg?
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses)
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A)
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 slider
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also
00:21:166 (2,3) - Same as at 00:10:954 (2,3)
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)


00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long
00:43:507 (5,1) - These look too close together, be sure to enforce DS here
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2)
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started)


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new players
01:08:400 (1) - ^
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down
01:16:059 (4) - ^

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards?

Normal
The AR increase between Normal and Hard is too high - maybe make this AR5? Good point, I can feel it plays out much better now. Fixed.

Okay keep in mind the points I made in Easy, because you've done some of the same things here. For example, watch out for the following (I'll just list an example of each and you can find the rest if applicable):
  1. Strange or awkward flow - 00:03:932 (3,4) - try angling this 45 degrees anticlockwise so it's pointing between (2) and (4), also 00:12:868 (1,2,3) - try to align sliders neatly by either angling them towards each other or creating blankets Did it. Fixed.
  2. Clockpatterns - 00:05:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Try and vary the movement and flow to create more interesting patters Fixed.
  3. Stacks - 00:09:358 (4,5) - You should maintain constant DS in Normal as well as Easy, so unstack these This was naturally fixed after I fixed the above point.
  4. Bad blankets - 00:30:581 (1,2) - You can make much smoother curves if you only use one grey anchor point in your sliders - (1) currently looks quite squashed on the right-hand side. Try using the approach circle of (2) to line up your blankets Removed blanket, and instead changed up pattern.
  5. Inconsistent NC usage - 00:43:507 (5,1) - Unless you have particularly prominent notes you want to emphasise (e.g the start of the kiai at 01:03:773 (3)-), NCs should usually go on the downbeat, so swap the NC between these two to put it on (5) instead of (1) - notice how it's a much stronger beat in the music with the prominent vocal note Good point yet again, fixed.
  6. Overly long combos - 01:03:294 (1,2,3,4,5,6,7) - Try to keep combos to a sensible length to avoid huge health drain on easier difficulties (this can easily be fixed with the NC changes suggested above)Fixed.
Now that you've got an idea of what you're looking for, you can go through this diff again and fix it up - a lot of the things I mentioned are easy mistakes to make, but thankfully are also quite easy to fix. Where you've got to change, add or remove patterns, don't forget to vary them up too, rather than copy-pasting the changes wholesale.Generally what I did was, instead of going literally clockwise/anticlockwise for the whole map, I moved some circles out of the circle, so that it at least won't look like just a pile of circles mashed into one difficulty.

Hard
The AR increase between Normal and Hard is too high as I mentioned before - maybe make this AR7?I think AR8 is fine, considering that this is quite a fast song. Plays out more nicer in my opinion.

00:00:103 (1,2,3) - I'd add some horizontal movement here to make it less linear - try moving (2) to the left or right, or maybe angling (3) clockwise slightlyFixed by moving (2) little to the right.

00:05:049 (2,3) - Watch out for bad blankets (as I mentioned in Normal) - Increase the curve on (1) and try moving (3) to the left I guess fixed. Looks better now.

00:05:528 (3,4,5,6,7,8) - The "square" pattern here looks neat in the editor, but it flows really weirdly during play and isn't all that intuitive. Try moving 00:06:007 (4,5,6,7,8) to x:356, and then rotating 00:06:326 (6,7,8) - 45 degrees anticlockwise, to give a pattern like this:

I reduced AR to about 4 to show the whole pattern, so the overlap isn't a problem. Yes fixed, looks more nice now :D

00:08:400 (5,6) - Curve these more to create a better blanket Fixed.

00:10:156 (1,2) - Sharp change of direction ruins the flow here - try curving (1) less and/or move the following combo more to the left to reduce the harshness of the direction change Fixed.

00:16:698 (6) - Move this down a little and add a downwards curve to improve the flow both to and from this note Fixed.

00:21:645 (4,5,6,7) - This linear pattern of circles isn't all that interesting - consider making a curved flow, or try arranging them into a square/diamond/X shape Made this pattern into a zigzag.

00:24:358 (6) - Same as at 00:16:698 (6) - but an upwards movement Fixed.

00:53:081 (6,3) - If you want to keep these sliders vertical, at least make them symmetrical - (3) is angled inwards slightly Mistakes were made... fixed.

00:59:943 (1,2,3,4,1,2,3,4,5,6) - Clockpatterns again :P Fixed.

01:03:773 (3) - Don't forget to NC here for the start of the kiai Hmm... Fixed. Will make changes if other modders point out this.

01:16:539 (3) - Nitpicky point, but this is quite close to the health bar - perhaps move or angle it downwards slightly? Toned it down a bit.

I'll leave this here for now, as I feel you've got a reasonable amount to work with (don't forget that what I've said for ENH can be applied to the harder two diffs as well). If you found this helpful and you'd like me to come back at some point in the future and mod the other two diffs / recheck the diffs I've modded, just give me a shout. Same goes if you have any questions or want me to explain anything in more detail (PM me about the timing points when I'm online and I'll explain that to you).

Best of luck! (:
Thanks for your modding :D Was really helpful about the pattern improvements :D
Battle
Hello~ Sorry that you somehow ended up being one of the last people for my queue for the first batch to mod :o , my sincerest apologies

[Easy]
00:53:081 (3,4) - Stacking in Easy is never a good thing, even though it's only two notes

[Normal]
00:40:954 (1,2,3,4) - You could make the part where the 2,3,4 are to the 3 being in a slightly different position

01:00:900 (1,2,3) - Stacking can be confusing to newer players and make it generally more hard for them :o
Mostly just don't stack for this difficulty

[Hard]
01:18:294 (5,6) - I really want this to be blanketed lol.


[Insane]
00:23:241 (4,5,6) - Can go something like this maybe?


[Exceed]
00:21:645 (1,2,3,4) - Since this is your hardest difficulty, I think it would be reasonable to have the jumps fairly large for this part because of the "long" period of time that the player has to jump to each note.

Hope that helped, couldn't really find things that we're too bad (That's a good thing :) )
Frim4503

col:1,2,3,4,5,6,7

General
1. dif gap between Lv.8 and Lv.14 is too big. try increase star dif in Lv.8 to above 2 and change the title to Lv.10
2. delete 4k in all dif. cuz you just using 1 type of key


4k Lv.6
00:00:900 (900|1) - move to 4
00:09:039 (9039|1,9358|0) - swap col.
00:09:517 (9517|0) - move thi to 3
00:10:156 (10156|2,10634|3) - swap col again
00:10:954 - http://puu.sh/hNfB4/a0a3fb4d6b.png
00:26:911 (26911|2) - move to 1
00:28:826 (28826|1) - ^ 3
00:35:688 (35688|0) - ^ 4
00:38:400 (38400|1) - remove
00:42:868 (42868|2,43108|2) - ^
00:47:017 - http://puu.sh/hNfQW/5e955ba6d6.png

4k Lv.8
00:14:943 - add note
00:15:262 - ^
00:17:496 - ^
00:17:815 - ^
00:22:762 - ^ 2
00:22:922 - ^ 3
00:23:081 (23081|1) - move to 4
00:42:868 (42868|0,43108|0,43347|0) - move to 2
01:06:326 - add note
01:11:432 - ^
01:16:539 - ^
01:20:688 - ^
01:27:071 - ^
Topic Starter
Sc4v4ng3r

Frim4503 wrote:


col:1,2,3,4,5,6,7

General
1. dif gap between Lv.8 and Lv.14 is too big. try increase star dif in Lv.8 to above 2 and change the title to Lv.10 Did it.
2. delete 4k in all dif. cuz you just using 1 type of key Fixed.


4k Lv.6
00:00:900 (900|1) - move to 4
00:09:039 (9039|1,9358|0) - swap col.
00:09:517 (9517|0) - move thi to 3
00:10:156 (10156|2,10634|3) - swap col again
00:10:954 - http://puu.sh/hNfB4/a0a3fb4d6b.png
00:26:911 (26911|2) - move to 1
00:28:826 (28826|1) - ^ 3
00:35:688 (35688|0) - ^ 4
00:38:400 (38400|1) - remove
00:42:868 (42868|2,43108|2) - ^
00:47:017 - http://puu.sh/hNfQW/5e955ba6d6.png ALL FIXED. I can't make easy difficulties on mania :/ Thanks for this!

4k Lv.8
00:14:943 - add note Fixed.
00:15:262 - ^ Fixed.
00:17:496 - ^ Fixed.
00:17:815 - ^ Fixed.
00:22:762 - ^ 2 Doesn't seem necessary. I don't really hear any instrument in the background at here either.
00:22:922 - ^ 3 Fixed.
00:23:081 (23081|1) - move to 4 Fixed accordingly.
00:42:868 (42868|0,43108|0,43347|0) - move to 2 Fixed. My mania patterns are really random.
01:06:326 - add note Didn't really change it, but instead moved 01:06:485 (66485|3,66485|1) these to start at this point.
01:11:432 - ^ Added long note.
01:16:539 - ^ Added long note at 4 then removed 01:16:698 (76698|1).
01:20:688 - ^ Fixed.
01:27:071 - ^ Fixed.
Thanks! Mod was really helpful for me :D Especially about the patterns.

[-Deemo-] wrote:

Hello~ Sorry that you somehow ended up being one of the last people for my queue for the first batch to mod :o , my sincerest apologies I don't mind :D Was busy on my own too...

[Easy]
00:53:081 (3,4) - Stacking in Easy is never a good thing, even though it's only two notes Wasn't sure to put this, fixed.

[Normal]
00:40:954 (1,2,3,4) - You could make the part where the 2,3,4 are to the 3 being in a slightly different position Fixed. Didn't notice the blanket was slightly awkward.

01:00:900 (1,2,3) - Stacking can be confusing to newer players and make it generally more hard for them :o Fixed.
Mostly just don't stack for this difficulty About that. Well I think its fine to stack 2 notes. But of course stacking 3 will make it too hard for new players.

[Hard]
01:18:294 (5,6) - I really want this to be blanketed lol. Good point. Fixed.


[Insane]
00:23:241 (4,5,6) - Can go something like this maybe? Again, good point. Fixed.


[Exceed]
00:21:645 (1,2,3,4) - Since this is your hardest difficulty, I think it would be reasonable to have the jumps fairly large for this part because of the "long" period of time that the player has to jump to each note. Fixed. I can't really think of much patterns and all...

Hope that helped, couldn't really find things that we're too bad (That's a good thing :) ) Thanks! :D
Thanks for the mod!
schwarzvgrune
SPOILER
mod from PM.

i'm really really sorry to tell you this beforehand but.
there are too many issues with your map that i just don't know where to start....

In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

i can only point out some general stuffs at the moment because i just don't know where to start..
you still need a lot of work to fix your mania (esp. HD)
i will just go through the main issue one by one, without getting into specific because i'll just give examples (too many mistake, i'm so sorry)

lvl 14
long notes abuse

00:00:422 (422|3,900|0,1379|1) -

your LN across the diff is very random. it is extremely recommended not to map beat and express them as LN.
and also vocal. it's extremely discouraged to map vocal as well in mania. please consider that when you map.
and next. your LN, if you're following the background instrument (electric guitar, or whatever it is that you're following) be sure to snap it properly

00:00:422 (422|3,900|0) - these are 2/4 beat too short if you're mapping the bg electric guitar

00:02:496 (2496|3) - LN abuse.
00:04:411 (4411|2,5049|0,6964|0,7603|1) -
00:13:028 (13028|0,13985|1,14464|2,15422|3,15741|3,16060|3,16379|3,16698|0,17017|0,17337|0) - and so on.
00:17:975 (17975|3,18613|2,19092|1,20368|0,20847|1) -

00:19:890 (19890|1,20049|2,20368|0,20847|1) - from this, i am now 90% sure that some of your LN follows the singer?
this is extremely discouraged and it would be better for you not to map it.


wrong / incorrect emphasis

00:12:868 - this doesn't make any sense. why only 1 note here? beat emphasis is here because it signals a new phase.
and from this point onward, your placement are (imo) all incorrect unfortunately.. the emphasis of the beat is on the white line, yet you have 2 notes all on the red line. please recheck across your whole diffs. use 25% playback.


00:33:613 - here again several examples, there are too many that i cannot possibly point them out to you one by one,
00:40:954 - 00:42:230 -
and so on.


low quality MP3
this is the case for many anime song. but you need at least a decent quality mp3 to be able to distinguish the sound and map properly, i will provide you with some links below at the end of the mod which i hope you could take a little bit of time to read through and do some research first.


incomplete / inappropriate hitsound


you only use 1 hitsound across the whole map, which means you don't really use anything after all. you need at least 2 or 3 to distinguish the sound and also to give emphasis. for example
00:42:868 - this here, have stronger beat.

00:51:485 - this one is similar with snare sound, a rather high-pitched beat.

and so on. i can give you some recommendations on hitsound later, but the most important thing now is to actually getting your map fixed.


unnecessary - and abusive - jack / hammer

you do not have any pattern at all, or at least your pattern does not allow you to flexibly place the notes, and most of the hammer are not justified here imo. there is practically no exact pitch whereby a hammer is needed, some of the parts are also over-mapped because of the hammer abuse. here are examples
00:36:725 (36725|2,36805|2) -
00:27:709 (27709|0,27868|0,28028|0,28188|0) -
00:28:347 (28347|2,28507|2,28826|2,28985|2,29145|3,29305|3,29464|0,29624|0) -
01:07:443 (67443|3,67603|0,67603|2,67762|1,67922|2,67922|1,68081|0,68241|2,68241|0,68241|1,68400|3,68560|2,68560|3,68560|0,68720|1,68879|0,68879|3,69039|2,69198|1,69198|0,69278|2,69358|2,69517|1,69517|2,69517|0,69677|3,69837|1,69837|3,69837|2) -

basically it exists on the whole map. please reconsider.


lastly, this is my opinion, and again i deeply apologise, and i am sorry if i offended you in any way (because i did not intend to offend you)
however. at it's current stage the mania mode is (probably) not safe-able (i.e. cannot be saved). the only way for you to fix all these, imo, is to actually remake the whole diffs...

and if you're very new to mania mapping its better for you to take a look at other ranked map and copy their style / patterning for exercise. you may also want to request your friend to do GD for you to make it easier, and you can learn from that GD-ers.

here are the links that i promised to you

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)

good luck o(≧v≦)o~~
Topic Starter
Sc4v4ng3r

schwarzvgrune wrote:

SPOILER
mod from PM.

i'm really really sorry to tell you this beforehand but.
there are too many issues with your map that i just don't know where to start.... Nah this is my first time mania map, I don't mind.

In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

i can only point out some general stuffs at the moment because i just don't know where to start..
you still need a lot of work to fix your mania (esp. HD)
i will just go through the main issue one by one, without getting into specific because i'll just give examples (too many mistake, i'm so sorry) No problems.

lvl 14
long notes abuse

00:00:422 (422|3,900|0,1379|1) -

your LN across the diff is very random. it is extremely recommended not to map beat and express them as LN.
and also vocal. it's extremely discouraged to map vocal as well in mania. please consider that when you map.
and next. your LN, if you're following the background instrument (electric guitar, or whatever it is that you're following) be sure to snap it properly

00:00:422 (422|3,900|0) - these are 2/4 beat too short if you're mapping the bg electric guitar

00:02:496 (2496|3) - LN abuse.
00:04:411 (4411|2,5049|0,6964|0,7603|1) -
00:13:028 (13028|0,13985|1,14464|2,15422|3,15741|3,16060|3,16379|3,16698|0,17017|0,17337|0) - and so on.
00:17:975 (17975|3,18613|2,19092|1,20368|0,20847|1) -

00:19:890 (19890|1,20049|2,20368|0,20847|1) - from this, i am now 90% sure that some of your LN follows the singer?
this is extremely discouraged and it would be better for you not to map it.


wrong / incorrect emphasis

00:12:868 - this doesn't make any sense. why only 1 note here? beat emphasis is here because it signals a new phase.
and from this point onward, your placement are (imo) all incorrect unfortunately.. the emphasis of the beat is on the white line, yet you have 2 notes all on the red line. please recheck across your whole diffs. use 25% playback.


00:33:613 - here again several examples, there are too many that i cannot possibly point them out to you one by one,
00:40:954 - 00:42:230 -
and so on.


low quality MP3
this is the case for many anime song. but you need at least a decent quality mp3 to be able to distinguish the sound and map properly, i will provide you with some links below at the end of the mod which i hope you could take a little bit of time to read through and do some research first.


incomplete / inappropriate hitsound


you only use 1 hitsound across the whole map, which means you don't really use anything after all. you need at least 2 or 3 to distinguish the sound and also to give emphasis. for example
00:42:868 - this here, have stronger beat.

00:51:485 - this one is similar with snare sound, a rather high-pitched beat.

and so on. i can give you some recommendations on hitsound later, but the most important thing now is to actually getting your map fixed.


unnecessary - and abusive - jack / hammer

you do not have any pattern at all, or at least your pattern does not allow you to flexibly place the notes, and most of the hammer are not justified here imo. there is practically no exact pitch whereby a hammer is needed, some of the parts are also over-mapped because of the hammer abuse. here are examples
00:36:725 (36725|2,36805|2) -
00:27:709 (27709|0,27868|0,28028|0,28188|0) -
00:28:347 (28347|2,28507|2,28826|2,28985|2,29145|3,29305|3,29464|0,29624|0) -
01:07:443 (67443|3,67603|0,67603|2,67762|1,67922|2,67922|1,68081|0,68241|2,68241|0,68241|1,68400|3,68560|2,68560|3,68560|0,68720|1,68879|0,68879|3,69039|2,69198|1,69198|0,69278|2,69358|2,69517|1,69517|2,69517|0,69677|3,69837|1,69837|3,69837|2) -

basically it exists on the whole map. please reconsider.


lastly, this is my opinion, and again i deeply apologise, and i am sorry if i offended you in any way (because i did not intend to offend you)
however. at it's current stage the mania mode is (probably) not safe-able (i.e. cannot be saved). the only way for you to fix all these, imo, is to actually remake the whole diffs...

and if you're very new to mania mapping its better for you to take a look at other ranked map and copy their style / patterning for exercise. you may also want to request your friend to do GD for you to make it easier, and you can learn from that GD-ers.

here are the links that i promised to you

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)

good luck o(≧v≦)o~~
Thanks alot! Mod was really helpful. \Going to REMAP MANIA asap again... (remap count:2)
zj0924
Hi!From my queue

[General]
  1. sound effect need to be improved
  2. flow is kinda boring you can refer to other mappers and imitate how they flow in their map

[Easy]
  1. I'd suggest ds x1.1 current one looks so cramped
  2. 00:09:039 (3) - remove clap?
  3. 00:10:954 (2) - ^
  4. from 00:12:868 (1) - to 00:21:166 (6) - I suggest remove all the clap because there a no snare in bg
  5. 00:17:656 (5,1) - ds?
  6. 00:27:230 (4) - clap
  7. 00:29:783 (4) - ^
  8. 00:30:581 (1) - finish
  9. 00:39:039 (2,3) - why there are gap between these two? you should map this like 00:40:954 (1,2,3,4) - for consistency
  10. 00:40:954 (1,2,3,4) - move in circle is quite boring imo try some other flows
  11. 00:44:783 (2) - this part is quiet you may consider replace the normal hit with soft-hit normal there are no kicks in bg
  12. 00:52:124 (2) - finish
  13. 00:56:911 (2,1) - transition can be improved
  14. 01:19:092 (1) - you might need map this
  15. 01:23:081 (2) - use a 1/2slider

[Normal]
  1. 00:02:496 (1) - finish
  2. 00:05:688 (2) - map this for better transition
  3. 00:10:954 (2) - blanket?
  4. 00:11:113 (3) - map this plz
  5. 00:26:911 (4,5,1,2,3,4) - plz don't move in a circle...
  6. 00:37:762 (4) - you could use a slider to express well
  7. 00:43:507 (1) - why use 0.75sv too slow and looks cramped
  8. 00:47:017 (1,2,3) - stack plz
  9. 00:58:666 (2,3) - the gap why you don't map this?
  10. 01:06:326 (1) - start here or the rhythm lacks variety

[Hard]
  1. this diff is relatively good for me
  2. 00:20:368 (2) - there's no need to use a return slider,try mapping sth with combination of circle and slider instead
  3. 00:23:081 (1,2) - stack?
  4. 00:33:454 (1,2) - suggest use a slider instead or it'll be sudden
  5. 00:37:762 (6) - I suggest use reverse slider I mentioned before
  6. 00:56:751 (1,2) - stack?
  7. 01:03:773 (1) - no need to extend to1/4
  8. 01:14:624 (3,4) - looks crowded and doesn't flow well
GL~
Topic Starter
Sc4v4ng3r

zj0924 wrote:

Hi!From my queue

[General]
  1. sound effect need to be improved Like what? I took it as increase the volume, so I did exactly that.
  2. flow is kinda boring you can refer to other mappers and imitate how they flow in their map Indeed, I need to work on my flow.

[Easy]
  1. I'd suggest ds x1.1 current one looks so crampedFixed.
  2. 00:09:039 (3) - remove clap?The thing is, I am trying to place claps on every upbeat possible. It creates a nice effect IMO
  3. 00:10:954 (2) - ^ Yea this one is on downbeat, nice catch. Fixed.
  4. from 00:12:868 (1) - to 00:21:166 (6) - I suggest remove all the clap because there a no snare in bg Again, claps on upbeat.
  5. 00:17:656 (5,1) - ds? Fixed when I applied 1.1x DS
  6. 00:27:230 (4) - clap Fixed. Removed clap on the end of slider and added at the starting of slider. Also added a circle afterwards on the next upbeat.
  7. 00:29:783 (4) - ^ ^^ but without the circle.
  8. 00:30:581 (1) - finish Fixed. I didn't hear a cymbal in the background originally.
  9. 00:39:039 (2,3) - why there are gap between these two? you should map this like 00:40:954 (1,2,3,4) - for consistency Fixed.
  10. 00:40:954 (1,2,3,4) - move in circle is quite boring imo try some other flows Modified (3) to 2 circles.
  11. 00:44:783 (2) - this part is quiet you may consider replace the normal hit with soft-hit normal there are no kicks in bg Don't think that is necessary, but will change if others mention it.
  12. 00:52:124 (2) - finish Maybe you couldn't hear it, but there is a finish. Increased volume instead.
  13. 00:56:911 (2,1) - transition can be improved Curved the slider.
  14. 01:19:092 (1) - you might need map this Didn't get it, but moved the starting point 1/2 behind.
  15. 01:23:081 (2) - use a 1/2sliderFixed.

[Normal]
  1. 00:02:496 (1) - finish Fixed for all difficulties.
  2. 00:05:688 (2) - map this for better transition Didn't get what you said ;-;
  3. 00:10:954 (2) - blanket? Fixed.
  4. 00:11:113 (3) - map this plz Again, didn't get what you said ;-;
  5. 00:26:911 (4,5,1,2,3,4) - plz don't move in a circle... Fixed the pattern.
  6. 00:37:762 (4) - you could use a slider to express wellI don't prefer to put any notes or repeats on blue tick in normal and easy diffs... so yea.
  7. 00:43:507 (1) - why use 0.75sv too slow and looks cramped DS fixed it.
  8. 00:47:017 (1,2,3) - stack plz Instead made (1) and (2) as a 1/2 slider.
  9. 00:58:666 (2,3) - the gap why you don't map this? If you mean by aligning them in a line, then yes, I fixed it.
  10. 01:06:326 (1) - start here or the rhythm lacks varietyMoved the starting point of slider 1/2 infront.

[Hard]
  1. this diff is relatively good for me Thanks!
  2. 00:20:368 (2) - there's no need to use a return slider,try mapping sth with combination of circle and slider instead Fixed.
  3. 00:23:081 (1,2) - stack? Fixed.
  4. 00:33:454 (1,2) - suggest use a slider instead or it'll be sudden I think this is fine.
  5. 00:37:762 (6) - I suggest use reverse slider I mentioned before Trying to make some varieties on patterns here, as I used few of them before.
  6. 00:56:751 (1,2) - stack? Fixed.
  7. 01:03:773 (1) - no need to extend to1/4 Looks fine for me.
  8. 01:14:624 (3,4) - looks crowded and doesn't flow well Good point, Fixed.
GL~
Thanks for your modding!
domSaur
a mod of some sort

[Insane]

  • fix some of your sliders/blankets

    00:01:698 (6) - maybe set this far off or turn it into a 1/2 slider
    00:02:177 (2) - stack this to the head of 00:02:496 (1)
    00:07:603 (1) - fix this
    00:23:241 (4) - maybe ctrl+g
    00:55:794 (1) - maybe can you do it smth like this
    01:04:411 (3) - ctrl+g
    01:07:283 (2) - maybe move this to the left
    01:08:560 (4) - ctrl+g as well
[Hard]

  • this feels like a normal but faster and with harsher diff settings

    00:02:177 (3) - i feel like this would be better stacked to 00:02:496 (1). either move the the circle to the slider(which doesn't feel right on a hard diff) or the slider to the circle. maybe find a way to close the distance.
    00:06:964 (8) - ctrl+g
    00:07:603 (2) - blanket this properly
    00:07:603 (2) - maybe move this to the tail of 00:08:400 (5) -
[Exceed]

  • 00:07:283 (4) - can you move this somewhere to the right?
    00:30:103 (1,2) - can you tighten the space in these two a liiitle bit? and then maybe stack 00:30:581 (1) to wherever you put 00:30:262 (2)

    i would point a few things out but i might just be too salty which is why i thought they're bad.
some(or most) of your sliders feels wonky. i'm not sure if any of these are of help but yeah... /o/
Topic Starter
Sc4v4ng3r

domSaur wrote:

a mod of some sort

[Insane]

  • fix some of your sliders/blankets

    00:01:698 (6) - maybe set this far off or turn it into a 1/2 slider I just set it off so that they aren't overlapping, but not a lot.
    00:02:177 (2) - stack this to the head of 00:02:496 (1) I believe that this is ok.. Don't really know how to explain it.
    00:07:603 (1) - fix this Guess I fixed it.
    00:23:241 (4) - maybe ctrl+g
    00:55:794 (1) - maybe can you do it smth like this
    01:04:411 (3) - ctrl+g It kinda breaks the flow
    01:07:283 (2) - maybe move this to the left Originally this was to follow the flow from the previous notes.
    01:08:560 (4) - ctrl+g as well I am using etna slider pattern
[Hard]

  • this feels like a normal but faster and with harsher diff settings

    00:02:177 (3) - i feel like this would be better stacked to 00:02:496 (1). either move the the circle to the slider(which doesn't feel right on a hard diff) or the slider to the circle. maybe find a way to close the distance. Looks fine for me
    00:06:964 (8) - ctrl+g I don't want to make the jump on the next note
    00:07:603 (2) - blanket this properly Fixed
    00:07:603 (2) - maybe move this to the tail of 00:08:400 (5) - Nah this looks fine already. Idk I think this flow feels better... IMO
[Exceed]

  • 00:07:283 (4) - can you move this somewhere to the right? Instead ctrl+g 00:06:964 (3).
    00:30:103 (1,2) - can you tighten the space in these two a liiitle bit? and then maybe stack 00:30:581 (1) to wherever you put 00:30:262 (2) I think a jump here is fine

    i would point a few things out but i might just be too salty which is why i thought they're bad.
some(or most) of your sliders feels wonky. i'm not sure if any of these are of help but yeah... /o/
Thanks for the mod!
Hard
Wow. Why so many stars.
Mod from my queue. When you finished applying my mod please rate the quality with the poll in my queue: t/326019/start=45

[Exceed]
  1. 00:06:964 (3) - I suggest you ctrl+ g this one for better flow. else you change motions too often for this and the jump afterwards feels much more natural this way. you'd have to move 00:07:603 (1) - to the left a bit, though
  2. 00:08:241 (3,4,5) - to fit the music the jump should be from 3 -> 4 and not from 4 -> 5 because the pitch changes at 3 -> 4 please change this
  3. 00:16:060 (5,6) - to go with the strong vocals i suggest you change those two circles into a slider. because 5 is much stronger than 4 and this also fits the rhythm better and makes it more interesting than just clicking wild circles
  4. 00:17:017 (3,4) - ^
  5. 00:19:571 (8) - i suggest you ctrl+g this one for flow. atm you change direction here and it doesn't fit the music because there's no big change or gap here. if you ctrl+ g this feels a lot smoother
  6. 00:20:049 (9,10) - again maybe change those two into one slider
  7. 00:21:326 (3,4,1,2) - it's not good to make a jump after such a parallel pattern. i suggest you curve 3,4 and 1 a bit more so the jump is a bit better prepared
  8. 00:22:922 - add a circle here. there's a clear drum sound and the double wouldn't fit alone. else this is predestinated as unreadable
  9. 00:23:560 (5) - how about you place this to the right of 4 so you get some nice circular flow and also a cool jump from 5 -> 6. like this:
  10. 00:27:709 (4,5,6,7) - those beats are weak but you force the player to click all of this. why? change this into two sliders.
  11. 00:29:305 (5,6,7) - how about you change this again? to much changes in motion. something like this would be much better:
  12. 00:29:783 (7,1,2) - this doesn't work out. this is unreadable and i think it's also unrankable. you use a antijump for a 1/1 that's okay but don't use a big fullscreen 1/2 jump afterwards! please make the distance a bit consistent here. no jump.
  13. 00:33:932 (1,2,3,4) - i think you shold change this into sliders. this feels weird. and 1/4 sliders make a cool kick.feeling that is also in the music
  14. 00:38:400 (1,2,3,4) - please emphasize the voice like i told you at 00:16:060
  15. 00:48:613 (1,2,3,4) - the same think with consistent distance.
  16. 00:54:358 (3,1,2) - ^
  17. 00:56:911 (2,1,2) - this is okay, though. because there's no distance and stuff
  18. 01:01:539 (1,2,3,1,2,3,4) - this doesn't flow good at all and is also difficult to read and doesn't feel natural. you can change this with ctrl + g 01:02:017 (1,2) - and make a square out of 01:02:017 (1,2,3,4) -
  19. 01:03:294 (1,2,1) - again distance
  20. 01:05:049 (1) - ctrl+ g for flow reasons
  21. 01:09:278 (5,6) - i suggest you don't stack this stream. this one's sudden and you don't have many streamy-stuff here so it's easier for the player to read and feels better
  22. 01:10:156 (5,1) - why that repeating slider? it doesn't fit. go with the vocals here and emphasize them.
  23. 01:17:815 (1,2,3,4,5,6,7,8) - again. you emphasize EVERYTHING but the vocals are clearly stronger than the drums so slider stuff like i told before
  24. 01:21:007 (3,4,5) - ctrl+g this for flow
  25. you got a lot of flow issues in this diff so maybe go through it and change everything that feels a bit strange.

hope that helped. you got similar mistakes in your other diffs as well so please fix the flow-issues in all of them.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

[Sc4v4ng3r] wrote:

Just mod for me Normal to Insane
As requested.

Insane
  1. 00:00:900 (4) - Not really a fan on the repeating sliders, especially same pattern and facing same angle
  2. 00:01:379 (5) - Move further away
  3. In general, that starting part is way too left side heavy. Move the notes around some more.
  4. 00:12:071 (3) - Wiggle sliders are unrankable
  5. 00:32:656 (2,3,4,5,6,7,8,9,1) - Does this have to be spaced out so much? It goes from slow to fast really quick, so I suggest lowering DS here
  6. 00:43:507 (1) - Fix anchor points here
  7. 00:53:081 (1) - Remove NC, place it 00:52:603 (6) - here
  8. 01:23:081 (1,2,1,2,3) - I think spacing here makes it hard to judge when to hit the notes. I know there are still NCs there, but regardless I'd change spacing on the second part
Hard
  1. 00:23:081 (1,2,3) - So many stacks
  2. 01:03:773 (1) - I think 1/1 works better here
Normal
  1. 00:04:411 (4) - DS inconsistency
  2. 00:06:326 (3) - ^
  3. 00:10:156 (1) - ^
  4. 00:11:432 (1) - I won't list anymore, just make sure to fix this up (I recommend Grip Snap: Off, Distance Snap: On and just move everything to get it in right position)
  5. 00:19:890 (4) - 1/2 slider instead to match vocals?
  6. 00:42:868 This matches song better (3/4)
  7. 00:47:017 (1,2,3,1,2) - Why so many sideways sliders. Add variation ^_^
  8. From 01:03:773 up to around 01:13:666 The rhythm is really off. I suggest remapping this part, with more emphasis on using 1/2s to match vocals.
Nice desu. Good luck ^_^
Topic Starter
Sc4v4ng3r

Hard wrote:

Wow. Why so many stars. Sorry... I spent all my kudos here...
Mod from my queue. When you finished applying my mod please rate the quality with the poll in my queue: t/326019/start=45

[Exceed]
  1. 00:06:964 (3) - I suggest you ctrl+ g this one for better flow. else you change motions too often for this and the jump afterwards feels much more natural this way. you'd have to move 00:07:603 (1) - to the left a bit, though Fixed.
  2. 00:08:241 (3,4,5) - to fit the music the jump should be from 3 -> 4 and not from 4 -> 5 because the pitch changes at 3 -> 4 please change this ^^
  3. 00:16:060 (5,6) - to go with the strong vocals i suggest you change those two circles into a slider. because 5 is much stronger than 4 and this also fits the rhythm better and makes it more interesting than just clicking wild circles ^^
  4. 00:17:017 (3,4) - ^ ^^
  5. 00:19:571 (8) - i suggest you ctrl+g this one for flow. atm you change direction here and it doesn't fit the music because there's no big change or gap here. if you ctrl+ g this feels a lot smoother Did ctrl+g, but didn't reverse direction of the flow. Instead I gone with a blanket.
  6. 00:20:049 (9,10) - again maybe change those two into one slider I think this is fine, considering that there are not much circles after this.
  7. 00:21:326 (3,4,1,2) - it's not good to make a jump after such a parallel pattern. i suggest you curve 3,4 and 1 a bit more so the jump is a bit better prepared Fixed.
  8. 00:22:922 - add a circle here. there's a clear drum sound and the double wouldn't fit alone. else this is predestinated as unreadable You are right, fixed. Didn't hear a drum when I was mapping :/
  9. 00:23:560 (5) - how about you place this to the right of 4 so you get some nice circular flow and also a cool jump from 5 -> 6. like this: Fixed. Flow plays out much better.
  10. 00:27:709 (4,5,6,7) - those beats are weak but you force the player to click all of this. why? change this into two sliders. I only changed 6 and 7 to 1/2 slider.
  11. 00:29:305 (5,6,7) - how about you change this again? to much changes in motion. something like this would be much better: Fixed
  12. 00:29:783 (7,1,2) - this doesn't work out. this is unreadable and i think it's also unrankable. you use a antijump for a 1/1 that's okay but don't use a big fullscreen 1/2 jump afterwards! please make the distance a bit consistent here. no jump. Fixed
  13. 00:33:932 (1,2,3,4) - i think you shold change this into sliders. this feels weird. and 1/4 sliders make a cool kick.feeling that is also in the music Fixed.
  14. 00:38:400 (1,2,3,4) - please emphasize the voice like i told you at 00:16:060 Changed 2 and 3 to slider.
  15. 00:48:613 (1,2,3,4) - the same think with consistent distance. I am trying to create an effect that the spacing is increasing every 2 notes of circle.
  16. 00:54:358 (3,1,2) - ^ Decreased jump in 1 and 2
  17. 00:56:911 (2,1,2) - this is okay, though. because there's no distance and stuff
  18. 01:01:539 (1,2,3,1,2,3,4) - this doesn't flow good at all and is also difficult to read and doesn't feel natural. you can change this with ctrl + g 01:02:017 (1,2) - and make a square out of 01:02:017 (1,2,3,4) - Thanks for the suggestion! Fixed.
  19. 01:03:294 (1,2,1) - again distance Stacked 1 and 2, but didn't do anything to the next combo 1.
  20. 01:05:049 (1) - ctrl+ g for flow reasons Curved the slider instead. Ctrl+g this feels bit weird to me.
  21. 01:09:278 (5,6) - i suggest you don't stack this stream. this one's sudden and you don't have many streamy-stuff here so it's easier for the player to read and feels better Fixed.
  22. 01:10:156 (5,1) - why that repeating slider? it doesn't fit. go with the vocals here and emphasize them.
  23. 01:17:815 (1,2,3,4,5,6,7,8) - again. you emphasize EVERYTHING but the vocals are clearly stronger than the drums so slider stuff like i told before Don't want to be following the vocals here although they are louder.
  24. 01:21:007 (3,4,5) - ctrl+g this for flow Ctrl+g these feels weird for me again.
  25. you got a lot of flow issues in this diff so maybe go through it and change everything that feels a bit strange.

hope that helped. you got similar mistakes in your other diffs as well so please fix the flow-issues in all of them.
Thanks for the mod!

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

[Sc4v4ng3r] wrote:

Just mod for me Normal to Insane
As requested.

Insane
  1. 00:00:900 (4) - Not really a fan on the repeating sliders, especially same pattern and facing same angleI think these are fine.
  2. 00:01:379 (5) - Move further away If I move this further, I think the spacing will be too big.
  3. In general, that starting part is way too left side heavy. Move the notes around some more. Never noticed that. Fixed.
  4. 00:12:071 (3) - Wiggle sliders are unrankable Fixed.
  5. 00:32:656 (2,3,4,5,6,7,8,9,1) - Does this have to be spaced out so much? It goes from slow to fast really quick, so I suggest lowering DS here Fixed. Realized .9x SV wasn't enough.
  6. 00:43:507 (1) - Fix anchor points here Well... If you mean by placing anchor points on the slider, I did that.
  7. 00:53:081 (1) - Remove NC, place it 00:52:603 (6) - here Fixed.
  8. 01:23:081 (1,2,1,2,3) - I think spacing here makes it hard to judge when to hit the notes. I know there are still NCs there, but regardless I'd change spacing on the second part Removed jump from 5 to 1, stacked 2 on 1, and changed jump pattern on 3,4 and 5. Also, jump from 2 to 3 removed.
Hard
  1. 00:23:081 (1,2,3) - So many stacks I think this is still fine.
  2. 01:03:773 (1) - I think 1/1 works better here [color=red]Having a kick hitsound at the end of this slider blends into the song well. Didn't really know how to explain this :C
Normal
  1. 00:04:411 (4) - DS inconsistency
  2. 00:06:326 (3) - ^
  3. 00:10:156 (1) - ^
  4. 00:11:432 (1) - I won't list anymore, just make sure to fix this up (I recommend Grip Snap: Off, Distance Snap: On and just move everything to get it in right position) Fixed all DS inconsistency.
  5. 00:19:890 (4) - 1/2 slider instead to match vocals? Fixed
  6. 00:42:868 This matches song better (3/4) Instead made a 3/4 slider with no repeats, and added a circle afterwards.
  7. 00:47:017 (1,2,3,1,2) - Why so many sideways sliders. Add variation ^_^ Curved some sliders.
  8. From 01:03:773 up to around 01:13:666 The rhythm is really off. I suggest remapping this part, with more emphasis on using 1/2s to match vocals.Fixed. I think this is better.
Nice desu. Good luck ^_^
Thanks for the mods both of you! Thanks for the flow suggestions :D
- TiRaFiouS -
M4M from wkyik's Mod Queue

[Ins]
  1. pls check all of the blanket
  2. The pattern were not good enough, note were mostly place straight in front to the previous one
    for example 00:50:528 (4,5,1,2,3) - and 00:52:603 (1,2,3,4) -
  3. And some note placing for a circle pattern were unpolished into a circle for example 00:41:113 (1,2,3,4,5,6) - and 00:35:847 (1,2,3,4,5,1,2,3) - ,though I prefer u can change it into a diff pattern but not circle lol
  4. 00:19:571 (4) - if u want to keep the same ds between (3,4),i suggest that put (4) at x:44 y:92 or u may let it overlap to (2)slider's end for the purpose of tidy
  5. 00:20:368 (4) -
  6. 00:20:847 (6) - didn't wrap (5) properly
  7. 00:25:475 (4,5) - suggest change it into slider
  8. 00:21:645 (1,2,3,4) -
  9. 00:27:868 (2,3) - Ctrl G for rhythm
  10. 00:33:214 (9,1) - be careful for the different ds cause by sv change ,(9,1)were not having the same ds with those stream now
  11. 00:37:762 (1) - try to hv a little curve for this slider
  12. 00:40:315 (4,5) - 00:39:039 (3,4) - overmap
  13. 00:43:507 (1) - this slider really strange
  14. 00:43:507 (1,2,1,2,3,1,2,3,4) - i suggest that this part may keep ds x1.0 unchange probably
  15. 00:48:613 (1,2,1) - misleading between (2,1)
  16. 00:50:528 (4,5,1,2) -
  17. 00:54:198 (1) - del NC?
  18. 01:01:698 (1,2,3,4,5,6) - i think these jumps were to sudden,maybe u may increase ds note by note and (3,4,5,6) should be a group of larger jump than (1,2)
  19. 01:03:294 (1) - slider would extend to 01:03:613 -
  20. 01:03:773 (1,2,3,4,1,2,3,4) -
  21. 01:06:964 (5,1) - suddenly a quick move?
  22. 01:09:517 (1,2,3,4,5) - 01:10:475 (6,7,1) - 01:14:305 (3,1) - this kind of flow seems to be bad
  23. 01:09:837 (3,4,5,6,7,1,2,3) -
  24. 01:13:985 (1,2,3,1,2,3) - messy
  25. 01:17:177 (1,2,3) - 01:18:294 (2,3,4) - 01:24:517 (1,2,3,4) -
  26. 01:18:613 (4,5) - a sudden jumps for ?

[Hard]
  1. pls check all of the blanket
  2. mostly flow problem,those didn't mention any reseon below which I think flows were bad
  3. I do think 00:56:911 (2) - 01:16:539 (3) - 01:21:645 (6) - were following the vocal to much
  4. 00:11:751 (6) - this overlap was not good
  5. 00:14:943 (7,8,1) -
  6. 00:21:007 (3,4,5,6) -
  7. 00:25:156 (7,8,1,2) -
  8. 00:27:709 (7,8,1,2) -
  9. 00:33:454 (1,2,3,4) - copy 00:34:730 (2,3) - is better
  10. 00:38:241 (7,1,2,3) - too much subject in the same place in this 1 second
  11. 00:40:954 (1,2,3,4) - straight line,this flow usually appears in "very"old maps....=_=(tm1209 said :he usually finds this flow in djpop's maps )
  12. 00:54:198 (2,3,4,5,6) - rhythm feels strange ,00:54:996 - missing note
  13. 01:06:166 (3,4,5) - 01:11:592 (1,2,3) - straight line
  14. 01:07:124 (1,2,3,4) -

[NM]
  1. 00:12:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - 00:23:081 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:33:613 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm may follow some vocal unless it will be a little boring,now it only match the drum but nothing else

[EZ]
  1. 00:02:017 (4) - change to slider, end at 00:02:177 -
  2. 00:17:975 (1) - change to shape to blanket (2)
  3. 00:28:188 (1,2,3) - blanket pls
  4. 00:34:571 (3) - ^
  5. 00:37:124 (3) - ^
  6. 00:39:677 (1) - ^
  7. 00:41:592 (2) - ^
  8. 00:42:868 (5) - ^
  9. 00:49:571 (3) - yaa....etc,lots of slider didn't blanket so i don't mention anymore below...
  10. 01:02:337 (4) - change to slider, end at 01:02:496 -
  11. 01:11:592 (2,3,4) -

The biggest problem was the flow when u placing notes,use less and less straight flow,work hard on and improve it.
Not only using lots of straight slider,imo straight is difficult for me to make a gd flow,curve slider makes flow better (for me).
I can't help lots in EZ and NM ,I am really weak at it ,sorry
You may take a look at NoDap's version and learn some from his map.

That's all, at last ,pls reply which line of mods do accept or don't ,this really useful for improve my modding skill ;u;~
GL :)
Yuii-
Hi, hi!

Mod requested in Tess' + Yuii's Queue

General



  1. Stretch out the first Kiai up to 01:13:826 -
  2. Stretch out the second Kiai up to 01:27:230 -
Remove the following green lines as they appear to be unnecessary:
  1. 00:12:230 -
  2. 00:44:624 -
  3. 00:59:544 -
  4. 01:02:735 -
  5. 01:03:134 -
I will also recommend you to give a re-check into the Easy and Hard diff since they seem to be the ones with the most problems.

Easy



General

Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.

Rhythm and Gameplay

  1. 00:42:549 (4,5) - I see this part as something "unwanted" for an Easy diff. Replace it for a slider or just leave (5) as a blanket.
  2. 00:53:081 (3,4) - Replace it for a slider.
  3. 01:06:485 (1,2) - ^

  4. 01:08:400 (1) - This could be good for a Normal diff, but not for this one. Replace it for a circle.
  5. 01:18:613 (3) - ^
Readability Issues

Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.

Normal



General

OD -1
HP -1

Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff.

Rhythm and Gameplay

  1. 00:19:890 (4) - This slider should finish at 00:20:049 - as there is where the vocal finishes.

  2. 00:20:368 - Fix blanket. Preferably add a circle.
    00:37:922 - Same. However, I don't know how you could amend this part.

  3. 00:30:103 - ^! I strongly recommend you to replace this for a slider from that point up to 00:30:262 -

  4. 00:30:581 (1) - This slider appears to last for a very long period, and, in my opinion, can be improved. Try a different way of fixing it.
  5. 01:03:773 (3) - Finish it at 01:04:092 - so you can then add a circle at 01:04:251 -


    The following blankets can be fixed with a circle, if you are going to reject the following objects, please, explain why.
  6. 00:48:932 - Add circle!
  7. 00:54:996 - ^
  8. 00:55:634 - ^
  9. 01:01:858 - ^

  10. 01:09:517 - 01:12:390 - That section is really bad, I recommend a remap of that part. As a modder / player I don't know what are you mapping, you are not following any specific thing, not the vocals nor the beats.

  11. 01:17:177 - Something's missing here. You can either place a circle or move 01:17:337 (2) -

  12. 01:24:517 (1,2) - Come on, you can do this! Add more spacing between these sliders.


Hard



General

To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.

OD -1 ("7,0" may be quite difficult for a Hard).

Rhythm and Gameplay

  1. 00:14:145 (6) - This slider is really long, players might get bored at this part. Why do not try with my suggestion explained below? It would ensure that the gameplay remains fun while still fitting the song. I'm not including the fact that is really slow. Replace this thing for the following pattern: 00:14:145 - circle // 00:14:305 - slider 00:14:464 - reverse arrow there 00:14:624 - finish there // 00:14:783 - circle.
  2. 00:20:368 (2) - Same happens with this one. Try finishing it at 00:20:688 - and then keep on with another thing. The current placement seems to be quite bad.
  3. 00:30:581 (3) -
  4. 00:32:017 (5) -
  5. 00:33:932 (4) - This slider isn't about being long or short, just that it doesn't fit with the music at all.
  6. 01:03:773 (1) - This slider appears to be really long, like, it should definitely end way before. In my opinion, the best alternative way for this would be to end it at 01:03:932 - and then adding a circle at 01:04:092 -

  7. 00:44:464 (2) - Place this circles between the sliders.

  8. 00:55:156 (5) - This one has nothing to do here. Try replacing it for a slider from 00:54:996 - to that point, maybe it sounds better than the actual one.

  9. 01:09:198 - 01:09:358 - Two beats right here! Why don't you try adding a slider?
Hitsounding

  1. 01:25:475 (1) - Clap!
Readability Issues

  1. 01:13:347 (3) - Unnecessary stack.


Insane



General

The Slider Velocity in this difficulty is way too low, causing several problems.

Rhythm and Gameplay

  1. 00:01:379 (5) - I don't strongly recommend you to do a slider like this one without constant sound. Replace it for a normal one.

  2. 00:06:326 (1) - Try placing this slider under 00:05:688 (3) - so everything will look more tidy.

  3. 00:34:172 (4,4,4) - You could replace these 1/4 sliders for 2 sliders, because they actually feel quite uncomfortable. Also, you can try to finish 00:33:932 (3) - in the red tick (following vocals). This will also play better as people won't get many 100s, which, while testplaying I got 100 in this part :(

  4. 00:40:315 (4,5) - Try making one long slider here, instead. These sliders don't sound that good as there's no constant beat to place them. It'd be nice if you start it at 00:40:315 - then you place the return at 00:40:634 - (mainly because there's where the beat is) and then finish it at 00:40:954 -
    Same happens with 00:39:039 (3,4) - there's no constant beat, so it sounds really unpolished. For this part, I thought on something different, check it out: http://puu.sh/i1EMg/98ed1f580e.jpg

  5. 00:53:081 (4) - In order to fix the unnecessary blanket formed before 00:53:720 (1) - I will ask you to finish this slider one tick before (blue) and then adding a new slider from 00:53:400 - to 00:53:560 - you can also add Clap in the new one!

  6. 01:03:294 (1) - It'd look nicer if you make the slider velocity go slower only for this slider, it'll follow the actualy rhythm of this part.

  7. 01:13:267 (5) - I don't see why you mapped this. Unnecessary triplet.

  8. 01:24:517 (1,2,3,4) - I would like you to follow the following recommendation, as the actual pattern is quite boring and it doesn't fit at all with the section before and after this one. With this, I mean that you should try a "jumpy" part as well: http://puu.sh/i1Gh7/02ffa84af5.jpg
Overdone / Unreasonable Spacing

Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.

  1. 00:49:571 (3,4) - This jump is really annoying, especially if you are playing the map with HR. Try to search for an alternative way of mapping this section.

  2. 01:18:613 (4,5) - This seems to be a really forced jump. In order to avoid that, I re-placed everything and made a pattern, so it also plays better. 01:18:294 (2) - at x224 y232 // 01:18:454 (3) - x168 y132 // 01:18:613 (4) - x232 y36 // 01:18:773 (5) - x308 y132 // (6) leave it like that.
Hitsounding

  1. 00:02:177 (2) - Finish here to give more emphasis to this part.

  2. 00:32:735 (3,5,7,9) - No beat on the ones mentioned. Remove Clap.

  3. 00:50:688 (5) - Clap here, please!

  4. 01:27:150 (7) - Whistle + 01:27:230 (8) - Clap
Readability Issues

  1. 01:14:624 (1,2,3) - This overlap is quite hard to read, especially with the Default skin. Try Ctrl+H'ing it.
Topic Starter
Sc4v4ng3r
Oh man so many things to update :/

Piyoko_9796 wrote:

M4M from wkyik's Mod Queue

[Ins]
  1. pls check all of the blanket I guess I fixed em all.
  2. The pattern were not good enough, note were mostly place straight in front to the previous one
    for example 00:50:528 (4,5,1,2,3) - and 00:52:603 (1,2,3,4) - Curved them.
  3. And some note placing for a circle pattern were unpolished into a circle for example 00:41:113 (1,2,3,4,5,6) - and 00:35:847 (1,2,3,4,5,1,2,3) - ,though I prefer u can change it into a diff pattern but not circle lol Did it
  4. 00:19:571 (4) - if u want to keep the same ds between (3,4),i suggest that put (4) at x:44 y:92 or u may let it overlap to (2)slider's end for the purpose of tidy Fixed while fixing blankets.
  5. 00:20:368 (4) - Fixed
  6. 00:20:847 (6) - didn't wrap (5) properly Fixed
  7. 00:25:475 (4,5) - suggest change it into slider Plays out nicer, fixed.
  8. 00:21:645 (1,2,3,4) -
  9. 00:27:868 (2,3) - Ctrl G for rhythm Changed while fixing blankets.
  10. 00:33:214 (9,1) - be careful for the different ds cause by sv change ,(9,1)were not having the same ds with those stream now Didn't notice that, fixed.
  11. 00:37:762 (1) - try to hv a little curve for this slider Fixed while fixing blankets.
  12. 00:40:315 (4,5) - 00:39:039 (3,4) - overmap I think this is ok as of now, but will change it if more modders mention it.
  13. 00:43:507 (1) - this slider really strange Fixed. Made it as just a simple curve.
  14. 00:43:507 (1,2,1,2,3,1,2,3,4) - i suggest that this part may keep ds x1.0 unchange probably Nah, the song itself is getting bit quieter; SV of .75 fits IMO
  15. 00:48:613 (1,2,1) - misleading between (2,1) Fixed.
  16. 00:50:528 (4,5,1,2) - It seems ok to have a small jump here as the instruments enter again, fixed.
  17. 00:54:198 (1) - del NC? Opps, miss-clicked here. Fixed.
  18. 01:01:698 (1,2,3,4,5,6) - i think these jumps were to sudden,maybe u may increase ds note by note and (3,4,5,6) should be a group of larger jump than (1,2) Fixed.
  19. 01:03:294 (1) - slider would extend to 01:03:613 - Following the vocals here.
  20. 01:03:773 (1,2,3,4,1,2,3,4) - Good point. Fixed.
  21. 01:06:964 (5,1) - suddenly a quick move? Fixed.
  22. 01:09:517 (1,2,3,4,5) - 01:10:475 (6,7,1) - 01:14:305 (3,1) - this kind of flow seems to be bad Fixed. Although I didn't change the last pattern.
  23. 01:09:837 (3,4,5,6,7,1,2,3) - Fixed above ^^
  24. 01:13:985 (1,2,3,1,2,3) - messy Changed the pattern.
  25. 01:17:177 (1,2,3) - 01:18:294 (2,3,4) - 01:24:517 (1,2,3,4) -
    straight line again
    I think that 01:18:294 (2,3,4) is fine. Others all changed.
  26. 01:18:613 (4,5) - a sudden jumps for ? Fixed.

[Hard]
  1. pls check all of the blanket Did it
  2. mostly flow problem,those didn't mention any reseon below which I think flows were bad
  3. I do think 00:56:911 (2) - 01:16:539 (3) - 01:21:645 (6) - were following the vocal to much Except the first one, all changed.
  4. 00:11:751 (6) - this overlap was not good Fixed.
  5. 00:14:943 (7,8,1) - I think this flow is fine.
  6. 00:21:007 (3,4,5,6) - Fixed.
  7. 00:25:156 (7,8,1,2) - Same reason like 00:14:943 (7,8,1)
  8. 00:27:709 (7,8,1,2) -
  9. 00:33:454 (1,2,3,4) - copy 00:34:730 (2,3) - is better Kinda fixed it. Changed (4) into 3/4 slider with a repeat.
  10. 00:38:241 (7,1,2,3) - too much subject in the same place in this 1 second Considering the fact that this is a Hard difficulty, I think this is fine.
  11. 00:40:954 (1,2,3,4) - straight line,this flow usually appears in "very"old maps....=_=(tm1209 said :he usually finds this flow in djpop's maps ) O.O fixed.
  12. 00:54:198 (2,3,4,5,6) - rhythm feels strange ,00:54:996 - missing note Changed the whole pattern into some sliders, therefore no note was added at 00:54:996.
  13. 01:06:166 (3,4,5) - 01:11:592 (1,2,3) - straight line Fixed I guess.
  14. 01:07:124 (1,2,3,4) - Going in a triangle flow should be fine.

[NM]
  1. 00:12:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - 00:23:081 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:33:613 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm may follow some vocal unless it will be a little boring,now it only match the drum but nothing else The thing is, I like to follow the instruments in the background for easy and normal. Mainly due to the fact that most of them lands on white tick, but also the hitsounding will be pretty nice, considering the drum in the background.

[EZ]
  1. 00:02:017 (4) - change to slider, end at 00:02:177 -
  2. 00:17:975 (1) - change to shape to blanket (2) Fixed.
  3. 00:28:188 (1,2,3) - blanket pls Fixed.
  4. 00:34:571 (3) - ^
  5. 00:37:124 (3) - ^
  6. 00:39:677 (1) - ^
  7. 00:41:592 (2) - ^
  8. 00:42:868 (5) - ^
  9. 00:49:571 (3) - yaa....etc,lots of slider didn't blanket so i don't mention anymore below... If you meant to FIX this blankets, I surely did.
  10. 01:02:337 (4) - change to slider, end at 01:02:496 - Same thing like above. Actually I refrain from using 1/2 sliders before kiai, because it is not like a climax of a song.
  11. 01:11:592 (2,3,4) - Sorry, but the flow is bit... weirder. :/

The biggest problem was the flow when u placing notes,use less and less straight flow,work hard on and improve it.
Not only using lots of straight slider,imo straight is difficult for me to make a gd flow,curve slider makes flow better (for me).
I can't help lots in EZ and NM ,I am really weak at it ,sorry It is ok, good mod anyways.
You may take a look at NoDap's version and learn some from his map. Surely will look at it, I didn't even knew there was No Dap's version :C

That's all, at last ,pls reply which line of mods do accept or don't ,this really useful for improve my modding skill ;u;~
GL :)
Thanks for the mod!

Yuii- wrote:

Hi, hi! Hi! :D

Mod requested in Tess' + Yuii's Queue

General



  1. Stretch out the first Kiai up to 01:13:826 -
  2. Stretch out the second Kiai up to 01:27:230 - Few others mentioned this through PM, so fixed.
Remove the following green lines as they appear to be unnecessary:
  1. 00:12:230 - Was removed earlier.
  2. 00:44:624 - This is to bring back the volume to the optimal level after that 5% volume green line.
  3. 00:59:544 - Fixed.
  4. 01:02:735 - ^^
  5. 01:03:134 - ^^
I will also recommend you to give a re-check into the Easy and Hard diff since they seem to be the ones with the most problems.

Easy



General

Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.

Rhythm and Gameplay

  1. 00:42:549 (4,5) - I see this part as something "unwanted" for an Easy diff. Replace it for a slider or just leave (5) as a blanket. Made it into a single slider.
  2. 00:53:081 (3,4) - Replace it for a slider. Fixed. Good point.
  3. 01:06:485 (1,2) - ^ Again, good point. Fixed.

  4. 01:08:400 (1) - This could be good for a Normal diff, but not for this one. Replace it for a circle. Fixed.
  5. 01:18:613 (3) - ^Fixed.
Readability Issues

Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.

Normal



General

OD -1
HP -1

Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff. Fixed them.

Rhythm and Gameplay

  1. 00:19:890 (4) - This slider should finish at 00:20:049 - as there is where the vocal finishes. Fixed. Piyoko_9796 ^^ has mentioned about this too.

  2. 00:20:368 - Fix blanket. Preferably add a circle.
    00:37:922 - Same. However, I don't know how you could amend this part. Erm... There is no object in this time sections?

  3. 00:30:103 - ^! I strongly recommend you to replace this for a slider from that point up to 00:30:262 - Fixed.

  4. 00:30:581 (1) - This slider appears to last for a very long period, and, in my opinion, can be improved. Try a different way of fixing it. I thought about this, but I think it is fine as the way it is. Will change if more people mention that this is too long.
  5. 01:03:773 (3) - Finish it at 01:04:092 - so you can then add a circle at 01:04:251 - Fixed.


    The following blankets can be fixed with a circle, if you are going to reject the following objects, please, explain why.
  6. 00:48:932 - Add circle! It actually feels lot more better now. Fixed.
  7. 00:54:996 - ^ Fixed.
  8. 00:55:634 - ^ ^^
  9. 01:01:858 - ^ Fixed.

  10. 01:09:517 - 01:12:390 - That section is really bad, I recommend a remap of that part. As a modder / player I don't know what are you mapping, you are not following any specific thing, not the vocals nor the beats. It is pretty hard to say in my case... But I am trying to use lots of 1/1 sliders, just to be tidy. If I would be following the vocals, the flow would be very weird. If I would follow something else in the song, well... I did try it, and it is pretty weird, just like some old maps somehow (just my opinion). I'll see what I can do with these.

  11. 01:17:177 - Something's missing here. You can either place a circle or move 01:17:337 (2) - Hmm... Can't really hear anything in the background itself, but I did add it, because it sounds pretty nice.

  12. 01:24:517 (1,2) - Come on, you can do this! Add more spacing between these sliders. Fixed. Made sure these won't overlap each other.


Hard



General

To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.

OD -1 ("7,0" may be quite difficult for a Hard). Fixed.

Rhythm and Gameplay

  1. 00:14:145 (6) - This slider is really long, players might get bored at this part. Why do not try with my suggestion explained below? It would ensure that the gameplay remains fun while still fitting the song. I'm not including the fact that is really slow. Replace this thing for the following pattern: 00:14:145 - circle // 00:14:305 - slider 00:14:464 - reverse arrow there 00:14:624 - finish there // 00:14:783 - circle.
  2. 00:20:368 (2) - Same happens with this one. Try finishing it at 00:20:688 - and then keep on with another thing. The current placement seems to be quite bad.
  3. 00:30:581 (3) -
  4. 00:32:017 (5) - For all above suggestions. I declined it, because I am trying to follow the beat here. The slider isn't that long after all, although this slider and the previous ((3)) slider I may consider to change it.
  5. 00:33:932 (4) - This slider isn't about being long or short, just that it doesn't fit with the music at all. Fixed at the mod before this.
  6. 01:03:773 (1) - This slider appears to be really long, like, it should definitely end way before. In my opinion, the best alternative way for this would be to end it at 01:03:932 - and then adding a circle at 01:04:092 - I'll think about this. I don't prefer to place a circle in a blue tick... so this is what it have become.

  7. 00:44:464 (2) - Place this circles between the sliders. Will not make a forced jump to place it between the sliders.

  8. 00:55:156 (5) - This one has nothing to do here. Try replacing it for a slider from 00:54:996 - to that point, maybe it sounds better than the actual one. Fixed in the above mod.

  9. 01:09:198 - 01:09:358 - Two beats right here! Why don't you try adding a slider? Added it in.
Hitsounding

  1. 01:25:475 (1) - Clap!Doesn't seem really necessary. I can't hear the snare in the background.
Readability Issues

  1. 01:13:347 (3) - Unnecessary stack. Fixed.


Insane



General

The Slider Velocity in this difficulty is way too low, causing several problems. Increased by .1x

Rhythm and Gameplay

  1. 00:01:379 (5) - I don't strongly recommend you to do a slider like this one without constant sound. Replace it for a normal one. This is to express the instrument in this part (don't know what it is called...).

  2. 00:06:326 (1) - Try placing this slider under 00:05:688 (3) - so everything will look more tidy.

  3. 00:34:172 (4,4,4) - You could replace these 1/4 sliders for 2 sliders, because they actually feel quite uncomfortable. Also, you can try to finish 00:33:932 (3) - in the red tick (following vocals). This will also play better as people won't get many 100s, which, while testplaying I got 100 in this part :(
    I think these patterns are fine, because I am following the drum. I'll change if few more people comment on it.
  4. 00:40:315 (4,5) - Try making one long slider here, instead. These sliders don't sound that good as there's no constant beat to place them. It'd be nice if you start it at 00:40:315 - then you place the return at 00:40:634 - (mainly because there's where the beat is) and then finish it at 00:40:954 -
    Same happens with 00:39:039 (3,4) - there's no constant beat, so it sounds really unpolished. For this part, I thought on something different, check it out: http://puu.sh/i1EMg/98ed1f580e.jpg Good point :D Fixed.

  5. 00:53:081 (4) - In order to fix the unnecessary blanket formed before 00:53:720 (1) - I will ask you to finish this slider one tick before (blue) and then adding a new slider from 00:53:400 - to 00:53:560 - you can also add Clap in the new one! Fixed :D

  6. 01:03:294 (1) - It'd look nicer if you make the slider velocity go slower only for this slider, it'll follow the actualy rhythm of this part. Good point again, Fixed.

  7. 01:13:267 (5) - I don't see why you mapped this. Unnecessary triplet. Fixed.

  8. 01:24:517 (1,2,3,4) - I would like you to follow the following recommendation, as the actual pattern is quite boring and it doesn't fit at all with the section before and after this one. With this, I mean that you should try a "jumpy" part as well: http://puu.sh/i1Gh7/02ffa84af5.jpgFixed. good point again :D
Overdone / Unreasonable Spacing

Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.

  1. 00:49:571 (3,4) - This jump is really annoying, especially if you are playing the map with HR. Try to search for an alternative way of mapping this section. Well... I'm not a fan of HR... moved (4) to the right. Hope this works.

  2. 01:18:613 (4,5) - This seems to be a really forced jump. In order to avoid that, I re-placed everything and made a pattern, so it also plays better. 01:18:294 (2) - at x224 y232 // 01:18:454 (3) - x168 y132 // 01:18:613 (4) - x232 y36 // 01:18:773 (5) - x308 y132 // (6) leave it like that. Fixed.
Hitsounding

  1. 00:02:177 (2) - Finish here to give more emphasis to this part. Rather go with clap, I don't want to follow the hi-hat(am I wrong?) in the background.

  2. 00:32:735 (3,5,7,9) - No beat on the ones mentioned. Remove Clap. Sounds more neat. Fixed.

  3. 00:50:688 (5) - Clap here, please! Fixed.

  4. 01:27:150 (7) - Whistle + 01:27:230 (8) - Clap Rather just go with hit-normal here.(kick)
Readability Issues

  1. 01:14:624 (1,2,3) - This overlap is quite hard to read, especially with the Default skin. Try Ctrl+H'ing it. Fixed it in a different way.
I will have to be away for awhile from osu, have been getting many IRL issue nowadays :/ Will reply to Yuii-'s mod and finish replying to Piyoko_9796's mod Chanmue's mod latest by Friday. I am very sorry :C
Yunona


General
SPOILER
Offset I think is better to put 111
In tags you can add to OP


Easy
SPOILER
00:00:430 (2) - the last point of the slider is put on x:232 y:200
00:02:504 (1) the midpoint of the slider put it on the x:128 y:112 and the last point on the x:188 y:84
00:03:940 (4) - to rotate at -40 degrees
00:08:408 (2) - move on x:328 y:320
00:09:047 (3) - move on x:164 y:344
00:09:685 (4) - move on x:188 y:200
00:17:025 (4) - the last point to put on x:96 y:96
00:18:621 (2) - copy 00:17:983 (1),paste,ctrl+J ctrl+H ctrl+G put on x:280 y:120
00:20:536 (1) - the midpoint on x:344 y:228,the last point on x:336 y:200
01:07:132 (3) - move so that 01:05:855 (4) does not overlap
01:16:068 (1) - slightly to the left
01:25:004 (4) - better to add a slider or can do so:


Normal
SPOILER
00:03:932 (3) - ctrl+H and put in place
00:13:515 (2) - ctrl+J and put in place
00:38:081 - I think it is better to put a circle,but you could leave that out
01:03:294 (1,2) - better to put the slider,but you could leave that out


Hard
SPOILER
Better set CZ 3.5 because 4 is more appropriate for the Insane
00:05:528 (3) - copy 00:05:049 (2),paste,ctrl+H,ctrl+J and put it in the same place
00:08:879 (6,7) - slightly to the right
00:13:985 (5,6) - 5 on 00:14:783,and 6 on 00:13:985
00:16:539 (5,6) - ^ also
00:23:560 (3,4,5,6,7,8) - make the distance between the notes a bit more to not overlap
00:33:932 (4) is to make the slider as 00:35:209 (3)
00:37:124 (4) - to reduce to the blue tick
00:54:837 (4,5,6) - make something like:

01:05:049 (4,1) - make as with 00:13:985 (5,6)
01:05:688 (2,3) - delete 3 and make in 2 slider reverse
01:24:996 (3) - copy 01:24:517 (1),paste,ctrl+H,ctrl+J reverse,put on x:168 y:200


Insane
SPOILER
00:01:858 (7) - better to put a circle
00:06:326 (1) - to put in place 00:05:688 (3)
00:24:837 (9,1,2) - ctrl+G
00:34:172 (4) - ^
00:35:448 (4) - ^
00:36:725 (4) - ^
00:37:363 (2) - ^
00:41:831 (5) - ^
00:50:847 (1,2) - ^
00:52:762 (2,3) - ^
00:55:794 (1) - ^
01:09:677 (2,3) - ^
01:11:113 (2) - ^
01:11:751 (4,5) - ^
01:13:267 (5) - remove
01:18:613 (4,5) - ctrl+G
01:19:092 (1) - ^


Good Luck!~ :)
Topic Starter
Sc4v4ng3r
I am 1 day late...

Chamue wrote:



General
SPOILER
Offset I think is better to put 111 I took this mp3 from Sekai-nyan's map. So yea, no change
In tags you can add to OP
Opening = OP, so no change.


Easy
SPOILER
00:00:430 (2) - the last point of the slider is put on x:232 y:200 Fixed.
00:02:504 (1) the midpoint of the slider put it on the x:128 y:112 and the last point on the x:188 y:84 Fixed.
00:03:940 (4) - to rotate at -40 degrees Looks better, fixed.
00:08:408 (2) - move on x:328 y:320
00:09:047 (3) - move on x:164 y:344
00:09:685 (4) - move on x:188 y:200 Fixed everything above.
00:17:025 (4) - the last point to put on x:96 y:96 Fixed.
00:18:621 (2) - copy 00:17:983 (1),paste,ctrl+J ctrl+H ctrl+G put on x:280 y:120 Fixed.
00:20:536 (1) - the midpoint on x:344 y:228,the last point on x:336 y:200 Fixed.
01:07:132 (3) - move so that 01:05:855 (4) does not overlap Fixed.
01:16:068 (1) - slightly to the left Fixed.
01:25:004 (4) - better to add a slider or can do so: Fixed like the picture.


Normal
SPOILER
00:03:932 (3) - ctrl+H and put in place Turn is going to be too sharp, not fixed.
00:13:515 (2) - ctrl+J and put in place Again, I'll have to make sharp turn after this slider if I do that, but maybe I'll change it if more people mention it.
00:38:081 - I think it is better to put a circle,but you could leave that out Not adding it here, because no beats are on this tick, rather they are on the blue tick, and I don't want that to happen in normal.
01:03:294 (1,2) - better to put the slider,but you could leave that out
Since other difficulties uses slider, fixed.


Hard
SPOILER
Better set CZ 3.5 because 4 is more appropriate for the Insane True that, but it is also fine for Hard, as this song's BPM is pretty high.
00:05:528 (3) - copy 00:05:049 (2),paste,ctrl+H,ctrl+J and put it in the same place Fixed.
00:08:879 (6,7) - slightly to the right I think this is fine, as I checked the whole Hard previously on the mod before this.
00:13:985 (5,6) - 5 on 00:14:783,and 6 on 00:13:985 If that happens, I won't be able to place a clap hitsound in the available upbeat, resulting in a weird hitsounding pattern.
00:16:539 (5,6) - ^ also Same reason. ^^
00:23:560 (3,4,5,6,7,8) - make the distance between the notes a bit more to not overlap Fixed I guess?
00:33:932 (4) is to make the slider as 00:35:209 (3) Don't want it to be overlapping with (1), so didn't change.
00:37:124 (4) - to reduce to the blue tick Should have seen this previously :( fixed.
00:54:837 (4,5,6) - make something like: Fixed.

01:05:049 (4,1) - make as with 00:13:985 (5,6) Same reason.
01:05:688 (2,3) - delete 3 and make in 2 slider reverse Didn't make changes above, so no changes.
01:24:996 (3) - copy 01:24:517 (1),paste,ctrl+H,ctrl+J reverse,put on x:168 y:200
Gonna keep it the way like it is right now.


Insane
SPOILER
00:01:858 (7) - better to put a circle This is already a circle though...
00:06:326 (1) - to put in place 00:05:688 (3) Fixed in a mod before this.
00:24:837 (9,1,2) - ctrl+G Nice flow, fixed.
00:34:172 (4) - ^ Fixed.
00:35:448 (4) - ^ Fixed.
00:36:725 (4) - ^ Fixed.
00:37:363 (2) - ^ Fixed.
00:41:831 (5) - ^ Fixed.
00:50:847 (1,2) - ^ Fixed.
00:52:762 (2,3) - ^ I think this jump would be pointless. Not fixed.
00:55:794 (1) - ^ Fixed.
01:09:677 (2,3) - ^ Wouldn't want to make a mini jump here.
01:11:113 (2) - ^ ^^
01:11:751 (4,5) - ^ Fixed.
01:13:267 (5) - remove A slider here is fine, as there is some kind of a prolonged sound.
01:18:613 (4,5) - ctrl+G Became a opposite Z pattern, I like that. Fixed.[/color]
01:19:092 (1) - ^
Now that I look at it, there is a pitch change in the vocals. Should have realized this earlier and made a jump... Fixed.


Good Luck!~ :)
Thanks for the mod! Sorry my reply was delayed by 1 day :(
XiMerx
Hello Scavenger!
and dude yer blankets aint nice so imma help u

[Insane]
00:05:049 (1) - Blanket not perfect. Move second point to 328,76 and third point to 240,84 and move 00:05:528 (2) - to 292,168 to perfect the blanket. Note that the DS is screwed up so you need to move the notes after them.
00:06:326 (1) - Move second point to 136,232 and third point to 100,284 then move 00:06:805 (2,3) - to 192,312. Then 00:06:964 (3) - 2nd point to 252,312 and 3rd point to 312,232.
00:07:443 (4) - Stack with 1 again (after fixing blanket)

and shit, you have tons of bad blankets. ill teach u
http://puu.sh/ifsBq/5f00332e29.jpg
One of the blankets you tried to make, but it isn't good. You can check using the approach circle, and it should be something like this:
http://puu.sh/ifsEg/0e3ada85b1.jpg
See how the blanket changed? The approach circle must be perfectly alligned with the slider line. It must have equal gap between the approach circle... you know what I mean.

If you need help find me in game or forum-PM. No kudosu for this :)
And I will do a recheck once everything is not ugly.
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Hello Scavenger! Hey there~
and dude yer blankets aint nice so imma help u True, I tried and failed xD

[Insane]
00:05:049 (1) - Blanket not perfect. Move second point to 328,76 and third point to 240,84 and move 00:05:528 (2) - to 292,168 to perfect the blanket. Note that the DS is screwed up so you need to move the notes after them.
00:06:326 (1) - Move second point to 136,232 and third point to 100,284 then move 00:06:805 (2,3) - to 192,312. Then 00:06:964 (3) - 2nd point to 252,312 and 3rd point to 312,232.
00:07:443 (4) - Stack with 1 again (after fixing blanket) Fixed everything

and shit, you have tons of bad blankets. ill teach u
http://puu.sh/ifsBq/5f00332e29.jpg
One of the blankets you tried to make, but it isn't good. You can check using the approach circle, and it should be something like this:
http://puu.sh/ifsEg/0e3ada85b1.jpg
See how the blanket changed? The approach circle must be perfectly alligned with the slider line. It must have equal gap between the approach circle... you know what I mean. Noted :D

If you need help find me in game or forum-PM. No kudosu for this :) If you say so... ok.
And I will do a recheck once everything is not ugly.
Thanks for the advice! Will remap my Insane ASAP. Actually applying your mod. Decided not to remap.
Really good advice :D I will try to map like this in the future too :D Thanks for the mod!
walaowey
Hi o/

Here is my diff..Finished xD

My diff
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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103,-111.111111111111,4,2,1,65,0,0
2496,-100,4,2,1,75,0,0
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12549,-100,4,2,1,75,0,0
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33294,-111.111111111111,4,2,1,75,0,0
43507,-200,4,2,1,50,0,0
44305,-111.111111111111,4,2,1,50,0,0
44464,-133.333333333333,4,2,1,50,0,0
46060,-166.666666666667,4,2,1,50,0,0
46698,-133.333333333333,4,2,1,50,0,0
49571,-166.666666666667,4,2,1,50,0,0
50209,-133.333333333333,4,2,1,50,0,0
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52603,-111.111111111111,4,2,1,50,0,0
52762,-111.111111111111,4,2,1,45,0,0
52922,-111.111111111111,4,2,1,40,0,0
53081,-111.111111111111,4,2,1,50,0,0
53241,-111.111111111111,4,2,1,55,0,0
53400,-111.111111111111,4,2,1,60,0,0
53560,-111.111111111111,4,2,1,65,0,0
53720,-111.111111111111,4,2,1,70,0,0
62017,-111.111111111111,4,2,1,75,0,0
62337,-111.111111111111,4,2,1,80,0,0
63294,-111.111111111111,4,2,1,70,0,0
63773,-90.9090909090909,4,2,1,80,0,1
87230,-100,4,2,1,75,0,0


[Colours]
Combo1 : 0,0,160
Combo2 : 255,128,255
Combo3 : 255,255,0
Combo4 : 255,128,0

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Good luck with that xD
Topic Starter
Sc4v4ng3r

walaowey wrote:

Hi o/

Here is my diff..Finished xD

My diff
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
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254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
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275,172,83241,1,2,0:0:0:0:
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10,310,84996,1,0,0:0:0:0:
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262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:

Good luck with that xD
Heyy that was fast :D Adding it in :D
XiMerx
Did you actually change all the blankets? Anyways I'll try to mod tomorrow, will edit this.
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Did you actually change all the blankets? Anyways I'll try to mod tomorrow, will edit this.
Yes I did, I will change again if you need me to :D
XiMerx
Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider.
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not.
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow?
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest.
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points.
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) -
hmm... jumps flow well but idk what are they following :P

[Insane]
  1. 00:10:954 (6,7,8) - Weird if you emphasise like that... idk what you should change to :P
  2. 00:17:496 (3) - I think its better to just flow DS with (4,5,6), not much to emphasise on (4) and created a weird jump
  3. 00:18:613 (2,3) - Fix blanket? o.o (I believe you know how)
  4. 00:19:890 (1,2,3) - Not a jump, so the rhythm is weird because they flow but the vocal doesn't match. Try something like this: http://puu.sh/ijnOi/58fcc96f2f.jpg
  5. 00:24:997 (1,2,3,4) - However, you're trying to follow instruments, and they sound the same. So I recommend just placing them at consistent DS and not making a jump from 2>3
  6. 00:26:751 (3) - Fix blanket?...
  7. 00:28:826 (3,4,5) - ^
  8. 00:54:358 (3,4) - ^
  9. 00:56:113 (2,1) - ^
  10. 00:30:262 (6) - I believe... stacking mistake?
  11. 00:42:230 (1,2) - Why not just put repeated slider at 1.5x??
  12. 01:03:294 (1) - I see you were trying to follow the blank sound. Didn't hear that lolll vocal2stronk
  13. 01:16:539 (1) - Wow. Suzuki Konomi sang really hard this time, and you placed a circle. I recommend this rhythm from 01:16:539 to 01:17:656 http://puu.sh/ijoaL/c95819d3f6.jpg (Yellow slider is the start)
  14. 01:18:294 (2,3,4,5) - I recommend replacing this with 2 sliders so that the slider end emphasised on the strong vocal.
  15. 01:23:081 (1,2) - (3,4,5) being a triangle and you placed (1,2) out of nowhere. I recommend placing them in the middle of the triangle or be more badass and move (1,2) to be equidistant to (3,4,5), by any chance you understand that. I suck at placing stuffs in a triangle so yea :^)
That's it I guess. Suck at modding other diffs but I think you should roam through Easy-Hard to find some blankets errors.
GL
and kudosu for this
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider.
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not.
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow?
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest.
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points.
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) -
hmm... jumps flow well but idk what are they following :P

[Insane]
  1. 00:10:954 (6,7,8) - Weird if you emphasise like that... idk what you should change to :P Removed jump and made into one 1/2 slider and a circle.
  2. 00:17:496 (3) - I think its better to just flow DS with (4,5,6), not much to emphasise on (4) and created a weird jump Fixed like what you said, it plays out much better.
  3. 00:18:613 (2,3) - Fix blanket? o.o (I believe you know how) Didn't notice this due to my poor eyesight fixed.
  4. 00:19:890 (1,2,3) - Not a jump, so the rhythm is weird because they flow but the vocal doesn't match. Try something like this: http://puu.sh/ijnOi/58fcc96f2f.jpg Fixed like what you said.
  5. 00:24:997 (1,2,3,4) - However, you're trying to follow instruments, and they sound the same. So I recommend just placing them at consistent DS and not making a jump from 2>3 Fixed again.
  6. 00:26:751 (3) - Fix blanket?... Again, my eyesight deceived me.
  7. 00:28:826 (3,4,5) - ^ I honestly don't know what happened to this lol
  8. 00:54:358 (3,4) - ^
  9. 00:56:113 (2,1) - ^ Above and this fixed.
  10. 00:30:262 (6) - I believe... stacking mistake? Fixed when fixing blanket up there.
  11. 00:42:230 (1,2) - Why not just put repeated slider at 1.5x?? I disagree here. Instrument isn't strong enough here, so I think 1.5x repeated slider won't fit with the song and the vocal.
  12. 01:03:294 (1) - I see you were trying to follow the blank sound. Didn't hear that lolll vocal2stronk Honestly, I don't know what I was thinking here. Fixed.
  13. 01:16:539 (1) - Wow. Suzuki Konomi sang really hard this time, and you placed a circle. I recommend this rhythm from 01:16:539 to 01:17:656 http://puu.sh/ijoaL/c95819d3f6.jpg (Yellow slider is the start) Fixed. Again the same reason like above.
  14. 01:18:294 (2,3,4,5) - I recommend replacing this with 2 sliders so that the slider end emphasised on the strong vocal. Keeping this for now, but if more people comment on it I will definetely change it.
  15. 01:23:081 (1,2) - (3,4,5) being a triangle and you placed (1,2) out of nowhere. I recommend placing them in the middle of the triangle or be more badass and move (1,2) to be equidistant to (3,4,5), by any chance you understand that. I suck at placing stuffs in a triangle so yea :^) illuminati confirmed oh god Fixed like what you said, it looks really nice.
That's it I guess. Suck at modding other diffs but I think you should roam through Easy-Hard to find some blankets errors. Will see again, I need my eyesight to not deceive me once more.
GL
and kudosu for this Of course :D
Thanks for the mod once again XiMerx!
lit120


shall we?

[Easy]
  1. You need to recheck all of them whether they are in DS or not. ohh if the DS is 1.1x, then it must be 1.1x
  2. 00:02:017 (4) - better fix where you put. i checked it (DS). don't forget with this one 00:02:496 (1) -
  3. 00:03:932 (3) - DS check
  4. 00:07:603 (1) - ^
  5. 00:10:156 (1) - ^
  6. 00:11:432 (3) - ^
  7. 00:21:645 (1) - ^
  8. 00:37:124 (3) - i think you should fix the blanket with the circle properly
  9. 00:43:507 (1) - DS check
  10. 00:51:166 (1) - spot that the border is off screen
  11. 00:58:347 (1) - DS check
  12. 01:02:017 (3) - the end should be 01:02:656
  13. 01:06:326 (1) - DS check
  14. 01:15:262 (3) - ^
  15. 01:19:092 (1) - ^
  16. 01:20:368 (3) - ^
  17. 01:21:645 (1) - ^
  18. 01:23:081 (2) - ^
  19. 01:25:315 (2) - bad idea for newbie players
[Normal]
  1. 00:12:868 (1) - don't put it there. remap this one, seriously. it supposed to be DS
[Hard]
  1. Slow parts should add whistle since there is a piano note there
  2. 00:54:358 - this part needs to add clap for that
[Insane]
  1. 00:01:379 (5) - really? i don't think 1/8 is fitable
  2. 00:43:789 to 00:44:464 - seriously? increase the volume
  3. The slow parts needs to add a whistle for that
  4. 00:54:358 - this part needs to add clap for that
  5. 01:13:985 (1) - forgot about finish?
[Walao's Insane]
  1. 00:01:379 (1) - mind adding a drum hitsound?
  2. 00:02:017 (2) - remove finish
  3. 00:02:177 (3) - clap
  4. 00:15:262 (8,1) - clearly, finish is not fitable
  5. 00:17:975 (1) - ^
  6. 00:20:209 (6) - ^ (tail)
  7. 00:25:634 (1) - ^
  8. 00:28:188 (1) - ^
  9. 00:40:954 (1) - ^
check your maps for hitsound for a while. you need to do something on that. GL!
walaowey

XiMerx wrote:

Hi Scavenger again. Not gonna edit lol

[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first try
  1. 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider. fixed
  2. 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not. the beat in 00:04:411 is not that strong.. 00:07:603 is a lot stronger..so I emphasizes on it. but if more modders tell me to change it..i will
  3. 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow? if u slow down the song..u will hear 2 strong beats here..1 in 00:24:358(1) and another 1 in 00:24:358(2) .. actually this strong beats is in 00:26:911 but its a little softer than in (1,2) so i didnt emphasize them
  4. 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest. Yes , I try to stack them now..
    "fu" "ka"- slider end
    "ta" "ka"- stack
    "ri" "ra"- 1/1 slider
    (lyrics btw, you decided to stack them because consistency, but this you didn't)
  5. 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points. Fixed
  6. 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) fixed -
hmm... jumps flow well but idk what are they following :P iimo, its fine as long as u enjoy it :3

and kudosu for this
Thanks for the mod xD
btw, I thought I've saw u mod another of my diff before..but forget which one was it lol

-Hakurei- wrote:



shall we?

[Walao's Insane]
  1. 00:01:379 (1) - mind adding a drum hitsound?
  2. 00:02:017 (2) - remove finish
  3. 00:02:177 (3) - clap
  4. 00:15:262 (8,1) - clearly, finish is not fitable
  5. 00:17:975 (1) - ^
  6. 00:20:209 (6) - ^ (tail)
  7. 00:25:634 (1) - ^
  8. 00:28:188 (1) - ^
  9. 00:40:954 (1) - ^ Fixed all of them, Sorry i'm not that good with hitsounding xD
check your maps for hitsound for a while. you need to do something on that. GL!
Thanks for the hitsounding mod xD

Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Sc4v4ng3r

-Hakurei- wrote:



shall we?

[Easy]
  1. You need to recheck all of them whether they are in DS or not. ohh if the DS is 1.1x, then it must be 1.1x Sorry :/ I guess I forgotten to fix all DS after fixing blankets...
  2. 00:02:017 (4) - better fix where you put. i checked it (DS). don't forget with this one 00:02:496 (1) -
  3. 00:03:932 (3) - DS check
  4. 00:07:603 (1) - ^
  5. 00:10:156 (1) - ^
  6. 00:11:432 (3) - ^
  7. 00:21:645 (1) - ^ All fixed.
  8. 00:37:124 (3) - i think you should fix the blanket with the circle properly Never noticed this, fixed.
  9. 00:43:507 (1) - DS check Fixed.
  10. 00:51:166 (1) - spot that the border is off screen Fixed.
  11. 00:58:347 (1) - DS check Fixed
  12. 01:02:017 (3) - the end should be 01:02:656 I didn't feel that is right, so instead ended it on 01:02:496 and added finish there.
  13. 01:06:326 (1) - DS check
  14. 01:15:262 (3) - ^
  15. 01:19:092 (1) - ^
  16. 01:20:368 (3) - ^
  17. 01:21:645 (1) - ^
  18. 01:23:081 (2) - ^ All fixed.
  19. 01:25:315 (2) - bad idea for newbie players Deleted.
[Normal]
  1. 00:12:868 (1) - don't put it there. remap this one, seriously. it supposed to be DS Fixed.
[Hard]
  1. Slow parts should add whistle since there is a piano note there Originally soft-whistle wasn't in the beatmap; it was only here after walaowey added his hitsound in. So I think this is fine.
  2. 00:54:358 - this part needs to add clap for that For now I won't add it in, but if more people comment on this I will.
[Insane]
  1. 00:01:379 (5) - really? i don't think 1/8 is fitable If you hear carefully, there is that guitar sound matching 1/8 snap.
  2. 00:43:789 to 00:44:464 - seriously? increase the volume First, there is only that ongoing vocals, so we are not losing anything even if the volume is 5%. At 00:44:464, there is only vocal which sounds here, but I will change the volume here if more people comment on this.
  3. The slow parts needs to add a whistle for that Same reason like Hard.
  4. 00:54:358 - this part needs to add clap for that Same reason like Hard.
  5. 01:13:985 (1) - forgot about finish? Oh yes I sure did, fixed.
check your maps for hitsound for a while. you need to do something on that. GL!
Thanks for the mod!
Updated with the updates from walaowey :D
Yuii-
Hi, Scavenger!

NO KUDOS

Recommendation on Insane:

  1. 00:41:831 (6) - Ctrl+G for better aesthetics.

  2. 01:03:294 (1) - Replace this for a circle as it's NOT a constant sound. This is only a way of emphasising the beat at 01:03:294 - and the low sound of the vocal. If you want to map the WHOLE vocal, finish it at 01:03:613 - however it will NOT be the same, as there's nothing to map right there.
Try thinking of these 2 minor things.

Good luck!
Topic Starter
Sc4v4ng3r

Yuii- wrote:

Hi, Scavenger! Hello again :D

NO KUDOS ok... if you say so.

Recommendation on Insane:

  1. 00:41:831 (6) - Ctrl+G for better aesthetics. I like this flow, it plays out much better and looks really nice :D changed.

  2. 01:03:294 (1) - Replace this for a circle as it's NOT a constant sound. This is only a way of emphasising the beat at 01:03:294 - and the low sound of the vocal. If you want to map the WHOLE vocal, finish it at 01:03:613 - however it will NOT be the same, as there's nothing to map right there. I disagree here. I am trying to map this slider according to the lyrics, but it also seems like I am trying to map it to the vocals at the same time. For now keeping it because it looks fine to me, but surely will change it if more people comment on this.
Try thinking of these 2 minor things.

Good luck!
Thanks again Yuii- :D
kunka
From Modding Queues

Easy
※It is targeted for all "Easy - Insane" about hitsounds.
00:07:603 (1) - I hear "cymbals sound" with a head.Please add "Finish".

00:09:996 (4) - add Whistle.

00:35:528 (4,1) - Please clean the blanket.00:35:847 (1) - end point x:196 y:268

00:43:507 ~ 00:51:166 - I think that a sound of the soft of the custom does not match music.A "custom2" is better.When you want to delete the sound of the slider, please use this.http://puu.sh/ioEbm.zip

00:53:720 (1,2) - ^.

00:57:230 (4,5) - ^.00:57:549 (5) - center point x:400 y:280 and end point x:324 y:300

01:15:262 (3,4,1,2,3,4) - I feel a sense of incongruity in rhythm.How about this?


01:21:645 (1) - I hear "cymbals sound" with a head.Please add "Finish".

01:24:198 - I hear a strong sound.remove clap.and add Sampleset drum "Finish"
Normal
00:06:964 (4) - This slider,I think stack 00:05:049 (1) - is more beautiful.When it move, "00:06:326 (3)" may have to move by relations of DS.

00:37:762 (4) - I think that "three beats" of rhythm matches.But It might be pointed out in BN or QAT.


00:42:868 (1) - Please clean the stack.x:200 y:260

00:45:422 (4,5) - Please clean the blanket.

00:53:081 (1,2) - Please clean the stack.
Hard
00:17:496 (7) - Please move.x:468 y:312 is better.(stack)

00:52:443 (6) - Do you not add it?


01:11:592 (1) - Please move.x:244 y:220 is better.(stack)
Insane
00:03:454 (4) - I feel that a flow is bad.Please move.The flow to the next 00:03:932 (5,6,7) improves, too.

00:26:273 (2,3) - The same slider, please.It looks more beautiful.

00:27:868 (2,3) - I seem to make a flow forcibly.00:27:868 (2) - please move.x:468 y:268.How about this?

00:33:773 (2) - This overlap is not good...please move.x:140 y:156.How about this?
Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check.
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff)

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point.


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish"

The interval between the circles seems narrow overall.I think that you may open it a little more.


Good luck.
Monstrata
[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

[Insane]

  1. 00:02:975 (2,3) - Ctrl+G this rhythm better. Sliders on red ticks are quite weak.
  2. 00:17:017 (2) - Would be better if you split this slider into a 1/2 slider and mapped 00:17:337 - to a circle to map the drums.
  3. 00:23:241 (4,5,6) - This flows rather poorly from 5>6. Weird leftward motion before entering 6.
  4. 00:24:198 (7,9) - Maybe don't overlap
  5. 00:37:762 (1,1) - No jump? Jump would emphasize the note nicely.
  6. 00:47:017 (1,2) - This is a calm section 1/2 slider is better.
  7. 00:55:315 (5,1) - Idk about this overlap too.
  8. 01:05:049 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This NC pattern seems irregular. Please double check.
  9. 01:08:241 (3,4,5) - This kind over overlap doesn't really work honestly... Firstly, the flow from 01:07:603 (1,2,3) - could be improved. You could have these sliders overlap like 50% and move circularly instead.
  10. 01:25:475 (4) - 1/2 slider instead? The jump sequence begins at 01:25:794 - . And you could probably start the NC there too for better clarity.
[Hard]

  1. 00:05:528 (3,4) - Try using 2 1/2 sliders instead. better rhythm since now 00:05:847 - is clickable.
[Normal]

  1. 00:10:954 (2) - Could probably make this a 1/2 slider instead. It fits anyways
  2. 00:13:507 (2,4) - Are these overlaps intentional? they look weird honestly :P. Like the overlap serves no purpose.
  3. 00:20:368 (1,2,3) - This flow is really odd. A beginner would gravitate towards circle 3 because that follows the counter-clockwise flow of this pattern. breaking flow isn't recommend on lower diffs anyways.
  4. 00:24:358 (3,4,1) - Ehh overlaps :P This creates really poor readability...
  5. 00:27:549 (5,2) - Seemingly random overlaps etc... They just make the map seem less polished :P.
  6. 00:33:613 (1,2,3) - Here too, the flow is very counter-intuititive because you could naturally go from 1>3 because of the flow + the curve. But players are forced to go into 2 first then 3 which creates really weird motions. Not suitable for Normal imo...
[Easy]

  1. 00:04:890 (4,1) - Easy should use 1/1 rhythm honestly. I would just delete 4.
  2. 00:09:996 (4,1) - ^
  3. 00:10:156 (1,2) - This flows weird too because players play through slider 1 and then have to awkwardly go back on their previous motion to catch slider 2. It's not a natural flow.
  4. 00:17:975 (1,2,3) - Same as Normal, You tend to want to go from 1>3 because of the flow + direction.
Tbh problems are recurring, so i'll leave it at this and let you do some self-modding. Mods will only improve your map to a certain degree. The rest is just your own work in remapping, reworking, and improving by yourself.

Good luck
Topic Starter
Sc4v4ng3r

kunkakunkakunkakunka wrote:

From Modding Queues

Easy
※It is targeted for all "Easy - Insane" about hitsounds.
00:07:603 (1) - I hear "cymbals sound" with a head.Please add "Finish". Added.

00:09:996 (4) - add Whistle. This is an upbeat, added clap instead.

00:35:528 (4,1) - Please clean the blanket.00:35:847 (1) - end point x:196 y:268 Oh didn't saw that, fixed.

00:43:507 ~ 00:51:166 - I think that a sound of the soft of the custom does not match music.A "custom2" is better.When you want to delete the sound of the slider, please use this.http://puu.sh/ioEbm.zip Nah, I think the drum rolls in the sliders are fine as it is right now.

00:53:720 (1,2) - ^. Fixed.

00:57:230 (4,5) - ^.00:57:549 (5) - center point x:400 y:280 and end point x:324 y:300 Fixed in a different manner.

01:15:262 (3,4,1,2,3,4) - I feel a sense of incongruity in rhythm.How about this? Yea good point, fixed.


01:21:645 (1) - I hear "cymbals sound" with a head.Please add "Finish". I felt adding finish to the whole slider except the tail sounds better, so did that.

01:24:198 - I hear a strong sound.remove clap.and add Sampleset drum "Finish" Use the playback rate of 50%, you can hear that it is actually snare in the background which is being strong, so no changes.
Normal
00:06:964 (4) - This slider,I think stack 00:05:049 (1) - is more beautiful.When it move, "00:06:326 (3)" may have to move by relations of DS. I don't really want to break the flow here, because there is notes on red ticks continuously which is hard for beginners. Stacking on (1) will break the flow's direction, which I don't really want.

00:37:762 (4) - I think that "three beats" of rhythm matches.But It might be pointed out in BN or QAT. I want to create a bit of a break here for the players. Plus, even if I wanted to change this, this slider can be still snapped even if we use the "four beats" rhythm, because the blue tick perfectly matches that.


00:42:868 (1) - Please clean the stack.x:200 y:260 Don't know why is that slider over there, fixed.

00:45:422 (4,5) - Please clean the blanket. Fixed, I guess?

00:53:081 (1,2) - Please clean the stack. Was fixed when I was rechecking.
Hard
00:17:496 (7) - Please move.x:468 y:312 is better.(stack) Fixed.

00:52:443 (6) - Do you not add it? Added, and made a trap on the notes afterwards.


01:11:592 (1) - Please move.x:244 y:220 is better.(stack) It was the DS problem, fixed.
Insane
00:03:454 (4) - I feel that a flow is bad.Please move.The flow to the next 00:03:932 (5,6,7) improves, too.
Good point, fixed.

00:26:273 (2,3) - The same slider, please.It looks more beautiful. Fixed.

00:27:868 (2,3) - I seem to make a flow forcibly.00:27:868 (2) - please move.x:468 y:268.How about this? When I was fixing the above point, I change the flow of this, it should look nicer, as I stacked the tail of 00:28:028 (3) to the tail of 00:27:230 (4).

00:33:773 (2) - This overlap is not good...please move.x:140 y:156.How about this? Nah, don't wanna make a big jump here, instead moved to x:140 y:204
Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check.
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff)

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point.


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish"

The interval between the circles seems narrow overall.I think that you may open it a little more.


Good luck.
Thanks for the mod, will get back on your map very soon :D
Topic Starter
Sc4v4ng3r

monstrata wrote:

[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

[Insane]

  1. 00:02:975 (2,3) - Ctrl+G this rhythm better. Sliders on red ticks are quite weak. Well yea you got the point, but I would not want to make a jump here.
  2. 00:17:017 (2) - Would be better if you split this slider into a 1/2 slider and mapped 00:17:337 - to a circle to map the drums. I think it is okay to follow the vocals here, to have a mini-jump based on the vocal changes, and better flow, as the tails are stacked together.
  3. 00:23:241 (4,5,6) - This flows rather poorly from 5>6. Weird leftward motion before entering 6. Hmm... I changed (4) to a straight slider, I think that works just fine.[/color]
  4. 00:24:198 (7,9) - Maybe don't overlap Didn't see that, fixed.
  5. 00:37:762 (1,1) - No jump? Jump would emphasize the note nicely. Added jump, good point.
  6. 00:47:017 (1,2) - This is a calm section 1/2 slider is better. Well ok, changed.
  7. 00:55:315 (5,1) - Idk about this overlap too. Lol opps didn't see this, fixed.
  8. 01:05:049 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This NC pattern seems irregular. Please double check. Rearranged NCs according to downbeats, but kept the last 3. This was to alert players about the jump incoming.
  9. 01:08:241 (3,4,5) - This kind over overlap doesn't really work honestly... Firstly, the flow from 01:07:603 (1,2,3) - could be improved. You could have these sliders overlap like 50% and move circularly instead. Yea good point, fixed. Added some jumps afterwards.
  10. 01:25:475 (4) - 1/2 slider instead? The jump sequence begins at 01:25:794 - . And you could probably start the NC there too for better clarity. I don't think that is necessary. The jump is actually taking place from (1) to (2), not from (4) to (1), so there need not be a 1/2 slider and a circle afterwards to indicate jump.
[Hard]

  1. 00:05:528 (3,4) - Try using 2 1/2 sliders instead. better rhythm since now 00:05:847 - is clickable. Well ok, fixed.
[Normal]

  1. 00:10:954 (2) - Could probably make this a 1/2 slider instead. It fits anyways Yea fixed.
  2. 00:13:507 (2,4) - Are these overlaps intentional? they look weird honestly :P. Like the overlap serves no purpose. Well before this saw a DS inconsistency here, and fixed this while fixing all DS.
  3. 00:20:368 (1,2,3) - This flow is really odd. A beginner would gravitate towards circle 3 because that follows the counter-clockwise flow of this pattern. breaking flow isn't recommend on lower diffs anyways. Well changed into a 1/1 slider, that should be better.
  4. 00:24:358 (3,4,1) - Ehh overlaps :P This creates really poor readability... Fixed while fixing DS
  5. 00:27:549 (5,2) - Seemingly random overlaps etc... They just make the map seem less polished :P. ^^
  6. 00:33:613 (1,2,3) - Here too, the flow is very counter-intuititive because you could naturally go from 1>3 because of the flow + the curve. But players are forced to go into 2 first then 3 which creates really weird motions. Not suitable for Normal imo... ^^
    Most of the overlaps are now fixed.
[Easy]

  1. 00:04:890 (4,1) - Easy should use 1/1 rhythm honestly. I would just delete 4. You have a point, but not necessarily all 1/1 rhythm. You can use 1/2 rhythm also. And honestly, using all 1/1 rhythm is way too boring for me; plus there is a prominent beat on red beats, so why not?
  2. 00:09:996 (4,1) - ^ ^^
  3. 00:10:156 (1,2) - This flows weird too because players play through slider 1 and then have to awkwardly go back on their previous motion to catch slider 2. It's not a natural flow.
  4. 00:17:975 (1,2,3) - Same as Normal, You tend to want to go from 1>3 because of the flow + direction.
    Replaced ALMOST EVERYTHING in Easy, I guess fixed all above other than that?
Tbh problems are recurring, so i'll leave it at this and let you do some self-modding. Mods will only improve your map to a certain degree. The rest is just your own work in remapping, reworking, and improving by yourself.

Good luck Thanks for the mod, now I get how to make flows more natural... I guess?
Spayyce
Hey, random mod bcs why not! :D

[General]

Tags:

Add: Julie, Lilith, Tomoe, Miyabi, Aoi and Tooru to the tags

[Easy]

00:02:496 (1,2) - I believe that this blanket isn't as good as it can be, why not try this so it is more consistent?


00:03:294 (2,3) - Make these the same slider by copy and paste for more consistency.

00:08:400 (2) - Why not flip it so you can blanket with the previous slider?

00:09:039 (3,4,1) - I believe better flow can be done here, why not make it like this?



00:22:283 (2,3) - This overlap isn't very nice, I would possibly try to rearrange it as such to not overlap eachother.

00:53:720 (1,2) - Make these the same slider for consistency and a more even blanket

00:55:315 (2,3) - Blanket slider 3 with the curve of slider 2 like so:


01:13:985 (1,2) - I don't really like the combination here it doesn't look as good as you can make it, try this:


[Normal]

00:12:868 (1,2) - This blanket can be improved by moving the 2nd slider to the left slightly

00:23:720 (2,3,4) - You should make these sliders the same, so it has better flow and consistency

00:43:347 (2,1) - The transition here breaks flow I would make it more circular with the previous slider


01:15:900 (5,1,2,3,4) - Why do you suddenly use non-curved sliders, I don't understand?

[Hard]

00:09:517 (8,1) - The blanket here ban be improved at the bottom of it.

*Also the blanket at the end of slider 8 blanketing with slider 1 can be improved like so:


00:18:613 (4,5) - The consistency here can be improved by making the sliders of the same type.

00:20:368 (2,3) - Blanket these perhaps?

00:41:592 (4,1) - Bad transition tbh, perhaps make them flow more?

00:56:751 (1,2) - Move these further upward for a nicer overall look and make the sliders the same for better consistency.

01:02:177 (4,6) - Refrain from making these touch as it doesn't look too nice in play.

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns!

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket?

[Insane]

00:01:379 (5) - Why a 1/8 slider, the audio has nothing like this here?

00:09:517 (1,3) - Same reasons about slider consistency :3

00:13:985 (1,2) - Put the 2nd slider in the middle of the first slider for better looks and blanketing

00:19:092 (3) - I'd curve this more around the slider end so it creates a more prominent blanket.

00:23:241 (4) - Why not curve this to blanket over the previous 3 notes.

00:23:560 (5,7) - Definitely blanket this you've a good opportunity to do so :D

00:27:230 (4) - Curve it less so that it can blanket around the curvature of the slider.

00:43:507 (1) - Why not make it look like this instead?


00:47:975 (3) - Move this down slightly so it flows with the previous curve better

01:12:709 (3) - Move this upward to the left slightly so it flows nicer with the previous slider

01:15:741 (3) - Blanket this with the oncoming slider for better looks.

01:25:475 (4) - Move this upwards so it flows better with the slider
Topic Starter
Sc4v4ng3r

[ Space ] wrote:

Hey, random mod bcs why not! :D Yey :D

[General]

Tags:

Add: Julie, Lilith, Tomoe, Miyabi, Aoi and Tooru to the tags Added.

[Easy]

00:02:496 (1,2) - I believe that this blanket isn't as good as it can be, why not try this so it is more consistent? Was fixed before your mod.


00:03:294 (2,3) - Make these the same slider by copy and paste for more consistency. Did it.

00:08:400 (2) - Why not flip it so you can blanket with the previous slider? Flip it horizontally or vertically? Although I think this is alreay a blanket though...

00:09:039 (3,4,1) - I believe better flow can be done here, why not make it like this? Yea did it.



00:22:283 (2,3) - This overlap isn't very nice, I would possibly try to rearrange it as such to not overlap eachother. Rearranged the pattern and the patterns afterwards.

00:53:720 (1,2) - Make these the same slider for consistency and a more even blanket You got your point, fixed.

00:55:315 (2,3) - Blanket slider 3 with the curve of slider 2 like so: It was already like that, adjusted so that it looks more like a curve of (2).


01:13:985 (1,2) - I don't really like the combination here it doesn't look as good as you can make it, try this: Was fixed before your mod.


[Normal]

00:12:868 (1,2) - This blanket can be improved by moving the 2nd slider to the left slightly Fixed.

00:23:720 (2,3,4) - You should make these sliders the same, so it has better flow and consistency Well it was the same sliders. Fixed the flow.

00:43:347 (2,1) - The transition here breaks flow I would make it more circular with the previous slider Changed.


01:15:900 (5,1,2,3,4) - Why do you suddenly use non-curved sliders, I don't understand? First thing, this can improve how the notes will look like significantly, at least to my own eyes. Believe me, at first I used all curved sliders, it was too cramped and flow was hard to manage, it is lot more better to use sliders which has sharp turns.

[Hard]

00:09:517 (8,1) - The blanket here ban be improved at the bottom of it. Fixed it somehow.

*Also the blanket at the end of slider 8 blanketing with slider 1 can be improved like so:


00:18:613 (4,5) - The consistency here can be improved by making the sliders of the same type. Yea fixed.

00:20:368 (2,3) - Blanket these perhaps? It is impossible to blanket these 2 unless I toggle DS, so no changes.

00:41:592 (4,1) - Bad transition tbh, perhaps make them flow more? Didn't really get what you said, so instead rotated (4) bit to the left.

00:56:751 (1,2) - Move these further upward for a nicer overall look and make the sliders the same for better consistency. Only made the slider same for consistency, didn't move them further upwards.

01:02:177 (4,6) - Refrain from making these touch as it doesn't look too nice in play. Moved them to make them symmetrical, should look better now.

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns!

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket?

[Insane]

00:01:379 (5) - Why a 1/8 slider, the audio has nothing like this here? Well... Reason is because there is a strong guitar sound snapping onto 1/8 rhythm, making this slider fit into the song. There is already a ranked version that features this by eINess : https://osu.ppy.sh/s/255919

00:09:517 (1,3) - Same reasons about slider consistency :3

00:13:985 (1,2) - Put the 2nd slider in the middle of the first slider for better looks and blanketing Well I prefer this, and didn't really get you either :/

00:19:092 (3) - I'd curve this more around the slider end so it creates a more prominent blanket. Moving up the 2nd anchor point by 1 grid fixes this.

00:23:241 (4) - Why not curve this to blanket over the previous 3 notes. Blanketing this will create an effect that the flow looks like is going to the right, but at (6) the flow suddenly changes to the left, which results the player to quickly cancel their motion to the right and continue from the left, which I don't want. Straight slider fixes that problem.

00:23:560 (5,7) - Definitely blanket this you've a good opportunity to do so :D True that, but I think it is alright for this to just blanket (8).

00:27:230 (4) - Curve it less so that it can blanket around the curvature of the slider.

00:43:507 (1) - Why not make it look like this instead? That is absolutely better, fixed.


00:47:975 (3) - Move this down slightly so it flows with the previous curve better Fixed.

01:12:709 (3) - Move this upward to the left slightly so it flows nicer with the previous slider Oh, (2) wasn't supposed to be there, moved (2) to the optimal location. Sorry :C

01:15:741 (3) - Blanket this with the oncoming slider for better looks. I prefer the triangular pattern of these, but will change if more people bring this up.

01:25:475 (4) - Move this upwards so it flows better with the slider Yea good catch, fixed.
Thanks for the mod!
walaowey

kunkakunkakunkakunka wrote:

From Modding Queues

Walao's Insane
※Only this map has "Widescreen Support". Please exclude a check. fixed
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff) fixed

01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point. nice idea xD


01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish" fixed

The interval between the circles seems narrow overall.I think that you may open it a little more. i think its ok though..
thanks for the mod xD

monstrata wrote:

[Walao's Insane]

  1. 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
  2. 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
  3. 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
  4. 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
  5. 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
  6. 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
  7. 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
  8. 00:35:847 (1) - ^
  9. 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.

applied all of your mod xD .. I've always been a fan of your mapping style..haha
thanks for the mod xD

[ Space ] wrote:

Hey, random mod bcs why not! :D

[Walao's Insane]

00:00:900 (5,1) - Bad transition together, the touching agh it burns! lol..not that worse though..at least it still can be seen xD..but if more modders say about this..i'll consider changing it xD

00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh fixed


00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket? fixed
thanks for the mod ..

Thanks everyone for the nice mod xD
Sorry for the late reply..been busy lately xD

Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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264,135,41432,1,0,0:0:0:0:
339,308,41592,1,0,0:0:0:0:
231,343,41751,1,0,0:0:0:0:
246,238,41911,1,8,0:0:0:0:
339,308,42071,1,0,0:0:0:0:
145,273,42230,6,0,P|139:235|149:193,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
166,166,42470,1,0,0:0:0:0:
190,143,42549,2,0,P|227:129|267:133,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
352,203,42868,2,0,L|471:291,2,121.499996292114,2|2|2,0:0|0:0|0:0,0:0:0:0:
267,133,43507,6,0,P|224:75|112:71,1,180,4|0,0:0|0:0,0:0:0:0:
166,166,44464,1,8,0:0:0:0:
335,212,44783,5,0,0:0:0:0:
298,39,45103,1,0,0:0:0:0:
236,236,45422,1,0,0:0:0:0:
365,118,45741,1,8,0:0:0:0:
197,65,46060,6,0,P|85:100|66:197,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
236,236,47017,1,0,0:0:0:0:
236,236,47177,1,0,0:0:0:0:
236,236,47337,6,0,L|133:127,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
57,291,47975,1,0,0:0:0:0:
407,292,48613,6,0,L|407:146,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
319,156,49092,2,0,L|319:304,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
363,368,49571,6,0,P|450:367|480:243,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
322,198,50528,1,0,0:0:0:0:
383,260,50688,1,0,0:0:0:0:
411,177,50847,2,0,P|395:141|363:117,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
383,260,51166,6,0,P|459:248|495:160,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
322,198,51645,2,0,P|297:269|364:345,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
411,177,52124,6,0,P|363:115|265:124,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
180,128,52603,1,0,0:0:0:0:
128,219,52762,1,2,0:0:0:0:
205,291,52922,1,0,0:0:0:0:
302,251,53081,1,2,0:0:0:0:
285,146,53241,1,2,0:0:0:0:
376,95,53400,1,10,0:0:0:0:
454,165,53560,1,2,0:0:0:0:
410,261,53720,6,0,P|377:330|287:360,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
302,251,54198,1,2,0:0:0:0:
368,169,54358,2,0,P|432:162|505:234,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
410,261,54837,1,2,0:0:0:0:
302,251,54996,6,0,L|214:242,1,80.9999975280763
258,155,55315,1,8,0:0:0:0:
368,169,55475,2,0,P|408:238|367:334,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
320,69,56273,6,0,P|393:61|470:129,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
368,169,56751,1,0,0:0:0:0:
258,155,56911,1,0,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,8,0:0:0:0:
191,237,57390,1,0,0:0:0:0:
258,155,57549,6,0,P|339:153|402:222,1,161.999995056153
302,251,58028,1,2,0:0:0:0:
191,237,58188,2,0,P|159:197|155:146,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
196,78,58507,1,0,0:0:0:0:
196,78,58666,6,0,P|271:57|342:99,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,59145,1,8,0:0:0:0:
258,155,59305,2,0,P|240:76|300:3,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
340,97,59783,1,8,0:0:0:0:
340,97,59943,6,0,P|348:199|296:248,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
247,49,60741,2,0,P|270:18|325:-5,1,80.9999975280763
340,97,61060,1,8,0:0:0:0:
340,97,61220,6,0,P|263:154|179:132,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
247,49,61698,1,8,0:0:0:0:
347,17,61858,1,2,0:0:0:0:
294,133,62017,1,10,0:0:0:0:
418,97,62177,1,10,0:0:0:0:
328,220,62337,1,10,0:0:0:0:
476,190,62496,1,14,0:0:0:0:
476,190,63294,6,0,L|388:219,1,80.9999975280763
280,228,63773,6,0,L|72:205,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
187,131,64251,2,0,L|288:142,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
297,83,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
298,95,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|228:239|290:251,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Sc4v4ng3r
I have forgotten to reply...
Updated with the changes you made yesturday :D
OzzyOzrock
Just wanna post that my queue is only for taiko since my standard mods are really bad ;w;
Topic Starter
Sc4v4ng3r

OzzyOzrock wrote:

Just wanna post that my queue is only for taiko since my standard mods are really bad ;w;
Ohh never read that, sorry <3
I shall come back with taiko xD
h1b1k11


Insane
00:13:985 (1) - This slider doesn't fit here, it doesn't match Suzuki's singing or the beats in the back. I would do this instead:
00:13:985 (1) - The end of this slider goes 00:14:145
^^00:14:305 - Then add circle here

00:42:230 (1) - Slider should end here, 00:42:549 so you're following the beat (in the back), sounds irregular if left as what it is
00:48:932 (2,1) - Move these a bit back

00:52:603 (6) - Circle is an extra, there's nothing going on there (so remove)
01:08:241 (3) - I suggest starting this slider here, where 01:07:124 (1) used to be at

Hard
00:20:368 (2,3) - I don't get this concept... I know why you ended the long slider here 00:20:847 but it also blocks mapping the singing. I would do:
00:20:368 (2) - End this slider here 00:20:688
^^00:21:007 (3) - Start this slider here 00:20:847

00:34:730 (2) - Doesn't fit exactly...I know that this goes with the singing but she says "oo (oh)" here 00:34:890 , so change the slider into a mini reverse slider

^^00:35:847 - Add circle (?)

00:52:443 (6) - Round this slider the other way, breaks the flow if it is the way it is now

01:05:688 (2) - I think this would be better off being a reverse slider because flow is weird and when I first listened to it, it didn't sound right either

01:24:996 (3) - ^^
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230

Normal
00:43:507 (1) - Might as well end the slider here 00:44:464 so remove 00:44:464 (2)
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230

Easy Diff seems fine.
Topic Starter
Sc4v4ng3r

imaikiseta wrote:



Insane
00:13:985 (1) - This slider doesn't fit here, it doesn't match Suzuki's singing or the beats in the back. I would do this instead:
00:13:985 (1) - The end of this slider goes 00:14:145
^^00:14:305 - Then add circle here I am following the vocals for this part, it is pretty strong. The lyrics is going - "ka" at 00:13:985 and "ko" at 00:14:305.

00:42:230 (1) - Slider should end here, 00:42:549 so you're following the beat (in the back), sounds irregular if left as what it is Listen carefully, you can hear that her voice is landing on the blue tick, so it is feasible to have the slider end there.
00:48:932 (2,1) - Move these a bit back Trying to keep the DS here.

00:52:603 (6) - Circle is an extra, there's nothing going on there (so remove) I hear a kick here... Or is it just me? Keeping it for now, will have DS problems if I don't.
01:08:241 (3) - I suggest starting this slider here, where 01:07:124 (1) used to be at Yea did it.

Insane is getting remapped anyways.

Hard
00:20:368 (2,3) - I don't get this concept... I know why you ended the long slider here 00:20:847 but it also blocks mapping the singing. I would do:
00:20:368 (2) - End this slider here 00:20:688
^^00:21:007 (3) - Start this slider here 00:20:847 Fixed.

00:34:730 (2) - Doesn't fit exactly...I know that this goes with the singing but she says "oo (oh)" here 00:34:890 , so change the slider into a mini reverse slider This is fine, as this is expressing the prolonged vocal. You've got the point on the lyrics though, but I am expressing that in Insane, so this should be fine in Hard.

^^00:35:847 - Add circle (?) Kick is pretty weak here, so not added.

00:52:443 (6) - Round this slider the other way, breaks the flow if it is the way it is now Fixed.

01:05:688 (2) - I think this would be better off being a reverse slider because flow is weird and when I first listened to it, it didn't sound right either Yea you do have the point here, fixed.

01:24:996 (3) - ^^ Keeping this one though. Although the lyrics is "lute" which is somewhat prolonged, but since it is prolonged, wanted to express it this way.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230Just like Normal, I don't think having a circle right after a spinner until Hard is right.

Normal
00:43:507 (1) - Might as well end the slider here 00:44:464 so remove 00:44:464 (2) Didn't realise I could do that, fixed.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230 That is true, but since this is Normal, and notes after spinner should be given few beats break in Easy and Normal, so not changed.

Easy Diff seems fine.
Sorry for the shabby reply :/ This is getting remapped right now, so I couldn't really answer much of these. Thanks for the mod though :D
Strategas
irc walaowey diff
2015-06-29 19:42 walaowey: test another map ? xD
2015-06-29 19:43 Strategas: um ok
2015-06-29 19:45 walaowey: ACTION is listening to [http://osu.ppy.sh/b/715453 Suzuki Konomi - Absolute Soul]
2015-06-29 19:45 walaowey: ACTION is listening to [http://osu.ppy.sh/b/716246 NU-KO - Pochiko no Shiawase na Nichijou]
2015-06-29 19:47 Strategas: oh
2015-06-29 19:47 Strategas: absolute soul
2015-06-29 19:51 walaowey: lol that one miss
2015-06-29 19:51 Strategas: that jump patern
2015-06-29 19:51 Strategas: was
2015-06-29 19:51 Strategas: weird angled
2015-06-29 19:51 walaowey: which jump?
2015-06-29 19:51 Strategas: where I missed
2015-06-29 19:52 walaowey: oo that part
2015-06-29 19:52 Strategas: 00:14:464 (3,4,5,6,7,8) -
2015-06-29 19:52 Strategas: this
2015-06-29 19:52 Strategas: is
2015-06-29 19:52 walaowey: yeah, and the jump at that part is larger too :/
2015-06-29 19:52 Strategas: HARD
2015-06-29 19:53 walaowey: lol
2015-06-29 19:54 Strategas: I'd much rather
2015-06-29 19:54 Strategas: have
2015-06-29 19:54 Strategas: 00:14:305 (2,4,6,8) -
2015-06-29 19:54 Strategas: overlap
2015-06-29 19:54 Strategas: 00:14:145 (1,3,5,7) -
2015-06-29 19:54 Strategas: it makes it
2015-06-29 19:54 Strategas: soooo much easier
2015-06-29 19:54 Strategas: 00:15:262 (8) -
2015-06-29 19:55 Strategas: or rather make this into a jump too
2015-06-29 19:55 Strategas: cuz
2015-06-29 19:55 Strategas: that
2015-06-29 19:55 Strategas: ds
2015-06-29 19:55 Strategas: big small jump
2015-06-29 19:55 Strategas: is really terror
2015-06-29 19:55 Strategas: Xd
2015-06-29 19:55 walaowey: yeah, bcoz somebody tell me to emphasizes..so increase the jump lol
2015-06-29 19:55 walaowey: ok..will try to change it :#
2015-06-29 19:55 walaowey: :3
2015-06-29 19:57 Strategas: https://osu.ppy.sh/ss/3320518
2015-06-29 19:57 Strategas: something
2015-06-29 19:57 Strategas: like this
2015-06-29 19:58 Strategas: I noticed in your mapping style
2015-06-29 19:58 Strategas: you got these kind of things
2015-06-29 19:58 Strategas: but that one especially is deadly
2015-06-29 19:58 walaowey: lol
2015-06-29 19:58 Strategas: 00:21:645 (1,2,3,4) -
2015-06-29 19:58 Strategas: ds
2015-06-29 19:59 walaowey: 00:14:145 (1,2,3,4,5,6,7,8) - u mean this part?
2015-06-29 19:59 walaowey: those jump
2015-06-29 19:59 walaowey: small big small big one?
2015-06-29 19:59 Strategas: yes
2015-06-29 19:59 Strategas: I have such patern in my map
2015-06-29 19:59 Strategas: ant it's 6 star
2015-06-29 20:00 Strategas: and it's still hard compared
2015-06-29 20:00 Strategas: to others
2015-06-29 20:00 walaowey: lol..
2015-06-29 20:00 walaowey: ok..I'll try to reduce it in my later map :v
2015-06-29 20:00 walaowey: and about that ds thing
2015-06-29 20:00 walaowey: the ds is different bcoz that i add a timing line there
2015-06-29 20:00 Strategas: 00:30:581 (1) -
2015-06-29 20:01 Strategas: this is
2015-06-29 20:01 Strategas: offscreen
2015-06-29 20:01 Strategas: I think
2015-06-29 20:01 Strategas: not in gameplay but
2015-06-29 20:01 Strategas: it was really akward
2015-06-29 20:01 Strategas: to play it
2015-06-29 20:01 Strategas: very uncomfortable
2015-06-29 20:01 Strategas: place
2015-06-29 20:02 Strategas: I understand it need emphasis
2015-06-29 20:02 Strategas: 00:31:379 (3,4,5,6) -
2015-06-29 20:02 Strategas: bigger jumps
2015-06-29 20:02 Strategas: make them like
2015-06-29 20:02 Strategas: 2,2x
2015-06-29 20:03 Strategas: I can see you wanted it to fit there
2015-06-29 20:03 Strategas: but
2015-06-29 20:03 Strategas: strong part
2015-06-29 20:03 Strategas: 00:35:209 (4,5) -
2015-06-29 20:03 walaowey: mm..
2015-06-29 20:03 Strategas: doubles
2015-06-29 20:03 walaowey: yeah..
2015-06-29 20:03 Strategas: 00:37:124 (1,2) -
2015-06-29 20:03 Strategas: same
2015-06-29 20:04 Strategas: for variety
2015-06-29 20:04 Strategas: :P
2015-06-29 20:04 walaowey: lol
2015-06-29 20:04 walaowey: u mean the patterns?
2015-06-29 20:04 walaowey: make is slanted too? :v
2015-06-29 20:05 Strategas: what do you mean
2015-06-29 20:05 Strategas: just convert
2015-06-29 20:05 Strategas: slider to stream
2015-06-29 20:05 Strategas: those short sliders
2015-06-29 20:05 Strategas: It'd be best if all of those sliders were doubles
2015-06-29 20:06 Strategas: but I think that will work aswell
2015-06-29 20:06 walaowey: oo..haha
2015-06-29 20:06 Strategas: also about ds
2015-06-29 20:06 walaowey: lol..bcoz i personally dont like doubles
2015-06-29 20:06 Strategas: not many like
2015-06-29 20:06 walaowey: thats the reason i dont have doubles in my map xD
2015-06-29 20:07 Strategas: 00:21:964 (2) -
2015-06-29 20:07 Strategas: I meant
2015-06-29 20:07 Strategas: this patern
2015-06-29 20:07 Strategas: 1 2 3 4
2015-06-29 20:07 Strategas: I can clearly see
2015-06-29 20:07 Strategas: it's different spacing
2015-06-29 20:08 Strategas: between 1 2 and 2 3
2015-06-29 20:09 walaowey: yeah you're right :/
2015-06-29 20:09 Strategas: 00:43:507 (1) -
2015-06-29 20:09 Strategas: did you map this slow part
2015-06-29 20:09 Strategas: on vocals fully>?
2015-06-29 20:09 walaowey: but i think I'll leave it that way first..bcoz its 1/1..not too much problem there
2015-06-29 20:09 Strategas: I know
2015-06-29 20:09 Strategas: but then
2015-06-29 20:09 Strategas: make atleast
2015-06-29 20:10 Strategas: the angle a bit different
2015-06-29 20:10 Strategas: I think
2015-06-29 20:10 Strategas: you mapped 00:50:528 (2,3) -
2015-06-29 20:10 Strategas: 00:48:294 -
2015-06-29 20:10 Strategas: and didn't here
2015-06-29 20:10 Strategas: for consistency you should probably aswell
2015-06-29 20:10 Strategas: ah well
2015-06-29 20:11 Strategas: nvm
2015-06-29 20:11 Strategas: the whole slow part
2015-06-29 20:11 Strategas: has those sounds
2015-06-29 20:11 Strategas: and the ones you mapped are strong
2015-06-29 20:11 Strategas: all good
2015-06-29 20:12 walaowey: bcoz some of them are just vocals only >w<
2015-06-29 20:12 walaowey: its hard to map those part
2015-06-29 20:12 walaowey: so I just follow the vocal
2015-06-29 20:12 Strategas: y
2015-06-29 20:13 Strategas: 01:01:698 (2,3,4,5,6,7) -
2015-06-29 20:13 Strategas: lol
2015-06-29 20:13 Strategas: mind games
2015-06-29 20:13 Strategas: increased bpm so that the ds
2015-06-29 20:13 Strategas: is same
2015-06-29 20:13 Strategas: XD
2015-06-29 20:13 walaowey: lolll
2015-06-29 20:14 walaowey: haha xD
2015-06-29 20:14 walaowey: i usually do that to my other map too xD
2015-06-29 20:14 Strategas: 01:05:049 (5,1,2,3,4,5,6,7,1) -
2015-06-29 20:14 Strategas: omg
2015-06-29 20:14 Strategas: this again
2015-06-29 20:14 Strategas: killer
2015-06-29 20:15 Strategas: but it's good
2015-06-29 20:15 Strategas: it fits
2015-06-29 20:15 Strategas: even though
2015-06-29 20:15 walaowey: mm.. i think i'll leave that first..if others say i should change it..i will xD
2015-06-29 20:15 Strategas: it's hard to play
2015-06-29 20:16 walaowey: bcoz that part is very strong
2015-06-29 20:16 Strategas: 01:05:368 (2,3,6) -
2015-06-29 20:16 Strategas: 01:05:368 (2,3,5,6) -
2015-06-29 20:16 Strategas: I mean
2015-06-29 20:17 Strategas: this angle is the killer
2015-06-29 20:17 Strategas: not the jumps
2015-06-29 20:17 Strategas: but it's fit
2015-06-29 20:17 Strategas: it fits
2015-06-29 20:17 Strategas: so ye
2015-06-29 20:17 Strategas: fine
2015-06-29 20:17 Strategas: just hard
2015-06-29 20:17 walaowey: yeah, its hard ;w;
2015-06-29 20:17 walaowey: mm..nvm though
2015-06-29 20:18 walaowey: if other say change it..i'll do it xD
2015-06-29 20:18 walaowey: and i have a lot of those in my trust in you map :v
2015-06-29 20:18 walaowey: damn
2015-06-29 20:18 Strategas: 01:19:571 (2,3,4,5,6) -
2015-06-29 20:18 Strategas: this is kinda hard too
2015-06-29 20:18 Strategas: 01:19:571 (2,3,4) -
2015-06-29 20:18 Strategas: this angle
2015-06-29 20:19 Strategas: 01:19:890 (4,5,6) -
2015-06-29 20:19 Strategas: and this
2015-06-29 20:19 walaowey: u mean the angle is sharp?
2015-06-29 20:20 Strategas: not sharp
2015-06-29 20:20 Strategas: it's just inconsistent
2015-06-29 20:20 Strategas: ike
2015-06-29 20:20 Strategas: like
2015-06-29 20:21 Strategas: hm
2015-06-29 20:21 Strategas: 456
2015-06-29 20:21 Strategas: has
2015-06-29 20:21 Strategas: 90 degrees
2015-06-29 20:21 Strategas: kinda of
2015-06-29 20:21 Strategas: half square jump
2015-06-29 20:21 Strategas: and 2 3 4 has
2015-06-29 20:22 Strategas: different jump paterning
2015-06-29 20:22 Strategas: it's less than 45 degrees
2015-06-29 20:22 walaowey: oo..i know what u mean
2015-06-29 20:22 Strategas: just
2015-06-29 20:22 Strategas: put 6
2015-06-29 20:22 Strategas: on
2015-06-29 20:22 Strategas: 2
2015-06-29 20:23 Strategas: I think it will be better
2015-06-29 20:23 Strategas: 01:22:762 (6) -
2015-06-29 20:23 Strategas: this is anti flow aswell
2015-06-29 20:24 Strategas: the angle and the change of direction
2015-06-29 20:24 Strategas: nothing to emphasize that I think
2015-06-29 20:25 Strategas: 01:24:517 (1,2,3,4,5,6,7,1,2,3,4,5,6) -
2015-06-29 20:25 Strategas: feels very anti jump
2015-06-29 20:26 walaowey: k
2015-06-29 20:26 Strategas: I mean
2015-06-29 20:26 Strategas: needs more spacing
2015-06-29 20:27 Strategas: 01:24:996 (4,5,6,7) -
2015-06-29 20:27 walaowey: lol...but that part feels not jumpy xD
2015-06-29 20:27 Strategas: also lines are cancer XD
2015-06-29 20:28 walaowey: haha..
2015-06-29 20:28 walaowey: ikr..this part is killing me too lol
2015-06-29 20:30 Strategas: https://osu.ppy.sh/ss/3320652
2015-06-29 20:30 Strategas: atleast this much
2015-06-29 20:30 Strategas: I'd do even bigger spacing
2015-06-29 20:31 Strategas: nice diff
2015-06-29 20:31 Strategas: I like your mapping style
2015-06-29 20:31 Strategas: if you'd create maps
2015-06-29 20:31 Strategas: that get ranked
2015-06-29 20:31 Strategas: I'd get free pp
2015-06-29 20:31 Strategas: :D
2015-06-29 20:31 walaowey: loll
2015-06-29 20:32 Strategas: but yeah I can see you like to stay with same ds
2015-06-29 20:32 Strategas: all the time
2015-06-29 20:32 walaowey: haha..glad to hear that xD
2015-06-29 20:32 walaowey: yeah..
2015-06-29 20:32 Strategas: it makes it good flow but more plain
2015-06-29 20:32 Strategas: but it really works well
2015-06-29 20:32 Strategas: for tv size
2015-06-29 20:32 Strategas: especially this one is better
2015-06-29 20:32 walaowey: yeah but full version not that good :/
2015-06-29 20:33 walaowey: btw, I'll keep that line first..
2015-06-29 20:33 walaowey: let it be cancer :v
2015-06-29 20:33 walaowey: haha
2015-06-29 20:33 Strategas: not sure
2015-06-29 20:33 Strategas: I mean
2015-06-29 20:33 Strategas: the line has no real reason to be there
2015-06-29 20:33 Strategas: it's same beat
2015-06-29 20:33 walaowey: yeah.. but i want to keep the flow there :v ..
2015-06-29 20:33 Strategas: same emphasis
2015-06-29 20:33 Strategas: ah
2015-06-29 20:33 Strategas: I see
2015-06-29 20:33 Strategas: but
2015-06-29 20:33 Strategas: hm
2015-06-29 20:33 Strategas: ncm
2015-06-29 20:33 Strategas: nvm
2015-06-29 20:34 walaowey: lol
2015-06-29 20:34 walaowey: just say it out xD
2015-06-29 20:34 Strategas: no, just though
2015-06-29 20:34 Strategas: thought
2015-06-29 20:34 Strategas: it's not that flowy I think
2015-06-29 20:34 walaowey: haha..
2015-06-29 20:34 Strategas: but maybe my imagination
2015-06-29 20:34 walaowey: kk..i'm gonna find sometime and look into that
2015-06-29 20:34 walaowey: but yeah, i cant really play that part myself xD
2015-06-29 20:35 walaowey: straight line is cancer to me as well :P
Topic Starter
Sc4v4ng3r
Thanks for the mod :D I should expect a update from walaowey soon...
litoluna
hi~ Sc4v4ng3r
from My Queue

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think good metadata. =v=b
[Easy]
  1. 00:05:049 (1) - ctrl + J
    I think more follow next note
  2. 00:14:783 (2,4) - move at x:256 y:260
    move at center. this Symmetrical.
    should be adjust after note(00:17:975 (1,2) - )
  3. 00:33:932 (2) - umm.not fitting tail point(00:34:251 - )
    I think this slider(00:33:932 (2) - ) end at 00:34:571 -
    idea:
  4. 00:58:188 (4,1) - I think not good follow slider.
    try this~
    and next note(00:59:943 (2) - ) move at x:68 y:100
  5. 01:01:220 (3) - add NC
    changed melody this point
  6. 01:09:358 (5) - add NC and 01:09:677 (1) - remove NC
  7. 01:22:443 (2) - remove fhinish at head
    I think don't need thitsound this point
[Hard]
  1. AR8 -> AR7
  2. 00:09:996 (7,1) - I think not good follow next note (00:09:996 (7) - ->00:10:156 (1) - )
    00:09:996 (7) - stack 00:10:156 (1) - head point
  3. 00:50:528 - and 00:50:688 - add note?
    idea:
  4. 00:58:347 (3) - I would blanket 00:58:188 (2) - ,making little jump
  5. 01:08:879 (5,6,1) - this stack is hard to look x_x
    try this
[Insane]
  1. 00:03:932 (6) - add NC
  2. 00:21:645 (1,2,3,4) - I think not good follow previous one stream
    00:21:645 (1,2,3,4) - ctrl + H
    and 00:21:645 (1,3) - move at x:415 y:319 00:21:964 (2,4) - move at x:183 y:263
  3. 00:24:358 - I want note....
  4. 01:11:432 (1) - make curve slider
  5. 01:14:783 (3,4) - I think not good follow next note (01:14:783 (3) - ->01:15:262 (4) - )
    idea:
gl~!! ;)
Topic Starter
Sc4v4ng3r

litoluna wrote:

hi~ Sc4v4ng3r
from My Queue Thanks for choosing :D

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think good metadata. =v=b
[Easy]
  1. 00:05:049 (1) - ctrl + J Better flow, fixed.
    I think more follow next note
  2. 00:14:783 (2,4) - move at x:256 y:260 Never noticed this, fixed.
    move at center. this Symmetrical.
    should be adjust after note(00:17:975 (1,2) - ) Did it :D
  3. 00:33:932 (2) - umm.not fitting tail point(00:34:251 - )
    I think this slider(00:33:932 (2) - ) end at 00:34:571 - Yea you have the point on this one, but I think using more 1/1 sliders here fits into the music better, it expresses the fast pace of this particular part of the song. It is going to get slower later anyway.
    idea:
  4. 00:58:188 (4,1) - I think not good follow slider. Fixed, but curved the slider in another way.
    try this~
    and next note(00:59:943 (2) - ) move at x:68 y:100 Since I curved the slider in another way, no changes for this one, as the flow is going to break.
  5. 01:01:220 (3) - add NC Fixed
    changed melody this point
  6. 01:09:358 (5) - add NC and 01:09:677 (1) - remove NC Never noticed this :/ fixed.
  7. 01:22:443 (2) - remove fhinish at head Removed.
    I think don't need thitsound this point
[Hard]
  1. AR8 -> AR7 I will see what other modders think. If so, I will change this to AR 7.5, 7 seems really slow.
  2. 00:09:996 (7,1) - I think not good follow next note (00:09:996 (7) - ->00:10:156 (1) - ) This is a jump to emphasize on the cymbals in the background. Instead stacking, I made it as a isoceles triangle.
    00:09:996 (7) - stack 00:10:156 (1) - head point
  3. 00:50:528 - and 00:50:688 - add note? Did it.
    idea: Fixed in a different way. Made a jump to emphasize the strong piano.
  4. 00:58:347 (3) - I would blanket 00:58:188 (2) - ,making little jump Good idea, fixed.
  5. 01:08:879 (5,6,1) - this stack is hard to look x_x You have a point... But I feel that this pattern is totally fine for Hard.
    try this
[Insane]
  1. 00:03:932 (6) - add NC Fixed.
  2. 00:21:645 (1,2,3,4) - I think not good follow previous one stream
    00:21:645 (1,2,3,4) - ctrl + H
    and 00:21:645 (1,3) - move at x:415 y:319 00:21:964 (2,4) - move at x:183 y:263 Fixed all, I love this jump pattern :D
  3. 00:24:358 - I want note.... I don't think a note is really needed here, will see if more modders mention this.
  4. 01:11:432 (1) - make curve slider Nice flow, fixed.
  5. 01:14:783 (3,4) - I think not good follow next note (01:14:783 (3) - ->01:15:262 (4) - ) Again a really nice flow, fixed.
    idea:
gl~!! ;)
Thanks for the helpful mod! I kinda get what is flow now...
Squichu
hey there!
took a me a while, but here's my mod! -
just making suggestions, feel free to disagree! :3

General
  1. looking good to me. o3o
Easy
  1. there are a lot of unnecessary green lines, please delete them - http://puu.sh/iVbZ5.png
  2. 00:00:103 (1,2) - I knooow it's the very first objects but the red tick is the exact same sound as (1). :c why don't you use a short slider instead of a circle?
  3. 00:01:698 (3,1) - the tick change is confusing, especially for beginners, because there's a beat at 00:02:177 - but no object. Extend (3) til the red tick, or (becasue the white tick is louder), try this instead -

    I know there are many similar patterns where you ignore beats, but this is the most confusing one, imo. (The others are confusing, too, and tbh I'd prefer if all of them were changed, but you probably have your reason to ignore some louder beats and use this rhythm, so I won't point them out.)
  4. 00:20:368 (3,4) - super minor and nitpicking here, but move (4) a grid to the left please :b
  5. 00:21:166 (4,5) - the rhythm's a little confusing. it's very similar to 00:11:432 (3) - but mapped totally differently. might be better if this is more consistent? or try this -

Normal
  1. some unnecessary green lines, too. - http://puu.sh/iVc0C.png
  2. 00:06:805 (4,5) - imo, this plays better if you unstack them, cause this slows the player down.
  3. 00:09:039 (3) - reverse here feels off, becaue the reverse emphasizes a beat you've ignored before. Consider using a 1/1 slider or emphasize more of the other beats. example -
  4. 00:16:698 (3) - I'm not sure what this reverse is mapped to. O: sounds a little off to me, maybe you like this better? -
  5. 00:19:890 (4,1) - sounds so abrupt, there's still a beat on the white tick and the vocals go on, too. consider extending (4)
  6. 00:30:103 (5,1) - same as ^, how aboout adding a circle in-between?
  7. 00:32:656 (4,1) - and here, the second red beat at (4) should be mapped somehow. you can shorten (4) and add a circle again to emphasize this better. or try this -
  8. 01:05:528 (5,6) - same as 00:06:805 (4,5), unstack? slowing down players isn't a bad thing, but here I feel like it doesn't match the melody. it plays awesome here for exmaple 01:00:422 (2,3) - but ya. up to you!
    same - 01:08:081 (4,5) -
    01:10:634 (4,5) - etc
  9. 01:23:560 (1,2,3) - because of the previous combo this might throw players off. I'd prefer a reverse slider here, also matches the previous patterns better. -
Hard
  1. greeeeeeen lineees - http://puu.sh/iVceH.png
  2. 00:09:517 (6,7,1) - flow is weird, can you rotate 00:10:156 (1,2) - by -45° and move it further to the right? feels a lot better
  3. 00:14:464 (6,1) - I'd prefer if you unstack them, because that'd match better with the song. There is a break in the vocals here, but while the vocals slow down before the break and are very weak after the break, the SV doesn't match them. It feels like the speed matches the rhythm and the music just goes on.. just my view, ofc. >w<
  4. 00:17:496 (6,1) - same here
  5. 00:19:571 (5,1) - and here
  6. 00:43:507 (1,1) - this plays weird, imo. the slider matches the vocals, but the vocals start way sooner at 00:44:464 - where the spinner ends. tbh I don't know how you can change this to make it play better without making the spinner too short. Maybe you can replace the spinner with a slider? -
    :/
  7. 00:50:528 (1,2,3,4) - this is weird to play, too, imo, because of the jump and then the regular spacing. The beat on (4) is SO MUCH louder than the others but the spacing before is back to the regular 1.2 .. :c There should be an even bigger jump, imo.
  8. 01:08:241 (3,4) - eh, parallel sliders might looks better :b
Insane
I can't play this diff. Sorry. orz but some things that caught my eye -
  1. 00:08:081 (2) - ctrl+g for better flow, then ctrl+g 00:08:400 (3) - too
  2. 00:11:751 (1,1) - NCs are unnecessary, imo. anti-jumps should be readable at this difficulty without NCs
  3. 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - that seems overmapped. :/ there's a background sound, but it's so beraly audiable.. it's weird to not follow the vocals or the beat better here. :c up to you, I'd prefer a different rhythm
  4. 00:43:507 (1,1) - same as in Hard
skipping GDs, too hard, sorry. ;_;
Good luck with this, hope I could help!
//squee
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat.
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section.
Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) -
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262
  5. Whoops...didn't realise it is unfinished.
Insane
  1. 00:00:422 (2) - Strange. This has the shortest distance spacing, yet it is the note with the strongest beat. Fix this.
  2. 00:11:432 (1,1,1) - Not completely straight. From eye, the last one is off slightly to the left. Also it's not stacked properly
  3. 00:30:422 Ignoring this note is bad, since it has a clap on it. Add this in.
  4. 00:33:294 What's up with some of the drastic SV changes? Going from 1.5x to 0.5x...They're unnecessary, so remove them (Just the 1.5x)
Hard
  1. 00:50:847 (3) - Why not just stack here?
  2. Just from listening, I think the hitsounds in Kiai are inconsistent with the other difficulties. Check over this.
Normal
  1. Nothing's wrong here
Easy
  1. 00:03:932 (3) - Fix blanket
  2. 00:07:603 (1) - This shape can be hard for newer players to read. Consider changing.
Topic Starter
Sc4v4ng3r

Squirrel wrote:

hey there!
took a me a while, but here's my mod! -
just making suggestions, feel free to disagree! :3

General
  1. looking good to me. o3o
Easy
  1. there are a lot of unnecessary green lines, please delete them - http://puu.sh/iVbZ5.png Did it.
  2. 00:00:103 (1,2) - I knooow it's the very first objects but the red tick is the exact same sound as (1). :c why don't you use a short slider instead of a circle? True, and it is quite strong at the same time. But since this Easy, you can't go and make the difficulty hard right off the bat, this is like a warm-up before kiai I guess.
  3. 00:01:698 (3,1) - the tick change is confusing, especially for beginners, because there's a beat at 00:02:177 - but no object. Extend (3) til the red tick, or (becasue the white tick is louder), try this instead - Again, I wouldn't wanna go hard right off the bat in easy difficulties. Your pattern is feasible enough, but I think that confuses beginners even more.

    I know there are many similar patterns where you ignore beats, but this is the most confusing one, imo. (The others are confusing, too, and tbh I'd prefer if all of them were changed, but you probably have your reason to ignore some louder beats and use this rhythm, so I won't point them out.) Actually not ignoring them will make the star difficulty rise up till it doesn't have a Easy icon :/ It is fine to ignore notes in Easy, and that is my opinion.
  4. 00:20:368 (3,4) - super minor and nitpicking here, but move (4) a grid to the left please :b Oh I didn't notice inconsistency. Fixed.
  5. 00:21:166 (4,5) - the rhythm's a little confusing. it's very similar to 00:11:432 (3) - but mapped totally differently. might be better if this is more consistent? or try this - Changed in a different way.

Normal
  1. some unnecessary green lines, too. - http://puu.sh/iVc0C.png Did it again.
  2. 00:06:805 (4,5) - imo, this plays better if you unstack them, cause this slows the player down. That doesn't matter much though...
  3. 00:09:039 (3) - reverse here feels off, becaue the reverse emphasizes a beat you've ignored before. Consider using a 1/1 slider or emphasize more of the other beats. example - I am just following the pattern I did in 00:02:496 (1,2,3,4) - .
  4. 00:16:698 (3) - I'm not sure what this reverse is mapped to. O: sounds a little off to me, maybe you like this better? - Trying to follow the vocals here, since it is pretty strong compared to the music.
  5. 00:19:890 (4,1) - sounds so abrupt, there's still a beat on the white tick and the vocals go on, too. consider extending (4) Following the lyrics, since it is 2 syllabus in a 1/2 spacing, I am using a 1/2 slider to express that. Furthermore, her voice is strong here, too.
  6. 00:30:103 (5,1) - same as ^, how aboout adding a circle in-between? That will be the same reason like above.
  7. 00:32:656 (4,1) - and here, the second red beat at (4) should be mapped somehow. you can shorten (4) and add a circle again to emphasize this better. or try this - She is definitely singing loud here, should map as this slider to emphasize on that.
  8. 01:05:528 (5,6) - same as 00:06:805 (4,5), unstack? slowing down players isn't a bad thing, but here I feel like it doesn't match the melody. it plays awesome here for exmaple 01:00:422 (2,3) - but ya. up to you! I will think about this. Originally placed this because the pitch is pretty even.
    same - 01:08:081 (4,5) -
    01:10:634 (4,5) - etc For all this, I will do the same like above I guess.
  9. 01:23:560 (1,2,3) - because of the previous combo this might throw players off. I'd prefer a reverse slider here, also matches the previous patterns better. - True, but I think that players can be adapted into the song's rhythm after 1 minutes and 20 secs, so I don't think this is that much of a hard pattern for Normal.
Hard
  1. greeeeeeen lineees - http://puu.sh/iVceH.png Did it again :D
  2. 00:09:517 (6,7,1) - flow is weird, can you rotate 00:10:156 (1,2) - by -45° and move it further to the right? feels a lot better Didn't really change it that way, instead curved (6) to smooth out the flow I guess. I actually wanted to break the flow here though...
  3. 00:14:464 (6,1) - I'd prefer if you unstack them, because that'd match better with the song. There is a break in the vocals here, but while the vocals slow down before the break and are very weak after the break, the SV doesn't match them. It feels like the speed matches the rhythm and the music just goes on.. just my view, ofc. >w< These are pretty common in Hard. Making this traps really can smooth out the flow for next few notes. It opens up more options for the patterns after stacking these. Just think these as a intentional traps, my explanations are the worst xD
  4. 00:17:496 (6,1) - same here
  5. 00:19:571 (5,1) - and here All these reasons are the same as above.
  6. 00:43:507 (1,1) - this plays weird, imo. the slider matches the vocals, but the vocals start way sooner at 00:44:464 - where the spinner ends. tbh I don't know how you can change this to make it play better without making the spinner too short. Maybe you can replace the spinner with a slider? - Nah, I think expressing the vocal starting with the spinner's end is also ok.
    :/
  7. 00:50:528 (1,2,3,4) - this is weird to play, too, imo, because of the jump and then the regular spacing. The beat on (4) is SO MUCH louder than the others but the spacing before is back to the regular 1.2 .. :c There should be an even bigger jump, imo. I'll see what other modders think about this.
  8. 01:08:241 (3,4) - eh, parallel sliders might looks better :b Opps, this were meant to be parallel. Fixed.
Insane
I can't play this diff. Sorry. orz but some things that caught my eye -
  1. 00:08:081 (2) - ctrl+g for better flow, then ctrl+g 00:08:400 (3) - too I guess this doesn't really hurt much for a constant jumping. Fixed.
  2. 00:11:751 (1,1) - NCs are unnecessary, imo. anti-jumps should be readable at this difficulty without NCs Ok then, fixed.
  3. 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - that seems overmapped. :/ there's a background sound, but it's so beraly audiable.. it's weird to not follow the vocals or the beat better here. :c up to you, I'd prefer a different rhythm Following the pattern of a ranked map : https://osu.ppy.sh/s/269499. Credits goes to No Dap.
  4. 00:43:507 (1,1) - same as in Hard Same reason like in Hard.
skipping GDs, too hard, sorry. ;_; Don't worry :D
Good luck with this, hope I could help!
//squee
Thanks for the mod!
Topic Starter
Sc4v4ng3r

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Insane
  1. 00:00:422 (2) - Strange. This has the shortest distance spacing, yet it is the note with the strongest beat. Fix this. Opps, fixed with a different pattern.
  2. 00:11:432 (1,1,1) - Not completely straight. From eye, the last one is off slightly to the left. Also it's not stacked properly I just realized that, opps again. Fixed.
  3. 00:30:422 Ignoring this note is bad, since it has a clap on it. Add this in. I think it is fine, the next note is a finish anyways. Will see what other modders think about this.
  4. 00:33:294 What's up with some of the drastic SV changes? Going from 1.5x to 0.5x...They're unnecessary, so remove them (Just the 1.5x) Yea fixed. The jumps are around 1.5x to 1.6x.
Hard
  1. 00:50:847 (3) - Why not just stack here?I will think about this, I am trying to follow the ranked mapsets' pattern xD
  2. Just from listening, I think the hitsounds in Kiai are inconsistent with the other difficulties. Check over this. Indeed, I missed out some claps and finishes. Added those missing hitsounds.
Normal
  1. Nothing's wrong here Yay :D
Easy
  1. 00:03:932 (3) - Fix blanket Opps again, fixed.
  2. 00:07:603 (1) - This shape can be hard for newer players to read. Consider changing. I will see what others think, I think this is fine.
[/notice]
Thanks for the re-check DahplA :D
Exa

DahplA wrote:

Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked Restacked.
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
  5. Whoops...didn't realise it is unfinished. ^.^
Topic Starter
Sc4v4ng3r

Exa wrote:

DahplA wrote:

Exa's Insane
  1. 00:04:251 (2) - Slightly off-stacked Restacked.
  2. 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
  3. 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
  4. 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
  5. Whoops...didn't realise it is unfinished. ^.^
Updated :D Now left with walaowey...
walaowey

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
Thanks for the mod >w<
Sc4, sorry for the late reply xD
Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
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Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Sc4v4ng3r

walaowey wrote:

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Here's that re-check.

Walao's Insane
  1. 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
  2. 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
  3. 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
  4. 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
Thanks for the mod >w<
Sc4, sorry for the late reply xD
Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,128,255
Combo3 : 255,255,0
Combo4 : 255,128,0

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420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
319,156,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
237,332,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|198:143|232:102,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
20,234,85315,1,8,0:0:0:0:
160,360,85475,2,0,B|225:371|299:351|299:351|281:328|249:309,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
172,223,85954,5,10,0:0:0:0:
56,168,86113,1,2,0:0:0:0:
64,292,86273,1,2,0:0:0:0:
130,161,86432,1,6,0:0:0:0:
20,234,86592,1,8,0:0:0:0:
137,286,86751,1,2,0:0:0:0:
388,230,87071,6,0,L|434:214,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Nah don't worry :D Updated.
Asonate
Heres my part of the m4m :D

[Easy]
  1. 00:39:677 (3) - would rather make this a ctrl + h of 00:39:039 (2) -
  2. 00:58:188 (4,1) - this might be a bit hard for an easy
  3. 01:13:985 (1) - this blanket isn't too good
[Normal]
  1. 00:54:358 (2) - You should move that done a bit to extend the previous slider with it
  2. 00:56:911 (2) - Same here, just to the left
[Hard]
  1. 00:28:347 (2) - Rather use a ctrl+h 00:27:709 (6) - for this
[Insane]
  1. 00:08:081 (2) - Rather use a ctrl+g 00:08:400 (3) - here
  2. 00:34:172 (6) - why is there no clap here - Feels really strange playing this - especially since you did it here 00:35:448 (4) -

[Walao's Insane]
  1. Cant really find anything bad that needs fixing, but (this is just my opinion) you use too much Distance Snap when making jumps, and (that might also just be me) geometrical shapes might ook nice, but except for the star patterns they don't really play well.
    Just my opinion, it should be eligible for rank like this anyways :)
[Exa's Insane]
  1. 00:58:985 (1,2,3) - being copied is alright, but with 01:00:262 (1) - you changed it a bit, so you might want to vary the pattern a bit
  2. 01:05:688 (4) - Just my opinion, but this would look/play better if it was a circular slider
  3. 01:18:773 (6) - maybe move that a bit further away ?
  4. 01:19:571 (2) - This doesn't look too good, maybe try to have 01:19:092 (1) - be a distant blanket to 01:19:571 (2) -

Thats it, there isn't much keeping this map from Rank, so good luck with that :)
Exa
[Exa's Insane]
  1. 00:58:985 (1,2,3) - being copied is alright, but with 01:00:262 (1) - you changed it a bit, so you might want to vary the pattern a bit It's like that for the sake of good and enjoyable flow, see it as an extension of the last 3 circles which makes a pattern as a whole.
  2. 01:05:688 (4) - Just my opinion, but this would look/play better if it was a circular slider It plays exactly as a curved slider would. The only reason it's there is for the player to be able to differentiate the 2 patterns and be ready for what is comming up. (Jumps)
  3. 01:18:773 (6) - maybe move that a bit further away ? 1.5 DS is what I am using for that time gap on the rest of the song too, so I see no reason changing it now.
  4. 01:19:571 (2) - This doesn't look too good, maybe try to have 01:19:092 (1) - be a distant blanket to 01:19:571 (2) - I see nothing wrong with it D:. Even if it's aesthetically not good looking, I am not going to fix it by sacrificing the flow. (It still looks fine imo)


I feel so bad for denying everything >.<
Topic Starter
Sc4v4ng3r

Asonate wrote:

Heres my part of the m4m :D

[Easy]
  1. 00:39:677 (3) - would rather make this a ctrl + h of 00:39:039 (2) - When I use angular sliders, I make it so that they are following the same 'musical' parts. For this song, the 'loud' part is with (2) and (4), so I made them angular.
  2. 00:58:188 (4,1) - this might be a bit hard for an easy Changed into a circle.
  3. 01:13:985 (1) - this blanket isn't too good Didn't quite notice this one, fixed.
[Normal]
  1. 00:54:358 (2) - You should move that done a bit to extend the previous slider with it Fixed.
  2. 00:56:911 (2) - Same here, just to the left Fixed.
[Hard]
  1. 00:28:347 (2) - Rather use a ctrl+h 00:27:709 (6) - for this I agree on this one, fixed.
[Insane]
  1. 00:08:081 (2) - Rather use a ctrl+g 00:08:400 (3) - here Will think about it, I want to keep the blanket.
  2. 00:34:172 (6) - why is there no clap here - Feels really strange playing this - especially since you did it here 00:35:448 (4) - For this part the claps were supposed to go on the white ticks for all 1/4 sliders, thank you for pointing that out :D
Thats it, there isn't much keeping this map from Rank, so good luck with that :)
Thanks for the mod :D
Lumael


This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • Hard

    00:01:379 (1) - I recommend transforming this into a 1/2 and adding a circle at 00:01:698 - to give emphasis
    00:05:049 (1,2) - Fix blanket
    00:08:400 (3,5) - Blanket ?
    00:13:507 (3) - End of the slider is a bit off the blanket
    00:30:581 (1,2) - They're clearly not 100% parallel
    00:32:017 (1,3) - Blanket off
    00:50:528 (1,2,3) - I don't think this is a good place for a jump, many stronger rhythm that you used constant DS so why here?
    00:52:443 - Strong beat here
    00:54:677 - 00:55:954 - 00:57:230 - ^
    01:16:539 (1,2) - Stack fail

  • Insane

    00:11:432 (1,2,3) - I suggest jumps here to give emphasis on the rhythm
    00:21:964 (2) - "Blanket" it properly with 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) -
    00:32:656 (1,2,3,4) - This seens overmapped, even if it's part of the rhythm. I think you overused the hitsound or even you did such hard pattern for not that loud rhythm
    00:35:209 (3,4) - 00:36:485 (5,6) - 00:37:124 (1,2) - 00:33:932 (5,6) - Those 1/4 are not fitting the rhythm, a single 1/2 circle would fit better imo (this is valid to all 1/4 rhythms of this part)
    00:46:698 - 00:46:858 - strong beats
    00:54:677 - 00:57:230 - ^
    01:05:688 (6,7) - Flow is a bit bad here but since this is Insane idk
    01:06:326 (1,2) - ^
    01:13:347 (3) - I don't think there's a valid reason for a wiggy slider
    01:27:071 - 01:27:150 - add circles to make a triplet, the song really asks for

  • Exa's Insane

    00:00:103 (1) - Since this is the hardest diff, why not mapp this part?
    00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1)
    00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg
    00:20:847 (4) - What if you blanket with 00:19:890 (4) - ?
    00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming
    00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ?
    00:48:932 - 00:49:411 - important beats, place circles?
    00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm
    01:05:368 (2,4) - Kind of overlap imo

Thank you for modding mine! This is all I can point out! GL !!
Topic Starter
Sc4v4ng3r

LucaSA4 wrote:



This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • Hard

    00:01:379 (1) - I recommend transforming this into a 1/2 and adding a circle at 00:01:698 - to give emphasis Isn't the electric guitar on hold here? The 1/1 slider is for that.
    00:05:049 (1,2) - Fix blanket
    00:08:400 (3,5) - Blanket ? Both of them fixed.
    00:13:507 (3) - End of the slider is a bit off the blanket Fixed.
    00:30:581 (1,2) - They're clearly not 100% parallel Well now it is :D
    00:32:017 (1,3) - Blanket off Instead made a jump from (2) to (3) to emphasize the loud vocals.
    00:50:528 (1,2,3) - I don't think this is a good place for a jump, many stronger rhythm that you used constant DS so why here? Will see what others think about this.
    00:52:443 - Strong beat here Not for this one, but will see if others mention this.
    00:54:677 - 00:55:954 - 00:57:230 - ^ Same reason like Insane. (Began to reply for Insane first)
    01:16:539 (1,2) - Stack fail What do you even mean? These aren't stacks...

  • Insane

    00:11:432 (1,2,3) - I suggest jumps here to give emphasis on the rhythm This is basically for a trap, making players think that this will be a jump but actually it is not.
    00:21:964 (2) - "Blanket" it properly with 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - Guess I did it.
    00:32:656 (1,2,3,4) - This seens overmapped, even if it's part of the rhythm. I think you overused the hitsound or even you did such hard pattern for not that loud rhythm 1/4 kick sliders are not harder than streams IMO...
    00:35:209 (3,4) - 00:36:485 (5,6) - 00:37:124 (1,2) - 00:33:932 (5,6) - Those 1/4 are not fitting the rhythm, a single 1/2 circle would fit better imo (this is valid to all 1/4 rhythms of this part) Kick and snares are really significant in the background, no changes.
    00:46:698 - 00:46:858 - strong beats I just don't feel that I should be following the piano here, vocal is pretty loud here anyways. Will see if more people mention this.
    00:54:677 - 00:57:230 - ^ For this one I am trying to follow the drum's kick.
    01:05:688 (6,7) - Flow is a bit bad here but since this is Insane idk Will be thinking about this...
    01:06:326 (1,2) - ^ I see this is completely fine, (2) is a shortened while rotated version of (1)... Dk what am I talking about but I think this is fine.
    01:13:347 (3) - I don't think there's a valid reason for a wiggy slider Partially for aesthetics, and partially to fit the instrument in the background.
    01:27:071 - 01:27:150 - add circles to make a triplet, the song really asks for Will really think about this, if I make a triplet, the trap will be ugly ;-; and I really want to make a trap here...

Thank you for modding mine! This is all I can point out! GL !!
Thanks for the mod :D
Exa
  • Exa's Insane

    00:00:103 (1) - Since this is the hardest diff, why not mapp this part? I can skip the intro due to my mapping style. It's cool to rise the tension with a spinner at the beginning.
    00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1) It doesn't touch it though ;^). Besides, if I move it a tad bit the flow will break.
    00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg Mhm I like the idea
    00:20:847 (4) - What if you blanket with 00:19:890 (4) - ? If I do so the gameplay will be affected as the jump spacing will get bigger.
    00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming The rhythm is correct and I see nothing wrong with the pattern. "It does not fit" is not a good enough excuse for me to change it. (It fits imo).
    00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ? I am not making symmetrical for the sake of good flow and ease of gameplay.
    00:48:932 - 00:49:411 - important beats, place circles? Mhm aight.
    00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm I won't be mapping anything with a stream, it would be weird since there are no 1/4. The slider makes a sharp turn at the beginning which helps keep the tension relatively high.
    01:05:368 (2,4) - Kind of overlap imo lel stacked.

Code
Topic Starter
Sc4v4ng3r

Exa wrote:

  • Exa's Insane

    00:00:103 (1) - Since this is the hardest diff, why not mapp this part? I can skip the intro due to my mapping style. It's cool to rise the tension with a spinner at the beginning.
    00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1) It doesn't touch it though ;^). Besides, if I move it a tad bit the flow will break.
    00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg Mhm I like the idea
    00:20:847 (4) - What if you blanket with 00:19:890 (4) - ? If I do so the gameplay will be affected as the jump spacing will get bigger.
    00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming The rhythm is correct and I see nothing wrong with the pattern. "It does not fit" is not a good enough excuse for me to change it. (It fits imo).
    00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ? I am not making symmetrical for the sake of good flow and ease of gameplay.
    00:48:932 - 00:49:411 - important beats, place circles? Mhm aight.
    00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm I won't be mapping anything with a stream, it would be weird since there are no 1/4. The slider makes a sharp turn at the beginning which helps keep the tension relatively high.
    01:05:368 (2,4) - Kind of overlap imo lel stacked.

Code
Thanks for the update :D Updated.
Owntrolf
Who knows someone might complain about Hard->Insane spread

  • Easy

    00:01:698 (3,1) - Why not just make it so the sliders line up to make it look a little bit neater00:03:294 (2) - Wat I thought there wasnt supposed to be jumps in easy ;-; are you sure you didnt ctrl+g it by accident
    00:21:166 (4) - Maybe change it to a circle because 00:21:485 - feels like it should should be pressed so maybe make that into a 1/2 slider

    00:33:932 - Starting from here it feels like you're missing hitsounds or something im not really sure
    00:43:507 (1) - maybe change it so you can click a circle then the spinner 00:50:528 - Missing circle?
    00:52:443 - Missing 1/1 slider?
    00:59:943 (2) - Why not just reuse the same slider at 00:58:666 (1) - which looks nicer
    01:03:294 - Maybe put a 1/2 slider here
    01:17:337 (2,3) - I should complain about blankets
    01:17:975 (3,2) - Looks weird because the sliders are slightly touching, also 01:19:890 (2,3) - Why does the spacing go from x0.9 to x1.0
    01:21:166 (4,1) - ^spacing

  • Normal

    00:58:188 (4) - Cant tell if you're trying to follow the background or vocals music

  • Hard

    00:09:517 (6,7,1) - Why not make triangles by moving pink7 using x1.3 DS
    00:42:868 (1,2,3) - Better triangle?

  • Insane

    00:01:379 (1) - Im not even sure if theres supposed to be any 1/8s at all
    00:08:400 (3) - Why not use the same slider as 00:08:081 (2) -
    00:11:432 (1,2,3) - Maybe ctrl+h this so that its a little bit more natural because 00:10:954 (4) - curves to the left
    00:14:464 (5) - Feels weird because its so far away
    00:37:762 (1) - 00:42:868 (1) - For all the 1.5x SVs it feels really weird to go from 1.0x to 1.5x suddenly then switch back

  • Walao's Insane

    I find the whistle in the beginning is a bit distracting

    00:01:379 (1) - Maybe change it so that the slider end overlaps with pink5 head
    01:11:831 (2) - I think think theres a triplet here

  • Exa's Insane

    Check AiMod because the source is derped along with the artist

    00:30:900 (1) - I think you can do something more than just a spinner
    00:36:964 (5,6) - I got confused here because it threw vocals out the window
    00:42:709 - Missing note for the i in fukai
    00:51:485 - 00:51:964 - Missing notes?
    00:52:443 (2) - Wait why is this slow .-.
Topic Starter
Sc4v4ng3r

Owntrolf wrote:

Who knows someone might complain about Hard->Insane spread Definetely.If a BN does then... I will have to make a Light Insane. Well wtv, made my Insane easier.

  • Easy

    00:01:698 (3,1) - Why not just make it so the sliders line up to make it look a little bit neater You're right, fixed.00:03:294 (2) - Wat I thought there wasnt supposed to be jumps in easy ;-; are you sure you didnt ctrl+g it by accident Was fixing blankets and forgotten to ctrl + g this back.
    00:21:166 (4) - Maybe change it to a circle because 00:21:485 - feels like it should should be pressed so maybe make that into a 1/2 slider Nah I think that will be much more fitting into Normal, won't change this.

    00:33:932 - Starting from here it feels like you're missing hitsounds or something im not really sure There are hitsounds lel
    00:43:507 (1) - maybe change it so you can click a circle then the spinner True, that should be clickable, but I feel giving 1/4 spacing before a spinner initiates in Easy feels too fast, so just keeping this.
    00:50:528 - Missing circle?
    00:52:443 - Missing 1/1 slider? I felt that giving a little bit of break here seemed fitting, will see if more people mention this.
    00:59:943 (2) - Why not just reuse the same slider at 00:58:666 (1) - which looks nicer Yeap ok, fixed.
    01:03:294 - Maybe put a 1/2 slider here Little bit of break time before kiai initiates.
    01:17:337 (2,3) - I should complain about blankets Yea please do, I has the best(worst) eyesight ever
    01:17:975 (3,2) - Looks weird because the sliders are slightly touching, also 01:19:890 (2,3) - Why does the spacing go from x0.9 to x1.0 Oh didn't notice the 1.0x spacing, applied both suggestions.
    01:21:166 (4,1) - ^spacing Applied. Changes up some patterns after this timestamp.

  • Normal

    00:58:188 (4) - Cant tell if you're trying to follow the background or vocals music This is following the background lel

  • Hard

    00:09:517 (6,7,1) - Why not make triangles by moving pink7 using x1.3 DS You are right, applied.
    00:42:868 (1,2,3) - Better triangle? Okay... Didn't notice that one.

  • Insane

    00:01:379 (1) - Im not even sure if theres supposed to be any 1/8s at all Electric guitar here matches the 1/8 kick slider, and I got this idea from eINess' ranked mapset : https://osu.ppy.sh/s/255919 (All credits to him)
    00:08:400 (3) - Why not use the same slider as 00:08:081 (2) - Because I make these mistakes :/ Applied.
    00:11:432 (1,2,3) - Maybe ctrl+h this so that its a little bit more natural because 00:10:954 (4) - curves to the left Instead, curved (4) so that it points to the right, thus making (1,2,3) lot more natural.
    00:14:464 (5) - Feels weird because its so far away All jumps in this part uses 3.0x to 3.05x spacing, seems ok to me.
    00:37:762 (1) - 00:42:868 (1) - For all the 1.5x SVs it feels really weird to go from 1.0x to 1.5x suddenly then switch back Well since this is the most inclined part of the song (after kiai), I decided to do this, going back to 1.0x SV is just for NCs. Kinda hard to explain it, but I prefer to keep it this way. Although will rethink if more people mention this.

  • Exa's Insane

    Check AiMod because the source is derped along with the artist Will fix it by myself after he gives me an update on his part :D
Shushan
hi there!
from my m4m reverse queue
[easy]
fix all blankets that are wrong - there are a lot of them
00:33:932 (2,3,4) - try something like this for beta flow http://prntscr.com/7v8a72
basically its good just fix blankets
[normal]
again, fix all the blankets you can find wrong
00:50:847 (2) - the nc should be here
00:53:081 (2) - ^^
01:18:932 (1,2) - switch nc
[hard]
blankets.
00:42:868 (1,2,3) - not a prefect triangle
00:43:108 (2,1) - blanket them?
01:10:156 (4,1) - stack pls
01:16:539 (1,2) - ^^
[insane]
00:16:060 (3,4) - try something like this http://prntscr.com/7v8dru
00:21:166 (1) - remove nc
01:08:879 (3,4,1) - stack pls
[walao's insane]
00:00:900 (5,1) - stack them somehow?
00:44:464 (2,1) - switch nc?
exa's insane
00:18:613 (4) - stack with 5 and then ctrl g
00:44:305 (1) - remove?
01:07:283 (5,2) - stack?
01:16:539 (1,2) - ^^
01:19:571 (2) - bad flow mb ctrl g it
gl!
my map - https://osu.ppy.sh/s/283731
Topic Starter
Sc4v4ng3r

ohad1881 wrote:

hi there!
from my m4m reverse queue
[easy]
fix all blankets that are wrong - there are a lot of them Okay :/
00:33:932 (2,3,4) - try something like this for beta flow http://prntscr.com/7v8a72 This looks really nice, plays out better too. Applied.
basically its good just fix blankets Okay x2 :/
[normal]
again, fix all the blankets you can find wrong Okay x3 :/
00:50:847 (2) - the nc should be here
00:53:081 (2) - ^^ So both of these are following the vocals apparently, but I am trying to follow the instruments in the background, (more or less) sooo yea, no changes
01:18:932 (1,2) - switch nc But this one is my mistake, applied.
[hard]
blankets. Okay x4 :/
00:42:868 (1,2,3) - not a prefect triangle This only have hit me now, fixed. It was just one grid :/
00:43:108 (2,1) - blanket them? Blanket the circle with this you mean? : 00:44:783 (1) - If so, its all fine, since this slider doesn't show up when the circle does, and besides, since there is a spinner, it should be fine.
01:10:156 (4,1) - stack pls
01:16:539 (1,2) - ^^ Fixed both of them.
[insane]
00:16:060 (3,4) - try something like this http://prntscr.com/7v8dru Looks great, applied by copy pasting (4).
00:21:166 (1) - remove nc Will see what other modders think, don't want the combo go over 10 :/
01:08:879 (3,4,1) - stack pls I guess I didn't clean up that one. Fixed.
gl!
my map - https://osu.ppy.sh/s/283731
Will check on blankets like you've said. Will be modding your map ASAP, will be finished by tomorrow, so don't worry :D
Thanks for the mod!
walaowey

Owntrolf wrote:

Who knows someone might complain about Hard->Insane spread

  • Walao's Insane

    I find the whistle in the beginning is a bit distracting

    00:01:379 (1) - Maybe change it so that the slider end overlaps with pink5 head I dont want to mess up the blanket =3= ..but I'll think about it..
    01:11:831 (2) - I think think theres a triplet here erm?..there's already a a note there..I think i'm not missing anything there :v
Thanks for the mod xD

ohad1881 wrote:

hi there! Hi there o/

[walao's insane]
00:00:900 (5,1) - stack them somehow? I dont want to mess up the blanket =3= ..but I'll think about it..
00:44:464 (2,1) - switch nc? fixed

gl!
Thanks for the mod xD

sc4, sorry again for replying so late >3</

Update
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey Exa Julie Lilith Tomoe Miyabi Aoi Tooru
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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363,368,49571,6,0,P|450:367|480:243,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
322,198,50528,1,0,0:0:0:0:
383,260,50688,1,0,0:0:0:0:
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322,198,51645,2,0,P|297:269|364:345,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
411,177,52124,6,0,P|363:115|265:124,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
180,128,52603,1,0,0:0:0:0:
128,219,52762,1,2,0:0:0:0:
205,291,52922,1,0,0:0:0:0:
302,251,53081,1,2,0:0:0:0:
285,146,53241,1,2,0:0:0:0:
376,95,53400,1,2,0:0:0:0:
454,165,53560,1,2,0:0:0:0:
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302,251,54198,1,2,0:0:0:0:
368,169,54358,2,0,P|432:162|505:234,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
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258,155,55315,1,8,0:0:0:0:
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302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
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258,155,56911,1,0,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,8,0:0:0:0:
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340,97,59783,1,8,0:0:0:0:
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258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
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347,17,61858,1,2,0:0:0:0:
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384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
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225,235,69837,1,0,0:0:0:0:
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317,157,74783,1,0,0:0:0:0:
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264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
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280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
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225,331,77656,1,8,0:0:0:0:
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319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
319,156,80209,1,8,0:0:0:0:
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336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
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275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
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336,230,82603,1,0,0:0:0:0:
237,332,82762,1,8,0:0:0:0:
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275,172,83241,1,2,0:0:0:0:
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189,40,84198,1,6,0:3:0:0:
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100,218,84837,1,0,0:0:0:0:
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137,286,85156,1,0,0:0:0:0:
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172,223,85954,5,10,0:0:0:0:
56,168,86113,1,2,0:0:0:0:
64,292,86273,1,2,0:0:0:0:
130,161,86432,1,6,0:0:0:0:
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388,230,87071,6,0,L|434:214,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Exa
  • Exa's Insane

    Check AiMod because the source is derped along with the artist Requesting the creator to look in that.

    00:30:900 (1) - I think you can do something more than just a spinner Maybe, I like it as it is so I am leaving it be. Will change if anyone else points it out.
    00:36:964 (5,6) - I got confused here because it threw vocals out the window Asdf remapped because other people got confused.
    00:42:709 - Missing note for the i in fukai It's clear that I am not mapping the vocals.
    00:51:485 - 00:51:964 - Missing notes? Mapping major beats in relation to the vocals, these beats are barely noticeable and add nothing to the flow or aesthetics if I map them.
    00:52:443 (2) - Wait why is this slow .-. Cause everything after that is fast, it's called buildup.
Guess ohad1881 didn't find anything.

Code
Topic Starter
Sc4v4ng3r
Thanks for the update guys :D
Updated.
Shohei Ohtani
hhuhuh

. . . ABSOLute

I wish I had funnier jokes

Overall:
There's another ranked version with the same BG. It's a small pet peeve of mine, and it might be good to change it so there's no confusion. Not a requirement tho.

Exa:
00:22:922 (1) - no anti-jump pls :(
00:30:900 (1) - I'd like this a lot better if you did some cool slider stuff instead of a spinner. A spinner is really out of place for this part :*
00:43:507 - She's holding out the word :( A slider would work really well here.
00:46:060 (6) - NC?
01:08:241 (3,4,5,6) - *vomits furiously from the anti-jumps*

Walao:
Nothing to say, and generally if I don't have anything to say, I just don't post anything, but just wanted to say

I love circle flow. And that's not me being a douche. That's me being really happy. I love you.

Insane:
00:43:507 (1) - slider pls?

Normal:
00:14:464 (4) - Move this so it's BELOW the end of the last slider, not above it.

Map is good stuff

If only I was a BN hahaha
Exa
Exa:
00:22:922 (1) - no anti-jump pls :( I have no idea what you are talking about. This is a 1/4 reverse slider.
00:30:900 (1) - I'd like this a lot better if you did some cool slider stuff instead of a spinner. A spinner is really out of place for this part :* Added some cool slider stuff.
00:43:507 - She's holding out the word :( A slider would work really well here. She is holding the word until 00:45:900 -. Mapping it would require me to skip stuff that come afterwards. Besides, I am not mapping the vocals in any part of the song. It would simply be weird and inconsistent to do it now.
00:46:060 (6) - NC? Nice catch.
01:08:241 (3,4,5,6) - *vomits furiously from the anti-jumps* Not changing and not repying to explain why I used them since I find the comment to be very rude. You could analyze the part a bit more before being sarcastic. If you really wanna know why I used them hit me up in-game.

Code
Topic Starter
Sc4v4ng3r

Reditum wrote:

hhuhuh

. . . ABSOLute

I wish I had funnier jokes It cracked me, don't worry.

Overall:
There's another ranked version with the same BG. It's a small pet peeve of mine, and it might be good to change it so there's no confusion. Not a requirement tho. Idk. It is so hard to find a unique BG with all the ranked maps out there :/

Insane:
00:43:507 (1) - slider pls? Want to 'reset' the flow here. (So that I don't really have to worry about note placements after this spinner xD)

Normal:
00:14:464 (4) - Move this so it's BELOW the end of the last slider, not above it. For this... It is pretty hard to explain... these kind of patterns are, I guess common throughout maps? (maybe). I will think about this.

Map is good stuff

If only I was a BN hahaha That will make my life easier :D
Thanks for the mod!
walaowey

Reditum wrote:

hhuhuh

. . . ABSOLute

I wish I had funnier jokes

Walao:
Nothing to say, and generally if I don't have anything to say, I just don't post anything, but just wanted to say

I love circle flow. And that's not me being a douche. That's me being really happy. I love you. lol .. love you too <3..haha xD

If only I was a BN hahaha
thanks xD
Adol Christin
Greeting from my queue.

Exa

  1. You haven't uploaded your tag, have you? Check it.
  2. lol, your finish and clap hitsound..... sounds so close to the hitnormal sound. This might cause disqualification, please consider it....
  3. 00:10:635 (2,3,4) - recommend you change the rhythm into this:
  4. 00:19:730 (3,4) - suggest you ctrl+g, flow and distance would be better.
  5. 00:37:124 (6,7) - this does not make sense both for drum and vocal..... recommend this slider: you could try same thing at 00:42:230 (7,8) -
  6. 00:53:560 (4,1) - a bit too far away, easy to be read as 1 beat (rather than 1/2 beat)...... slightly nerf it.
  7. 01:08:241 (3,4,5,6) - cool~
  8. 01:15:262 (1,2) - what about blanket?

walaowey

  1. 00:29:464 (1,2,3) - i feel your mapping style is the short distance of each objects..... but these 3 are really, too crowded...
  2. 00:52:603 (2,5,7,8) - try adding whistle on these points?
  3. 00:55:315 (2) - i feel this clap is a bit weird. What about moving clap to 00:55:315 (2) - ? Then move all the claps to the 3rd beat of each bar. Then it would sound better.
  4. Nothing much to say, pretty solid Insane diff with lots of circle patterns.

Sc4v4ng3r

  1. 00:09:039 (5) - Suggest you ctrl+g this (and slightly adjust the placement if needed). i feel linear flow is not suitable here, since in some similar part (i.e. 00:03:294 (4,5,1) - ) your flow is curved.
  2. 00:37:762 (1) - 00:42:868 (1) - Good idea boosting slider here. But i feel 1.5*sv is somehow too sudden. 1.2* would be enough and have the same effect.
  3. 00:47:017 (1,2,3) - suggest you line them up.
  4. 00:58:666 (3,5) - Fake symmetry. use copypaste and ctrl+h to adjust it.
  5. 00:43:507 - 00:49:571 - in this part, i suggest you use soft sample, as a player i feel soft sample would be more related to the song and has better experience
  6. 01:01:858 (3,4,1) - really, long distance linear flow is mostly bad flow. here is an example. Even you don't like this, i'll still recommend you avoid this kind of flow.
  7. 01:04:730 (2,3) - ctrl+g?
  8. 01:09:677 (3) - suggest you remove the reverse point and add a circle at 01:09:996 - .
  9. 00:48:613 (1) - clap is not suitable here imo.

That's everythign from me. You already have many mods here. if you need further improvement and push this mapset forwards, i'll suggest you remap Insane diff, try some more kinds of flow and distance, avoid linear flow with long distance.

Other diffs are good on my end.

Good luck~
Exa

Adol Christin wrote:

Greeting from my queue.

Exa

  1. You haven't uploaded your tag, have you? Check it. Done
  2. lol, your finish and clap hitsound..... sounds so close to the hitnormal sound. This might cause disqualification, please consider it.... Won't change until I hear from BN. They are not the same and they should not be treated as such.
  3. 00:10:635 (2,3,4) - recommend you change the rhythm into this: I fail to see the reasoning behind this suggestion. It's pretty clear that I am mapping the guitar scratches with sliders here.
  4. 00:19:730 (3,4) - suggest you ctrl+g, flow and distance would be better. Better as in - creating a needlessly huge jump, then yes. Not changing.
  5. 00:37:124 (6,7) - this does not make sense both for drum and vocal..... recommend this slider: you could try same thing at 00:42:230 (7,8) - You suggest this so I actually map the red tick. Your suggestions also makes no sense since you skip the first blue tick, which also contains a beat. Skipping these beats for the sake of playability is the best thing to do since I don't want to end up creating a stream-like pattern. Also throwing a timeline pic at people's face does not really help since they will also have to change stuff in the mapping area.
  6. 00:53:560 (4,1) - a bit too far away, easy to be read as 1 beat (rather than 1/2 beat)...... slightly nerf it. If this was hard diff I would change. People who decide to play maps in the 5* sections should EASILY read that. Also, I haven't been building up all that tension so I can just kill it by nerfing this jump. The flow is friendly and the chorus suggests a good jump so I see no point changing it.
  7. 01:08:241 (3,4,5,6) - cool~ Cool.
  8. 01:15:262 (1,2) - what about blanket? You would be able to see if I wanted to blanket or not. It's clear that I don't want to blanket due to DS consistency.
How about we start looking for useful mods?

Code
Adol Christin

Exa wrote:

How about we start looking for useful mods?
lol... This is my first time to receive a direct comment like this.

Let me pick some significant things or what you might misunderstand.

Exa wrote:

Adol Christin wrote:

Greeting from my queue.

Exa

  1. You haven't uploaded your tag, have you? Check it. Done
  2. lol, your finish and clap hitsound..... sounds so close to the hitnormal sound. This might cause disqualification, please consider it.... Won't change until I hear from BN. They are not the same and they should not be treated as such.

    :arrow: I am 100% sure, no change, no way to get ranked. You could try to in-game poke a BN or a QAT for a quick check. Yea they are not 100% the same but players are not easy to identify the difference. That's it. Maybe you wanna catch the drum sound the song originally has, but actually it makes players confused.
  3. 00:10:635 (2,3,4) - recommend you change the rhythm into this: I fail to see the reasoning behind this suggestion. It's pretty clear that I am mapping the guitar scratches with sliders here.

    :arrow: the one i suggested also follows the guitar sound, but yours sliders start at red tick, which is normally not recommended. If you urge to keep this, just keep it.
  4. 00:19:730 (3,4) - suggest you ctrl+g, flow and distance would be better. Better as in - creating a needlessly huge jump, then yes. Not changing.

    :arrow: 00:20:049 - this point is the transition point of different vocal. Some distance change would emphasize this better.
  5. 00:37:124 (6,7) - this does not make sense both for drum and vocal..... recommend this slider: you could try same thing at 00:42:230 (7,8) - You suggest this so I actually map the red tick. Your suggestions also makes no sense since you skip the first blue tick, which also contains a beat. Skipping these beats for the sake of playability is the best thing to do since I don't want to end up creating a stream-like pattern. Also throwing a timeline pic at people's face does not really help since they will also have to change stuff in the mapping area.

    :arrow: Why I choose to show the timeline only? Because different mappers has their own flow preference and I would prefer you yourself reposition your stuffs. Seems like you are not a newbie mapper so i thought you will understand that.

    Then let's talk about rhythm. Right, do you hear the vocal? It's quite strong here and valuable to catch. Also, every beats of this slider contains one hit of drum sound. How does this slider make no sense?
Code
Hope this can help you understand what i am considering while modding.
Exa

Adol Christin wrote:

Exa wrote:

How about we start looking for useful mods?
lol... This is my first time to receive a direct comment like this.

Reserve a place for more explanation later.
I am simply discouraged by the fact that most modders do not take their time to analyze a part before suggesting stuff on it.
I always explain why I accept and/or reject stuff, it's not hard to see how easily I am able to reject things (Which I don't like doing) since it doesn't require much explanation doing BECAUSE the modder has not taken the time to analyze the part of both the beatmap and the chorus.

Don't wanna bring any drama though so I'll stop here. Hit me up in-game if you'd like.
Topic Starter
Sc4v4ng3r

Exa wrote:

How about we start looking for useful mods?
I am trying o.o

Will be replying soon, on my new PC right now...
bibilicu
I will check Exa's diff after [Sc4v4ng3r] reply to all mods
Exa
I have stated multiple times before that I am not mapping the vocals in any part of this song. I am just using the tension created by them.
In every signle of you "further explanations" regarding the DS you implied paying more attention to the vocals, so that's that.
As for the hitsounds, I am already asking people around. Will get to it sooner or later.
We also has our talk in-game so I know how you think. We are cool. :D
walaowey

Adol Christin wrote:

Greeting from my queue.

walaowey

  1. 00:29:464 (1,2,3) - i feel your mapping style is the short distance of each objects..... but these 3 are really, too crowded... fixedd, no overlap now
  2. 00:52:603 (2,5,7,8) - try adding whistle on these points? the whistles are already there :P
  3. 00:55:315 (2) - i feel this clap is a bit weird. What about moving clap to 00:55:315 (2) - ? Then move all the claps to the 3rd beat of each bar. Then it would sound better. move the clap to the same point? @.@ ..is it the red tick, then yeah, i already move it there.
  4. Nothing much to say, pretty solid Insane diff with lots of circle patterns. <3

That's everythign from me. You already have many mods here. if you need further improvement and push this mapset forwards, i'll suggest you remap Insane diff, try some more kinds of flow and distance, avoid linear flow with long distance.

Other diffs are good on my end.

Good luck~
Thanks for the mod xD

asasfafasd
osu file format v14

[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey Exa Julie Lilith Tomoe Miyabi Aoi Tooru
BeatmapID:715453
BeatmapSetID:302056

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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410,261,54837,1,2,0:0:0:0:
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258,155,55315,1,0,0:0:0:0:
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302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
320,69,56273,6,0,P|393:61|470:129,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
368,169,56751,1,0,0:0:0:0:
258,155,56911,1,8,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,0,0:0:0:0:
191,237,57390,1,0,0:0:0:0:
258,155,57549,6,0,P|339:153|402:222,1,161.999995056153
302,251,58028,1,2,0:0:0:0:
191,237,58188,2,0,P|159:197|155:146,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
196,78,58507,1,0,0:0:0:0:
196,78,58666,6,0,P|271:57|342:99,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,59145,1,8,0:0:0:0:
258,155,59305,2,0,P|240:76|300:3,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
340,97,59783,1,8,0:0:0:0:
340,97,59943,6,0,P|348:199|296:248,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
247,49,60741,2,0,P|270:18|325:-5,1,80.9999975280763
340,97,61060,1,8,0:0:0:0:
340,97,61220,6,0,P|263:154|179:132,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
247,49,61698,1,8,0:0:0:0:
347,17,61858,1,2,0:0:0:0:
294,133,62017,1,10,0:0:0:0:
418,97,62177,1,10,0:0:0:0:
328,220,62337,1,10,0:0:0:0:
476,190,62496,1,14,0:0:0:0:
476,190,63294,5,0,0:0:0:0:
328,220,63454,1,0,0:0:0:0:
215,218,63773,6,0,B|67:198|67:198|74:168|97:150,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
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267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
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225,235,69837,1,0,0:0:0:0:
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198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
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208,258,76379,1,8,0:0:0:0:
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249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
319,156,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
237,332,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|198:143|232:102,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
20,234,85315,1,8,0:0:0:0:
160,360,85475,2,0,B|225:371|299:351|299:351|281:328|249:309,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
172,223,85954,5,10,0:0:0:0:
56,168,86113,1,2,0:0:0:0:
64,292,86273,1,2,0:0:0:0:
130,161,86432,1,6,0:0:0:0:
20,234,86592,1,8,0:0:0:0:
137,286,86751,1,2,0:0:0:0:
388,230,87071,6,0,L|434:214,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Sc4v4ng3r

Adol Christin wrote:

Greeting from my queue.

Sc4v4ng3r

  1. 00:09:039 (5) - Suggest you ctrl+g this (and slightly adjust the placement if needed). i feel linear flow is not suitable here, since in some similar part (i.e. 00:03:294 (4,5,1) - ) your flow is curved. No strong beats for a jump, would want to keep the linear flow here.
  2. 00:37:762 (1) - 00:42:868 (1) - Good idea boosting slider here. But i feel 1.5*sv is somehow too sudden. 1.2* would be enough and have the same effect. Well this is a really strong note, wanted a very fast slider in order to express this. Reduced down to 1.4x to make the distance look like constant.
  3. 00:47:017 (1,2,3) - suggest you line them up. Linear flow here is way too boring for a part being calm.
  4. 00:58:666 (3,5) - Fake symmetry. use copypaste and ctrl+h to adjust it. Adjusted.
  5. 00:43:507 - 00:49:571 - in this part, i suggest you use soft sample, as a player i feel soft sample would be more related to the song and has better experience But this is already soft sample... It is just without any claps or finishes.
  6. 01:01:858 (3,4,1) - really, long distance linear flow is mostly bad flow. here is an example. Even you don't like this, i'll still recommend you avoid this kind of flow. Well still, I prefer this pattern because 01:02:177 (1,2,3) - these are inverted from 01:01:698 (2,3,4) - , which doesn't negatively impact on gameplay much. Not discouraging you, but your pattern still seems nice.
  7. 01:04:730 (2,3) - ctrl+g? I guess I can take you up on that, applied.
  8. 01:09:677 (3) - suggest you remove the reverse point and add a circle at 01:09:996 - . I feel this is fine as it is.
  9. 00:48:613 (1) - clap is not suitable here imo. True, it doesn't really fit. But leaving it blank doesn't fit into the song either. Any suggestions for this?

That's everythign from me. You already have many mods here. if you need further improvement and push this mapset forwards, i'll suggest you remap Insane diff, try some more kinds of flow and distance, avoid linear flow with long distance. [color=#00FFFF]Well that's my style :/

Other diffs are good on my end. :D

Good luck~
Thanks for the mod! Updated with both of the updates :D
walaowey
yo, I'm here to mod exa diff,
bcoz previously i've modded sc4 diff bfore exa added his diff xD

So here's my mod.. just giving my personal opinion only :v..
And all those note/circle placement in the picture was placed randomly. fix it your way, (I'm just giving suggestion)

[Exa's]
00:00:103 - tbh, map this part, the sound in this part is pretty intense, and not to mention, your object density is lesser than mine..Its causing spread problem
00:03:773 (1) - bend this to the left side, for better flow, *click if u dont know what i mean*
00:06:326 (1) - add more spacing between this slider and the previous note 00:06:166 (4) - to emphasize the strong sound.
00:07:603 (1) - ctrl+h this, for a better flow..bcoz now your flow is going the other way.. if u need more explaination, just pm me, I'll try to post it with screenshot
00:18:613 (4) - the flow here is off.. maybe u can try to try to swap places with 00:18:454 (3) - .. *like this*..oh and dont forget to reduce the gap between (4) and (1) bcoz its too far away
00:24:837 (4) - ctrl+g this too, the flow is so sharp lol.. if u fix this, move (2) and (3) higher *like this*
00:26:432 - add a circle here bcoz there is a strong beat here.. try to reduce the playback rate to 25% and u will hear that beat
00:28:666 (4,1) - this flow is so damn sharp .. maybe try to fix it like this
00:29:305 (3) - the flow is not that good imo, rotate it by -45° and stack the slider tail to 00:28:188 (1)
00:43:108 (2,3) - ctrl+g this for better flow, and dont forget to place (4) nearer to (3) to indicate the 1/2 beat
00:49:890 (2) - remove this circle, there's nothing here, i dont hear any beat here.
00:49:571 (1) - imo, replace this slider with a circle will be better
00:50:528 (1,2,3,4,1,1,1) - the hitsound volume in this part is too low, consider to increase the volume. bcoz the music in this part didnt give any suggestion to lower the sound lol :v
00:53:720 (1) - this slider is extremely far away, player will easily mistake it by thinking that the spacing after 00:53:560 (4) - is 1/1 spacing apart :v
01:07:922 (2) - stack this properly with 01:07:283 (5)
01:09:837 (2,4) - avoid overlapping..
01:12:709 (1) - its not flowing well from 01:12:390 (6) , consider to fix it..
01:15:262 (1,2) - blanket them, to make them look neater
01:18:294 (4,5,6) - tbh, its hard for player to know that before (6) has a 1/1 spacing..as the gap between (5,6) and (4,5) is almost the same..consider to change it and the flow is too sharp, its going against the current flow now
01:25:634 - i think its better to replace this spinner with other things..bcoz 01:25:794 - ,01:25:954 - , 01:26:113 - ,01:26:273 - ,01:26:432 - ,01:26:592 - ,01:26:751 - is full of beats..its a great place to map.. and as i have previously stated, your object density is lesser than my diff, this will cause spread problem in the map :v

Thats all from me, good luck with your diff ;)
Exa

walaowey wrote:

yo, I'm here to mod exa diff,
bcoz previously i've modded sc4 diff bfore exa added his diff xD

So here's my mod.. just giving my personal opinion only :v..
And all those note/circle placement in the picture was placed randomly. fix it your way, (I'm just giving suggestion)

[Exa's]
00:00:103 - tbh, map this part, the sound in this part is pretty intense, and not to mention, your object density is lesser than mine..Its causing spread problem There is on spread problem what-so-ever. I am not using any hitobject other than a spinner because I can't set a good introductory flow with what the chorus provides me with. (Will change if anyone else points it out though).
00:03:773 (1) - bend this to the left side, for better flow, *click if u dont know what i mean* I like it, changed.
00:06:326 (1) - add more spacing between this slider and the previous note 00:06:166 (4) - to emphasize the strong sound. Broken flow does the trick, did not change.
00:07:603 (1) - ctrl+h this, for a better flow..bcoz now your flow is going the other way.. if u need more explaination, just pm me, I'll try to post it with screenshot I strongly prefer my current flow better than what you suggest. (Mine, Yours)
00:18:613 (4) - the flow here is off.. maybe u can try to try to swap places with 00:18:454 (3) - .. *like this* Cursor movement is exactly as it is intended to be with this pattern, flow cuts, but it's not off...oh and dont forget to reduce the gap between (4) and (1) bcoz its too far away
00:24:837 (4) - ctrl+g this too, the flow is so sharp lol.. if u fix this, move (2) and (3) higher *like this* The flow is sharp on purpose, it plays fine. Subjectivity is not really helpful here.
00:26:432 - add a circle here bcoz there is a strong beat here.. try to reduce the playback rate to 25% and u will hear that beat I had heard the beat and I still not added it because the pattern played fine, it might create rankability issues though so I added it.
00:28:666 (4,1) - this flow is so damn sharp .. maybe try to fix it like this The flow is indeed damn sharp.
00:29:305 (3) - the flow is not that good imo, rotate it by -45° and stack the slider tail to 00:28:188 (1) Flow is fine, I am following the fundamentals of circular flow, did you even play this part? All sliders are played like they should be and the notes are in front of their tails.
00:43:108 (2,3) - ctrl+g this for better flow, and dont forget to place (4) nearer to (3) to indicate the 1/2 beat "It will have better flow is not that much of a motivating explanation, the flow is perfect here. I don't intend having the player make pointless circles around the mapping area, since that is what you are proposing to me to do most of the times so far.
00:49:890 (2) - remove this circle, there's nothing here, i dont hear any beat here. Indeed, I should remove the others as well for consistency's sake, but they will stay for now.
00:49:571 (1) - imo, replace this slider with a circle will be better Too rhythmically inconsistent, would do otherwise.
00:50:528 (1,2,3,4,1,1,1) - the hitsound volume in this part is too low, consider to increase the volume. bcoz the music in this part didnt give any suggestion to lower the sound lol :v Nice catch, no idea why I did that in the first place.
00:53:720 (1) - this slider is extremely far away, player will easily mistake it by thinking that the spacing after 00:53:560 (4) - is 1/1 spacing apart :v Not a single one of my testplayers (8 or 10) misread that part. Besides, what kind of person who can play 5* category maps will misread a simple jump?
01:07:922 (2) - stack this properly with 01:07:283 (5) Another good catch.
01:09:837 (2,4) - avoid overlapping.. Not fixing such a perfectly symmetrical (doesn't touch head and tail) in order to make it look better but affect gameplay. Take some more time to see what's going on.
01:12:709 (1) - its not flowing well from 01:12:390 (6) , consider to fix it.. Creating circular flow, I would create another graph but I can't access my computer, ask me when you see me in-game.
01:15:262 (1,2) - blanket them, to make them look neater Cool looking <> Well playing.
01:18:294 (4,5,6) - tbh, its hard for player to know that before (6) has a 1/1 spacing..as the gap between (5,6) and (4,5) is almost the same..consider to change it and the flow is too sharp, its going against the current flow now The only reason this works is because the flow is sharp, the player requires to stop (and therefore reset) the cursor movement in order to transit into the next hitobject. This way, regardless of it's rhythm, it will still be played correctly.
01:25:634 - i think its better to replace this spinner with other things..bcoz 01:25:794 - ,01:25:954 - , 01:26:113 - ,01:26:273 - ,01:26:432 - ,01:26:592 - ,01:26:751 - is full of beats..its a great place to map.. and as i have previously stated, your object density is lesser than my diff, this will cause spread problem in the map :v I have no idea where you see the problem due the different hitobject densities between our maps, this is the exact same instance as the beginning. While this is, again, a subjective matter, I am keeping it as it is and might change if some else points it out.

Thats all from me, good luck with your diff ;)
Some good catches here and there and mostly suggestions regarding altering the flow, thanks for the mod o/

Code
Topic Starter
Sc4v4ng3r
Updated :D
bibilicu
Hello! Just checking Exa's Insane

  1. nazi/suggestion
  2. important

Exa's Insane
  1. Honestly I don't like the finishes and claps here because they don't fit the music at all in my opinion.I saw you use S , S:C2 and S:C3 but they don't fit the music at all.I suggest to use S:C1 to make the finishes and the claps more dynamic and to fit the music much better
  2. 00:00:103- ~ 00:01:698- I hear the beats here especially the cymbal beats so this part can be mapped instead adding a spinner to ignore the beats here
  3. 00:02:815(2)- I feel the rhythm here looks a bit weird to me.I would like to put here doublets instead putting an 1/2 slider because it will fit the beats here much better
  4. 00:03:454(5)- The blanket between this note and 00:03:773(1)- looks off to me honestly.Try to adjust 00:03:773(1)- like here to improve the blanket between this slider and 00:03:454(5)-
  5. 00:08:719(6)- As I can see there's a ugly overlap with 00:09:517(3)-.Even this is not noticeable in game,you can place 00:08:719(6)- to 332|192 to make a blanket with 00:09:517(3)- to be more aestethic than before.Also after you move the note ( I refer at 00:08:719(6)-),I suggest to move 00:09:996(4)- to 387|250 to avoid an overlap
  6. 00:10:634(2)- I suggest to unstack this note from previous slider's tail because for some players can be confusing in my opinion and you can move that note to 271|142 or where you want you it's up to you
  7. 00:15:422(2,3,4,5)- In my opinion,you can use the same distance between those notes because in this part I don't see that the music become intense here.The music becomes intense between 00:15:262(1)- and 00:15:422(2)- as I can see
  8. 00:20:049(1)- Here the NC doesn't fit at all because there's no the reset of the vocals.As I can hear,the NC will fit on 00:20:368(2)- where you can hear clearly hear the reset of the vocals so you should remove the NC from 00:20:049(1)- and adding the NC on 00:20:368(2)-
  9. 00:22:922(1)- The music goes to be intense here but you used an anti-jump as I can see.You can use a jump here to emphasize the intensify of the music here
  10. 00:32:017- Duplicate green line
  11. 00:36:007(1,2)- Seems you tried to make a blanket.The blanket looks of so why not try this kind of this blanket? It will looks more neater and more aesthetic in my opinion
  12. 00:42:230(7)- As I can hear the vocals,a NC should be here to emphasize the reset of the vocals and not on 00:42:868(1)-
  13. 00:42:709- I hear the vocals here I mean I hear 'i' lyric which you ignore it so a note should be here to follow the vocals from this red tick
  14. 00:44:305- You can increase the green line's volume to 30% for a better feedback
  15. 00:49:571(1)- This slider could be extended to 00:50:368- to follow the vocals properly
  16. 00:52:124(1,2)- This rhythm feels questionable to me.You trying to follow the vocals but on 00:52:363- I can hear vocals on this blue tick but you ignore it.You can use this kind of rhythm.I used an 0.80 SV change and I deleted 00:53:241(2)- and moved 00:53:560(3)- to 00:53:400- to fit the vocals
  17. 01:02:656(1)- I don't think a spinner placed here can be so necessary at all.You can delete it and you can map on 01:03:294- with an 1/2 slider to emphasize 'kimi' lyric
  18. 01:08:241(3,4,5,6)- Seems you used a small distance between those but the music's intense here so a pattern with the distance increased a bit wouldn't hurt at all
  19. 01:13:826(1)- This note can be stacked with 01:13:985(2)- 's tail to looks more neater and aesthetical to me

That's all from me. Unfortunately,this diff is not ready for rank yet because it's lack of quality honestly.This diff needs some major changes or a remap.

Best of Luck!
Exa

ByBy13 wrote:

Hello! Just checking Exa's Insane

  1. nazi/suggestion
  2. important

Exa's Insane
  1. Honestly I don't like the finishes and claps here because they don't fit the music at all in my opinion.I saw you use S , S:C2 and S:C3 but they don't fit the music at all.I suggest to use S:C1 to make the finishes and the claps more dynamic and to fit the music much better 2nd mentioning of the hitsounds, changed. Copied from Walao's Insane because I realized mid-way they were the same with what I was about to do.
  2. 00:00:103- ~ 00:01:698- I hear the beats here especially the cymbal beats so this part can be mapped instead adding a spinner to ignore the beats here Also 2nd time this is mentioned, changed. Even though I am still against it.
  3. 00:02:815(2)- I feel the rhythm here looks a bit weird to me.I would like to put here doublets instead putting an 1/2 slider because it will fit the beats here much better I like it, also changed on the next pattern for consistency's sake.
  4. 00:03:454(5)- The blanket between this note and 00:03:773(1)- looks off to me honestly.Try to adjust 00:03:773(1)- like here to improve the blanket between this slider and 00:03:454(5)- I am not trying to blanket it. Even if I were, I would not like to change the slider's shape.
  5. 00:08:719(6)- As I can see there's a ugly overlap with 00:09:517(3)-.Even this is not noticeable in game,you can place 00:08:719(6)- to 332|192 to make a blanket with 00:09:517(3)- to be more aestethic than before.Also after you move the note ( I refer at 00:08:719(6)-),I suggest to move 00:09:996(4)- to 387|250 to avoid an overlap Fixed after readjusting the pattern
  6. 00:10:634(2)- I suggest to unstack this note from previous slider's tail because for some players can be confusing in my opinion and you can move that note to 271|142 or where you want you it's up to you Cool suggestion, would do if this was not a 5* category map. Players of this level should be able to read this just fine.
  7. 00:15:422(2,3,4,5)- In my opinion,you can use the same distance between those notes because in this part I don't see that the music become intense here.The music becomes between 00:15:262(1)- and 00:15:422(2)- as I can see Readjusted a bit. Just a bit though.
  8. 00:20:049(1)- Here the NC doesn't fit at all because there's no the reset of the vocals.As I can hear,the NC will fit on 00:20:368(2)- where you can hear clearly hear the reset of the vocals so you should remove the NC from 00:20:049(1)- and adding the NC on 00:20:368(2)- Done.
  9. 00:22:922(1)- The music goes to be intense here but you used an anti-jump as I can see.You can use a jump here to emphasize the intensify of the music here Anti-jumps are used to prevent cursor movement, the reverse slider does exactly that.
  10. 00:32:017- Duplicate green line Nice catch.
  11. 00:36:007(1,2)- Seems you tried to make a blanket.The blanket looks of so why not try this kind of this blanket? It will looks more neater and more aesthetic in my opinion I... Did not try to blanket :3
  12. 00:42:230(7)- As I can hear the vocals,a NC should be here to emphasize the reset of the vocals and not on 00:42:868(1)-
  13. 00:42:709- I hear the vocals here I mean I hear 'i' lyric which you ignore it so a note should be here to follow the vocals from this red tick I am not following the vocalic beats in any part of the song. I see no reason to do it now.
  14. 00:44:305- You can increase the green line's volume to 30% for a better feedback Done.
  15. 00:49:571(1)- This slider could be extended to 00:50:368- to follow the vocals properly I am following the piano. Not the vocals.
  16. 00:52:124(1,2)- This rhythm feels questionable to me.You trying to follow the vocals but on 00:52:363- I can hear vocals on this blue tick but you ignore it.You can use this kind of rhythm.I used an 0.80 SV change and I deleted 00:53:241(2)- and moved 00:53:560(3)- to 00:53:400- to fit the vocals I am not trying to follow the vocals. There is a beat where the slider starts and there is a long-lasting sound on the chorus after it. That's why the slider is big like that.
  17. 01:02:656(1)- I don't think a spinner placed here can be so necessary at all.You can delete it and you can map on 01:03:294- with an 1/2 slider to emphasize 'kimi' lyric Not following the vocals, so I am not removing it. I did shorten it a bit though, osu!auto managed to pull off 2000 points, so it's rankable.
  18. 01:08:241(3,4,5,6)- Seems you used a small distance between those but the music's intense here so a pattern with the distance increased a bit wouldn't hurt at all Good suggestion but a bit pointless. What I am trying to achieve here is small cursor movement, I am betting on representing the tension clearly on tapping on the beats rather than moving the cursor.
  19. 01:13:826(1)- This note can be stacked with 01:13:985(2)- 's tail to looks more neater and aesthetical to me
Just a suggestion, not changing because there might actually be readability issues. Also I have treated the note as an extension of the slider's tail so it should be fine.

That's all from me. Unfortunately,this diff is not ready for rank yet because it's lack of quality honestly.This diff needs some major changes or a remap. Call me stubborn but I am pretty sure the difficulty does not lack quality that much in order to need a remap. I will be sure to ask more Beatmap Nominators for their opinion. Of this.

Best of Luck!
Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.

Code
Topic Starter
Sc4v4ng3r

Exa wrote:

Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.
Since I took this mp3 from this ranked mapset, should be fine. I should get another timing check instead...

Updated.
Exa

[Sc4v4ng3r] wrote:

Exa wrote:

Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.
Since I took this mp3 from this ranked mapset, should be fine. I should get another timing check instead...

Updated.
The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.
Topic Starter
Sc4v4ng3r

Exa wrote:

The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.
Hmm... With that offset of yours, the hitsounds (and the notes) sound earlier than it should. I think it should stay on this offset for now. And what do you mean by starting sliders on white ticks? What sliders?
Exa

[Sc4v4ng3r] wrote:

Exa wrote:

The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.
Hmm... With that offset of yours, the hitsounds (and the notes) sound earlier than it should. I think it should stay on this offset for now. And what do you mean by starting sliders on white ticks? What sliders?
Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.
Currently the offset is at 103, every 1/4 has a time gap of 80ms. Moving the offset 2 1/4 ticks back would result in: 103-2*80=-57.

The timing is already changed on my difficulty. It is strongly suggested that you do so in the others as well. There is no way the hitsounds sound off because it's not the human ear that calculates where the offset would be, in this case; it's simple math.
As for my difficulty, I asked around several BNs, on whether or not they agree with Byby13 regarding the full remap and not a single one of them did.
Topic Starter
Sc4v4ng3r

Exa wrote:

Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.
Currently the offset is at 103, every 1/4 has a time gap of 80ms. Moving the offset 2 1/4 ticks back would result in: 103-2*80=-57.

The timing is already changed on my difficulty. It is strongly suggested that you do so in the others as well. There is no way the hitsounds sound off because it's not the human ear that calculates where the offset would be, in this case; it's simple math.[/notice]
The sliders you are talking about actually needs to start at red ticks. The beat (sound) they are on actually lands on the red ticks, so if altered, this would be musically and rhythmically wrong. Well I may be horribly wrong though.
Exa

[Sc4v4ng3r] wrote:

Exa wrote:

Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.
Currently the offset is at 103, every 1/4 has a time gap of 80ms. Moving the offset 2 1/4 ticks back would result in: 103-2*80=-57.

The timing is already changed on my difficulty. It is strongly suggested that you do so in the others as well. There is no way the hitsounds sound off because it's not the human ear that calculates where the offset would be, in this case; it's simple math.[/notice]
The sliders you are talking about actually needs to start at red ticks. The beat (sound) they are on actually lands on the red ticks, so if altered, this would be musically and rhythmically wrong. Well I may be horribly wrong though.
I explained myself enough so it's understandable by everyone. Do what you find best from now on. Make sure you have the same timing on all difficulties though.
RVMathew
Hi there. Sorry for the late reply.

Note that whatever I say is my own opinion so you do not have to follow it. Changes are separated into boxes.


General, Applies to all difficulties unless explicitly stated
1) Add 2000ms of audio lead in.
2) I think claps should be placed on every 2nd and 4th beat for better feedback for the player.
3) 01:27:229 I would change the volume to 5% as it is at the end of the song and there is no loud finish in the mp3.

Easy
Note placement is good, as everything flows well.

Normal
1) It seems there are points on the map where the distances between notes are different. For example at 00:04:411 the distance between the next object is 1.03x when other objects are around 1.1x distance away. I would recommend that you should be consistent with the spacing and try 1.0x spacing to make the map a little bit easier.

2) 01:21:644 I am thinking that while stacking notes are nice (I do that myself), I feel like this area should not have stacks so there is more flow going on. Referring to point 1, if you did apply 1.0x spacing then breaking the stacks will be better as the notes should be much closer.

Hard
1) 01:13:825 You should add a note there and make that the start of a new combo. The previous note (01:13:346) should be moved elsewhere.

2) 00:21:485 Maybe try this pattern?
3) 00:53:719 - 00:57:548 This area I feel like it is undermapped. I cannot think of any suggestions to improve it though.

Insane
1) 00:53:719 - 00:57:548 This area I feel like it is undermapped. I cannot think of any suggestions to improve it though.

2) 00:52:602 - 00:52:921 and 00:53:080 - 00:53:559 the distances between the notes are different from each other. I assume it was not intentional; you should make the notes in their respective combos the same distance from each other. It looks a lot nicer.

3) 00:20:687 I do not understand why there is a stream there; when I listen to the mp3 there is no indication that there should be a stream like that mapped there. Although it looks nice the song does not warrant it. In honesty I feel like that was placed there just to push up the difficulty for no reason, especially when the rest of the map does not have that kind of difficulty.

Walao's Insane
1) 00:01:379 I would tuck the slider underneath note 5 of the previous combo as in the above image. It looks better.

2) 00:44:463 In my opinion, I would use sliders for vocals, instead of having single notes. I would use this pattern .

Exa's Insane
1) I would recommend increasing the base sv to 1.9 or more, since right now the insane feels slow and not that energetic with a slower SV.


Final Thoughts: Since there were a lot of changes since you asked me for the mod, there is not a lot I can point out. Overall though the mapset is good. Good luck and sorry for my late reply.
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