Just a quick update on my status, my school just started its new term, so I may have lesser time to update my mapset.
Sorry if its taking too long :<
Sorry if its taking too long :<
No problems! I can always waitJBHyperion wrote:
Yo, M4M request from Wild and Hyper's Modding Queue
General Comments:Difficulty-Specific Comments:
- Song Folder: No issues
- Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg? Alright. Was trying to follow the characters' hair colour (e.g. Yurie with silver hair).
- Metadata: You can remove "Absolute" from tags, since it's already in the song title Nah I think that is fine. Although I will change if other modders mention about it.
- Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses) Didn't quite get it. I could use a explanation with a PM or something
- Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on Removed whistle
- AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A) After I get the explanation
EasyI would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here Good suggestion. I felt that AR4 was too fast compared to the speed of the song.
00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]Fixed
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles Good point, Fixed.
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 sliderFixed.
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also Nice flowFixed.
00:21:166 (2,3) - Same as at 00:10:954 (2,3) Fixed.
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here Fixed. I thought this overlap won't get noticed... xD
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)Thanks for the suggestion! I forgotten to change the DS :/ Fixed.
00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long Fixed. I am still no good with NC management in Easy.
00:43:507 (5,1) - These look too close together, be sure to enforce DS here Instead moved (1) with grid snap.
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^ Both of them fixed.
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern Fixed.
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2) Nice suggestion on this flowIts even better than my one xD Fixed.
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above Fixed.
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started) Moved the circle to the most right. It at least doesn't overlap awkwardly. You may suggest any other pattern, because the image isn't showing up :C
00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^ Both fixed.
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again Fixed.
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new playersChanged into a 1/1 slider and 2 circles. For NC I added it on 01:06:485 (1).
01:08:400 (1) - ^ Changed into a 1/1 slider and a 1 and 1/2 slider.
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down Changed into a 1/1 slider and 2 circles. Added NC though.
01:16:059 (4) - ^ Changed into 2 1/1 sliders. Also added new combo at 01:17:975 (1).
01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here Fixed. Changed the pattern up
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players Well after I changed the pattern these are no more stacked.
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section Fixed. Wasn't sure to put this notes.
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards? Instead I changed the pattern abit so that the sliders would be at the top side of the playfield.
Don't have time to mod anything else now, but I'll come back to look at the other diffs tomorrow (:
Thanks for your modP A N wrote:
[Exceed][Insane]
- the slider (slider velocity) feel really slow imo, not fit with AR and song. Fixed. Was feeling the same.
- 00:00:262 (2) - 1 grid left
Fixed after SV change
- 00:03:932 (1,2,3,4,5,6,7,1) - to be honest, this kind of pattern doesn't playing well, stack 00:04:730 (6,7) together and make a jump on 00:05:049 (1) is more fit with song. Fixed. Better flow with this
- 00:05:049 (1) - you missing many many many many finish, you can add such as 00:05:049 (1) , 00:07:603 (1) and so on. try to recheck yourself to find more experience
Erm... I feel like finish hitsounds on that places feels way too 'overused' for me. It feels like I am using too much. Will change if others mention it.
- 00:21:645 (1,1,1,1) - I know it looks beautiful but this is really unnecessary imo. QAT will mentioned this
Removing NCs for now.
- 00:22:922 - I really recommend you to add note here to make it as triple because there have beat there. double and specially start on blue sick is very hard to play. Well these is for making difference between insane and this diff. Feels more like extra if I do this. Just my opinion.
- 00:29:624 (6) - inconsistent spacing. Fixed
- 00:40:555 (6) - looks off, move right to match with other.Fixed.
- 00:56:751 (1,2) - completely overlapped, I recommend you to avoid overlapped. it doesn't clean and very hard to read as well.Fixed
- 01:03:932 (2) - this slider doesn't fit with song.Removed. Added 2 circles instead.
- to be honest, the slider really slow to fit with song. Yea increased SV.
[Hard]
- 00:12:071 (3) - don't hate me, but this slider is ugly XD I will not hate you
Fixed.
- 00:19:890 (1,2,3) - compared to the spacing you used since beginning, this spacing is really over and player might misread it. consider to decrease the spacing. Fixed.
- 00:43:507 (2) - better add new combo here because the speed of slider was changed. Fixed
- 00:55:634 - you missing note here, if you followed vocal, try to use 1/2 slider instead so it will follow vocal and still emphasis the clap on tail. Fixed.
[General]
- 00:35:209 (3,4,5) - perfect rhythm but I not recommend you to use circles to emphasis it. use reverse slider instead. also apply on 00:33:932 and so on.Fixed most of them using repeated sliders or just sliders.
- pretty fine to me, just need some pattern improvement and neater
just rearrange them, I can't point out. Maybe will fix this if I can think of any other patterns.
00:46:060 - you can decrease the volume here because it's a soft part of the song. Fixed
[Normal][Easy]
- 00:02:496 (1,1,1,1) - still, you missing many finish. add them. I again feel that finish is not necessary here, like what I did to other diffs.
that's all for me now, this map still need a lot of work but as long as you get many mod and so on, it will got better of course :3 GL ! Thanks a lot
- 00:33:294 (1) - unrankable (inconsistent spacing) Added circle to make the spacing consistent.
- 00:34:571 (3,1) - ^ Fixed
- 00:53:720 (1) - better remove new combo here, lowest diff doesn't trend to add many new combo also missing finish here. Didn't remove NC or add finish, because the combo will be too long if I remove NC, and finish doesn't seem necessary here, as far as the song goes.
- 01:08:400 (1) - the strong beat suppose to be the head of slider or circle but you used it as reverse of slider which isn't clickable so please reconsider about this. Fixed.
- 01:20:528 (3,4,5) - looks really impossible to read for newbie, unstack them. Fixed.
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Thanks for your moddingJBHyperion wrote:
Yo, M4M request from Wild and Hyper's Modding Queue
General Comments:Difficulty-Specific Comments:
- Song Folder: No issues
- Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg?
- Metadata: You can remove "Absolute" from tags, since it's already in the song title
- Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses)
- Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on
- AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A)
EasyI would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here
00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 slider
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also
00:21:166 (2,3) - Same as at 00:10:954 (2,3)
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)
00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long
00:43:507 (5,1) - These look too close together, be sure to enforce DS here
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2)
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started)
00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new players
01:08:400 (1) - ^
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down
01:16:059 (4) - ^
01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards?NormalThe AR increase between Normal and Hard is too high - maybe make this AR5? Good point, I can feel it plays out much better now. Fixed.
Okay keep in mind the points I made in Easy, because you've done some of the same things here. For example, watch out for the following (I'll just list an example of each and you can find the rest if applicable):Now that you've got an idea of what you're looking for, you can go through this diff again and fix it up - a lot of the things I mentioned are easy mistakes to make, but thankfully are also quite easy to fix. Where you've got to change, add or remove patterns, don't forget to vary them up too, rather than copy-pasting the changes wholesale.Generally what I did was, instead of going literally clockwise/anticlockwise for the whole map, I moved some circles out of the circle, so that it at least won't look like just a pile of circles mashed into one difficulty.
- Strange or awkward flow - 00:03:932 (3,4) - try angling this 45 degrees anticlockwise so it's pointing between (2) and (4), also 00:12:868 (1,2,3) - try to align sliders neatly by either angling them towards each other or creating blankets Did it. Fixed.
- Clockpatterns - 00:05:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Try and vary the movement and flow to create more interesting patters Fixed.
- Stacks - 00:09:358 (4,5) - You should maintain constant DS in Normal as well as Easy, so unstack these This was naturally fixed after I fixed the above point.
- Bad blankets - 00:30:581 (1,2) - You can make much smoother curves if you only use one grey anchor point in your sliders - (1) currently looks quite squashed on the right-hand side. Try using the approach circle of (2) to line up your blankets Removed blanket, and instead changed up pattern.
- Inconsistent NC usage - 00:43:507 (5,1) - Unless you have particularly prominent notes you want to emphasise (e.g the start of the kiai at 01:03:773 (3)-), NCs should usually go on the downbeat, so swap the NC between these two to put it on (5) instead of (1) - notice how it's a much stronger beat in the music with the prominent vocal note Good point yet again, fixed.
- Overly long combos - 01:03:294 (1,2,3,4,5,6,7) - Try to keep combos to a sensible length to avoid huge health drain on easier difficulties (this can easily be fixed with the NC changes suggested above)Fixed.
HardThe AR increase between Normal and Hard is too high as I mentioned before - maybe make this AR7?I think AR8 is fine, considering that this is quite a fast song. Plays out more nicer in my opinion.
00:00:103 (1,2,3) - I'd add some horizontal movement here to make it less linear - try moving (2) to the left or right, or maybe angling (3) clockwise slightlyFixed by moving (2) little to the right.
00:05:049 (2,3) - Watch out for bad blankets (as I mentioned in Normal) - Increase the curve on (1) and try moving (3) to the left I guess fixed. Looks better now.
00:05:528 (3,4,5,6,7,8) - The "square" pattern here looks neat in the editor, but it flows really weirdly during play and isn't all that intuitive. Try moving 00:06:007 (4,5,6,7,8) to x:356, and then rotating 00:06:326 (6,7,8) - 45 degrees anticlockwise, to give a pattern like this:
I reduced AR to about 4 to show the whole pattern, so the overlap isn't a problem. Yes fixed, looks more nice now
00:08:400 (5,6) - Curve these more to create a better blanket Fixed.
00:10:156 (1,2) - Sharp change of direction ruins the flow here - try curving (1) less and/or move the following combo more to the left to reduce the harshness of the direction change Fixed.
00:16:698 (6) - Move this down a little and add a downwards curve to improve the flow both to and from this note Fixed.
00:21:645 (4,5,6,7) - This linear pattern of circles isn't all that interesting - consider making a curved flow, or try arranging them into a square/diamond/X shape Made this pattern into a zigzag.
00:24:358 (6) - Same as at 00:16:698 (6) - but an upwards movement Fixed.
00:53:081 (6,3) - If you want to keep these sliders vertical, at least make them symmetrical - (3) is angled inwards slightly Mistakes were made... fixed.
00:59:943 (1,2,3,4,1,2,3,4,5,6) - Clockpatterns againFixed.
01:03:773 (3) - Don't forget to NC here for the start of the kiai Hmm... Fixed. Will make changes if other modders point out this.
01:16:539 (3) - Nitpicky point, but this is quite close to the health bar - perhaps move or angle it downwards slightly? Toned it down a bit.
I'll leave this here for now, as I feel you've got a reasonable amount to work with (don't forget that what I've said for ENH can be applied to the harder two diffs as well). If you found this helpful and you'd like me to come back at some point in the future and mod the other two diffs / recheck the diffs I've modded, just give me a shout. Same goes if you have any questions or want me to explain anything in more detail (PM me about the timing points when I'm online and I'll explain that to you).
Best of luck! (:
Thanks! Mod was really helpful for meFrim4503 wrote:
col:1,2,3,4,5,6,7General1. dif gap between Lv.8 and Lv.14 is too big. try increase star dif in Lv.8 to above 2 and change the title to Lv.10 Did it.
2. delete 4k in all dif. cuz you just using 1 type of key Fixed.4k Lv.600:00:900 (900|1) - move to 4
00:09:039 (9039|1,9358|0) - swap col.
00:09:517 (9517|0) - move thi to 3
00:10:156 (10156|2,10634|3) - swap col again
00:10:954 - http://puu.sh/hNfB4/a0a3fb4d6b.png
00:26:911 (26911|2) - move to 1
00:28:826 (28826|1) - ^ 3
00:35:688 (35688|0) - ^ 4
00:38:400 (38400|1) - remove
00:42:868 (42868|2,43108|2) - ^
00:47:017 - http://puu.sh/hNfQW/5e955ba6d6.png ALL FIXED. I can't make easy difficulties on mania :/ Thanks for this!4k Lv.800:14:943 - add note Fixed.
00:15:262 - ^ Fixed.
00:17:496 - ^ Fixed.
00:17:815 - ^ Fixed.
00:22:762 - ^ 2 Doesn't seem necessary. I don't really hear any instrument in the background at here either.
00:22:922 - ^ 3 Fixed.
00:23:081 (23081|1) - move to 4 Fixed accordingly.
00:42:868 (42868|0,43108|0,43347|0) - move to 2 Fixed. My mania patterns are really random.
01:06:326 - add note Didn't really change it, but instead moved 01:06:485 (66485|3,66485|1) these to start at this point.
01:11:432 - ^ Added long note.
01:16:539 - ^ Added long note at 4 then removed 01:16:698 (76698|1).
01:20:688 - ^ Fixed.
01:27:071 - ^ Fixed.
Thanks for the mod![-Deemo-] wrote:
Hello~ Sorry that you somehow ended up being one of the last people for my queue for the first batch to mod, my sincerest apologies I don't mind
Was busy on my own too...
[Easy]
00:53:081 (3,4) - Stacking in Easy is never a good thing, even though it's only two notes Wasn't sure to put this, fixed.
[Normal]
00:40:954 (1,2,3,4) - You could make the part where the 2,3,4 are to the 3 being in a slightly different position Fixed. Didn't notice the blanket was slightly awkward.
01:00:900 (1,2,3) - Stacking can be confusing to newer players and make it generally more hard for themFixed.
Mostly just don't stack for this difficulty About that. Well I think its fine to stack 2 notes. But of course stacking 3 will make it too hard for new players.
[Hard]
01:18:294 (5,6) - I really want this to be blanketed lol. Good point. Fixed.
[Insane]
00:23:241 (4,5,6) - Can go something like this maybe? Again, good point. Fixed.
[Exceed]
00:21:645 (1,2,3,4) - Since this is your hardest difficulty, I think it would be reasonable to have the jumps fairly large for this part because of the "long" period of time that the player has to jump to each note. Fixed. I can't really think of much patterns and all...
Hope that helped, couldn't really find things that we're too bad (That's a good thing) Thanks!
Thanks alot! Mod was really helpful. \Going to REMAP MANIA asap again... (remap count:2)schwarzvgrune wrote:
SPOILERmod from PM.
i'm really really sorry to tell you this beforehand but.
there are too many issues with your map that i just don't know where to start.... Nah this is my first time mania map, I don't mind.
In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( √ ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( √ )
Hand Balancing : ( √ )
(Consistent) Patterning : ( √ )
Possibility of Long Notes Abuse : ( √ )
Ghost Note : ( √ )
Suggestions / Opinion only : ( √ )
i can only point out some general stuffs at the moment because i just don't know where to start..
you still need a lot of work to fix your mania (esp. HD)
i will just go through the main issue one by one, without getting into specific because i'll just give examples (too many mistake, i'm so sorry) No problems.
lvl 14
long notes abuse
00:00:422 (422|3,900|0,1379|1) -
your LN across the diff is very random. it is extremely recommended not to map beat and express them as LN.
and also vocal. it's extremely discouraged to map vocal as well in mania. please consider that when you map.
and next. your LN, if you're following the background instrument (electric guitar, or whatever it is that you're following) be sure to snap it properly
00:00:422 (422|3,900|0) - these are 2/4 beat too short if you're mapping the bg electric guitar
00:02:496 (2496|3) - LN abuse.
00:04:411 (4411|2,5049|0,6964|0,7603|1) -
00:13:028 (13028|0,13985|1,14464|2,15422|3,15741|3,16060|3,16379|3,16698|0,17017|0,17337|0) - and so on.
00:17:975 (17975|3,18613|2,19092|1,20368|0,20847|1) -
00:19:890 (19890|1,20049|2,20368|0,20847|1) - from this, i am now 90% sure that some of your LN follows the singer?
this is extremely discouraged and it would be better for you not to map it.
wrong / incorrect emphasis
00:12:868 - this doesn't make any sense. why only 1 note here? beat emphasis is here because it signals a new phase.
and from this point onward, your placement are (imo) all incorrect unfortunately.. the emphasis of the beat is on the white line, yet you have 2 notes all on the red line. please recheck across your whole diffs. use 25% playback.
00:33:613 - here again several examples, there are too many that i cannot possibly point them out to you one by one,
00:40:954 - 00:42:230 -
and so on.
low quality MP3
this is the case for many anime song. but you need at least a decent quality mp3 to be able to distinguish the sound and map properly, i will provide you with some links below at the end of the mod which i hope you could take a little bit of time to read through and do some research first.
incomplete / inappropriate hitsound
you only use 1 hitsound across the whole map, which means you don't really use anything after all. you need at least 2 or 3 to distinguish the sound and also to give emphasis. for example
00:42:868 - this here, have stronger beat.
00:51:485 - this one is similar with snare sound, a rather high-pitched beat.
and so on. i can give you some recommendations on hitsound later, but the most important thing now is to actually getting your map fixed.
unnecessary - and abusive - jack / hammer
you do not have any pattern at all, or at least your pattern does not allow you to flexibly place the notes, and most of the hammer are not justified here imo. there is practically no exact pitch whereby a hammer is needed, some of the parts are also over-mapped because of the hammer abuse. here are examples
00:36:725 (36725|2,36805|2) -
00:27:709 (27709|0,27868|0,28028|0,28188|0) -
00:28:347 (28347|2,28507|2,28826|2,28985|2,29145|3,29305|3,29464|0,29624|0) -
01:07:443 (67443|3,67603|0,67603|2,67762|1,67922|2,67922|1,68081|0,68241|2,68241|0,68241|1,68400|3,68560|2,68560|3,68560|0,68720|1,68879|0,68879|3,69039|2,69198|1,69198|0,69278|2,69358|2,69517|1,69517|2,69517|0,69677|3,69837|1,69837|3,69837|2) -
basically it exists on the whole map. please reconsider.
lastly, this is my opinion, and again i deeply apologise, and i am sorry if i offended you in any way (because i did not intend to offend you)
however. at it's current stage the mania mode is (probably) not safe-able (i.e. cannot be saved). the only way for you to fix all these, imo, is to actually remake the whole diffs...
and if you're very new to mania mapping its better for you to take a look at other ranked map and copy their style / patterning for exercise. you may also want to request your friend to do GD for you to make it easier, and you can learn from that GD-ers.
here are the links that i promised to you
some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked
extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide
wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue
wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue
tools made by Agka for SV / BPM changes calculator (?)
good luck o(≧v≦)o~~
Thanks for your modding!zj0924 wrote:
Hi!From my queue
[General]
- sound effect need to be improved Like what? I took it as increase the volume, so I did exactly that.
- flow is kinda boring you can refer to other mappers and imitate how they flow in their map Indeed, I need to work on my flow.
[Easy]
- I'd suggest ds x1.1 current one looks so crampedFixed.
- 00:09:039 (3) - remove clap?The thing is, I am trying to place claps on every upbeat possible. It creates a nice effect IMO
- 00:10:954 (2) - ^ Yea this one is on downbeat, nice catch. Fixed.
- from 00:12:868 (1) - to 00:21:166 (6) - I suggest remove all the clap because there a no snare in bg Again, claps on upbeat.
- 00:17:656 (5,1) - ds? Fixed when I applied 1.1x DS
- 00:27:230 (4) - clap Fixed. Removed clap on the end of slider and added at the starting of slider. Also added a circle afterwards on the next upbeat.
- 00:29:783 (4) - ^ ^^ but without the circle.
- 00:30:581 (1) - finish Fixed. I didn't hear a cymbal in the background originally.
- 00:39:039 (2,3) - why there are gap between these two? you should map this like 00:40:954 (1,2,3,4) - for consistency Fixed.
- 00:40:954 (1,2,3,4) - move in circle is quite boring imo try some other flows Modified (3) to 2 circles.
- 00:44:783 (2) - this part is quiet you may consider replace the normal hit with soft-hit normal there are no kicks in bg Don't think that is necessary, but will change if others mention it.
- 00:52:124 (2) - finish Maybe you couldn't hear it, but there is a finish. Increased volume instead.
- 00:56:911 (2,1) - transition can be improved Curved the slider.
- 01:19:092 (1) - you might need map this Didn't get it, but moved the starting point 1/2 behind.
- 01:23:081 (2) - use a 1/2sliderFixed.
[Normal]
- 00:02:496 (1) - finish Fixed for all difficulties.
- 00:05:688 (2) - map this for better transition Didn't get what you said ;-;
- 00:10:954 (2) - blanket? Fixed.
- 00:11:113 (3) - map this plz Again, didn't get what you said ;-;
- 00:26:911 (4,5,1,2,3,4) - plz don't move in a circle... Fixed the pattern.
- 00:37:762 (4) - you could use a slider to express wellI don't prefer to put any notes or repeats on blue tick in normal and easy diffs... so yea.
- 00:43:507 (1) - why use 0.75sv too slow and looks cramped DS fixed it.
- 00:47:017 (1,2,3) - stack plz Instead made (1) and (2) as a 1/2 slider.
- 00:58:666 (2,3) - the gap why you don't map this? If you mean by aligning them in a line, then yes, I fixed it.
- 01:06:326 (1) - start here or the rhythm lacks varietyMoved the starting point of slider 1/2 infront.
[Hard]GL~
- this diff is relatively good for me Thanks!
- 00:20:368 (2) - there's no need to use a return slider,try mapping sth with combination of circle and slider instead Fixed.
- 00:23:081 (1,2) - stack? Fixed.
- 00:33:454 (1,2) - suggest use a slider instead or it'll be sudden I think this is fine.
- 00:37:762 (6) - I suggest use reverse slider I mentioned before Trying to make some varieties on patterns here, as I used few of them before.
- 00:56:751 (1,2) - stack? Fixed.
- 01:03:773 (1) - no need to extend to1/4 Looks fine for me.
- 01:14:624 (3,4) - looks crowded and doesn't flow well Good point, Fixed.
Thanks for the mod!domSaur wrote:
a mod of some sort
[Insane][Hard]
fix some of your sliders/blankets
00:01:698 (6) - maybe set this far off or turn it into a 1/2 slider I just set it off so that they aren't overlapping, but not a lot.
00:02:177 (2) - stack this to the head of 00:02:496 (1) I believe that this is ok.. Don't really know how to explain it.
00:07:603 (1) - fix this Guess I fixed it.
00:23:241 (4) - maybe ctrl+g
00:55:794 (1) - maybe can you do it smth like this
01:04:411 (3) - ctrl+g It kinda breaks the flow
01:07:283 (2) - maybe move this to the left Originally this was to follow the flow from the previous notes.
01:08:560 (4) - ctrl+g as well I am using etna slider pattern[Exceed]
this feels like a normal but faster and with harsher diff settings
00:02:177 (3) - i feel like this would be better stacked to 00:02:496 (1). either move the the circle to the slider(which doesn't feel right on a hard diff) or the slider to the circle. maybe find a way to close the distance. Looks fine for me
00:06:964 (8) - ctrl+g I don't want to make the jump on the next note
00:07:603 (2) - blanket this properly Fixed
00:07:603 (2) - maybe move this to the tail of 00:08:400 (5) - Nah this looks fine already. Idk I think this flow feels better... IMOsome(or most) of your sliders feels wonky. i'm not sure if any of these are of help but yeah... /o/
00:07:283 (4) - can you move this somewhere to the right? Instead ctrl+g 00:06:964 (3).
00:30:103 (1,2) - can you tighten the space in these two a liiitle bit? and then maybe stack 00:30:581 (1) to wherever you put 00:30:262 (2) I think a jump here is fine
i would point a few things out but i might just be too salty which is why i thought they're bad.
As requested.[Sc4v4ng3r] wrote:
Just mod for me Normal to Insane
Thanks for the mod!Hard wrote:
Wow. Why so many stars. Sorry... I spent all my kudos here...
Mod from my queue. When you finished applying my mod please rate the quality with the poll in my queue: t/326019/start=45
[Exceed]
- 00:06:964 (3) - I suggest you ctrl+ g this one for better flow. else you change motions too often for this and the jump afterwards feels much more natural this way. you'd have to move 00:07:603 (1) - to the left a bit, though Fixed.
- 00:08:241 (3,4,5) - to fit the music the jump should be from 3 -> 4 and not from 4 -> 5 because the pitch changes at 3 -> 4 please change this ^^
- 00:16:060 (5,6) - to go with the strong vocals i suggest you change those two circles into a slider. because 5 is much stronger than 4 and this also fits the rhythm better and makes it more interesting than just clicking wild circles ^^
- 00:17:017 (3,4) - ^ ^^
- 00:19:571 (8) - i suggest you ctrl+g this one for flow. atm you change direction here and it doesn't fit the music because there's no big change or gap here. if you ctrl+ g this feels a lot smoother Did ctrl+g, but didn't reverse direction of the flow. Instead I gone with a blanket.
- 00:20:049 (9,10) - again maybe change those two into one slider I think this is fine, considering that there are not much circles after this.
- 00:21:326 (3,4,1,2) - it's not good to make a jump after such a parallel pattern. i suggest you curve 3,4 and 1 a bit more so the jump is a bit better prepared Fixed.
- 00:22:922 - add a circle here. there's a clear drum sound and the double wouldn't fit alone. else this is predestinated as unreadable You are right, fixed. Didn't hear a drum when I was mapping :/
- 00:23:560 (5) - how about you place this to the right of 4 so you get some nice circular flow and also a cool jump from 5 -> 6. like this: Fixed. Flow plays out much better.
- 00:27:709 (4,5,6,7) - those beats are weak but you force the player to click all of this. why? change this into two sliders. I only changed 6 and 7 to 1/2 slider.
- 00:29:305 (5,6,7) - how about you change this again? to much changes in motion. something like this would be much better: Fixed
- 00:29:783 (7,1,2) - this doesn't work out. this is unreadable and i think it's also unrankable. you use a antijump for a 1/1 that's okay but don't use a big fullscreen 1/2 jump afterwards! please make the distance a bit consistent here. no jump. Fixed
- 00:33:932 (1,2,3,4) - i think you shold change this into sliders. this feels weird. and 1/4 sliders make a cool kick.feeling that is also in the music Fixed.
- 00:38:400 (1,2,3,4) - please emphasize the voice like i told you at 00:16:060 Changed 2 and 3 to slider.
- 00:48:613 (1,2,3,4) - the same think with consistent distance. I am trying to create an effect that the spacing is increasing every 2 notes of circle.
- 00:54:358 (3,1,2) - ^ Decreased jump in 1 and 2
- 00:56:911 (2,1,2) - this is okay, though. because there's no distance and stuff
- 01:01:539 (1,2,3,1,2,3,4) - this doesn't flow good at all and is also difficult to read and doesn't feel natural. you can change this with ctrl + g 01:02:017 (1,2) - and make a square out of 01:02:017 (1,2,3,4) - Thanks for the suggestion! Fixed.
- 01:03:294 (1,2,1) - again distance Stacked 1 and 2, but didn't do anything to the next combo 1.
- 01:05:049 (1) - ctrl+ g for flow reasons Curved the slider instead. Ctrl+g this feels bit weird to me.
- 01:09:278 (5,6) - i suggest you don't stack this stream. this one's sudden and you don't have many streamy-stuff here so it's easier for the player to read and feels better Fixed.
- 01:10:156 (5,1) - why that repeating slider? it doesn't fit. go with the vocals here and emphasize them.
- 01:17:815 (1,2,3,4,5,6,7,8) - again. you emphasize EVERYTHING but the vocals are clearly stronger than the drums so slider stuff like i told before Don't want to be following the vocals here although they are louder.
- 01:21:007 (3,4,5) - ctrl+g this for flow Ctrl+g these feels weird for me again.
- you got a lot of flow issues in this diff so maybe go through it and change everything that feels a bit strange.
hope that helped. you got similar mistakes in your other diffs as well so please fix the flow-issues in all of them.
Thanks for the mods both of you! Thanks for the flow suggestionsDahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.As requested.[Sc4v4ng3r] wrote:
Just mod for me Normal to InsaneInsaneNice desu. Good luck ^_^Hard
- 00:00:900 (4) - Not really a fan on the repeating sliders, especially same pattern and facing same angleI think these are fine.
- 00:01:379 (5) - Move further away If I move this further, I think the spacing will be too big.
- In general, that starting part is way too left side heavy. Move the notes around some more. Never noticed that. Fixed.
- 00:12:071 (3) - Wiggle sliders are unrankable Fixed.
- 00:32:656 (2,3,4,5,6,7,8,9,1) - Does this have to be spaced out so much? It goes from slow to fast really quick, so I suggest lowering DS here Fixed. Realized .9x SV wasn't enough.
- 00:43:507 (1) - Fix anchor points here Well... If you mean by placing anchor points on the slider, I did that.
- 00:53:081 (1) - Remove NC, place it 00:52:603 (6) - here Fixed.
- 01:23:081 (1,2,1,2,3) - I think spacing here makes it hard to judge when to hit the notes. I know there are still NCs there, but regardless I'd change spacing on the second part Removed jump from 5 to 1, stacked 2 on 1, and changed jump pattern on 3,4 and 5. Also, jump from 2 to 3 removed.
Normal
- 00:23:081 (1,2,3) - So many stacks I think this is still fine.
- 01:03:773 (1) - I think 1/1 works better here [color=red]Having a kick hitsound at the end of this slider blends into the song well. Didn't really know how to explain this :C
- 00:04:411 (4) - DS inconsistency
- 00:06:326 (3) - ^
- 00:10:156 (1) - ^
- 00:11:432 (1) - I won't list anymore, just make sure to fix this up (I recommend Grip Snap: Off, Distance Snap: On and just move everything to get it in right position) Fixed all DS inconsistency.
- 00:19:890 (4) - 1/2 slider instead to match vocals? Fixed
- 00:42:868 This matches song better (3/4) Instead made a 3/4 slider with no repeats, and added a circle afterwards.
- 00:47:017 (1,2,3,1,2) - Why so many sideways sliders. Add variation ^_^ Curved some sliders.
- From 01:03:773 up to around 01:13:666 The rhythm is really off. I suggest remapping this part, with more emphasis on using 1/2s to match vocals.Fixed. I think this is better.
Thanks for the mod!Piyoko_9796 wrote:
M4M from wkyik's Mod Queue[Ins]
- pls check all of the blanket I guess I fixed em all.
- The pattern were not good enough, note were mostly place straight in front to the previous one
for example 00:50:528 (4,5,1,2,3) - and 00:52:603 (1,2,3,4) - Curved them.- And some note placing for a circle pattern were unpolished into a circle for example 00:41:113 (1,2,3,4,5,6) - and 00:35:847 (1,2,3,4,5,1,2,3) - ,though I prefer u can change it into a diff pattern but not circle lol Did it
- 00:19:571 (4) - if u want to keep the same ds between (3,4),i suggest that put (4) at x:44 y:92 or u may let it overlap to (2)slider's end for the purpose of tidy Fixed while fixing blankets.
- 00:20:368 (4) - Fixed
- 00:20:847 (6) - didn't wrap (5) properly Fixed
- 00:25:475 (4,5) - suggest change it into slider Plays out nicer, fixed.
- 00:21:645 (1,2,3,4) -
- 00:27:868 (2,3) - Ctrl G for rhythm Changed while fixing blankets.
- 00:33:214 (9,1) - be careful for the different ds cause by sv change ,(9,1)were not having the same ds with those stream now Didn't notice that, fixed.
- 00:37:762 (1) - try to hv a little curve for this slider Fixed while fixing blankets.
- 00:40:315 (4,5) - 00:39:039 (3,4) - overmap I think this is ok as of now, but will change it if more modders mention it.
- 00:43:507 (1) - this slider really strange Fixed. Made it as just a simple curve.
- 00:43:507 (1,2,1,2,3,1,2,3,4) - i suggest that this part may keep ds x1.0 unchange probably Nah, the song itself is getting bit quieter; SV of .75 fits IMO
- 00:48:613 (1,2,1) - misleading between (2,1) Fixed.
- 00:50:528 (4,5,1,2) - It seems ok to have a small jump here as the instruments enter again, fixed.
- 00:54:198 (1) - del NC? Opps, miss-clicked here. Fixed.
- 01:01:698 (1,2,3,4,5,6) - i think these jumps were to sudden,maybe u may increase ds note by note and (3,4,5,6) should be a group of larger jump than (1,2) Fixed.
- 01:03:294 (1) - slider would extend to 01:03:613 - Following the vocals here.
- 01:03:773 (1,2,3,4,1,2,3,4) - Good point. Fixed.
- 01:06:964 (5,1) - suddenly a quick move? Fixed.
- 01:09:517 (1,2,3,4,5) - 01:10:475 (6,7,1) - 01:14:305 (3,1) - this kind of flow seems to be bad Fixed. Although I didn't change the last pattern.
- 01:09:837 (3,4,5,6,7,1,2,3) - Fixed above ^^
- 01:13:985 (1,2,3,1,2,3) - messy Changed the pattern.
- 01:17:177 (1,2,3) - 01:18:294 (2,3,4) - 01:24:517 (1,2,3,4) -
straight line againI think that 01:18:294 (2,3,4) is fine. Others all changed.
- 01:18:613 (4,5) - a sudden jumps for ? Fixed.
[Hard]
- pls check all of the blanket Did it
- mostly flow problem,those didn't mention any reseon below which I think flows were bad
- I do think 00:56:911 (2) - 01:16:539 (3) - 01:21:645 (6) - were following the vocal to much Except the first one, all changed.
- 00:11:751 (6) - this overlap was not good Fixed.
- 00:14:943 (7,8,1) - I think this flow is fine.
- 00:21:007 (3,4,5,6) - Fixed.
- 00:25:156 (7,8,1,2) - Same reason like 00:14:943 (7,8,1)
- 00:27:709 (7,8,1,2) -
- 00:33:454 (1,2,3,4) - copy 00:34:730 (2,3) - is better Kinda fixed it. Changed (4) into 3/4 slider with a repeat.
- 00:38:241 (7,1,2,3) - too much subject in the same place in this 1 second Considering the fact that this is a Hard difficulty, I think this is fine.
- 00:40:954 (1,2,3,4) - straight line,this flow usually appears in "very"old maps....=_=(tm1209 said :he usually finds this flow in djpop's maps ) O.O fixed.
- 00:54:198 (2,3,4,5,6) - rhythm feels strange ,00:54:996 - missing note Changed the whole pattern into some sliders, therefore no note was added at 00:54:996.
- 01:06:166 (3,4,5) - 01:11:592 (1,2,3) - straight line Fixed I guess.
- 01:07:124 (1,2,3,4) - Going in a triangle flow should be fine.
[NM]
- 00:12:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - 00:23:081 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:33:613 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm may follow some vocal unless it will be a little boring,now it only match the drum but nothing else The thing is, I like to follow the instruments in the background for easy and normal. Mainly due to the fact that most of them lands on white tick, but also the hitsounding will be pretty nice, considering the drum in the background.
[EZ]
- 00:02:017 (4) - change to slider, end at 00:02:177 -
- 00:17:975 (1) - change to shape to blanket (2) Fixed.
- 00:28:188 (1,2,3) - blanket pls Fixed.
- 00:34:571 (3) - ^
- 00:37:124 (3) - ^
- 00:39:677 (1) - ^
- 00:41:592 (2) - ^
- 00:42:868 (5) - ^
- 00:49:571 (3) - yaa....etc,lots of slider didn't blanket so i don't mention anymore below... If you meant to FIX this blankets, I surely did.
- 01:02:337 (4) - change to slider, end at 01:02:496 - Same thing like above. Actually I refrain from using 1/2 sliders before kiai, because it is not like a climax of a song.
- 01:11:592 (2,3,4) - Sorry, but the flow is bit... weirder. :/
The biggest problem was the flow when u placing notes,use less and less straight flow,work hard on and improve it.
Not only using lots of straight slider,imo straight is difficult for me to make a gd flow,curve slider makes flow better (for me).
I can't help lots in EZ and NM ,I am really weak at it ,sorry It is ok, good mod anyways.
You may take a look at NoDap's version and learn some from his map. Surely will look at it, I didn't even knew there was No Dap's version :C
That's all, at last ,pls reply which line of mods do accept or don't ,this really useful for improve my modding skill ;u;~
GL
I will have to be away for awhile from osu, have been getting many IRL issue nowadays :/ Will reply toYuii- wrote:
Hi, hi! Hi!
Mod requested in Tess' + Yuii's QueueGeneral
Remove the following green lines as they appear to be unnecessary:
- Stretch out the first Kiai up to 01:13:826 -
- Stretch out the second Kiai up to 01:27:230 - Few others mentioned this through PM, so fixed.
I will also recommend you to give a re-check into the Easy and Hard diff since they seem to be the ones with the most problems.
- 00:12:230 - Was removed earlier.
- 00:44:624 - This is to bring back the volume to the optimal level after that 5% volume green line.
- 00:59:544 - Fixed.
- 01:02:735 - ^^
- 01:03:134 - ^^
Easy
General
Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.
Rhythm and GameplayReadability Issues
- 00:42:549 (4,5) - I see this part as something "unwanted" for an Easy diff. Replace it for a slider or just leave (5) as a blanket. Made it into a single slider.
- 00:53:081 (3,4) - Replace it for a slider. Fixed. Good point.
- 01:06:485 (1,2) - ^ Again, good point. Fixed.
- 01:08:400 (1) - This could be good for a Normal diff, but not for this one. Replace it for a circle. Fixed.
- 01:18:613 (3) - ^Fixed.
Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.Normal
General
OD -1
HP -1
Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff. Fixed them.
Rhythm and Gameplay
- 00:19:890 (4) - This slider should finish at 00:20:049 - as there is where the vocal finishes. Fixed. Piyoko_9796 ^^ has mentioned about this too.
- 00:20:368 - Fix blanket. Preferably add a circle.
00:37:922 - Same. However, I don't know how you could amend this part. Erm... There is no object in this time sections?- 00:30:103 - ^! I strongly recommend you to replace this for a slider from that point up to 00:30:262 - Fixed.
- 00:30:581 (1) - This slider appears to last for a very long period, and, in my opinion, can be improved. Try a different way of fixing it. I thought about this, but I think it is fine as the way it is. Will change if more people mention that this is too long.
- 01:03:773 (3) - Finish it at 01:04:092 - so you can then add a circle at 01:04:251 - Fixed.
The following blankets can be fixed with a circle, if you are going to reject the following objects, please, explain why.- 00:48:932 - Add circle! It actually feels lot more better now. Fixed.
- 00:54:996 - ^ Fixed.
- 00:55:634 - ^ ^^
- 01:01:858 - ^ Fixed.
- 01:09:517 - 01:12:390 - That section is really bad, I recommend a remap of that part. As a modder / player I don't know what are you mapping, you are not following any specific thing, not the vocals nor the beats. It is pretty hard to say in my case... But I am trying to use lots of 1/1 sliders, just to be tidy. If I would be following the vocals, the flow would be very weird. If I would follow something else in the song, well... I did try it, and it is pretty weird, just like some old maps somehow (just my opinion). I'll see what I can do with these.
- 01:17:177 - Something's missing here. You can either place a circle or move 01:17:337 (2) - Hmm... Can't really hear anything in the background itself, but I did add it, because it sounds pretty nice.
- 01:24:517 (1,2) - Come on, you can do this! Add more spacing between these sliders. Fixed. Made sure these won't overlap each other.
Hard
General
To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.
OD -1 ("7,0" may be quite difficult for a Hard). Fixed.
Rhythm and GameplayHitsounding
- 00:14:145 (6) - This slider is really long, players might get bored at this part. Why do not try with my suggestion explained below? It would ensure that the gameplay remains fun while still fitting the song. I'm not including the fact that is really slow. Replace this thing for the following pattern: 00:14:145 - circle // 00:14:305 - slider 00:14:464 - reverse arrow there 00:14:624 - finish there // 00:14:783 - circle.
- 00:20:368 (2) - Same happens with this one. Try finishing it at 00:20:688 - and then keep on with another thing. The current placement seems to be quite bad.
- 00:30:581 (3) -
- 00:32:017 (5) - For all above suggestions. I declined it, because I am trying to follow the beat here. The slider isn't that long after all, although this slider and the previous ((3)) slider I may consider to change it.
- 00:33:932 (4) - This slider isn't about being long or short, just that it doesn't fit with the music at all. Fixed at the mod before this.
- 01:03:773 (1) - This slider appears to be really long, like, it should definitely end way before. In my opinion, the best alternative way for this would be to end it at 01:03:932 - and then adding a circle at 01:04:092 - I'll think about this. I don't prefer to place a circle in a blue tick... so this is what it have become.
- 00:44:464 (2) - Place this circles between the sliders. Will not make a forced jump to place it between the sliders.
- 00:55:156 (5) - This one has nothing to do here. Try replacing it for a slider from 00:54:996 - to that point, maybe it sounds better than the actual one. Fixed in the above mod.
- 01:09:198 - 01:09:358 - Two beats right here! Why don't you try adding a slider? Added it in.
Readability Issues
- 01:25:475 (1) - Clap!Doesn't seem really necessary. I can't hear the snare in the background.
- 01:13:347 (3) - Unnecessary stack. Fixed.
Insane
General
The Slider Velocity in this difficulty is way too low, causing several problems. Increased by .1x
Rhythm and GameplayOverdone / Unreasonable Spacing
- 00:01:379 (5) - I don't strongly recommend you to do a slider like this one without constant sound. Replace it for a normal one. This is to express the instrument in this part (don't know what it is called...).
- 00:06:326 (1) - Try placing this slider under 00:05:688 (3) - so everything will look more tidy.
- 00:34:172 (4,4,4) - You could replace these 1/4 sliders for 2 sliders, because they actually feel quite uncomfortable. Also, you can try to finish 00:33:932 (3) - in the red tick (following vocals). This will also play better as people won't get many 100s, which, while testplaying I got 100 in this part
I think these patterns are fine, because I am following the drum. I'll change if few more people comment on it.- 00:40:315 (4,5) - Try making one long slider here, instead. These sliders don't sound that good as there's no constant beat to place them. It'd be nice if you start it at 00:40:315 - then you place the return at 00:40:634 - (mainly because there's where the beat is) and then finish it at 00:40:954 -
Same happens with 00:39:039 (3,4) - there's no constant beat, so it sounds really unpolished. For this part, I thought on something different, check it out: http://puu.sh/i1EMg/98ed1f580e.jpg Good pointFixed.
- 00:53:081 (4) - In order to fix the unnecessary blanket formed before 00:53:720 (1) - I will ask you to finish this slider one tick before (blue) and then adding a new slider from 00:53:400 - to 00:53:560 - you can also add Clap in the new one! Fixed
- 01:03:294 (1) - It'd look nicer if you make the slider velocity go slower only for this slider, it'll follow the actualy rhythm of this part. Good point again, Fixed.
- 01:13:267 (5) - I don't see why you mapped this. Unnecessary triplet. Fixed.
- 01:24:517 (1,2,3,4) - I would like you to follow the following recommendation, as the actual pattern is quite boring and it doesn't fit at all with the section before and after this one. With this, I mean that you should try a "jumpy" part as well: http://puu.sh/i1Gh7/02ffa84af5.jpgFixed. good point again
Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.Hitsounding
- 00:49:571 (3,4) - This jump is really annoying, especially if you are playing the map with HR. Try to search for an alternative way of mapping this section. Well... I'm not a fan of HR... moved (4) to the right. Hope this works.
- 01:18:613 (4,5) - This seems to be a really forced jump. In order to avoid that, I re-placed everything and made a pattern, so it also plays better. 01:18:294 (2) - at x224 y232 // 01:18:454 (3) - x168 y132 // 01:18:613 (4) - x232 y36 // 01:18:773 (5) - x308 y132 // (6) leave it like that. Fixed.
Readability Issues
- 00:02:177 (2) - Finish here to give more emphasis to this part. Rather go with clap, I don't want to follow the hi-hat(am I wrong?) in the background.
- 00:32:735 (3,5,7,9) - No beat on the ones mentioned. Remove Clap. Sounds more neat. Fixed.
- 00:50:688 (5) - Clap here, please! Fixed.
- 01:27:150 (7) - Whistle + 01:27:230 (8) - Clap Rather just go with hit-normal here.(kick)
- 01:14:624 (1,2,3) - This overlap is quite hard to read, especially with the Default skin. Try Ctrl+H'ing it. Fixed it in a different way.
Thanks for the mod! Sorry my reply was delayed by 1 dayChamue wrote:
General SPOILEROffset I think is better to put 111 I took this mp3 from Sekai-nyan's map. So yea, no change
In tags you can add to OP Opening = OP, so no change.Easy SPOILER00:00:430 (2) - the last point of the slider is put on x:232 y:200 Fixed.
00:02:504 (1) the midpoint of the slider put it on the x:128 y:112 and the last point on the x:188 y:84 Fixed.
00:03:940 (4) - to rotate at -40 degrees Looks better, fixed.
00:08:408 (2) - move on x:328 y:320
00:09:047 (3) - move on x:164 y:344
00:09:685 (4) - move on x:188 y:200 Fixed everything above.
00:17:025 (4) - the last point to put on x:96 y:96 Fixed.
00:18:621 (2) - copy 00:17:983 (1),paste,ctrl+J ctrl+H ctrl+G put on x:280 y:120 Fixed.
00:20:536 (1) - the midpoint on x:344 y:228,the last point on x:336 y:200 Fixed.
01:07:132 (3) - move so that 01:05:855 (4) does not overlap Fixed.
01:16:068 (1) - slightly to the left Fixed.
01:25:004 (4) - better to add a slider or can do so: Fixed like the picture.Normal SPOILER00:03:932 (3) - ctrl+H and put in place Turn is going to be too sharp, not fixed.
00:13:515 (2) - ctrl+J and put in place Again, I'll have to make sharp turn after this slider if I do that, but maybe I'll change it if more people mention it.
00:38:081 - I think it is better to put a circle,but you could leave that out Not adding it here, because no beats are on this tick, rather they are on the blue tick, and I don't want that to happen in normal.
01:03:294 (1,2) - better to put the slider,but you could leave that out Since other difficulties uses slider, fixed.Hard SPOILERBetter set CZ 3.5 because 4 is more appropriate for the Insane True that, but it is also fine for Hard, as this song's BPM is pretty high.
00:05:528 (3) - copy 00:05:049 (2),paste,ctrl+H,ctrl+J and put it in the same place Fixed.
00:08:879 (6,7) - slightly to the right I think this is fine, as I checked the whole Hard previously on the mod before this.
00:13:985 (5,6) - 5 on 00:14:783,and 6 on 00:13:985 If that happens, I won't be able to place a clap hitsound in the available upbeat, resulting in a weird hitsounding pattern.
00:16:539 (5,6) - ^ also Same reason. ^^
00:23:560 (3,4,5,6,7,8) - make the distance between the notes a bit more to not overlap Fixed I guess?
00:33:932 (4) is to make the slider as 00:35:209 (3) Don't want it to be overlapping with (1), so didn't change.
00:37:124 (4) - to reduce to the blue tick Should have seen this previouslyfixed.
00:54:837 (4,5,6) - make something like: Fixed.
01:05:049 (4,1) - make as with 00:13:985 (5,6) Same reason.
01:05:688 (2,3) - delete 3 and make in 2 slider reverse Didn't make changes above, so no changes.
01:24:996 (3) - copy 01:24:517 (1),paste,ctrl+H,ctrl+J reverse,put on x:168 y:200 Gonna keep it the way like it is right now.Insane SPOILER00:01:858 (7) - better to put a circle This is already a circle though...
00:06:326 (1) - to put in place 00:05:688 (3) Fixed in a mod before this.
00:24:837 (9,1,2) - ctrl+G Nice flow, fixed.
00:34:172 (4) - ^ Fixed.
00:35:448 (4) - ^ Fixed.
00:36:725 (4) - ^ Fixed.
00:37:363 (2) - ^ Fixed.
00:41:831 (5) - ^ Fixed.
00:50:847 (1,2) - ^ Fixed.
00:52:762 (2,3) - ^ I think this jump would be pointless. Not fixed.
00:55:794 (1) - ^ Fixed.
01:09:677 (2,3) - ^ Wouldn't want to make a mini jump here.
01:11:113 (2) - ^ ^^
01:11:751 (4,5) - ^ Fixed.
01:13:267 (5) - remove A slider here is fine, as there is some kind of a prolonged sound.
01:18:613 (4,5) - ctrl+G Became a opposite Z pattern, I like that. Fixed.[/color]
01:19:092 (1) - ^ Now that I look at it, there is a pitch change in the vocals. Should have realized this earlier and made a jump... Fixed.Good Luck!~ ![]()
XiMerx wrote:
Hello Scavenger! Hey there~
and dude yer blankets aint nice so imma help u True, I tried and failed xD
[Insane]
00:05:049 (1) - Blanket not perfect. Move second point to 328,76 and third point to 240,84 and move 00:05:528 (2) - to 292,168 to perfect the blanket. Note that the DS is screwed up so you need to move the notes after them.
00:06:326 (1) - Move second point to 136,232 and third point to 100,284 then move 00:06:805 (2,3) - to 192,312. Then 00:06:964 (3) - 2nd point to 252,312 and 3rd point to 312,232.
00:07:443 (4) - Stack with 1 again (after fixing blanket) Fixed everything
and shit, you have tons of bad blankets. ill teach u
http://puu.sh/ifsBq/5f00332e29.jpg
One of the blankets you tried to make, but it isn't good. You can check using the approach circle, and it should be something like this:
http://puu.sh/ifsEg/0e3ada85b1.jpg
See how the blanket changed? The approach circle must be perfectly alligned with the slider line. It must have equal gap between the approach circle... you know what I mean. Noted
If you need help find me in game or forum-PM. No kudosu for thisIf you say so... ok.
And I will do a recheck once everything is not ugly.
osu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Heyy that was fastwalaowey wrote:
Hi o/
Here is my diff..Finished xDMy diffosu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
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SliderMultiplier:1.8
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Good luck with that xD
Yes I did, I will change again if you need me toXiMerx wrote:
Did you actually change all the blankets? Anyways I'll try to mod tomorrow, will edit this.
Thanks for the mod once again XiMerx!XiMerx wrote:
Hi Scavenger again. Not gonna edit lol
[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first tryhmm... jumps flow well but idk what are they following
- 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider.
- 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not.
- 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow?
- 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest.
"fu" "ka"- slider end
"ta" "ka"- stack
"ri" "ra"- 1/1 slider
(lyrics btw, you decided to stack them because consistency, but this you didn't)- 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points.
- 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) -
![]()
[Insane]That's it I guess. Suck at modding other diffs but I think you should roam through Easy-Hard to find some blankets errors. Will see again, I need my eyesight to not deceive me once more.
- 00:10:954 (6,7,8) - Weird if you emphasise like that... idk what you should change to
Removed jump and made into one 1/2 slider and a circle.
- 00:17:496 (3) - I think its better to just flow DS with (4,5,6), not much to emphasise on (4) and created a weird jump Fixed like what you said, it plays out much better.
- 00:18:613 (2,3) - Fix blanket? o.o (I believe you know how) Didn't notice this due to my poor eyesight fixed.
- 00:19:890 (1,2,3) - Not a jump, so the rhythm is weird because they flow but the vocal doesn't match. Try something like this: http://puu.sh/ijnOi/58fcc96f2f.jpg Fixed like what you said.
- 00:24:997 (1,2,3,4) - However, you're trying to follow instruments, and they sound the same. So I recommend just placing them at consistent DS and not making a jump from 2>3 Fixed again.
- 00:26:751 (3) - Fix blanket?... Again, my eyesight deceived me.
- 00:28:826 (3,4,5) - ^ I honestly don't know what happened to this lol
- 00:54:358 (3,4) - ^
- 00:56:113 (2,1) - ^ Above and this fixed.
- 00:30:262 (6) - I believe... stacking mistake? Fixed when fixing blanket up there.
- 00:42:230 (1,2) - Why not just put repeated slider at 1.5x?? I disagree here. Instrument isn't strong enough here, so I think 1.5x repeated slider won't fit with the song and the vocal.
- 01:03:294 (1) - I see you were trying to follow the blank sound. Didn't hear that lolll vocal2stronk Honestly, I don't know what I was thinking here. Fixed.
- 01:16:539 (1) - Wow. Suzuki Konomi sang really hard this time, and you placed a circle. I recommend this rhythm from 01:16:539 to 01:17:656 http://puu.sh/ijoaL/c95819d3f6.jpg (Yellow slider is the start) Fixed. Again the same reason like above.
- 01:18:294 (2,3,4,5) - I recommend replacing this with 2 sliders so that the slider end emphasised on the strong vocal. Keeping this for now, but if more people comment on it I will definetely change it.
- 01:23:081 (1,2) - (3,4,5) being a triangle and you placed (1,2) out of nowhere. I recommend placing them in the middle of the triangle or be more badass and move (1,2) to be equidistant to (3,4,5), by any chance you understand that. I suck at placing stuffs in a triangle so yea :^) illuminati confirmed oh god Fixed like what you said, it looks really nice.
GL
and kudosu for this Of course
Thanks for the mod xDXiMerx wrote:
Hi Scavenger again. Not gonna edit lol
[walao weeeeeeeyyyyyyyyyyyyyyyyyyy]
lol fc'd first tryhmm... jumps flow well but idk what are they following
- 00:00:422 (3,5,6) - 3 has a loud cymbal sound (kinda) as well as (5). Since both of them, in terms of instruments, are the same, I suggest you use sliders for both. I recommend switching (5,6) so (5) becomes a slider. fixed
- 00:04:411 (4) - Here you didn't put emphasis on it, means no difference in DS. However, 00:07:603 (1) - here you did. I suggest emphasising both or not. the beat in 00:04:411 is not that strong.. 00:07:603 is a lot stronger..so I emphasizes on it. but if more modders tell me to change it..i will
- 00:24:358 (1,2) - I heard "money" as the vocal... but what are these sliders trying to follow? if u slow down the song..u will hear 2 strong beats here..1 in 00:24:358(1) and another 1 in 00:24:358(2) .. actually this strong beats is in 00:26:911 but its a little softer than in (1,2) so i didnt emphasize them
- 00:58:507 (4) - I think you should stack with 00:58:666 (1) - since you did it for the rest. Yes , I try to stack them now..
"fu" "ka"- slider end
"ta" "ka"- stack
"ri" "ra"- 1/1 slider
(lyrics btw, you decided to stack them because consistency, but this you didn't)- 01:03:294 (8) - NC because there's no point continuing since you stacked it and there isn't any follow points. Fixed
- 00:55:475 (3) - You emphasised on it but not 00:56:273 (1) fixed -
iimo, its fine as long as u enjoy it :3
and kudosu for this
Thanks for the hitsounding mod xD-Hakurei- wrote:
shall we?
[Walao's Insane]check your maps for hitsound for a while. you need to do something on that. GL!
- 00:01:379 (1) - mind adding a drum hitsound?
- 00:02:017 (2) - remove finish
- 00:02:177 (3) - clap
- 00:15:262 (8,1) - clearly, finish is not fitable
- 00:17:975 (1) - ^
- 00:20:209 (6) - ^ (tail)
- 00:25:634 (1) - ^
- 00:28:188 (1) - ^
- 00:40:954 (1) - ^ Fixed all of them, Sorry i'm not that good with hitsounding xD
osu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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GridSize: 4
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Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
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63,156,29464,6,0,P|18:141|-23:154,1,80.9999975280763
91,222,29783,2,0,P|126:190|134:150,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
19,214,30103,1,0,0:0:0:0:
14,346,30262,1,0,0:0:0:0:
127,284,30422,1,8,0:0:0:0:
134,159,30581,6,0,P|90:89|8:109,1,161.999995056153,6|2,0:0|0:0,0:0:0:0:
19,214,31060,2,0,P|24:252|59:288,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
197,287,31379,1,0,0:0:0:0:
134,159,31539,1,0,0:0:0:0:
127,284,31698,1,8,0:0:0:0:
63,156,31858,1,0,0:0:0:0:
206,164,32017,6,0,P|288:208|317:273,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
197,287,32496,1,0,0:0:0:0:
134,159,32656,1,0,0:0:0:0:
140,135,32735,1,0,0:0:0:0:
155,115,32815,1,2,0:0:0:0:
175,101,32895,1,0,0:0:0:0:
198,94,32975,1,8,0:0:0:0:
222,95,33055,1,0,0:0:0:0:
244,104,33134,1,2,0:0:0:0:
262,120,33214,1,0,0:0:0:0:
272,142,33294,6,0,P|273:185|236:228,1,80.9999975280763,6|0,0:0|0:0,0:0:0:0:
127,284,33613,2,0,P|74:269|39:239,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
53,148,33932,2,0,L|53:101,1,40.4999987640381
125,29,34172,2,0,L|183:29,1,40.4999987640381,0|8,0:0|0:0,0:0:0:0:
271,31,34411,1,0,0:0:0:0:
351,99,34571,5,2,0:0:0:0:
352,203,34730,2,0,L|352:303,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
268,348,35049,1,0,0:0:0:0:
257,242,35209,2,0,B|257:202,1,40.4999987640381
158,163,35448,2,0,L|158:205,1,40.4999987640381,0|8,0:0|0:0,0:0:0:0:
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268,348,35847,6,0,P|314:332|346:301,1,80.9999975280763,6|0,0:0|0:0,0:0:0:0:
352,203,36166,1,8,0:0:0:0:
257,242,36326,1,0,0:0:0:0:
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489,148,36725,2,0,L|443:168,1,40.4999987640381,0|8,0:0|0:0,0:0:0:0:
352,203,36964,1,0,0:0:0:0:
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363,95,37603,1,0,0:0:0:0:
352,203,37762,2,0,B|362:260|325:281|334:340,2,121.499996292114,2|2|2,0:0|0:0|0:0,0:0:0:0:
363,95,38400,6,0,L|303:35,1,80.9999975280763,6|0,0:0|0:0,0:0:0:0:
207,78,38720,2,0,L|267:138,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
352,203,39039,1,0,0:0:0:0:
363,95,39198,1,0,0:0:0:0:
264,135,39358,1,8,0:0:0:0:
448,163,39517,1,0,0:0:0:0:
363,95,39677,6,0,P|318:99|275:129,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
352,203,39996,1,8,0:0:0:0:
448,163,40156,1,0,0:0:0:0:
363,95,40315,1,0,0:0:0:0:
436,267,40475,1,0,0:0:0:0:
339,308,40634,2,0,P|298:297|267:266,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
352,203,40954,5,2,0:0:0:0:
436,267,41113,1,0,0:0:0:0:
246,238,41273,1,8,0:0:0:0:
264,135,41432,1,0,0:0:0:0:
339,308,41592,1,0,0:0:0:0:
231,343,41751,1,0,0:0:0:0:
246,238,41911,1,8,0:0:0:0:
339,308,42071,1,0,0:0:0:0:
145,273,42230,6,0,P|139:235|149:193,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
166,166,42470,1,0,0:0:0:0:
190,143,42549,2,0,P|227:129|267:133,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
352,203,42868,2,0,L|471:291,2,121.499996292114,2|2|2,0:0|0:0|0:0,0:0:0:0:
267,133,43507,6,0,P|224:75|112:71,1,180,4|0,0:0|0:0,0:0:0:0:
166,166,44464,1,8,0:0:0:0:
335,212,44783,5,0,0:0:0:0:
298,39,45103,1,0,0:0:0:0:
236,236,45422,1,0,0:0:0:0:
365,118,45741,1,8,0:0:0:0:
197,65,46060,6,0,P|85:100|66:197,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
236,236,47017,1,0,0:0:0:0:
236,236,47177,1,0,0:0:0:0:
236,236,47337,6,0,L|133:127,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
57,291,47975,1,0,0:0:0:0:
407,292,48613,6,0,L|407:146,1,135.000005149842,2|8,0:0|0:0,0:0:0:0:
319,156,49092,2,0,L|319:304,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
363,368,49571,6,0,P|450:367|480:243,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
322,198,50528,1,0,0:0:0:0:
383,260,50688,1,0,0:0:0:0:
411,177,50847,2,0,P|395:141|363:117,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
383,260,51166,6,0,P|459:248|495:160,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
322,198,51645,2,0,P|297:269|364:345,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
411,177,52124,6,0,P|363:115|265:124,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
180,128,52603,1,0,0:0:0:0:
128,219,52762,1,2,0:0:0:0:
205,291,52922,1,0,0:0:0:0:
302,251,53081,1,2,0:0:0:0:
285,146,53241,1,2,0:0:0:0:
376,95,53400,1,10,0:0:0:0:
454,165,53560,1,2,0:0:0:0:
410,261,53720,6,0,P|377:330|287:360,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
302,251,54198,1,2,0:0:0:0:
368,169,54358,2,0,P|432:162|505:234,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
410,261,54837,1,2,0:0:0:0:
302,251,54996,6,0,L|214:242,1,80.9999975280763
258,155,55315,1,8,0:0:0:0:
368,169,55475,2,0,P|408:238|367:334,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
302,251,55954,1,0,0:0:0:0:
258,155,56113,1,2,0:0:0:0:
320,69,56273,6,0,P|393:61|470:129,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
368,169,56751,1,0,0:0:0:0:
258,155,56911,1,0,0:0:0:0:
320,69,57071,1,2,0:0:0:0:
302,251,57230,1,8,0:0:0:0:
191,237,57390,1,0,0:0:0:0:
258,155,57549,6,0,P|339:153|402:222,1,161.999995056153
302,251,58028,1,2,0:0:0:0:
191,237,58188,2,0,P|159:197|155:146,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
196,78,58507,1,0,0:0:0:0:
196,78,58666,6,0,P|271:57|342:99,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,59145,1,8,0:0:0:0:
258,155,59305,2,0,P|240:76|300:3,1,161.999995056153,0|2,0:0|0:0,0:0:0:0:
340,97,59783,1,8,0:0:0:0:
340,97,59943,6,0,P|348:199|296:248,1,161.999995056153,4|2,0:0|0:0,0:0:0:0:
258,155,60422,1,8,0:0:0:0:
258,155,60581,1,2,0:0:0:0:
247,49,60741,2,0,P|270:18|325:-5,1,80.9999975280763
340,97,61060,1,8,0:0:0:0:
340,97,61220,6,0,P|263:154|179:132,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
247,49,61698,1,8,0:0:0:0:
349,24,61858,1,2,0:0:0:0:
320,125,62017,1,10,0:0:0:0:
422,100,62177,1,10,0:0:0:0:
387,199,62337,1,10,0:0:0:0:
491,185,62496,1,14,0:0:0:0:
491,185,63294,6,0,L|403:214,1,80.9999975280763
280,228,63773,6,0,L|72:205,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
187,131,64251,2,0,L|288:142,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
267,310,64571,2,0,L|166:299,1,99.0000030212403
83,206,64890,1,8,0:0:0:0:
209,185,65049,1,0,0:0:0:0:
32,327,65209,5,0,0:0:0:0:
83,206,65368,1,0,0:0:0:0:
298,275,65528,1,8,0:0:0:0:
168,299,65688,1,0,0:0:0:0:
337,158,65847,1,0,0:0:0:0:
427,249,66007,1,0,0:0:0:0:
209,185,66166,1,8,0:0:0:0:
254,64,66326,6,0,P|334:25|439:64,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
337,158,66805,2,0,L|237:177,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
209,304,67124,2,0,L|307:286,1,99.0000030212403
427,249,67443,2,0,P|461:197|463:146,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
368,48,67762,5,0,0:0:0:0:
310,185,67922,1,0,0:0:0:0:
417,106,68081,1,8,0:0:0:0:
272,123,68241,1,0,0:0:0:0:
348,245,68400,1,0,0:0:0:0:
346,120,68560,1,0,0:0:0:0:
234,187,68720,1,8,0:0:0:0:
384,182,68879,6,0,P|413:93|329:48,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
206,47,69358,2,0,L|133:118,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
78,253,69677,1,0,0:0:0:0:
225,235,69837,1,0,0:0:0:0:
107,183,69996,1,8,0:0:0:0:
198,302,70156,1,0,0:0:0:0:
257,166,70315,5,0,0:0:0:0:
149,243,70475,1,0,0:0:0:0:
299,224,70634,2,0,P|329:174|317:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
183,176,70954,2,0,P|153:226|165:273,1,99.0000030212403
273,294,71273,1,8,0:0:0:0:
328,156,71432,6,0,P|285:99|189:188,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
187,186,71831,1,0,0:0:0:0:
208,219,71911,2,0,P|257:237|305:221,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
420,269,72230,2,0,L|321:366,1,99.0000030212403
220,336,72549,1,8,0:0:0:0:
104,278,72709,6,0,L|104:53,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
219,21,73188,1,8,0:0:0:0:
222,131,73347,2,0,L|222:247,1,99.0000030212403
140,91,73826,1,8,0:0:0:0:
140,91,73985,6,0,P|230:40|303:90,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,74464,1,8,0:0:0:0:
193,185,74624,1,0,0:0:0:0:
317,157,74783,1,0,0:0:0:0:
208,258,74943,1,0,0:0:0:0:
177,113,75103,1,8,0:0:0:0:
264,209,75262,1,0,0:0:0:0:
139,236,75422,5,0,0:0:0:0:
249,138,75581,1,0,0:0:0:0:
280,279,75741,2,0,P|254:318|192:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
193,185,76060,2,0,P|219:146|281:132,1,99.0000030212403
208,258,76379,1,8,0:0:0:0:
120,161,76539,6,0,P|123:61|230:58,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
249,138,77017,2,0,L|249:239,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
295,353,77337,1,0,0:0:0:0:
336,230,77496,1,0,0:0:0:0:
225,331,77656,1,8,0:0:0:0:
352,302,77815,1,0,0:0:0:0:
264,209,77975,6,0,P|222:184|156:205,1,99.0000030212403
279,280,78294,1,8,0:0:0:0:
407,255,78454,1,0,0:0:0:0:
319,156,78613,1,0,0:0:0:0:
352,302,78773,1,0,0:0:0:0:
390,182,78932,1,8,0:0:0:0:
248,140,79092,6,0,P|194:212|276:279,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
319,156,79571,1,8,0:0:0:0:
224,69,79730,1,0,0:0:0:0:
100,110,79890,1,0,0:0:0:0:
197,195,80049,1,0,0:0:0:0:
297,83,80209,1,8,0:0:0:0:
173,124,80368,6,0,P|127:219|217:266,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
298,95,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|228:239|290:251,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,2,0:0:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
262,261,85315,1,8,0:0:0:0:
386,227,85475,2,0,P|417:146|373:49,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
298,145,85954,5,10,0:0:0:0:
334,281,86113,1,2,0:0:0:0:
369,156,86273,1,2,0:0:0:0:
241,191,86432,1,6,0:0:0:0:
386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Thanks for the mod!-Hakurei- wrote:
shall we?
[Easy][Normal]
- You need to recheck all of them whether they are in DS or not. ohh if the DS is 1.1x, then it must be 1.1x Sorry :/ I guess I forgotten to fix all DS after fixing blankets...
- 00:02:017 (4) - better fix where you put. i checked it (DS). don't forget with this one 00:02:496 (1) -
- 00:03:932 (3) - DS check
- 00:07:603 (1) - ^
- 00:10:156 (1) - ^
- 00:11:432 (3) - ^
- 00:21:645 (1) - ^ All fixed.
- 00:37:124 (3) - i think you should fix the blanket with the circle properly Never noticed this, fixed.
- 00:43:507 (1) - DS check Fixed.
- 00:51:166 (1) - spot that the border is off screen Fixed.
- 00:58:347 (1) - DS check Fixed
- 01:02:017 (3) - the end should be 01:02:656 I didn't feel that is right, so instead ended it on 01:02:496 and added finish there.
- 01:06:326 (1) - DS check
- 01:15:262 (3) - ^
- 01:19:092 (1) - ^
- 01:20:368 (3) - ^
- 01:21:645 (1) - ^
- 01:23:081 (2) - ^ All fixed.
- 01:25:315 (2) - bad idea for newbie players Deleted.
[Hard]
- 00:12:868 (1) - don't put it there. remap this one, seriously. it supposed to be DS Fixed.
[Insane]
- Slow parts should add whistle since there is a piano note there Originally soft-whistle wasn't in the beatmap; it was only here after walaowey added his hitsound in. So I think this is fine.
- 00:54:358 - this part needs to add clap for that For now I won't add it in, but if more people comment on this I will.
check your maps for hitsound for a while. you need to do something on that. GL!
- 00:01:379 (5) - really? i don't think 1/8 is fitable If you hear carefully, there is that guitar sound matching 1/8 snap.
- 00:43:789 to 00:44:464 - seriously? increase the volume First, there is only that ongoing vocals, so we are not losing anything even if the volume is 5%. At 00:44:464, there is only vocal which sounds here, but I will change the volume here if more people comment on this.
- The slow parts needs to add a whistle for that Same reason like Hard.
- 00:54:358 - this part needs to add clap for that Same reason like Hard.
- 01:13:985 (1) - forgot about finish? Oh yes I sure did, fixed.
Thanks again Yuii-Yuii- wrote:
Hi, Scavenger! Hello again
NO KUDOS ok... if you say so.
Recommendation on Insane:Try thinking of these 2 minor things.
- 00:41:831 (6) - Ctrl+G for better aesthetics. I like this flow, it plays out much better and looks really nice
changed.
- 01:03:294 (1) - Replace this for a circle as it's NOT a constant sound. This is only a way of emphasising the beat at 01:03:294 - and the low sound of the vocal. If you want to map the WHOLE vocal, finish it at 01:03:613 - however it will NOT be the same, as there's nothing to map right there. I disagree here. I am trying to map this slider according to the lyrics, but it also seems like I am trying to map it to the vocals at the same time. For now keeping it because it looks fine to me, but surely will change it if more people comment on this.
Good luck!
Thanks for the mod, will get back on your map very soonkunkakunkakunkakunka wrote:
From Modding QueuesEasy※It is targeted for all "Easy - Insane" about hitsounds.
00:07:603 (1) - I hear "cymbals sound" with a head.Please add "Finish". Added.
00:09:996 (4) - add Whistle. This is an upbeat, added clap instead.
00:35:528 (4,1) - Please clean the blanket.00:35:847 (1) - end point x:196 y:268 Oh didn't saw that, fixed.
00:43:507 ~ 00:51:166 - I think that a sound of the soft of the custom does not match music.A "custom2" is better.When you want to delete the sound of the slider, please use this.http://puu.sh/ioEbm.zip Nah, I think the drum rolls in the sliders are fine as it is right now.
00:53:720 (1,2) - ^.Fixed.
00:57:230 (4,5) - ^.00:57:549 (5) - center point x:400 y:280 and end point x:324 y:300 Fixed in a different manner.
01:15:262 (3,4,1,2,3,4) - I feel a sense of incongruity in rhythm.How about this? Yea good point, fixed.![]()
01:21:645 (1) - I hear "cymbals sound" with a head.Please add "Finish". I felt adding finish to the whole slider except the tail sounds better, so did that.
01:24:198 - I hear a strong sound.remove clap.and add Sampleset drum "Finish" Use the playback rate of 50%, you can hear that it is actually snare in the background which is being strong, so no changes.Normal00:06:964 (4) - This slider,I think stack 00:05:049 (1) - is more beautiful.When it move, "00:06:326 (3)" may have to move by relations of DS. I don't really want to break the flow here, because there is notes on red ticks continuously which is hard for beginners. Stacking on (1) will break the flow's direction, which I don't really want.
00:37:762 (4) - I think that "three beats" of rhythm matches.But It might be pointed out in BN or QAT. I want to create a bit of a break here for the players. Plus, even if I wanted to change this, this slider can be still snapped even if we use the "four beats" rhythm, because the blue tick perfectly matches that.
00:42:868 (1) - Please clean the stack.x:200 y:260 Don't know why is that slider over there, fixed.
00:45:422 (4,5) - Please clean the blanket. Fixed, I guess?
00:53:081 (1,2) - Please clean the stack. Was fixed when I was rechecking.Hard00:17:496 (7) - Please move.x:468 y:312 is better.(stack) Fixed.
00:52:443 (6) - Do you not add it? Added, and made a trap on the notes afterwards.
01:11:592 (1) - Please move.x:244 y:220 is better.(stack) It was the DS problem, fixed.Insane00:03:454 (4) - I feel that a flow is bad.Please move.The flow to the next 00:03:932 (5,6,7) improves, too.
Good point, fixed.
00:26:273 (2,3) - The same slider, please.It looks more beautiful. Fixed.
00:27:868 (2,3) - I seem to make a flow forcibly.00:27:868 (2) - please move.x:468 y:268.How about this? When I was fixing the above point, I change the flow of this, it should look nicer, as I stacked the tail of 00:28:028 (3) to the tail of 00:27:230 (4).
00:33:773 (2) - This overlap is not good...please move.x:140 y:156.How about this? Nah, don't wanna make a big jump here, instead moved to x:140 y:204Walao's Insane※Only this map has "Widescreen Support". Please exclude a check.
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff)
01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point.
01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish"
The interval between the circles seems narrow overall.I think that you may open it a little more.
Good luck.
monstrata wrote:
[Walao's Insane]Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.
- 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
- 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
- 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
- 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
- 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
- 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
- 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
- 00:35:847 (1) - ^
- 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
[Insane][Hard]
- 00:02:975 (2,3) - Ctrl+G this rhythm better. Sliders on red ticks are quite weak. Well yea you got the point, but I would not want to make a jump here.
- 00:17:017 (2) - Would be better if you split this slider into a 1/2 slider and mapped 00:17:337 - to a circle to map the drums. I think it is okay to follow the vocals here, to have a mini-jump based on the vocal changes, and better flow, as the tails are stacked together.
- 00:23:241 (4,5,6) - This flows rather poorly from 5>6. Weird leftward motion before entering 6. Hmm... I changed (4) to a straight slider, I think that works just fine.[/color]
- 00:24:198 (7,9) - Maybe don't overlap Didn't see that, fixed.
- 00:37:762 (1,1) - No jump? Jump would emphasize the note nicely. Added jump, good point.
- 00:47:017 (1,2) - This is a calm section 1/2 slider is better. Well ok, changed.
- 00:55:315 (5,1) - Idk about this overlap too. Lol opps didn't see this, fixed.
- 01:05:049 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This NC pattern seems irregular. Please double check. Rearranged NCs according to downbeats, but kept the last 3. This was to alert players about the jump incoming.
- 01:08:241 (3,4,5) - This kind over overlap doesn't really work honestly... Firstly, the flow from 01:07:603 (1,2,3) - could be improved. You could have these sliders overlap like 50% and move circularly instead. Yea good point, fixed. Added some jumps afterwards.
- 01:25:475 (4) - 1/2 slider instead? The jump sequence begins at 01:25:794 - . And you could probably start the NC there too for better clarity. I don't think that is necessary. The jump is actually taking place from (1) to (2), not from (4) to (1), so there need not be a 1/2 slider and a circle afterwards to indicate jump.
[Normal]
- 00:05:528 (3,4) - Try using 2 1/2 sliders instead. better rhythm since now 00:05:847 - is clickable. Well ok, fixed.
[Easy]
- 00:10:954 (2) - Could probably make this a 1/2 slider instead. It fits anyways Yea fixed.
- 00:13:507 (2,4) - Are these overlaps intentional? they look weird honestly
. Like the overlap serves no purpose. Well before this saw a DS inconsistency here, and fixed this while fixing all DS.
- 00:20:368 (1,2,3) - This flow is really odd. A beginner would gravitate towards circle 3 because that follows the counter-clockwise flow of this pattern. breaking flow isn't recommend on lower diffs anyways. Well changed into a 1/1 slider, that should be better.
- 00:24:358 (3,4,1) - Ehh overlaps
This creates really poor readability... Fixed while fixing DS
- 00:27:549 (5,2) - Seemingly random overlaps etc... They just make the map seem less polished
. ^^
- 00:33:613 (1,2,3) - Here too, the flow is very counter-intuititive because you could naturally go from 1>3 because of the flow + the curve. But players are forced to go into 2 first then 3 which creates really weird motions. Not suitable for Normal imo... ^^
Most of the overlaps are now fixed.Tbh problems are recurring, so i'll leave it at this and let you do some self-modding. Mods will only improve your map to a certain degree. The rest is just your own work in remapping, reworking, and improving by yourself.
- 00:04:890 (4,1) - Easy should use 1/1 rhythm honestly. I would just delete 4. You have a point, but not necessarily all 1/1 rhythm. You can use 1/2 rhythm also. And honestly, using all 1/1 rhythm is way too boring for me; plus there is a prominent beat on red beats, so why not?
- 00:09:996 (4,1) - ^ ^^
- 00:10:156 (1,2) - This flows weird too because players play through slider 1 and then have to awkwardly go back on their previous motion to catch slider 2. It's not a natural flow.
- 00:17:975 (1,2,3) - Same as Normal, You tend to want to go from 1>3 because of the flow + direction.
Replaced ALMOST EVERYTHING in Easy, I guess fixed all above other than that?
Good luck Thanks for the mod, now I get how to make flows more natural... I guess?
Thanks for the mod![ Space ] wrote:
Hey, random mod bcs why not!Yey
[General]
Tags:
Add: Julie, Lilith, Tomoe, Miyabi, Aoi and Tooru to the tags Added.
[Easy]
00:02:496 (1,2) - I believe that this blanket isn't as good as it can be, why not try this so it is more consistent? Was fixed before your mod.
00:03:294 (2,3) - Make these the same slider by copy and paste for more consistency. Did it.
00:08:400 (2) - Why not flip it so you can blanket with the previous slider? Flip it horizontally or vertically? Although I think this is alreay a blanket though...
00:09:039 (3,4,1) - I believe better flow can be done here, why not make it like this? Yea did it.
00:22:283 (2,3) - This overlap isn't very nice, I would possibly try to rearrange it as such to not overlap eachother. Rearranged the pattern and the patterns afterwards.
00:53:720 (1,2) - Make these the same slider for consistency and a more even blanket You got your point, fixed.
00:55:315 (2,3) - Blanket slider 3 with the curve of slider 2 like so: It was already like that, adjusted so that it looks more like a curve of (2).
01:13:985 (1,2) - I don't really like the combination here it doesn't look as good as you can make it, try this: Was fixed before your mod.
[Normal]
00:12:868 (1,2) - This blanket can be improved by moving the 2nd slider to the left slightly Fixed.
00:23:720 (2,3,4) - You should make these sliders the same, so it has better flow and consistency Well it was the same sliders. Fixed the flow.
00:43:347 (2,1) - The transition here breaks flow I would make it more circular with the previous slider Changed.
01:15:900 (5,1,2,3,4) - Why do you suddenly use non-curved sliders, I don't understand? First thing, this can improve how the notes will look like significantly, at least to my own eyes. Believe me, at first I used all curved sliders, it was too cramped and flow was hard to manage, it is lot more better to use sliders which has sharp turns.
[Hard]
00:09:517 (8,1) - The blanket here ban be improved at the bottom of it. Fixed it somehow.
*Also the blanket at the end of slider 8 blanketing with slider 1 can be improved like so:
00:18:613 (4,5) - The consistency here can be improved by making the sliders of the same type. Yea fixed.
00:20:368 (2,3) - Blanket these perhaps? It is impossible to blanket these 2 unless I toggle DS, so no changes.
00:41:592 (4,1) - Bad transition tbh, perhaps make them flow more? Didn't really get what you said, so instead rotated (4) bit to the left.
00:56:751 (1,2) - Move these further upward for a nicer overall look and make the sliders the same for better consistency. Only made the slider same for consistency, didn't move them further upwards.
01:02:177 (4,6) - Refrain from making these touch as it doesn't look too nice in play. Moved them to make them symmetrical, should look better now.
[Walao's Insane]
00:00:900 (5,1) - Bad transition together, the touching agh it burns!
00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh
00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket?
[Insane]
00:01:379 (5) - Why a 1/8 slider, the audio has nothing like this here? Well... Reason is because there is a strong guitar sound snapping onto 1/8 rhythm, making this slider fit into the song. There is already a ranked version that features this by eINess : https://osu.ppy.sh/s/255919
00:09:517 (1,3) - Same reasons about slider consistency :3
00:13:985 (1,2) - Put the 2nd slider in the middle of the first slider for better looks and blanketing Well I prefer this, and didn't really get you either :/
00:19:092 (3) - I'd curve this more around the slider end so it creates a more prominent blanket. Moving up the 2nd anchor point by 1 grid fixes this.
00:23:241 (4) - Why not curve this to blanket over the previous 3 notes. Blanketing this will create an effect that the flow looks like is going to the right, but at (6) the flow suddenly changes to the left, which results the player to quickly cancel their motion to the right and continue from the left, which I don't want. Straight slider fixes that problem.
00:23:560 (5,7) - Definitely blanket this you've a good opportunity to do soTrue that, but I think it is alright for this to just blanket (8).
00:27:230 (4) - Curve it less so that it can blanket around the curvature of the slider.
00:43:507 (1) - Why not make it look like this instead? That is absolutely better, fixed.
00:47:975 (3) - Move this down slightly so it flows with the previous curve better Fixed.
01:12:709 (3) - Move this upward to the left slightly so it flows nicer with the previous slider Oh, (2) wasn't supposed to be there, moved (2) to the optimal location. Sorry :C
01:15:741 (3) - Blanket this with the oncoming slider for better looks. I prefer the triangular pattern of these, but will change if more people bring this up.
01:25:475 (4) - Move this upwards so it flows better with the slider Yea good catch, fixed.
thanks for the mod xDkunkakunkakunkakunka wrote:
From Modding QueuesWalao's Insane※Only this map has "Widescreen Support". Please exclude a check. fixed
※Because this map is the most difficult, the OD thinks that there may be "8".(Compared with Insane diff) fixed
01:01:698 (2,4,6) - Would you like to open an interval? It's the feeling that is good because it is a excited point. nice idea xD
01:24:198 (5) - I hear a strong sound.remove whistle.and add Sampleset drum "Finish" fixed
The interval between the circles seems narrow overall.I think that you may open it a little more. i think its ok though..
thanks for the mod xDmonstrata wrote:
[Walao's Insane]Pattern wise, nice job ;o. But I think more control could be put into emphasis and jumps so the strong parts of the song can be better appreciated.
- 00:01:379 (1,2) - Kind of an awkward gap here since it's 1/1... You could add a circle to 00:01:858 - . maybe stacking it on 2?
- 00:14:464 (3,4,5) - I know you borrow some of your mapping style from mine, so I can mention this. Your spacing here isn't reflective of the song's emphasis. Note that the drums are emphasized on 3 and 5 (basically white ticks) but you have a large jump from 3>4. 4 lands on a red tick that isn't emphasized so the jump doesn't reflect the music.
- 00:14:783 (5,6,7) - Same here. Note the jump to 6, even though it's not emphasized in the music.
- 00:15:741 (2,3) - ^ Here you could put a jump for emphasis.
- 00:28:188 (1,4) - Overlaps like this aren't good for readability:P. You can already see 4 even before Slider 1 finishes due to the AR (and i wouldn't recommend increasing AR to solve this problem lol).
- 00:30:103 (3,4,5,1) - This pattern has the same spacing, but there is considerably more emphasis onto 1 based on the vocals of this song. Therefore a larger jump would fit much better.
- 00:34:571 (1) - Would be nice if you could emphasize these notes too. Jump or something? They're definitely emphasized by the percussion.
- 00:35:847 (1) - ^
- 00:39:358 (5,6,1) - Mentioned earlier about spacing. right now 6 is being emphasized by the jump.
applied all of your mod xD .. I've always been a fan of your mapping style..haha
thanks for the mod ..[ Space ] wrote:
Hey, random mod bcs why not!
[Walao's Insane]
00:00:900 (5,1) - Bad transition together, the touching agh it burns! lol..not that worse though..at least it still can be seen xD..but if more modders say about this..i'll consider changing it xD
00:12:071 (3) - The first curve can be improved, I don't really like the curve tbh fixed
00:27:868 (5,1) - Perhaps move the slider a bit further down for a more prominent blanket? fixed
osu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
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386,227,86592,1,8,0:0:0:0:
298,145,86751,1,2,0:0:0:0:
262,261,87071,6,0,L|244:319,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Ohh never read that, sorry <3OzzyOzrock wrote:
Just wanna post that my queue is only for taiko since my standard mods are really bad ;w;
Sorry for the shabby reply :/ This is getting remapped right now, so I couldn't really answer much of these. Thanks for the mod thoughimaikiseta wrote:
Insane00:13:985 (1) - This slider doesn't fit here, it doesn't match Suzuki's singing or the beats in the back. I would do this instead:
00:13:985 (1) - The end of this slider goes 00:14:145
^^00:14:305 - Then add circle here I am following the vocals for this part, it is pretty strong. The lyrics is going - "ka" at 00:13:985 and "ko" at 00:14:305.
00:42:230 (1) - Slider should end here, 00:42:549 so you're following the beat (in the back), sounds irregular if left as what it is Listen carefully, you can hear that her voice is landing on the blue tick, so it is feasible to have the slider end there.
00:48:932 (2,1) - Move these a bit back Trying to keep the DS here.
00:52:603 (6) - Circle is an extra, there's nothing going on there (so remove) I hear a kick here... Or is it just me? Keeping it for now, will have DS problems if I don't.
01:08:241 (3) - I suggest starting this slider here, where 01:07:124 (1) used to be at Yea did it.
Insane is getting remapped anyways.Hard00:20:368 (2,3) - I don't get this concept... I know why you ended the long slider here 00:20:847 but it also blocks mapping the singing. I would do:
00:20:368 (2) - End this slider here 00:20:688
^^00:21:007 (3) - Start this slider here 00:20:847 Fixed.
00:34:730 (2) - Doesn't fit exactly...I know that this goes with the singing but she says "oo (oh)" here 00:34:890 , so change the slider into a mini reverse slider This is fine, as this is expressing the prolonged vocal. You've got the point on the lyrics though, but I am expressing that in Insane, so this should be fine in Hard.
^^00:35:847 - Add circle (?) Kick is pretty weak here, so not added.
00:52:443 (6) - Round this slider the other way, breaks the flow if it is the way it is now Fixed.
01:05:688 (2) - I think this would be better off being a reverse slider because flow is weird and when I first listened to it, it didn't sound right either Yea you do have the point here, fixed.
01:24:996 (3) - ^^ Keeping this one though. Although the lyrics is "lute" which is somewhat prolonged, but since it is prolonged, wanted to express it this way.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230Just like Normal, I don't think having a circle right after a spinner until Hard is right.Normal00:43:507 (1) - Might as well end the slider here 00:44:464 so remove 00:44:464 (2) Didn't realise I could do that, fixed.
01:25:475 (1) - Spinner should end here 01:26:751 because she stops singing there and so you could add a circle here 01:27:230 That is true, but since this is Normal, and notes after spinner should be given few beats break in Easy and Normal, so not changed.
Easy Diff seems fine.
Thanks for the helpful mod! I kinda get what is flow now...litoluna wrote:
hi~ Sc4v4ng3r
from My Queue Thanks for choosing
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General][Easy]
- I think good metadata. =v=b
[Hard]
- 00:05:049 (1) - ctrl + J Better flow, fixed.
I think more follow next note- 00:14:783 (2,4) - move at x:256 y:260 Never noticed this, fixed.
move at center. this Symmetrical.
should be adjust after note(00:17:975 (1,2) - ) Did it- 00:33:932 (2) - umm.not fitting tail point(00:34:251 - )
I think this slider(00:33:932 (2) - ) end at 00:34:571 - Yea you have the point on this one, but I think using more 1/1 sliders here fits into the music better, it expresses the fast pace of this particular part of the song. It is going to get slower later anyway.
idea:- 00:58:188 (4,1) - I think not good follow slider. Fixed, but curved the slider in another way.
try this~
and next note(00:59:943 (2) - ) move at x:68 y:100 Since I curved the slider in another way, no changes for this one, as the flow is going to break.- 01:01:220 (3) - add NC Fixed
changed melody this point- 01:09:358 (5) - add NC and 01:09:677 (1) - remove NC Never noticed this :/ fixed.
- 01:22:443 (2) - remove fhinish at head Removed.
I think don't need thitsound this point[Insane]
- AR8 -> AR7 I will see what other modders think. If so, I will change this to AR 7.5, 7 seems really slow.
- 00:09:996 (7,1) - I think not good follow next note (00:09:996 (7) - ->00:10:156 (1) - ) This is a jump to emphasize on the cymbals in the background. Instead stacking, I made it as a isoceles triangle.
00:09:996 (7) - stack 00:10:156 (1) - head point- 00:50:528 - and 00:50:688 - add note? Did it.
idea: Fixed in a different way. Made a jump to emphasize the strong piano.- 00:58:347 (3) - I would blanket 00:58:188 (2) - ,making little jump Good idea, fixed.
- 01:08:879 (5,6,1) - this stack is hard to look x_x You have a point... But I feel that this pattern is totally fine for Hard.
try thisgl~!!
- 00:03:932 (6) - add NC Fixed.
- 00:21:645 (1,2,3,4) - I think not good follow previous one stream
00:21:645 (1,2,3,4) - ctrl + H
and 00:21:645 (1,3) - move at x:415 y:319 00:21:964 (2,4) - move at x:183 y:263 Fixed all, I love this jump pattern- 00:24:358 - I want note.... I don't think a note is really needed here, will see if more modders mention this.
- 01:11:432 (1) - make curve slider Nice flow, fixed.
- 01:14:783 (3,4) - I think not good follow next note (01:14:783 (3) - ->01:15:262 (4) - ) Again a really nice flow, fixed.
idea:
Thanks for the mod!Squirrel wrote:
hey there!
took a me a while, but here's my mod! -
just making suggestions, feel free to disagree! :3
GeneralEasy
- looking good to me. o3o
- there are a lot of unnecessary green lines, please delete them - http://puu.sh/iVbZ5.png Did it.
- 00:00:103 (1,2) - I knooow it's the very first objects but the red tick is the exact same sound as (1). :c why don't you use a short slider instead of a circle? True, and it is quite strong at the same time. But since this Easy, you can't go and make the difficulty hard right off the bat, this is like a warm-up before kiai I guess.
- 00:01:698 (3,1) - the tick change is confusing, especially for beginners, because there's a beat at 00:02:177 - but no object. Extend (3) til the red tick, or (becasue the white tick is louder), try this instead - Again, I wouldn't wanna go hard right off the bat in easy difficulties. Your pattern is feasible enough, but I think that confuses beginners even more.
I know there are many similar patterns where you ignore beats, but this is the most confusing one, imo. (The others are confusing, too, and tbh I'd prefer if all of them were changed, but you probably have your reason to ignore some louder beats and use this rhythm, so I won't point them out.) Actually not ignoring them will make the star difficulty rise up till it doesn't have a Easy icon :/ It is fine to ignore notes in Easy, and that is my opinion.- 00:20:368 (3,4) - super minor and nitpicking here, but move (4) a grid to the left please :b Oh I didn't notice inconsistency. Fixed.
- 00:21:166 (4,5) - the rhythm's a little confusing. it's very similar to 00:11:432 (3) - but mapped totally differently. might be better if this is more consistent? or try this - Changed in a different way.
NormalHard
- some unnecessary green lines, too. - http://puu.sh/iVc0C.png Did it again.
- 00:06:805 (4,5) - imo, this plays better if you unstack them, cause this slows the player down. That doesn't matter much though...
- 00:09:039 (3) - reverse here feels off, becaue the reverse emphasizes a beat you've ignored before. Consider using a 1/1 slider or emphasize more of the other beats. example - I am just following the pattern I did in 00:02:496 (1,2,3,4) - .
- 00:16:698 (3) - I'm not sure what this reverse is mapped to. O: sounds a little off to me, maybe you like this better? - Trying to follow the vocals here, since it is pretty strong compared to the music.
- 00:19:890 (4,1) - sounds so abrupt, there's still a beat on the white tick and the vocals go on, too. consider extending (4) Following the lyrics, since it is 2 syllabus in a 1/2 spacing, I am using a 1/2 slider to express that. Furthermore, her voice is strong here, too.
- 00:30:103 (5,1) - same as ^, how aboout adding a circle in-between? That will be the same reason like above.
- 00:32:656 (4,1) - and here, the second red beat at (4) should be mapped somehow. you can shorten (4) and add a circle again to emphasize this better. or try this - She is definitely singing loud here, should map as this slider to emphasize on that.
- 01:05:528 (5,6) - same as 00:06:805 (4,5), unstack? slowing down players isn't a bad thing, but here I feel like it doesn't match the melody. it plays awesome here for exmaple 01:00:422 (2,3) - but ya. up to you! I will think about this. Originally placed this because the pitch is pretty even.
same - 01:08:081 (4,5) -
01:10:634 (4,5) - etc For all this, I will do the same like above I guess.- 01:23:560 (1,2,3) - because of the previous combo this might throw players off. I'd prefer a reverse slider here, also matches the previous patterns better. - True, but I think that players can be adapted into the song's rhythm after 1 minutes and 20 secs, so I don't think this is that much of a hard pattern for Normal.
Insane
- greeeeeeen lineees - http://puu.sh/iVceH.png Did it again
- 00:09:517 (6,7,1) - flow is weird, can you rotate 00:10:156 (1,2) - by -45° and move it further to the right? feels a lot better Didn't really change it that way, instead curved (6) to smooth out the flow I guess. I actually wanted to break the flow here though...
- 00:14:464 (6,1) - I'd prefer if you unstack them, because that'd match better with the song. There is a break in the vocals here, but while the vocals slow down before the break and are very weak after the break, the SV doesn't match them. It feels like the speed matches the rhythm and the music just goes on.. just my view, ofc. >w< These are pretty common in Hard. Making this traps really can smooth out the flow for next few notes. It opens up more options for the patterns after stacking these. Just think these as a intentional traps, my explanations are the worst xD
- 00:17:496 (6,1) - same here
- 00:19:571 (5,1) - and here All these reasons are the same as above.
- 00:43:507 (1,1) - this plays weird, imo. the slider matches the vocals, but the vocals start way sooner at 00:44:464 - where the spinner ends. tbh I don't know how you can change this to make it play better without making the spinner too short. Maybe you can replace the spinner with a slider? - Nah, I think expressing the vocal starting with the spinner's end is also ok.
:/
- 00:50:528 (1,2,3,4) - this is weird to play, too, imo, because of the jump and then the regular spacing. The beat on (4) is SO MUCH louder than the others but the spacing before is back to the regular 1.2 .. :c There should be an even bigger jump, imo. I'll see what other modders think about this.
- 01:08:241 (3,4) - eh, parallel sliders might looks better :b Opps, this were meant to be parallel. Fixed.
I can't play this diff. Sorry. orz but some things that caught my eye -skipping GDs, too hard, sorry. ;_; Don't worry
- 00:08:081 (2) - ctrl+g for better flow, then ctrl+g 00:08:400 (3) - too I guess this doesn't really hurt much for a constant jumping. Fixed.
- 00:11:751 (1,1) - NCs are unnecessary, imo. anti-jumps should be readable at this difficulty without NCs Ok then, fixed.
- 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - that seems overmapped. :/ there's a background sound, but it's so beraly audiable.. it's weird to not follow the vocals or the beat better here. :c up to you, I'd prefer a different rhythm Following the pattern of a ranked map : https://osu.ppy.sh/s/269499. Credits goes to No Dap.
- 00:43:507 (1,1) - same as in Hard Same reason like in Hard.
Good luck with this, hope I could help!
//squee
Thanks for the re-check DahplADahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
Here's that re-check.
InsaneHard
- 00:00:422 (2) - Strange. This has the shortest distance spacing, yet it is the note with the strongest beat. Fix this. Opps, fixed with a different pattern.
- 00:11:432 (1,1,1) - Not completely straight. From eye, the last one is off slightly to the left. Also it's not stacked properly I just realized that, opps again. Fixed.
- 00:30:422 Ignoring this note is bad, since it has a clap on it. Add this in. I think it is fine, the next note is a finish anyways. Will see what other modders think about this.
- 00:33:294 What's up with some of the drastic SV changes? Going from 1.5x to 0.5x...They're unnecessary, so remove them (Just the 1.5x) Yea fixed. The jumps are around 1.5x to 1.6x.
Normal
- 00:50:847 (3) - Why not just stack here?I will think about this, I am trying to follow the ranked mapsets' pattern xD
- Just from listening, I think the hitsounds in Kiai are inconsistent with the other difficulties. Check over this. Indeed, I missed out some claps and finishes. Added those missing hitsounds.
Easy
- Nothing's wrong here Yay
[/notice]
- 00:03:932 (3) - Fix blanket Opps again, fixed.
- 00:07:603 (1) - This shape can be hard for newer players to read. Consider changing. I will see what others think, I think this is fine.
DahplA wrote:
Exa's Insane
- 00:04:251 (2) - Slightly off-stacked Restacked.
- 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
- 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
- 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
- Whoops...didn't realise it is unfinished. ^.^
UpdatedExa wrote:
DahplA wrote:
Exa's Insane
- 00:04:251 (2) - Slightly off-stacked Restacked.
- 00:04:411 (3,1) - These two sliders almost touch. Consider moving 1 down slightly Will affect the flow and they also don't touch, so I am leaving it as it is.
- 00:07:603 (1,2) - Use a 1/1 slider here instead. It's the same part as 00:05:049 (1) - and 00:06:326 (1) - It's not the same as these and it requires 2 of 1/2 sliders to work nicely.
- 00:17:815 I'd remove this 5% volume section. It doesn't give the players great audio feedback, and I feel is unnecessary since it's not in other parts like 00:15:262 Had already changed that to 45% but did not update.
- Whoops...didn't realise it is unfinished. ^.^
Thanks for the mod >w<DahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
Here's that re-check.
Walao's Insane
- 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
- 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
- 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
- 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
osu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Nah don't worrywalaowey wrote:
Thanks for the mod >w<DahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.
Here's that re-check.
Walao's Insane
- 00:01:219 (6) - Just looking over the other Absolute Soul maps, the clap here is meant to be on 00:00:900 Fixed
- 00:01:858 (2) - What's the theory behind making this less audible? If you didn't want players to hear it, then why is it even there? Consider removing the volume decrease and leaving it as normal. I've increase it back to 50%, bcoz imo, the volume at that part is a little lower compare to the other lol.
- 00:02:017 (3) - I'd suggest removing 3 from its stack. Since it's a completely different sound, it should be positioned elsewhere with great spacing since it's a strong beat. I've move (2) to other position.. but i didnt add any spacing for (3) though. If in future, other modders tell me to increase spacing..I'll consider about that
- 00:44:464 Why are claps even in this section? This part is so calm, there's definitely no claps in the music. Remove them in this section. fixed
Sc4, sorry for the late reply xDUpdateosu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey
BeatmapID:715453
BeatmapSetID:302056
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Thanks for the modAsonate wrote:
Heres my part of the m4m[Easy][Normal]
- 00:39:677 (3) - would rather make this a ctrl + h of 00:39:039 (2) - When I use angular sliders, I make it so that they are following the same 'musical' parts. For this song, the 'loud' part is with (2) and (4), so I made them angular.
- 00:58:188 (4,1) - this might be a bit hard for an easy Changed into a circle.
- 01:13:985 (1) - this blanket isn't too good Didn't quite notice this one, fixed.
[Hard]
- 00:54:358 (2) - You should move that done a bit to extend the previous slider with it Fixed.
- 00:56:911 (2) - Same here, just to the left Fixed.
[Insane]
- 00:28:347 (2) - Rather use a ctrl+h 00:27:709 (6) - for this I agree on this one, fixed.
Thats it, there isn't much keeping this map from Rank, so good luck with that
- 00:08:081 (2) - Rather use a ctrl+g 00:08:400 (3) - here Will think about it, I want to keep the blanket.
- 00:34:172 (6) - why is there no clap here - Feels really strange playing this - especially since you did it here 00:35:448 (4) - For this part the claps were supposed to go on the white ticks for all 1/4 sliders, thank you for pointing that out
Thanks for the modLucaSA4 wrote:
This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song
Hard
00:01:379 (1) - I recommend transforming this into a 1/2 and adding a circle at 00:01:698 - to give emphasis Isn't the electric guitar on hold here? The 1/1 slider is for that.
00:05:049 (1,2) - Fix blanket
00:08:400 (3,5) - Blanket ? Both of them fixed.
00:13:507 (3) - End of the slider is a bit off the blanket Fixed.
00:30:581 (1,2) - They're clearly not 100% parallel Well now it is
00:32:017 (1,3) - Blanket off Instead made a jump from (2) to (3) to emphasize the loud vocals.
00:50:528 (1,2,3) - I don't think this is a good place for a jump, many stronger rhythm that you used constant DS so why here? Will see what others think about this.
00:52:443 - Strong beat here Not for this one, but will see if others mention this.
00:54:677 - 00:55:954 - 00:57:230 - ^ Same reason like Insane. (Began to reply for Insane first)
01:16:539 (1,2) - Stack fail What do you even mean? These aren't stacks...
Insane
00:11:432 (1,2,3) - I suggest jumps here to give emphasis on the rhythm This is basically for a trap, making players think that this will be a jump but actually it is not.
00:21:964 (2) - "Blanket" it properly with 00:20:688 (2,3,4,5,6,7,1,2,3,4,5) - Guess I did it.
00:32:656 (1,2,3,4) - This seens overmapped, even if it's part of the rhythm. I think you overused the hitsound or even you did such hard pattern for not that loud rhythm 1/4 kick sliders are not harder than streams IMO...
00:35:209 (3,4) - 00:36:485 (5,6) - 00:37:124 (1,2) - 00:33:932 (5,6) - Those 1/4 are not fitting the rhythm, a single 1/2 circle would fit better imo (this is valid to all 1/4 rhythms of this part) Kick and snares are really significant in the background, no changes.
00:46:698 - 00:46:858 - strong beats I just don't feel that I should be following the piano here, vocal is pretty loud here anyways. Will see if more people mention this.
00:54:677 - 00:57:230 - ^ For this one I am trying to follow the drum's kick.
01:05:688 (6,7) - Flow is a bit bad here but since this is Insane idk Will be thinking about this...
01:06:326 (1,2) - ^ I see this is completely fine, (2) is a shortened while rotated version of (1)... Dk what am I talking about but I think this is fine.
01:13:347 (3) - I don't think there's a valid reason for a wiggy slider Partially for aesthetics, and partially to fit the instrument in the background.
01:27:071 - 01:27:150 - add circles to make a triplet, the song really asks for Will really think about this, if I make a triplet, the trap will be ugly ;-; and I really want to make a trap here...
Thank you for modding mine! This is all I can point out! GL !!
Thanks for the updateExa wrote:
Exa's Insane
00:00:103 (1) - Since this is the hardest diff, why not mapp this part? I can skip the intro due to my mapping style. It's cool to rise the tension with a spinner at the beginning.
00:04:411 (3,1) - This part doesn't looks so good because (3) is almost touching (1) It doesn't touch it though ;^). Besides, if I move it a tad bit the flow will break.
00:08:560 (5) - Make a triangle with 2 and 1 also? Like: http://puu.sh/j4iOH/f87d961b7f.jpg Mhm I like the idea
00:20:847 (4) - What if you blanket with 00:19:890 (4) - ? If I do so the gameplay will be affected as the jump spacing will get bigger.
00:36:485 (3) - This slider is not fitting the vocals and in this part of the music is kind of hard of avoiding paying attention to the vocals. I suggest using the same pattern as b4 but a bit harder to give emphasis to the kiai that is comming The rhythm is correct and I see nothing wrong with the pattern. "It does not fit" is not a good enough excuse for me to change it. (It fits imo).
00:47:815 (2,3,4,5,6) - Make it symmetrical like http://puu.sh/j4iYC/09945f143a.jpg ? I am not making symmetrical for the sake of good flow and ease of gameplay.
00:48:932 - 00:49:411 - important beats, place circles? Mhm aight.
00:52:762 - I think you should make a stream in this part, this slider is too calm for this rhythm I won't be mapping anything with a stream, it would be weird since there are no 1/4. The slider makes a sharp turn at the beginning which helps keep the tension relatively high.
01:05:368 (2,4) - Kind of overlap imo lel stacked.
Code
Owntrolf wrote:
Who knows someone might complain about Hard->Insane spread Definetely.If a BN does then... I will have to make a Light Insane. Well wtv, made my Insane easier.
Easy
00:01:698 (3,1) - Why not just make it so the sliders line up to make it look a little bit neater You're right, fixed.00:03:294 (2) - Wat I thought there wasnt supposed to be jumps in easy ;-; are you sure you didnt ctrl+g it by accident Was fixing blankets and forgotten to ctrl + g this back.
00:21:166 (4) - Maybe change it to a circle because 00:21:485 - feels like it should should be pressed so maybe make that into a 1/2 slider Nah I think that will be much more fitting into Normal, won't change this.
00:33:932 - Starting from here it feels like you're missing hitsounds or something im not really sure There are hitsounds lel
00:43:507 (1) - maybe change it so you can click a circle then the spinner True, that should be clickable, but I feel giving 1/4 spacing before a spinner initiates in Easy feels too fast, so just keeping this.
00:50:528 - Missing circle?
00:52:443 - Missing 1/1 slider? I felt that giving a little bit of break here seemed fitting, will see if more people mention this.
00:59:943 (2) - Why not just reuse the same slider at 00:58:666 (1) - which looks nicer Yeap ok, fixed.
01:03:294 - Maybe put a 1/2 slider here Little bit of break time before kiai initiates.
01:17:337 (2,3) - I should complain about blankets Yea please do, I has the best(worst) eyesight ever
01:17:975 (3,2) - Looks weird because the sliders are slightly touching, also 01:19:890 (2,3) - Why does the spacing go from x0.9 to x1.0 Oh didn't notice the 1.0x spacing, applied both suggestions.
01:21:166 (4,1) - ^spacing Applied. Changes up some patterns after this timestamp.
Normal
00:58:188 (4) - Cant tell if you're trying to follow the background or vocals music This is following the background lel
Hard
00:09:517 (6,7,1) - Why not make triangles by moving pink7 using x1.3 DS You are right, applied.
00:42:868 (1,2,3) - Better triangle? Okay... Didn't notice that one.
Insane
00:01:379 (1) - Im not even sure if theres supposed to be any 1/8s at all Electric guitar here matches the 1/8 kick slider, and I got this idea from eINess' ranked mapset : https://osu.ppy.sh/s/255919 (All credits to him)
00:08:400 (3) - Why not use the same slider as 00:08:081 (2) - Because I make these mistakes :/ Applied.
00:11:432 (1,2,3) - Maybe ctrl+h this so that its a little bit more natural because 00:10:954 (4) - curves to the left Instead, curved (4) so that it points to the right, thus making (1,2,3) lot more natural.
00:14:464 (5) - Feels weird because its so far away All jumps in this part uses 3.0x to 3.05x spacing, seems ok to me.
00:37:762 (1) - 00:42:868 (1) - For all the 1.5x SVs it feels really weird to go from 1.0x to 1.5x suddenly then switch back Well since this is the most inclined part of the song (after kiai), I decided to do this, going back to 1.0x SV is just for NCs. Kinda hard to explain it, but I prefer to keep it this way. Although will rethink if more people mention this.
Exa's Insane
Check AiMod because the source is derped along with the artist Will fix it by myself after he gives me an update on his part
Will check on blankets like you've said. Will be modding your map ASAP, will be finished by tomorrow, so don't worryohad1881 wrote:
hi there!
from my m4m reverse queue
[easy]
fix all blankets that are wrong - there are a lot of them Okay :/
00:33:932 (2,3,4) - try something like this for beta flow http://prntscr.com/7v8a72 This looks really nice, plays out better too. Applied.
basically its good just fix blankets Okay x2 :/
[normal]
again, fix all the blankets you can find wrong Okay x3 :/
00:50:847 (2) - the nc should be here
00:53:081 (2) - ^^ So both of these are following the vocals apparently, but I am trying to follow the instruments in the background, (more or less) sooo yea, no changes
01:18:932 (1,2) - switch nc But this one is my mistake, applied.
[hard]
blankets. Okay x4 :/
00:42:868 (1,2,3) - not a prefect triangle This only have hit me now, fixed. It was just one grid :/
00:43:108 (2,1) - blanket them? Blanket the circle with this you mean? : 00:44:783 (1) - If so, its all fine, since this slider doesn't show up when the circle does, and besides, since there is a spinner, it should be fine.
01:10:156 (4,1) - stack pls
01:16:539 (1,2) - ^^ Fixed both of them.
[insane]
00:16:060 (3,4) - try something like this http://prntscr.com/7v8dru Looks great, applied by copy pasting (4).
00:21:166 (1) - remove nc Will see what other modders think, don't want the combo go over 10 :/
01:08:879 (3,4,1) - stack pls I guess I didn't clean up that one. Fixed.
gl!
my map - https://osu.ppy.sh/s/283731
Thanks for the mod xDOwntrolf wrote:
Who knows someone might complain about Hard->Insane spread
Walao's Insane
I find the whistle in the beginning is a bit distracting
00:01:379 (1) - Maybe change it so that the slider end overlaps with pink5 head I dont want to mess up the blanket =3= ..but I'll think about it..
01:11:831 (2) - I think think theres a triplet here erm?..there's already a a note there..I think i'm not missing anything there :v
Thanks for the mod xDohad1881 wrote:
hi there! Hi there o/
[walao's insane]
00:00:900 (5,1) - stack them somehow? I dont want to mess up the blanket =3= ..but I'll think about it..
00:44:464 (2,1) - switch nc? fixed
gl!
osu file format v14
[General]
AudioFilename: Soul.mp3
AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey Exa Julie Lilith Tomoe Miyabi Aoi Tooru
BeatmapID:715453
BeatmapSetID:302056
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"AbsoluteDuoOP.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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[Colours]
Combo1 : 0,0,160
Combo2 : 255,128,255
Combo3 : 255,255,0
Combo4 : 255,128,0
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Guess ohad1881 didn't find anything.
Exa's Insane
Check AiMod because the source is derped along with the artist Requesting the creator to look in that.
00:30:900 (1) - I think you can do something more than just a spinner Maybe, I like it as it is so I am leaving it be. Will change if anyone else points it out.
00:36:964 (5,6) - I got confused here because it threw vocals out the window Asdf remapped because other people got confused.
00:42:709 - Missing note for the i in fukai It's clear that I am not mapping the vocals.
00:51:485 - 00:51:964 - Missing notes? Mapping major beats in relation to the vocals, these beats are barely noticeable and add nothing to the flow or aesthetics if I map them.
00:52:443 (2) - Wait why is this slow .-. Cause everything after that is fast, it's called buildup.
Thanks for the mod!Reditum wrote:
hhuhuh
. . . ABSOLute
I wish I had funnier jokes It cracked me, don't worry.
Overall:
There's another ranked version with the same BG. It's a small pet peeve of mine, and it might be good to change it so there's no confusion. Not a requirement tho. Idk. It is so hard to find a unique BG with all the ranked maps out there :/
Insane:
00:43:507 (1) - slider pls? Want to 'reset' the flow here. (So that I don't really have to worry about note placements after this spinner xD)
Normal:
00:14:464 (4) - Move this so it's BELOW the end of the last slider, not above it. For this... It is pretty hard to explain... these kind of patterns are, I guess common throughout maps? (maybe). I will think about this.
Map is good stuff
If only I was a BN hahaha That will make my life easier
thanks xDReditum wrote:
hhuhuh
. . . ABSOLute
I wish I had funnier jokes
Walao:
Nothing to say, and generally if I don't have anything to say, I just don't post anything, but just wanted to say
I love circle flow. And that's not me being a douche. That's me being really happy. I love you. lol .. love you too <3..haha xD
If only I was a BN hahaha
How about we start looking for useful mods?Adol Christin wrote:
Greeting from my queue.Exa
- You haven't uploaded your tag, have you? Check it. Done
- lol, your finish and clap hitsound..... sounds so close to the hitnormal sound. This might cause disqualification, please consider it.... Won't change until I hear from BN. They are not the same and they should not be treated as such.
- 00:10:635 (2,3,4) - recommend you change the rhythm into this: I fail to see the reasoning behind this suggestion. It's pretty clear that I am mapping the guitar scratches with sliders here.
- 00:19:730 (3,4) - suggest you ctrl+g, flow and distance would be better. Better as in - creating a needlessly huge jump, then yes. Not changing.
- 00:37:124 (6,7) - this does not make sense both for drum and vocal..... recommend this slider: you could try same thing at 00:42:230 (7,8) - You suggest this so I actually map the red tick. Your suggestions also makes no sense since you skip the first blue tick, which also contains a beat. Skipping these beats for the sake of playability is the best thing to do since I don't want to end up creating a stream-like pattern. Also throwing a timeline pic at people's face does not really help since they will also have to change stuff in the mapping area.
- 00:53:560 (4,1) - a bit too far away, easy to be read as 1 beat (rather than 1/2 beat)...... slightly nerf it. If this was hard diff I would change. People who decide to play maps in the 5* sections should EASILY read that. Also, I haven't been building up all that tension so I can just kill it by nerfing this jump. The flow is friendly and the chorus suggests a good jump so I see no point changing it.
- 01:08:241 (3,4,5,6) - cool~ Cool.
- 01:15:262 (1,2) - what about blanket? You would be able to see if I wanted to blanket or not. It's clear that I don't want to blanket due to DS consistency.
lol... This is my first time to receive a direct comment like this.Exa wrote:
How about we start looking for useful mods?
Hope this can help you understand what i am considering while modding.Exa wrote:
CodeAdol Christin wrote:
Greeting from my queue.Exa
- You haven't uploaded your tag, have you? Check it. Done
- lol, your finish and clap hitsound..... sounds so close to the hitnormal sound. This might cause disqualification, please consider it.... Won't change until I hear from BN. They are not the same and they should not be treated as such.
I am 100% sure, no change, no way to get ranked. You could try to in-game poke a BN or a QAT for a quick check. Yea they are not 100% the same but players are not easy to identify the difference. That's it. Maybe you wanna catch the drum sound the song originally has, but actually it makes players confused.
- 00:10:635 (2,3,4) - recommend you change the rhythm into this: I fail to see the reasoning behind this suggestion. It's pretty clear that I am mapping the guitar scratches with sliders here.
the one i suggested also follows the guitar sound, but yours sliders start at red tick, which is normally not recommended. If you urge to keep this, just keep it.
- 00:19:730 (3,4) - suggest you ctrl+g, flow and distance would be better. Better as in - creating a needlessly huge jump, then yes. Not changing.
00:20:049 - this point is the transition point of different vocal. Some distance change would emphasize this better.
- 00:37:124 (6,7) - this does not make sense both for drum and vocal..... recommend this slider: you could try same thing at 00:42:230 (7,8) - You suggest this so I actually map the red tick. Your suggestions also makes no sense since you skip the first blue tick, which also contains a beat. Skipping these beats for the sake of playability is the best thing to do since I don't want to end up creating a stream-like pattern. Also throwing a timeline pic at people's face does not really help since they will also have to change stuff in the mapping area.
Why I choose to show the timeline only? Because different mappers has their own flow preference and I would prefer you yourself reposition your stuffs. Seems like you are not a newbie mapper so i thought you will understand that.
Then let's talk about rhythm. Right, do you hear the vocal? It's quite strong here and valuable to catch. Also, every beats of this slider contains one hit of drum sound. How does this slider make no sense?
I am simply discouraged by the fact that most modders do not take their time to analyze a part before suggesting stuff on it.Adol Christin wrote:
lol... This is my first time to receive a direct comment like this.Exa wrote:
How about we start looking for useful mods?
Reserve a place for more explanation later.
I am trying o.oExa wrote:
How about we start looking for useful mods?
Thanks for the mod xDAdol Christin wrote:
Greeting from my queue.walaowey
- 00:29:464 (1,2,3) - i feel your mapping style is the short distance of each objects..... but these 3 are really, too crowded... fixedd, no overlap now
- 00:52:603 (2,5,7,8) - try adding whistle on these points? the whistles are already there
![]()
- 00:55:315 (2) - i feel this clap is a bit weird. What about moving clap to 00:55:315 (2) - ? Then move all the claps to the 3rd beat of each bar. Then it would sound better. move the clap to the same point? @.@ ..is it the red tick, then yeah, i already move it there.
- Nothing much to say, pretty solid Insane diff with lots of circle patterns. <3
That's everythign from me. You already have many mods here. if you need further improvement and push this mapset forwards, i'll suggest you remap Insane diff, try some more kinds of flow and distance, avoid linear flow with long distance.
Other diffs are good on my end.
Good luck~
osu file format v14
[General]
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AudioLeadIn: 1500
PreviewTime: 63294
Countdown: 0
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:[Sc4v4ng3r]
Version:Walao's Insane
Source:アブソリュート・デュオ
Tags:Absolute duo Opening tv_size walaowey Exa Julie Lilith Tomoe Miyabi Aoi Tooru
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319,156,80209,1,8,0:0:0:0:
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336,230,80847,1,8,0:0:0:0:
197,195,81007,1,0,0:0:0:0:
237,332,81166,1,0,0:0:0:0:
275,172,81326,2,0,P|336:146|387:162,1,99.0000030212403,0|8,0:0|0:0,0:0:0:0:
254,255,81645,6,0,P|192:188|230:98,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
275,172,82124,1,8,0:0:0:0:
314,315,82283,1,0,0:0:0:0:
175,270,82443,1,0,0:0:0:0:
336,230,82603,1,0,0:0:0:0:
237,332,82762,1,8,0:0:0:0:
197,195,82922,6,0,P|198:143|232:102,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
275,172,83241,1,2,0:0:0:0:
34,79,83560,1,2,0:0:0:0:
170,297,83879,1,2,0:0:0:0:
189,40,84198,1,6,0:3:0:0:
20,234,84517,5,6,0:0:0:0:
83,345,84677,1,8,0:0:0:0:
100,218,84837,1,0,0:0:0:0:
10,310,84996,1,0,0:0:0:0:
137,286,85156,1,0,0:0:0:0:
20,234,85315,1,8,0:0:0:0:
160,360,85475,2,0,B|225:371|299:351|299:351|281:328|249:309,1,198.000006042481,6|0,0:0|0:0,0:0:0:0:
172,223,85954,5,10,0:0:0:0:
56,168,86113,1,2,0:0:0:0:
64,292,86273,1,2,0:0:0:0:
130,161,86432,1,6,0:0:0:0:
20,234,86592,1,8,0:0:0:0:
137,286,86751,1,2,0:0:0:0:
388,230,87071,6,0,L|434:214,2,49.5000015106202,4|0|0,0:0|0:0|0:0,0:0:0:0:
Thanks for the mod! Updated with both of the updatesAdol Christin wrote:
Greeting from my queue.Sc4v4ng3r
- 00:09:039 (5) - Suggest you ctrl+g this (and slightly adjust the placement if needed). i feel linear flow is not suitable here, since in some similar part (i.e. 00:03:294 (4,5,1) - ) your flow is curved. No strong beats for a jump, would want to keep the linear flow here.
- 00:37:762 (1) - 00:42:868 (1) - Good idea boosting slider here. But i feel 1.5*sv is somehow too sudden. 1.2* would be enough and have the same effect. Well this is a really strong note, wanted a very fast slider in order to express this. Reduced down to 1.4x to make the distance look like constant.
- 00:47:017 (1,2,3) - suggest you line them up. Linear flow here is way too boring for a part being calm.
- 00:58:666 (3,5) - Fake symmetry. use copypaste and ctrl+h to adjust it. Adjusted.
- 00:43:507 - 00:49:571 - in this part, i suggest you use soft sample, as a player i feel soft sample would be more related to the song and has better experience But this is already soft sample... It is just without any claps or finishes.
- 01:01:858 (3,4,1) - really, long distance linear flow is mostly bad flow. here is an example. Even you don't like this, i'll still recommend you avoid this kind of flow. Well still, I prefer this pattern because 01:02:177 (1,2,3) - these are inverted from 01:01:698 (2,3,4) - , which doesn't negatively impact on gameplay much. Not discouraging you, but your pattern still seems nice.
- 01:04:730 (2,3) - ctrl+g? I guess I can take you up on that, applied.
- 01:09:677 (3) - suggest you remove the reverse point and add a circle at 01:09:996 - . I feel this is fine as it is.
- 00:48:613 (1) - clap is not suitable here imo. True, it doesn't really fit. But leaving it blank doesn't fit into the song either. Any suggestions for this?
That's everythign from me. You already have many mods here. if you need further improvement and push this mapset forwards, i'll suggest you remap Insane diff, try some more kinds of flow and distance, avoid linear flow with long distance. [color=#00FFFF]Well that's my style :/
Other diffs are good on my end. :D
Good luck~
Some good catches here and there and mostly suggestions regarding altering the flow, thanks for the mod o/walaowey wrote:
yo, I'm here to mod exa diff,
bcoz previously i've modded sc4 diff bfore exa added his diff xD
So here's my mod.. just giving my personal opinion only :v..
And all those note/circle placement in the picture was placed randomly. fix it your way, (I'm just giving suggestion)[Exa's]
00:00:103 - tbh, map this part, the sound in this part is pretty intense, and not to mention, your object density is lesser than mine..Its causing spread problem There is on spread problem what-so-ever. I am not using any hitobject other than a spinner because I can't set a good introductory flow with what the chorus provides me with. (Will change if anyone else points it out though).
00:03:773 (1) - bend this to the left side, for better flow, *click if u dont know what i mean* I like it, changed.
00:06:326 (1) - add more spacing between this slider and the previous note 00:06:166 (4) - to emphasize the strong sound. Broken flow does the trick, did not change.
00:07:603 (1) - ctrl+h this, for a better flow..bcoz now your flow is going the other way.. if u need more explaination, just pm me, I'll try to post it with screenshot I strongly prefer my current flow better than what you suggest. (Mine, Yours)
00:18:613 (4) - the flow here is off.. maybe u can try to try to swap places with 00:18:454 (3) - .. *like this* Cursor movement is exactly as it is intended to be with this pattern, flow cuts, but it's not off...oh and dont forget to reduce the gap between (4) and (1) bcoz its too far away
00:24:837 (4) - ctrl+g this too, the flow is so sharp lol.. if u fix this, move (2) and (3) higher *like this* The flow is sharp on purpose, it plays fine. Subjectivity is not really helpful here.
00:26:432 - add a circle here bcoz there is a strong beat here.. try to reduce the playback rate to 25% and u will hear that beat I had heard the beat and I still not added it because the pattern played fine, it might create rankability issues though so I added it.
00:28:666 (4,1) - this flow is so damn sharp .. maybe try to fix it like this The flow is indeed damn sharp.
00:29:305 (3) - the flow is not that good imo, rotate it by -45° and stack the slider tail to 00:28:188 (1) Flow is fine, I am following the fundamentals of circular flow, did you even play this part? All sliders are played like they should be and the notes are in front of their tails.
00:43:108 (2,3) - ctrl+g this for better flow, and dont forget to place (4) nearer to (3) to indicate the 1/2 beat "It will have better flow is not that much of a motivating explanation, the flow is perfect here. I don't intend having the player make pointless circles around the mapping area, since that is what you are proposing to me to do most of the times so far.
00:49:890 (2) - remove this circle, there's nothing here, i dont hear any beat here. Indeed, I should remove the others as well for consistency's sake, but they will stay for now.
00:49:571 (1) - imo, replace this slider with a circle will be better Too rhythmically inconsistent, would do otherwise.
00:50:528 (1,2,3,4,1,1,1) - the hitsound volume in this part is too low, consider to increase the volume. bcoz the music in this part didnt give any suggestion to lower the sound lol :v Nice catch, no idea why I did that in the first place.
00:53:720 (1) - this slider is extremely far away, player will easily mistake it by thinking that the spacing after 00:53:560 (4) - is 1/1 spacing apart :v Not a single one of my testplayers (8 or 10) misread that part. Besides, what kind of person who can play 5* category maps will misread a simple jump?
01:07:922 (2) - stack this properly with 01:07:283 (5) Another good catch.
01:09:837 (2,4) - avoid overlapping.. Not fixing such a perfectly symmetrical (doesn't touch head and tail) in order to make it look better but affect gameplay. Take some more time to see what's going on.
01:12:709 (1) - its not flowing well from 01:12:390 (6) , consider to fix it.. Creating circular flow, I would create another graph but I can't access my computer, ask me when you see me in-game.
01:15:262 (1,2) - blanket them, to make them look neater Cool looking <> Well playing.
01:18:294 (4,5,6) - tbh, its hard for player to know that before (6) has a 1/1 spacing..as the gap between (5,6) and (4,5) is almost the same..consider to change it and the flow is too sharp, its going against the current flow now The only reason this works is because the flow is sharp, the player requires to stop (and therefore reset) the cursor movement in order to transit into the next hitobject. This way, regardless of it's rhythm, it will still be played correctly.
01:25:634 - i think its better to replace this spinner with other things..bcoz 01:25:794 - ,01:25:954 - , 01:26:113 - ,01:26:273 - ,01:26:432 - ,01:26:592 - ,01:26:751 - is full of beats..its a great place to map.. and as i have previously stated, your object density is lesser than my diff, this will cause spread problem in the map :v I have no idea where you see the problem due the different hitobject densities between our maps, this is the exact same instance as the beginning. While this is, again, a subjective matter, I am keeping it as it is and might change if some else points it out.
Thats all from me, good luck with your diff
Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.ByBy13 wrote:
Hello! Just checking Exa's Insane
- nazi/suggestion
- important
Exa's InsaneJust a suggestion, not changing because there might actually be readability issues. Also I have treated the note as an extension of the slider's tail so it should be fine.
- Honestly I don't like the finishes and claps here because they don't fit the music at all in my opinion.I saw you use S , S:C2 and S:C3 but they don't fit the music at all.I suggest to use S:C1 to make the finishes and the claps more dynamic and to fit the music much better 2nd mentioning of the hitsounds, changed. Copied from Walao's Insane because I realized mid-way they were the same with what I was about to do.
- 00:00:103- ~ 00:01:698- I hear the beats here especially the cymbal beats so this part can be mapped instead adding a spinner to ignore the beats here Also 2nd time this is mentioned, changed. Even though I am still against it.
- 00:02:815(2)- I feel the rhythm here looks a bit weird to me.I would like to put here doublets instead putting an 1/2 slider because it will fit the beats here much better I like it, also changed on the next pattern for consistency's sake.
- 00:03:454(5)- The blanket between this note and 00:03:773(1)- looks off to me honestly.Try to adjust 00:03:773(1)- like here to improve the blanket between this slider and 00:03:454(5)- I am not trying to blanket it. Even if I were, I would not like to change the slider's shape.
- 00:08:719(6)- As I can see there's a ugly overlap with 00:09:517(3)-.Even this is not noticeable in game,you can place 00:08:719(6)- to 332|192 to make a blanket with 00:09:517(3)- to be more aestethic than before.Also after you move the note ( I refer at 00:08:719(6)-),I suggest to move 00:09:996(4)- to 387|250 to avoid an overlap Fixed after readjusting the pattern
- 00:10:634(2)- I suggest to unstack this note from previous slider's tail because for some players can be confusing in my opinion and you can move that note to 271|142 or where you want you it's up to you Cool suggestion, would do if this was not a 5* category map. Players of this level should be able to read this just fine.
- 00:15:422(2,3,4,5)- In my opinion,you can use the same distance between those notes because in this part I don't see that the music become intense here.The music becomes between 00:15:262(1)- and 00:15:422(2)- as I can see Readjusted a bit. Just a bit though.
- 00:20:049(1)- Here the NC doesn't fit at all because there's no the reset of the vocals.As I can hear,the NC will fit on 00:20:368(2)- where you can hear clearly hear the reset of the vocals so you should remove the NC from 00:20:049(1)- and adding the NC on 00:20:368(2)- Done.
- 00:22:922(1)- The music goes to be intense here but you used an anti-jump as I can see.You can use a jump here to emphasize the intensify of the music here Anti-jumps are used to prevent cursor movement, the reverse slider does exactly that.
- 00:32:017- Duplicate green line Nice catch.
- 00:36:007(1,2)- Seems you tried to make a blanket.The blanket looks of so why not try this kind of this blanket? It will looks more neater and more aesthetic in my opinion I... Did not try to blanket :3
- 00:42:230(7)- As I can hear the vocals,a NC should be here to emphasize the reset of the vocals and not on 00:42:868(1)-
- 00:42:709- I hear the vocals here I mean I hear 'i' lyric which you ignore it so a note should be here to follow the vocals from this red tick I am not following the vocalic beats in any part of the song. I see no reason to do it now.
- 00:44:305- You can increase the green line's volume to 30% for a better feedback Done.
- 00:49:571(1)- This slider could be extended to 00:50:368- to follow the vocals properly I am following the piano. Not the vocals.
- 00:52:124(1,2)- This rhythm feels questionable to me.You trying to follow the vocals but on 00:52:363- I can hear vocals on this blue tick but you ignore it.You can use this kind of rhythm.I used an 0.80 SV change and I deleted 00:53:241(2)- and moved 00:53:560(3)- to 00:53:400- to fit the vocals I am not trying to follow the vocals. There is a beat where the slider starts and there is a long-lasting sound on the chorus after it. That's why the slider is big like that.
- 01:02:656(1)- I don't think a spinner placed here can be so necessary at all.You can delete it and you can map on 01:03:294- with an 1/2 slider to emphasize 'kimi' lyric Not following the vocals, so I am not removing it. I did shorten it a bit though, osu!auto managed to pull off 2000 points, so it's rankable.
- 01:08:241(3,4,5,6)- Seems you used a small distance between those but the music's intense here so a pattern with the distance increased a bit wouldn't hurt at all Good suggestion but a bit pointless. What I am trying to achieve here is small cursor movement, I am betting on representing the tension clearly on tapping on the beats rather than moving the cursor.
- 01:13:826(1)- This note can be stacked with 01:13:985(2)- 's tail to looks more neater and aesthetical to me
That's all from me. Unfortunately,this diff is not ready for rank yet because it's lack of quality honestly.This diff needs some major changes or a remap. Call me stubborn but I am pretty sure the difficulty does not lack quality that much in order to need a remap. I will be sure to ask more Beatmap Nominators for their opinion. Of this.
Best of Luck!
Since I took this mp3 from this ranked mapset, should be fine. I should get another timing check instead...Exa wrote:
Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.
The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.[Sc4v4ng3r] wrote:
Since I took this mp3 from this ranked mapset, should be fine. I should get another timing check instead...Exa wrote:
Requesting from the map's creator to move the offset of all maps at -57 so the white ticks get in better coordination.
Updated.
Hmm... With that offset of yours, the hitsounds (and the notes) sound earlier than it should. I think it should stay on this offset for now. And what do you mean by starting sliders on white ticks? What sliders?Exa wrote:
The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.
Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.[Sc4v4ng3r] wrote:
Hmm... With that offset of yours, the hitsounds (and the notes) sound earlier than it should. I think it should stay on this offset for now. And what do you mean by starting sliders on white ticks? What sliders?Exa wrote:
The timing is correct, I am just asking to move the main offset 2 1/2 ticks back so we are starting sliders on white ticks.
The sliders you are talking about actually needs to start at red ticks. The beat (sound) they are on actually lands on the red ticks, so if altered, this would be musically and rhythmically wrong. Well I may be horribly wrong though.Exa wrote:
Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.
Currently the offset is at 103, every 1/4 has a time gap of 80ms. Moving the offset 2 1/4 ticks back would result in: 103-2*80=-57.
The timing is already changed on my difficulty. It is strongly suggested that you do so in the others as well. There is no way the hitsounds sound off because it's not the human ear that calculates where the offset would be, in this case; it's simple math.[/notice]
I explained myself enough so it's understandable by everyone. Do what you find best from now on. Make sure you have the same timing on all difficulties though.[Sc4v4ng3r] wrote:
The sliders you are talking about actually needs to start at red ticks. The beat (sound) they are on actually lands on the red ticks, so if altered, this would be musically and rhythmically wrong. Well I may be horribly wrong though.Exa wrote:
Sliders usually start on white ticks. This merely to avoid confusion. As for the actually timing, it doesn't change. The timeline just moves 2 1/4 ticks back.
Currently the offset is at 103, every 1/4 has a time gap of 80ms. Moving the offset 2 1/4 ticks back would result in: 103-2*80=-57.
The timing is already changed on my difficulty. It is strongly suggested that you do so in the others as well. There is no way the hitsounds sound off because it's not the human ear that calculates where the offset would be, in this case; it's simple math.[/notice]