Hi, hi!
Mod requested in Tess' + Yuii's Queue
General
Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.
Rhythm and Gameplay
Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.
General
OD -1
HP -1
Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff.
Rhythm and Gameplay
General
To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.
OD -1 ("7,0" may be quite difficult for a Hard).
Rhythm and Gameplay
General
The Slider Velocity in this difficulty is way too low, causing several problems.
Rhythm and Gameplay
Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.
Mod requested in Tess' + Yuii's Queue
General
- Stretch out the first Kiai up to 01:13:826 -
- Stretch out the second Kiai up to 01:27:230 -
- 00:12:230 -
- 00:44:624 -
- 00:59:544 -
- 01:02:735 -
- 01:03:134 -
Easy
General
Be careful with short multiple-repeat sliders. As they are very short, players of this level are not able to read when the slider will end. Therefore, the patterns involving them need to have simple, easily readable placement, that doesn't involve going back over the slidertrack, stacking or anything similar.
Rhythm and Gameplay
- 00:42:549 (4,5) - I see this part as something "unwanted" for an Easy diff. Replace it for a slider or just leave (5) as a blanket.
- 00:53:081 (3,4) - Replace it for a slider.
- 01:06:485 (1,2) - ^
- 01:08:400 (1) - This could be good for a Normal diff, but not for this one. Replace it for a circle.
- 01:18:613 (3) - ^
Additionally, there are some tiny spacing errors in this difficulty, sometimes caused by stacking, that make objects touch each other slightly although they are not supposed to, which should be fixed to avoid confusion and to make the map more polished.
Normal
General
OD -1
HP -1
Or at least -0.5. "5,0" may be quite unreasonable for a Normal diff.
Rhythm and Gameplay
- 00:19:890 (4) - This slider should finish at 00:20:049 - as there is where the vocal finishes.
- 00:20:368 - Fix blanket. Preferably add a circle.
00:37:922 - Same. However, I don't know how you could amend this part. - 00:30:103 - ^! I strongly recommend you to replace this for a slider from that point up to 00:30:262 -
- 00:30:581 (1) - This slider appears to last for a very long period, and, in my opinion, can be improved. Try a different way of fixing it.
- 01:03:773 (3) - Finish it at 01:04:092 - so you can then add a circle at 01:04:251 -
The following blankets can be fixed with a circle, if you are going to reject the following objects, please, explain why. - 00:48:932 - Add circle!
- 00:54:996 - ^
- 00:55:634 - ^
- 01:01:858 - ^
- 01:09:517 - 01:12:390 - That section is really bad, I recommend a remap of that part. As a modder / player I don't know what are you mapping, you are not following any specific thing, not the vocals nor the beats.
- 01:17:177 - Something's missing here. You can either place a circle or move 01:17:337 (2) -
- 01:24:517 (1,2) - Come on, you can do this! Add more spacing between these sliders.
Hard
General
To be honest, this is probably a very hard difficulty to judge. Firstly, because isn't well mapped at all. There's a lot of issues throughout the entire map: slow slider velocity, unnecessary blankets, extremely long sliders, etc. See below for examples.
OD -1 ("7,0" may be quite difficult for a Hard).
Rhythm and Gameplay
- 00:14:145 (6) - This slider is really long, players might get bored at this part. Why do not try with my suggestion explained below? It would ensure that the gameplay remains fun while still fitting the song. I'm not including the fact that is really slow. Replace this thing for the following pattern: 00:14:145 - circle // 00:14:305 - slider 00:14:464 - reverse arrow there 00:14:624 - finish there // 00:14:783 - circle.
- 00:20:368 (2) - Same happens with this one. Try finishing it at 00:20:688 - and then keep on with another thing. The current placement seems to be quite bad.
- 00:30:581 (3) -
- 00:32:017 (5) -
- 00:33:932 (4) - This slider isn't about being long or short, just that it doesn't fit with the music at all.
- 01:03:773 (1) - This slider appears to be really long, like, it should definitely end way before. In my opinion, the best alternative way for this would be to end it at 01:03:932 - and then adding a circle at 01:04:092 -
- 00:44:464 (2) - Place this circles between the sliders.
- 00:55:156 (5) - This one has nothing to do here. Try replacing it for a slider from 00:54:996 - to that point, maybe it sounds better than the actual one.
- 01:09:198 - 01:09:358 - Two beats right here! Why don't you try adding a slider?
- 01:25:475 (1) - Clap!
- 01:13:347 (3) - Unnecessary stack.
Insane
General
The Slider Velocity in this difficulty is way too low, causing several problems.
Rhythm and Gameplay
- 00:01:379 (5) - I don't strongly recommend you to do a slider like this one without constant sound. Replace it for a normal one.
- 00:06:326 (1) - Try placing this slider under 00:05:688 (3) - so everything will look more tidy.
- 00:34:172 (4,4,4) - You could replace these 1/4 sliders for 2 sliders, because they actually feel quite uncomfortable. Also, you can try to finish 00:33:932 (3) - in the red tick (following vocals). This will also play better as people won't get many 100s, which, while testplaying I got 100 in this part
- 00:40:315 (4,5) - Try making one long slider here, instead. These sliders don't sound that good as there's no constant beat to place them. It'd be nice if you start it at 00:40:315 - then you place the return at 00:40:634 - (mainly because there's where the beat is) and then finish it at 00:40:954 -
Same happens with 00:39:039 (3,4) - there's no constant beat, so it sounds really unpolished. For this part, I thought on something different, check it out: http://puu.sh/i1EMg/98ed1f580e.jpg - 00:53:081 (4) - In order to fix the unnecessary blanket formed before 00:53:720 (1) - I will ask you to finish this slider one tick before (blue) and then adding a new slider from 00:53:400 - to 00:53:560 - you can also add Clap in the new one!
- 01:03:294 (1) - It'd look nicer if you make the slider velocity go slower only for this slider, it'll follow the actualy rhythm of this part.
- 01:13:267 (5) - I don't see why you mapped this. Unnecessary triplet.
- 01:24:517 (1,2,3,4) - I would like you to follow the following recommendation, as the actual pattern is quite boring and it doesn't fit at all with the section before and after this one. With this, I mean that you should try a "jumpy" part as well: http://puu.sh/i1Gh7/02ffa84af5.jpg
Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it.
- 00:49:571 (3,4) - This jump is really annoying, especially if you are playing the map with HR. Try to search for an alternative way of mapping this section.
- 01:18:613 (4,5) - This seems to be a really forced jump. In order to avoid that, I re-placed everything and made a pattern, so it also plays better. 01:18:294 (2) - at x224 y232 // 01:18:454 (3) - x168 y132 // 01:18:613 (4) - x232 y36 // 01:18:773 (5) - x308 y132 // (6) leave it like that.
- 00:02:177 (2) - Finish here to give more emphasis to this part.
- 00:32:735 (3,5,7,9) - No beat on the ones mentioned. Remove Clap.
- 00:50:688 (5) - Clap here, please!
- 01:27:150 (7) - Whistle + 01:27:230 (8) - Clap
- 01:14:624 (1,2,3) - This overlap is quite hard to read, especially with the Default skin. Try Ctrl+H'ing it.