ok dad here's a proper mod
[general]
[hard]
the way you use 4 repeat sliders and 5 repeat sliders basically next to one another can be heavily confusing, if you are willing to is your choice but i would do sth about these additionally.
[normal]
[easy]
I think our only major problem here could be hard being too dense in comparison to normal.
call me back when you came up with a solution for that
[general]
- http://feltmusic.net/FELT016/ just a reminder for anyone interested in this metadatas it's an original track
- could add 例大祭 12
- drum-hitclap99.wav is a questionable hitsound overall because it is much less intended to provide feedback than just give a gimmiky effect to the song, it's wave is also not delayed or anything but rather just inverted. tl;dr i think this one is fine because it's not even trying to provide feedback and rather is an addition to the thing in the mp3
- BLAHBLAHBLAH SOME OF YOUR HITSOUNDS WERE SLIGHTLY DELAYED HAD A LOT OF SILENCE IN THE END OR SOMETHING ELSE AND SO I JUST CUT A BUNCH OF THEM http://puu.sh/ilbmi/d8a7f8a261.zip
- additionally i recommend adding http://puu.sh/ilbMz/781e772a33.wav so that the sliderticks in the beginning are more quiet
- 00:37:947 (2,3) - would reduce distance slightly because currently this is just a pretty big jump and i see no very good reason for it to be 4x distance :D
- 00:46:162 (1,2) - i would delete 2 and have 1 be an 1/1 slider, that would be consistent with the way you started combos in 00:44:555 (1) - 00:43:126 (1) - 00:41:697 (1) - 00:40:269 (1) - but moreover it would also fit the way 00:47:590 (1) - works better
- 01:00:090 (4) - same reasoning as before i see nothing that warrants this jump in the song so i would take 01:00:090 (4,1) - and move them a bit more up
- 01:01:876 (1) - to follow the way 01:02:590 (5) - and 01:03:305 (1) - are spaced to emphasize piano i would add more space to this one because that would make sense
- 01:04:376 (8,1,2,3,4,5) - after testing this one multiple times idk i had difficulties getting that stream right because of this hold repeat slider 01:04:376 (8) - seeing the sounds it maps you could also ignore the weak 1/4 and map it as an 1/2 slider while moving doing something like http://puu.sh/ilcPP/ba729d18da.jpg would also fit the way this part is building up a bit better than mapping the fainter 1/4 next to the actually obvious one imo
- 01:13:126 (10,1) - i think this is a bit overdone and should be nerfed a tiny bit by moving 01:13:126 (10) - upwards so that the distance between 01:12:947 (9,10) - increases a bit so that the jump doesn't feel so huge, additionally i recommend a slight rework in terms of spacing between 01:13:126 (10,1) - because i believe that would play nicer
- 01:14:376 (7,1) - would add more space in order to stress NC and piano more ?
- 01:15:983 (10) - would make this an 1/4 slider in order to follow the strong drumroll better while getting rid of an more or less awkward transition from 01:15:983 (10,1) - (jump should be bigger if you decide against this at least)
- 01:19:733 (5,6) - while being snapped correctly (at least i hope so, confirm this next bn hi aka i'm believing in you) the distance between those objects is misleading and can be easily misinterpreted causing a jerky movement, moving them closer would be my advice
- 01:24:733 (1) - more space to highlight piano better?
[hard]
- 00:17:769 (1,1) - i would still stack this, for the past 20 seconds it's been really predictable that the next objects head is going to be under the last slider's end having movement here just doesn't feel right and if you can read colors and approachcircles readability of this pattern should be no problem at all
the following stuff is to tone down this diff a bit further for spread reasons to the relatively normal normal - 00:36:876 (3) - 00:44:019 (3) - would get rid off these 2 spacing differences because then the whole section with the exception 00:40:805 (2,3) - which is basically the same due to slider leniency would be snapped consistently :V
actually w/e that doesn't really matter much the patterns may be inconsistently spaced as in 00:41:519 (4,1) - which has a jump 00:42:947 (4,1) - which has not
would try to make your jump usage a bit more consistent in this section because i got p/4169396 which basically said to make the jump usage in the hard a bit more strictly consistent so it would make a bit more sense to either get rid off - 00:36:876 (3) - 00:41:519 (4,1) - dunno
or add more space to
00:37:233 (4,1) - 00:39:733 (3,1) - 00:42:947 (4,1) - 00:44:019 (3,1) - (while nerfing 00:44:555 (1,2) - ) - additionally i would recommend adding more space to
00:47:233 (4,1) - 00:50:447 (1) - 00:51:162 (3) - 00:51:876 (1) - 00:57:590 (1) - 01:02:590 (4) -
regardless of what you do in order to stress piano more - 00:56:162 (1,2,3) - would do the same kind of custom stack as in insane because that stuff looked hella nice
- 01:03:305 (1,2,3,4) - this is a bit meh because the jump really shouild be from 5 to 1 and not from 1 to 2 according to the strength of instruments, also 2 consecutive circles followed by a jump into a triplet is putting a lot of emphasis on 01:03:483 (2) - which the note just doesn't have according to the other spacings for the same thing that follow directly after
- 01:17:590 (1,2) - 01:31:162 (5,6) - ^ same reasoning as above applies to this pattern
- 01:15:983 (6,1) - 01:23:126 (6,1) - stacking these takes a lot of pressure away from 1 and thinking it deserves to be stressed a bit i would break this one up and distance snap them
- 01:18:840 (1,2,3) - consider replacing this one with an easier to comprehend rhythm since 01:19:733 (5) - is already hard enough to comprehend there's no real need to force the player to do a doublet and a circle just before:
http://puu.sh/ilfoV/deed06c6e5.jpg or do a triplet
the way you use 4 repeat sliders and 5 repeat sliders basically next to one another can be heavily confusing, if you are willing to is your choice but i would do sth about these additionally.
[normal]
- 00:38:305 (3,4) - 00:44:019 (3,4) - these 2 create a bit more pressure compared to the other patterns in this part, replacing both sliders with a 1/1 slider would create less pressure imo
other than that remove unnecessary green lines from all diffs while you're at it xD
[easy]
- consider using the more silent slidertick in all samples that have a slider longer than 1/1 because currently the sliderticks are hella noisy
- following stuff is weirdly touching things
00:51:876 (1) - 01:01:519 (2,3,4) - touching hp bar D: - 01:30:090 (3) - additionally this feels a bit empty when playing how about an 1/1 slider??
- 00:50:447 (1) - remove nc lol
I think our only major problem here could be hard being too dense in comparison to normal.
call me back when you came up with a solution for that