Mahoganytooth wrote:
Nobody can consistently FC the highest level DT maps. That's why I said "lucky"
I know why you said it, but the two aren't the same. You don't just retry over and over until chance lets you FC something, you make a concerted effort to hit all the notes and eventually succeed because, through intense concentration and willpower, you managed to do a slightly better job of hitting all the notes. Luck is chance. There is very little chance present in an FC. You cannot equate the two because they are categorically different.
Mahoganytooth wrote:
High level DT play is generally short bursts of incredibly difficult extremely high BPM maps, as far as I've seen. Mid-level DT play tends to just be PP farm because of the simple patterns and higher OD. High-level HR is more about consistency on relatively longer maps.
Obviously the trends you refer to are there, DT maps are shorter and require more aim, speed, and reading, and HR maps are longer and require more consistency and accuracy, but there's no point saying "the DT end-game is like this and the HR end-game is like this" because players don't just dive into either of the two. They work their way up slowly and develop those different skill patterns as they go, and the end result is that what might look to you like a mindless 270 bpm clusterfuck of notes just looks like a regular map to hvick, and what looks to you like an endless gauntlet of winding cs6.5 streams looks like regular map to _index. There's literally never a need to reduce an endgame playstyle to that sort of tagline because no player who actually participates in that endgame sees it that way.
Kheldragar wrote:
At that level don't you expect everyone to be able to maintain good accuracy no matter the map?
To a degree, sure, but everyone has a point where the map is simply too hard to maintain good acc on. We wouldn't see 99+% plays if high-level DT players were really just spraying and praying.