If I could 98% this that'd be some good pp. Also, look at my fucking hit error window. I hate -13 to +7.
That's not even remotely correct.Mahoganytooth wrote:
DT at top level is "This song is much shorter now but also nearly impossibru so see if you can keep lucky long enough to FC because its only like 1 minute"
You haven't offered a better description. I don't think anyone could do something like the ending of Seven on DT consistently, or Catastrophe.Narrill wrote:
That's not even remotely correct.Mahoganytooth wrote:
DT at top level is "This song is much shorter now but also nearly impossibru so see if you can keep lucky long enough to FC because its only like 1 minute"
And there's no reason to believe they're both? How does holding respectable accuracies have to do with whether or not you can fc? At that level don't you expect everyone to be able to maintain good accuracy no matter the map?Narrill wrote:
Don't make the mistake of thinking that good plays are just lucky plays, because they aren't.
Why not?Narrill wrote:
Why do you think there needs to be a description at all?
In what sense? Compared to high level HR play, or compared to mid-level DT play? Either way, I disagree. High level DT play is generally short bursts of incredibly difficult extremely high BPM maps, as far as I've seen. Mid-level DT play tends to just be PP farm because of the simple patterns and higher OD. High-level HR is more about consistency on relatively longer maps.Narrill wrote:
There's nothing inherently different about high level DT play
Nobody can consistently FC the highest level DT maps. That's why I said "lucky"Narrill wrote:
And really, implying that 500+ combos at 270 bpm happen by accident is incredibly insulting to high level DT players. They don't, and the vast majority of high-level DT players maintain respectable accuracies. Don't make the mistake of thinking that good plays are just lucky plays, because they aren't.
So if i cant fc TBB (too bad i cant ;_;) every 10 tries then my FC isnt considered valid because it was a "lucky play"?Kheldragar wrote:
I would call any fc a lucky play if you can't do it semi consistently.
It's valid because you fc'd it.HK_ wrote:
So if i cant fc TBB (too bad i cant ;_;) every 10 tries then my FC isnt considered valid because it was a "lucky play"?Kheldragar wrote:
I would call any fc a lucky play if you can't do it semi consistently.
Of course it is valid as a score but what i meant is valid/invalid for you/me/whoever because it was a lucky fcKheldragar wrote:
It's valid because you fc'd it.
I know why you said it, but the two aren't the same. You don't just retry over and over until chance lets you FC something, you make a concerted effort to hit all the notes and eventually succeed because, through intense concentration and willpower, you managed to do a slightly better job of hitting all the notes. Luck is chance. There is very little chance present in an FC. You cannot equate the two because they are categorically different.Mahoganytooth wrote:
Nobody can consistently FC the highest level DT maps. That's why I said "lucky"
Obviously the trends you refer to are there, DT maps are shorter and require more aim, speed, and reading, and HR maps are longer and require more consistency and accuracy, but there's no point saying "the DT end-game is like this and the HR end-game is like this" because players don't just dive into either of the two. They work their way up slowly and develop those different skill patterns as they go, and the end result is that what might look to you like a mindless 270 bpm clusterfuck of notes just looks like a regular map to hvick, and what looks to you like an endless gauntlet of winding cs6.5 streams looks like regular map to _index. There's literally never a need to reduce an endgame playstyle to that sort of tagline because no player who actually participates in that endgame sees it that way.Mahoganytooth wrote:
High level DT play is generally short bursts of incredibly difficult extremely high BPM maps, as far as I've seen. Mid-level DT play tends to just be PP farm because of the simple patterns and higher OD. High-level HR is more about consistency on relatively longer maps.
To a degree, sure, but everyone has a point where the map is simply too hard to maintain good acc on. We wouldn't see 99+% plays if high-level DT players were really just spraying and praying.Kheldragar wrote:
At that level don't you expect everyone to be able to maintain good accuracy no matter the map?
That's actually what I call luck if there's a pattern I cannot do consistently but just one time I happened to do for an fc.Narrill wrote:
You don't just retry over and over until chance lets you FC something, you make a concerted effort to hit all the notes and eventually succeed because, through intense concentration and willpower, you managed to do a slightly better job of hitting all the notes.
What about for the benefit of the people who don't participate in the endgame? People exist before the top 1k, you know.Narrill wrote:
There's literally never a need to reduce an endgame playstyle to that sort of tagline because no player who actually participates in that endgame sees it that way..
Yeah, you get a lucky run where you didn't miss. Your skills stayed the same throughout but the outcome was different each time.Narrill wrote:
I know why you said it, but the two aren't the same. You don't just retry over and over until chance lets you FC something, you make a concerted effort to hit all the notes and eventually succeed because, through intense concentration and willpower, you managed to do a slightly better job of hitting all the notes
dude, I couldn't just do my top rank on demand. I don't know what you call that, but I call that a lucky run.Narrill wrote:
There is very little chance present in an FC.
That depends severely on the map though. I don't have a problem with fc'ing Dadai within a few tries but there are some of my top ranks of lower star diff(3,5ish) that I find noticeably harder to re-fc(I even gave up on some of them when i tried to improve my acc) maybe cause they have specific patterns that are harder for me than jumptriplespam.Mahoganytooth wrote:
dude, I couldn't just do my top rank on demand. I don't know what you call that, but I call that a lucky run.
What's the benefit? Lower-ranked players can just start playing mods, and eventually they'll stick with the ones they like.Mahoganytooth wrote:
What about for the benefit of the people who don't participate in the endgame? People exist before the top 1k, you know.
But it isn't luck, you just played better that run for reasons that are complex but almost entirely under your control. You can't just throw retries at a map and expect to FC it, you have to have that special run where you actually played better.Mahoganytooth wrote:
Yeah, you get a lucky run where you didn't miss. Your skills stayed the same throughout but the outcome was different each time.
Same to you.Mahoganytooth wrote:
Regardless thanks for sharing actual thoughts instead of just saying I'm wrong.
That's because most people aren't good with self-manipulation.Mahoganytooth wrote:
3.5 stars is like AR8 though so of course its harder.
If people were able to summon their A-game on demand then they'd always be able to FC on the second try or so. Not take upwards of 30 attempts to get the FC.
Mid-level DT is completely different from high-level DT, though. Mid-level DT is just hards and easy insanes with ridiculously easy patterns. DTing 3-4 star maps is a completely different from DTing 4.5-5.3* maps. HR? Idk. I don't play HR. Yet.Narrill wrote:
What's the benefit? Lower-ranked players can just start playing mods, and eventually they'll stick with the ones they like.Mahoganytooth wrote:
What about for the benefit of the people who don't participate in the endgame? People exist before the top 1k, you know.
Personally, I call that luck. I'll agree to disagree with you on that.Narrill wrote:
But it isn't luck, you just played better that run for reasons that are complex but almost entirely under your control. You can't just throw retries at a map and expect to FC it, you have to have that special run where you actually played better.
That's not a categorical distinction though, there's nothing fundamentally different between the two. I don't know how else to say it. You might need to be better at certain things to play one or the other, but the manner in which you play isn't different.Mahoganytooth wrote:
Mid-level DT is completely different from high-level DT, though. Mid-level DT is just hards and easy insanes with ridiculously easy patterns. DTing 3-4 star maps is a completely different from DTing 4.5-5.3* maps.
So you agree with me then.Mahoganytooth wrote:
There's no fundamental difference at any level of osu!.
no one does that for pp because 255-300bpm on 4-5 stars is too hard for the pp it givesKheldragar wrote:
DT hards
No, because you're saying that there's no real difference between mid-level DT and high-level DT.Narrill wrote:
So you agree with me then.Mahoganytooth wrote:
There's no fundamental difference at any level of osu!.
there's nothing fundamentally different between the two.When you FC Eien Friends DT as easy as some crap 4* "easy insane" (let's say for example Koigokoro) then you have a point. Until then, there is a HUGE diffrence betwin high level DT and mid level DT. It's almost same diffrence as with HR. But HR might be in some cases harder.
rrtyui fc'd remote control dthd like something like 4 times within 45 minutes. How lucky does that seem to you?Mahoganytooth wrote:
Nobody can consistently FC the highest level DT maps. That's why I said "lucky"
ruruchi is an alien so that doesnt countfelicitousname wrote:
rrtyui fc'd remote control dthd like something like 4 times within 45 minutes. How lucky does that seem to you?Mahoganytooth wrote:
Nobody can consistently FC the highest level DT maps. That's why I said "lucky"
http://puu.sh/gp4TC/738f0d0992.jpg