All fixed (except the mp3, because like said 100 times before, it's still rankable).
Thanks!
Thanks!
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
Tenseki wrote:
As your request
[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting [color=#FF0000]I am not really into tick hitsounds D:[/color]
00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^ Ok both for both above
01:50:659 (1) - expand 1/2 is more better cuz drum beat [/color]
Pereira006 wrote:
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
[.asphyxia's_standard]
Gameplay:
- 01:16:323 (3) - the end should be snap in 1/2 that really good follow with this rhythm because the vocal woem stop in 1/2 also you did in 01:23:823 (3) this is better than 01:16:323 (3) Ok
- 01:20:191 (3) - the vocal i mean rhythm is similiar in 01:16:323 (3) That's intended as it is, due to the sound change.
- 01:27:691 (3) - ^ same That's intended as it is, due to the sound change.
- 01:46:909 (3) - if you NC every 1/1 in kiai time this should be NC to fix you style consistency, look like you missing this Ok!
Thanks a lot people for modding! Update > http://puu.sh/hrk1q/6f90275961.rarCXu wrote:
[.asphyxia's_standard]The maps play fine in general, other than some spacing decisions making hyper and another hard to read at some points. Those diffs could also need a bit of aesthetic touchups I guess, just to make patterns look more organized and well-placed. Good luck though!
- 00:53:003 (2,3) - These are kinda lame Maybe make (3) end at 00:53:823 - with a repeat on it? Mkay, that's a nice suggestion