Still want a mod?
Yeah, planning on getting just a few more mods before I'm starting my bubble hunt.Venzire wrote:
Still want a mod?
baraatje123 wrote:
M4M from your queue
[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar Shouldn't matter too much.
00:56:284 (1) - Finish
01:00:034 (1) - ^^ Yeh, I did the hitsounds just now!
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well) Fixed!
01:35:659 (1) - Shouldn't this be 3/4? I prefer 1/1, sounds much better imo and 3/4 would kinda end too short so ehh
01:43:159 (1) - Nice slider Thank you!!!
01:50:659 (1) - Shouldn't this be 3/4 Uh same as previous
01:59:097 (2,1) - Blanket needs some minor improvement Fixed!
Good diff! Tyvm<3
Xellie wrote:
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)
Why no capital letters for diff names ;w; it hurts the english major in me
[.asphyxia's_standard]
I CAME BACK FOR YOU <3 Hello darlingAbout all I could see
- 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide Alright
- 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some I like them, and you know that ;; I am keeping these. Moreover, this is for normal-ish players so I do think the overlaps are fine
- 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect Oh alright
Thank you everyone for mods!Streliteela wrote:
Ahh and I really like the standard diff owo~Just perfect <333
Nice song~~good luck for rank~~:3
yeah cool, I'll see what can I do to make some of the generic patterns more obscure and fitting to the "revisiting" style that I kinda aim for.Makoa wrote:
for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.
[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.
[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.
so the life lesson to take away from this is: Its not gay if you're doing it for money.
oh and change all the 7s to 6.9s - no Kappa
thanks guysVenzire wrote:
There isn't much to say from me, it's all very yummy.
I really like this mapset, the style fits the song fairly well. c:
Have a star.
_____________________________________________
[.hyper]
01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it. - yeah, makes more sense I think
[.another]
00:48:784 (1) - Replace with slider maybe? - fits as it is
01:22:300 (8) - Move onto slider tail or against the left curve against the tail. - I don't understand
01:30:269 (2) - Blanket the slider? - nah
I see. I'd still rather keep the distances constant in the current triangle pattern.Venzire wrote:
http://puu.sh/gB3Fb/7d6ca173c9.jpg
01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
Makes sense, I'll keep that in mind next time. c:Static Noise Bird wrote:
I see. I'd still rather keep the distances constant in the current triangle pattern.Venzire wrote:
http://puu.sh/gB3Fb/7d6ca173c9.jpg
01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
Tenseki wrote:
As your request
[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting [color=#FF0000]I am not really into tick hitsounds D:[/color]
00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^ Ok both for both above
01:50:659 (1) - expand 1/2 is more better cuz drum beat [/color]
Pereira006 wrote:
booooooriiiiiiiiiiiiiiingStatic Noise Bird wrote:
Also asked tons of others before, but they didn't even answer my PMs. lol
[.asphyxia's_standard]
Gameplay:
- 01:16:323 (3) - the end should be snap in 1/2 that really good follow with this rhythm because the vocal woem stop in 1/2 also you did in 01:23:823 (3) this is better than 01:16:323 (3) Ok
- 01:20:191 (3) - the vocal i mean rhythm is similiar in 01:16:323 (3) That's intended as it is, due to the sound change.
- 01:27:691 (3) - ^ same That's intended as it is, due to the sound change.
- 01:46:909 (3) - if you NC every 1/1 in kiai time this should be NC to fix you style consistency, look like you missing this Ok!
Thanks a lot people for modding! Update > http://puu.sh/hrk1q/6f90275961.rarCXu wrote:
[.asphyxia's_standard]The maps play fine in general, other than some spacing decisions making hyper and another hard to read at some points. Those diffs could also need a bit of aesthetic touchups I guess, just to make patterns look more organized and well-placed. Good luck though!
- 00:53:003 (2,3) - These are kinda lame Maybe make (3) end at 00:53:823 - with a repeat on it? Mkay, that's a nice suggestion