forum

Camellia - memoryleak

posted
Total Posts
64
show more
Asphyxia
Oh, I forgot to hitsound my difficulty... Will do that in couple of days! I'll edit this post to reply to the mod(s).
Want 2 Buy Avon
Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect
About all I could see

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it
Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm
[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller
and I can't really map the highest diff, sorry ;w;, good luck~
Topic Starter
Birdy

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me - to hurt the english major in you (jk bb ilu)

[.advanced]
  1. 01:16:909 (1,2,3,4) - This is a lot of overlapping at one part, I'd change it around some to reduce it - still all fine for me
Too good


[.hyper]
  1. 00:25:581 (5,6) - I'd unstack these since I think it'd play better since it'd flow instead of having the stopping motion - whelp, since you're already the second to complain, sure
  2. 01:55:230 (3,4,5) - I'd space these out more so that it looks/plays better, it feels really squished atm - ^
[.another]
  1. 00:45:034 (1) - this is probably personal preference but I don't like long sliders like this this :c - made it more interesting
  2. 01:45:034 (1) - ehhh, I'd make it smoother or something, the bend just looks weird to me - should be better now
  3. 01:58:394 (2) - I know this is 100% preference but I would change the SV on this just to make it smaller - yea no thanks
and I can't really map the highest diff, sorry ;w;, good luck~
thanks~
Streliteela
Hi~mod as PM req~:3

[.necroh's leak]

  • emm...a really cool and special diff but imo, you should consider more about when and where and why to add jumps. Don't just add jumps randomly or just want to be cool, you need to consider deeply on the relations between the rhythm and jump. Since your diff looks a bit mass and untidy currently, I personally thought it still needs to be improved a lot.
  1. 00:14:566 (4,5,6,7) - looks so weird, seperate these 4 notes to 2 groups like this:
  2. 00:19:722 (6,7,8) - why use different DS here?
  3. 00:21:362 (4,5,6,7,8) - as you have used a high DS jump in 00:21:011 (2,3,4) - , it's really strange to reduce DS suddenly in this part. Consider to change this pattern, or if you not want to make big changes, just plz put these notes into a regular triangle pattern.
  4. 00:27:691 (9,10) - why put such a huge jump here? I don't think there's any obvious rhythm change here
  5. 01:14:097 (7,8,9) - Could be better like this:

    So much for this diff, as I can't play the kiai part in this diff. And also, I don't think kiai part should be mapped like this. Highly recommand you to take a look at this map: https://osu.ppy.sh/s/186911 and see how these elite mappers use different types of sliders and patterns. Remember: A good map is not how difficult it looks, but how well it fit for the music.

[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this:
  2. 00:23:003 (3,4,5,6,7,8) - ^
  3. 01:27:573 (6) - why add jump here?

[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
Topic Starter
Birdy

Streliteela wrote:

[.another]
  1. 00:19:605 (4,5,6) - Personally recommand to change like this: - doesn't follow the kick
  2. 00:23:003 (3,4,5,6,7,8) - ^ - not sure why, so no change
  3. 01:27:573 (6) - why add jump here? - yeah, removed the jump

[.hyper]
  1. 01:28:159 (1,2,3,4,5,6,7,8,9) - too hard in hyper diff imo :o - not really, just small slider jumps and a very short 1/4 section, should be fine
    The rest of this diff is fine :3

Ahh and I really like the standard diff owo~Just perfect ;)

Nice song~~good luck for rank~~:3
thanks!
Topic Starter
Birdy
Whelp, Necroh wanted his diff removed due to the... things here. I guess. Yeah. (it's still available from the description if you look hard enough)

Also I changed the BG because apparently the old one was some other artist's logo or some shit idk.
Necroluttah
good luck filho <3
Upskirt
Still want a mod?
Topic Starter
Birdy

Venzire wrote:

Still want a mod?
Yeah, planning on getting just a few more mods before I'm starting my bubble hunt.
Asphyxia

baraatje123 wrote:

M4M from your queue

[Standard]
The 5/4 feel weird, due to the slidertick. Consider using a silent slidertick for this diff
I miss the hitsounds
Add some claps 00:15:034 (2,3,1,2,1,2) - End all deserve clap for example
00:24:409 (1) - Can hit some of the HPbar Shouldn't matter too much.
00:56:284 (1) - Finish
01:00:034 (1) - ^^ Yeh, I did the hitsounds just now!
01:13:159 (1,1) - Distance between them is too high, considering you also use an SV change (and DS is higher here as well) Fixed!
01:35:659 (1) - Shouldn't this be 3/4? I prefer 1/1, sounds much better imo and 3/4 would kinda end too short so ehh
01:43:159 (1) - Nice slider :D Thank you!!!
01:50:659 (1) - Shouldn't this be 3/4 Uh same as previous
01:59:097 (2,1) - Blanket needs some minor improvement Fixed!

Good diff! Tyvm<3

Xellie wrote:

Summoned by Moo-chan! (Asphyxia bb I'm back for you <3)

Why no capital letters for diff names ;w; it hurts the english major in me

[.asphyxia's_standard]

I CAME BACK FOR YOU <3 Hello darling

  1. 00:28:980 (2) - idk if you were trying to make this a smooth curve as if it were blanketing something, if you were then it can be touched up some using an object as a guide Alright
  2. 00:56:753 (2,3) - You know how I feel about overlaps now :p since it's overlapping the head of the slider on an easy diff I'd think about changing it some I like them, and you know that ;; I am keeping these. Moreover, this is for normal-ish players so I do think the overlaps are fine
  3. 01:28:159 (1) - Same thing about using an object as a guide, the second curve isn't perfect Oh alright
About all I could see


Streliteela wrote:

Ahh and I really like the standard diff owo~Just perfect ;) <333

Nice song~~good luck for rank~~:3
Thank you everyone for mods!

Update can be found here; http://puu.sh/gzOSD/b34875e581.rar
Upskirt
There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it.

[.another]

00:48:784 (1) - Replace with slider maybe?

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.

01:30:269 (2) - Blanket the slider?
Katarai_old
can someone delete this comment, I don't know what i;m doing
Makoa
for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s
Topic Starter
Birdy

Makoa wrote:

for the easier diffs, They do a really good job of capturing the syncopation of the song without making it unreadable. It does a really nice job making a semi difficult map for newer players. Interesting yet playable at a low level.

[hyper]
this pretty solid but doesn't really get too fun untill the kiai.
ar 7? 6.9 or bad.
This actually seems like a standardized map that show very little your mapping style (not that i know what that it) If Thats, what your going for then I guess It can be ranked very easily
01:28:159 (1,2,3) - whatever this is, this is the kind of pattern that's fun and players remember. memorable patterns potential mean players who come back to the maps and play them multiple times. for something that they like.

[another]
Another pretty standard map this is relatively fun to play. You seem like as a mapper, you're very experienced and know how to make everything polished and readable but Osu could really use maps with obscurer patterns. I expect you get most of your advice from other mappers and highly experienced players who tell you how to create maps that perfectly capture the song which can be good but personally, the maps I play the most of are the ones that add something to the music. What do you want to be remembered for by the osu community? remember that 90% of us only download maps for the music and can't even tell whats "good mapping" of "rank-able".
so in that sense, Focus on making more things like 00:55:230 (2,3,4,5,6) - and 00:58:628 (4,5,6,7) - and less of the 01:20:659 (1,2,3,4,5,6,7,8) - or 01:30:269 (2,3,4,5,6,7) - . I'm no expert in mapping but this is my opinion so if you want to continue doing things the way you are, I couldn't find a misplaced note in any of the diffs.

so the life lesson to take away from this is: Its not gay if you're doing it for money.

oh and change all the 7s to 6.9s - no Kappa
yeah cool, I'll see what can I do to make some of the generic patterns more obscure and fitting to the "revisiting" style that I kinda aim for.

Venzire wrote:

There isn't much to say from me, it's all very yummy.

I really like this mapset, the style fits the song fairly well. c:

Have a star. :)
_____________________________________________
[.hyper]

01:37:886 (2) - Stack ontop of 3 or hang it off 3, against it. - yeah, makes more sense I think

[.another]

00:48:784 (1) - Replace with slider maybe? - fits as it is

01:22:300 (8) - Move onto slider tail or against the left curve against the tail. - I don't understand

01:30:269 (2) - Blanket the slider? - nah
thanks guys
Upskirt
http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
Topic Starter
Birdy

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Upskirt

Static Noise Bird wrote:

Venzire wrote:

http://puu.sh/gB3Fb/7d6ca173c9.jpg

01:22:300 (8) - Move onto slider tail or against the left curve against the tail.
I see. I'd still rather keep the distances constant in the current triangle pattern.
Makes sense, I'll keep that in mind next time. c:
hehe
hi

  • .general
  1. Necroh isn't part of the map officially, would be wise to remove him from tags.
  2. maybe cut sum of that audio, its like close to 30% unused D:

    .another
  3. 00:18:198 (8) - 00:25:698 (7) - 01:18:198 (6) - 01:25:698 (6) - 01:33:198 (7) - 01:40:698 (6) - this just doesn't fly. snap this back on 1/8 like they should be
  4. 01:12:457 (6) - randomly unsnapped
  5. 00:24:409 (1,2,3) - just an example but most of these connected pattern could have a better shape, like this http://osu.ppy.sh/ss/2896356, slider behind for reference
  6. 00:27:691 (6) - feels very out of place, like its just a slider sitting there. 2 1/4s would be nice.
  7. 00:29:214 (5) - didn't like this, there's an unmapped beat right after. something like this would be very swag http://i.imgur.com/8Jfu1Os.jpg
  8. 00:52:300 (7) - there isn't a 1/3 here.
  9. 00:48:784 (1) - this is the only loud synth downbeat thing where there isn't a slider, would be cool if it was.
  10. 00:56:050 (6,1) - 00:56:987 (3,4) - some sense into spacing consistency plz
  11. 00:59:097 (6,7) - at the very least i feel that this 2 should be connected. larger 1/4 spacing hasn't really been introduced yet and it would be weird to start it here since music intensity is still the same.
  12. 01:06:128 (1,2,3) - i would do something like this in rhythm so that 3/4 rhythm is easier to play https://osu.ppy.sh/ss/2896597
  13. 01:07:534 (1,2,3,4) - because the current rhythm is just plain awkward to transition to, i followed a different audio track in the music, feels better imo: http://i.imgur.com/heCk3Do.png
  14. 01:28:394 (3,4) - spacing consistency, this is very unexpected.
  15. 01:34:839 (5,6) - not a fan of 3/4 rhythms, try turning 5 into a slider. or map 01:35:073 - , up to you.
  16. 01:45:034 - 01:48:198 - this general portion here felt weird, i feel that its better to just focus on one audio track, which would best be the loud high-pitched wubs. it sounds very weird now.
  17. 01:58:277 - starting the repeat here is cool. and you can totally do 1/16 repeat too, its swag.
  18. 01:59:097 (3,4) - i'd increase this spacing. maybe 1.2x-ish so it doesn't look weird.

    .hyper
  19. AR+0.5 at least, its a bit too low now with the rhythms you have. OD could be bumped up too.
  20. 00:23:355 (3) - it makes me sad to see this random repeat slider. no idea why its here. http://i.imgur.com/8iFHuwL.png keeping the patterns split up as much as possible gives a cleaner play imo. plus you should really be having these loud beats on a click as far as possible.
  21. 00:27:105 (4) - ^
  22. 00:29:097 (5) - same thingy about clicky beats, prefer a circle on a sliderend instead. these are the much louder and more prominent sounds compared to the hihats.
  23. 00:43:159 - wheres my spinner
  24. 00:52:066 (4) - you're probably gonna have to span this to 1/3 repeating twice. there isn't an audible 1/4 beat.
  25. 01:27:925 (7,8) - do a 1/4 slider instead. the woop sound thingy is more audible than the softer 1/4s.
  26. 01:28:862 (4,5,6,7,8,9) - man dat diff spike. it'll be nice to change 01:28:862 (4,5) - to a 1/4 slider, and it'll be fine after that with some spacing adjustments. here's what i got: http://i.imgur.com/v35hDte.png + http://i.imgur.com/1P93F5g.png
  27. 01:39:409 (1,3) - overlap this a bit so that 01:39:761 (2,3) - this spacing isn't too large.
  28. 01:47:964 (4) - turning this to 1/4 slider + circle would fit the rhythm more cleanly imo.
  29. 01:55:464 (4) - ^
  30. 01:56:987 (2,3) - ctrl+g in rhythm.

    .advanced
  31. AR could be bumped up too.
  32. 00:29:097 (4,5,1) - don't stack them, just looks like a mess.
  33. 01:43:159 (1) - i can tell this spinner is screwing your rhythm with recovery times etc. i suggest removing, maybe use this rhythm: http://i.imgur.com/54L24wm.png (red combo replaces spinner)
  34. 01:47:144 (4) - splitting this to circle + 1/2 slider feels better.

    looking back, the beginning could have some significant variation in spacing to make it more fun. right now it starts off as a generic 2 star normal but ramps up in difficulty during kiai. could balance it out a little.

    .asphyxia's standard
  35. i got nuthin
good luck, could use more work.
Topic Starter
Birdy
Forgot to remove Necroh from the tags, gonna remove him now. Probably not cutting the audio as it still follows the guidelines.
Pretty much everything fixed except the 3/4 stuff in Another.
Didn't bump Hyper's AR either. Also didn't edit the "woop" sound section there, and the thing at 01:47:964 (4) is fine, as well as the one below.
Aaaaand no changes to Advanced.

Thanks a lot, sorry for not having patience to do a full reply but... this is basically the same thing without all the "fixed" and "yeah" comments.
Tenseki
As your request
Red - You Must Fix it
Green - You Shoud Fix it
Blue - Just suggestion

[General]
AImod says Your .mp3 is so longer than you mapped. So i think you must change to short .mp3
But you already follow guideline that drain accounts for 80%(1min 36sec)
However, i think you should change to a cut size

[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting

00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^
01:50:659 (1) - expand 1/2 is more better cuz drum beat

[.advanced]
01:17:378 (2,3) - DS.
01:22:534 (1,2) - DS?
And some parts are not set a same DS. i think you should fix that

[.another]
00:52:534 (1) - upbeat. jump?
00:55:698 (4) - change to 1/4 slider? i can hear at 00:55:816

I cant find any issue
Good Luck
Topic Starter
Birdy
All fixed (except the mp3, because like said 100 times before, it's still rankable).

Thanks!
Topic Starter
Birdy
Remapped the beginning of .another due to DS inconsistencies. Should be good to go now.

Asked a certain BN, and they might be delivering a mod someday soon.
Also asked tons of others before, but they didn't even answer my PMs. lol
Pereira006

Static Noise Bird wrote:

Also asked tons of others before, but they didn't even answer my PMs. lol
booooooriiiiiiiiiiiiiiing

[.asphyxia's_standard]

Gameplay:

  1. 01:16:323 (3) - the end should be snap in 1/2 that really good follow with this rhythm because the vocal woem stop in 1/2 also you did in 01:23:823 (3) this is better than 01:16:323 (3)
  2. 01:20:191 (3) - the vocal i mean rhythm is similiar in 01:16:323 (3)
  3. 01:27:691 (3) - ^ same
  4. 01:46:909 (3) - if you NC every 1/1 in kiai time this should be NC to fix you style consistency, look like you missing this
[.advanced]

Hitsound:

01:13:159 (1) - missing add finish, I see other diff's have it

Gameplay:

  1. 00:29:566 (5,1) - would be good if unstack more like this http://puu.sh/hczDR/a633e830cc.jpg for better if you test play I know the new update that Stack, but this part is kindy meh IMO
  2. 00:43:159 (1) - I don't know, too short for this diff, if Hard ok but for this diff not sure
  3. 01:09:409 (3) - need NC, the rhythm is change also you style like other parts
  4. 01:46:909 (3) - ^ same, missing NC
[.hyper]

Hitsound:

  1. 00:52:534 (1) - missing finish
  2. 00:56:284 (1) - :/ :/ :/ :/ :/:/:/:/:/
OK

[.another]

Hitsound:

  1. 00:48:784 (1) - in begin, missing finish
[]
everthing look good
kill me for short mod
ask me if you don't understand my english and Good luck !
Topic Starter
Birdy
Yeah, sorry, I just assume nobody is checking this when nobody answers my PMs.

On another note, fixed everything (even the stack I wanted to keep many times before), thanks!
CXu
So I'm a slowpoke. Here's your testplay from 28934 years ago.

https://a.pomf.se/nvhfjk.zip

[.another]
  1. While they're correct, I didn't really like the 1/8 sliders at 00:18:198 (7) - and 00:25:698 (7) - that much. Personally I'd like a repeatslider instead, but yeah, they're fine.
  2. You sure you don't want to put 00:46:558 (7) - a bit more down on the playfield so you get a zig-zag motion instead of this curvy thing you have now?
  3. During the kiai, you have some jumps that are kind of awkward and hard to read properly, or just have weird flow. For example, the flow at 01:24:761 (2,3) - , or the jump between 01:28:394 (3,4) -, or patterns like 01:32:144 (2,3,4) - . Also, you sometimes skip beats like 01:35:073 - , which makes these weird 3/4 gaps instead of a 1/1 gap.
  4. 01:59:097 (3,4,5,6,7,1) - Also, because of the 1/3 slider before this semi-star-pattern thing, most players will probably expect those notes to be 1/3, and not 1/4, since they also have much more distance between them than 1/4s previously.
[.hyper]
  1. 00:15:855 (4) - This is like the only jump here, which is kinda weir.d
  2. 01:25:230 (4,5) - Is a pretty confusing jump.
  3. And 01:39:409 (1,2) - is a pretty confusing jump as well. You first have something close as 01:37:534 (1,2) - , then you have a huge 1/4 jump out of nowhere (the one at 01:39:058 (7,1) - works fine as it's between 2 sliders and it's a new combo emphasizing a strong beat), and then you revert back again at 01:41:753 (3,4) - in terms of spacing.
  4. 01:50:659 (1,2,3,4,5) - Not sure I can quite tell the rhythm you were going for here.
[.advanced]
  1. Why don't you start at 01:45:503 - after the spinner?
  2. Generally fine though. A bit on the harder side, but I guess that's why you have that normal/hard star fusion thing in your description :P
[.asphyxia's_standard]
  1. 00:53:003 (2,3) - These are kinda lame :( Maybe make (3) end at 00:53:823 - with a repeat on it?
The maps play fine in general, other than some spacing decisions making hyper and another hard to read at some points. Those diffs could also need a bit of aesthetic touchups I guess, just to make patterns look more organized and well-placed. Good luck though!
Topic Starter
Birdy
Didn't change the 1/8s in .another, and to clarify the last note about .hyper, I'm just following the kicks.

Everything else fixed. Thanks!
Asphyxia

Tenseki wrote:

As your request
[.asphyxia's_standard]
First, why dont you add a tick hitsound? if you add, it should be more exciting [color=#FF0000]I am not really into tick hitsounds D:[/color]

00:51:714 (2) - i think it must be 1/2 slider. cuz you based notes on electric sounds.
00:59:214 (3) - ^ Ok both for both above
01:50:659 (1) - expand 1/2 is more better cuz drum beat [/color]

Pereira006 wrote:

Static Noise Bird wrote:

Also asked tons of others before, but they didn't even answer my PMs. lol
booooooriiiiiiiiiiiiiiing

[.asphyxia's_standard]

Gameplay:

  1. 01:16:323 (3) - the end should be snap in 1/2 that really good follow with this rhythm because the vocal woem stop in 1/2 also you did in 01:23:823 (3) this is better than 01:16:323 (3) Ok
  2. 01:20:191 (3) - the vocal i mean rhythm is similiar in 01:16:323 (3) That's intended as it is, due to the sound change.
  3. 01:27:691 (3) - ^ same That's intended as it is, due to the sound change.
  4. 01:46:909 (3) - if you NC every 1/1 in kiai time this should be NC to fix you style consistency, look like you missing this Ok!

CXu wrote:

[.asphyxia's_standard]
  1. 00:53:003 (2,3) - These are kinda lame :( Maybe make (3) end at 00:53:823 - with a repeat on it? Mkay, that's a nice suggestion
The maps play fine in general, other than some spacing decisions making hyper and another hard to read at some points. Those diffs could also need a bit of aesthetic touchups I guess, just to make patterns look more organized and well-placed. Good luck though!
Thanks a lot people for modding! :) Update > http://puu.sh/hrk1q/6f90275961.rar
Topic Starter
Birdy
Finally got a chance to get online to update it.

So, updated!
Sieg
I'll get to this by tuesday
Topic Starter
Birdy
Great, thanks! Looks like the qualifying process might be up to Sieg-Bakari team once again (with additional thanks to handsome).
riffy
Initializing modding protocol.

Started.

[.general]
  1. Try to add an edm as well. Because we can.
[asphyxia.std]
  1. As there are some 3/4 beats, I would suggest to lower your OD. It'll make sense for the easiest diff.

    Looking good.
[snb.adv]
  1. Consider using AR 5,5 or 6 for a little more challenge and readability. A slight HP Drain boost wouldn't hurt either.
  2. 00:14:097 (1,2) 01:29:097 (2,3) - - for consistency with 00:29:097 (4,5) - try to keep the amount of repeats the same for each of the sliders.

    You know, you're really good at mapping.
[snb.hypr]
  1. 00:18:081 (5,6) - as the rest of the patterns is something dynamic, I would suggest unstacking these two. The stack here makes it feel a little uneasy and stops the flow.
  2. 01:07:534 (1,2,3,4) - you could try to gradually increase DS at this part as it would give more emphasis to the increasing volume of the song.

    Nice.
[snb.anthr]
  1. 00:15:855 (4,5) - minor - making them parallel would look rather cute, if you ask me.
    Note: 01:36:128 (3,4) - similar thing applies here.
  2. 00:58:980 (6) - just for readability purposes I would NC them to warn players about the jumps.
  3. 01:28:394 (3,4) - I wouldn't use the jump between these two as none of these beats require anything special/jumpworthy.

    And again, nicely done.
Should be just a quick-recheck, poke me when you're ready.

...closing "mod.bkr"
Topic Starter
Birdy
I just swapped the J-EDM tag to EDM. I don't think you can make up new genres on the fly by simply putting the J-prefix to the beginning (sorry J-Core, J-Rock, J-Pop, J-Rap etc.).

Uploading and poking when I get the answer to the OD question from Asphyxia. Thanks!
Asphyxia
I don't think that's an issue. OD 3 is already really low for a Normal difficulty, making it lower wouldn't be fun nor would it give any kind of a challenge. I hope it's fine that I keep it as it is.
Topic Starter
Birdy
Alright, fair enough.

Uploaded (twice because it keeps telling me to update it to latest version help I don't know if this works)
riffy
.bubbleak


Next BN: be super-careful with snapping and stuff. It looked good to me, but still..
Topic Starter
Birdy
Yayay thanks!
Sieg
.another
00:21:128 (3,4) - I don't like this; http://puu.sh/hKySk/303ac10fbc.jpg imo better
00:58:159 (1) - snapped wrong \\ rhythm - http://puu.sh/hKBrI/43b00f08b6.jpg
01:21:011 (2) - fix ds here
01:25:698 (1) - snapped wrong \\ http://puu.sh/hKBNr/836a96d980.jpg
01:35:425 (7) - this one is too early, guess this should be on 01:35:464 () - which is barely playable

.hyper
00:52:066 (2) - snapped wrong

music is great but this is really unpleasant to play (at least for me) because of this mixed 1/6 1/4 1/8 beats, and I don't really have any ideas to propose to you because I don't have much experience in such rhythms
I guess -Bakari- can rebubble after fixes? ¯\_(ツ)_/¯

edit: anyway
neonat
aaaa I don't usually pass on requests but I'm not very familiar with this kind of stuff, so I can't really help on this
Topic Starter
Birdy
That concludes about every BN who could have ranked this. Guess I can graveyard it now.

Thanks anyway.
Sendji
.
show more
Please sign in to reply.

New reply