Recheck.
Just posting in case I accidentally delete the post, still modding (although might take a break to nap). (Up to second kiai)
Edit: At this point, idk whether to continue, because I would just be repeating myself, for the most part, the map doesn't have a lot of variety past this point in terms of hypers being in similar places, so you could just look through the map and try to (mainly) get rid of a few hypers. This song is relatively calm at most points, definitely not active enough to constitute a 6 star map, and hypers have been added on calm parts a lot, try to get rid of these. Call me back if you want me to continue my mod anyway, or if you want me to check after you get rid of hypers.
Cosmic Mind
00:29:829 (4) - Move this to x:448. Forcing a player to the edge of the screen isn't recommended, and this jump is currently quite big from 3 anyway.
00:36:550 (7,8,1) - Hyper jump at 7 for the strong piano sound. Move 7 to x:336, 8 to x:368, and 1 to x:400.
00:40:648 (1) - This jump is too difficult to make, as you have to stop as you reach this, or you overshoot. What I would do is remove 2 of the repeats, move it to 00:40:730 - , add two circles in place of where the first two slider ends were, placing the first one at 176, second one at x:144, Ctrl+H the slider and move it to x:112. This feels a lot more comfortable to play, to me.
00:44:255 (8) - Hyper does not fit to or from this, it's a very weak sound going to a sound very similar. Move this to x:256, fits the song better.
00:45:074 (3,4,5,6,7,8,9,1) - This section feels overmapped to me in terms of patterns, there shouldn't be any hypers here, this section is weak. Click 00:45:074 (3,4,5,6,7) - and drag back to x:128. Then ctrl+H 8, for an interesting pattern, and move it to x:304. Then move 9 to x:336, and 1 to x:416. This gets rid of all those unnecessary hypers quite well, whilst also creating a fun pattern.
00:46:714 (7,8,9) - Antiflow hyper here feels weird to me, put 7 on x:368, 8 on x:144, and 9 on x:48.
00:47:206 (1) - What, why such a strong snap hyper? Move to x:224, still hypers, but is a lot weaker. Then move 00:47:533 (2) - to x:128, maintains difficulty whilst avoiding a timing jump, and feels nice to play.
00:49:747 (9) - I like how this flows if you move it to x:240, on top if the slider, and it also gets rid of the snap hyper, whilst keeping a normal hyper.
00:51:140 (1) - Again, this hyper feels too strong. Move this slider to x:320. I also like how if you do this there's a slight breathing space before the stream.
00:52:452 (1) - ^, Move to x:160.
00:54:255 (3,4,5,6,7) - Having a HDash from 2 to 3 feels strange to me, there's not much sound at this place, just a light drum beat. Drag this stream to x:352.
00:55:074 (1) - Move this to x:144, this hyper doesn't really fit the song.
00:55:566 (3,4,5,6,7) - Ctrl+H this stream and move it to x:80, this hyper doesn't fit, this drum beat is weak, then Ctrl+H 00:56:058 (8) - and move it to x:320, to avoid a slider in the opposite direction after a jump.
00:56:386 (1) - This is bad, a slider in the opposite direction after such a strong snap jump. Ctrl+H and move it to x:160, this flow feels a lot better.
00:56:878 (3,4,5,6,7) - Drag this stream to x:368 to get rid of the hyper, and then ctrl+H 8 and move it to x:80.
00:57:697 (1) - Move this to x:240, this snap hyper is too strong right now.
00:58:025 (2) - Move this to x:208, this hyper doesn't suit the music, the beat is weak (except on 2, but your hyper is to 3).
01:00:976 (1) - Similar problem to with 00:40:648 (1) - , so similar solution. Remove 2 of the repeats, move the slider forward to 01:01:058 - , add 2 circles where the repeats were, first one on x:160, 2nd on x:128, and then ctrl+H the slider and move it to x:144.
01:01:468 (1,2,3,4) - Hypers on these notes feel weird to me, this isn't really strong enough part to induce hypers. Move 2 to x:224 and 4 to x:240, this creates quite an interesting pattern which is fun.
01:06:386 (4,5,6,7) - Ctrl+H this section, a hyper to 4 doesn't fit, and then ctrl+H 1 and move it to x:48 to keep a hyper to this.
01:07:206 (2) - Ctrl+H this too, and move it to x:304, for a more fun pattern, and to get rid of the unnecessary hyper to 3.
01:08:517 (2) - Ctrl+H and move to x:320 for an interesting pattern, and then move 3 to x:288. This gets rid of a few unnecessary hypers as well as making a fun pattern.
01:10:484 (5) - Move this to x:448 to avoid a timing jump.
01:11:632 (4,5,6) - Ctrl+g this, to avoid a weird jump (The sound here is very minimalistic, a jump like this looks weird at this point), and then move 01:11:960 (7) - to x:160, this is an unnecessary hyper, and then ctrl+H 1 and move it to x:400, this makes sure you still have a fitting hyper, and also flows nicely.
01:13:271 (1) - Move this to x:112 to avoid forcing the catcher against the wall, this can easily throw a player off.
01:13:763 (2) - Move this to x:16, same reason.
01:13:927 (3) - Move this to x:384, as to not force the catcher against the wall.
01:14:337 (4,5) - Drag these two and move it to x:336, a hyper doesn't fit.
01:15:238 (2,3) - Swap the place of these two notes on the timeline, and then ctrl+h the new 2, and move it to x:304. This gets rid of the unneccessary hypers here.
01:16:550 (2,3) - Swap places of these two notes on the timeline, fits the song a lot better, you should only have a hyper on the stronger brass sound.
01:17:697 (7,1,2) - Move 7 to x:160, angle it so that it ends at x:192, move 1 to x:96 and 2 to x:32. This leaves a hyper from 6 to 7, which fits, whilst getting rid of the unnecessary hyper from 7 to 1.
01:19:665 (1) - Move this to x:144, this hyper is unnecessary, the brass is weak here.
01:20:320 (5) - Move this to x:336, these hypers don't feel necessary or fitting for the very weak sounds here.
01:20:976 (1) - Move this to x:176, same reason as above, I don't feel these drums are strong enough to constitute a hyper.
01:22:124 (6) - Move this to x:336, same reason as above only with the brass.
01:22:615 (1) - Ctrl+H this (Maybe? I might be getting mixed up, I want it so the first movement is to the left.) and then move to x:416. A HDash to a 1/8 repeating slider is very annoying to catch, and having it against the wall can throw off players.
01:22:943 (1) - Move this to x:368, to avoid a hyper to a 1/8 repeating slider.
01:23:599 (1) - Remove 2 repeats from this, move it to 01:23:681 - , and then add two circles where the repeats used to be, the first at x:160, the second at x:128, and then ctrl+H the slider and move it to x:96.
01:24:583 (2) - Ctrl+G this and move it to x:384, flows a lot better and reduces the dashes whilst keeping the HDash.
01:29:009 (1) - I think this works better as just 2 circles, there isn't really a continuous sound here. If you do this, move the first circle to x:256, and the second to x:160.
01:31:796 (1,2,3,4,5) - This pattern should be changed a bit, a hyper chain doesn't fit really. Move 1 to x:416, 2 to x:208, 3 to x:480, 4 to x:368, and ctrl+h 5 and move it to x:112. This makes hypers on strong drum beats only.
01:33:763 (4) - Move this to x:112, the hyper should be to 4, not 5, as this is the strong keyboard sound.
01:36:222 (2,3) - 1 should not hyper to 2, nor 2 to 3, as these are weak drum sounds, but 3 should hyper to 4 as this is a strong sound. Move 2 to x:192 and ctrl+g 3.
01:38:189 (4) - Move to x:144, the sound here is weak, and so 3 shouldn't hyper to it.
01:42:124 (5,1) - Ctrl+H this two notes, flows nicely and gets rid of the unnecessary hyper from 4 to 5.
01:45:566 (1) - Move this to x:32, the jump from this to 2 after such a strong hyper feels awkward.
01:45:894 (1) - Ctrl+H and move it to x:48, this jump feels less awkward like that.
01:46:222 (1) - Make this a straight line slider, after such a strong HDash this is weird to catch because you have to slow down so quickly.
01:56:714 (1) - Move this to x:320, leaves the hyper but stops it from being as strong, and makes the jump to 2 less awkward.
02:05:894 (1,2,3) - I feel this hyper should be to 2, not 3. Move 2 to x:48, and this part feels fine to me.
02:16:386 (2) - Move this to x:128, gets rid of the hyper from 1 whilst maintaining a hyper to 3, 3 feels like the strongest vocal to me.
02:23:599 (1,2,3,4,5,6,7,8) - Drag this whole stream and move it to x:272. Hypers between these streams don't really fit, as the notes here are weak.
02:24:911 (1,2,3,4,5,6,7,8) - Drag this stream and move it to x:224, same reason as above.
02:25:566 (1,2,3,4,1,2,3,4) - This section feels very overmapped to me, the hypers seem to be spammed without much to follow. For 02:25:566 (1,2,3,4) - , move 1 to x:432, 2 to x:463, 3 to x:303, 4 to x:288, and then for 02:26:222 (1,2,3,4) - Move 1 to x:464, 2 to x:464 too, ctrl+g 3 and move it to x:288, and then move 4 to x:304.
02:27:370 (1,2,3,4,5) - These vocals are to weak to constitute hypers in my opinion. A better pattern I feel is moving 2 to x:192, 3 to x:64, 4 to x:224, and 5 to x:112 (Some of these notes might already be in these places, but I can't remember).
00:36:550 (7,8,1) - Hyper jump at 7 for the strong piano sound. Move 7 to x:336, 8 to x:368, and 1 to x:400.
00:40:648 (1) - This jump is too difficult to make, as you have to stop as you reach this, or you overshoot. What I would do is remove 2 of the repeats, move it to 00:40:730 - , add two circles in place of where the first two slider ends were, placing the first one at 176, second one at x:144, Ctrl+H the slider and move it to x:112. This feels a lot more comfortable to play, to me.
00:44:255 (8) - Hyper does not fit to or from this, it's a very weak sound going to a sound very similar. Move this to x:256, fits the song better.
00:45:074 (3,4,5,6,7,8,9,1) - This section feels overmapped to me in terms of patterns, there shouldn't be any hypers here, this section is weak. Click 00:45:074 (3,4,5,6,7) - and drag back to x:128. Then ctrl+H 8, for an interesting pattern, and move it to x:304. Then move 9 to x:336, and 1 to x:416. This gets rid of all those unnecessary hypers quite well, whilst also creating a fun pattern.
00:46:714 (7,8,9) - Antiflow hyper here feels weird to me, put 7 on x:368, 8 on x:144, and 9 on x:48.
00:47:206 (1) - What, why such a strong snap hyper? Move to x:224, still hypers, but is a lot weaker. Then move 00:47:533 (2) - to x:128, maintains difficulty whilst avoiding a timing jump, and feels nice to play.
00:49:747 (9) - I like how this flows if you move it to x:240, on top if the slider, and it also gets rid of the snap hyper, whilst keeping a normal hyper.
00:51:140 (1) - Again, this hyper feels too strong. Move this slider to x:320. I also like how if you do this there's a slight breathing space before the stream.
00:52:452 (1) - ^, Move to x:160.
00:54:255 (3,4,5,6,7) - Having a HDash from 2 to 3 feels strange to me, there's not much sound at this place, just a light drum beat. Drag this stream to x:352.
00:55:074 (1) - Move this to x:144, this hyper doesn't really fit the song.
00:55:566 (3,4,5,6,7) - Ctrl+H this stream and move it to x:80, this hyper doesn't fit, this drum beat is weak, then Ctrl+H 00:56:058 (8) - and move it to x:320, to avoid a slider in the opposite direction after a jump.
00:56:386 (1) - This is bad, a slider in the opposite direction after such a strong snap jump. Ctrl+H and move it to x:160, this flow feels a lot better.
00:56:878 (3,4,5,6,7) - Drag this stream to x:368 to get rid of the hyper, and then ctrl+H 8 and move it to x:80.
00:57:697 (1) - Move this to x:240, this snap hyper is too strong right now.
00:58:025 (2) - Move this to x:208, this hyper doesn't suit the music, the beat is weak (except on 2, but your hyper is to 3).
01:00:976 (1) - Similar problem to with 00:40:648 (1) - , so similar solution. Remove 2 of the repeats, move the slider forward to 01:01:058 - , add 2 circles where the repeats were, first one on x:160, 2nd on x:128, and then ctrl+H the slider and move it to x:144.
01:01:468 (1,2,3,4) - Hypers on these notes feel weird to me, this isn't really strong enough part to induce hypers. Move 2 to x:224 and 4 to x:240, this creates quite an interesting pattern which is fun.
01:06:386 (4,5,6,7) - Ctrl+H this section, a hyper to 4 doesn't fit, and then ctrl+H 1 and move it to x:48 to keep a hyper to this.
01:07:206 (2) - Ctrl+H this too, and move it to x:304, for a more fun pattern, and to get rid of the unnecessary hyper to 3.
01:08:517 (2) - Ctrl+H and move to x:320 for an interesting pattern, and then move 3 to x:288. This gets rid of a few unnecessary hypers as well as making a fun pattern.
01:10:484 (5) - Move this to x:448 to avoid a timing jump.
01:11:632 (4,5,6) - Ctrl+g this, to avoid a weird jump (The sound here is very minimalistic, a jump like this looks weird at this point), and then move 01:11:960 (7) - to x:160, this is an unnecessary hyper, and then ctrl+H 1 and move it to x:400, this makes sure you still have a fitting hyper, and also flows nicely.
01:13:271 (1) - Move this to x:112 to avoid forcing the catcher against the wall, this can easily throw a player off.
01:13:763 (2) - Move this to x:16, same reason.
01:13:927 (3) - Move this to x:384, as to not force the catcher against the wall.
01:14:337 (4,5) - Drag these two and move it to x:336, a hyper doesn't fit.
01:15:238 (2,3) - Swap the place of these two notes on the timeline, and then ctrl+h the new 2, and move it to x:304. This gets rid of the unneccessary hypers here.
01:16:550 (2,3) - Swap places of these two notes on the timeline, fits the song a lot better, you should only have a hyper on the stronger brass sound.
01:17:697 (7,1,2) - Move 7 to x:160, angle it so that it ends at x:192, move 1 to x:96 and 2 to x:32. This leaves a hyper from 6 to 7, which fits, whilst getting rid of the unnecessary hyper from 7 to 1.
01:19:665 (1) - Move this to x:144, this hyper is unnecessary, the brass is weak here.
01:20:320 (5) - Move this to x:336, these hypers don't feel necessary or fitting for the very weak sounds here.
01:20:976 (1) - Move this to x:176, same reason as above, I don't feel these drums are strong enough to constitute a hyper.
01:22:124 (6) - Move this to x:336, same reason as above only with the brass.
01:22:615 (1) - Ctrl+H this (Maybe? I might be getting mixed up, I want it so the first movement is to the left.) and then move to x:416. A HDash to a 1/8 repeating slider is very annoying to catch, and having it against the wall can throw off players.
01:22:943 (1) - Move this to x:368, to avoid a hyper to a 1/8 repeating slider.
01:23:599 (1) - Remove 2 repeats from this, move it to 01:23:681 - , and then add two circles where the repeats used to be, the first at x:160, the second at x:128, and then ctrl+H the slider and move it to x:96.
01:24:583 (2) - Ctrl+G this and move it to x:384, flows a lot better and reduces the dashes whilst keeping the HDash.
01:29:009 (1) - I think this works better as just 2 circles, there isn't really a continuous sound here. If you do this, move the first circle to x:256, and the second to x:160.
01:31:796 (1,2,3,4,5) - This pattern should be changed a bit, a hyper chain doesn't fit really. Move 1 to x:416, 2 to x:208, 3 to x:480, 4 to x:368, and ctrl+h 5 and move it to x:112. This makes hypers on strong drum beats only.
01:33:763 (4) - Move this to x:112, the hyper should be to 4, not 5, as this is the strong keyboard sound.
01:36:222 (2,3) - 1 should not hyper to 2, nor 2 to 3, as these are weak drum sounds, but 3 should hyper to 4 as this is a strong sound. Move 2 to x:192 and ctrl+g 3.
01:38:189 (4) - Move to x:144, the sound here is weak, and so 3 shouldn't hyper to it.
01:42:124 (5,1) - Ctrl+H this two notes, flows nicely and gets rid of the unnecessary hyper from 4 to 5.
01:45:566 (1) - Move this to x:32, the jump from this to 2 after such a strong hyper feels awkward.
01:45:894 (1) - Ctrl+H and move it to x:48, this jump feels less awkward like that.
01:46:222 (1) - Make this a straight line slider, after such a strong HDash this is weird to catch because you have to slow down so quickly.
01:56:714 (1) - Move this to x:320, leaves the hyper but stops it from being as strong, and makes the jump to 2 less awkward.
02:05:894 (1,2,3) - I feel this hyper should be to 2, not 3. Move 2 to x:48, and this part feels fine to me.
02:16:386 (2) - Move this to x:128, gets rid of the hyper from 1 whilst maintaining a hyper to 3, 3 feels like the strongest vocal to me.
02:23:599 (1,2,3,4,5,6,7,8) - Drag this whole stream and move it to x:272. Hypers between these streams don't really fit, as the notes here are weak.
02:24:911 (1,2,3,4,5,6,7,8) - Drag this stream and move it to x:224, same reason as above.
02:25:566 (1,2,3,4,1,2,3,4) - This section feels very overmapped to me, the hypers seem to be spammed without much to follow. For 02:25:566 (1,2,3,4) - , move 1 to x:432, 2 to x:463, 3 to x:303, 4 to x:288, and then for 02:26:222 (1,2,3,4) - Move 1 to x:464, 2 to x:464 too, ctrl+g 3 and move it to x:288, and then move 4 to x:304.
02:27:370 (1,2,3,4,5) - These vocals are to weak to constitute hypers in my opinion. A better pattern I feel is moving 2 to x:192, 3 to x:64, 4 to x:224, and 5 to x:112 (Some of these notes might already be in these places, but I can't remember).
Just posting in case I accidentally delete the post, still modding (although might take a break to nap). (Up to second kiai)
Edit: At this point, idk whether to continue, because I would just be repeating myself, for the most part, the map doesn't have a lot of variety past this point in terms of hypers being in similar places, so you could just look through the map and try to (mainly) get rid of a few hypers. This song is relatively calm at most points, definitely not active enough to constitute a 6 star map, and hypers have been added on calm parts a lot, try to get rid of these. Call me back if you want me to continue my mod anyway, or if you want me to check after you get rid of hypers.