Cosmic Mind00:29:829 (4) - Move this to x:448. Forcing a player to the edge of the screen isn't recommended, and this jump is currently quite big from 3 anyway. - Fixed!
00:36:550 (7,8,1) - Hyper jump at 7 for the strong piano sound. Move 7 to x:336, 8 to x:368, and 1 to x:400. - Want to keep this as it is, since im following that sound thingy..
00:40:648 (1) - This jump is too difficult to make, as you have to stop as you reach this, or you overshoot. What I would do is remove 2 of the repeats, move it to 00:40:730 - , add two circles in place of where the first two slider ends were, placing the first one at 176, second one at x:144, Ctrl+H the slider and move it to x:112. This feels a lot more comfortable to play, to me. - This is ok as it is. Be carefull on this.
00:44:255 (8) - Hyper does not fit to or from this, it's a very weak sound going to a sound very similar. Move this to x:256, fits the song better. - Fixed!
00:45:074 (3,4,5,6,7,8,9,1) - This section feels overmapped to me in terms of patterns, there shouldn't be any hypers here, this section is weak. Click 00:45:074 (3,4,5,6,7) - and drag back to x:128. Then ctrl+H 8, for an interesting pattern, and move it to x:304. Then move 9 to x:336, and 1 to x:416. This gets rid of all those unnecessary hypers quite well, whilst also creating a fun pattern. - It is ok.
00:46:714 (7,8,9) - Antiflow hyper here feels weird to me, put 7 on x:368, 8 on x:144, and 9 on x:48. - I wont change this. I preffer it as it is.
00:47:206 (1) - What, why such a strong snap hyper? Move to x:224, still hypers, but is a lot weaker. Then move 00:47:533 (2) - to x:128, maintains difficulty whilst avoiding a timing jump, and feels nice to play. - Fixed!
00:49:747 (9) - I like how this flows if you move it to x:240, on top if the slider, and it also gets rid of the snap hyper, whilst keeping a normal hyper. - Fixed!
00:51:140 (1) - Again, this hyper feels too strong. Move this slider to x:320. I also like how if you do this there's a slight breathing space before the stream. - I wont change this. Like it as it is.
00:52:452 (1) - ^, Move to x:160. - ^
00:54:255 (3,4,5,6,7) - Having a HDash from 2 to 3 feels strange to me, there's not much sound at this place, just a light drum beat. Drag this stream to x:352. - ^
00:55:074 (1) - Move this to x:144, this hyper doesn't really fit the song. - I think it fits.
00:55:566 (3,4,5,6,7) - Ctrl+H this stream and move it to x:80, this hyper doesn't fit, this drum beat is weak, then Ctrl+H 00:56:058 (8) - and move it to x:320, to avoid a slider in the opposite direction after a jump. - ^
00:56:386 (1) - This is bad, a slider in the opposite direction after such a strong snap jump. Ctrl+H and move it to x:160, this flow feels a lot better. - This is completely fine.
00:56:878 (3,4,5,6,7) - Drag this stream to x:368 to get rid of the hyper, and then ctrl+H 8 and move it to x:80. - I want to keep this as it is.
00:57:697 (1) - Move this to x:240, this snap hyper is too strong right now. - It is fine.
00:58:025 (2) - Move this to x:208, this hyper doesn't suit the music, the beat is weak (except on 2, but your hyper is to 3). - Made hyper to 2.
01:00:976 (1) - Similar problem to with 00:40:648 (1) - , so similar solution. Remove 2 of the repeats, move the slider forward to 01:01:058 - , add 2 circles where the repeats were, first one on x:160, 2nd on x:128, and then ctrl+H the slider and move it to x:144. - It is ok.
01:01:468 (1,2,3,4) - Hypers on these notes feel weird to me, this isn't really strong enough part to induce hypers. Move 2 to x:224 and 4 to x:240, this creates quite an interesting pattern which is fun. - I think it fits good. WOnt change!
01:06:386 (4,5,6,7) - Ctrl+H this section, a hyper to 4 doesn't fit, and then ctrl+H 1 and move it to x:48 to keep a hyper to this. - Fixed!
01:07:206 (2) - Ctrl+H this too, and move it to x:304, for a more fun pattern, and to get rid of the unnecessary hyper to 3. - ^
01:08:517 (2) - Ctrl+H and move to x:320 for an interesting pattern, and then move 3 to x:288. This gets rid of a few unnecessary hypers as well as making a fun pattern. - ^
01:10:484 (5) - Move this to x:448 to avoid a timing jump. - ^
01:11:632 (4,5,6) - Ctrl+g this, to avoid a weird jump (The sound here is very minimalistic, a jump like this looks weird at this point), and then move 01:11:960 (7) - to x:160, this is an unnecessary hyper, and then ctrl+H 1 and move it to x:400, this makes sure you still have a fitting hyper, and also flows nicely. - Fixed first thing. WOnt remove the hyper.
01:13:271 (1) - Move this to x:112 to avoid forcing the catcher against the wall, this can easily throw a player off. - Fixed!
01:13:763 (2) - Move this to x:16, same reason. - ^
01:13:927 (3) - Move this to x:384, as to not force the catcher against the wall. - ^
01:14:337 (4,5) - Drag these two and move it to x:336, a hyper doesn't fit. - It is ok.
01:15:238 (2,3) - Swap the place of these two notes on the timeline, and then ctrl+h the new 2, and move it to x:304. This gets rid of the unneccessary hypers here. - Fixed!
01:16:550 (2,3) - Swap places of these two notes on the timeline, fits the song a lot better, you should only have a hyper on the stronger brass sound. - ^
01:17:697 (7,1,2) - Move 7 to x:160, angle it so that it ends at x:192, move 1 to x:96 and 2 to x:32. This leaves a hyper from 6 to 7, which fits, whilst getting rid of the unnecessary hyper from 7 to 1. - Like it as it is.
01:19:665 (1) - Move this to x:144, this hyper is unnecessary, the brass is weak here. - ^
01:20:320 (5) - Move this to x:336, these hypers don't feel necessary or fitting for the very weak sounds here. - ^
01:20:976 (1) - Move this to x:176, same reason as above, I don't feel these drums are strong enough to constitute a hyper. - ^
01:22:124 (6) - Move this to x:336, same reason as above only with the brass. - ^
01:22:615 (1) - Ctrl+H this (Maybe? I might be getting mixed up, I want it so the first movement is to the left.) and then move to x:416. A HDash to a 1/8 repeating slider is very annoying to catch, and having it against the wall can throw off players. - Wont change. It is ok.
01:22:943 (1) - Move this to x:368, to avoid a hyper to a 1/8 repeating slider. - ^
01:23:599 (1) - Remove 2 repeats from this, move it to 01:23:681 - , and then add two circles where the repeats used to be, the first at x:160, the second at x:128, and then ctrl+H the slider and move it to x:96. - ^
01:24:583 (2) - Ctrl+G this and move it to x:384, flows a lot better and reduces the dashes whilst keeping the HDash. - ^
01:29:009 (1) - I think this works better as just 2 circles, there isn't really a continuous sound here. If you do this, move the first circle to x:256, and the second to x:160. - Vocal.
01:31:796 (1,2,3,4,5) - This pattern should be changed a bit, a hyper chain doesn't fit really. Move 1 to x:416, 2 to x:208, 3 to x:480, 4 to x:368, and ctrl+h 5 and move it to x:112. This makes hypers on strong drum beats only. - It fits the vocals.
01:33:763 (4) - Move this to x:112, the hyper should be to 4, not 5, as this is the strong keyboard sound. - This hyper fits.
01:36:222 (2,3) - 1 should not hyper to 2, nor 2 to 3, as these are weak drum sounds, but 3 should hyper to 4 as this is a strong sound. Move 2 to x:192 and ctrl+g 3. - This is ok, i feel it fits.
01:38:189 (4) - Move to x:144, the sound here is weak, and so 3 shouldn't hyper to it. - Vocal.
01:42:124 (5,1) - Ctrl+H this two notes, flows nicely and gets rid of the unnecessary hyper from 4 to 5. - It is ok.
01:45:566 (1) - Move this to x:32, the jump from this to 2 after such a strong hyper feels awkward. - It fits.
01:45:894 (1) - Ctrl+H and move it to x:48, this jump feels less awkward like that. - This is ok, feels good for me.
01:46:222 (1) - Make this a straight line slider, after such a strong HDash this is weird to catch because you have to slow down so quickly. - Be more carefull. Wont change.
01:56:714 (1) - Move this to x:320, leaves the hyper but stops it from being as strong, and makes the jump to 2 less awkward. - I think this fits.
02:05:894 (1,2,3) - I feel this hyper should be to 2, not 3. Move 2 to x:48, and this part feels fine to me. - I think this is ok.
02:16:386 (2) - Move this to x:128, gets rid of the hyper from 1 whilst maintaining a hyper to 3, 3 feels like the strongest vocal to me. - I want to keep both.
02:23:599 (1,2,3,4,5,6,7,8) - Drag this whole stream and move it to x:272. Hypers between these streams don't really fit, as the notes here are weak. - It fits.
02:24:911 (1,2,3,4,5,6,7,8) - Drag this stream and move it to x:224, same reason as above. - ^
02:25:566 (1,2,3,4,1,2,3,4) - This section feels very overmapped to me, the hypers seem to be spammed without much to follow. For 02:25:566 (1,2,3,4) - , move 1 to x:432, 2 to x:463, 3 to x:303, 4 to x:288, and then for 02:26:222 (1,2,3,4) - Move 1 to x:464, 2 to x:464 too, ctrl+g 3 and move it to x:288, and then move 4 to x:304. - I feel like this fits the map. WOnt change!
02:27:370 (1,2,3,4,5) - These vocals are to weak to constitute hypers in my opinion. A better pattern I feel is moving 2 to x:192, 3 to x:64, 4 to x:224, and 5 to x:112 (Some of these notes might already be in these places, but I can't remember). - This fits.