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Samfree feat. SF-A2 Miki - Miki Miki Romantic Night

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Ultimate
Ultimate to the rescue!

BPM: 164,005
Offset: 3.293

Hope this works for ya =D
Crimmi
Your Requested Diff Is Here.

EDIT 1: UPDATED.
EDIT 2: NOW COMPLETE =]

Download: Samfree feat. SF-A2 Miki - Miki Miki Romantic Night (ouranhshc) [Crimmi's Romance].osu
Kitsunemimi
Okay so I got:

Offset: 394 or 3321
BPM: 164.0

Used Sony Vegas and Audacity for timing, so it should be perfect :P

Although... the offset may seem a little off, so using osu! I got 3309.

Also, regular mod coming up when more of the map is finished.
Astom
StaR
Furawa
:P
Cyril Scarlet
Cute map ( ´▽`)☆
lthefuryl
really cool map ;) star for you :D
H1ko
sweeet ^_~
Shohei Ohtani
Hard:
In general, I'd prefer claps on the 2 and 4 of each measure (1st and 3rd small white tick.) It makes the map a bit more upbeat :D.
02:23:776 - From here on, don't do the 2 and 4 thing I mentioned earlier (mostly because some of it doesn't need claps, and the other part, you've already clapped pretty nicely :D)
You have to end kiai time.

I'm not sure if Crimmi finished hitsounding, and you told me not to mod easy, so this is it ~.

Star :D.
orioncomet
Mukku
I played hard and it was fun.

Thumbs up for kiai. Used in a suitable spot, and most of all, IT DOESN'T BLIND ME :>
Crimmi

CrimmiSkye wrote:

Your Requested Diff Is Here.

EDIT 1: UPDATED.
"EDIT 2: NOW COMPLETE =]"
^
LOOK at it Carefully now....

Download: Samfree feat. SF-A2 Miki - Miki Miki Romantic Night (ouranhshc) [Crimmi's Romance].osu
Sakura
[Easy]
Huh? why isnt easy mapped till the end? <-- this can pop bubbles you know
00:25:243 (1,1) - Might be hard for newbies to catch the next beat
01:00:364 (1,1) - ^

[orion's Night]
Hidding notes on combo burst = confusing X_X

Very few problems imo so +star
orioncomet

Sakura301 wrote:

[orion's Night]
Hidding notes on combo burst = confusing X_X
Where? sorry, I don't know what you mean T_T Then I guees, Sorry I'm not open combo burst when palying, I mean Options
mosluv
Change the light pink to a darker color or something else altogether. It blends in too much with the BG and gets even harder to see during kiai. Remember most of these are all suggestions.

Normal:
00:49:754 (2) - Finish.
01:00:364 (1) - Remove whistle.
01:47:192 (1) - Remove whistle and add finish.
02:11:703 (1) - Remove all timing sections after this note unless you plan to map further.

Crimmi's Romance:
Why does this have a different offset?

00:40:245 (6) - Align this on fading 2.

orion's Night:
02:34:934 to 02:35:300 - Keep the pace going. Add notes here.

Hard:
Use some claps throughout the whole song like the other 2 guest difficulties. It sounds really empty & dull.

00:44:999 (5) - Spacing.
02:23:776 (1) to 02:33:288 (3) - Half the bpm on this part. The speed at which it's going doesn't match the song's pace. Going to have to re-do this whole part if you do.

grawr ';..;'
orioncomet
maal
Teehee~ Kudosu for me, you need previewpoints.

That's it, didn't find anything wrong.
aRiskOfRain
Normal;
00:25:243 (1) - Is the note after this too soon? I think it is.
00:37:682 (1,2) - I'm not happy with this kind of jump in your easiest difficulty. If you had an easy, fine. But I'm not so sure about this being in you easiest diff. I mean, the next 2 difficulties don't have any jumps...
00:43:535 (1,2) - ^
01:00:364 (1) - As with the above spinner.
01:36:216 (1,2) - ...

That's all.
Shulin
General:

-- Delete the .osb

Normal:

-- Same things about the kiai I mentioned in Hard. I prefer the kiai usage in orion's Night ^_^

00:42:438 (7,1) - Overlap looks bad.
00:43:535 (1,2) - Jumps on a normal?

Crimmi's Romance:

-- Raise OA by 2 or even 3. The low OA and high slider velocity make the map look and play bad at times.

orion's Night:

-- Looks good.

Hard:

00:49:572 (1,2) - Jump straight after a spinner, some people are going to hate that XD
00:50:120 -- Start kiai here imo.
00:55:882 -- This kiai burst looks weird, it would probably look better landing on a note like 00:55:974 (1) - or removing it completely.
01:25:241 (1) - Finish?
01:48:106 (1,2) - Make the jump bigger like earlier? (00:49:572 (1,2))
01:48:655 -- Start kiai here?
02:00:271 Kiai burst looks kinda weird like before, same suggestion.
02:34:934 (1,2) - Jump has got smaller again. Not sure if it was intentional?
02:35:483 -- Same suggestion about starting kiai here.
02:47:007 -- Same thing about this looking a bit weird in game XD
03:16:823 -- Idk this break feels... kinda odd? Especially since it's just before then end.

Nice overall, just minor issues that I noticed when playing.
~ Star.
Shinxyn
I'd prefer if you had MikiMiki together as one word, just to be constant with the ranked LukaLuka and MeguMegu :]
Hmm... I think... yea... you don't need the .005 at all... the ending sound slightly off
I'm getting 164.000 at 3,301 (thats +8 your offset)

Normal-
.. I had a hard time playing this... mmm OD+1, there, that's better for me
clean~

Crimmi's
00:31:097 (7) - :< odd since it's 1/2 in the 1/1 flow, keep if you'd like I guess, just sounds odd
01:01:461 - imo, remove the clap from the "whoa" sound >:
01:48:289 (4) - ^ (the "lets go" part)
... the claps/whistle follow a pace, but it shifts once and a while... @.@

orion's
00:39:337 (6) - ? remove whistle from slider? or add whistle to one or both sides of slider
>.< lots of extra notes that aren't that easy to follow when following the vocal... (mainly the 1/2 notes before vocal during chorus during first chorus, half of second chorus and half of third @.@)

Hard- @.@ not the neatest puzzle mapping I've seen, oh well doesn't interfere with playing
00:25:243 (1) - start this 1/2 later? (no big deal at all), at least add a finish hitsound though
00:49:572 (1,2) - .. disagree on using full volume normal hitsound for this
01:48:106 (1,2) - ^
02:32:922 (2) - nah, remove the finish plz
02:34:934 (1,2) - ... same as before
03:19:384 (1,2,3,4,5,6,7,8) - I don't see/hear any reason to stop the hitsounds here
make the very last verse (ending combo) a bit quieter please
Don't like whistle+clap on the "whoa" sounds =/

=|
orioncomet

Shinxyn wrote:

I'd prefer if you had MikiMiki together as one word, just to be constant with the ranked LukaLuka and MeguMegu :]
Hmm... I think... yea... you don't need the .005 at all... the ending sound slightly off
I'm getting 164.000 at 3,301 (thats +8 your offset)
I agree

orion's
00:39:337 (6) - ? remove whistle from slider? or add whistle to one or both sides of slider Ok ~
>.< lots of extra notes that aren't that easy to follow when following the vocal... (mainly the 1/2 notes before vocal during chorus during first chorus, half of second chorus and half of third @.@)
Yes I know XD
Download: Samfree feat. SF-A2 Miki - Miki Miki Romantic Night (ouranhshc) [orion's Night].osu
Card N'FoRcE
- General:
  • my average mistiming increased a bit when i was at the end of the song, so i think the correct BPM should be 164,000, not 164,005. Offset seems ok.
- Normal:
  • .Opinions:
    Ok
- Crimmi's Romance:
  • .Suggestions:
    01:47:192 (3) - is the missing whistle at the beginning intentional?
- orion's Night:
  • .Opinions:
    Great
- Hard:
  • .Suggestions:
    03:24:872 - add a beat here?
Matma Rex
Fix thread title to fit map title?

Overall, gotta admit it's awesome. One more to my list of playable Japanese maps.

[Normal]
Great. Some minor nazi stuff:
00:35:496 (1,2) - minor spacing/style.
00:45:008 (2,3) - minor spacing/style.
00:48:666 (1) - why the silence?
00:57:447 (5,1,2) - minor spacing/style.
01:04:764 (1,3) - make them not touch D:
01:42:081 (4,1) - make them not touch D:
01:48:666 (1,2) - make them not touch D:

[Crimmi's Romance]
01:36:959 (1,2) - align to each other and center.

[orion's Night]
01:31:471 (3,4) - make them not touch?
01:52:142 (2) - reverse it to make the spacing better?
02:50:679 (2) - ^

[Hard]
These 1/2 jumps are nasty.
00:29:084 (1,2,3,4,5) - make them not touch?
00:45:730 (1) - 1/2 shorter and add note at 00:46:096?
01:01:827 (1,2,3,4) - I got an impression it doesn't fit the rest of map :/
03:16:092 (4) - 1/2 shorter and add note at 03:16:457?


Will recheck once you reply.
orioncomet

Matma Rex wrote:

[orion's Night]
01:31:471 (3,4) - make them not touch?
X, It's not much touch ;_;
01:52:142 (2) - reverse it to make the spacing better?
X
02:50:679 (2) - ^
X
Cheery
Miki miki romantic night ohh~

So catchyy~
Star for you. :]
Lunah_old
Hi! :)

Normal
it's okay ~

Crimmi's Romance
00:29:642 (5) - New combo here
01:07:691 (1) - Hitsound finish at the beginning of the slider
02:06:227 (1) - Remove hitsound finish
02:09:154 (7) - Hitsound finish at the beginning of the slider
02:09:886 (8) - Hitsound finish at the beginning of the slider

orion's Night
it's okay ~

Hard
00:15:365 (1,2,3) - wrong spacing, don't like
00:52:681 (7) - Add a beat here, best rhythm ~ (is only an opinion)
01:04:388 (9) - Add a beat here, best rhythm ~ (is only an opinion)
01:07:681 (1) - Hitsound finish
01:13:168 (1) - Hitsound finish + whistle
01:51:216 (11) - Add a beat here, best rhythm ~ (is only an opinion)
02:02:923 (8) - Add a beat here, best rhythm ~ (is only an opinion
02:08:045 (6) - Best slider's art round to 02:07:862 (5) -
02:38:044 (7) - Add a beat here, best rhythm ~ (is only an opinion) + Hitsound whistle
02:49:751 (8) - Add a beat here, best rhythm ~ (is only an opinion)

Awesome map ~ starrrr *
Derekku
A thousand apologies for taking so long to get to this. ;A;

[General]
*Delete both .osb files in the folder and full submit.

[Normal]
01:01:837 (1) - too far away from the center of the previous spinner
01:36:227 (1,2) - the only small jump in the map, so I'd just get rid of it and space it better
01:48:666 (1) - too far from center
01:53:057 (4) - maybe rotate this counter-clockwise a tiny bit so it doesn't overlap the next stack

[Crimmi's Romance]
00:58:910 (5) - even though the end isn't stacked on (3) completely, it's still difficult to see the repeat under the hitburst (100/300) from (3). Rotate or move it please.
01:27:081 (5) - Repeat is also a bit hidden, but not as bad as the last time. I suppose this one is fine. :S

[orion's Night]
Looks great!
Tested the offset/bpm on this diff, and 164/3301 feel perfect.

[Hard]
*bpm/offset don't match the other diffs; fix and resnap. (The 5 1000ths of a whole number only gets the ending off by like... 1/2ms, but just round it down to 164 since that one feels better)
00:25:435 (1) - I'd start on the previous white tick and extend, but either way works.
*When you first showed me this map weeks ago, I thought that you were abusing the arch-shaped sliders a bit much. Now, though, I really like them.
Offset test again: Perfect.

Nice job~ Fix these things and I'll pubble!
ignorethis
nice map <3

star'd
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Normal]
don't use normal-clap-normal-clap all the time. maybe some small hitsound changes is needed.
00:27:447 (2) - whistle?
00:51:593 (3) - add clap on the end.
00:53:057 (1) - add clap on the start.
01:09:520 (4) - 1 grid up?
01:13:179 (1) - remove new combo?
02:01:105 (3) - 1 grid left.
02:11:715 (1) - remove new combo?

[Crimmi's Romance]
why so many whistles at the 4th beat of the 4 beats....? not really good imo.
00:17:935 (5) - new combo?
00:23:788 (6) - ^
00:58:910 (5) - ^
02:03:300 (5) - ^

[orion's Night]
00:18:483 (7) - why not make the note here? all the shape look like a flower then= =

00:32:020 (6) - 1 grid up?
00:35:861 (5) - break after this note is too short. remove the break plz.
00:54:337 (5) - 1 grid left.
01:02:386 (4) - ^
01:13:179 (1) - remove new combo?
01:52:691 (3) - spacing?
02:39:703 (5) - 1 grid right.
02:45:374 (3) - 1 grid left + 1 grid down?
02:51:227 (3) - spacing?

[Hard]
HP Drain Rate -1
00:17:020 (4) - 1 grid up?
00:22:691 (7) - new combo?
00:34:215 (7) - ^
00:43:179 (7) - ^
00:58:910 (1) - remove new combo?
01:01:837 (1,2,3,4) - ...i suggest a remap.
01:13:179 (1) - remove new combo?
02:40:618 (10) - 1 grid right?
03:22:325 - 03:24:886 this kiai don't make sense imo.

star~
Kurai
This map has been deleted on the request of its creator. It is no longer available.
orioncomet
I'm not going to fix any modding. They're fine. Thankyou 0.0
Leorda
Hi

[General]
Source : Vocaloid2

[File]
1) Your bg (7264619.jpg) need to resize to 1024x768 or find the better bg (current 921x768)
2) Delete the .osb and full submit

[Normal]
00:16:471 (3) - Overlapped by previous slider doesn't looks good, IMO
00:38:422 (1) - Add a finish at the start of slider?
00:43:544 (1) - No new combo here, since this not following the music or rhythm, IMO
01:01:837 (1) - Add a finish at the start of slider?
01:04:032 (5) - Clap here doesn't fit at all, IMO
01:06:959 (4) - ^
01:09:886 (5) - ^
01:36:959 (1) - Add a finish at the start of slider?
01:38:057 (3) - I feel, the end of slider must stack with 01:36:959 (1) at the end of slider
01:42:813 (1) - Add a finish?
01:54:154 (x) - Add note with clap? Feels empty here with rhythm
02:00:374 (1) - Add a finish?

[Crimmi's Romance]
00:24:886 (8) - I really don't like this object when this object is place behind the slider
01:44:276 (4) - Allign with 3? Overlapped by previous slider doesn't looks right, IMO

[orion's Night]
How about rename this diff to onion's epic Nightmare? lol
00:40:983 (6) - Don't stack with 5

Great eurobeat
STAR
Sallad4ever
This is already good ouran :)

orion's night is fun and hard is challenging
The star rating on normal is kinda high though, but after playing it, it's okay

you should present this to a BAT :D

Miki's voice kinda like miku :/
Ekaru
Map the first two difficulties all the way, lazy bums. :( Some newbies get pissed when their favorite song isn't mapped fully in the dif they play. Far outnumbers those who go "short is good!", trust me. Doesn't matter too much though. Just go through them and check for slider overlaps. There were a couple in the easiest difficulty.

orion's night:

Shake it up! This map really needs some intuitive jumps like so:

00:37:691 (1,2,1) - This is a perfect place for a pair of jumps. It has a couple of emphasized notes that are basically screaming, "jump please!"

Look for things like that. Simply doing this will make this map a lot funner.

Hard:

See if you can break up some of the 1/2 streams. Some of them just felt weird. Let me show you a good example of a spot where that hit circle would be better off gone IMO:

00:20:496 (5) - This is a great example. It just feels better if this hit circle's deleted because having it there goes against the flow of music a bit.
00:23:788 (10) - Same here.

Why does it feel better if those two hit circles are deleted? It's A. how the music goes and B. What you've already established with 00:18:483 (4,5). That spot has the same musical pattern as the two spots above and by deleting those two hit circles you would go with the flow, so to speak.

Look for things like that.

Otherwise, nice job. Guess I'll star it ahead of time since there's no point in you bugging me again if you decide to change nothing because there's nothing technically wrong with it and it's a bit fun, I just think it can be improved greatly if you spend a little more time on the last two difficulties.
Crimmi

Ekaru wrote:

Map the first two difficulties all the way, lazy bums. :( Some newbies get pissed when their favorite song isn't mapped fully in the dif they play. Far outnumbers those who go "short is good!", trust me. Doesn't matter too much though. Just go through them and check for slider overlaps. There were a couple in the easiest difficulty. WTF>>>> RAGEQUIT>X( I'm Not Lazy He's Just Told To Map It Till A Specific Point You Idiot....Sigh... =[I will finish it...=(

orion's night:

Shake it up! This map really needs some intuitive jumps like so:

00:37:691 (1,2,1) - This is a perfect place for a pair of jumps. It has a couple of emphasized notes that are basically screaming, "jump please!"

Look for things like that. Simply doing this will make this map a lot funner.

Hard:

See if you can break up some of the 1/2 streams. Some of them just felt weird. Let me show you a good example of a spot where that hit circle would be better off gone IMO:

00:20:496 (5) - This is a great example. It just feels better if this hit circle's deleted because having it there goes against the flow of music a bit.
00:23:788 (10) - Same here.

Why does it feel better if those two hit circles are deleted? It's A. how the music goes and B. What you've already established with 00:18:483 (4,5). That spot has the same musical pattern as the two spots above and by deleting those two hit circles you would go with the flow, so to speak.

Look for things like that.

Otherwise, nice job. Guess I'll star it ahead of time since there's no point in you bugging me again if you decide to change nothing because there's nothing technically wrong with it and it's a bit fun, I just think it can be improved greatly if you spend a little more time on the last two difficulties.
Edit 1: Completed Whole Diff.

Download: Samfree feat. SF-A2 Miki - MikiMiki Romantic Night (ouranhshc) [Crimmi's Romance].osu
orioncomet

Ekaru wrote:

orion's night:

Shake it up! This map really needs some intuitive jumps like so:

00:37:691 (1,2,1) - This is a perfect place for a pair of jumps. It has a couple of emphasized notes that are basically screaming, "jump please!"

Look for things like that. Simply doing this will make this map a lot funner.
in fact this diff is Hard, That why i'm not put any jump in it =[
arien666
Pizza is delicious :3
So?

Star this song anyway XD
banvi
I love vocaloid and this song.
It's very nice. :oops:

I hope that miki debut in osu!
So I give star! :)
Vikon
[General]
...the Normal audio is too loud?

[Normal]
00:22:325 (1) too high, pull it back if you can.
00:31:105 (3) ^
00:37:691 (1) ^
00:58:544 (1) ^
00:25:252 (1) start this spinner at 00:25:435 ?

[Crimmi's Romance]
02:19:398 (3) it hurts the HP bar, try to pull it back.
02:35:313 meaningless timing section?

[orion's Night]
01:02:935 (7,9) they hurt the HP bar, try to pull them back.

[Hard]
00:21:593 (3) pull it back??
00:32:935 (3) ^
01:45:922 (2) ^
03:01:105 (3) ^....

fin, the map is star-worthy
orioncomet

Vikon wrote:

[General]
...the Normal audio is too loud? on My diff They're fine, I use only 60%.

[orion's Night]
01:02:935 (7,9) they hurt the HP bar, try to pull them back. Fine
valuable_old
^^
anonymous_old
Normal
HP drain too low. OD maybe too low. Too many overlaps.

I don't see why this is here when Crimmi's Romance is available and better.

Crimmi's Romance
Pretty good. I liked it.

Except spinners.
00:13:544 (1) - Too close for comfort.
00:25:252 (1) - ^
00:36:959 (1) - ^

orion's Night
Okay, I guess, but I don't like the OD.

Hard
Rename to Insane.

Looks good, dispite stupid overlaps.

You abuse whistle on some sliders, IMO.
LKs
general

some green lines unsnapped..you should at least resnap the kiai lines

[url]Normal[/url]

[00:27:447] whistle?
[00:36:227] ^
[00:58:554] move 1 grid up an 2 grids left , to keep the spacing
[01:13:361] should not the kiai end at [01:13:554]or [01:13:179]?
[01:25:618] whistle?
[01:31:471] ^
[02:11:898] kiai end at [02:12:081] or [02:11:715]

Crimmi's Romance

kiai time a little too long..

[02:54:520] move 1 grid up and 1 grid right

orion's Night

[02:05:279] whistle

Hard

[01:13:361] should not the kiai end at [01:13:554]or [01:13:179]?
[02:11:898] kiai end at [02:12:081] or [02:11:715]
[02:58:727] kiai end at [02:58:910] or [02:58:554]
[03:24:703] kiai end at [03:24:886]

star
ztrot
timing checks out just fine~
no other issues
Natteke
^o^/
Gens
[General]
  1. Maybe... include the singer vocaloid in tags?
[Easy]
  1. I felt that many, if not all spinners can be too hard for a new player. Consider replacing them with something else.
[Crimmi's Romance]
New combos, new combos...

00:17:935 (5) -
00:23:788 (6) -
00:35:496 (5) -
00:47:203 (7) -
00:58:910 (5) -
01:10:618 (5) -
01:34:032 (5) -
01:39:886 (3) -
01:57:447 (6) -
02:03:300 (5) -
02:20:861 (5) -
02:26:715 (3) -
02:32:935 (5) -
03:07:691 (3) -
03:22:691 (2) -

New combo all of these.

03:21:959 (1) -

Undo the new combo on this.

So yeah, I have nothing more to offer. Popping the bubble for this I PROMISE I'LL INSTA REBUBBLE AFTER YOU FIX
My main concern is the vocaloid singing, if you were wondering; the least important thing here is the new combo stuff.
(I would insta-rank afterwards, but I don't think I'm at that level of expertise yet)
orioncomet
SF-A2 Miki is the vocaloid singer.
Topic Starter
ouranhshc

orioncomet wrote:

SF-A2 Miki is the vocaloid singer.

Gens wrote:

[General]
  1. Maybe... include the singer vocaloid in tags?
[Easy]
  1. I felt that many, if not all spinners can be too hard for a new player. Consider replacing them with something else.
[Crimmi's Romance]
New combos, new combos...

00:17:935 (5) -
00:23:788 (6) -
00:35:496 (5) -
00:47:203 (7) -
00:58:910 (5) -
01:10:618 (5) -
01:34:032 (5) -
01:39:886 (3) -
01:57:447 (6) -
02:03:300 (5) -
02:20:861 (5) -
02:26:715 (3) -
02:32:935 (5) -
03:07:691 (3) -
03:22:691 (2) -

New combo all of these.

03:21:959 (1) -

Undo the new combo on this.

So yeah, I have nothing more to offer. Popping the bubble for this I PROMISE I'LL INSTA REBUBBLE AFTER YOU FIX
My main concern is the vocaloid singing, if you were wondering; the least important thing here is the new combo stuff.
(I would insta-rank afterwards, but I don't think I'm at that level of expertise yet)
Done


samfree = composer
SF-A2 Miki = vocals
Gens
Sorry for making you wait.
Mafiamaster
Let's go!
Sallad4ever
First of Miki's song that get ranked?

Btw Gratz this make's it your 6 or 7 or 8 ranked map this month :D
Krisom
I said it before, I did not like it :/
Wich is sad, because I love the song.
Don't get me wrong, I love most of your maps (And sometimes, I love more than just the maps... <3)...
>o<! Ouran, don't trade quality for ranking speed >_<!!
Topic Starter
ouranhshc

Krisom wrote:

I said it before, I did not like it :/
Wich is sad, because I love the song.
Don't get me wrong, I love most of your maps (And sometimes, I love more than just the maps... <3)...
>o<! Ouran, don't trade quality for ranking speed >_<!!
i didn't trade quality, this was one of my older maps at the time
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