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YUI - Rolling star

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Topic Starter
Avishay
Updated, 2 diffs left :S
meii18
p/4055576#p4055576 -> mod finished. I changed my mind so lower diffs needs some work sorry ;_; and your Hard diff but I'm worried about spread
Topic Starter
Avishay

ByBy_ChAn wrote:

[Hard]
  1. I suggest to set the CS to 3.5 will fit it much better My original thought was having cs3, but at the time there were no decimal values, I think 3.5 is a bit more of how much I want so I changed it to 3.3
  2. 00:07:841(3,1)- Why you used different spacing here ? D: At (1)- there's really no cymbal or a emphasis of the guitar and there's not a reason to increase the spacing here between those 2 notes while there's no emphasis or cymbal sound so I recommend to use 1.2 DS spacing here like 00:07:469(2,3)-because too there's no cymbal or emphasis of the guitar between (2)- and (3)- . Also I suggest to remove the NC from 00:08:214(1)- because there's same guitar sound and the NC would fit perfectly on 00:08:587(2)- where clearly is the resets of the guitar NC changed, but the spacing change is because of the clap, and I wanted to emphasize the first one.
  3. 00:10:264(2)- Here I really hear the little break of the guitar but unfortunately this note doesn't fit it better and it make that break of the guitar too noisy so I prefer to remove the note to emphasize the little break of the guitar much better without noise xD I agree, changed overall pattern a bit.
  4. 00:24:611(1)- There's the same vocal and guitar on this note and the NC from that slider really doesn't fit it really good so I suggest to remove the NC from this slider and the NC can be placed on 00:24:984(2)- where the resets of the vocal and of the guitar are really audible.Also,beginning from 00:24:611(1)- , the patttern really looks weird to me D: and it can destroy the playability of it ;_; I suggest to rearrange the sliders like here http://puu.sh/hCqA5/bcea20a0eb.jpg to improve the playability during gameplay and also the flow and the curdor movement The NC followed the pattern and hitsound change. and from the screenshot the only change you made is just less gap between the object, which I don't want to change since it will look clumped up.
  5. 00:34:860(1,2)- I really suggest to swap the NC because on (1) there's same vocal and guitar sounds and really doesn't fit it really good but (2)- fit really well the NC because there's the resets of the vocal and guitar sound I agree, changed.
  6. 00:38:028(1,2)- Same as 00:34:860(1,2)- V
  7. 00:39:146(6)- I feel here seems a weird flow because (6)- is placed almost on the middle of the previous slider which makes the cursor to be desoriented and the flow will be broken.I recommend to place this note to 435|311 to repair the broken flow and the cursor will be more oriented than before but be careful with DS I agree with the flow problem but the placement of the circle is a bit absurd.. It breaks the proper spacing for no reason, I fixed the flow problem with changing the rotation degree of 00:38:587 (4) -
  8. 00:41:382(4)- I hear the resets of the vocal and guitar really well so a NC here would really fit (: V
  9. 00:43:059(2,3)- I think you should move the doublets to 216|79 because they're touching the 00:42:500(8)-'s sliderbody and to me looks really untidy also this is readable during gameplay so moving them,you'll prevent the touch of the (8)-'s sliderbody Changed pattern a bit using your suggestion.
  10. 00:51:257(2,3)- The different spacing between those notes really don't fit because there's no cymbal or emphasis here so I suggest to use 2.0 DS between (2)- and (3)- as you did with (1)- and (2)-V
[WhiteAries]
  1. 01:03:742(5)- To fit much better the guitar, I suggest to snap it to 1/2 because sounds really good for me (: Even though I want to preserve WA's style, I think that changing this slider to 1/2 will be much better indeed.
    I changed my mind about this diff looks really good :3 I hope WA will like it too whenever he's back from the army :D
[Extra]
  1. Nothing
Call me back for recheck if you'll feel ready
Thank you ByBy, updated.
meii18
Recheck ~

[Easy]
  1. 00:33:928(3,1)- This flow seems weird to me because (1)- is down but after the cursor after the way the slider I mean (3)- it goes up which can destroy the flow.I suggest to move (1)- to 290|91 to repair the flow and the cursor movement but do not have DS errors I suggest to rearrange the next slider like here http://puu.sh/hG23T/b3ad4285db.jpg
  2. 00:39:891(3,1)- Same issue as 00:33:928(3,1)- , weird flow.The placement of the circles seems they destroyed the flow because (3)- goes to up instead to down to make the flow much better so move (3)- to 50|244 to repair the flow also you can move (2)- and (3)- like here http://puu.sh/hG2lm/0638520138.jpg but be careful with DS
  3. 00:50:233(2)- You forgot to add NC here ? Here should be a NC to emphasize the resets of the vocal I mean there begins another lyric of the vocal which is ''whoo''.Also the note sound weird because it's snapped wrongly I mean it shouldn't be on blue tick so snap it on white tick ( 00:50:326()- ) to snap it correctly like next circles
  4. 01:23:680(2)- This slider snapped at 1/2 slider sounds really weird to me it doesn't catch the drums so better so my suggestion is to snap it to 1/1 slider because it will catch much better the drums and also it will sounds much better than before when it was snapped to 1/2
  5. 01:30:574(2)- Seems this slider have a bad overlap with 01:33:183(2)- which is very unaesthetic and unclean but also this is visible during gameplay so I suggest to move (2)- to 154|216 ( I refer at 01:30:574()- ) to make a better overlap than before then it will looks more aestethic and more clean
  6. 01:39:146(3)- My recommandation is to move this note to 371|51 because after the cursor after the way 01:38:028(2)- the cursor goes to up but the circle is placed down which it destroys the flow so moving the circle to up,the flow can be repaired
  7. 02:00:388(4)- There's clearly the resets of the vocal so it should be a NC to emphaisze it and also I suggest to add the whistle on slider's head because it will sounds more better than before and it will emphasize the vocal too ;D
  8. 02:01:133(5)- Again about flow == The cursor seems goes to up after it after the way 02:00:388()- but this slider is down and it destroys the flow so I suggest to move it to 273|51 to repair the destroyed flow
[deejaydray's Normal]
  1. 00:09:705(5)- I suggest to remove the clap from slider's tail because it sounds very weird and the guitar is not emphasized so good so without clap it will be more emphasized than before
  2. 00:19:021(4,5,1,2)- The flow seems really weird and looks destroyed because the placement of the (5)- (1)- and (2)- makes to the cursor being desoriented so I recommend to move the objects like here http://puu.sh/hG7I5/68d9408690.jpg to repair the flow and to make the cursor more oriented
  3. 00:52:934(4)- I really recommend to move this note to 4|37 because the flow is destroyed and moving it up you will repair the destroyed flow then I suggest to move the next 2 notes like here http://puu.sh/hGa46/a824311e3d.jpg for a better flow and cursor movement
  4. 01:11:195(1,2)- I suggest to use this pattern http://puu.sh/hGaie/3942bbce3b.jpg because it will looks more aestethic and clean than before because the previous pattern was very unaestethic and unclean ;w;
  5. 01:39:518(1)- This note have a bad stack with 01:37:655(4)- and looks really unclean and unaesthetic so I really recommend to move it to 391|155 for a better stack to be more aesthetic and more clean than before

    [Hard]
    1. 01:23:307(1)- I think this note is useless and where's the note placed there's a small break from the vocal so I suggest to delete this note to follow the vocal much better
    [ROLLING STAR]
    1. 00:41:754(6)- This note have a bad stack with 00:42:872(3)- so move it to 214|146 for a better stack and to looks more aesthetic and clean. Also why you not add a NC on 00:42:872(3)- ? Because there's the resets of the vocal and would be better a NC to emphasize the resets of the vocal
That's all from me

Get 3-4 mods for Hard diff and call me back ~

EDIT: No kds
Shushan
i modded the wrong diff
Shushan

ByBy_ChAn wrote:

Get 3-4 mods for Hard diff and call me back ~
here is one
[hard]
00:12:127 (2,3) - fix blanket when 00:12:686 (3) is 236 223
00:13:245 (4) - nc?
00:15:108 (3,5) - blanket them?
00:23:307 (5,1) - swap nc? there is no hype ors
00:31:879 - the rythem is this? http://prntscr.com/737ubt
00:41:009 (3) - ctrl g?
00:44:363 (1,1) - fix blanket
00:54:239 - end the spinner here?
01:28:338 (5) - nc?
01:42:500 (7) - ^^
01:44:922 (5,1) - these are the same vocals just different words so swap nc
02:20:885 (7,1) - fix blanket
gl
no kds
Topic Starter
Avishay

ByBy_ChAn wrote:

Recheck ~

[Easy]
  1. 00:33:928(3,1)- This flow seems weird to me because (1)- is down but after the cursor after the way the slider I mean (3)- it goes up which can destroy the flow.I suggest to move (1)- to 290|91 to repair the flow and the cursor movement but do not have DS errors I suggest to rearrange the next slider like here http://puu.sh/hG23T/b3ad4285db.jpg
  2. 00:39:891(3,1)- Same issue as 00:33:928(3,1)- , weird flow.The placement of the circles seems they destroyed the flow because (3)- goes to up instead to down to make the flow much better so move (3)- to 50|244 to repair the flow also you can move (2)- and (3)- like here http://puu.sh/hG2lm/0638520138.jpg but be careful with DS I will reply to both this and the previous one, the flow isn't determined by the slider shape only, but by the cursor movement as well, I tweaked a bit the first pattern your mentioned but I made no changes to the second one, since I think both are fine and they flow just fine, those are not 1/4 beat differences so everything is cool imo.
  3. 00:50:233(2)- You forgot to add NC here ? Here should be a NC to emphasize the resets of the vocal I mean there begins another lyric of the vocal which is ''whoo''.Also the note sound weird because it's snapped wrongly I mean it shouldn't be on blue tick so snap it on white tick ( 00:50:326()- ) to snap it correctly like next circles The note was snapped just fine, you probably moved it without noticing? I don't know.. As for the NC, I don't think using a NC on the second note is a good idea, it will look like an unnecessary spam.
  4. 01:23:680(2)- This slider snapped at 1/2 slider sounds really weird to me it doesn't catch the drums so better so my suggestion is to snap it to 1/1 slider because it will catch much better the drums and also it will sounds much better than before when it was snapped to 1/2 Made it longer, still feels a bit awkward but I can't make 1/2 slider in Easy can I.
  5. 01:30:574(2)- Seems this slider have a bad overlap with 01:33:183(2)- which is very unaesthetic and unclean but also this is visible during gameplay so I suggest to move (2)- to 154|216 ( I refer at 01:30:574()- ) to make a better overlap than before then it will looks more aestethic and more clean It was just fine before, I am not really sure why did it become like this, either way, if I change 01:30:574 (2) - then the DS changes will be a bit too big so I moved 01:33:183 (2) -
  6. 01:39:146(3)- My recommandation is to move this note to 371|51 because after the cursor after the way 01:38:028(2)- the cursor goes to up but the circle is placed down which it destroys the flow so moving the circle to up,the flow can be repaired It doesn't really destroy the flow, but just less neat, changed the positioning of both 3 and 1 to my likes to follow your suggestion.
  7. 02:00:388(4)- There's clearly the resets of the vocal so it should be a NC to emphaisze it and also I suggest to add the whistle on slider's head because it will sounds more better than before and it will emphasize the vocal too ;D V, added whistle in all diffs.
  8. 02:01:133(5)- Again about flow == The cursor seems goes to up after it after the way 02:00:388()- but this slider is down and it destroys the flow so I suggest to move it to 273|51 to repair the destroyed flowHonestly the flow changes here are not a big change, I don't want to change this slider's position because it will space everything a bit out and it is not something I want to do here, the current placement is just fine.
[deejaydray's Normal]
  1. 00:09:705(5)- I suggest to remove the clap from slider's tail because it sounds very weird and the guitar is not emphasized so good so without clap it will be more emphasized than before V
  2. 00:19:021(4,5,1,2)- The flow seems really weird and looks destroyed because the placement of the (5)- (1)- and (2)- makes to the cursor being desoriented so I recommend to move the objects like here http://puu.sh/hG7I5/68d9408690.jpg to repair the flow and to make the cursor more oriented This pattern plays fine, looks fine and I don't really see a reason to change it, in the easier difficulties, 99% of the flow problems are because of spacing issues.
  3. 00:52:934(4)- I really recommend to move this note to 4|37 because the flow is destroyed and moving it up you will repair the destroyed flow then I suggest to move the next 2 notes like here http://puu.sh/hGa46/a824311e3d.jpg for a better flow and cursor movement It's cool and yeah but spacing won't allow it, the current one is just fine.
  4. 01:11:195(1,2)- I suggest to use this pattern http://puu.sh/hGaie/3942bbce3b.jpg because it will looks more aestethic and clean than before because the previous pattern was very unaestethic and unclean ;w; Both are aesthetic and clean, I don't see a real reason to change the current one.
  5. 01:39:518(1)- This note have a bad stack with 01:37:655(4)- and looks really unclean and unaesthetic so I really recommend to move it to 391|155 for a better stack to be more aesthetic and more clean than before It is barely noticeable and really minor but fixed..

    [Hard]
    1. 01:23:307(1)- I think this note is useless and where's the note placed there's a small break from the vocal so I suggest to delete this note to follow the vocal much better No.. The note was placed to emphasize the small vocal break.
    [ROLLING STAR]
    1. 00:41:754(6)- This note have a bad stack with 00:42:872(3)- so move it to 214|146 for a better stack and to looks more aesthetic and clean. Also why you not add a NC on 00:42:872(3)- ? Because there's the resets of the vocal and would be better a NC to emphasize the resets of the vocal Super minor too, but fixed.
That's all from me

Get 3-4 mods for Hard diff and call me back ~

EDIT: No kds

ohad1881 wrote:

ByBy_ChAn wrote:

Get 3-4 mods for Hard diff and call me back ~
here is one
[hard]
00:12:127 (2,3) - fix blanket when 00:12:686 (3) is 236 223 V
00:13:245 (4) - nc? It won't fit here.
00:15:108 (3,5) - blanket them? Not wanted.
00:23:307 (5,1) - swap nc? there is no hype ors NC lands on strong beat rather than vocal start here.
00:31:879 - the rythem is this? http://prntscr.com/737ubt It fits but it is overmapped and kinda unnecessary.
00:41:009 (3) - ctrl g? Your suggestion is cool but I like the way the current pattern goes with the vocals.
00:44:363 (1,1) - fix blanket V
00:54:239 - end the spinner here? I can't because of ranking criteria.
01:28:338 (5) - nc? Swapped NCs
01:42:500 (7) - ^^ V
01:44:922 (5,1) - these are the same vocals just different words so swap nc NC follows strong beat, not vocals.
02:20:885 (7,1) - fix blanket I was told to do that already, but changing the slider anymore to fit the approach circle will ruin the pattern and slider looks.
gl
no kds
Thank you.
schwarzvgrune
go go go good luck i'm rooting for you o(>﹏<)o
Come[Back]Home
Easy

00:14:549 (1,2) They are really close to each other which looks weird
00:29:456 (1) Spinner is not necessary, do the same as before ( 00:26:475 (1,2) )
00:36:910 (3,1,2) Try to do a perfect triangle here by moving (2) to 160/264

deejaydray's Normal

00:11:568 (2,3,4,1,2,3) Maybe those two should be sliders. Makes it easier
00:20:326 (1,2) Stack is not perfect
00:22:562 (3,1,2) Bad overlap
01:34:674 (3,1) Unstack them for better reading
01:42:500 (1,2,3) Try to do a perfect triangle by moving (3) to 204/216
01:45:481 (1,2,3) ^ (3) to 96/284

Nya's Hard

02:06:351 - 02:07:841 You should map that part or it makes the end of the kiai time totally uninteresting
02:22:748 (4) Delete this circle, there is nothing to add a circle






Well, thats it~
Good Luck ^_^
Topic Starter
Avishay

Come[Back]Home wrote:

Easy

00:14:549 (1,2) They are really close to each other which looks weird Slightly increased distance.
00:29:456 (1) Spinner is not necessary, do the same as before ( 00:26:475 (1,2) ) Spinner before kiai, nothing related to consistency.
00:36:910 (3,1,2) Try to do a perfect triangle here by moving (2) to 160/264 Ruins spacing and barely noticeable.

deejaydray's Normal

00:11:568 (2,3,4,1,2,3) Maybe those two should be sliders. Makes it easier This is a Normal, some challenge for new players!
00:20:326 (1,2) Stack is not perfect Because of the new stacking in editor change.
00:22:562 (3,1,2) Bad overlap Slightly changed.
01:34:674 (3,1) Unstack them for better reading Looks better this way, NC should help for new players to read it.
01:42:500 (1,2,3) Try to do a perfect triangle by moving (3) to 204/216 Moved 1 and 2 instead because 3 blankets 4.
01:45:481 (1,2,3) ^ (3) to 96/284 Moved 1 and 2 instead to keep the lined pattern of 3, 4 and 5.

Well, thats it~
Good Luck ^_^

I asked for a mod on Hard only >.> Thanks anyway :3
- Physical -
Everything here is a recommendation. Feel free to ignore whatever you feel is unnecessary. Stuff marked in blue are very minor things that I only put here because of my OCD that probably won't even make a change.

[Hard]

Most of the problems I found with this map were related to spacing. Remember that this should be a diff mainly intended for lower skill players, so some of this things might look unimportant to you, yet you should consider them anyway.

00:14:549 (1,2,3) - The spacing between these is bigger compared to the rest of the pattern for no apparent reason.
00:22:375 (2,3) - The spacing between these is bigger compared to the rest of the pattern for no apparent reason.
00:26:102 (1,2) - The spacing between these way too low and could be confusing.
00:40:450 (2) - Ctrl+G
00:43:059 (2,3,4,5) - I don't hear anything that could justify these being stacked two at a time.
00:55:543 (5,6,7) - Consider making the stream 5 notes long instead (the 5th note being the slider).
01:21:444 (7,1) - Maybe reduce the spacing between those a bit?
01:23:307 (1,2) - Increase spacing between those a bit.
01:24:052 (4,1) - ^
01:23:680 (2,3,4) - The low spacing could be confusing. Try Increasing it.
01:24:611 (1,2,3,4) - ^
01:28:338 (1,2,3,4) - ^
01:34:301 (1,2,3,4) - ^
01:35:233 (1,1) - These feel very tricky to hit, especially considering the white tick before hand is a slider end. The spacing also makes it rather dense. You should either make 01:34:860 (4) - two circles instead or make 01:34:674 (3,4) - a slider and the white tick a circle, and perhaps make 01:35:233 (1) - a stacked stream instead.
01:43:059 (2,3) - The rhythm between those is confusing and "messes" the rhythm afterwards. Try having a 1/1 slider starting at 01:43:059 and a 1/2 slider starting at 01:43:618 instead.
01:44:363 (3,4,5,1) - I don't hear anything that could justify these being stacked that way.
01:51:816 (2,3,4,5) - Try increasing the spacing between those.
01:52:934 (2,3,4) - ^
01:54:611 (4) - Make this two circles instead, or make 01:54:425 (3) - a slider and add a circle afterwards.
01:55:916 (4,1) - Try increasing the spacing between those a bit.
01:56:288 (1,2) - ^
01:57:779 (3,1) - ^
01:59:456 (1,2,3,4) - Try reducing the spacing between the slider and the stream.
02:20:139 (5) - Try rotating the slider in its place to make it horizontal.

This went out nazier then I intended >_>

Anyway, those are just my thoughts.

Good luck!
Topic Starter
Avishay

IdanZel wrote:

Everything here is a recommendation. Feel free to ignore whatever you feel is unnecessary. Stuff marked in blue are very minor things that I only put here because of my OCD that probably won't even make a change.

[Hard]

Most of the problems I found with this map were related to spacing. Remember that this should be a diff mainly intended for lower skill players, so some of this things might look unimportant to you, yet you should consider them anyway.

00:14:549 (1,2,3) - The spacing between these is bigger compared to the rest of the pattern for no apparent reason.
00:22:375 (2,3) - The spacing between these is bigger compared to the rest of the pattern for no apparent reason.
00:26:102 (1,2) - The spacing between these way too low and could be confusing. Not really, just a bit of reading work will do for the average player, I don't need to have constant spacing, especially when I want to create a certain pattern.
00:40:450 (2) - Ctrl+G The current one plays a bit better overall and emphasized the vocals better imo.
00:43:059 (2,3,4,5) - I don't hear anything that could justify these being stacked two at a time. Slightly changed pattern to follow vocals better.
00:55:543 (5,6,7) - Consider making the stream 5 notes long instead (the 5th note being the slider). It will be much better indeed.
01:21:444 (7,1) - Maybe reduce the spacing between those a bit? Slightly modified slider too.
01:23:307 (1,2) - Increase spacing between those a bit. Intended.
01:24:052 (4,1) - ^
01:23:680 (2,3,4) - The low spacing could be confusing. Try Increasing it.
01:24:611 (1,2,3,4) - ^
01:28:338 (1,2,3,4) - ^ I'll comment on all of the above together, it is meant to be like that, with anti jumpers and relatively small spacing the kinda increases, because this is the "calm" part of the song before the second chorus.
01:34:301 (1,2,3,4) - ^ The spacing is fine, part of the wanted pattern, but after looking on it closely, I decided to remove the last slider and I made something slightly different since the previous pattern didn't fit at all.
01:35:233 (1,1) - These feel very tricky to hit, especially considering the white tick before hand is a slider end. The spacing also makes it rather dense. You should either make 01:34:860 (4) - two circles instead or make 01:34:674 (3,4) - a slider and the white tick a circle, and perhaps make 01:35:233 (1) - a stacked stream instead. Should work better after the change I made in the previous note.
01:43:059 (2,3) - The rhythm between those is confusing and "messes" the rhythm afterwards. Try having a 1/1 slider starting at 01:43:059 and a 1/2 slider starting at 01:43:618 instead. Changed the second slider to 1/2 slider + 1 circle
01:44:363 (3,4,5,1) - I don't hear anything that could justify these being stacked that way. Deleted 4, it should follow the vocals properly now.
01:51:816 (2,3,4,5) - Try increasing the spacing between those. Intended
01:52:934 (2,3,4) - ^ ^
01:54:611 (4) - Make this two circles instead, or make 01:54:425 (3) - a slider and add a circle afterwards. Changed to a triplet (that actually exists), much better.
01:55:916 (4,1) - Try increasing the spacing between those a bit.
01:56:288 (1,2) - ^
01:57:779 (3,1) - ^
01:59:456 (1,2,3,4) - Try reducing the spacing between the slider and the stream. Remapped the whole section, damn ^
02:20:139 (5) - Try rotating the slider in its place to make it horizontal.

This went out nazier then I intended >_>

Anyway, those are just my thoughts.

Good luck!
Holy fucking shit, I think I saw the same map replay over and over too much and I couldn't see those stuff with my eye, just looking more closely made me find out more stuff that I had to change, phew.

Thank you!

Edit: I should note that I've changed a pattern(s) in ROLLING STAR, I felt it could follow the song a bit better.
Frey
Greeting! From Frey's Little Queue

  • Something you have to notice (issues)

  1. In deejaydray's Normal, the KIAI should end at 00:56:288, not 00:55:916. It's not unified
  2. In ROLLING STAR, tick the Letterbox during Breaks
  3. In Nya's Hard, 02:22:748 (4) - you can't hear a beat in the music at the time point, please delete it

  • Easy
  1. 01:00:015 (6) - NC? cuz you can hear a downbeat finish 00:59:270, and you changed the space too.
  2. 01:02:251 (1) - add finish

    deejaydray's Normal

  3. 00:25:729 (6) - I think you miss a clear beat
  4. 01:17:903 (2) - unify the ds
  5. 01:46:972 (3) - you miss a whistle
  6. 02:22:562 (3) - really misleading if you stack, better not stack.


    Nya's Hard

  7. 00:36:164 (3) - unify the ds
  8. 00:38:959 (2) - ↑
  9. 00:54:798 (1,2,3,4,5,6,7) - well, I think you can organize a better pattern than this
  10. 01:13:245 (3) - unify the ds?
  11. 01:15:295 (4) - ↑

    Hard

  12. 01:33:183 (3) - be symmetrical at least

The rest diffs are fine to me, good luck
Topic Starter
Avishay

Frey wrote:

Greeting! From Frey's Little Queue

  • Something you have to notice (issues)

  1. In deejaydray's Normal, the KIAI should end at 00:56:288, not 00:55:916. It's not unified The kiai times can be different in different mappers' difficulties, and Dray made his end on this certain time, so I'll leave it as it is.
  2. In ROLLING STAR, tick the Letterbox during Breaks It's not necessary, ROLLING STAR is the only diff that has no music intro or a break.
  3. In Nya's Hard, 02:22:748 (4) - you can't hear a beat in the music at the time point, please delete it

  • Easy
  1. 01:00:015 (6) - NC? cuz you can hear a downbeat finish 00:59:270, and you changed the space too. V
  2. 01:02:251 (1) - add finish V

    deejaydray's Normal

  3. 00:25:729 (6) - I think you miss a clear beat It plays kinda nice so I see no obligation to follow it.
  4. 01:17:903 (2) - unify the ds 1.09 is not such a big change, the current placement is the best visual appealing slider and a read good playing one too.
  5. 01:46:972 (3) - you miss a whistle V
  6. 02:22:562 (3) - really misleading if you stack, better not stack. I'll leave it as it is.

    Hard

  7. 01:33:183 (3) - be symmetrical at least fixed

The rest diffs are fine to me, good luck
Thank you!
-Nya-
Made a few changes to my diff~

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32158
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 1
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling star
TitleUnicode:Rolling star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening full deejaydray WhiteAries -Nya- Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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344,104,117406,1,4,0:0:0:0:
200,36,117779,6,0,P|216:108|188:180,1,150,12|0,2:0|0:0,0:0:0:0:
140,240,118524,2,0,L|96:288,1,50,8|0,0:0|0:0,0:0:0:0:
156,340,118897,6,0,L|220:340,1,50,8|0,0:0|0:0,0:0:0:0:
364,320,119456,2,0,L|392:264,1,50,0|0,0:0|0:0,0:0:0:0:
396,196,119829,1,0,0:0:0:0:
388,116,120015,1,8,0:0:0:0:
352,40,120202,1,0,0:0:0:0:
256,192,120388,12,8,124487,0:0:0:0:
140,76,124860,6,0,L|200:96,1,50,8|0,0:0|0:0,0:0:0:0:
268,92,125233,2,0,L|315:76,1,50,8|0,0:0|0:0,0:0:0:0:
392,56,125605,2,0,L|452:160,1,100,8|8,0:0|0:0,0:0:0:0:
476,216,126164,1,0,0:0:0:0:
468,296,126351,1,8,0:0:0:0:
469,296,127841,6,0,B|417:288|417:288|365:300,1,100,4|8,2:0|0:0,0:0:0:0:
292,280,128400,2,0,L|220:208,1,100,0|0,0:0|0:0,0:0:0:0:
168,152,128959,2,0,L|200:92,1,50,8|0,0:0|0:0,0:0:0:0:
248,52,129332,6,0,B|288:68|324:36|360:60,1,100,4|8,0:0|0:0,0:0:0:0:
408,104,129891,2,0,L|372:212,1,100,0|0,0:0|0:0,0:0:0:0:
348,272,130450,2,0,L|304:320,1,50,8|0,0:0|0:0,0:0:0:0:
240,336,130823,6,0,P|196:320|124:320,1,100,4|8,0:0|0:0,0:0:0:0:
64,300,131382,2,0,P|72:256|60:196,1,100,0|0,0:0|0:0,0:0:0:0:
48,124,131941,2,0,L|92:88,1,50,8|0,0:0|0:0,0:0:0:0:
152,48,132313,1,8,0:0:0:0:
284,136,132686,2,0,L|324:172,1,50,0|8,0:0|0:0,0:0:0:0:
352,328,133245,2,0,L|296:364,1,50,0|0,0:0|0:0,0:0:0:0:
232,352,133618,1,0,0:0:0:0:
152,348,133804,6,0,B|84:348|84:348|56:320,1,100,4|8,2:0|0:0,0:0:0:0:
64,244,134363,2,0,L|148:188,1,100,0|0,0:0|0:0,0:0:0:0:
220,156,134922,2,0,L|204:96,1,50,8|0,0:0|0:0,0:0:0:0:
252,40,135295,6,0,P|288:28|356:32,1,100,4|8,0:0|0:0,0:0:0:0:
416,76,135854,2,0,L|416:184,1,100
384,252,136413,2,0,L|352:300,1,50,8|0,0:0|0:0,0:0:0:0:
288,336,136785,6,0,B|240:316|240:316|192:332,1,100,0|8,0:0|0:0,0:0:0:0:
116,340,137344,2,0,L|60:256,1,100,0|0,0:0|0:0,0:0:0:0:
32,180,137903,2,0,L|80:132,1,50,8|0,0:0|0:0,0:0:0:0:
128,92,138276,1,8,0:0:0:0:
288,100,138649,2,0,L|344:120,1,50,0|8,0:0|0:0,0:0:0:0:
408,260,139208,2,0,L|392:316,1,50,0|8,0:0|0:0,0:0:0:0:
236,340,139767,6,0,P|184:352|140:332,1,100,8|0,0:0|0:0,0:0:0:0:
84,276,140326,2,0,L|168:196,1,100,8|0,0:0|0:0,0:0:0:0:
220,160,140885,2,0,L|192:96,1,50,8|8,0:0|0:0,0:0:0:0:
180,36,141257,6,0,L|292:36,1,100,8|0,0:0|0:0,0:0:0:0:
356,60,141816,2,0,B|384:104|384:104|376:172,1,100,8|0,0:0|0:0,0:0:0:0:
336,220,142375,2,0,L|356:280,1,50
meii18
We made recheck via IRC looks fine now

Rebubbled
Yauxo
>sees thread bubbled
>remembers that I said that I'd do a Normal

Late Sorry ><
Topic Starter
Avishay

Yauxo wrote:

>sees thread bubbled
>remembers that I said that I'd do a Normal

Late Sorry ><
Actually it wasn't for that song, but you said you'd remap the Normal here: https://osu.ppy.sh/s/145994
I really want to remap that set when this is ranked.
Krfawy
Hello Avishay, thank you for using my Bleeding Queue! So now, let's get it started!

General
  1. Check if diffs without breaks have disabled 'letterbox during breaks'.
Easy
  1. 00:08:587 (1) - Delete NC because now you're just spamming with it without any logic reason I'd say.
  2. 00:24:239 (1) - ^As above.
  3. 00:42:872 (1) - I am pretty sure using a 3/2 slider with one reversing will be way easier than an accurate pattern at 00:43:804 (2,3) - . Remember, this is an Easy diff, not a Normal so how about just easy things? Then also you could place 00:44:363 (2) - that circle at the same XY axis position as 00:42:500 (3) - this one.
  4. 01:32:438 (1,3) - Pretty sure it would be more spectacular and entertaining to place a new combo at 01:35:046 (3) - instead of here: 01:32:438 (1) - You know, the guitar riff.
  5. 01:44:363 (2,3) - Um... Suddenly instead of 3/2 like patterns you're using straight 1/1 circles which is suspicious and provides a bad spread in the easiest difficulty. Just look at the same moments in terms of rhythm and I think you'll understand what I mean:
    1. 00:33:928 (3) -
    2. 00:36:910 (3) -
    3. 00:39:891 (3) -
    4. 00:42:872 (1,2,3) -
      If you still don't understand, let me explain in another way. You're stressing the vocals at the spotted moments with same rhythmical patterns but suddenly you're just circles at every white tick without any vocal stressing. I want you to fix it as soon as possible with patterns like above.
  6. 02:00:388 (1,2) - To be honest I'd rather expect you to stress the vocals since they are more powerful than the beats (IMO). And I'd understand you doing it if only there was no spinner at 02:01:879 - which just cuts the moment off. Now it just causes a trouble for the player because it's just not as consistent as it should be. I recommend to extend the spinner so it ends like right now, but it could start at 02:00:388 -
  7. 02:06:351 (4,5) - if you CTRL + G this moment you'll hear the subtle difference which sounds better. Simply, I'd love to see the slider at 02:06:351 - and then a circle at 02:07:468 - so it's easier to follow the music.
  8. 02:13:804 (6,1) - Swap the placement of new combos to keep clear comboing.
  9. 02:17:903 (4,5,1,2,3) - Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell... Just make it rhythmically like *THIS*.
DJD's Normal
  1. 00:19:953 (5,1) - Dat spacing... Just put (5) at (X=88 | Y=152) and everything will be alright. \w/ And just use a regular stacking at 00:20:512 (2) - since it's the only custom one now.
  2. 01:35:046 (1) - Just pull it down for example at (X=4 | Y=144) like *THIS* so it's easier to read. Overlaps like this in Normal difficulty are hard to read. :/
  3. 01:36:537 (1) - When you fix thing above as I've written, put this circle at (X=264 | Y=332) so the spacing should be consistent and the patterns would be not harmed.
  4. 02:22:562 (3) - Don't overlap this circle, it's hard as hell to read it now. <_____<
Nya's Hard
  1. AR pls. Use something between AR6-6.5 but nothing above.
Hard
  1. 02:19:208 (1,2,3) - Well, I have no idea for any pattern, but can you just reduce the spacing? Circles are hard to click with such a hardcore distance. D:
WhiteAries' Insane
  1. 01:03:742 (5,6) - Space it properly, such patterns were spaced differently than this one.
ROLLING STAR
  1. OD8.8 please.
  2. 02:12:313 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I understand it is an Extra diff, but now I am afraid of a DQ on this mapset just because of the spacing at those streams. Reduce the spacing a bit, please.
Call me back when you finish applying my mod.
Topic Starter
Avishay

Krfawy wrote:

Hello Avishay, thank you for using my Bleeding Queue! So now, let's get it started!

General
  1. Check if diffs without breaks have disabled 'letterbox during breaks'.
Easy
  1. 00:08:587 (1) - Delete NC because now you're just spamming with it without any logic reason I'd say. It resets on the cymbal (or however it is called) sound.
  2. 00:24:239 (1) - ^As above. Removed.
  3. 00:42:872 (1) - I am pretty sure using a 3/2 slider with one reversing will be way easier than an accurate pattern at 00:43:804 (2,3) - . Remember, this is an Easy diff, not a Normal so how about just easy things? Then also you could place 00:44:363 (2) - that circle at the same XY axis position as 00:42:500 (3) - this one. I see, changed.
  4. 01:32:438 (1,3) - Pretty sure it would be more spectacular and entertaining to place a new combo at 01:35:046 (3) - instead of here: 01:32:438 (1) - You know, the guitar riff. Alright, changed.
  5. 01:44:363 (2,3) - Um... Suddenly instead of 3/2 like patterns you're using straight 1/1 circles which is suspicious and provides a bad spread in the easiest difficulty. Just look at the same moments in terms of rhythm and I think you'll understand what I mean:
    1. 00:33:928 (3) -
    2. 00:36:910 (3) -
    3. 00:39:891 (3) -
    4. 00:42:872 (1,2,3) -
      If you still don't understand, let me explain in another way. You're stressing the vocals at the spotted moments with same rhythmical patterns but suddenly you're just circles at every white tick without any vocal stressing. I want you to fix it as soon as possible with patterns like above.[color=#0000FFI understand, fixed.[/color]
  6. 02:00:388 (1,2) - To be honest I'd rather expect you to stress the vocals since they are more powerful than the beats (IMO). And I'd understand you doing it if only there was no spinner at 02:01:879 - which just cuts the moment off. Now it just causes a trouble for the player because it's just not as consistent as it should be. I recommend to extend the spinner so it ends like right now, but it could start at 02:00:388 - That's a really good idea, changed.
  7. 02:06:351 (4,5) - if you CTRL + G this moment you'll hear the subtle difference which sounds better. Simply, I'd love to see the slider at 02:06:351 - and then a circle at 02:07:468 - so it's easier to follow the music. I like it because I don't hear the stream inside the slider, changed.
  8. 02:13:804 (6,1) - Swap the placement of new combos to keep clear comboing. C
  9. 02:17:903 (4,5,1,2,3) - Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell... Just make it rhythmically like *THIS*. COOOOL!
DJD's Normal
  1. 00:19:953 (5,1) - Dat spacing... Just put (5) at (X=88 | Y=152) and everything will be alright. \w/ And just use a regular stacking at 00:20:512 (2) - since it's the only custom one now. I just discovered the option to disable the custom stacking in the Editor, so I simply fixed the stack, no position changing needed.
  2. 01:35:046 (1) - Just pull it down for example at (X=4 | Y=144) like *THIS* so it's easier to read. Overlaps like this in Normal difficulty are hard to read. :/ This one looks reasonable so I'll change it.
  3. 01:36:537 (1) - When you fix thing above as I've written, put this circle at (X=264 | Y=332) so the spacing should be consistent and the patterns would be not harmed. V
  4. 02:22:562 (3) - Don't overlap this circle, it's hard as hell to read it now. <_____< Ah.. changed.
Nya's Hard
  1. AR pls. Use something between AR6-6.5 but nothing above. Alright, it'll guarantee a little bit better spread.
Hard
  1. 02:19:208 (1,2,3) - Well, I have no idea for any pattern, but can you just reduce the spacing? Circles are hard to click with such a hardcore distance. D: Fixed spacing problems in the last section.
WhiteAries' Insane
  1. 01:03:742 (5,6) - Space it properly, such patterns were spaced differently than this one. Fixed
ROLLING STAR
  1. OD8.8 please. Yes, yay.
  2. 02:12:313 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - I understand it is an Extra diff, but now I am afraid of a DQ on this mapset just because of the spacing at those streams. Reduce the spacing a bit, please. Nerf'd :cry:
Call me back when you finish applying my mod.
Thank you!
Krfawy
#QUALIFIED
meii18
Congratulations for your first qualified map Avishay you did it (:
E6V5Y2B3
Letterbox during break is disabled in ROLLING STAR diff and enabled in rest of the diffs

00:01:879 (4) - not in music
00:03:369 (4) - ^
00:05:792 (2) - ^
00:07:841 (4) - ^
00:09:332 (4) - ^
00:15:108 (3) - ^
00:17:438 (5) - ^

and same to the rest of the map

why overmap? it's bad
Topic Starter
Avishay

E6V5Y2B3 wrote:

Letterbox during break is disabled in ROLLING STAR diff and enabled in rest of the diffs

00:01:879 (4) - not in music
00:03:369 (4) - ^
00:05:792 (2) - ^
00:07:841 (4) - ^
00:09:332 (4) - ^
00:15:108 (3) - ^
00:17:438 (5) - ^

and same to the rest of the map

why overmap? it's bad
Letterbox is not necessary because there are no breaks or an intro in ROLLING STAR diff.
E6V5Y2B3

Avishay wrote:

E6V5Y2B3 wrote:

Letterbox during break is disabled in ROLLING STAR diff and enabled in rest of the diffs

00:01:879 (4) - not in music
00:03:369 (4) - ^
00:05:792 (2) - ^
00:07:841 (4) - ^
00:09:332 (4) - ^
00:15:108 (3) - ^
00:17:438 (5) - ^

and same to the rest of the map

why overmap? it's bad
Letterbox is not necessary because there are no breaks or an intro in ROLLING STAR diff.
overmapping is bad
-Nya-

Avishay wrote:

E6V5Y2B3 wrote:

Letterbox during break is disabled in ROLLING STAR diff and enabled in rest of the diffs

00:01:879 (4) - not in music
00:03:369 (4) - ^
00:05:792 (2) - ^
00:07:841 (4) - ^
00:09:332 (4) - ^
00:15:108 (3) - ^
00:17:438 (5) - ^

and same to the rest of the map

why overmap? it's bad

Letterbox is not necessary because there are no breaks or an intro in ROLLING STAR diff.
overmapping is bad
Please don't stir trouble.
George
Honestly I'm going to talk shit about your map in this post and make myself look retarded, and thats okay with me

Letterbox isn't enabled on "ROLLING STAR"

---Rolling Star---
00:50:885 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1) - Over mapped
01:19:208 (3,4,5,6,7) - ^
01:31:879 (1) - ^ (really overmapped)
01:32:065 (1) - This slider looks too tight
02:03:276 (5,6,1,2,3,4,5,6,7,8,9) - Over mapped

that's all I'll point out since this is already qualified
-Nya-
Oh, almost forgot.
Gratz on first ranked map :)
-Nya-

George wrote:

Honestly I'm going to talk shit about your map in this post and make myself look retarded, and thats okay with me

Letterbox isn't enabled on "ROLLING STAR"

---Rolling Star---
00:50:885 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1) - Over mapped
01:19:208 (3,4,5,6,7) - ^
01:31:879 (1) - ^ (really overmapped)
01:32:065 (1) - This slider looks too tight
02:03:276 (5,6,1,2,3,4,5,6,7,8,9) - Over mapped

that's all I'll point out since this is already qualified
The letterbox doesn't have to be enabled since it's the only diff that doesn't have breaks.
Topic Starter
Avishay

George wrote:

Honestly I'm going to talk shit about your map in this post and make myself look retarded, and thats okay with me

Letterbox isn't enabled on "ROLLING STAR" As Nya mentioned and as I said before.

---Rolling Star---
00:50:885 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1) - Over mapped Strong held vocal
01:19:208 (3,4,5,6,7) - ^ No it is not, listen carefully at 25% playback rate
01:31:879 (1) - ^ (really overmapped) Not really.. Listen at 25% playback rate
01:32:065 (1) - This slider looks too tight I think it looks fine and this one is subjective
02:03:276 (5,6,1,2,3,4,5,6,7,8,9) - Over mapped Like the first one.

that's all I'll point out since this is already qualified
Everything that is placed on the map has some purpose and meaning.
schwarzvgrune
omg gratz avishay <3 o(≧v≦)o~~好棒
hehe

Avishay wrote:

---Rolling Star---
00:50:885 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1) - Over mapped Strong held vocal do vocals that aren't on 1/4 justify having 1/4 streams..?(even the synths aren't clear)
01:31:879 (1) - ^ (really overmapped) Not really.. Listen at 25% playback rate clearly 1/6 lol

Everything that is placed on the map has some purpose and meaning.
Asphyxia
Hey there!

After internal discussion, we decided to disqualify this set for the following reasons:

[ROLLING STAR]

  • Spacing:

    Generally, the difficulty has arbitrary spacing - it does not seem to follow anything as the spacing increases along with the decreases seem very random and not well thought out. I'll point out few examples for you here:
  1. 00:11:568 (1,2) - These start at the most powerful beats in that pattern, yet they have the smallest spacing in the whole pattern, making the emphasize random.
  2. 00:16:040 (1,2,3) - It's better to keep the spacing consistent; there is no real reason to decrease it randomly like that.
  3. 00:24:239 (5) - ^
  4. 00:40:450 (3,4) - ^
  5. 00:52:375 (5,6,7,1) - ^
Patterning:

  • There are patterns in this difficulty that look aesthetically sloppy, unstructured, unpolished and random. Furthermore, since the spacing varies among the patterns a lot, it creates unnecessarily jerky plays. Few examples here:
  1. 00:08:959 (2,3,4,5,6,7) - Rather messy, as it doesn't have visually consistent spacing to them.
  2. 00:40:264 (2,3,4,1,2,3,4,5,6,7) - Generally, a really messy pattern due to the spacing changing almost between every note, making it awkward to play.
  3. 01:41:009 (1,2,3,4) - The pattern itself looks very random, considering that the jump from 01:41:195 (2) - to 01:41:382 (3) - is beyond inconsistent in terms of spacing, and the music doesn't call for such a jump. That results into a bad transition from 01:41:382 (3) - to 01:41:568 (4) - , creating an awkwardly flowing pattern.
Snapping:

  1. 01:31:879 (1) - This is incorrectly snapped, instead of it being snapped to 1/16, it should be 1/6 instead.
Overmapping:

  1. 00:53:121 (2,3,4,5,6,7,8,9,10,11,1) - This is overmapped. As you can hear yourself, the blue ticks do not support these additional notes. Please follow the music more carefully.
[WhiteAries' Insane]

Generally spoken, the difficulty contains a lot of arbitrary spacing, considering it changes at random times where it should stay consistent; that makes some of the patterns appear as unclean and unpolished. Furthermore, all the overlapping that's going on make the difficulty very clustered and tends to make few patterns play awkwardly. Take these as examples for said criticism:
  1. 00:13:059 (1,2,3,4,5,6,7) -
  2. 00:14:736 (1,2,3) -
  3. 00:15:854 (5,6) -
  4. 00:17:158 (1,2,3) -
  5. 00:17:903 (4,5,6,7,8) -
  6. 00:32:810 (2,3,4,5,6) -
[Hard]

Same kind of issues appear here as in the Insanes; patterns feel unstructured and unpolished, spacing feels random among patterns. Moreover, there are sliders that could be easily be polished to be more appealing, but look unpolished at their current state. Few examples of these things:
  1. 00:10:636 (3,4,5,1) -
  2. 00:46:226 (2) -
  3. 00:50:326 (1,2,1,2,1,2,3) -
  4. 00:55:543 (5,6,7,8,9) -
  5. 01:19:767 (4,1,2,3,4,5,6,7) -
  6. 01:45:481 (4,6) -
  7. 01:49:021 (1,1) -
  8. 01:58:338 (1,2,3,4,5) -
[Normal]

The difficulty has inconsistencies in the spacing. While it does not affect the playability much, it does affect the visuals and because of that, it might appear as unclean. Examples:
  1. 00:08:959 (4,5) -
  2. 00:16:972 (5) -
  3. 00:25:357 (5,6) -
  4. 00:48:835 (3) -
[Easy]

  • Same as in Hard and Normal, there are sliders that could look a lot more polished than they do now in their current state along with inconsistent spacing. Examples of said issues:
  1. 00:10:077 (1) -
  2. 00:11:195 (4,1) -
  3. 00:33:928 (3) -
  4. 01:30:574 (2) -
  5. 01:33:183 (4) -
  6. 01:36:537 (1) -
  7. 01:42:500 (1) -
  8. 01:54:984 (1,2) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###M
Topic Starter
Avishay
Egh.. Aren't most of those subjective?

Eitherway, I'm not sure if I have any more energy to fix the shit I did 2 years ago. I might respond and try again in the future.
Krfawy
LOL2 DQ reason 'unpolished patterns'. How are they not polished for God's sake? And the spacing 'inconsistencies' are that small they don't really make any difference if you ask me. :< R.I.P. dear mapset. [*] Sorry Avishay, didn't expect such problems. :C
Rakuen
Just to share my opinion here

Avishay wrote:

Egh.. Aren't most of those subjective?
Probably, but always remember opinions (and experiences) are important, this is how every community works.

Don't afraid of getting DQ, take them as an extra superficial mods.

Krfawy wrote:

LOL2 DQ reason 'unpolished patterns'. How are they not polished for God's sake? And the spacing 'inconsistencies' are that small they don't really make any difference if you ask me. :<
I'm sure it's not the reason it gets DQ, Asphy posted a snapping issue, enough to get it DQ.

Contest it via beatmap management board if you have unsatisfied issue (T&C, make sure you read).
Krfawy

Rakuen wrote:

Just to share my opinion here

Avishay wrote:

Egh.. Aren't most of those subjective?
Probably, but always remember opinions (and experiences) are important, this is how every community works.

Don't afraid of getting DQ, take them as an extra superficial mods.

Krfawy wrote:

LOL2 DQ reason 'unpolished patterns'. How are they not polished for God's sake? And the spacing 'inconsistencies' are that small they don't really make any difference if you ask me. :<
I'm sure it's not the reason it gets DQ, Asphy posted a snapping issue, enough to get it DQ.

Contest it via beatmap management board if you have unsatisfied issue (T&C, make sure you read).
Very interesting, unsnapped notes when even AiBAT didn't show anything when I was checking it before qualifying. Can someone explain me how QATs find unsnapped notes, please?
ac8129464363
wrongly snapped as in on the wrong ticks and not matching with the music, I'm pretty sure AIBat can't check for that o.o
ztrot
Hello we have looked over the disqualification for this set, the current disqualification will stand for these reasons.

1.While the normal, easy, and hard in my opinion are more or less fine. They can do with some polish! Is the a strong enough reason for the disqualification to stick not at all, but it would improve the overall look of the map set. Most the issues brought up in these diffs are subjective and with in reason could be ignored.

2.While the other diffs are in the clear, the last two insane diffs are in major need of repair, the rolling star diff has far to many things going on in it it is like a car with removed tyres fitted with a sail and a jet engine and expecting it to fly, drive and swim even if all the disconnected parts are functional they don't add up


3. The guest insane is also suffering from something like this but is more fitting to call it a collab that isn't really a collab, the problem here in this diff is that there are too many concepts and ideas clashing against each other it hurts the diff more than helping it.

4. My suggestion is to take the advice for the disqualification reasons on the guest insane and your insane diff respectively, changing the easy normal and hard is up to you! Alternatively you could also just make fixes to your insane and remove the guest or remove both your call.
Topic Starter
Avishay

ztrot wrote:

Hello we have looked over the disqualification for this set, the current disqualification will stand for these reasons.

1.While the normal, easy, and hard in my opinion are more or less fine. They can do with some polish! Is the a strong enough reason for the disqualification to stick not at all, but it would improve the overall look of the map set. Most the issues brought up in these diffs are subjective and with in reason could be ignored.

2.While the other diffs are in the clear, the last two insane diffs are in major need of repair, the rolling star diff has far to many things going on in it it is like a car with removed tyres fitted with a sail and a jet engine and expecting it to fly, drive and swim even if all the disconnected parts are functional they don't add up


3. The guest insane is also suffering from something like this but is more fitting to call it a collab that isn't really a collab, the problem here in this diff is that there are too many concepts and ideas clashing against each other it hurts the diff more than helping it.

4. My suggestion is to take the advice for the disqualification reasons on the guest insane and your insane diff respectively, changing the easy normal and hard is up to you! Alternatively you could also just make fixes to your insane and remove the guest or remove both your call.
Even if I remove the GD, I am not going to be able to rank it because of the difficulty gap between Hard and ROLLING STAR.

I wouldn't mind modifying Insane and ROLLING STAR a bit to fit the comments on the disqualification, but I still stand by my opinion that both difficulties are fine, if I am in need to overhaul them completely, ruining their 'personalities', I'd prefer to let this set go to the graveyard.

Any opinions are welcome, I will update here if I have any change of thought.
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