forum

Yooh - FIRE FIRE -DARK BLAZE REMIX- [OsuMania]

posted
Total Posts
141
show more
PyaKura
holy crap that last part of Choof's post fu**ing made my day
DrawdeX
goodbye PP </3
Guilhermeziat
ripp
Nanatsu
ha?

what did you do? charles?
Topic Starter
Shinzo-
hey, Calm down everyone ^^ thanks for support me xD but....
they are QAT, and what can we do ?
they can Edit ur post, or even Delete ur post
hey, 93th post, i see its deleted why ? hmph, maybe cause he right. dont worry, ive read it already ^.^

anyway:

Spy wrote:

Hello, after discussing, we decide to disqualify the map.

Reason for Disqualification


  1. Timing issue, there is no BPM changes
___________________________________________________________________________________________________________________

Additional Modding


[General]
First, we can see http://i.imgur.com/ddNybah.png there is no BPM changes in official. we can't change BPM by ourselves, should follow official.
Also here is SDVX game playing video, I think you guys also saw there is none of BPM changes.
https://youtu.be/5fm1OJ8JqX4?t=2m41s

[ EXHAUST]
00:10:014 (10014|0,10070|1,10127|2) - It would be better to change normal because not suitable on sounds and other higher diffs not using LNs.
00:36:793 (36793|5,36878|1,36963|5,37047|1,37132|5,37217|1) - Drum note? If yes, they(or drum) are not suitable using LN or short LN, I would suggest you to change normal note.
00:42:132 (42132|5,42217|1,42302|5,42386|1,42471|5,42556|1,42641|5) - Same as above.
00:45:437 (45437|4,45437|5,45522|1,45522|2,45607|4,45607|5,45692|1,45692|2,45776|4,45776|5,45861|2,45861|1,45946|4,45946|5,46030|1,46030|2) - this is no good enough, you're using double chord but in AL'INF just a single chord. should be fixed this by removing some and make it single chord or i prefer he remap this part 00:45:437 to 00:46:454 - to make it easier and smooth.
01:18:064 (78064|2,78064|1,78149|5,78149|4,78234|2,78234|1,78319|5,78319|4,78403|2,78403|1) - Seriously? This is not even suitable for synthesize with your current pattern, maybe? I would prefer to follow the main synthesize well and ignore kicks if needed.

[ AL's INFINITE]
01:39:675 - Since I said there is no BPM changes, red lines should be removed.
So I just tried to snap it, actually 1/16 can be snapped well.
https://osu.ppy.sh/ss/3105962
But I don't really recommend to do this, sound in this part is hard to snap well, and actually in SDVX they didn't follow those sounds, I think KONAMI understand it is hard lol, we shouldn't follow fuzzy sounds or sound exceed snapping ranges.

[ GRAVITY]
Of course, this is same as AL's INFINITE.
I would rather to recommend you to use LN for this part instead of snap it with BPM changes.

###0
thanks spy, all fixed... about the BPM changes ive delete it and only use LN since u didnt recomend me to follow that snap ^^

yeah just like my map before, i do bpm change and theres no BPM change on Pop'n music/other rythm game, but yeah, its better follow SDVX even we know its wrong. right spy ? :D ;) maybe thats why AXION's Pattern is not too diffrent with BMS Pattern :D maybe BMS copy'ing ljqandy's pattern lol

but ive fixed all what u say spy ^^ since all map cant rank if we didnt do what QAT say ...

Sorry for the PP everyone ^^
it might be nerfed a little...
i wont rushing for finding BN anymore for now, im too tired for that, so for now im just waiting for BN that want to rank this again ....

[ S a k u r a ] wrote:

BPM changes are wrong and they should be fixed
oh yeah ? ur blaming Charles which is Elite Mapper, and... who are u ? hope u think it first ^^ BN also wont rank this if its wrong


anyway : ALL FIXED AND UPDATED
Spy
You should think there are some GMTs are also looking this thread.
Kamikaze

[ S a k u r a ] wrote:

BPM 3120 can sync correctly for my map
If that's the only way to make your notes synced perfectly, then it is fine
I wonder why osu is going in a direction where you need to copy everything from original works, to make everything "official", like you can't have anything creative (having to follow bms patterns, not being able to follow all the sound you want when those sounds aren't followed in konami games, etc.)
*sigh* whatever, I hope you get this requalified soon Shinzo, because this is one of the most fun maps that have been qualified/ranked this year
Takane6

-Kamikaze- wrote:

[ S a k u r a ] wrote:

BPM 3120 can sync correctly for my map
If that's the only way to make your notes synced perfectly, then it is fine
I wonder why osu is going in a direction where you need to copy everything from original works, to make everything "official", like you can't have anything creative (having to follow bms patterns, not being able to follow all the sound you want when those sounds aren't followed in konami games, etc.)
*sigh* whatever, I hope you get this requalified soon Shinzo, because this is one of the most fun maps that have been qualified/ranked this year
Really agree with this ....
And then... If u want to make everything "official".... It means you cant add SV at some mapset because the orginal music didnt add any SV on it....
Or lets copy all the mapset's pattern from the orginal source into osu and then rank it !!!
Or maybe thats why osu's axion pattern are the same with the bms's pattern ???
Now i know why konami giving Removal Request on Konami's Contents (Bemani Series)....

Shinzo- wrote:

oh yeah ? ur blaming Charles which is Elite Mapper, and... who are u ? hope u think it first ^^ BN also wont rank this if its wrong
Topic Starter
Shinzo-

-Kamikaze- wrote:

[ S a k u r a ] wrote:

BPM 3120 can sync correctly for my map
If that's the only way to make your notes synced perfectly, then it is fine
I wonder why osu is going in a direction where you need to copy everything from original works, to make everything "official", like you can't have anything creative (having to follow bms patterns, not being able to follow all the sound you want when those sounds aren't followed in konami games, etc.)
*sigh* whatever, I hope you get this requalified soon Shinzo, because this is one of the most fun maps that have been qualified/ranked this year

Takane6 wrote:

Really agree with this ....
And then... If u want to make everything "official".... It means you cant add SV at some mapset because the orginal music didnt add any SV on it....
Or lets copy all the mapset's pattern from the orginal source into osu and then rank it !!!
Or maybe thats why osu's axion pattern are the same with the bms's pattern ???
Now i know why konami giving Removal Request on Konami's Contents (Bemani Series)....

Shinzo- wrote:

oh yeah ? ur blaming Charles which is Elite Mapper, and... who are u ? hope u think it first ^^ BN also wont rank this if its wrong
thanks for supporting me everyone :) :) :)
hope this will Rank again Soon
Nanatsu
i honestly can't believe this result.

when i bubbled it, there wasn't bpm change. so actually it's illogical bn penalty score for me.

what should i think about it? this isn't that so cool for me.
PyaKura

Shinzo- wrote:

[ S a k u r a ] wrote:

BPM changes are wrong and they should be fixed
oh yeah ? ur blaming Charles which is Elite Mapper, and... who are u ?
Shots.
Fired.

Anyway, while I'm not a huge fan of how it was mapped (I mean the whole map, personal taste) I didn't see anything that could cause major problems from it being ranked. Whatever, I hope you can get this sorted out ASAP Shinzo, good luck ~
Topic Starter
Shinzo-

_S u w a k o_ wrote:

i honestly can't believe this result.

when i bubbled it, there wasn't bpm change. so actually it's illogical bn penalty score for me.

what should i think about it? this isn't that so cool for me.
Im so sorry suwako, :(
but, i hope its prove spy something :D :D :D

PyaKura wrote:

[ S a k u r a ] wrote:

BPM changes are wrong and they should be fixed
oh yeah ? ur blaming Charles which is Elite Mapper, and... who are u ?

Shots.
Fired.

Anyway, while I'm not a huge fan of how it was mapped (I mean the whole map, personal taste) I didn't see anything that could cause major problems from it being ranked. Whatever, I hope you can get this sorted out ASAP Shinzo, good luck ~

Shinzo- wrote:

wont expect too much from this map anymore
anyway, thanks for ur support ^.^
ArcherLove
ww

I love all of you
17VA
pattern check, 1,2,3,4,5,6,7

[Gravity]

00:04:420 - How about this?

IIDX style circle mapping, use 1st column for bass notes. http://puu.sh/hI6G8/4cce8b60af.jpg

This way looks more comfortable .

00:09:844 - http://puu.sh/hI6Jk/bff73c6c96.jpg same reasons.

00:18:742 (18742|2,18742|6,18827|0,18827|4,18912|6,18912|2) -

this longnotes looks awkward because same beep sounds 00:18:658 - here , too.

it can be more comfortable way to play - http://puu.sh/hI6PH/7ce7c7b72c.jpg

00:20:098 - ~ 00:22:386 - make symmetric patterns here. examples : http://puu.sh/hI6UW/2d67fa169c.png

00:27:810 - same reasons, http://puu.sh/hI6WF/639d2f8dac.png

00:29:179 - http://puu.sh/hI6Xu/350625259e.jpg

00:46:285 - add 1 here. looks uncomfortable.

01:18:319 (78319|5,78319|1) - move 3,5th column.

because 01:18:149 (78149|5,78234|6,78319|5,78403|6,78488|5) - this trill makes play uncomfortable.

01:23:403 (83403|5,83403|2,83403|3,83403|6) - make this symmetric.
Yuzeyun
@Spy I just want to tell you that although this specific case may be right, it's not really a good idea to always follow original charts' timing of whatever the song is. Just see Tsu series (by Family Farce) for yourself, their timing is undoable on osu! as they use negative BPM, insane scrolling speed and a bashittonnillion of gimmicks that are not suitable; or a lot of hard DDR and ITG charts (OTP, Valkyrie Dimension, PSMO anyone?) using same gimmick techniques. :V
Topic Starter
Shinzo-
:shock: :shock: :shock: :shock: :shock:
what are u doing 17VA ? ==a try to mod it ? lol
actually its useless but... :

17VA wrote:

pattern check, 1,2,3,4,5,6,7

[Gravity]

00:04:420 - How about this?

IIDX style circle mapping, use 1st column for bass notes. http://puu.sh/hI6G8/4cce8b60af.jpg

This way looks more comfortable . already use bass on 7th column ^^

00:09:844 - http://puu.sh/hI6Jk/bff73c6c96.jpg same reasons. okay

00:18:742 (18742|2,18742|6,18827|0,18827|4,18912|6,18912|2) -

this longnotes looks awkward because same beep sounds 00:18:658 - here , too.

it can be more comfortable way to play - http://puu.sh/hI6PH/7ce7c7b72c.jpg nothing akward there

00:20:098 - ~ 00:22:386 - make symmetric patterns here. examples : http://puu.sh/hI6UW/2d67fa169c.png symetric but inconsisten

00:27:810 - same reasons, http://puu.sh/hI6WF/639d2f8dac.png re-arranged

00:29:179 - http://puu.sh/hI6Xu/350625259e.jpg ok

00:46:285 - add 1 here. looks uncomfortable. i dont think so

01:18:319 (78319|5,78319|1) - move 3,5th column. ok

because 01:18:149 (78149|5,78234|6,78319|5,78403|6,78488|5) - this trill makes play uncomfortable.

01:23:403 (83403|5,83403|2,83403|3,83403|6) - make this symmetric. no

_Gezo_ wrote:

@Spy I just want to tell you that although this specific case may be right, it's not really a good idea to always follow original charts' timing of whatever the song is. Just see Tsu series (by Family Farce) for yourself, their timing is undoable on osu! as they use negative BPM, insane scrolling speed and a bashittonnillion of gimmicks that are not suitable; or a lot of hard DDR and ITG charts (OTP, Valkyrie Dimension, PSMO anyone?) using same gimmick techniques. :V
(y)(y)(y) im agree but, its DQ now, and.... even we are right, this wont be rank again just because we right ^^
Evening
fun link > t/325973 <

i have nothing else to say so

gl
Arzenvald
i will just saying this once, thanks alot, the disqualification is not justified if it's because wrong timing ..
and im so sorry.. really big sorry to sir charles445, your timing setup is wasted, even mocked.. T-T

i really disagree to use single offset and follow the official sdvx.. even it's farking official...
the pitch is sightly shifted and it's similar like other songs with multiple bpm.. even i checked the waveform peak with software.. everyone agree that there's uniform accelerated motion in that part..
using 1/16 or even 1/32 just make those snaps are unsnapped.. it's break the ranking criteria itself... except if we could use single LN like "official" sdvx track, and shinzo did that....
also meh, the end of the accelerated part has different offset (sightly late several milisecond), it's also prove there's a small offset change..

also about incorrect timing signature, i guess people forgot this thread : p/960201 viewtopic.php?f=10&t=20998
so instead removing the timing section, just add some other red lines to adjust the metronome reset per every down beat right?

but out from the bpm thing, related with the map itself, @shinzo : glad this back to pending so you could improve this map more better.. >. <

Z3nx wrote:

fun link > t/325973 <

i have nothing else to say so

gl
Topic Starter
Shinzo-

ExUsagi wrote:

i will just saying this once, thanks alot, the disqualification is not justified if it's because wrong timing ..
and im so sorry.. really big sorry to sir charles445, your timing setup is wasted, even mocked.. T-T

i really disagree to use single offset and follow the official sdvx.. even it's farking official...
the pitch is sightly shifted and it's similar like other songs with multiple bpm.. even i checked the waveform peak with software.. everyone agree that there's uniform accelerated motion in that part..
using 1/16 or even 1/32 just make those snaps are unsnapped.. it's break the ranking criteria itself... except if we could use single LN like "official" sdvx track, and shinzo did that....
also meh, the end of the accelerated part has different offset (sightly late several milisecond), it's also prove there's a small offset change..

also about incorrect timing signature, i guess people forgot this thread : p/960201 viewtopic.php?f=10&t=20998
so instead removing the timing section, just add some other red lines to adjust the metronome reset per every down beat right?

but out from the bpm thing, related with the map itself, @shinzo : glad this back to pending so you could improve this map more better.. >. <

Z3nx wrote:

fun link > t/325973 <

i have nothing else to say so

gl
im too tired to read everything ok ?
just tell me what should i do ?

could u ever imagine it ? BN say i must make BPM change and poof ! qualified, and finally QAT say dont use BPM changes and poof ! Disqualified, and the first BN getting mad of bn penalty score. yay ^o^ the end of the story is just like everything was my fault

yah im always trying this map more better, but please, u always say to improve and improve! when i already improve as good as i can, u stil saying about improve. then what should i do when u say to improve again ?

i just need a solution ok ?
Nanatsu
oh, man, calm down. the main problem of disqualified was bpm change and i'm not mad yet as you think.

furthermore, this map was improved a lot even if i honestly didn't handle it.

when it was qualified and i played, i really felt impressive and thanks to you and usagi to made better one.

and he probably means that try to improve the map 'if possible' or 'as far as you can do'

everyone can mistake.. i hope you please calm down and looking forward this map.

recently, disqualified isn't that unique case. and it probably means you've got 2nd chance to make better.
17VA
Dont forget give me a kuds lol


And about Bpm changes for the bn/qats

Its not always good way to following original sources.

For example, Black Lair and Haelequin has 1/2 bpm part originaly.

but 1/2 bpm part can be substitute by x1 bpm sufficiently

So that cannot be a problem.

And already plenty of beatmaps are ranked with double bpm in std lol
Harbyter
really disappointed about this dq


actually it was me who noticed/suggested the bpm change at that section to usagi after the bubble, so if you want you can set the penalty in my score instead of suwako


Shinzo- wrote:

im too tired to read everything ok ?
just tell me what should i do ?

could u ever imagine it ? BN say i must make BPM change and poof ! qualified, and finally QAT say dont use BPM changes and poof ! Disqualified, and the first BN getting mad of bn penalty score. yay ^o^ the end of the story is just like everything was my fault

yah im always trying this map more better, but please, u always say to improve and improve! when i already improve as good as i can, u stil saying about improve. then what should i do when u say to improve again ?

i just need a solution ok ?

why are you getting mad??

you can get the song qualified again you know lol usagi didn't wrote anything mean to you


_Gezo_ wrote:

@Spy I just want to tell you that although this specific case may be right, it's not really a good idea to always follow original charts' timing of whatever the song is. Just see Tsu series (by Family Farce) for yourself, their timing is undoable on osu! as they use negative BPM, insane scrolling speed and a bashittonnillion of gimmicks that are not suitable; or a lot of hard DDR and ITG charts (OTP, Valkyrie Dimension, PSMO anyone?) using same gimmick techniques. :V
+1
Topic Starter
Shinzo-

_S u w a k o_ wrote:

oh, man, calm down. the main problem of disqualified was bpm change and i'm not mad yet as you think.

furthermore, this map was improved a lot even if i honestly didn't handle it.

when it was qualified and i played, i really felt impressive and thanks to you and usagi to made better one.

and he probably means that try to improve the map 'if possible' or 'as far as you can do'

everyone can mistake.. i hope you please calm down and looking forward this map.

recently, disqualified isn't that unique case. and it probably means you've got 2nd chance to make better.
Thanks suwako..

17VA wrote:

Dont forget give me a kuds lol


And about Bpm changes for the bn/qats

Its not always good way to following original sources.

For example, Black Lair and Haelequin has 1/2 bpm part originaly.

but 1/2 bpm part can be substitute by x1 bpm sufficiently

So that cannot be a problem.

And already plenty of beatmaps are ranked with double bpm in std lol
U mod for kudosu ? Ok uve mod this before,im sorry just can give u denied kudosu ^^
Anyway thanks ^^

Harbyter wrote:

really disappointed about this dq


actually it was me who noticed/suggested the bpm change at that section to usagi after the bubble, so if you want you can set the penalty in my score instead of suwako


Shinzo- wrote:

im too tired to read everything ok ?
just tell me what should i do ?

could u ever imagine it ? BN say i must make BPM change and poof ! qualified, and finally QAT say dont use BPM changes and poof ! Disqualified, and the first BN getting mad of bn penalty score. yay ^o^ the end of the story is just like everything was my fault

yah im always trying this map more better, but please, u always say to improve and improve! when i already improve as good as i can, u stil saying about improve. then what should i do when u say to improve again ?

i just need a solution ok ?

why are you getting mad??

you can get the song qualified again you know lol usagi didn't wrote anything mean to you


_Gezo_ wrote:

@Spy I just want to tell you that although this specific case may be right, it's not really a good idea to always follow original charts' timing of whatever the song is. Just see Tsu series (by Family Farce) for yourself, their timing is undoable on osu! as they use negative BPM, insane scrolling speed and a bashittonnillion of gimmicks that are not suitable; or a lot of hard DDR and ITG charts (OTP, Valkyrie Dimension, PSMO anyone?) using same gimmick techniques. :V
+1
Im sorry, just getting confuse with those improve

Ok im so happy if everyone think this shouldnt be dq but, its already dq, like what i say before, what we can do is just find the solution.
We may say that bpm change is not an issue but it cant make this map qualify again right ?
Charles445
yawn

You won't be able to snap the crash after the speedup properly without another timing section.



For the speedup, without using timing sections you can get pretty close, but not perfect, but perhaps close enough.

Here's the timestamps of object snapping for best fit at that point

01:39:675 - 1/2
01:39:844 - 1/2
01:39:971 - 1/8
01:40:098 - 1/4
01:40:183 - 1/2
01:40:268 - 1/4
01:40:324 - 1/12
01:40:381 - 1/12
01:40:437 - 1/4

After that, the speedup hits its fastest point, but NEEDS a timing section to finish properly.
Ideally it will have 13 notes.
Currently the end is at 01:40:692 - , which is far too late. The desired location is 01:40:676 -, but no snapping will reach that.

So, if you're allergic to timing sections this is the hypoallergenic version
ArcherLove
guys, please talk on PM, do not drama here
if you are not pleased with Spy's action, please talk to PM

he is really good guy.
Topic Starter
Shinzo-

Charles445 wrote:

yawn

You won't be able to snap the crash after the speedup properly without another timing section.



For the speedup, without using timing sections you can get pretty close, but not perfect, but perhaps close enough.

Here's the timestamps of object snapping for best fit at that point

01:39:675 - 1/2
01:39:844 - 1/2
01:39:971 - 1/8
01:40:098 - 1/4
01:40:183 - 1/2
01:40:268 - 1/4
01:40:324 - 1/12
01:40:381 - 1/12
01:40:437 - 1/4

After that, the speedup hits its fastest point, but NEEDS a timing section to finish properly.
Ideally it will have 13 notes.
Currently the end is at 01:40:692 - , which is far too late. The desired location is 01:40:676 -, but no snapping will reach that.

So, if you're allergic to timing sections this is the hypoallergenic version
Done (still in GRV only)

ArcherLove wrote:

guys, please talk on PM, do not drama here
if you are not pleased with Spy's action, please talk to PM

he is really good guy.
Yes He is --"
bilqiscutee
huft
Yuzeyun
>tfw yooh has gone full what

btw if you want to (but that's not necessary), apply specific SV changes so it stays at 177 scroll speed:

188 BPM -> add a 0.9414893617x timing section at the same spot
169 BPM -> add a 1.0473372781x timing section at the same spot

(the accuracy is that high so the scrolling speed is 177 ± 1.5×10⁻⁹ which is literally nothing.)

don't kd for this post!!
Topic Starter
Shinzo-

_Gezo_ wrote:

>tfw yooh has gone full what

btw if you want to (but that's not necessary), apply specific SV changes so it stays at 177 scroll speed:

188 BPM -> add a 0.9414893617x timing section at the same spot
169 BPM -> add a 1.0473372781x timing section at the same spot

(the accuracy is that high so the scrolling speed is 177 ± 1.5×10⁻⁹ which is literally nothing.)

don't kd for this post!!
uuh, thanks but, ive talk about that with QAT and so ill follow Charles New Timing for now ^^ (problem solved)
*actually for now, im just find a BN that want to re-bubble/re-qualify this*

EDIT : thanks for the SV gezo >w<)b
Harbyter
after adding gezo formula here the bubble~
Arzenvald
toplel

~
lemonguy
Grats on requalify
Topic Starter
Shinzo-

ExUsagi wrote:

toplel

~

Harbyter wrote:

after adding gezo formula here the bubble~
Ok finally, thanks Usagi & Harby ^^ <3
Takane6

Shinzo- wrote:

uuh, thanks but, ive talk about that with QAT and so ill follow Charles New Timing for now ^^ (problem solved)
I LOL-ed :v
Anyway gratz for the requalify /o/
Yuzeyun
>tfw i sleep and it went from formulas to requalification
Julie
:D!!!
RE-GRATZ SHINZOOO~
Rido
hypu shinzo
PyaKura
Hopefully you don't get DQ'd this time.
Topic Starter
Shinzo-

_Gezo_ wrote:

>tfw i sleep and it went from formulas to requalification
lol

Julie wrote:

:D!!!
RE-GRATZ SHINZOOO~
thanks julie

Rido wrote:

hypu shinzo
hey who are u ? :p (dapet suptag langsung aja ganti namany -_-)

PyaKura wrote:

Hopefully you don't get DQ'd this time.
i hope so ..
Kyousuke-
yay regrats!!
show more
Please sign in to reply.

New reply