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oesterreich - Munou (TV edit)

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Topic Starter
Citrus

Ranger wrote:

yup o/

[Normal]

00:32:179 (5) - how about remove this? No need to remove this,not very hard
00:37:714 (2,3,4) - um...make spacing like this? good idea
00:44:500 (1) - add clap at reserve. Clap is not appropriate
01:12:714 (4) - spacing error a little. No effect on playing
01:14:143 (5) - how about just make rounded? No change
01:21:464 (3) - change clap to clap. cause hearing finish sound in music. Fixed

[Hard]

00:05:036 (2,3) - i think it`s too high spacing. recommend reduce distance. not very hard,no need to change
00:22:357 (4,5) - ^ too hard for me :( ^
00:36:286 - add circle here? No change
00:56:822 (1) - how about make pattern like this? this rhythm is not appropriate


[Insane]

00:10:214 - add circle here. No change
00:50:572 (1,2) - how about make pattern like this? I don't like this rhythm :(
01:12:357 - add circle here? No change

lol i like this song...
good luck for a rank~ :)
Thank you very much~
Jemmmmy
[insane]
why AR9? it's not hard enough to use high ar
00:10:036 - add circle
00:16:464 (2,3,4) - 1/6 here
01:23:250 - wrong rhythm

don't know which track you are following. Seems you keep alter between piano and drum and lots of weird blank break the continuity of the map.
good placement though
Topic Starter
Citrus

Jemmmmy wrote:

[insane]
why AR9? it's not hard enough to use high ar Change to AR8
00:10:036 - add circle No change
00:16:464 (2,3,4) - 1/6 here Fixed
01:23:250 - wrong rhythm Fixed

don't know which track you are following. Seems you keep alter between piano and drum and lots of weird blank break the continuity of the map.
good placement though
Thank you very much~
bigfrog
hi, from queue
這部動畫最近好像很紅=.=

Normal
00:32:179 (5) - 建議刪掉,因為這裡的音效幾乎聽不見...

Hard
AR7就好?
00:32:357 (3) - 向上彎曲?這樣打起來感覺比較順,但都可
00:45:929 - KIAI time的clap音效可以更大聲,因為聽起來好像有點被音樂蓋過,
然後我覺得CV可以增加...變成1.5倍之類的,明明聽起來很快滑條速度卻很慢,有些譜也是這樣但卻以拉大距離代替
我只是建議...主要還是看你怎麼想 :?

Insane
00:32:357 (1,2,3) - 這個會不會太坑??而且不知道會不會過...還是問問多點人的意見吧
01:01:286 (7) - 覺得再稍微調一下會更好看 :

然後KIAI的部分同Hard,而且更強烈建議 :<

唔大概就這些,也沒什麼好講的ww
整體看起來作的很好,GL~~
Topic Starter
Citrus

bigfrog wrote:

hi, from queue
這部動畫最近好像很紅=.=

Normal
00:32:179 (5) - 建議刪掉,因為這裡的音效幾乎聽不見...

Hard
AR7就好? 好,并且把OD-1了
00:32:357 (3) - 向上彎曲?這樣打起來感覺比較順,但都可 00:32:357 (3,4) - 和00:33:786 (5) - 的开头是一条弧线,暂时不打算改成别的
00:45:929 - KIAI time的clap音效可以更大聲,因為聽起來好像有點被音樂蓋過,
然後我覺得CV可以增加...變成1.5倍之類的,明明聽起來很快滑條速度卻很慢,有些譜也是這樣但卻以拉大距離代替
我只是建議...主要還是看你怎麼想 :? kiai段声音变大了,所以我把kiai段的音效音量加大了;至于slider的速度暂时不打算改 :(

Insane
00:32:357 (1,2,3) - 這個會不會太坑??而且不知道會不會過...還是問問多點人的意見吧 感觉还好吧,速度也不快
01:01:286 (7) - 覺得再稍微調一下會更好看 :
改成垂直的了

然後KIAI的部分同Hard,而且更強烈建議 :< 这里和Hard一样

唔大概就這些,也沒什麼好講的ww
整體看起來作的很好,GL~~
非常感谢~
Factorial
From NLOMQ, as you requested:
[Insane]
  1. 00:40:929 (1) - Ctrl+G. End of slider ends up away from the next object.
  2. 00:34:500 (1) - ^
[Normal]
  1. 00:27:357 - Add note here.
Topic Starter
Citrus

Neil Leo wrote:

From NLOMQ, as you requested:
[Insane]
  1. 00:40:929 (1) - Ctrl+G. End of slider ends up away from the next object. No change.It should be OK
  2. 00:34:500 (1) - ^ ^
[Normal]
  1. 00:27:357 - Add note here. Fixed
Thank you very much~
Hitorikko
yo~ from my Queue
your an experienced mapper owo :o

Normal
00:07:357 (4,1) - IMO removing the red node and making it a normal curve slider will be better.
00:10:393 (2) - i think this slider should start here 00:10:214 - and ends here 00:11:286 - . it sounds better
00:15:214 (4) - move to x:192 y:100 for better flow ?
00:49:322 (6) - make the curve going up and make a blanket with 00:48:429 (5) - looks better
01:12:714 (4) - make it points toward directly to 01:14:143 (5) -
01:18:250 (1,2,1) - this overlaps is kinda bad IMO

Hard
00:12:893 (1,2,3,4,5) - I think this jump is too hard for this kind of diff. maybe decrease the spacing
00:15:572 (4) - make it adjacent with 00:15:214 (3) -
00:21:822 (3) - u made a perfect blanket with 00:20:572 (1) - but that makes the position of the note a little awkward with the next slider. maybe try to make it look like this (it's not perfect but I now you can make it). you can still make a blanket.
00:29:500 (3,4) - I don't think this sliders needs to be stacked
00:54:679 (5) - kinda feels wrong, but I dunno how to deal with it.
01:05:214 (5,1) - this part here is kinda bad. maybe make 01:05:214 (5) - adjacent to 01:04:857 (4) - and move 01:05:572 (1) - up and make 01:05:214 (5) pointing directly towards 01:05:572 (1) -
01:08:429 (4) - ctrl+G maybe ?
01:17:357 (6) - stacking it with 01:17:536 (7) - looks better IMO
01:24:322 (1,2,3,1,2) - again with this jumps.

Insane
00:07:357 (1) - this slider is kinda awkward being placed near after that jump, maybe move it a little farther.
00:08:429 (1,2,3) - increase spacing maybe ?
00:19:143 (4,5,6,7,1,2,3,4) - for a 3.99 star diff insane, this jumps is overkill.
00:22:000 (2,3,4,5,1,2,3) - ^
00:30:572 (4,5) - doesn't need to be stacked IMO
00:32:357 (1,2,3) - not good
00:52:357 (1,2,3) - increase spacing ?
00:55:214 (1,2,3) - for this part maybe put 00:55:214 (1) - in 00:55:393 (2) - position and stack 00:55:393 (2) - in 00:55:572 (3) - .
00:56:464 (4,1) - looks bad

Nice map. You did a great job mapping it in 1/8 BSD. Good luck ~
Topic Starter
Citrus

Hitorikko wrote:

yo~ from my Queue
your an experienced mapper owo :o

Normal
00:07:357 (4,1) - IMO removing the red node and making it a normal curve slider will be better. :?
00:10:393 (2) - i think this slider should start here 00:10:214 - and ends here 00:11:286 - . it sounds better I think follow the rhythm will be better
00:15:214 (4) - move to x:192 y:100 for better flow ? I want to keep this,because the end of 00:13:786 (2) - and the head of 00:15:214 (4) - are symmetrical
00:49:322 (6) - make the curve going up and make a blanket with 00:48:429 (5) - looks better ^
01:12:714 (4) - make it points toward directly to 01:14:143 (5) - Tried but no change
01:18:250 (1,2,1) - this overlaps is kinda bad IMO ^

Hard
00:12:893 (1,2,3,4,5) - I think this jump is too hard for this kind of diff. maybe decrease the spacing I want to keep this
00:15:572 (4) - make it adjacent with 00:15:214 (3) - ^
00:21:822 (3) - u made a perfect blanket with 00:20:572 (1) - but that makes the position of the note a little awkward with the next slider. maybe try to make it look like this (it's not perfect but I now you can make it). you can still make a blanket. Fixed
00:29:500 (3,4) - I don't think this sliders needs to be stacked No change
00:54:679 (5) - kinda feels wrong, but I dunno how to deal with it. ^
01:05:214 (5,1) - this part here is kinda bad. maybe make 01:05:214 (5) - adjacent to 01:04:857 (4) - and move 01:05:572 (1) - up and make 01:05:214 (5) pointing directly towards 01:05:572 (1) - Tried but no change
01:08:429 (4) - ctrl+G maybe ? ^
01:17:357 (6) - stacking it with 01:17:536 (7) - looks better IMO ^
01:24:322 (1,2,3,1,2) - again with this jumps. ^

Insane
00:07:357 (1) - this slider is kinda awkward being placed near after that jump, maybe move it a little farther. Fixed
00:08:429 (1,2,3) - increase spacing maybe ? I want to keep this
00:19:143 (4,5,6,7,1,2,3,4) - for a 3.99 star diff insane, this jumps is overkill. I will change it if I find a better idea
00:22:000 (2,3,4,5,1,2,3) - ^ ^
00:30:572 (4,5) - doesn't need to be stacked IMO I want to keep this
00:32:357 (1,2,3) - not good ^
00:52:357 (1,2,3) - increase spacing ? ^
00:55:214 (1,2,3) - for this part maybe put 00:55:214 (1) - in 00:55:393 (2) - position and stack 00:55:393 (2) - in 00:55:572 (3) - . Tried but no change
00:56:464 (4,1) - looks bad I think it is fine

Nice map. You did a great job mapping it in 1/8 BSD. Good luck ~
Thank you very much~
Nerova Riuz GX
Hi Citrus, This is from my queue's mod.
我在這裡指出一些問題,來提醒你我覺得不太對的地方 可能會因為我的個性所以mod內容非常的暴躁無理生氣之類
總之 加油! 這是一首好歌。

General

  1. 首先,是最為重要的BPM及offset問題,在這兩個基礎不正確的狀況下,不管圖形美觀不美觀,好打不好打,只能形同無用之物。
    如果以原先的84 BPM,則不管歌唱的開頭還是樂器開頭,都沒有對上白線。當然這可以靠offset達成,但是效果並不比168 BPM好,
    尤其是使用了84 BPM,連打卻是在1/8拍底下作圖,本身並不符合常理
    而這首歌本身的重音並不明顯,且重音不規律,因此紅線絕對不只一條4/4,會用到3/4、5/4、甚至是7/4。
    經由簡略歸納過後"我所認為"的拍子數(基於168 BPM):
    列表
    自offset 214 開始,數字代表拍數,兩個數字為一組畫底線方便辨認,中間的粗直線是用來分別段落。
    8 6 | 7 5 7 6 7 5 7 6 7 8 | 6 6 6 6 6 6 6 6 | 2 | 7 6 7 6 8 4 8 6 | 8 7 8 7 | 1.5 | 7 5.5 | 7 5 | 5
    然後配合上面那一整條(可能看不懂),這是"我覺得"應該要放的紅線
    列表
    皆為 BPM 168
    00:00:214 - 4/4
    00:02:714 - 6/4 or 3/4
    00:04:857 - 7/4
    00:07:357 - 5/4
    00:09:142 - 7/4
    00:11:642 - 6/4
    00:13:785 - 7/4
    00:16:285 - 5/4
    00:18:071 - 7/4
    00:20:571 - 6/4
    00:25:214 - 4/4
    00:28:071 - 6/4 (這一條較特殊個人覺得可以換成 84 BPM 3/4)
    00:45:928 - 7/4
    00:48:428 - 6/4
    00:50:571 - 7/4
    00:53:071 - 6/4 or 3/4
    00:55:214 - 4/4
    01:02:357 - 6/4 or 3/4
    01:04:499 - 4/4
    01:07:357 - 7/4
    01:09:857 - 4/4
    01:12:714 - 7/4
    01:15:749 - 7/4
    01:18:249 - 5/4
    01:20:214 - 7/4
    01:22:714 - 5/4
    然後非常明顯的,這需要找一個timing mod
    要是假設我是BN看到這個timing一定戳泡要求砍掉重練
  2. 再來,Source為何不是用日文原文?
  3. 就player方面來看,白色的combo colour放在這個BG上並不是那麼好辨認。 並非所有的玩家都使用黑色背景與自定義skin進行遊戲,尤其是新手。
  4. 考慮 preview time 為 00:45:929 - 。可能是為了人聲的第一個音節才設在現在這個位置,但是從外面聽聽不太出來。

Insane

不多,輕描淡寫即可
  1. 00:08:429 (1,2,3) - 考慮改換為一個來回滑條,或是一個滑條+circle
  2. 00:11:822 (4) - 考慮NC
  3. 00:34:500 (1) - 這個hold slider實在想也想不出個所以然啊。沒有對到任何拍子。
  4. 00:36:643 (1) - 也是沒有東西可以對。慢歌中步調最慢的地方,出現了整張圖步調最快的hold slider。似乎不太對。
    ((不過00:40:929 (1) - 在我的看法上可以接受,因為人聲有長音,但是前兩個完全沒有任何聲音
  5. 00:46:464 (2,3) - 試試讓2來回,而不是3
  6. 00:49:500 (6) - 稍微有點兒擔心是否會有折返箭頭擋住的問題
  7. 00:56:822 (1) - 沒對到拍子。 這個位置人聲比鼓還要大,建議對準人聲去map。同時這個位置的NC可以考慮去掉
  8. 01:13:964 (8) - 考慮NC
  9. 01:15:214 - 聲音挺清楚的。或許來個靜音的note,如何?
  10. 01:23:786 (9) - 考慮NC這裡,而不是01:24:143 (1) - (當然如果兩個都要NC我也是支持的)
觀賞了一遍以後,不得不對此暫停的技術與美震懾了一下,掌握得很棒,距離亦同
較可惜的是grid的左上/左下缺乏發揮,然如果有那肯定更棒了。((我還要求什麼呢

Hard

同Insane,也是不多

  1. 00:50:214 (4) - 試試看與00:49:500 (3) - 的尾端重疊,然後00:50:572 (1) - 放在00:50:750 (2) - 的開頭
  2. 00:54:679 (5) - 不解其折返的意涵。在00:54:768 - 這個點底下沒有聲音。

大略至此。越低的難度對我而言越沒有概念,可能幫不太上忙。
祝你好運
Topic Starter
Citrus

Nerova Riuz GX wrote:

Hi Citrus, This is from my queue's mod.
我在這裡指出一些問題,來提醒你我覺得不太對的地方 可能會因為我的個性所以mod內容非常的暴躁無理生氣之類
總之 加油! 這是一首好歌。

General

  1. 首先,是最為重要的BPM及offset問題,在這兩個基礎不正確的狀況下,不管圖形美觀不美觀,好打不好打,只能形同無用之物。
    如果以原先的84 BPM,則不管歌唱的開頭還是樂器開頭,都沒有對上白線。當然這可以靠offset達成,但是效果並不比168 BPM好,
    尤其是使用了84 BPM,連打卻是在1/8拍底下作圖,本身並不符合常理
    而這首歌本身的重音並不明顯,且重音不規律,因此紅線絕對不只一條4/4,會用到3/4、5/4、甚至是7/4。
    經由簡略歸納過後"我所認為"的拍子數(基於168 BPM):
    列表
    自offset 214 開始,數字代表拍數,兩個數字為一組畫底線方便辨認,中間的粗直線是用來分別段落。
    8 6 | 7 5 7 6 7 5 7 6 7 8 | 6 6 6 6 6 6 6 6 | 2 | 7 6 7 6 8 4 8 6 | 8 7 8 7 | 1.5 | 7 5.5 | 7 5 | 5
    然後配合上面那一整條(可能看不懂),這是"我覺得"應該要放的紅線
    列表
    皆為 BPM 168
    00:00:214 - 4/4
    00:02:714 - 6/4 or 3/4
    00:04:857 - 7/4
    00:07:357 - 5/4
    00:09:142 - 7/4
    00:11:642 - 6/4
    00:13:785 - 7/4
    00:16:285 - 5/4
    00:18:071 - 7/4
    00:20:571 - 6/4
    00:25:214 - 4/4
    00:28:071 - 6/4 (這一條較特殊個人覺得可以換成 84 BPM 3/4)
    00:45:928 - 7/4
    00:48:428 - 6/4
    00:50:571 - 7/4
    00:53:071 - 6/4 or 3/4
    00:55:214 - 4/4
    01:02:357 - 6/4 or 3/4
    01:04:499 - 4/4
    01:07:357 - 7/4
    01:09:857 - 4/4
    01:12:714 - 7/4
    01:15:749 - 7/4
    01:18:249 - 5/4
    01:20:214 - 7/4
    01:22:714 - 5/4
    然後非常明顯的,這需要找一個timing mod 我会找timing mod的
    要是假設我是BN看到這個timing一定戳泡要求砍掉重練
  2. 再來,Source為何不是用日文原文? 改了
  3. 就player方面來看,白色的combo colour放在這個BG上並不是那麼好辨認。 並非所有的玩家都使用黑色背景與自定義skin進行遊戲,尤其是新手。这个暂时保留
  4. 考慮 preview time 為 00:45:929 - 。可能是為了人聲的第一個音節才設在現在這個位置,但是從外面聽聽不太出來。我还是比较倾向于00:45:749

Insane

不多,輕描淡寫即可
  1. 00:08:429 (1,2,3) - 考慮改換為一個來回滑條,或是一個滑條+circle 比较喜欢原来的
  2. 00:11:822 (4) - 考慮NC
  3. 00:34:500 (1) - 這個hold slider實在想也想不出個所以然啊。沒有對到任何拍子。这里跟的是那一串铃声
  4. 00:36:643 (1) - 也是沒有東西可以對。慢歌中步調最慢的地方,出現了整張圖步調最快的hold slider。似乎不太對。^
    ((不過00:40:929 (1) - 在我的看法上可以接受,因為人聲有長音,但是前兩個完全沒有任何聲音
  5. 00:46:464 (2,3) - 試試讓2來回,而不是3
  6. 00:49:500 (6) - 稍微有點兒擔心是否會有折返箭頭擋住的問題 应该没问题
  7. 00:56:822 (1) - 沒對到拍子。 這個位置人聲比鼓還要大,建議對準人聲去map。同時這個位置的NC可以考慮去掉 这里是非常突出的钢琴音,所以我想以一个特别的方式来表现
  8. 01:13:964 (8) - 考慮NC 这里感觉不用NC
  9. 01:15:214 - 聲音挺清楚的。或許來個靜音的note,如何? Insane难度这里不打算加note
  10. 01:23:786 (9) - 考慮NC這裡,而不是01:24:143 (1) - (當然如果兩個都要NC我也是支持的)
觀賞了一遍以後,不得不對此暫停的技術與美震懾了一下,掌握得很棒,距離亦同
較可惜的是grid的左上/左下缺乏發揮,然如果有那肯定更棒了。((我還要求什麼呢

Hard

同Insane,也是不多

  1. 00:50:214 (4) - 試試看與00:49:500 (3) - 的尾端重疊,然後00:50:572 (1) - 放在00:50:750 (2) - 的開頭 这里打算保留
  2. 00:54:679 (5) - 不解其折返的意涵。在00:54:768 - 這個點底下沒有聲音。改成两个note了

大略至此。越低的難度對我而言越沒有概念,可能幫不太上忙。
祝你好運
发现了要害问题,非常感谢 :D
h1b1k11


Insane
00:06:641 (7) - Ctrl+G
00:29:141 (2,3) - Separate these out from 00:28:070 (1)
00:33:784 (3) - Slider could be over here

01:15:213 - Add circle

Hard
01:21:463 (5,6) - Separating out leading to slider 01:21:820 (7)

Normal diff seems to be pretty good.

Love this song by the way. Thanks for mapping it. ;)
Topic Starter
Citrus

imaikiseta wrote:



Insane
00:06:641 (7) - Ctrl+G I want to keep this
00:29:141 (2,3) - Separate these out from 00:28:070 (1) ^
00:33:784 (3) - Slider could be over here ^

01:15:213 - Add circle Fixed

Hard
01:21:463 (5,6) - Separating out leading to slider 01:21:820 (7) Sorry I don't like this :(

Normal diff seems to be pretty good.

Love this song by the way. Thanks for mapping it. ;)
Thank you very much~
Monstrata
From my queue hehhh... I remember this song, I thought it'd be really hard to time... Yep all those red lines lmao...

[Insane]

00:11:106 (3) - Ctrl+G this for better flow.
00:13:070 (2,3,1,2) - Are these overlaps necessary? :C Hard to read and breaks flow from 3>1
00:22:713 (1,2) - Did you intend to stack these? Cuz you made them all lateral jumps in your previous pattern... 00:22:891 (2,3) - Ctrl+G more consistent.
00:46:463 (2) - Rotate this 180 degrees from selection center. Better flow imo.
00:56:820 (1) - Why is this NC"ed :S
01:21:106 (7) - How about shortening this slider to 1/2 and adding a circle at 01:21:463 - ?

[Hard]

00:35:927 (3,4) - 1/2 slider instead? Makes the transition a bit easier imo.. since the section right before this was really slow and almost all sliders.
00:39:498 (1,2,1) - This spacing is a bit deceptive... since theres actually a 1/1 gap between 2>1 but it looks the same as the spacing before...

[Normal]

00:43:070 (3,4,5) - A 3/4 repeat slider would have been simpler lol. Since you don't use this rhythm anywhere else :\.
00:43:785 - Btw just noticed this but, shouldn't the offset be 43784? Not that it really matters lol.


Good luck, short mod cuz this mapset is really well done!
Topic Starter
Citrus

monstrata wrote:

From my queue hehhh... I remember this song, I thought it'd be really hard to time... Yep all those red lines lmao...

[Insane]

00:11:106 (3) - Ctrl+G this for better flow. Fixed
00:13:070 (2,3,1,2) - Are these overlaps necessary? :C Hard to read and breaks flow from 3>1 I want to keep these
00:22:713 (1,2) - Did you intend to stack these? Cuz you made them all lateral jumps in your previous pattern... 00:22:891 (2,3) - Ctrl+G more consistent. ^
00:46:463 (2) - Rotate this 180 degrees from selection center. Better flow imo. ^
00:56:820 (1) - Why is this NC"ed :S I want to emphasize the piano
01:21:106 (7) - How about shortening this slider to 1/2 and adding a circle at 01:21:463 - ? It's not appropriate

[Hard]

00:35:927 (3,4) - 1/2 slider instead? Makes the transition a bit easier imo.. since the section right before this was really slow and almost all sliders. Not hard for players
00:39:498 (1,2,1) - This spacing is a bit deceptive... since theres actually a 1/1 gap between 2>1 but it looks the same as the spacing before... Fixed

[Normal]

00:43:070 (3,4,5) - A 3/4 repeat slider would have been simpler lol. Since you don't use this rhythm anywhere else :\. I want to keep these
00:43:785 - Btw just noticed this but, shouldn't the offset be 43784? Not that it really matters lol. Fixed


Good luck, short mod cuz this mapset is really well done!
Thank you very much~
Neku Okazaki


Timing

Why you put this timing points?, delete some timing points.

00:00:214 - Delete
00:02:713 - Delete

And some more but you need to delete this^

[Normal]
00:06:106 (2,3) - Try to do a blanket, is better for me ~


[Hard]
00:36:641 (1,2) - Im not sure about it but idk wath can you do

[Insane]
00:19:142 (4,5,6,7,1,2,3,4) - Oh, try other thing, im not sure about this
00:21:999 (2,3,4,5,1,2,3) - ^
01:04:678 (2,3,4) - You can change this for a slider
01:12:891 (3,4,5) - ^
01:20:749 (5,6) - ^

Sorry, Im new moding std ~
Topic Starter
Citrus

Neku okazaki wrote:



Timing

Why you put this timing points?, delete some timing points. They are necessary,I'll find a timing mod

00:00:214 - Delete
00:02:713 - Delete

And some more but you need to delete this^

[Normal]
00:06:106 (2,3) - Try to do a blanket, is better for me ~ Fixed


[Hard]
00:36:641 (1,2) - Im not sure about it but idk wath can you do Changed 00:37:177 (2,3) - for a slider

[Insane]
00:19:142 (4,5,6,7,1,2,3,4) - Oh, try other thing, im not sure about this I will change them if I have a better idea
00:21:999 (2,3,4,5,1,2,3) - ^
01:04:678 (2,3,4) - You can change this for a slider No need to do this
01:12:891 (3,4,5) - ^ ^
01:20:749 (5,6) - ^ ^

Sorry, Im new moding std ~
Thank you very much~
-Sh1n1-


[General]

  1. Uncheck "Widescreen Support"

[Normal]

  1. 00:41:641 (2,3) - Are you sure about that? It can be confusing for newbies
  2. 01:18:249 (1,2,1) - too close, is not a beautiful pattern.

[Hard]

  1. 01:09:856 (1) - Ctrl+G
  2. 00:32:177 (2) - unncesary, delete please.
  3. 00:37:177 (2,3) - change both to slider
  4. 00:50:571 (1) - move to the head of 00:50:749 (2) -
  5. 00:32:355 - New combo start here, not here 00:31:998 -
  6. 00:44:677 (5) - new combo here not at 00:45:212 -

[Insane]

  1. 00:21:999 (2,3,4,5,1,2,3) - confusing ;w; specially 00:22:713 (1,2) -
  2. 00:55:213 (1,2) - change to slider, feels weird when I'm playing.
  3. 01:09:498 (6) - is not the same different between 01:09:320 (5,6) - and 01:08:963 (3,4) - Try to keep the consistency.
  4. 00:19:142 (4,5,6,7,1,2,3,4) - orz, too confusing ;w;
  5. New combo at 00:44:676 -
  6. 01:13:427 (7) - adjust this slider
  7. 01:14:141 (2) - same as above ^
I love this map, you have strong pattern, I'll give you my star *-*/ Good Luck
Neku Okazaki
I think "osterreich" is with capital letter... "Osterreich"

No kudosu pls
Topic Starter
Citrus

-Sh1n1- wrote:



[General]

  1. Uncheck "Widescreen Support" Fixed

[Normal]

  1. 00:41:641 (2,3) - Are you sure about that? It can be confusing for newbies No problem here
  2. 01:18:249 (1,2,1) - too close, is not a beautiful pattern. I following the distance snap here,it should ok

[Hard]

  1. 01:09:856 (1) - Ctrl+G Fixed
  2. 00:32:177 (2) - unncesary, delete please. Fixed
  3. 00:37:177 (2,3) - change both to slider No need to do this
  4. 00:50:571 (1) - move to the head of 00:50:749 (2) - I don't like this flow
  5. 00:32:355 - New combo start here, not here 00:31:998 - Fixed
  6. 00:44:677 (5) - new combo here not at 00:45:212 - The piano volume begins to increase,I want to emphasize it

[Insane]

  1. 00:21:999 (2,3,4,5,1,2,3) - confusing ;w; specially 00:22:713 (1,2) - I will change them if I have a better idea
  2. 00:55:213 (1,2) - change to slider, feels weird when I'm playing. No change
  3. 01:09:498 (6) - is not the same different between 01:09:320 (5,6) - and 01:08:963 (3,4) - Try to keep the consistency. It looks fine
  4. 00:19:142 (4,5,6,7,1,2,3,4) - orz, too confusing ;w; ^
  5. New combo at 00:44:676 - Same as Hard diff
  6. 01:13:427 (7) - adjust this slider Why?I think it's fine
  7. 01:14:141 (2) - same as above ^ ^
I love this map, you have strong pattern, I'll give you my star *-*/ Good Luck
Thank you very much~

Neku okazaki wrote:

I think "osterreich" is with capital letter... "Osterreich" Maybe no problem with lowercase letter

No kudosu pls
Deif
HabiHolic summoned me. Wow those metronome resets:

SPOILER
[TimingPoints]
210,357.142857142857,7,2,1,50,1,0
2709,357.142857142857,6,2,1,50,1,0
4851,357.142857142857,7,2,1,50,1,0
7350,357.142857142857,3,2,1,50,1,0
9492,357.142857142857,4,2,1,50,1,0
13777,357.142857142857,7,2,1,50,1,0
16280,357.142857142857,5,2,1,50,1,0
18066,357.142857142857,7,2,1,50,1,0
20566,357.142857142857,6,2,1,50,1,0
22708,357.142857142857,7,2,1,50,1,0
25208,357.142857142857,4,2,1,50,1,0
43065,357.142857142857,6,2,1,50,1,0
45923,357.142857142857,7,2,1,50,1,0
48423,357.142857142857,6,2,1,50,1,0
50565,357.142857142857,7,2,1,50,1,0
53065,357.142857142857,6,2,1,50,1,0
55208,357.142857142857,4,2,1,50,1,0
62350,357.142857142857,3,2,1,50,1,0
63421,357.142857142857,5,2,1,50,1,0
65208,357.142857142857,6,2,1,50,1,0
67350,357.142857142857,7,2,1,50,1,0
69850,357.142857142857,4,2,1,50,1,0
74135,357.142857142857,3,2,1,50,1,0
75742,357.142857142857,7,2,1,50,1,0
78242,357.142857142857,4,2,1,50,1,0
81099,357.142857142857,5,2,1,50,1,0
82884,357.142857142857,4,2,1,50,1,0
84134,357.142857142857,6,2,1,50,1,0

All of them taken from this video:



PS: I modified some of them nevertheless:
  1. 00:43:065 - Decided to add the 6/4, when there's already an inflexion point, instead of 2/1 later.
  2. 01:14:135 - This should've been a 9/8, but osu! doesn't support such complex tempo signatures. Added a 3/4 (the lyrics stop at that spot) and started the next stanza at a red line instead.
  3. 01:22:884 - Another 9/8. Added a 4/4 in this occasion, since there aren't relevant instruments in white ticks this time.
  4. 01:24:134 - Decided to start this tempo signature a beat earlier, instead of at 01:24:491 - . Both options are valid. According to the video, this is a 12/8 (lol), more or less a 6/4. Adding the line at 01:24:491 - would make more sense if it were a 5/4. But the decision is yours.
Hope it helped!
eeezzzeee
Hi, from my modding queue

I tried to play it first but the timing doesn't feel right..

Anyways, please look at ^ Deif's timing mod right above this and I'll be back after you apply that! :)
Topic Starter
Citrus

Deif wrote:

HabiHolic summoned me. Wow those metronome resets:

SPOILER
[TimingPoints]
210,357.142857142857,7,2,1,50,1,0
2709,357.142857142857,6,2,1,50,1,0
4851,357.142857142857,7,2,1,50,1,0
7350,357.142857142857,3,2,1,50,1,0
9492,357.142857142857,4,2,1,50,1,0
13777,357.142857142857,7,2,1,50,1,0
16280,357.142857142857,5,2,1,50,1,0
18066,357.142857142857,7,2,1,50,1,0
20566,357.142857142857,6,2,1,50,1,0
22708,357.142857142857,7,2,1,50,1,0
25208,357.142857142857,4,2,1,50,1,0
43065,357.142857142857,6,2,1,50,1,0
45923,357.142857142857,7,2,1,50,1,0
48423,357.142857142857,6,2,1,50,1,0
50565,357.142857142857,7,2,1,50,1,0
53065,357.142857142857,6,2,1,50,1,0
55208,357.142857142857,4,2,1,50,1,0
62350,357.142857142857,3,2,1,50,1,0
63421,357.142857142857,5,2,1,50,1,0
65208,357.142857142857,6,2,1,50,1,0
67350,357.142857142857,7,2,1,50,1,0
69850,357.142857142857,4,2,1,50,1,0
74135,357.142857142857,3,2,1,50,1,0
75742,357.142857142857,7,2,1,50,1,0
78242,357.142857142857,4,2,1,50,1,0
81099,357.142857142857,5,2,1,50,1,0
82884,357.142857142857,4,2,1,50,1,0
84134,357.142857142857,6,2,1,50,1,0

All of them taken from this video:


PS: I modified some of them nevertheless:
  1. 00:43:065 - Decided to add the 6/4, when there's already an inflexion point, instead of 2/1 later.
  2. 01:14:135 - This should've been a 9/8, but osu! doesn't support such complex tempo signatures. Added a 3/4 (the lyrics stop at that spot) and started the next stanza at a red line instead.
  3. 01:22:884 - Another 9/8. Added a 4/4 in this occasion, since there aren't relevant instruments in white ticks this time.
  4. 01:24:134 - Decided to start this tempo signature a beat earlier, instead of at 01:24:491 - . Both options are valid. According to the video, this is a 12/8 (lol), more or less a 6/4. Adding the line at 01:24:491 - would make more sense if it were a 5/4. But the decision is yours.
Hope it helped!
All fixed.This timing mod helped me a lot,thank you very much :)
eeezzzeee
Hello!

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Normal]
Its good. Some suggestions regarding the patterns

00:48:423 (5) - NC
00:49:315 (6) - extend it to start at 00:49:137 - this is where all the sounds are drum and vocal
00:51:993 (2,3) - try a pattern like this http://puu.sh/hF8c1/6634718d7a.jpg

[Hard]
Why is the spacing sometimes so small? The inconsistancy makes it harder to read, especially when there is one immediately followed by the other, for example compare space between 1,2 and 2,3 here 00:18:066 (1,2,3)
I'm not going to point out all of these places but they are mostly in the beginning before the kiai

00:16:098 - add a circle here
00:47:351 (1,2,3) - NC on 00:48:423 instead
01:11:992 (5,1) - add a triple between this - its weird that theres nothing here, theres vocal and piano in the music
01:21:456 (5) - NC

[Insane]
Its ok. Some parts have confusing spacing

00:11:813 (1,2,3,1) - try moving 1,2,3 down a bit - 3,1 is too close to each other, it looks like 1/2 but is actually 1/1
00:15:205 (1,2,1) - add a circle at 00:16:098, try placing them like this http://puu.sh/hF39o/01fed0c82d.jpg - i think there should be a sound here.
00:19:137 (4) - NC - to help reading this next part
00:42:172 (4,5,6,7,8) - try a placement like this http://puu.sh/hF4mq/17abbb6905.jpg - small jump on the drums but big jump on nothing in the music?
00:47:351 (1,2,3,4) - NC on 00:48:423 instead
00:54:672 (6,7,1) - try moving 1,2,3 up and to the right - this is confusing since first 2 is on 1/2 and next one is 1/1, does it really have to be stacked like this?
01:12:171 - add something here - same as Hard diffiuclty
01:21:099 (7) - NC

---------------------------------------------------------------------------------------
Total time spent on mod: 1:30 ~ 1:45

Interesting song choice, even though its an anime song it has some nice complexity to it!
Good luck! :)
Topic Starter
Citrus

eeezzzeee wrote:

Hello!

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Normal]
Its good. Some suggestions regarding the patterns

00:48:423 (5) - NC No need to do this
00:49:315 (6) - extend it to start at 00:49:137 - this is where all the sounds are drum and vocal ^
00:51:993 (2,3) - try a pattern like this http://puu.sh/hF8c1/6634718d7a.jpg No need to change,they are easy enough

[Hard]
Why is the spacing sometimes so small? The inconsistancy makes it harder to read, especially when there is one immediately followed by the other, for example compare space between 1,2 and 2,3 here 00:18:066 (1,2,3)
I'm not going to point out all of these places but they are mostly in the beginning before the kiai They flows well,I think they have no problem

00:16:098 - add a circle here No change
00:47:351 (1,2,3) - NC on 00:48:423 instead Fixed
01:11:992 (5,1) - add a triple between this - its weird that theres nothing here, theres vocal and piano in the music I prefer to follow the drums
01:21:456 (5) - NC Fixed

[Insane]
Its ok. Some parts have confusing spacing

00:11:813 (1,2,3,1) - try moving 1,2,3 down a bit - 3,1 is too close to each other, it looks like 1/2 but is actually 1/1 No need to do this
00:15:205 (1,2,1) - add a circle at 00:16:098, try placing them like this http://puu.sh/hF39o/01fed0c82d.jpg - i think there should be a sound here. Fixed
00:19:137 (4) - NC - to help reading this next part No change
00:42:172 (4,5,6,7,8) - try a placement like this http://puu.sh/hF4mq/17abbb6905.jpg - small jump on the drums but big jump on nothing in the music? Tried but no change
00:47:351 (1,2,3,4) - NC on 00:48:423 instead Fixed
00:54:672 (6,7,1) - try moving 1,2,3 up and to the right - this is confusing since first 2 is on 1/2 and next one is 1/1, does it really have to be stacked like this? No need to do this
01:12:171 - add something here - same as Hard diffiuclty Same as Hard diff
01:21:099 (7) - NC Fixed

---------------------------------------------------------------------------------------
Total time spent on mod: 1:30 ~ 1:45

Interesting song choice, even though its an anime song it has some nice complexity to it!
Good luck! :)
Thank you very much~
Nyxa

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)

  1. Looks good!

Normal
Rhythms & Patterns
  1. 01:25:562 (3) - Only comment I have on this diff is that this might be cooler if you didn't make it a return and instead ended the map with a hitcircle, to accentuate the final note. http://puu.sh/hStFc/80f2e33c17.png
Hitsounds
  1. Sounds good to me!

Hard
Rhythms & Patterns
  1. 01:26:098 (2) - Same as last diff, try ending with a circle rather than a slider starting on a red tick. http://puu.sh/hStXl/cc0590ea3a.png
Hitsounds
  1. Sounds good!

Insane
Rhythms & Patterns
  1. 00:06:636 (7) - Try moving this down a bit, like x201 y168, for slightly better readability and aesthetics
  2. 00:08:421 (1,2,3) - These triples would work better if they were more spaced, maybe into a triangle that links with the next section
  3. 00:13:777 (1,2) - Try moving these up a bit, for readability and aesthetics again, somewhere around x101 y74
  4. 00:17:172 (1) - Remove the NC here and add it 00:17:351 (2) - here, I think that would link the patterns better and emphasize the triangle starting at (2). Also, it'd be more consistent with your NCing of 00:17:351 (1,1) -
  5. 00:19:851 (1,2,3,4) - I think you could make these into more variable jumps, this back-and-forth flow may be boring to play and it doesn't match the music as well as it could
  6. 00:21:994 (2,3,4,5) - ^
  7. 00:42:172 (4,5,6,7,8) - Wouldn't these work better as jumps? They seem to detract from the song's feel
  8. 00:46:458 (2) - Move this to the right slightly, like x441 y137, once again for stack readability
  9. 00:55:565 (3,4) - This jump is rather big, don't you think?
  10. 01:03:421 (5,6,7) - Try raising these a little, stacking notes like these is often unpleasant to read
Hitsounds
  1. Sounds good!

Other than the insane I'd say the two first diffs are pretty much good to go, and after these fixes so will the insane imo. Good luck ranking this, really nice work!
Topic Starter
Citrus

Tess wrote:

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)

  1. Looks good!

Normal
Rhythms & Patterns
  1. 01:25:562 (3) - Only comment I have on this diff is that this might be cooler if you didn't make it a return and instead ended the map with a hitcircle, to accentuate the final note. http://puu.sh/hStFc/80f2e33c17.png No need to do this :(
Hitsounds
  1. Sounds good to me!

Hard
Rhythms & Patterns
  1. 01:26:098 (2) - Same as last diff, try ending with a circle rather than a slider starting on a red tick. http://puu.sh/hStXl/cc0590ea3a.png Same as Easy

Hitsounds
  1. Sounds good!

Insane
Rhythms & Patterns
  1. 00:06:636 (7) - Try moving this down a bit, like x201 y168, for slightly better readability and aesthetics Far enough from 00:05:565 (3) - I want to keep this
  2. 00:08:421 (1,2,3) - These triples would work better if they were more spaced, maybe into a triangle that links with the next section I want to keep these
  3. 00:13:777 (1,2) - Try moving these up a bit, for readability and aesthetics again, somewhere around x101 y74 Fixed
  4. 00:17:172 (1) - Remove the NC here and add it 00:17:351 (2) - here, I think that would link the patterns better and emphasize the triangle starting at (2). Also, it'd be more consistent with your NCing of 00:17:351 (1,1) - Fixed
  5. 00:19:851 (1,2,3,4) - I think you could make these into more variable jumps, this back-and-forth flow may be boring to play and it doesn't match the music as well as it could I want to keep this style,but changed a bit to make them more readable
  6. 00:21:994 (2,3,4,5) - ^ ^
  7. 00:42:172 (4,5,6,7,8) - Wouldn't these work better as jumps? They seem to detract from the song's feel I want to keep this
  8. 00:46:458 (2) - Move this to the right slightly, like x441 y137, once again for stack readability This stack is easy for players,no need to change it
  9. 00:55:565 (3,4) - This jump is rather big, don't you think? Not very hard
  10. 01:03:421 (5,6,7) - Try raising these a little, stacking notes like these is often unpleasant to read They are readable,no need to change them
Hitsounds
  1. Sounds good!

Other than the insane I'd say the two first diffs are pretty much good to go, and after these fixes so will the insane imo. Good luck ranking this, really nice work!
Thank you very much~
Cerulean Veyron
Hello, sorry for a huge delay from some weeks, but ticket is now used here~

: I gave this a star icon because i can see great potential on this set, with good quality too, great job!
[> General <]
  1. - I think there's a gap between Hard and Insane, 2.78 stars > 4 stars. Maybe you should make the Insane a little easier.
  2. - On what i see, the background is a little low quality. I've modified the pixels and some strokes, so this might fit your map a little better.
  3. - Really fine!
[> Normal <]
  1. 00:10:384 (2) - Since this is the easiest diff in the set, i guess this kind of slider is not allowed. Because it overlaps small part of the body, might be a little complex for beginners.
  2. 00:56:636 (1) - Almost the same reason as above.
  3. 01:18:242 (1,2) - I'm not sure, but this overlap would also count.
  4. - Sorry for being a little picky on few overlaps, but quite a great diff!
[> Hard <]
  1. 00:14:669 (4,1) - Would sound better if you Ctrl + G this rhythm, this might emphasize much more with the song track.
  2. 00:22:351 (4,5) - Ehh, i think this jump looks quite too big for a Hard diff... i guess...
  3. 00:49:494 (3) - I don't think this 1/4 reverse arrow follows anything on the song track, you may remake this slider as 1/2 or either add some notes for a better rhythm.
  4. - Some rhythms, btw this diff looks nice to play imo~
[> Insane <]
  1. 00:23:243 (4) - Kinda the same reason as Hard, a little off-beat imo.
  2. 00:32:350 (1,2,3) - Idk, but this anti-jump is a little awkward... How about moving one of these sliders? to keep the player's cursor active in Insane diffs.
  3. 00:38:422 (5) - Likely minor, but curve this slider above instead of below?
  4. 00:40:565 (4) - Ctrl + G? might improve playstyle performance.
  5. 01:07:707 (6,1) - The spacing here looks a little sudden, since you've used bigger spacings previously. Maybe you should balance this one a little more.
  6. - Well, above mods are just suggestions... GJ with this diff!

Nice map~ get me back when you're done~ :D
Topic Starter
Citrus

Gray Veyron wrote:

Hello, sorry for a huge delay from some weeks, but ticket is now used here~

: I gave this a star icon because i can see great potential on this set, with good quality too, great job!
[> General <]
  1. - I think there's a gap between Hard and Insane, 2.78 stars > 4 stars. Maybe you should make the Insane a little easier. The stars among the three diffs are 1.11 and 1.22,I think it's no problem
  2. - On what i see, the background is a little low quality. I've modified the pixels and some strokes, so this might fit your map a little better. Fixed,thank you very much :D
  3. - Really fine!
[> Normal <]
  1. 00:10:384 (2) - Since this is the easiest diff in the set, i guess this kind of slider is not allowed. Because it overlaps small part of the body, might be a little complex for beginners.
  2. 00:56:636 (1) - Almost the same reason as above.
  3. 01:18:242 (1,2) - I'm not sure, but this overlap would also count.
  4. - Sorry for being a little picky on few overlaps, but quite a great diff!
    All fixed
[> Hard <]
  1. 00:14:669 (4,1) - Would sound better if you Ctrl + G this rhythm, this might emphasize much more with the song track. I prefer the original
  2. 00:22:351 (4,5) - Ehh, i think this jump looks quite too big for a Hard diff... i guess... I think it's fine,not very hard because the speed is slow
  3. 00:49:494 (3) - I don't think this 1/4 reverse arrow follows anything on the song track, you may remake this slider as 1/2 or either add some notes for a better rhythm. Really?I think it follows well
  4. - Some rhythms, btw this diff looks nice to play imo~
[> Insane <]
  1. 00:23:243 (4) - Kinda the same reason as Hard, a little off-beat imo. Fixed
  2. 00:32:350 (1,2,3) - Idk, but this anti-jump is a little awkward... How about moving one of these sliders? to keep the player's cursor active in Insane diffs. I want to keep these
  3. 00:38:422 (5) - Likely minor, but curve this slider above instead of below? Reduced the radians of 00:37:350 (3,4,5) -,they look better now
  4. 00:40:565 (4) - Ctrl + G? might improve playstyle performance. Tried but no change,don't like this flow :(
  5. 01:07:707 (6,1) - The spacing here looks a little sudden, since you've used bigger spacings previously. Maybe you should balance this one a little more. I want to keep these
  6. - Well, above mods are just suggestions... GJ with this diff!

Nice map~ get me back when you're done~ :D
Thank you very much~
Cerulean Veyron
I guess this is ready-to-go! I'm feeling anxious about the gap between Hard and Insane, i hope your reasons are acceptable. Have this bubble ~

Next BN: Try to check as deep as possible before qualifying/popping. The mapping is great, but it's probably a worrisome to me.
Topic Starter
Citrus

Gray Veyron wrote:

I guess this is ready-to-go! I'm feeling anxious about the gap between Hard and Insane, i hope your reasons are acceptable. Have this bubble ~

Next BN: Try to check as deep as possible before qualifying/popping. The mapping is great, but it's probably a worrisome to me.
Thank you very much~ :)
Myxo
Another bubbled-since-a-long-time masterpiece here. The low SV and the overall approach are extremely emotional and charming.
I hope I can qualify it soon :3
Okoratu
i don't think the metronomes are 100% accurate (yeah i know we can't have /8th) but i think
00:07:350 - should be 5/4
00:09:492 - should be removed
..?
no idea https://musescore.com/user/1285146/scores/632126 is pretty weird and sometimes conflicting what's in this set. Does anyone even care..?
Topic Starter
Citrus

Okoratu wrote:

i don't think the metronomes are 100% accurate (yeah i know we can't have /8th) but i think
00:07:350 - should be 5/4 Fixed
00:09:492 - should be removed Fixed
..?
no idea https://musescore.com/user/1285146/scores/632126 is pretty weird and sometimes conflicting what's in this set. Does anyone even care..?
Thank you~
Okoratu
as i said i am not even sure, I'll leave that up to desp because he showed interest in pushing this xD
Myxo
The change to 5/4 is correct. I will check the rest of the timing carefully again when I'm at home, however I don't think there are more changes necessary. This song switches between various time signatures, some of them are not supported by osu! (for example 9/4), but the Ranking Criteria says that "If an incorrect time signature would last for more than 2 bars, add another timing section to fix it.". That means if a few measures don't have the correct time signature it won't be too big of an issue.

EDIT: https://musescore.com/user/1285146/scores/632126 I will use this as a reference to check if the timing is accurate when I'm at home. (Although the authors of that sheet seem to be confused as well because some measures under 6/4 time signature randomly have 7/4 of content, but I will just try to time the map so that the barlines are identical to the sheet.)
Myxo
Alright so I checked with the sheet and the map's current timing is acceptable. There are some time signatures that differ but it's on very confusing spots of the composition (the artist most likely didn't care about time signatures at all) and the sheet is not official so the map's time signatures are equally correct.

Give me a sign and I'll rebubble.
Myxo
Rebubbled :3
Try to call Veyron for heart icon.. I hope for you that he will be available (but please don't let the mapset die again ;w;)
Topic Starter
Citrus

Desperate-kun wrote:

Rebubbled :3
Try to call Veyron for heart icon.. I hope for you that he will be available (but please don't let the mapset die again ;w;)
Thank you very much~
Saoji
This is a great map !
Gogo!
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