See signature, you have no idea what you're talking aboutZenithPhantasm wrote:
ULMB/Lightboost strobing are both crappy imitations of CRT's no motion blur :^)
See signature, you have no idea what you're talking aboutZenithPhantasm wrote:
ULMB/Lightboost strobing are both crappy imitations of CRT's no motion blur :^)
[ Momiji ] wrote:
pls no bully
K person who thinks liking a game completely invalidates the entire person as a wholeZenithPhantasm wrote:
K person who posted a CoD video to show "omg i gud with mouse"
http://osu.ppy.sh/forum/t/303080/start=60Philosofikal wrote:
Is there some problem with that? I see myself going up 40,000 rank in one month of playing, and hitting about 75,000 before that with two weeks of playing before selling my PC.
I have tons of experience using a mouse in a competitive setting.
Regardless of whether you like Call of Duty or not, you can't tell me with a straight face I don't know how to handle a mouse. You should give me some advice on how to be a rude moron so I can fit in better around here with people like you.
The thing is, I don't even see what's wrong with that post. I absolutely understand how to handle a mouse well - I win almost every single pub match in CS:GO I play and I only have 86 hours in the game, and barely understand any of the strategy or metagame. That gameplay clip is the shit and totally proves my point.Kheldragar wrote:
Zenny is our resident retard; pay him no attention. We use the RSI to keep him in check.
Well if you admit that it doesn't make you good at this game, then what's the point of bringing it up, in an on-topic (or at least meant to be) section of an osu! forums? Cool story, you're good at cod or csgo, bring it to off-topic or whatever relevant section it's meant to be in.Philosofikal wrote:
The thing is, I don't even see what's wrong with that post. I absolutely understand how to handle a mouse well - I win almost every single pub match in CS:GO I play and I only have 86 hours in the game, and barely understand any of the strategy or metagame. That gameplay clip is the shit and totally proves my point.Kheldragar wrote:
Zenny is our resident retard; pay him no attention. We use the RSI to keep him in check.
I think the implication is that I was saying that made me immediately good at this particular game, but I didn't say that anywhere.
Even in the original thread that you posted that cod gameplay in, look at the context, if you really didn't imply that knowing how to use a mouse in another game made you good at osu!, then why bother bringing it up?I'm not the person who brought it up. Zenith follows me around Gameplay and Rankings and posts it in reply to half the posts I make, as if it's the only thing that defines me as a person. It's completely retarded and I don't get the point.
I gotta say I love how g&r has the ability to derail each and every single thread that's posted here. Isn't it lovely?Philosofikal wrote:
Even in the original thread that you posted that cod gameplay in, look at the context, if you really didn't imply that knowing how to use a mouse in another game made you good at osu!, then why bother bringing it up?I'm not the person who brought it up. Zenith follows me around Gameplay and Rankings and posts it in reply to half the posts I make, as if it's the only thing that defines me as a person. It's completely retarded and I don't get the point.
I brought it up originally because I basically gave the same tips that made me really good at mouse aim in everything else I've done. They've worked in many different games and there's no reason why they won't work here after a couple of years of practice. This game is not special when it comes to mouse control.
People questioned the legitimacy of my advice so I'm like, hey, I've gotten really good at mouse usage elsewhere, I have a system that works. I just happened to have visual evidence in this one particular game because I upload stuff to my YouTube, I never predicted there would be this huge nonsense backlash to it.
i forgot to ask if we could get back on topicbigfeh wrote:
I gotta say I love how g&r has the ability to derail each and every single thread that's posted here. Isn't it lovely?
hi drum drumerinoZenithPhantasm wrote:
Hi drum drum! o/
http://ask.fm/Tom94/answer/126791631310bigfeh wrote:
hi drum drumerinoZenithPhantasm wrote:
Hi drum drum! o/
pls no lockerino
this is so going to get locked, isn't it?
Anyways, not even sure if game logic runs at the same rate as your framerate, because that reeks an awful lot like bullshit. Rendering != processing unless peppy has some seriously weird code going on there
I'd say the question hasn't been answered yet, so I'm serious with the "pls no lockerino" thing
Literally what the fuck. This needs to be stickied somewhere, I feel bad for the poor sap that has been playing this game on 60fps Vsync and wondering why his accuracy is so bad.Full Tablet wrote:
You can also test yourself by playing an OD10 map with a circle on the middle of the screen every 1/2 beat (preferably with a map with exactly 2 or 3 notes per second), and comparing accuracy and hit error bars between 60fps and 1000+fps.
Literally what the fuck too, but not for the poor guy whose accuracy is shit because he's playing at 60 FPS.Philosofikal wrote:
Literally what the fuck. This needs to be stickied somewhere, I feel bad for the poor sap that has been playing this game on 60fps Vsync and wondering why his accuracy is so bad.Full Tablet wrote:
You can also test yourself by playing an OD10 map with a circle on the middle of the screen every 1/2 beat (preferably with a map with exactly 2 or 3 notes per second), and comparing accuracy and hit error bars between 60fps and 1000+fps.
You can blame them because, as you've said, it's priority number fucking zero.bigfeh wrote:
Can't really blame them though, because the game's old. This should still, however, be priority number fucking zero because it's literally game breaking
B1rd wrote:
How is it game breaking when there is zero negative impact from this 'bad code' besides low fps affecting accuracy?
I heard accuracy is quite important. It's also a very bad kind of game breaking because it is so subtle that you blame it on yourself instead of bad programming.B1rd wrote:
How is it game breaking when there is zero negative impact from this 'bad code' besides low fps affecting accuracy?
Yeah, I actually rewrote that sentence 5 times because for one, I understand legacy code. But on the other hand, yeah, it's game breaking, retarded and should be fixed asap.Saphirshroom wrote:
You can blame them because, as you've said, it's priority number fucking zero.bigfeh wrote:
Can't really blame them though, because the game's old. This should still, however, be priority number fucking zero because it's literally game breaking
Good code is still good in 5 years for now. Which means osu is coded badly.
not true at all. read thread for reasonB1rd wrote:
I said with low fps. Anything over 240 is negligible. Only people with toasters are affected.
Oh yeah, let's make a low-end game and completely turn it on its head because game logic is dependant on fps. Let's also not tell the player about it so they can enjoy playing that low-end game on their low-end computers without ever knowing what on earth is going on.B1rd wrote:
I said with low fps. Anything over 240 is negligible. Only people with toasters are affected.
Fun fact, you don't actually see the difference between 400 and 240 unless you have a 400Hz monitor, which doesn't existotoed1 wrote:
The answer to this thread doesn't really exist, what defines diminishing returns in this case? Your FPS will continue to have an effect all the way up to the refresh rate of your input devices. What defines diminishing is difficult. Frankly, I don't notice the difference between when I played at 600fps and playing at 1400 fps now. There is an obvious different sub 400 however, and playing at 240 feels like a slideshow.
Placebo makes you feel better though, so there's that.bigfeh wrote:
Fun fact, you don't actually see the difference between 400 and 240 unless you have a 400Hz monitor, which doesn't exist
I wouldn't call it shocking, since I was able to point out the reason straight up from the beginning: it's pretty obvious that shit like this exists because the game is 8 years old.Philosofikal wrote:
Bottom line is the fact that it's just shit design that isn't really widely known. If they were more up front about it, it wouldn't be a huge problem. The fact that they even offer 60fps as a frame limiting option in this context is shocking.
the only benefit I see capping ANY FPS is not heating your hardware too muchNoobsicle wrote:
the only benefit i see capping 60fps is giving more priority to resources for recording gameplay at 60fps
only applies if your hardware is potato though
I guess you could also argue that limiting framerates can be for reducing tearing; but with the extremely high framerates people play osu!, you're going to get screen tearing anyway. The new adaptive vsync technology with newer monitors also wouldn't change anything because they only apply for an effective range which varies from manufacturers.bigfeh wrote:
the only benefit I see capping ANY FPS is not heating your hardware too much
2000 FPS, no tearingPhilantropist wrote:
I guess you could also argue that limiting framerates can be for reducing tearing; but with the extremely high framerates people play osu!, you're going to get screen tearing anyway. The new adaptive vsync technology with newer monitors also wouldn't change anything because they only apply for an effective range which varies from manufacturers.bigfeh wrote:
the only benefit I see capping ANY FPS is not heating your hardware too much
I like youPhilantropist wrote:
Maybe someday we'll get 144hz + monitors when consoles die and everyone realises that the human eye doesn't see in frames per second.
Yeah, we're serious. I have a consistent hit window that's over 16ms bigger than someone who plays at 60 FPSInfevo wrote:
game logic is entirely depending on fps? then a 60fps player will have 6ms less to hit a 300 on OD11? are you serious?
lol this is so bad =D then the whole idea of OD is pointless as it is now... they should just change it to how fighting games work. make OD 11 the hardest 300s (1 framers @ 60fps) and simply work their way down as the od drops...bigfeh wrote:
Yeah, we're serious. I have a consistent hit window that's over 16ms bigger than someone who plays at 60 FPSInfevo wrote:
game logic is entirely depending on fps? then a 60fps player will have 6ms less to hit a 300 on OD11? are you serious?
EDIT: When playing std OD10 +DT, you'll get 100s instead of 300s on about 22% of the notes just because you're playing at 60 FPS.
well yeah, I feel like that's both a great idea I would never come up with but also retarded for some reason. That, and it's near impossible to implement, since FPS fluctuates a LOT (particularly if you don't have a frame buffer) and it'd absolutely tank performance on what already is a single threaded gameInfevo wrote:
lol this is so bad =D then the whole idea of OD is pointless as it is now... they should just change it to how fighting games work. make OD 11 the hardest 300s (1 framers @ 60fps) and simply work their way down as the od drops...bigfeh wrote:
Yeah, we're serious. I have a consistent hit window that's over 16ms bigger than someone who plays at 60 FPS
EDIT: When playing std OD10 +DT, you'll get 100s instead of 300s on about 22% of the notes just because you're playing at 60 FPS.
like
300s 17ms @ OD11
300s 34ms @ OD10 (2frames)
300s 51ms @ OD9 (3frames) and so on...
going one frame over or under makes it a 100. another frame would be a 50. something like that. if changing the the core mechanics is too hard, just apply a change to od so it isn't broken...
/me quickly adjusts up to 576fps...