baraatje123 wrote:
M4M Request
[General]
Consider setting the preview point at the start if the kiai changed to a little before the kiai
What's with this "weird" BG, she looks like Miku xD it is miku, and it fits
Small suggestion, use some custom taiko sounds, you can try to look at my mapset of this map (taiko as well) which uses custom hitsounds
Maybe you can use some of these (but my map is mapped for those hitsounds though) nope
https://osu.ppy.sh/s/281965
[Kantan]
SV to 1.00/1.20 (because it's kinda fast for Kantan now) it's fine
00:02:496 (2,3) - Finish? There is a strong sound in the music nah
00:08:153 (8) - Consider moving it to the next White tick, because there is a strong beat, but as this follows music, it can stay going with the melody, this would defeat the purpose of that because there is nothing in the melody supporting the note being on the white tick after.
00:12:438 (16) - K (Feels better due to the finish) the pitch is low, nty
00:14:838 (20) - d, it seems lower pitched then the 2 others no because simplicity and it would be k k D for the exact pitch.
00:24:610 (31) - K, strong sound in the music done
00:56:324 (72) - K (The default Taiko K almost uses the same sound) nah
01:00:438 (76) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched did a normal k
01:08:324 (83) - Move to 01:08:667 - and K (or add a note here with K) just moved it, didn't finish it
01:31:982 (118) - k, feels higher pitched nope
01:40:210 (130) - K, feels better nope
01:47:581 - Add (low-volumed) note here, I recommend k nope
[Futsuu]
00:09:353 (14,15,16) - kdk feels better, due to pitches uh, the pitches are high high low? wat
00:14:496 (26,27,28) - dkk ^^ this is where the kdk would fit, but still like the single colored triple due to the simplicity of it
00:15:182 (29,30,31) - Finish for the cymbal crash no, don't want finisher spam
00:19:124 (34) - D ^^ done for consistency between the Kantan
00:20:324 (36,37,38) - Are you sure about ddD in Futsuu? Consider kkD or ddK to make it a little easier (because most futsuu players don't singletap this yet)it's fine, who says you need to hit finishers? it's so a player can learn how to play a triple, then notice that they can get more points with a finisher so they will try harder to hit the finisher.
00:23:067 (43,44) - ^^ it's fine
00:24:610 (45) - K for cymbal crash done for consistency
00:34:038 (64,65,66) - Are you sure about kdD in Futsuu? Consider kkD to make it a little easier (because most futsuu players don't singletap this yet) same as earlier
00:56:324 (106) - K (The default Taiko K almost uses the same sound) nah
01:00:438 (115) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched nah
01:40:210 (193) - K, feels better uhhh no
01:47:581 - Add (low-volumed) note here, I recommend k nty
[Muzukashii]
00:16:381 (56) - Consider making it a D due to Cymbal crash would be weird because the one before doesn't have a finisher, so no
00:23:238 (86) - Might be to hard after a triplet of same color, consider making it a K it's fine
00:38:667 - add k, feels weird skipping this sound nah, no thank you, I like the extended pause here
00:46:381 (166,167) - Ctrl G? Sounds better going with the pitches, nty
00:56:324 (206) - K (The default Taiko K almost uses the same sound) not the way I use finishers
01:00:438 (224,225,226,227) - Finish? Sounds better That would defeat the purpose of emphasizing the two finishers after these
01:02:153 (230,231,232,233,234,235,236,237,238,239) - No fan of this pattern, consider to use k on the white ticks, and d on the red ticks (or vice versa) I like it
01:07:638 (253,254,255,256,257,258,259,260,261,262,263) - ^^
01:22:553 (312,313) - Finish on both, due to cymbal crashes would defeat the purpose of the 2 finishers after as well.
01:33:696 (358) - D, due to symbal crash would defeat the purpose of the finishers
01:42:953 (397,399,401,402,403) - Finish, due to cymbal crash (not sure if (403) has it as well, or not) don't want the finisher spam
01:47:581 - Add (low-volumed) note here, I recommend k no
[Oni]
00:01:981 (8,10,12,16) - Finish due to cymbal crash don't feel like finisher spamming
00:05:410 (26) - ^^
00:07:810 (39) - Delete, feels better being a doublet feels fine
00:10:638 (56) - Delete, feels rather useless it's fine
00:15:182 (84,87,89) - Finish for cymbal crash same reason, don't feel like finisher spamming
00:21:781 - add d no
00:29:153 (168) - Move to previous red tick, it feels weird this way it's fine
00:31:896 - Add note
00:32:067 (188) - Delete I like how this works, so no thanks.
01:17:067 - add note (k probably) each transition has a 1/1 break, which I feel is necessary to scale up to the Inner Oni since the kiai is pretty dense.
01:28:038 - ^^
01:33:009 (529) - K (Cymbal crash)
01:33:696 (531) - D (Cymbal crash)
01:44:495 (593,594,595,596,597,598) - These should be 2 triplets, not a 1-5, there is no sound at 01:44:752 (595) - I like how the quintuplet works
01:47:581 - Add (low-volumed) note here, I recommend k don't like it
Sorry for changing the 600 objects after this mod
[Inner Oni]
00:01:981 (12,16,20) - Finish for Cymbal crash don't wwant the finisher spam
00:13:124 (93,94,95,96,97) - I have the feeling this is 1/6 (the beginning) doesn't fit the way I use 1/6 on the map
00:15:181 (110,115,119) - Finish for cymbal crash nope
00:21:953 (161,162,163) - Delete these 3, there is a break in the stream here doesn't feel right, no thanks
00:22:467 - Add a note here instead there's nothing here either
00:55:467 (392,393,394,395,396,397,398,399) - Feels weird, consider making it kkd kkddk (or at least 3-5, not 5-3, that feels really weird) no thanks
01:16:896 (558,559) - Consider making this part a 1/6 4-plet no
01:27:867 (652,653) - ^^
01:35:410 (717,718,719,720,721) - I have the feeling this is 1/6 (the beginning) no
01:43:638 (780) - D doesn't feel right with the denial of the previous finishers.
01:47:581 - Add (low-volumed) note here, I recommend k nope
Sorry for changing the 800 objects
Good luck, have a star!