Dropping some nitpicks here.
[General]
Overall, I would say we can qualify this after 4-5 mods, as the mapset is really professional and polished already.
[General]
- There is a little consistency problem between the Guest Difficulty and the other diffs, which normally wouldn't matter but shouldn't exist in a bundled mapset in my opinion. In the sections 00:58:474 to 01:01:474 and especially 02:07:807 to 02:08:141 - , the Hard follows piano and vocals, while Normal and Insane follow only vocals. The results are the following:
In the first section mentioned, the rhythm in Hard is more dense than in Insane, since more instruments were followed.
The last section causes the Hard to be slightly longer than the Normal and Insane difficulties.- Therefore, I would recommend you to change the rhythm in the Hard to something similar to Insane's rhythm.
- If you don't want to change this, atleast end Hard's kiai at 02:08:141 as ending it earlier seems weird when the rhythm goes on.
- I would also recommend lowering the difficulty settings for Hard a little bit, since they are currently very close to Insane's settings and far from Normal's difficulty settings. I know that AR8 fits well for both Hard and Insane, but maybe Hard could use AR 7.5 to have a lower gap to Normal in that field? The HP drain could be lowered a bit too, to be different from Insane's HP drain.
- The following two suggestions are invalid if you decided to fix the thing I recommended in "General".
- 00:58:474 (1,2,3,4,1,2,3) - The circle / slider usage is weird here. Please decide to follow either the piano or the vocals with your sliders, to create a more sensical rhythm. Following the piano would conclude using a rhythm similar to this: http://puu.sh/gZ5La/57e1f857d8.jpg In this case, 01:03:141 (1,2) should be deleted as well. Following the vocals would conclude this rhythm: http://puu.sh/gZ5NT/3933d5ef35.jpg and keeping 01:03:141 (1,2) -
- 02:07:974 (4) - This note should be deleted, as there is no sound in the music at this point.
- 00:42:641 (7,1) - You sometimes use low spacing before the big white tick, which fits the double bass sound really well, and sometimes high spacing, which stresses the downbeat itself. Here I recommend you the second option, since the downbeat is the start of a new section in the song, so it should be stressed more by using higher spacing. Suggestion: http://puu.sh/gZ4sQ/76c4827c54.jpg
- 00:43:474 (3,4) - The jump between these particular objects seems a little too big.. It's bigger than your other jumps and 00:43:974 is not really an important note that would justify such a jump, even though it flows well. The only solution I can think about without moving many objects around would be this: http://puu.sh/gZ4Nr/07c6b5e999.jpg Stacking (4) underneath (3)'s tail and then using Ctrl+G on 00:44:141 (5) as shown in the screenshot would create a nice movement for 00:44:141 (5,6,7) too imo, but I am not sure if it fits with your style of flow.
- 01:45:141 (4,5,6,7,8) - This circle pattern as it is now feels a bit out of place here. The anitjump/jump movements it creates are kinda sharp and emphasize this pattern a lot, atleast more than most of your patterns used in the chorus and verses of this map do, but it is used in a section as calm as this one, where only the drum is playing. Maybe you could get rid of the jumps, and make a pattern with consistent spacing ~1.3-1.4?
- 01:46:474 (10,1) - A small (or bigger) jump could be used between these, to stress the beginning of the chorus more.
Overall, I would say we can qualify this after 4-5 mods, as the mapset is really professional and polished already.