Hi. My low modding skills can't find anything wrong. So this map is awesome. Star!:)
thanks for modPeachtrees wrote:
o/~Police
00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement hmm as you know XD don't feel that different and I think the one I have is already fine as well.
00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) - i got your point, try to make it better but not perfect though because that is not that big problem XD.
00:14:911 (2) - try moving it like this for a nicer flow? https://osu.ppy.sh/ss/2903691 yea better flow to 3 but worse flow to the previous note.
00:15:970 (3,1) - ugly blanket :c that's not ugly, but tried to fix it to be better.
00:23:392 (2) - ctrl + j this? nope, that is already perfect.
00:26:921 (4) - could move this down a little if you want this to be in line with your slider :X
00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky >< i-it's not XD
00:51:627 (3,4) - ugly blanket :c nope
00:53:745 (2,3) - try moving those up a bit? like this https://osu.ppy.sh/ss/2903711 no, mine looks more nice imo
00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket fix in some way.
01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders >< nope
01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy.. let's see if other also point this out.
01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit hmm that's not a jump.
01:39:274 (2,3) - bbblanket let it XD
I'm being very pick here, nice Diff owo
Detective
00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c: i didn't use grid so.. let it XD
00:11:382 (2,3,4) - see if using curved sliders like this https://osu.ppy.sh/ss/2903733 works for you that is great but I want to make it various, curve straight.
00:21:980 (1,2) - veeerrry minor blanketing issue then let's skip it XD, well i didn't plan to make blanket that perfect.
00:30:451 (1) - I'd move this down a little bit i got your point, moved.
00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider okie
00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that hard, idk try to do something.
00:44:656 (1) - move this to have it start on the blue tick? no
01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement nvm lol
01:20:921 (5) - try curving this a little to match the wiggly slider? no need, intentional
01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement difficult to fix.
01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo ok ok
01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo no..
though this is a bit different from how I would've mapped this, this really is a great diff!;w;
FBI
00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) - i got your point but it's not a problem imo and hard to fix so let me keep it.
00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea it's a good idea but it will looks weird, when player hit these i believe most player will hit and stop cursor just on head and go to next, won't follow the body and straight looks more clean for this case.
00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well I stacked 6,7 because I add both whistle on them and 7 is calm beat so better stack, don't have to move the cursor to follow calm beat.
00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha.. it's like impossible to stack, even you make it stack, when you save, close, submit, it will bug to be not stack perfectly again.
00:30:450 (1) - I like this one a lot!uwu :D
00:37:509 (1,2) - I'm assuming you did not try blanketing these two?
01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one i didn't care blanket much on insane diff.
01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/ I did, as i said, player mostly just hit and stop cursor at head.
Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:
Black Organization
00:02:029 (1,2) - consider movingthis up and to the right a bit no need XD
00:05:029 (1) - I think curving this a little would be great want to use straight there, I feel like it.
00:06:794 (2,3) - not sure about stacking these two...might cause confusion it's not
00:09:970 (3,4) - pointing this one out because it's actually noticeable I don't care blanket that much on hard/insane.
00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable fixed about this one, easy to fix.
00:26:214 (1) - how about making this a repeat and replacing the other one with a circle? no
00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly? it's not XD
00:32:920 (3,1) - again, stacking them like that might catch a player off guard it's usual.
00:39:626 (2) - try curving this a tiiinnny bit? nope
00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh no
00:52:862 (5,1) - >< ><
01:01:509 (1) - try curving this to match the previous AND the next slider? this one is good.
01:06:803 (5,1) - this is really off nvm XD
01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu following vocal there.
01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL) nvm XD
01:49:509 (1,2) - this one too actually ^
This looks like a really neat maps!ovo
I hope my mod was helpful ;w;
thanks for star so much ><Rmdy wrote:
Hi. My low modding skills can't find anything wrong. So this map is awesome. Star!:)
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.jloughman14 wrote:
01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
hehe XDjloughman14 wrote:
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.jloughman14 wrote:
01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
thanks for mod and starRandomEffect wrote:
hey~
[General][Police]
title: 君と約束した優しいあの場所まで
artist: 三枝夕夏 IN db
and, I suggest to change romanised title to the following
Romanised title: Kimi to Yakusoku shita Yasashii Ano Basho made
ignore please. check Gamu's post- tags suggetion:
case closed
meitantei konan
opening[Detective]
- 00:36:098 (1) - I suggest to keep 1/1 rhythm
- 01:31:157 (1) - ^
- 01:01:510 (1,2,3,4) - a little difficult, imo. suggetion
- 01:19:685 (3) - i suggest to follow vocal. a little hard to find rhythm for beginner
[Black Organization]
- 00:11:911- clap(drum)
- 00:26:744- I prefer to add a note for following vocal for me, it will be too hard.
- 00:30:450 (1) - how about upward cuve for good flow?
- 01:33:274 (2,3,1,2) - this straight pattern is boring, imo...
^
- 00:32:920 (3,1) - a little confusing because vocal is followed at 00:33:097- I recommend to add a note at red line or avoid stack
- 00:46:685 (4) - upward slider is fine for good flow I think this way is fine and flow enough.
- 01:19:686 (2) - hard to find rhythm. I suggest to stack on the head of 01:19:862 (3) - I really want the hold action there, it's really fit with song and I think it's fine tho because it's hard diff and it's hidden player duty to remember it :3
- 01:22:508 (2) - ^
[FBI]intersting diff-name~ but I don't have another idea...
- 00:21:980 (1,2) - this jump is hard to find rhythm it's fit perfectly imo.
- 00:34:685 (1,2) - I prefer to set the same spacing as 00:31:862 (1,2) - that's... difficult to fix and not that important... I think XD so let's keep it like this first.
- 00:41:038 (3) - follow vocal~
- 01:16:862 (2,1) - I prefer the following by the same way as 01:14:038 (2,3) - . that's better to follow vocal I want to follow the beat on big white tick as well so I used this and I think 01:17:391 is fit with tail of slider.
- your circle pattern is very enjoyable<3<3<3
U-ka<3
I like this song! for you~☆
~Good Luck~
that's make sense but I want to keep suitable gap, If I use 8 then the gap between hard and normal will be quiet big so I decide 7, maybe I will raise it to 7.3Hi Im Nathan wrote:
Ive played through all the difficulties and I think Hard could use a slight bump in AR to make some parts easier to read eg 00:15:088 (1) . I tried AR 8 and it seemed a lot easier to follow, though its up to you to as to how you want to make it
i---i'm not baka panooooo ><P A N wrote:
conan fan detected.10nya wrote:
wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
thanks for mod :3Xellie wrote:
Modding cause I can
[Easy][Normal]
- 00:12:088 (2,3) - This feels, off somehow, it feels like the strong beats are landing on the red ticks or something. It might be since you changed the rythym when the song sounds the same as before I mainly used white tick because it easier to catch for beginner.
- 00:53:039 (1) - This kinda flows weirdly for an easy imo, since it flows up and not into the next note it's completely fine imo.
- 01:31:157 (1) - Same thing as before, maybe turn in it down instead of up then, it will force flow to previous note.
- 01:33:980 (5,1) - The slider end blanket could be a tiny bit better on this toooo tiny, I can't see.
- 01:58:157 (1,1,1,1) - I don't think 4 spinners in a row is a good idea on an easy, spinners are one of the hardest things for new players and I'm pretty sure it's not passable to be qualified fixed.
[Hard]
- 01:00:627 - It feels weird to me to skip a note here when you have a note here 00:58:510 (3) - since they feel like similar rythym to me sometimes I want to use various rhythm, tbh, it's hard to fix because my pattern are connected and I think it's not that big problem..
- 01:40:333 (4,1,2,1,2,1,2,1,2) - This could probably be mapped in a more interesting way than repeating the same slider over and over interesting, tried.
- 01:58:157 (1,1,1,1) - I also don't think this is a very good idea for a normal diff alright, fixed.
[Insane]
- 01:06:803 (5,1) - The blanket on this could be improved a tiny bit ok
- 01:53:744 (1,2,3,1,2,3,4,1,2,3,1,2,3) - having these as staight lines is kind of.. meh imo, it gets really boring it's not imo.
- 01:58:067 (1,1,1,1) - You really like these 4 spinners I guess, but it seems like it could be mapped more interestingly it's just fit :X also last three spinners will be rip if there doesn't have first spinner so I decide to just use them.
uhhh I got nothing
There you go~
all fixed :3HabiHolic wrote:
00:46:597 - all diff preview time resnap please
Edit : Hard diff AR 7.5 please. now is low AR
call me back
thanks for mod!Kaifin wrote:
Hi friend! Mods for your setEasy00:13:500 (1,2) - oddly angled, not really a big deal but maybe make more angled or completely straight? just a suggestion that's one kind of shape D:
00:18:441 (5,6,1) - maybe spacing too hard to read for new player? h-how? no
00:52:333 (4,5,1) - same as 00:13 it's look good imo.
00:57:274 (2) - another odd kind of campy angle, not bad just a little odd it's.... not
01:57:274 (4,5) - massive difficulty spike in reading for new player, consider making one slider or somehow nerfing agreed, fixed.
02:06:627 (1) - only one spinner, back to back spinners difficult for new player tho spinners also fine imo, let's see.Normal01:43:862 (1,2,1,2,1,2) - consider nerfing stacks in this section to regularly spaced notes with the same rhythm, might be too much for target audience I think they are fine, let's see other opinion.
01:52:333 (1,2,1,2,1,2) - same here, just a consideration, maybe nerf one keep the other? ^
02:06:627 (1) - back to back spinner remove probably, up to you, maybe keep since its Normal rather than Easy yes, it's okHard00:24:803 (1,2,3,4,5) - here you follow the vocal with the first 3 notes, then go into the 4 slider when doesn't follow the vocal, would recommend making the 4 slider shorter and adding a note to follow the vocal better I follow both vocal and instrument.
01:02:921 (1) - consider renet, a little icky but up to you it fits fine its just a small gripe ermmm I don't understand this.Insane00:19:147 (1) - Finish I can't hear cymbal there.
00:24:803 (1) - Finish? interesting
00:47:391 (1) - Finish? it already have there.
01:18:450 (1) - not too sure how I feel about this, pretty sure all instances of this are fine but this one is most fishy, just care for it it's fine.
01:19:332 (2) - add note (your choice, just felt it flowed better with the rest of the pattern you go on to do and followed the vocal) hmm it will ruin my pattern, will see about this.
01:46:509 (4) - maybe widen the spacing on this, it feels anticlimactic for it to be spaced this way imo that is wide enough 0.0
Fun fun
Clean mapset, sorry to not have more to add Hope this helps~
XD10nya wrote:
what the f...... IM LATE
ROFLLanturn wrote:
BG
what
all fixed, thanksAlarido wrote:
Letsgo[General]
* Bitrate of MP3 file is 256kbps, which is above than the maximum rankable, which is 192kbps. Take the 192kbps version here >>> http://puu.sh/gMV6p/7daa6785e1.mp3
[Easy]
Set CS to 2.5
00:07:853 (1,2) - Why not simplify this into a 2/1 slider? It can help to reduce a bit the continuous clicking stress (clicking on (2,3,4), which means 3 clicks in a half measure in Easy diff).
00:18:970 (6) - This note could be removed. The sound on the song, if any, it is very faint.
00:52:863 (5) - Yeah, there's voice here. But it would be simplified.
01:09:274 (3) - In general, stacking notes -- specially when both appears at same time -- should be avoided on Easy diffs, 'coz it confuses some newcomers.
02:03:979 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from slider tail on timeline) and shorten it by 1/2.
02:06:803 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from the former spinner on timeline) and shorten it by 1/2.
[Normal]
♥ Everything good.
[Hard]
♥ Everything feels good.
[Insane]
00:45:273 - Well, I can hear something here, even it's currently 20%... but would be good if we assured this is really audible by adjusting it to 30% volume.
Call me back.
10nya wrote:
what the f...... IM LATE
Alarido wrote:
H A B E M U S . . .