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U-ka saegusa IN db - Kimi to Yakusoku shita Yasashii ano Bas

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 25 มีนาคม 2558 at 17:14:54

Artist: U-ka saegusa IN db
Title: Kimi to Yakusoku shita Yasashii ano Basho made
Source: 名探偵コナン
Tags: Detective Conan case closed meitantei konan opening yuuka p_a_n
BPM: 170
Filesize: 4183kb
Play Time: 02:09
Difficulties Available:
  1. Easy (1.8 stars, 152 notes)
  2. Hard (3.52 stars, 338 notes)
  3. Insane (4.59 stars, 459 notes)
  4. Normal (2.25 stars, 249 notes)
Download: U-ka saegusa IN db - Kimi to Yakusoku shita Yasashii ano Basho made
Information: Scores/Beatmap Listing
---------------
I love conan.
FBI - Insane
Black Organization - Hard
Detective - Normal
Police - Easy

rip custom name
Meyrink
First !

Your Hitsounds Are Delayed , soft-hitwhistle.wav with 50 ms RIP! soft-hitclap.wav had alot of silent space !



Use these : http://puu.sh/gDiOr/3c5d9e0ba5.rar

And move timing offset by -2 ms
AppLoad
General

  1. Remove "Widescreen Support", it's refers to storyboard, but you don't have it.
  2. Add in source "名探偵コナン" and move "Detective Conan" in tags.
  3. And maybe add kiai time somewhere?
Police

00:54:458 (4,5,1) - Maybe try something like this?
01:13:693 (2) - Maybe NC?
01:16:517 (1) - ^?
01:23:046 (3,4,1) - How about this?
^after this, correct these notes 01:25:517 (2,3,4), for example.
01:35:399 (1) - Maybe make this slider so?
01:39:634 (1) - Maybe it's my glitch, but correct this slider a bit, like this.
Detective

00:26:222 (1) - Maybe make this form of slider like this 00:25:517 (3)? For example.
01:13:693 (2) - Maybe NC?
01:16:517 (2) - ^
01:18:105 (4) - ^ and remove here 01:18:458 (1)
01:19:517 - somehow empty, maybe add circle?
Black Organization

00:03:458 (6) - Add NC?
01:13:693 (2) - ^
01:16:517 (2) - ^
01:17:928 (4) - ^
Good diff, don't know what to advise.
FBI

Nice diff)
Good Luck!
Keada
Your mod as requested (^∇^)

Police

  1. 00:12:105 (2) - the beat starts on the red tick. Make a slider that goes from 00:11:928 - to 00:12:458 -
  2. 00:45:281 - not sure if this inherited point is necessary


Detective

  1. 00:45:281 - this inherited point isnt necessary here either



FBI

  1. 00:15:105 (4,5,6,7,8,9,10) - this pattern seem a little bit off, try using the polygon thing with ctrl+shift+D
  2. Have you considered putting kiai time in your map? I think it fits well from here 00:47:399 - to here 01:09:987 -
  3. 00:51:987 (2,3,4,5,6,7,8,1) - make this into a star with ctrl+shift+D again :D looks much better

Good luck on the map! :3
VINXIS
ok
General
I think the OD spread is really whack and not evenly spread tbh but yea
also i think you can make a kiai time from 00:47:399 (1) - to 01:12:811 (1) - or something lol
Polizei
01:55:164 (1,2,3) - instead of using these 3 notes imo u sud use the patterns u used at 01:49:517 (1,2,3,4) - instead because I'm a real consistency lover
eghgehegegh idklol
Conan
00:03:811 (5,6) - one time meyrink told me u can stack for easier difficulties lmao idk him and i might be wrong tho
00:21:987 (1,2) - nazi blanket lo l
00:42:281 (2,3) - i'd say making this into a slider instead so then the ezplayers don't have to stress about tapping "fast" so to speak (considering this isn't the hard part yet either)
00:48:634 (4) - NC 4 consistency br0
01:00:105 (1) - p sure the vocals start at the red tick before, idk it might screw up some players since u followed the vocals the combo before this
01:02:928 (1) - same with here lol
01:08:928 (5,6) - considering the vocals i'd recommend using a 1/2 slider and a circle instead of the 1/1 slider
01:42:458 (1,1) - remove NC for combo consistency tbh
01:50:928 (1) - same here lol
woh that spinner spam lmao
Black Org.
00:15:987 (9,1) - imo the change looked really sudden but it's ur call
00:21:634 (1,2) - switch nc it'll read better too
01:24:634 (2,3) - lol tbh i'd say just have these as a Ctrl+G of each other and do something like this instead idk flow lol
01:26:222 (3,4) - imo u sud stack so u have the same feeling as u did at 01:23:046 (4,5) -
01:54:811 (3,4,1) - im p sure this probably plays bad idk
01:57:281 (1,2,3,4,5) - tbh u should not stack any of them to keep the flow going u feel
FBI
00:21:281 (5,6) - Ctrl+G 4 dat sik flow
00:23:046 (5) - u sud keep this straight like the 2 sliders before this for dat consistency aesthetic u feel
00:26:222 (1,2) - I think a slider works better with a song instead of these 2 circles idk
00:44:575 (3,1) - Switch NC pls tis important it'll help reading and a new measure starts here
00:54:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - omg so beautiful
00:57:634 (2,3,4,5,6) - imo this'd flow better but ur call
01:13:693 (1,2) - yooo you should raise teh SV for these 2 sliders that'd be sick lol
01:33:987 (1) - i think putting this somewhere around x:200 y:244 would flow better but ye it's fine either way

dam dat flow in FBI is beautiful doe
Topic Starter
P A N

[AppLoad] wrote:

General

  1. Remove "Widescreen Support", it's refers to storyboard, but you don't have it. yea sure
  2. Add in source "名探偵コナン" and move "Detective Conan" in tags. ok
  3. And maybe add kiai time somewhere?
will try
Police

00:54:458 (4,5,1) - Maybe try something like this? good
01:13:693 (2) - Maybe NC? I don't want to use it too often and I want player to see that follow point to know that where is next note.
01:16:517 (1) - ^? ^
01:23:046 (3,4,1) - How about this? I feel like straight is more fit there.
^after this, correct these notes 01:25:517 (2,3,4), for example.
01:35:399 (1) - Maybe make this slider so? ok
01:39:634 (1) - Maybe it's my glitch, but correct this slider a bit, like this. ok
Detective

00:26:222 (1) - Maybe make this form of slider like this 00:25:517 (3)? For example. wait there to have various spacing.
01:13:693 (2) - Maybe NC? nope
01:16:517 (2) - ^ nope
01:18:105 (4) - ^ and remove here 01:18:458 (1) NC should be on that.
01:19:517 - somehow empty, maybe add circle? this is still a normal diff so I want some part to be empty.
Black Organization

00:03:458 (6) - Add NC?
01:13:693 (2) - ^ no, too often.
01:16:517 (2) - ^ no
01:17:928 (4) - ^ no
Good diff, don't know what to advise.
FBI

Nice diff)
Good Luck!

Keada wrote:

Your mod as requested (^∇^)

Police

  1. 00:12:105 (2) - the beat starts on the red tick. Make a slider that goes from 00:11:928 - to 00:12:458 - this is the easiest diff and end on white tick but start on red tick is really hard for newbie so, make them consistent on white tick would be the best (except the obvious beat)
  2. 00:45:281 - not sure if this inherited point is necessary nice catch there but I think it still reasonable to keep it for spinner.


Detective

  1. 00:45:281 - this inherited point isnt necessary here either same



FBI

  1. 00:15:105 (4,5,6,7,8,9,10) - this pattern seem a little bit off, try using the polygon thing with ctrl+shift+D I don't like that thing and, it's not that necessary to use that. you can control the place of circle yourself.
  2. Have you considered putting kiai time in your map? I think it fits well from here 00:47:399 - to here 01:09:987 -
  3. 00:51:987 (2,3,4,5,6,7,8,1) - make this into a star with ctrl+shift+D again :D looks much better I didn't plan to make a star there. and same reason as above. the star you mentioned is connect to other pattern too, you will see if you look at other pattern as main.

Good luck on the map! :3

VINXIS wrote:

ok
General
I think the OD spread is really whack and not evenly spread tbh but yea
also i think you can make a kiai time from 00:47:399 (1) - to 01:12:811 (1) - or something lol
Polizei
01:55:164 (1,2,3) - instead of using these 3 notes imo u sud use the patterns u used at 01:49:517 (1,2,3,4) - instead because I'm a real consistency lover im inconsistent lover lol, alright real reason, I want it to be various and want to emphasis that soft ring sound.
eghgehegegh idklol
Conan
00:03:811 (5,6) - one time meyrink told me u can stack for easier difficulties lmao idk him and i might be wrong tho can or can't, it's fine imo
00:21:987 (1,2) - nazi blanket lo l
00:42:281 (2,3) - i'd say making this into a slider instead so then the ezplayers don't have to stress about tapping "fast" so to speak (considering this isn't the hard part yet either) I already used at 00:42:811 (4) so I don't want to use it too much, still this is normal diff so that would be fine.
00:48:634 (4) - NC 4 consistency br0
01:00:105 (1) - p sure the vocals start at the red tick before, idk it might screw up some players since u followed the vocals the combo before this I want to break there because previous rhythm are crowd already.
01:02:928 (1) - same with here lol same
01:08:928 (5,6) - considering the vocals i'd recommend using a 1/2 slider and a circle instead of the 1/1 slider lol here as well, that's hard enough.
01:42:458 (1,1) - remove NC for combo consistency tbh remove at 01:39:634 (3) instead.
01:50:928 (1) - same here lol in this case, will think about it. previous one if NC like this there will spam 1,1,1 but this case is 1,2,1,2,1,2.
woh that spinner spam lmao
Black Org.
00:15:987 (9,1) - imo the change looked really sudden but it's ur call it would be fine
00:21:634 (1,2) - switch nc it'll read better too
01:24:634 (2,3) - lol tbh i'd say just have these as a Ctrl+G of each other and do something like this instead idk flow lol interesting but the spacing is too far imo.
01:26:222 (3,4) - imo u sud stack so u have the same feeling as u did at 01:23:046 (4,5) - nope
01:54:811 (3,4,1) - im p sure this probably plays bad idk i love that
01:57:281 (1,2,3,4,5) - tbh u should not stack any of them to keep the flow going u feel hmm good point but will leave this first, flow is on insane diff already.
FBI
00:21:281 (5,6) - Ctrl+G 4 dat sik flow worse flow imo
00:23:046 (5) - u sud keep this straight like the 2 sliders before this for dat consistency aesthetic u feel want there to have various style.
00:26:222 (1,2) - I think a slider works better with a song instead of these 2 circles idk follow the vocal/strong beat there
00:44:575 (3,1) - Switch NC pls tis important it'll help reading and a new measure starts here
00:54:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - omg so beautiful
00:57:634 (2,3,4,5,6) - imo this'd flow better but ur call first one have short spacing which I think that not flowing well so I prefer mine.
01:13:693 (1,2) - yooo you should raise teh SV for these 2 sliders that'd be sick lol it fit well imo.
01:33:987 (1) - i think putting this somewhere around x:200 y:244 would flow better but ye it's fine either way i tried that but i think mine are more flow

dam dat flow in FBI is beautiful doe
thanks for all mod :D
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General
Although I don't mind the difficulty names, I have seen alot of modders complain about names other than the standard names.
Perhaps use grid size small instead of tiny.
Maybe just one more combo color, your colors feel boring or bland
Police
Pretty nice looking difficulty.
Detective
OD 5.0
00:18:970 (6) - Delete?
01:19:685 - Add a circle.
Black Organization
AR 8.0
Another awesome map
FBI
01:41:038 (1) through 01:46:332 (3) are pretty repetitive, maybe a remap, up to you.
01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here.
Seriously, an awesome map you got going. I feel my mod wasn't up to par, or maybe it was but your map was just that awesome haha! Good luck on the rankings! :D Please vote on how good my modding was on my queue page. My Modding Queue
Topic Starter
P A N

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
General
Although I don't mind the difficulty names, I have seen alot of modders complain about names other than the standard names. will keep it first.
Perhaps use grid size small instead of tiny. tbh, I didn't use grid.
Maybe just one more combo color, your colors feel boring or bland interesting, keep in mind. tried to add.
Police
Pretty nice looking difficulty.
Detective
OD 5.0 my OD = 2 4 6 8 but you made me notice that FBI is 9 so fixed.
00:18:970 (6) - Delete? it fit well imo.
01:19:685 - Add a circle. it need a short break here or it will be too hard.
Black Organization
AR 8.0 will consider but I think 7 is already fit.
Another awesome map
FBI
01:41:038 (1) through 01:46:332 (3) are pretty repetitive, maybe a remap, up to you. I should say that is one of many style to emphasis the repetitive beat so no.
01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
Seriously, an awesome map you got going. I feel my mod wasn't up to par, or maybe it was but your map was just that awesome haha! Good luck on the rankings! :D Please vote on how good my modding was on my queue page. My Modding Queue
ahaha thanks XD
10nya
wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
Topic Starter
P A N

10nya wrote:

wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
conan fan detected.
Peachtrees
o/~

Police

00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement

00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) -

00:14:911 (2) - try moving it like this for a nicer flow? https://osu.ppy.sh/ss/2903691

00:15:970 (3,1) - ugly blanket :c

00:23:392 (2) - ctrl + j this?

00:26:921 (4) - could move this down a little if you want this to be in line with your slider

00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky ><

00:51:627 (3,4) - ugly blanket :c

00:53:745 (2,3) - try moving those up a bit? like this https://osu.ppy.sh/ss/2903711

00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket

01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders ><

01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy..

01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit

01:39:274 (2,3) - bbblanket

I'm being very pick here, nice Diff owo

Detective

00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c:

00:11:382 (2,3,4) - see if using curved sliders like this https://osu.ppy.sh/ss/2903733 works for you

00:21:980 (1,2) - veeerrry minor blanketing issue

00:30:451 (1) - I'd move this down a little bit

00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider

00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that

00:44:656 (1) - move this to have it start on the blue tick?

01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement

01:20:921 (5) - try curving this a little to match the wiggly slider?

01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement

01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo

01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo

though this is a bit different from how I would've mapped this, this really is a great diff!;w;

FBI

00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) -

00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea

00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well

00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha..

00:30:450 (1) - I like this one a lot!uwu

00:37:509 (1,2) - I'm assuming you did not try blanketing these two?

01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one

01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/

Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:

Black Organization

00:02:029 (1,2) - consider movingthis up and to the right a bit

00:05:029 (1) - I think curving this a little would be great

00:06:794 (2,3) - not sure about stacking these two...might cause confusion

00:09:970 (3,4) - pointing this one out because it's actually noticeable

00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable

00:26:214 (1) - how about making this a repeat and replacing the other one with a circle?

00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly?

00:32:920 (3,1) - again, stacking them like that might catch a player off guard

00:39:626 (2) - try curving this a tiiinnny bit?

00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh

00:52:862 (5,1) - ><

01:01:509 (1) - try curving this to match the previous AND the next slider?

01:06:803 (5,1) - this is really off

01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu

01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL)

01:49:509 (1,2) - this one too actually

This looks like a really neat maps!ovo

I hope my mod was helpful ;w;
Rmdy_old
Hi. My low modding skills can't find anything wrong. :? So this map is awesome. Star!:)
Topic Starter
P A N

Peachtrees wrote:

o/~

Police

00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement hmm as you know XD don't feel that different and I think the one I have is already fine as well.

00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) - i got your point, try to make it better but not perfect though because that is not that big problem XD.

00:14:911 (2) - try moving it like this for a nicer flow? https://osu.ppy.sh/ss/2903691 yea better flow to 3 but worse flow to the previous note.

00:15:970 (3,1) - ugly blanket :c that's not ugly, but tried to fix it to be better.

00:23:392 (2) - ctrl + j this? nope, that is already perfect.

00:26:921 (4) - could move this down a little if you want this to be in line with your slider :X

00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky >< i-it's not XD

00:51:627 (3,4) - ugly blanket :c nope

00:53:745 (2,3) - try moving those up a bit? like this https://osu.ppy.sh/ss/2903711 no, mine looks more nice imo

00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket fix in some way.

01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders >< nope

01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy.. let's see if other also point this out.

01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit hmm that's not a jump.

01:39:274 (2,3) - bbblanket let it XD

I'm being very pick here, nice Diff owo

Detective

00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c: i didn't use grid so.. let it XD

00:11:382 (2,3,4) - see if using curved sliders like this https://osu.ppy.sh/ss/2903733 works for you that is great but I want to make it various, curve straight.

00:21:980 (1,2) - veeerrry minor blanketing issue then let's skip it XD, well i didn't plan to make blanket that perfect.

00:30:451 (1) - I'd move this down a little bit i got your point, moved.

00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider okie

00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that hard, idk try to do something.

00:44:656 (1) - move this to have it start on the blue tick? no

01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement nvm lol

01:20:921 (5) - try curving this a little to match the wiggly slider? no need, intentional

01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement difficult to fix.

01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo ok ok

01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo no..

though this is a bit different from how I would've mapped this, this really is a great diff!;w;

FBI

00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) - i got your point but it's not a problem imo and hard to fix so let me keep it.

00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea it's a good idea but it will looks weird, when player hit these i believe most player will hit and stop cursor just on head and go to next, won't follow the body and straight looks more clean for this case.

00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well I stacked 6,7 because I add both whistle on them and 7 is calm beat so better stack, don't have to move the cursor to follow calm beat.

00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha.. it's like impossible to stack, even you make it stack, when you save, close, submit, it will bug to be not stack perfectly again.

00:30:450 (1) - I like this one a lot!uwu :D

00:37:509 (1,2) - I'm assuming you did not try blanketing these two?

01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one i didn't care blanket much on insane diff.

01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/ I did, as i said, player mostly just hit and stop cursor at head.

Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:

Black Organization

00:02:029 (1,2) - consider movingthis up and to the right a bit no need XD

00:05:029 (1) - I think curving this a little would be great want to use straight there, I feel like it.

00:06:794 (2,3) - not sure about stacking these two...might cause confusion it's not

00:09:970 (3,4) - pointing this one out because it's actually noticeable I don't care blanket that much on hard/insane.

00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable fixed about this one, easy to fix.

00:26:214 (1) - how about making this a repeat and replacing the other one with a circle? no

00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly? it's not XD

00:32:920 (3,1) - again, stacking them like that might catch a player off guard it's usual.

00:39:626 (2) - try curving this a tiiinnny bit? nope

00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh no

00:52:862 (5,1) - >< ><

01:01:509 (1) - try curving this to match the previous AND the next slider? this one is good.

01:06:803 (5,1) - this is really off nvm XD

01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu following vocal there.

01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL) nvm XD

01:49:509 (1,2) - this one too actually ^

This looks like a really neat maps!ovo

I hope my mod was helpful ;w;
thanks for mod :D

Rmdy wrote:

Hi. My low modding skills can't find anything wrong. :? So this map is awesome. Star!:)
thanks for star so much ><
Loughje

jloughman14 wrote:

01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.
Topic Starter
P A N

jloughman14 wrote:

jloughman14 wrote:

01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.
hehe XD
Gamu
Hello I found this map by chance lol

The metadata is incorrect, so you must fix it~
Artist: 三枝夕夏 IN db
Romanised Artist: U-ka saegusa IN db

I think romanised artist should be "U-ka saegusa IN db" because she has the English notation name.
Also you can add a "yuuka" to Tags.

Title: 君と約束した優しいあの場所まで
Romanised Title: Kimi to Yakusoku shita Yasashii ano Basho made
No kudos

I love this song <33
Good luck o3o
RandF
hey~

[General]
  1. title: 君と約束した優しいあの場所まで
    artist: 三枝夕夏 IN db
    and, I suggest to change romanised title to the following
    Romanised title: Kimi to Yakusoku shita Yasashii Ano Basho made

    :arrow: ignore please. check Gamu's post
  2. tags suggetion:
    case closed
    meitantei konan
    opening
[Police]
  1. 00:36:098 (1) - I suggest to keep 1/1 rhythm
  2. 01:31:157 (1) - ^
  3. 01:01:510 (1,2,3,4) - a little difficult, imo. suggetion
  4. 01:19:685 (3) - i suggest to follow vocal. a little hard to find rhythm for beginner
[Detective]
  1. 00:11:911- clap(drum)
  2. 00:26:744- I prefer to add a note for following vocal
  3. 00:30:450 (1) - how about upward cuve for good flow?
  4. 01:33:274 (2,3,1,2) - this straight pattern is boring, imo...
[Black Organization]
  1. 00:32:920 (3,1) - a little confusing because vocal is followed at 00:33:097- I recommend to add a note at red line or avoid stack
  2. 00:46:685 (4) - upward slider is fine for good flow
  3. 01:19:686 (2) - hard to find rhythm. I suggest to stack on the head of 01:19:862 (3) -
  4. 01:22:508 (2) - ^
[FBI]
  1. 00:21:980 (1,2) - this jump is hard to find rhythm
  2. 00:34:685 (1,2) - I prefer to set the same spacing as 00:31:862 (1,2) -
  3. 00:41:038 (3) - follow vocal~
  4. 01:16:862 (2,1) - I prefer the following by the same way as 01:14:038 (2,3) - . that's better to follow vocal
  5. your circle pattern is very enjoyable<3<3<3
intersting diff-name~ but I don't have another idea...
U-ka<3
I like this song! for you~☆
~Good Luck~
Topic Starter
P A N

RandomEffect wrote:

hey~

[General]
  1. title: 君と約束した優しいあの場所まで
    artist: 三枝夕夏 IN db
    and, I suggest to change romanised title to the following
    Romanised title: Kimi to Yakusoku shita Yasashii Ano Basho made

    :arrow: ignore please. check Gamu's post
  2. tags suggetion:
    case closed
    meitantei konan
    opening
[Police]
  1. 00:36:098 (1) - I suggest to keep 1/1 rhythm
  2. 01:31:157 (1) - ^
  3. 01:01:510 (1,2,3,4) - a little difficult, imo. suggetion
  4. 01:19:685 (3) - i suggest to follow vocal. a little hard to find rhythm for beginner
[Detective]
  1. 00:11:911- clap(drum)
  2. 00:26:744- I prefer to add a note for following vocal for me, it will be too hard.
  3. 00:30:450 (1) - how about upward cuve for good flow?
  4. 01:33:274 (2,3,1,2) - this straight pattern is boring, imo...
[Black Organization]
  1. 00:32:920 (3,1) - a little confusing because vocal is followed at 00:33:097- I recommend to add a note at red line or avoid stack
  2. 00:46:685 (4) - upward slider is fine for good flow I think this way is fine and flow enough.
  3. 01:19:686 (2) - hard to find rhythm. I suggest to stack on the head of 01:19:862 (3) - I really want the hold action there, it's really fit with song and I think it's fine tho because it's hard diff and it's hidden player duty to remember it :3
  4. 01:22:508 (2) - ^
^
[FBI]
  1. 00:21:980 (1,2) - this jump is hard to find rhythm it's fit perfectly imo.
  2. 00:34:685 (1,2) - I prefer to set the same spacing as 00:31:862 (1,2) - that's... difficult to fix and not that important... I think XD so let's keep it like this first.
  3. 00:41:038 (3) - follow vocal~
  4. 01:16:862 (2,1) - I prefer the following by the same way as 01:14:038 (2,3) - . that's better to follow vocal I want to follow the beat on big white tick as well so I used this and I think 01:17:391 is fit with tail of slider.
  5. your circle pattern is very enjoyable<3<3<3
intersting diff-name~ but I don't have another idea...
U-ka<3
I like this song! for you~☆
~Good Luck~
thanks for mod and star :D
@Gamu, all fixed thanks and for star :D
_handholding
Ive played through all the difficulties and I think Hard could use a slight bump in AR to make some parts easier to read eg 00:15:088 (1) . I tried AR 8 and it seemed a lot easier to follow, though its up to you to as to how you want to make it
Topic Starter
P A N

Hi Im Nathan wrote:

Ive played through all the difficulties and I think Hard could use a slight bump in AR to make some parts easier to read eg 00:15:088 (1) . I tried AR 8 and it seemed a lot easier to follow, though its up to you to as to how you want to make it
that's make sense but I want to keep suitable gap, If I use 8 then the gap between hard and normal will be quiet big so I decide 7, maybe I will raise it to 7.3
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