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U-ka saegusa IN db - Kimi to Yakusoku shita Yasashii ano Bas

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10nya
wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
Topic Starter
P A N

10nya wrote:

wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
conan fan detected.
Peachtrees
o/~

Police

00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement

00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) -

00:14:911 (2) - try moving it like this for a nicer flow? https://osu.ppy.sh/ss/2903691

00:15:970 (3,1) - ugly blanket :c

00:23:392 (2) - ctrl + j this?

00:26:921 (4) - could move this down a little if you want this to be in line with your slider

00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky ><

00:51:627 (3,4) - ugly blanket :c

00:53:745 (2,3) - try moving those up a bit? like this https://osu.ppy.sh/ss/2903711

00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket

01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders ><

01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy..

01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit

01:39:274 (2,3) - bbblanket

I'm being very pick here, nice Diff owo

Detective

00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c:

00:11:382 (2,3,4) - see if using curved sliders like this https://osu.ppy.sh/ss/2903733 works for you

00:21:980 (1,2) - veeerrry minor blanketing issue

00:30:451 (1) - I'd move this down a little bit

00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider

00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that

00:44:656 (1) - move this to have it start on the blue tick?

01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement

01:20:921 (5) - try curving this a little to match the wiggly slider?

01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement

01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo

01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo

though this is a bit different from how I would've mapped this, this really is a great diff!;w;

FBI

00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) -

00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea

00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well

00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha..

00:30:450 (1) - I like this one a lot!uwu

00:37:509 (1,2) - I'm assuming you did not try blanketing these two?

01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one

01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/

Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:

Black Organization

00:02:029 (1,2) - consider movingthis up and to the right a bit

00:05:029 (1) - I think curving this a little would be great

00:06:794 (2,3) - not sure about stacking these two...might cause confusion

00:09:970 (3,4) - pointing this one out because it's actually noticeable

00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable

00:26:214 (1) - how about making this a repeat and replacing the other one with a circle?

00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly?

00:32:920 (3,1) - again, stacking them like that might catch a player off guard

00:39:626 (2) - try curving this a tiiinnny bit?

00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh

00:52:862 (5,1) - ><

01:01:509 (1) - try curving this to match the previous AND the next slider?

01:06:803 (5,1) - this is really off

01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu

01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL)

01:49:509 (1,2) - this one too actually

This looks like a really neat maps!ovo

I hope my mod was helpful ;w;
Rmdy_old
Hi. My low modding skills can't find anything wrong. :? So this map is awesome. Star!:)
Topic Starter
P A N

Peachtrees wrote:

o/~

Police

00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement hmm as you know XD don't feel that different and I think the one I have is already fine as well.

00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) - i got your point, try to make it better but not perfect though because that is not that big problem XD.

00:14:911 (2) - try moving it like this for a nicer flow? https://osu.ppy.sh/ss/2903691 yea better flow to 3 but worse flow to the previous note.

00:15:970 (3,1) - ugly blanket :c that's not ugly, but tried to fix it to be better.

00:23:392 (2) - ctrl + j this? nope, that is already perfect.

00:26:921 (4) - could move this down a little if you want this to be in line with your slider :X

00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky >< i-it's not XD

00:51:627 (3,4) - ugly blanket :c nope

00:53:745 (2,3) - try moving those up a bit? like this https://osu.ppy.sh/ss/2903711 no, mine looks more nice imo

00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket fix in some way.

01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders >< nope

01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy.. let's see if other also point this out.

01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit hmm that's not a jump.

01:39:274 (2,3) - bbblanket let it XD

I'm being very pick here, nice Diff owo

Detective

00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c: i didn't use grid so.. let it XD

00:11:382 (2,3,4) - see if using curved sliders like this https://osu.ppy.sh/ss/2903733 works for you that is great but I want to make it various, curve straight.

00:21:980 (1,2) - veeerrry minor blanketing issue then let's skip it XD, well i didn't plan to make blanket that perfect.

00:30:451 (1) - I'd move this down a little bit i got your point, moved.

00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider okie

00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that hard, idk try to do something.

00:44:656 (1) - move this to have it start on the blue tick? no

01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement nvm lol

01:20:921 (5) - try curving this a little to match the wiggly slider? no need, intentional

01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement difficult to fix.

01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo ok ok

01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo no..

though this is a bit different from how I would've mapped this, this really is a great diff!;w;

FBI

00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) - i got your point but it's not a problem imo and hard to fix so let me keep it.

00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea it's a good idea but it will looks weird, when player hit these i believe most player will hit and stop cursor just on head and go to next, won't follow the body and straight looks more clean for this case.

00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well I stacked 6,7 because I add both whistle on them and 7 is calm beat so better stack, don't have to move the cursor to follow calm beat.

00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha.. it's like impossible to stack, even you make it stack, when you save, close, submit, it will bug to be not stack perfectly again.

00:30:450 (1) - I like this one a lot!uwu :D

00:37:509 (1,2) - I'm assuming you did not try blanketing these two?

01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one i didn't care blanket much on insane diff.

01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/ I did, as i said, player mostly just hit and stop cursor at head.

Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:

Black Organization

00:02:029 (1,2) - consider movingthis up and to the right a bit no need XD

00:05:029 (1) - I think curving this a little would be great want to use straight there, I feel like it.

00:06:794 (2,3) - not sure about stacking these two...might cause confusion it's not

00:09:970 (3,4) - pointing this one out because it's actually noticeable I don't care blanket that much on hard/insane.

00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable fixed about this one, easy to fix.

00:26:214 (1) - how about making this a repeat and replacing the other one with a circle? no

00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly? it's not XD

00:32:920 (3,1) - again, stacking them like that might catch a player off guard it's usual.

00:39:626 (2) - try curving this a tiiinnny bit? nope

00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh no

00:52:862 (5,1) - >< ><

01:01:509 (1) - try curving this to match the previous AND the next slider? this one is good.

01:06:803 (5,1) - this is really off nvm XD

01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu following vocal there.

01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL) nvm XD

01:49:509 (1,2) - this one too actually ^

This looks like a really neat maps!ovo

I hope my mod was helpful ;w;
thanks for mod :D

Rmdy wrote:

Hi. My low modding skills can't find anything wrong. :? So this map is awesome. Star!:)
thanks for star so much ><
Loughje

jloughman14 wrote:

01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.
Topic Starter
P A N

jloughman14 wrote:

jloughman14 wrote:

01:58:068 to 02:09:274 will be a real pain in the ass, 477 SPM to not lose any HP at that part! Definitely figure out something different to do here. no need 477, I can pass this with 310 and I think those spinner fit best.
Perhaps I relied a bit too much on autoplay there, I couldn't play the insane so I went to autoplay to see how it was haha.
hehe XD
Gamu
Hello I found this map by chance lol

The metadata is incorrect, so you must fix it~
Artist: 三枝夕夏 IN db
Romanised Artist: U-ka saegusa IN db

I think romanised artist should be "U-ka saegusa IN db" because she has the English notation name.
Also you can add a "yuuka" to Tags.

Title: 君と約束した優しいあの場所まで
Romanised Title: Kimi to Yakusoku shita Yasashii ano Basho made
No kudos

I love this song <33
Good luck o3o
RandF
hey~

[General]
  1. title: 君と約束した優しいあの場所まで
    artist: 三枝夕夏 IN db
    and, I suggest to change romanised title to the following
    Romanised title: Kimi to Yakusoku shita Yasashii Ano Basho made

    :arrow: ignore please. check Gamu's post
  2. tags suggetion:
    case closed
    meitantei konan
    opening
[Police]
  1. 00:36:098 (1) - I suggest to keep 1/1 rhythm
  2. 01:31:157 (1) - ^
  3. 01:01:510 (1,2,3,4) - a little difficult, imo. suggetion
  4. 01:19:685 (3) - i suggest to follow vocal. a little hard to find rhythm for beginner
[Detective]
  1. 00:11:911- clap(drum)
  2. 00:26:744- I prefer to add a note for following vocal
  3. 00:30:450 (1) - how about upward cuve for good flow?
  4. 01:33:274 (2,3,1,2) - this straight pattern is boring, imo...
[Black Organization]
  1. 00:32:920 (3,1) - a little confusing because vocal is followed at 00:33:097- I recommend to add a note at red line or avoid stack
  2. 00:46:685 (4) - upward slider is fine for good flow
  3. 01:19:686 (2) - hard to find rhythm. I suggest to stack on the head of 01:19:862 (3) -
  4. 01:22:508 (2) - ^
[FBI]
  1. 00:21:980 (1,2) - this jump is hard to find rhythm
  2. 00:34:685 (1,2) - I prefer to set the same spacing as 00:31:862 (1,2) -
  3. 00:41:038 (3) - follow vocal~
  4. 01:16:862 (2,1) - I prefer the following by the same way as 01:14:038 (2,3) - . that's better to follow vocal
  5. your circle pattern is very enjoyable<3<3<3
intersting diff-name~ but I don't have another idea...
U-ka<3
I like this song! for you~☆
~Good Luck~
Topic Starter
P A N

RandomEffect wrote:

hey~

[General]
  1. title: 君と約束した優しいあの場所まで
    artist: 三枝夕夏 IN db
    and, I suggest to change romanised title to the following
    Romanised title: Kimi to Yakusoku shita Yasashii Ano Basho made

    :arrow: ignore please. check Gamu's post
  2. tags suggetion:
    case closed
    meitantei konan
    opening
[Police]
  1. 00:36:098 (1) - I suggest to keep 1/1 rhythm
  2. 01:31:157 (1) - ^
  3. 01:01:510 (1,2,3,4) - a little difficult, imo. suggetion
  4. 01:19:685 (3) - i suggest to follow vocal. a little hard to find rhythm for beginner
[Detective]
  1. 00:11:911- clap(drum)
  2. 00:26:744- I prefer to add a note for following vocal for me, it will be too hard.
  3. 00:30:450 (1) - how about upward cuve for good flow?
  4. 01:33:274 (2,3,1,2) - this straight pattern is boring, imo...
[Black Organization]
  1. 00:32:920 (3,1) - a little confusing because vocal is followed at 00:33:097- I recommend to add a note at red line or avoid stack
  2. 00:46:685 (4) - upward slider is fine for good flow I think this way is fine and flow enough.
  3. 01:19:686 (2) - hard to find rhythm. I suggest to stack on the head of 01:19:862 (3) - I really want the hold action there, it's really fit with song and I think it's fine tho because it's hard diff and it's hidden player duty to remember it :3
  4. 01:22:508 (2) - ^
^
[FBI]
  1. 00:21:980 (1,2) - this jump is hard to find rhythm it's fit perfectly imo.
  2. 00:34:685 (1,2) - I prefer to set the same spacing as 00:31:862 (1,2) - that's... difficult to fix and not that important... I think XD so let's keep it like this first.
  3. 00:41:038 (3) - follow vocal~
  4. 01:16:862 (2,1) - I prefer the following by the same way as 01:14:038 (2,3) - . that's better to follow vocal I want to follow the beat on big white tick as well so I used this and I think 01:17:391 is fit with tail of slider.
  5. your circle pattern is very enjoyable<3<3<3
intersting diff-name~ but I don't have another idea...
U-ka<3
I like this song! for you~☆
~Good Luck~
thanks for mod and star :D
@Gamu, all fixed thanks and for star :D
_handholding
Ive played through all the difficulties and I think Hard could use a slight bump in AR to make some parts easier to read eg 00:15:088 (1) . I tried AR 8 and it seemed a lot easier to follow, though its up to you to as to how you want to make it
Topic Starter
P A N

Hi Im Nathan wrote:

Ive played through all the difficulties and I think Hard could use a slight bump in AR to make some parts easier to read eg 00:15:088 (1) . I tried AR 8 and it seemed a lot easier to follow, though its up to you to as to how you want to make it
that's make sense but I want to keep suitable gap, If I use 8 then the gap between hard and normal will be quiet big so I decide 7, maybe I will raise it to 7.3
10nya

P A N wrote:

10nya wrote:

wow you actually mapped detective conan's map xD i'll mod this when i have time =3= star!
conan fan detected.
i---i'm not baka panooooo ><
Want 2 Buy Avon

Modding cause I can

[Easy]
  1. 00:12:088 (2,3) - This feels, off somehow, it feels like the strong beats are landing on the red ticks or something. It might be since you changed the rythym when the song sounds the same as before
  2. 00:53:039 (1) - This kinda flows weirdly for an easy imo, since it flows up and not into the next note
  3. 01:31:157 (1) - Same thing as before, maybe turn in it down instead of up
  4. 01:33:980 (5,1) - The slider end blanket could be a tiny bit better on this
  5. 01:58:157 (1,1,1,1) - I don't think 4 spinners in a row is a good idea on an easy, spinners are one of the hardest things for new players and I'm pretty sure it's not passable to be qualified
[Normal]
  1. 01:00:627 - It feels weird to me to skip a note here when you have a note here 00:58:510 (3) - since they feel like similar rythym to me
  2. 01:40:333 (4,1,2,1,2,1,2,1,2) - This could probably be mapped in a more interesting way than repeating the same slider over and over
  3. 01:58:157 (1,1,1,1) - I also don't think this is a very good idea for a normal diff
[Hard]
  1. 01:06:803 (5,1) - The blanket on this could be improved a tiny bit
  2. 01:53:744 (1,2,3,1,2,3,4,1,2,3,1,2,3) - having these as staight lines is kind of.. meh imo, it gets really boring
  3. 01:58:067 (1,1,1,1) - You really like these 4 spinners I guess, but it seems like it could be mapped more interestingly
[Insane]
uhhh I got nothing

There you go~
Topic Starter
P A N

Xellie wrote:


Modding cause I can

[Easy]
  1. 00:12:088 (2,3) - This feels, off somehow, it feels like the strong beats are landing on the red ticks or something. It might be since you changed the rythym when the song sounds the same as before I mainly used white tick because it easier to catch for beginner.
  2. 00:53:039 (1) - This kinda flows weirdly for an easy imo, since it flows up and not into the next note it's completely fine imo.
  3. 01:31:157 (1) - Same thing as before, maybe turn in it down instead of up then, it will force flow to previous note.
  4. 01:33:980 (5,1) - The slider end blanket could be a tiny bit better on this toooo tiny, I can't see.
  5. 01:58:157 (1,1,1,1) - I don't think 4 spinners in a row is a good idea on an easy, spinners are one of the hardest things for new players and I'm pretty sure it's not passable to be qualified fixed.
[Normal]
  1. 01:00:627 - It feels weird to me to skip a note here when you have a note here 00:58:510 (3) - since they feel like similar rythym to me sometimes I want to use various rhythm, tbh, it's hard to fix because my pattern are connected and I think it's not that big problem..
  2. 01:40:333 (4,1,2,1,2,1,2,1,2) - This could probably be mapped in a more interesting way than repeating the same slider over and over interesting, tried.
  3. 01:58:157 (1,1,1,1) - I also don't think this is a very good idea for a normal diff alright, fixed.
[Hard]
  1. 01:06:803 (5,1) - The blanket on this could be improved a tiny bit ok
  2. 01:53:744 (1,2,3,1,2,3,4,1,2,3,1,2,3) - having these as staight lines is kind of.. meh imo, it gets really boring it's not imo.
  3. 01:58:067 (1,1,1,1) - You really like these 4 spinners I guess, but it seems like it could be mapped more interestingly it's just fit :X also last three spinners will be rip if there doesn't have first spinner so I decide to just use them.
[Insane]
uhhh I got nothing

There you go~
thanks for mod :3
HabiHolic
00:46:597 - all diff preview time resnap please

Edit : Hard diff AR 7.5 please. now is low AR

call me back
Topic Starter
P A N

HabiHolic wrote:

00:46:597 - all diff preview time resnap please

Edit : Hard diff AR 7.5 please. now is low AR

call me back
all fixed :3
HabiHolic
Nice blanket patten and song~ good job!

Bubbled

Kaifin
Hi friend! Mods for your set :)
Easy
00:13:500 (1,2) - oddly angled, not really a big deal but maybe make more angled or completely straight? just a suggestion
00:18:441 (5,6,1) - maybe spacing too hard to read for new player?
00:52:333 (4,5,1) - same as 00:13
00:57:274 (2) - another odd kind of campy angle, not bad just a little odd
01:57:274 (4,5) - massive difficulty spike in reading for new player, consider making one slider or somehow nerfing
02:06:627 (1) - only one spinner, back to back spinners difficult for new player

Normal
01:43:862 (1,2,1,2,1,2) - consider nerfing stacks in this section to regularly spaced notes with the same rhythm, might be too much for target audience
01:52:333 (1,2,1,2,1,2) - same here, just a consideration, maybe nerf one keep the other?
02:06:627 (1) - back to back spinner remove probably, up to you, maybe keep since its Normal rather than Easy

Hard
00:24:803 (1,2,3,4,5) - here you follow the vocal with the first 3 notes, then go into the 4 slider when doesn't follow the vocal, would recommend making the 4 slider shorter and adding a note to follow the vocal better
01:02:921 (1) - consider renet, a little icky but up to you it fits fine its just a small gripe

Insane
00:19:147 (1) - Finish
00:24:803 (1) - Finish?
00:47:391 (1) - Finish?
01:18:450 (1) - not too sure how I feel about this, pretty sure all instances of this are fine but this one is most fishy, just care for it
01:19:332 (2) - add note (your choice, just felt it flowed better with the rest of the pattern you go on to do and followed the vocal)
01:46:509 (4) - maybe widen the spacing on this, it feels anticlimactic for it to be spaced this way imo

Fun fun :D

Clean mapset, sorry to not have more to add :) Hope this helps~
Topic Starter
P A N

Kaifin wrote:

Hi friend! Mods for your set :)
Easy
00:13:500 (1,2) - oddly angled, not really a big deal but maybe make more angled or completely straight? just a suggestion that's one kind of shape D:
00:18:441 (5,6,1) - maybe spacing too hard to read for new player? h-how? no :(
00:52:333 (4,5,1) - same as 00:13 it's look good imo.
00:57:274 (2) - another odd kind of campy angle, not bad just a little odd it's.... not
01:57:274 (4,5) - massive difficulty spike in reading for new player, consider making one slider or somehow nerfing agreed, fixed.
02:06:627 (1) - only one spinner, back to back spinners difficult for new player tho spinners also fine imo, let's see.

Normal
01:43:862 (1,2,1,2,1,2) - consider nerfing stacks in this section to regularly spaced notes with the same rhythm, might be too much for target audience I think they are fine, let's see other opinion.
01:52:333 (1,2,1,2,1,2) - same here, just a consideration, maybe nerf one keep the other? ^
02:06:627 (1) - back to back spinner remove probably, up to you, maybe keep since its Normal rather than Easy yes, it's ok

Hard
00:24:803 (1,2,3,4,5) - here you follow the vocal with the first 3 notes, then go into the 4 slider when doesn't follow the vocal, would recommend making the 4 slider shorter and adding a note to follow the vocal better I follow both vocal and instrument.
01:02:921 (1) - consider renet, a little icky but up to you it fits fine its just a small gripe ermmm I don't understand this.

Insane
00:19:147 (1) - Finish I can't hear cymbal there.
00:24:803 (1) - Finish? interesting
00:47:391 (1) - Finish? it already have there.
01:18:450 (1) - not too sure how I feel about this, pretty sure all instances of this are fine but this one is most fishy, just care for it it's fine.
01:19:332 (2) - add note (your choice, just felt it flowed better with the rest of the pattern you go on to do and followed the vocal) hmm it will ruin my pattern, will see about this.
01:46:509 (4) - maybe widen the spacing on this, it feels anticlimactic for it to be spaced this way imo that is wide enough 0.0

Fun fun :D

Clean mapset, sorry to not have more to add :) Hope this helps~
thanks for mod!
10nya
what the f...... IM LATE
Topic Starter
P A N

10nya wrote:

what the f...... IM LATE
XD
Alarido
Letsgo

[General]
* Bitrate of MP3 file is 256kbps, which is above than the maximum rankable, which is 192kbps. Take the 192kbps version here >>> http://puu.sh/gMV6p/7daa6785e1.mp3

[Easy]
Set CS to 2.5
00:07:853 (1,2) - Why not simplify this into a 2/1 slider? It can help to reduce a bit the continuous clicking stress (clicking on (2,3,4), which means 3 clicks in a half measure in Easy diff).
00:18:970 (6) - This note could be removed. The sound on the song, if any, it is very faint.
00:52:863 (5) - Yeah, there's voice here. But it would be simplified.
01:09:274 (3) - In general, stacking notes -- specially when both appears at same time -- should be avoided on Easy diffs, 'coz it confuses some newcomers.
02:03:979 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from slider tail on timeline) and shorten it by 1/2.
02:06:803 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from the former spinner on timeline) and shorten it by 1/2.

[Normal]
♥ Everything good.

[Hard]
♥ Everything feels good.

[Insane]
00:45:273 - Well, I can hear something here, even it's currently 20%... but would be good if we assured this is really audible by adjusting it to 30% volume.

Call me back.
Lanturn
BG

what
Topic Starter
P A N

Lanturn wrote:

BG

what
ROFL

Alarido wrote:

Letsgo

[General]
* Bitrate of MP3 file is 256kbps, which is above than the maximum rankable, which is 192kbps. Take the 192kbps version here >>> http://puu.sh/gMV6p/7daa6785e1.mp3

[Easy]
Set CS to 2.5
00:07:853 (1,2) - Why not simplify this into a 2/1 slider? It can help to reduce a bit the continuous clicking stress (clicking on (2,3,4), which means 3 clicks in a half measure in Easy diff).
00:18:970 (6) - This note could be removed. The sound on the song, if any, it is very faint.
00:52:863 (5) - Yeah, there's voice here. But it would be simplified.
01:09:274 (3) - In general, stacking notes -- specially when both appears at same time -- should be avoided on Easy diffs, 'coz it confuses some newcomers.
02:03:979 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from slider tail on timeline) and shorten it by 1/2.
02:06:803 (1) - Move by 1/2 forth (to the next white tick, leaving 1/1 distance from the former spinner on timeline) and shorten it by 1/2.

[Normal]
♥ Everything good.

[Hard]
♥ Everything feels good.

[Insane]
00:45:273 - Well, I can hear something here, even it's currently 20%... but would be good if we assured this is really audible by adjusting it to 30% volume.

Call me back.
all fixed, thanks
Nyukai

10nya wrote:

what the f...... IM LATE
Alarido
H A B E M U S . . .
Topic Starter
P A N

Alarido wrote:

H A B E M U S . . .

Luna-
Congratz!~ :D
Yohanes
Wow!
That was fast...

Gratzzz...
Meyrink
gratz o/
xHappy-
gz P A N

Ranked so fast :)
rhalp10
Congrats Your Map Has Been Ranked
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