Police00:02:206 (1) - consider moving this a bit to have 00:03:264 (2) - perfectly catch the sliders movement
hmm as you know XD don't feel that different and I think the one I have is already fine as well.00:06:882 (3) - I think this would be the middle of the slider just in case you wante the little bump to be at the middle of the slider c: Aside from that, you could try curving this a little more for a nicer blanket with 00:07:853 (1) -
i got your point, try to make it better but not perfect though because that is not that big problem XD.00:14:911 (2) - try moving it like this for a nicer flow?
https://osu.ppy.sh/ss/2903691 yea better flow to 3 but worse flow to the previous note.00:15:970 (3,1) - ugly blanket :c
that's not ugly, but tried to fix it to be better.00:23:392 (2) - ctrl + j this?
nope, that is already perfect.00:26:921 (4) - could move this down a little if you want this to be in line with your slider
:X00:31:863 (3,4,1) - this is more of a persoal issue/opinion, but i feel like too many straight sliders in a row looks a bit clunky ><
i-it's not XD00:51:627 (3,4) - ugly blanket :c
nope00:53:745 (2,3) - try moving those up a bit? like this
https://osu.ppy.sh/ss/2903711 no, mine looks more nice imo00:55:157 (5,1) - I'm just going to assume this wasnt supposed to blanket
fix in some way.01:02:921 (5) - see if you feel like curving this on a little. Again this might just be me disliking to many straight sliders ><
nope01:09:980 (1,2) - not a perfect blanket either ;w; I'm being very nazi about these, sowwy..
let's see if other also point this out.01:31:157 (1,2) - hmm I feel like the sudden jump to vocals might catch a new player of guard a bit
hmm that's not a jump.01:39:274 (2,3) - bbblanket
let it XDI'm being very pick here, nice Diff owoDetective00:09:970 (7,8) - not sure if you wanted these two to align perfectly, because they're sliiiightly off c:
i didn't use grid so.. let it XD00:11:382 (2,3,4) - see if using curved sliders like this
https://osu.ppy.sh/ss/2903733 works for you
that is great but I want to make it various, curve straight.00:21:980 (1,2) - veeerrry minor blanketing issue
then let's skip it XD, well i didn't plan to make blanket that perfect.00:30:451 (1) - I'd move this down a little bit
i got your point, moved.00:32:745 (2,3) - try to make something like a tiny curve with those? I think just having them in a line like this does not really match the previous slider
okie00:43:157 (1) - it's not like this looks too shabby it's just that I'm sure that you can come up with something prettier c: and you wont even have to re-arrange anything while doing that
hard, idk try to do something.00:44:656 (1) - move this to have it start on the blue tick?
no01:01:863 (2) - I feel like this could be moved a tiiiny bit percetly catch the little sliders movement
nvm lol01:20:921 (5) - try curving this a little to match the wiggly slider?
no need, intentional01:24:098 (1) - this could also be moved a little to perfectly catch the little sliders movement
difficult to fix.01:25:157 (3,1) - pointing this one out because it's actually noticeable ovo
ok ok01:46:686 (1,2) - try curving these two to contrast all the straight repeats you just used? if you want them to be straigh to match them though that's fine too owo
no..though this is a bit different from how I would've mapped this, this really is a great diff!;w;FBI00:06:264 (1) - not using a jump here when you did use one for the same sound before feels a bit inconsisten. I'd rather nerve the first one between these two though 00:02:911 (4,1) -
i got your point but it's not a problem imo and hard to fix so let me keep it.00:08:558 (2,3) - I reaaaallly think curving 2 and then having it blanket with 3 would be a good idea
it's a good idea but it will looks weird, when player hit these i believe most player will hit and stop cursor just on head and go to next, won't follow the body and straight looks more clean for this case.00:15:617 (4,5,6,7) - this might just be me, but I feel like if you're grouping 6 and 7, 4 and 5 should be paired together as well
I stacked 6,7 because I add both whistle on them and 7 is calm beat so better stack, don't have to move the cursor to follow calm beat.00:24:097 (3,1) - very nazi but these two are not perfectly stacked ;w; I don't know why this one bothers me so much though haha..
it's like impossible to stack, even you make it stack, when you save, close, submit, it will bug to be not stack perfectly again.00:30:450 (1) - I like this one a lot!uwu
:D00:37:509 (1,2) - I'm assuming you did not try blanketing these two?
01:07:156 (1,2) - if you wanted 2 two blanket around 1's head, you'd have to revisit this one
i didn't care blanket much on insane diff.01:16:156 (3) - try having the sliderbody face in the direction of the next slider? this might put it off screen though so I'm not sure if that really is an option :/
I did, as i said, player mostly just hit and stop cursor at head.Not much to say, especially since i'm fairly unexperienced with Insane. This looks like a really neat Diff c:Black Organization00:02:029 (1,2) - consider movingthis up and to the right a bit
no need XD00:05:029 (1) - I think curving this a little would be great
want to use straight there, I feel like it.00:06:794 (2,3) - not sure about stacking these two...might cause confusion
it's not00:09:970 (3,4) - pointing this one out because it's actually noticeable
I don't care blanket that much on hard/insane.00:21:088 (3,4,5,7) - again, just pointing this out because it's noticable
fixed about this one, easy to fix.00:26:214 (1) - how about making this a repeat and replacing the other one with a circle?
no00:31:862 (1) - idk how to properly word this but the tail of the slider feels a bit too wiggly?
it's not XD00:32:920 (3,1) - again, stacking them like that might catch a player off guard
it's usual.00:39:626 (2) - try curving this a tiiinnny bit?
nope00:51:273 (4,5) - move this a little to creat a liiiitle curve between the two sliders? having them in one line feels a bit ugh
no00:52:862 (5,1) - ><
><01:01:509 (1) - try curving this to match the previous AND the next slider?
this one is good.01:06:803 (5,1) - this is really off
nvm XD01:24:626 (2,3,4) - having all of these start on red ticks sounds a bit odd uwu
following vocal there.01:48:803 (2,1) - uhuuuhugly >< (the blanket no the pattern LOL)
nvm XD01:49:509 (1,2) - this one too actually
^This looks like a really neat maps!ovoI hope my mod was helpful ;w;