So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that theset spread is as good as it should be yet.
Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff
Edit: Format
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the
Most important concern:
The spread between Hyper and Another is way too big.
Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.
But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.
What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)
Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.
Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.
The spread between Hyper and Another is way too big.
Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.
But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.
What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)
Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.
Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24
Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.
Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff
Edit: Format