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Yuyoyuppe - AiAe

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Ichigaki
First stage
12:14 *Ichigaki is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:15 Fort: yes
12:15 *Fort is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:16 Ichigaki: 00:16:174 (4) - entah kenapa ini aneh
12:16 Ichigaki: 00:16:424 - note sendiri aja
12:16 Fort: itu whistle
12:16 Ichigaki: stack sama 00:16:507 (5) -
12:16 Ichigaki: a
12:17 Fort: itu slider justru enak loh pas di gameplay
12:18 Fort: buat memulihkan stamina
12:18 Ichigaki: 00:22:007 (7) - jadiin 1/16 (lel), sampai 00:22:091 - , 00:22:174 - add note stack sama 00:22:257 (8) -
12:18 Ichigaki: entah kenapa enak gitu
12:20 Fort: ih jadi aneh klo 1/16
12:20 Ichigaki: ya terserah sih
12:22 Fort: btw itu juga baru 22 detik dh dikasih slider 1/16
12:23 Ichigaki: konsepnya beda sama mania lel, jadi rada bingung sendiri hue
12:23 Fort: 00:21:674 (5) - klo misalkan disini ada note buat 1/8 mah ane bisa bikin slider selanjutnya dijadiin 1/16
12:24 Ichigaki: okay
12:24 Ichigaki: 00:22:132 - disini nggak ada suara
12:24 Ichigaki: atau gara-gara hitsound jadi ada?
12:24 Fort: ssst
12:24 Fort: jgn bilang"
12:24 Ichigaki: a
12:25 Ichigaki: gimana sih `-`)
12:25 Ichigaki: passable nggak kalo gitu?
12:25 Ichigaki: bisa sih `-`
12:26 Fort: passable
12:26 Ichigaki: ya udah pake caraku aja lel
12:26 Fort: ane bikin kaya gitu supaya seimbang kaya slider sebelumnya
12:26 Ichigaki: D:
12:27 Fort: klo misalkan slider itu ane akhirin di 00:22:091 -
12:27 Fort: flow antara 00:22:007 (7,8) - jadi kurang enak
12:27 Fort: atau semacam sudden jump gitu lah
12:27 Fort: kan enak bisa hold slider bentar dibanding sudden jump gitu
12:28 Fort: :3
12:28 Ichigaki: oh oke deh
12:29 Ichigaki: 00:31:674 (1) - NC ke merah?
12:29 Ichigaki: aku masih belum sepenuhnya paham sama NC warna warni lel
12:30 Fort: ane juga masih bingung di slider ini
12:30 Fort: jujur NC merah itu sebenernya di 00:31:341 (1) -
12:30 Fort: tapi ane gk ngedenger suara wub kaya di 00:30:007 (1) -
12:31 Fort: jadi ane prefer warna pink aja lah
12:32 Ichigaki: mungkin coba ctrl + a trus geser dikit aja, biar auto snap lel
12:32 Ichigaki: paham nggak?
12:33 Fort: oh ok
12:34 Fort: fixed
12:34 Ichigaki: eh gw cek yang unrankable dulu
12:35 Ichigaki: kelamaan kalo cek biasa dulu
12:36 Ichigaki: pake sb nggak?
12:36 Ichigaki: hapus deh .osbnya
12:36 Fort: gk lah
12:36 Fort: weh
12:37 Fort: perasaan dh dihapus pas kwan ngomong
12:37 Fort: ih gk ada kok disini
12:37 Fort: mungkin itu kau dl sebelum ane hapus file osb nya :3
12:37 Ichigaki: iya juga :3
12:37 Ichigaki: bentar aku re-dl
12:39 Ichigaki: slidertick 10 11 buat apa?
12:40 Ichigaki: sliderslide kok kosong nggak ada suaranya?
12:40 Ichigaki: punya audacity nggak?
12:40 Ichigaki: coba dicek xd
12:43 Fort: sorry afk
12:43 Ichigaki: okay
12:44 Fort: mute sliderslide itu wajar digunakan di std
12:44 Ichigaki: D:
12:44 Ichigaki: boleh?
12:44 Fort: soalnya sliderslide itu bukan clickable object
12:44 Ichigaki: coba kasih satu beatmap yang ranked baru baru ini yang punya itu
12:44 Fort: map frame of mind ane juga pakai mute sliderslide
12:45 Ichigaki: a
12:45 Ichigaki: oh okay
12:45 Ichigaki: xd
12:47 Ichigaki: walah walah
12:47 Fort: ada apa?? :o
12:48 Ichigaki: njelajah kebelakang, nemu 02:35:007 (7) - unsnapped
12:48 Ichigaki: std surem pas bagian snap nggaknya lel
12:48 Fort: fixed!
12:49 Ichigaki: kayanya offsetnya rada salah
12:49 Ichigaki: coba deh
12:49 Fort: kayanya dimap ini banyak yg unsnapped
12:49 Fort: ane unsnap manual aja lah
12:51 Ichigaki: offset 999
12:51 Ichigaki: artinya, semua -7
12:51 Ichigaki: jangan lupa preview time
12:51 Ichigaki: xd
12:52 Ichigaki: wat
12:52 Ichigaki: wait
12:52 Fort: bentar
12:58 Ichigaki: oh ga usah ganti offset deh
12:58 Ichigaki: niru punya fullerene ternyata
12:58 Fort: iyo lah 8)
12:58 Fort: mp3 nya juga dari erene
12:58 Ichigaki: yaudah
12:58 Ichigaki: coba dari gampang dulu aja deh
12:59 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
12:59 Fort: ini ane re snap satu" ternyata banyak yg unsnapped
12:59 Ichigaki: bener kan xD
12:59 Fort: aibot gk ngedetek :<
12:59 Ichigaki: aibot asem emang
12:59 Fort: bedanya cuma 1ms
13:00 Ichigaki: iye
13:00 Ichigaki: ngomong ngomong normal hit-normal itu lengthnya kurang dari 100ms
13:00 Fort: leh
13:01 Fort: klo 100ms itu terlalu lama buat note stream kaya gini
13:01 Fort: nanti hitsoundnya ngedelya
13:01 Fort: delay*
13:01 Ichigaki: masalahnya ranking criteria itu gitu xD
13:02 Ichigaki: gw masih belum paham bener sama hs
13:03 Fort: gpp kok kata kwan juga
13:04 Ichigaki: a
13:06 Ichigaki: 00:11:674 (1,2) - jadi slider?
13:07 Ichigaki: 00:13:007 (3) - trus ini note biasa
13:07 Fort: bentar ini ane lagi snapping notes satu"
13:07 Ichigaki: oh okay
13:23 Fort: gila dah ini unsapped 1ms semua
13:23 Fort: bug aimod
13:23 Fort: pantesan CLK bilang klo map ini banyak yg unsnapped
13:24 Ichigaki: fahrenheitLK?
13:25 Fort: iyo
13:25 Fort: lmao
13:28 Fort: oke dah selesai
13:28 Ichigaki: lmao
13:29 Ichigaki: semua diffs?
13:29 Fort: iyo
13:29 Ichigaki: -w-
13:29 Fort: mabok ane
13:29 Ichigaki: biasanya pake cutting edge kelihatan kan?
13:29 Fort: blah
13:29 Fort: bukannya bilang dari tadi >.<
13:30 Fort: udahlah
13:30 Ichigaki: eh
13:30 Fort: terusin lagi aja
13:30 Ichigaki: gw juga nggak tau
13:30 Ichigaki: lel
13:30 Fort: duh jd ngantuk gini
13:31 Ichigaki: upload dulu guh
13:31 Ichigaki: *gih
13:31 Fort: nanti pecah atuh
13:31 Ichigaki: pecah apanya?
13:31 Fort: bubble nya :D
13:31 Ichigaki: :D
13:31 Ichigaki: ya nggak apa atuh
13:31 Fort: oke lah
13:32 Ichigaki: kan gw yang qualify
13:32 Ichigaki: ntar tinggal langsung :D
13:34 Fort: updated
13:34 Fort: :3
13:36 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
13:36 Ichigaki: 00:14:341 (1) - add w on head
13:36 Fort: oke
13:37 Ichigaki: 00:43:674 (1) - add w on head
13:37 Fort: bentar ane fixed HS
13:37 Ichigaki: semua diff?
13:37 Fort: iya
13:38 Ichigaki: okay
13:38 Ichigaki: gl xd
13:45 Fort: ok done all
13:45 Fort: aane udah hitsound semua mapnya
13:45 Fort: kalau ada yg kelewat atau apa itu emang sengaja dilakuin
13:46 Ichigaki: lol
13:46 Ichigaki: update dulu deh
13:46 Fort: updated
13:47 Fort: mending post forum, biar gk sepotong" gini
13:47 Ichigaki: oh okay

[Beginner]
SPOILER
  1. OD -0,2 ?
  2. 00:06:341 (1) - Add F
  3. 00:11:674 (1) - ^
  4. 00:17:007 (1) - Add F on head
  5. 00:38:341 (1) - ^
  6. 00:43:674 (1) - ^

    Not much problems at all

[Standard]
SPOILER
  1. 00:13:341 (4) - Panjangin sampai 00:13:841 - ? (Jangan lupa HS)
  2. 00:14:007 (5,1) - Improve the blankets
  3. 00:35:674 (1,2) - ^
  4. 01:01:007 (2) - Add F
  5. 01:16:507 (2) - Remove this
  6. 01:21:841 (2) - ^
  7. 01:24:507 (2) - ^
  8. 01:29:341 - Add new note ? (Kalau iya, jangan lupa 01:31:341 (5) - diturunin)
  9. 01:41:674 (4) - Mungkin kaya gini lebih kebaca http://puu.sh/gAXj8/4a87c6152d.jpg
  10. 02:29:007 (3) - Buat arrownya stack sama endnya 02:26:341 (3) - . Jangan lupa 4 sama 5-nya
  11. 02:37:007 (3) - Itu ada red tick buat apa? Apa nggak dihapus aja enaknya?
  12. 03:21:007 - Gimana kalau dibuat semacam gini? http://puu.sh/gAXKZ/bf9f60eae5.jpg (Yang jelas 4-nya nggak stack sama 03:30:341 (1) - )


    Ada beberapa inherited points yang nggak berguna
    22341,-100,4,1,1,100,0,0
    30341,-100,4,1,1,100,0,0
    33007,-100,4,1,1,100,0,0

    38341,-100,4,1,1,100,0,0
    43674,-100,4,1,1,100,0,0
    65007,-100,4,1,1,100,0,0

    150007,-100,4,1,1,100,0,0
    150341,-100,4,1,1,100,0,0
    155341,-100,4,1,1,100,0,0
    155674,-100,4,1,1,100,0,0

    214341,-133.333333333333,4,1,1,100,0,0
[Advanced]
SPOILER
  1. 00:08:341 (2) - Mungkin ini bisa dijadiin 1/2 slider?
  2. 00:12:174 (2) - and 00:13:507 (2) - Gimana kalau hapus aja?
  3. 00:15:174 - Add note disini?
  4. 00:42:007 (4,5,1) - Jadiin reverse slider aja deh, ga enak gimana gitu kalo gini
  5. 01:59:007 (2,1,2,1) - Entah kenapa ini kok nggak enak pas dimainin gitu
  6. 02:22:174 (3,3,5) - How about remove?

[Hyper]
SPOILER
  1. 00:11:341 (7,1) - D:
  2. 00:32:341 (1) - Better to remove
  3. 00:44:174 (2) - Move to x:281 y:54
  4. 00:51:174 (8) - Remove? Abis triplet kaya gitu rada susah, mungkin
  5. 01:39:507 (9) - Rada nggak kelihatan juga ini, coba di sekitar x: 239 y:217
  6. 01:48:341 (2,3) - Kalau bisa ini jangan jump deh, ini juga 01:50:341 (1,2) -
  7. 03:19:007 (3) - , 03:20:341 (7) - , 03:21:674 (3) - Gimana kalau nggak stack? Imo lebih enak juga kalau nggak stack

...
Faan
m4m

General:
http://puu.sh/gAYMf/55dc4fdaa0.png
http://puu.sh/gAZqI/a892050c03.jpg
firetruck you im colourblind

Hyper:

01:15:591 (8) - I'm not sure if this will be too hard to spot, but I would suggest to move (1) slightly so it's more readable
01:16:674 (3,4) - naziblanket can be improved /me runs
01:52:341 (8,9) - not sure if the bad stacking is intentional, but the previous stackings and stuff seems pretty perfect so....?
02:01:007 (1) - 177,194 for perfect stack
02:03:341 (5) - 286,297 ^
02:05:674 (3) - 259,188 ^
02:35:341 (1) - don't quite see the reason for NC

not sure if some of the stackings are on purpose or just me being OCD and autistic :/

Another:
00:08:674 (5,6,1) - I think better if it is like 00:06:007 (7,8,1) -
00:12:674 (6,7,1) -
00:27:341 (1,1) - if you really want to, this can be 1 combo
00:50:341 (1,2) - personally feels like we're missing something
01:20:507 (4) - personally think it's too far away from next note


these are really good :/
can't find much :/
cept a few nazistacking which im just gonna keep quiet
Topic Starter
Ciyus Miapah

Faan wrote:

m4m

General:
http://puu.sh/gAYMf/55dc4fdaa0.png
http://puu.sh/gAZqI/a892050c03.jpg
firetruck you im colourblind im not colour blind :>

Hyper:

01:15:591 (8) - I'm not sure if this will be too hard to spot, but I would suggest to move (1) slightly so it's more readable it just a triplet :<
01:16:674 (3,4) - naziblanket can be improved /me runs
01:52:341 (8,9) - not sure if the bad stacking is intentional, but the previous stackings and stuff seems pretty perfect so....? i didnt stack it for some reason on gameplay
02:01:007 (1) - 177,194 for perfect stack
02:03:341 (5) - 286,297 ^
02:05:674 (3) - 259,188 ^
02:35:341 (1) - don't quite see the reason for NC change to red

not sure if some of the stackings are on purpose or just me being OCD and autistic :/ /:D/

Another:
00:08:674 (5,6,1) - I think better if it is like 00:06:007 (7,8,1) -
00:12:674 (6,7,1) - didnt get idea
00:27:341 (1,1) - if you really want to, this can be 1 combo no
00:50:341 (1,2) - personally feels like we're missing something i dont get it too
01:20:507 (4) - personally think it's too far away from next note lmao


these are really good :/
can't find much :/
cept a few nazistacking which im just gonna keep quiet oh okay
apply all except red one, thanks for mods faan
Topic Starter
Ciyus Miapah

Ichigaki wrote:

First stage
12:14 *Ichigaki is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:15 Fort: yes
12:15 *Fort is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:16 Ichigaki: 00:16:174 (4) - entah kenapa ini aneh
12:16 Ichigaki: 00:16:424 - note sendiri aja
12:16 Fort: itu whistle
12:16 Ichigaki: stack sama 00:16:507 (5) -
12:16 Ichigaki: a
12:17 Fort: itu slider justru enak loh pas di gameplay
12:18 Fort: buat memulihkan stamina
12:18 Ichigaki: 00:22:007 (7) - jadiin 1/16 (lel), sampai 00:22:091 - , 00:22:174 - add note stack sama 00:22:257 (8) -
12:18 Ichigaki: entah kenapa enak gitu
12:20 Fort: ih jadi aneh klo 1/16
12:20 Ichigaki: ya terserah sih
12:22 Fort: btw itu juga baru 22 detik dh dikasih slider 1/16
12:23 Ichigaki: konsepnya beda sama mania lel, jadi rada bingung sendiri hue
12:23 Fort: 00:21:674 (5) - klo misalkan disini ada note buat 1/8 mah ane bisa bikin slider selanjutnya dijadiin 1/16
12:24 Ichigaki: okay
12:24 Ichigaki: 00:22:132 - disini nggak ada suara
12:24 Ichigaki: atau gara-gara hitsound jadi ada?
12:24 Fort: ssst
12:24 Fort: jgn bilang"
12:24 Ichigaki: a
12:25 Ichigaki: gimana sih `-`)
12:25 Ichigaki: passable nggak kalo gitu?
12:25 Ichigaki: bisa sih `-`
12:26 Fort: passable
12:26 Ichigaki: ya udah pake caraku aja lel
12:26 Fort: ane bikin kaya gitu supaya seimbang kaya slider sebelumnya
12:26 Ichigaki: D:
12:27 Fort: klo misalkan slider itu ane akhirin di 00:22:091 -
12:27 Fort: flow antara 00:22:007 (7,8) - jadi kurang enak
12:27 Fort: atau semacam sudden jump gitu lah
12:27 Fort: kan enak bisa hold slider bentar dibanding sudden jump gitu
12:28 Fort: :3
12:28 Ichigaki: oh oke deh
12:29 Ichigaki: 00:31:674 (1) - NC ke merah?
12:29 Ichigaki: aku masih belum sepenuhnya paham sama NC warna warni lel
12:30 Fort: ane juga masih bingung di slider ini
12:30 Fort: jujur NC merah itu sebenernya di 00:31:341 (1) -
12:30 Fort: tapi ane gk ngedenger suara wub kaya di 00:30:007 (1) -
12:31 Fort: jadi ane prefer warna pink aja lah
12:32 Ichigaki: mungkin coba ctrl + a trus geser dikit aja, biar auto snap lel
12:32 Ichigaki: paham nggak?
12:33 Fort: oh ok
12:34 Fort: fixed
12:34 Ichigaki: eh gw cek yang unrankable dulu
12:35 Ichigaki: kelamaan kalo cek biasa dulu
12:36 Ichigaki: pake sb nggak?
12:36 Ichigaki: hapus deh .osbnya
12:36 Fort: gk lah
12:36 Fort: weh
12:37 Fort: perasaan dh dihapus pas kwan ngomong
12:37 Fort: ih gk ada kok disini
12:37 Fort: mungkin itu kau dl sebelum ane hapus file osb nya :3
12:37 Ichigaki: iya juga :3
12:37 Ichigaki: bentar aku re-dl
12:39 Ichigaki: slidertick 10 11 buat apa?
12:40 Ichigaki: sliderslide kok kosong nggak ada suaranya?
12:40 Ichigaki: punya audacity nggak?
12:40 Ichigaki: coba dicek xd
12:43 Fort: sorry afk
12:43 Ichigaki: okay
12:44 Fort: mute sliderslide itu wajar digunakan di std
12:44 Ichigaki: D:
12:44 Ichigaki: boleh?
12:44 Fort: soalnya sliderslide itu bukan clickable object
12:44 Ichigaki: coba kasih satu beatmap yang ranked baru baru ini yang punya itu
12:44 Fort: map frame of mind ane juga pakai mute sliderslide
12:45 Ichigaki: a
12:45 Ichigaki: oh okay
12:45 Ichigaki: xd
12:47 Ichigaki: walah walah
12:47 Fort: ada apa?? :o
12:48 Ichigaki: njelajah kebelakang, nemu 02:35:007 (7) - unsnapped
12:48 Ichigaki: std surem pas bagian snap nggaknya lel
12:48 Fort: fixed!
12:49 Ichigaki: kayanya offsetnya rada salah
12:49 Ichigaki: coba deh
12:49 Fort: kayanya dimap ini banyak yg unsnapped
12:49 Fort: ane unsnap manual aja lah
12:51 Ichigaki: offset 999
12:51 Ichigaki: artinya, semua -7
12:51 Ichigaki: jangan lupa preview time
12:51 Ichigaki: xd
12:52 Ichigaki: wat
12:52 Ichigaki: wait
12:52 Fort: bentar
12:58 Ichigaki: oh ga usah ganti offset deh
12:58 Ichigaki: niru punya fullerene ternyata
12:58 Fort: iyo lah 8)
12:58 Fort: mp3 nya juga dari erene
12:58 Ichigaki: yaudah
12:58 Ichigaki: coba dari gampang dulu aja deh
12:59 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
12:59 Fort: ini ane re snap satu" ternyata banyak yg unsnapped
12:59 Ichigaki: bener kan xD
12:59 Fort: aibot gk ngedetek :<
12:59 Ichigaki: aibot asem emang
12:59 Fort: bedanya cuma 1ms
13:00 Ichigaki: iye
13:00 Ichigaki: ngomong ngomong normal hit-normal itu lengthnya kurang dari 100ms
13:00 Fort: leh
13:01 Fort: klo 100ms itu terlalu lama buat note stream kaya gini
13:01 Fort: nanti hitsoundnya ngedelya
13:01 Fort: delay*
13:01 Ichigaki: masalahnya ranking criteria itu gitu xD
13:02 Ichigaki: gw masih belum paham bener sama hs
13:03 Fort: gpp kok kata kwan juga
13:04 Ichigaki: a
13:06 Ichigaki: 00:11:674 (1,2) - jadi slider?
13:07 Ichigaki: 00:13:007 (3) - trus ini note biasa
13:07 Fort: bentar ini ane lagi snapping notes satu"
13:07 Ichigaki: oh okay
13:23 Fort: gila dah ini unsapped 1ms semua
13:23 Fort: bug aimod
13:23 Fort: pantesan CLK bilang klo map ini banyak yg unsnapped
13:24 Ichigaki: fahrenheitLK?
13:25 Fort: iyo
13:25 Fort: lmao
13:28 Fort: oke dah selesai
13:28 Ichigaki: lmao
13:29 Ichigaki: semua diffs?
13:29 Fort: iyo
13:29 Ichigaki: -w-
13:29 Fort: mabok ane
13:29 Ichigaki: biasanya pake cutting edge kelihatan kan?
13:29 Fort: blah
13:29 Fort: bukannya bilang dari tadi >.<
13:30 Fort: udahlah
13:30 Ichigaki: eh
13:30 Fort: terusin lagi aja
13:30 Ichigaki: gw juga nggak tau
13:30 Ichigaki: lel
13:30 Fort: duh jd ngantuk gini
13:31 Ichigaki: upload dulu guh
13:31 Ichigaki: *gih
13:31 Fort: nanti pecah atuh
13:31 Ichigaki: pecah apanya?
13:31 Fort: bubble nya :D
13:31 Ichigaki: :D
13:31 Ichigaki: ya nggak apa atuh
13:31 Fort: oke lah
13:32 Ichigaki: kan gw yang qualify
13:32 Ichigaki: ntar tinggal langsung :D
13:34 Fort: updated
13:34 Fort: :3
13:36 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
13:36 Ichigaki: 00:14:341 (1) - add w on head
13:36 Fort: oke
13:37 Ichigaki: 00:43:674 (1) - add w on head
13:37 Fort: bentar ane fixed HS
13:37 Ichigaki: semua diff?
13:37 Fort: iya
13:38 Ichigaki: okay
13:38 Ichigaki: gl xd
13:45 Fort: ok done all
13:45 Fort: aane udah hitsound semua mapnya
13:45 Fort: kalau ada yg kelewat atau apa itu emang sengaja dilakuin
13:46 Ichigaki: lol
13:46 Ichigaki: update dulu deh
13:46 Fort: updated
13:47 Fort: mending post forum, biar gk sepotong" gini
13:47 Ichigaki: oh okay

[Beginner]
SPOILER
  1. OD -0,2 ?
  2. 00:06:341 (1) - Add F
  3. 00:11:674 (1) - ^
  4. 00:17:007 (1) - Add F on head
  5. 00:38:341 (1) - ^
  6. 00:43:674 (1) - ^

    Not much problems at all

[Standard]
SPOILER
  1. 00:13:341 (4) - Panjangin sampai 00:13:841 - ? (Jangan lupa HS) lol
  2. 00:14:007 (5,1) - Improve the blankets
  3. 00:35:674 (1,2) - ^
  4. 01:01:007 (2) - Add F
  5. 01:16:507 (2) - Remove this i stabilize the 1/1 pattern in here, so keep it (and make this diff more interesting
  6. 01:21:841 (2) - ^
  7. 01:24:507 (2) - ^
  8. 01:29:341 - Add new note ? (Kalau iya, jangan lupa 01:31:341 (5) - diturunin)
  9. 01:41:674 (4) - Mungkin kaya gini lebih kebaca http://puu.sh/gAXj8/4a87c6152d.jpg biar greget dikit ini
  10. 02:29:007 (3) - Buat arrownya stack sama endnya 02:26:341 (3) - . Jangan lupa 4 sama 5-nya
  11. 02:37:007 (3) - Itu ada red tick buat apa? Apa nggak dihapus aja enaknya? buat bikin player penasaran ini wkwkwk
  12. 03:21:007 - Gimana kalau dibuat semacam gini? http://puu.sh/gAXKZ/bf9f60eae5.jpg (Yang jelas 4-nya nggak stack sama 03:30:341 (1) - )


    Ada beberapa inherited points yang nggak berguna
    22341,-100,4,1,1,100,0,0
    30341,-100,4,1,1,100,0,0
    33007,-100,4,1,1,100,0,0

    38341,-100,4,1,1,100,0,0
    43674,-100,4,1,1,100,0,0
    65007,-100,4,1,1,100,0,0

    150007,-100,4,1,1,100,0,0
    150341,-100,4,1,1,100,0,0
    155341,-100,4,1,1,100,0,0
    155674,-100,4,1,1,100,0,0

    214341,-133.333333333333,4,1,1,100,0,0
[Advanced]
SPOILER
  1. 00:08:341 (2) - Mungkin ini bisa dijadiin 1/2 slider? buat pemanasan jgn dulu pakai 1/2 slider pattern
  2. 00:12:174 (2) - and 00:13:507 (2) - Gimana kalau hapus aja? ane sengaja bikin ini supaya density map nya lumayan kaya advanced
  3. 00:15:174 - Add note disini?
  4. 00:42:007 (4,5,1) - Jadiin reverse slider aja deh, ga enak gimana gitu kalo gini ini enak kok
  5. 01:59:007 (2,1,2,1) - Entah kenapa ini kok nggak enak pas dimainin gitu inikan pattern nya kaya hard
  6. 02:22:174 (3,3,5) - How about remove?

[Hyper]
SPOILER
  1. 00:11:341 (7,1) - D: cuma hold slider doang xD
  2. 00:32:341 (1) - Better to remove ane rasa nc di red line itu kurang sense gitu
  3. 00:44:174 (2) - Move to x:281 y:54
  4. 00:51:174 (8) - Remove? Abis triplet kaya gitu rada susah, mungkin namanya juga hyper lol
  5. 01:39:507 (9) - Rada nggak kelihatan juga ini, coba di sekitar x: 239 y:217 didnt get idea for that, tapi ane fix dikit
  6. 01:48:341 (2,3) - Kalau bisa ini jangan jump deh, ini juga 01:50:341 (1,2) - dubstep part :3
  7. 03:19:007 (3) - , 03:20:341 (7) - , 03:21:674 (3) - Gimana kalau nggak stack? Imo lebih enak juga kalau nggak stack

...
fix all except red one~
Ichigaki
After discussing for some hours about snaps, patterns, and hitsounds, and the other things,

Congratulations~



Hitsound : Clear
Pattern and snapping: Clear
Audio : Clear
Background : Clear
Metadata : Clear

07:11 Ichigaki: asdasdasd
07:12 Fort: bentar
07:12 Fort: ane pindah ke cutting edge dulu
07:12 Ichigaki: oke
07:14 Ichigaki: ngomong ngomong
07:14 Ichigaki: 00:43:674 - 01:05:007 - nggak kiai?
07:14 Fort: itu mah intro
07:14 Ichigaki: ah yo wes
07:15 Fort: jd gk terlalu overuse kiai
07:17 *Ichigaki is editing [http://osu.ppy.sh/b/657054 Yuyoyuppe - AiAe [Expert]]
07:17 Ichigaki: 03:34:007 (10,11,12,13,14) - coba ilangin clapnya
07:18 Fort: tadi kau bilang apa?
07:18 Fort: ane relogin
07:19 *Ichigaki is editing [http://osu.ppy.sh/b/657054 Yuyoyuppe - AiAe [Expert]]
07:19 Ichigaki: 03:34:007 (10,11,12,13,14) - clap ilangin
07:20 Fort: itu dah jelas upbeat
07:20 Fort: masa harus diilangin
07:21 Ichigaki: masalahnya diff macam another sama eternal kaga ada
07:21 Fort: eh tapi oke deh diilangin aja
07:21 Fort: iya ane juga nyadar itu lol
07:21 Fort: atau ane add clap di all diff
07:22 Ichigaki: ye terserah lu xd
07:22 Fort: oke fixed
07:24 Ichigaki: oh ya yang masalah hitsound nggak 100ms itu boleh kan?
07:24 Ichigaki: gw masih ragu-ragu lel
07:24 Fort: boleh
07:24 Ichigaki: upload deh
07:25 Ichigaki: semoga ini adalah yang terbaik untuk kita semua lel
07:25 Fort: amin
07:25 Ichigaki: aamiin
07:25 Fort: yasinan dulu
07:25 *Fort runs
07:25 Ichigaki: lol
07:25 Ichigaki: kasih gw SSnya kwan
07:25 Ichigaki: mau gw jadiin bukti lel
07:26 Fort: ss yg mana?
07:26 Fort: ane punya banyak ss pm si kwan >:3
07:26 Ichigaki: yang hs
07:26 Fort: oh oke
07:27 Fort: http://puu.sh/gB0yd/1d098c7b9c.jpg
07:27 Fort: http://puu.sh/gAWPx/058b70d264.jpg
07:27 Fort: ane kasih 2
07:27 Ichigaki: anyway lu ngganti sesuatu secara manual untuk .osu nya nggak?
07:27 Ichigaki: nggak kan?
07:27 Fort: sama ini buat kenang"an
07:27 Fort: http://puu.sh/gzMEv/5c880039ec.jpg
07:27 *Fort runs
07:28 Ichigaki: umm, lu cuma bilang sliderticknya doang
07:28 Ichigaki: normal hitnormalnya mana?
07:28 Ichigaki: :<
07:28 Fort: lah
07:28 Ichigaki: cobacari dulu deh
07:29 Fort: ke LR aja deh
07:29 Ichigaki: jangan LR
07:29 Ichigaki: tanya QAT
07:29 Fort: yeh
07:30 Ichigaki: tanya Mao?
07:35 Ichigaki: halo?
07:36 Fort: ini lagi ngobrol sama mao
07:36 Ichigaki: lel
07:40 Fort: http://puu.sh/gC4um/e0f0df1a2f.jpg
07:40 Fort: http://puu.sh/gC4g6/05c7026902.png
07:40 Fort: prove
07:40 Ichigaki: a
07:41 Fort: http://puu.sh/gC4CA/31c0a1d163.jpg
07:42 Ichigaki: gw re-dl pun itu kok cuma 20 ms
07:42 Ichigaki: orz
07:42 Fort: orz
07:42 Fort: pls
07:43 Ichigaki: aaaa ;-;
07:45 Ichigaki: udah upload lagi belum?
07:45 Fort: bentar
07:46 Fort: oke updated
07:47 Fort: baca deskripsi dulu ya
07:51 Ichigaki: http://puu.sh/gC5fu/a2eae6ba65.png
07:51 Fort: emang gitu hitsond nya :<<<<<<<<<<<<<<<<<<<
07:51 Ichigaki: :<<
07:51 Ichigaki: tapi ;w;
07:51 Ichigaki: aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
07:52 Fort: coba aja deh
07:52 Ichigaki: coba apa?
07:52 Fort: qualify dulu
07:52 Fort: itu mao aja bilang itu hitsound lebih dari 100ms
07:52 Fort: dan itu belum termasuk delay
07:52 Ichigaki: 100ms itu apa sih gw bingung
07:53 Fort: 100ms itu 0.0100 detik
07:53 Ichigaki: http://puu.sh/gC5na/5eb5b851af.png
07:53 Ichigaki: gini?
07:53 Fort: iyooo
07:53 Ichigaki: okay

[img]http://puu.sh/gC4um/e0f0df1a2f.jpg[/img]
[img]http://puu.sh/gC4CA/31c0a1d163.jpg[/img]
[img]http://puu.sh/gAWPx/058b70d264.jpg[/img]


Yay >w<), std -w-
Topic Starter
Ciyus Miapah
thanks for ranked my map, i think i can do the best for this <3.
@people who play this map: good luck!, hope you can enjoy my map, i love you all <3
-Visceral-
WOOOOOOOOOOOOOOOO time to fc!!!!!!!
Yauxo
So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the set spread is as good as it should be yet.


Most important concern:
The spread between Hyper and Another is way too big.


Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.

But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.

What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)

Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.

Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24








Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.


Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff

Edit: Format
troke
wooo gratz Fort :D
Topic Starter
Ciyus Miapah
wow
wendao
beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC?
  3. 00:34:924 (8,1,2,3,4) - numpuk
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - ))
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain
  2. 00:33:674 (1) - missing NC
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better
  4. 00:55:007 (6) - unnoticeable stream jump
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump
  10. 02:40:841 (4) - ^

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
Bara-
Congratz!!
Frobe
:0 gratz!
Myxo
The Eternal Diff is really well done! You improved a lot from other maps I've seen from you.
I didn't check the other diffs now, but in case this gets disqualified, good luck!
PatZar
we doesn't need any shits post:^
grazt time to fc internal
Ichigaki

Yauxo wrote:

SPOILER
So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the set spread is as good as it should be yet.


Most important concern:
The spread between Hyper and Another is way too big.


Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.

But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.

What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)

Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.

Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24








Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.


Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff

Edit: Format
Thank you for your opinions, seems you're right, but i already think on it. Let's see what QATs say to it

wendao wrote:

SPOILER
beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC?
  3. 00:34:924 (8,1,2,3,4) - numpuk
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - ))
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain
  2. 00:33:674 (1) - missing NC
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better
  4. 00:55:007 (6) - unnoticeable stream jump
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump
  10. 02:40:841 (4) - ^

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
:(

Desperate-kun wrote:

The Eternal Diff is really well done! You improved a lot from other maps I've seen from you.
I didn't check the other diffs now, but in case this gets disqualified, good luck!
Good luck~ I hope you do the best for this one :)
Yohanes
Woooo...

Gratzz~~? :D
Topic Starter
Ciyus Miapah
\:D/
ping009
Good Job Fort

I Hope get Ranked soon :) :)
Starfy
Yooooooooooooooooooooo
moph
Amazing map! Gratz \:D/
Ulysses
WWOWOWOWOWO Congratulations!
Arzenvald
whoa confirmed ichi all mode BN... and look with all of those hype posts... @_@ congrats fort!
shitpost no more, second that gen :I
Ranger
cool <3
jyu
SCREEEEEEEEEEEEEEEAAAAAAAAAAAM selamat gan :)
Ashasaki
Woah Im amazed on your mapset, you really improved a lot Fort! Congrats! :D
Euny
fuck i cant clear xDDDDD
but i love this song gratZZZZZ
Chaoslitz
Finally ;w;w;w;w;
Anxient
late congrats fort ;A;
Irreversible
Hi Fort

Wow, this mapset is really awesome, I enjoyed all diffs a lot.

Sadly, I need to DQ this now because of the spread between Hyper and Another. The Hyper is really easy (compared to Another), and has almost no 1/4 elements (except reverses, which don't really count), whereas Another is full of it. I personally recommend to make a new diff between them, because nerfing or buffing one is not a good idea to fix it. It will only "destroy" them and cause more work for sure.

Find me for a mod when you decide to do so, I'll immediately mod it then.

See you!
Lapis-
Feels like most mapsets nowadays are getting DQ'd.

If its a good or bad thing, you can decide.
Kayla
eternal feels like a stream practice map. 4 minutes of stream jumps and death streams. is there even a non-stream jump pattern anywhere? come on people.. why are all maps being so severely overmapped? there is so much potential in this song.. it isnt just one huge stream

edit: at the end the map was undermapped and none of the note placement or anything made sense at all.. aare people scared to mod the eternal? the other difficulties look fine to me. hyper is very fun. (i still dont think its rankable though.. seems messy)

edit: now my arm hurts. a lot.
Henri

Kurimu wrote:

eternal feels like a stream practice map. 4 minutes of stream jumps and death streams. is there even a non-stream jump pattern anywhere? come on people.. why are all maps being so severely overmapped? there is so much potential in this song.. it isnt just one huge stream

edit: at the end the map was undermapped and none of the note placement or anything made sense at all.. aare people scared to mod the eternal? the other difficulties look fine to me. hyper is very fun. (i still dont think its rankable though.. seems messy)

edit: now my arm hurts. a lot.
It still follows the song in my opinion.. I dont understand why people use "overmapping" as an excuse when they dont like a map and are unsure how to phrase their dislike.
Everyone talks about overmapping but no one cares when people map an intense 200bpm song and the hardest diff is 4.03 stars.
If overmapping is a thing so is undermapping ;_______;
Kayla

Sotajumala wrote:

Kurimu wrote:

eternal feels like a stream practice map. 4 minutes of stream jumps and death streams. is there even a non-stream jump pattern anywhere? come on people.. why are all maps being so severely overmapped? there is so much potential in this song.. it isnt just one huge stream

edit: at the end the map was undermapped and none of the note placement or anything made sense at all.. aare people scared to mod the eternal? the other difficulties look fine to me. hyper is very fun. (i still dont think its rankable though.. seems messy)

edit: now my arm hurts. a lot.
It still follows the song in my opinion.. I dont understand why people use "overmapping" as an excuse when they dont like a map and are unsure how to phrase their dislike.
Everyone talks about overmapping but no one cares when people map an intense 200bpm song and the hardest diff is 4.03 stars.
If overmapping is a thing so is undermapping ;_______;
Dont like it? I didnt say I didn't like it. The map is cute, its just overmapped, unplayable, drains your energy and stamina more than any other ranked map. Has no breaks. Sure it goes to the music, but everything goes to the music when you map every tick because you make up your own rhythm at that point.

And undermapping is a thing. Like I said in my post.. the end is undermapped.

Like I said.. I love the other difficulties. The eternal just feels incredibly unnecessary.
Okoratu
If you don't like the difficulty on a technical level then don't play it lol, it's so easy to not rant about things by just staying silent.
You know there might be people who like that diff, ranting about it on a map thread is bound to start a drama war nobody wanted and which doesn't help anyone. In the end everyone will be angry or/and a lot of posts are wastelanded just because they aren't helping the mapper at all.

I think you know where my argument is going
-------
@Fort
If you map a diff between these you may annoy me for a mod just on that one
wendao

Genocide wrote:

we doesn't need any shits post:^

ExUsagi wrote:

shitpost no more, second that gen :I
happy shitposting, b*tches (:


let's quote my past-qualify mod

wendao wrote:

beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC?
  3. 00:34:924 (8,1,2,3,4) - numpuk
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - ))
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain
  2. 00:33:674 (1) - missing NC
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better
  4. 00:55:007 (6) - unnoticeable stream jump
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump
  10. 02:40:841 (4) - ^

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
Topic Starter
Ciyus Miapah

Yauxo wrote:

So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the set spread is as good as it should be yet.


Most important concern:
The spread between Hyper and Another is way too big. yeah im sure its big, im check this map again and look in some density, very massive difference i guess


Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff. oh thanks

But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop. yeah, because i designed this map for training stream, maybe slightly drain player stamina

What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players) ow, basically i need to make light insane with less streams right?

Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs. im gonna keep this two and make other diffs (Light insane maybe), my map gap will be messy if i nerfed some Another diff streams

Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24








Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me. yes it's best thing, but im not sure Another diff will balanced between Expert and Hyper diff, just idk


Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them. hahahaha
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say. i will considering this
Extreme wouldve been enough for an Extra diff

Edit: Format what is this?? lmao

wendao wrote:

beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah ane gk tau harus digimanain lagi ini pattern, fixed
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC? waduh, knp jadi gini?? fixed
  3. 00:34:924 (8,1,2,3,4) - numpuk ini bagus bro =w=)b
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8 hold slider kurang enak disana
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - )) sebenanya sih ane harus delete NC 00:59:007 (1) - sama di 00:59:341 (1) - , tapi oke deh fixed
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174 ini biar enak ngebaca pattern 1/8nya :3
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain biar greget ini wkwkwk
  2. 00:33:674 (1) - missing NC NC disini dh bener kok
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better mungkin perasaan kau aja kali
  4. 00:55:007 (6) - unnoticeable stream jump ane mikir keras buat pattern ini >.<
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body that subjective ._.
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump anti jump? random? okay, testplay first pls
  10. 02:40:841 (4) - ^ its not anti jump pls

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope because people suggesting this, and its not a big deal, same thing for same problem
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
thanks for helping, i didnt notice that NC in Eternal diff. sorry, just my bad :D

Irreversible wrote:

Hi Fort hello irre :3

Wow, this mapset is really awesome, I enjoyed all diffs a lot. oh thanks

Sadly, I need to DQ this now because of the spread between Hyper and Another. The Hyper is really easy (compared to Another), and has almost no 1/4 elements (except reverses, which don't really count), whereas Another is full of it. I personally recommend to make a new diff between them, because nerfing or buffing one is not a good idea to fix it. It will only "destroy" them and cause more work for sure. yup i like to hear that :3

Find me for a mod when you decide to do so, I'll immediately mod it then. okay sure

See you!
thanks for help, Irre.
@people who play this map: oh sorry guys my map was DQ and i know it's my bad, i will rank this map again and hope you're all forgive me pls im just a human >.<

PortalLife wrote:

Feels like most mapsets nowadays are getting DQ'd.

If its a good or bad thing, you can decide.
yeah sure, hehe

Kurimu wrote:

eternal feels like a stream practice map. 4 minutes of stream jumps and death streams. is there even a non-stream jump pattern anywhere? come on people.. why are all maps being so severely overmapped? there is so much potential in this song.. it isnt just one huge stream

edit: at the end the map was undermapped and none of the note placement or anything made sense at all.. aare people scared to mod the eternal? the other difficulties look fine to me. hyper is very fun. (i still dont think its rankable though.. seems messy)

edit: now my arm hurts. a lot. i lold, but i believe you can FC this map if try harder! >:3

Okoratu wrote:

If you don't like the difficulty on a technical level then don't play it lol, it's so easy to not rant about things by just staying silent.
You know there might be people who like that diff, ranting about it on a map thread is bound to start a drama war nobody wanted and which doesn't help anyone. In the end everyone will be angry or/and a lot of posts are wastelanded just because they aren't helping the mapper at all.

I think you know where my argument is going
-------
@Fort
If you map a diff between these you may annoy me for a mod just on that one
yes :>

i think my post too long, but yeah it's me hahahahahaha >:D

Edit: what diffname should i give to my light Another diff?? D:
Yauxo
Advanced, Insane, Another?

What's "Format"?
Formatting. Making it look good. Adding bold things, adding underlined things, etc.
Topic Starter
Ciyus Miapah
ok diff done
Kayla
pls fort. cant fc ever. ;-;
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