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ISHIDA YOKO - COLORFUL BOX

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Inversal
Insane
00:01:975 - Add a note (Circle) to match drum sound
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 -
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)
I'm new at modding. Hope my mod helps.
Topic Starter
Adol Christin

bestza55567 wrote:

Insane
00:01:975 - Add a note (Circle) to match drum sound Accepted.
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 - I removed the whistle on the 4, would be fine now.
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)I guess not.
I'm new at modding. Hope my mod helps.
Thanks for your mini mod. Hmm..... Is this worth a kudo? idk

Edit: Oh, I just realized you have requested M4M in my queue. Hmmmm....
kakifly
hey, m4m from my queue

General

-fine

Insane

-00:08:311 (1) - imo this long slider has covered up some potential beats to be mapped, i would try something like this? http://puu.sh/gwyS9/b412142547.jpg this way you can seperate the drum from the instrumentals
-00:34:957 (1) - this covers up the guitar at 00:35:142 - which imo is awkward to play, maybe tr this rhythm to map both the vocal and guitar? http://puu.sh/gwzdH/68647a96b7.jpg
-00:37:752 (4) - shouldnt this follow the same pattern as 1,2,3 as in, putting them in a straight line?
-00:38:684 (3) - add nc for the sv change
-00:49:864 (1,2,3,4) - having all these passive sliders are a bit annoying to play imo, since they all start on weak beats and end on the strong beats, if you invert their placement having them start on strong beats and end on weak beats would feel so much better to play. Also i wanna note although this isnt really important they all kind of look the same, and go in the same flow, maybe try changing it up a bit so it isn't as boring (imo)
-00:52:100 (2,3,4,5,6) - this jump doesnt flow very well imo, i mean you've got the flow going nicely 00:51:541 (1,2,3) - but at 4 the flow completely changes direction , something like this maybe flow a lot better..http://puu.sh/gwzCM/301ea9cbb4.jpg it doesnt have to be exactly like this but hopefully you get the idea; see how the followpoints form a star
-01:03:186 - how about mapping this note? since its part of the stream that you're following

Hard

-00:49:117 (2,2) - hate to be nazi but stack properly lol
-00:54:335 (1) - remove NC, i'd suggest you NC at kiai time instead
pretty solid hard, personally i think some flow (especially, since some parts imo dont flow as well as in you break the flow etc) and rhythms can be improved but i didnt really want to write about my own preference in this mod =w=

Normal

-00:08:311 (1) - remove nc to follow your nc pattern, unless you have a reason for this which i can really see why
-00:21:726 (2,4) - please avoid this overlappp it doesnt look good ;-; you can move 00:22:472 (3,4) - to the right a bit
-01:10:920 (3) - 01:12:410 (1) - ^ you can move 1 up a bit'
-how come your nc pattern changes here 01:18:372 - keep it the same as the rest of the map, 1 nc every 2 measures

good luck
Topic Starter
Adol Christin

kakifly wrote:

hey, m4m from my queue

General

-fine

Insane

-00:08:311 (1) - imo this long slider has covered up some potential beats to be mapped, i would try something like this? http://puu.sh/gwyS9/b412142547.jpg this way you can seperate the drum from the instrumentalsFine for me.
-00:34:957 (1) - this covers up the guitar at 00:35:142 - which imo is awkward to play, maybe tr this rhythm to map both the vocal and guitar? http://puu.sh/gwzdH/68647a96b7.jpg good idea. Accepted.
-00:37:752 (4) - shouldnt this follow the same pattern as 1,2,3 as in, putting them in a straight line?Changed the whole pattern here.
-00:38:684 (3) - add nc for the sv changehave a try
-00:49:864 (1,2,3,4) - having all these passive sliders are a bit annoying to play imo, since they all start on weak beats and end on the strong beats, if you invert their placement having them start on strong beats and end on weak beats would feel so much better to play. Also i wanna note although this isnt really important they all kind of look the same, and go in the same flow, maybe try changing it up a bit so it isn't as boring (imo)
what I wanna follow is the piano sound. Therefore I think it's fine to start a sliderhead on the red tick. Maybe it's actually a bit boring, I would consider changing the pattern.
-00:52:100 (2,3,4,5,6) - this jump doesnt flow very well imo, i mean you've got the flow going nicely 00:51:541 (1,2,3) - but at 4 the flow completely changes direction , something like this maybe flow a lot better..http://puu.sh/gwzCM/301ea9cbb4.jpg it doesnt have to be exactly like this but hopefully you get the idea; see how the followpoints form a star
Good idea, but I just reworked the entire pattern after you started my mod, now it is not suitable anymore.
-01:03:186 - how about mapping this note? since its part of the stream that you're following Right.

Hard

-00:49:117 (2,2) - hate to be nazi but stack properly lol sure. I'm happy with some nazi mod. :)
-00:54:335 (1) - remove NC, i'd suggest you NC at kiai time instead oops, I forget changing this back....
pretty solid hard, personally i think some flow (especially, since some parts imo dont flow as well as in you break the flow etc) and rhythms can be improved but i didnt really want to write about my own preference in this mod =w= Sure. imo it's nice to play, but I'm happy with some further mod if any.

Normal

-00:08:311 (1) - remove nc to follow your nc pattern, unless you have a reason for this which i can really see why
-00:21:726 (2,4) - please avoid this overlappp it doesnt look good ;-; you can move 00:22:472 (3,4) - to the right a bit oops
-01:10:920 (3) - 01:12:410 (1) - ^ you can move 1 up a bit' Right. Fixed.
-how come your nc pattern changes here 01:18:372 - keep it the same as the rest of the map, 1 nc every 2 measures Right. Accepted.

good luck
Thanks for mod. Helpful for me. :)
Inversal
Easy
Add NC at 00:02:347 - and 00:05:329 -
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit.

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good):D
Warning : My mod increases star by 0.01
zj0924
IRC MOD
Mod
00:44 Adol Christin: 现在好了?
00:44 zj0924: 嗯
00:44 zj0924: 记录都没了说哪儿了
00:45 Adol Christin: 00:30:298
00:45 zj0924: 00:30:671 (1) -
00:46 zj0924: 依旧老问题
00:46 zj0924: 不解释
00:46 zj0924: 00:31:789 (5,1) -
00:46 zj0924: 这里才要加距离
00:46 zj0924: 建议45ctrl+g
00:46 zj0924: 效果拔群
00:47 zj0924: 00:33:466 (5) - 这个稍微远了点
00:47 zj0924: 你看物距
00:47 Adol Christin: 前面都接受
00:47 zj0924: 隔了一个
00:47 Adol Christin: 这条不能
00:47 zj0924: 哪条?
00:47 Adol Christin: 00:30:485 (5,1) -
00:48 Adol Christin: 00:33:466 (5) - 这个我改
00:48 zj0924: 这里我个人觉得没必要finish
00:48 zj0924: 之前也加了
00:48 zj0924: 发现没必要
00:48 zj0924: 但是距离没错
00:48 zj0924: 没必要每节都加
00:48 zj0924: 两节加
00:48 zj0924: 参考我的
00:49 zj0924: 00:34:771 (4,1) - 整张图最奇怪的地方
00:49 zj0924: 我之钱就说了
00:49 Adol Christin: 每节finish参照xxdeathx的mod
00:49 Adol Christin: 不打算改
00:49 zj0924: 随便
00:49 zj0924: 应该强调1
00:49 zj0924: 而不是这个vocal
00:49 zj0924: 很不搭
00:49 zj0924: 然后为什么要叠一起
00:50 Adol Christin: 你觉得这个叠的难看吗?
00:50 zj0924: 是的
00:50 zj0924: 而且没必要
00:51 zj0924: 问题不在这
00:51 zj0924: 应该强调1
00:51 zj0924: 不是4
00:51 Adol Christin: 既然跟的是vocal,强调的就应该是vocal,而不是什么鼓点了
00:51 zj0924: 不不不
00:51 zj0924: 你确定这是vocal不是古典?
00:51 zj0924: 00:34:211 (2,3,4) -
00:51 zj0924: 搞错
00:52 zj0924: 我想说不应该强调da 而是强调e
00:52 zj0924: na ni da e
00:52 zj0924: 你改一下就知道我的意思了
00:52 zj0924: 试试看哪个好
00:52 zj0924: 我个人觉得有些难搞
00:53 zj0924: 因为你后面的节奏不适合这样改
00:53 Adol Christin: 让我试试
00:53 zj0924: 但是保持原样有很乖
00:53 zj0924: 怪
00:53 zj0924: 这煞笔输入法我去
00:53 zj0924: 00:36:447 (5,1,2,3) - 还是老问题
00:53 zj0924: 请把所有这种反比的距离去掉
00:53 zj0924: 很乖
00:53 zj0924: 怪!
00:53 zj0924: 我去
00:54 Adol Christin: 我把5拉过来好了
00:54 Adol Christin: 1/1的0.5倍间距不改
00:54 Adol Christin: 跟前面一样
00:56 zj0924: 嗯
00:56 zj0924: 这里一定要改否则加深不好的印象
00:56 zj0924: 00:36:633 (1,2,3,4) - 我觉得吧insane了就不用反跳了
00:56 zj0924: 建议和前面一起改成跳
00:57 zj0924: 00:38:497 (2) - 莫名其妙的大条……
00:57 zj0924: 这个肯定得该
00:57 zj0924: 00:40:361 (2,3,1) - 严格来说偏近了
00:58 zj0924: 稍微拉远一点
00:58 Adol Christin: 改小一些了
00:58 Adol Christin: 3.0确实大太多
00:58 zj0924: 00:41:851 (2,3,4,5) -
00:58 zj0924: 稍微大一点同前面
00:59 zj0924: 00:42:597 (1,2,3,1) - 这里就做得很好
00:59 zj0924: 虽然节奏不一样很好地利用了滑条的特性
01:00 zj0924: 00:44:833 (2) -
01:00 zj0924: 稍微近一点
01:00 zj0924: 和滑条对称
01:00 zj0924: 00:45:578 (1) -
01:00 zj0924: 边个方向?
01:00 zj0924: 重音稍微强调下
01:00 zj0924: 00:47:814 (2,3,4) - 老问题
01:01 zj0924: 突然间剧变化
01:01 Adol Christin: 关于41秒那个间距接受了
01:01 Adol Christin: 打错
01:01 zj0924: 00:48:559 (1,2,3,4,1) - 之前我说这里有点奇怪
01:02 zj0924: 讲不出理由现在可以说了
01:02 zj0924: 12距离太大
01:02 Adol Christin: 40秒那个接受了
01:02 zj0924: 00:49:304 (3,4,1) - 这个一下子这么近是要闹哪样……XD
01:02 Adol Christin: 00:48:187 (3,4,5,1) - 这个不改
01:03 zj0924: 00:49:304 (3,4,1) - 起码这样吧http://puu.sh/guCtz/776f8b72ae.jpg
01:03 zj0924: 距离要一样啊
01:03 zj0924: 还是那句话强调的是绿色滑条1
01:03 zj0924: 不是连打
01:04 Adol Christin: 00:48:932 (2,3) - 调整了走向
01:04 zj0924: 只会给人一种措手不及的感觉
01:05 zj0924: 总之建议这里一片重新整理下
01:05 zj0924: 比较让人印象深刻的地方
01:05 zj0924: 不要这么草率比较好
01:05 Adol Christin: 实际这个flow并没有那么难预判
01:05 Adol Christin: 我认真考虑了下,决定坚持
01:05 zj0924: 我觉得很违和
01:05 zj0924: 不过改不改是你的事情
01:05 zj0924: 在我看来这个必须拉远
01:06 zj0924: 否则没有钢琴的感觉
01:06 zj0924: 不知道你有感受吗
01:06 zj0924: 拉远一点比现在这个位子好很多
01:06 zj0924: 而且滑条尾朝上更好
01:06 Adol Christin: 哪里?
01:06 zj0924: 00:49:863 (1) -
01:06 zj0924: 建议拉大距离
01:07 zj0924: 00:51:354 (5) - ;老问题一下子加速的感觉
01:07 zj0924: 建议这里一块都重新换个图形
01:07 zj0924: 00:52:286 (3) - 上来就跳的太大……应该逐渐增加距离
01:08 Adol Christin: 我改了下前面滑条的位置后,不是问题
01:08 Adol Christin: 了
01:08 Adol Christin: 00:51:354 (5) - 改
01:08 zj0924: 嗯
01:09 Adol Christin: 那个跳不改,逐渐加距离反而更违和
01:09 Adol Christin: 以我看来
01:09 zj0924: 这样比较好00:52:286 (3) -
01:09 zj0924: 你可以在换种
01:09 zj0924: http://puu.sh/guCSb/70cdc9c84c.jpg
01:09 zj0924: 这个只是以距离
01:10 zj0924: flow并没有改
01:10 Adol Christin: 不好
01:10 zj0924: 参考这个距离改个flow
01:10 Adol Christin: 但我更喜欢现在的
01:10 Adol Christin: 虽然也不是不可以
01:10 zj0924: ok啦
01:10 zj0924: 我只是觉得3太突然了
01:10 zj0924: 你可以拉近点就行了
01:11 zj0924: 00:54:149 (2) - 这里不适合用这种
01:11 zj0924: 虽然都是钢琴
01:11 zj0924: 后面ren说的那个确实很适合但不是这里
01:11 zj0924: 有点糊弄的感觉
01:11 zj0924: 00:54:522 (1,2,3) - 老问题不解释
01:12 Adol Christin: 因为背景里有个这样的
01:12 zj0924: 别包着2换个位子
01:12 zj0924: 影响到了后面的绿色滑条
01:12 zj0924: 00:55:639 (4,1) - 这里也很奇怪
01:12 Adol Christin: 绿色滑条是指?
01:13 zj0924: 00:57:130 (6,1,2,3,4,5,1,2,3,4,5,1) - 这是我整首歌打得最顺的地方也是印象最深的地方
01:13 zj0924: 参考这里的距离
01:13 Adol Christin: 00:54:522 (1,2,3) - 这个间距我坚持
01:13 Adol Christin: 00:55:640 (4,1,2) - 同上
01:13 zj0924: 原因?
01:13 Adol Christin: 这两个第一次你跟我mod时就提过
01:14 zj0924: 我觉得距离大了点你可以稍微近一点
01:14 Adol Christin: 00:56:013 (1) - 这个, 新的一小节开了
01:14 zj0924: 我知道你想说椭圆flow可以减少距离感
01:15 zj0924: 00:55:639 (4,1) - 这里真的很违和
01:15 zj0924: flow也不好距离也太大
01:15 zj0924: 之前那个一不作数
01:15 zj0924: 可以
01:15 Adol Christin: flow不好吗?
01:16 zj0924: 不是很好
01:16 zj0924: 你可以试试
01:16 zj0924: 01:02:348 (2) - http://puu.sh/guDmI/64fc0c5c3b.jpg
01:16 zj0924: 这样放
01:16 zj0924: 改善flow和整体性
01:17 zj0924: 01:04:398 (3) - 距离太大
01:17 zj0924: ctrl+g更爽
01:17 Adol Christin: 01:02:348 (2) - 改善flow吗?我不这么认为
01:17 zj0924: 理由:之前都是椭圆flow一下子弯到右边去很奇怪
01:17 zj0924: 在强调3之前都应保持圆顺
01:18 Adol Christin: 顺着滑条的方向
01:18 Adol Christin: 2
01:18 zj0924: 而且你这里这么多滑条不包可惜
01:18 zj0924: 美观度方面也比原来的号
01:18 Adol Christin: 1的那根滑条末端其实是个直线
01:19 zj0924: 那又怎样……整个滑条给我的感觉就是漩涡
01:19 zj0924: 虽然是直线但最后你不会用到滑条尾的
01:19 zj0924: 你玩的时候难道每个滑条尾全花完?
01:19 zj0924: 半个圈的时候就脱离了吧
01:20 Adol Christin: 1/1滑条还是会拉完的
01:20 zj0924: http://puu.sh/guDC2/48e48143cf.jpg
01:20 zj0924: 这个1你看多漂亮
01:20 zj0924: 这事放在右边的你觉得哪个好看
01:20 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:21 zj0924: 就算flow差不多放当中也比旁边好看啊
01:21 Adol Christin: 问题是我觉得flow毁了
01:21 zj0924: 没毁掉啊
01:22 Adol Christin: 那是个单点,到滑条尾后有个很大的折转
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg看轨迹
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:22 zj0924: http://puu.sh/guDK5/5a7482f445.jpg
01:23 zj0924: 01:07:006 (2) - 老问题
01:23 Adol Christin: 1到2,2到3是两个大折转
01:23 Adol Christin: 你的轨迹也清晰地体现了这个
01:24 zj0924: 01:09:056 (5,6) - 这个太远了
01:24 Adol Christin: 01:07:007 (2) - 这个我思考思考
01:24 zj0924: 01:09:988 (2,3,4,5,6) - 还是老问题为何跳这么大
01:24 zj0924: 这里不激情……
01:24 Adol Christin: 01:09:056 (5,6) - 这个你是指前面太远还是后面
01:24 zj0924: 4-5
01:24 zj0924: 元
01:25 zj0924: 跳太大只是普通vocal没必要
01:25 Adol Christin: 01:07:938 (1,2) - 那你不妨看看这个
01:25 zj0924: 我想说这里也很远
01:25 zj0924: 为什么不指出
01:25 zj0924: 因为是滑条
01:25 zj0924: 第一个滑条花完还有加速度
01:25 zj0924: 所以不会觉得怨
01:25 zj0924: 这输入法卧槽
01:26 zj0924: 但是你单点了 就会觉得远
01:26 zj0924: 除非你56是滑条
01:26 zj0924: 我不会说什么
01:26 Adol Christin: 4是滑条啊
01:27 zj0924: 我说56
01:27 Adol Christin: 5、6只是顺着4的方向而已
01:27 zj0924: 对啊
01:27 zj0924: 56不是滑条
01:27 zj0924: 如果是的话就不会觉得怨
01:27 Adol Christin: 所以这个间距我觉得没什么问题
01:27 zj0924: 但那时单点
01:27 zj0924: 会慢一拍的
01:27 zj0924: 不信你试试
01:27 zj0924: 而且就算是滑条距离也是不科学的
01:27 zj0924: 只是因为滑条自带拉近距离功能所以我没说
01:28 zj0924: 01:10:920 (1,2) - 老问题
01:28 zj0924: 还是有点远
01:28 zj0924: 01:10:920 (1,2,3,4,5,6) - 强烈建议这里用椭圆flow来配合音乐
01:28 zj0924: 现在下的节奏不是很合适
01:28 zj0924: 01:13:715 (1) - 并不适合对称
01:28 zj0924: 应该强调距离
01:29 zj0924: 01:14:460 (3) - 同样应该强调距离角度大一点吧
01:29 zj0924: 太顺了
01:29 zj0924: 都finishi了
01:29 Adol Christin: 5和6我调整下
01:29 zj0924: 01:14:833 (4) - 不建议这里用直线
01:29 zj0924: 123456太多直线了
01:29 zj0924: 强调不出重音
01:29 zj0924: 偏偏是在重音很多的地方
01:29 zj0924: 你用了那么多只限
01:29 zj0924: 直线
01:30 zj0924: 建议弯一点
01:30 Adol Christin: 01:13:715 (1) - 这个lfj也有提过,我觉得挺好
01:30 zj0924: 不
01:30 zj0924: 请拉远距离
01:30 zj0924: 都finishing了
01:30 zj0924: 既然lfj都说了我不客气了
01:30 zj0924: 这里不应该顺着flow而是反着比较好
01:30 zj0924: 01:15:764 (2) - 还是老问题
01:31 zj0924: 01:15:392 (1,2) - 比01:15:764 (2,3) - 远?
01:31 zj0924: 不合适吧
01:31 Adol Christin: 01:15:764 (2) - 不远
01:31 zj0924: 这里的音乐适合椭圆flow
01:31 zj0924: 4ctrl+g
01:32 zj0924: 真的不合适
01:32 Adol Christin: 01:15:764 (2,3) - 是的
01:32 zj0924: 12 2.03x 23 1.21x差这么多
01:32 zj0924: 就算23反flow但是不够
01:32 zj0924: 还是显得近
01:33 zj0924: 你自己作图没感觉我玩起来就能感觉到违和
01:34 Adol Christin: 我也有打的。觉得这个间距合适的,因为1、2完全是顺滑条方向的
01:34 zj0924: ok后面基本没大问题
01:34 zj0924: 差不多了
01:34 zj0924: 比起后面前面的间距问题应该注意下
01:35 Adol Christin: 了解了。
01:35 zj0924: 我觉得这篇mod应该对你有帮助了
01:35 zj0924: 自己也挺满意的
01:35 Adol Christin: 我存下来,回头慢慢思考
01:35 zj0924: 应该可以骗个kds
01:35 zj0924: XD
01:35 Adol Christin: 发irc吧
01:35 zj0924: 嗯
Topic Starter
Adol Christin

zj0924 wrote:

IRC MOD
Mod
00:44 Adol Christin: 现在好了?
00:44 zj0924: 嗯
00:44 zj0924: 记录都没了说哪儿了
00:45 Adol Christin: 00:30:298
00:45 zj0924: 00:30:671 (1) -
00:46 zj0924: 依旧老问题
00:46 zj0924: 不解释
00:46 zj0924: 00:31:789 (5,1) -
00:46 zj0924: 这里才要加距离
00:46 zj0924: 建议45ctrl+g
00:46 zj0924: 效果拔群
00:47 zj0924: 00:33:466 (5) - 这个稍微远了点
00:47 zj0924: 你看物距
00:47 Adol Christin: 前面都接受
00:47 zj0924: 隔了一个
00:47 Adol Christin: 这条不能
00:47 zj0924: 哪条?
00:47 Adol Christin: 00:30:485 (5,1) -
00:48 Adol Christin: 00:33:466 (5) - 这个我改
00:48 zj0924: 这里我个人觉得没必要finish
00:48 zj0924: 之前也加了
00:48 zj0924: 发现没必要
00:48 zj0924: 但是距离没错
00:48 zj0924: 没必要每节都加
00:48 zj0924: 两节加
00:48 zj0924: 参考我的
00:49 zj0924: 00:34:771 (4,1) - 整张图最奇怪的地方
00:49 zj0924: 我之钱就说了
00:49 Adol Christin: 每节finish参照xxdeathx的mod
00:49 Adol Christin: 不打算改
00:49 zj0924: 随便
00:49 zj0924: 应该强调1
00:49 zj0924: 而不是这个vocal
00:49 zj0924: 很不搭
00:49 zj0924: 然后为什么要叠一起
00:50 Adol Christin: 你觉得这个叠的难看吗?
00:50 zj0924: 是的
00:50 zj0924: 而且没必要
00:51 zj0924: 问题不在这
00:51 zj0924: 应该强调1
00:51 zj0924: 不是4
00:51 Adol Christin: 既然跟的是vocal,强调的就应该是vocal,而不是什么鼓点了
00:51 zj0924: 不不不
00:51 zj0924: 你确定这是vocal不是古典?
00:51 zj0924: 00:34:211 (2,3,4) -
00:51 zj0924: 搞错
00:52 zj0924: 我想说不应该强调da 而是强调e
00:52 zj0924: na ni da e
00:52 zj0924: 你改一下就知道我的意思了
00:52 zj0924: 试试看哪个好
00:52 zj0924: 我个人觉得有些难搞
00:53 zj0924: 因为你后面的节奏不适合这样改
00:53 Adol Christin: 让我试试
00:53 zj0924: 但是保持原样有很乖
00:53 zj0924: 怪
00:53 zj0924: 这煞笔输入法我去
00:53 zj0924: 00:36:447 (5,1,2,3) - 还是老问题
00:53 zj0924: 请把所有这种反比的距离去掉
00:53 zj0924: 很乖
00:53 zj0924: 怪!
00:53 zj0924: 我去
00:54 Adol Christin: 我把5拉过来好了
00:54 Adol Christin: 1/1的0.5倍间距不改
00:54 Adol Christin: 跟前面一样
00:56 zj0924: 嗯
00:56 zj0924: 这里一定要改否则加深不好的印象
00:56 zj0924: 00:36:633 (1,2,3,4) - 我觉得吧insane了就不用反跳了
00:56 zj0924: 建议和前面一起改成跳
00:57 zj0924: 00:38:497 (2) - 莫名其妙的大条……
00:57 zj0924: 这个肯定得该
00:57 zj0924: 00:40:361 (2,3,1) - 严格来说偏近了
00:58 zj0924: 稍微拉远一点
00:58 Adol Christin: 改小一些了
00:58 Adol Christin: 3.0确实大太多
00:58 zj0924: 00:41:851 (2,3,4,5) -
00:58 zj0924: 稍微大一点同前面
00:59 zj0924: 00:42:597 (1,2,3,1) - 这里就做得很好
00:59 zj0924: 虽然节奏不一样很好地利用了滑条的特性
01:00 zj0924: 00:44:833 (2) -
01:00 zj0924: 稍微近一点
01:00 zj0924: 和滑条对称
01:00 zj0924: 00:45:578 (1) -
01:00 zj0924: 边个方向?
01:00 zj0924: 重音稍微强调下
01:00 zj0924: 00:47:814 (2,3,4) - 老问题
01:01 zj0924: 突然间剧变化
01:01 Adol Christin: 关于41秒那个间距接受了
01:01 Adol Christin: 打错
01:01 zj0924: 00:48:559 (1,2,3,4,1) - 之前我说这里有点奇怪
01:02 zj0924: 讲不出理由现在可以说了
01:02 zj0924: 12距离太大
01:02 Adol Christin: 40秒那个接受了
01:02 zj0924: 00:49:304 (3,4,1) - 这个一下子这么近是要闹哪样……XD
01:02 Adol Christin: 00:48:187 (3,4,5,1) - 这个不改
01:03 zj0924: 00:49:304 (3,4,1) - 起码这样吧http://puu.sh/guCtz/776f8b72ae.jpg
01:03 zj0924: 距离要一样啊
01:03 zj0924: 还是那句话强调的是绿色滑条1
01:03 zj0924: 不是连打
01:04 Adol Christin: 00:48:932 (2,3) - 调整了走向
01:04 zj0924: 只会给人一种措手不及的感觉
01:05 zj0924: 总之建议这里一片重新整理下
01:05 zj0924: 比较让人印象深刻的地方
01:05 zj0924: 不要这么草率比较好
01:05 Adol Christin: 实际这个flow并没有那么难预判
01:05 Adol Christin: 我认真考虑了下,决定坚持
01:05 zj0924: 我觉得很违和
01:05 zj0924: 不过改不改是你的事情
01:05 zj0924: 在我看来这个必须拉远
01:06 zj0924: 否则没有钢琴的感觉
01:06 zj0924: 不知道你有感受吗
01:06 zj0924: 拉远一点比现在这个位子好很多
01:06 zj0924: 而且滑条尾朝上更好
01:06 Adol Christin: 哪里?
01:06 zj0924: 00:49:863 (1) -
01:06 zj0924: 建议拉大距离
01:07 zj0924: 00:51:354 (5) - ;老问题一下子加速的感觉
01:07 zj0924: 建议这里一块都重新换个图形
01:07 zj0924: 00:52:286 (3) - 上来就跳的太大……应该逐渐增加距离
01:08 Adol Christin: 我改了下前面滑条的位置后,不是问题
01:08 Adol Christin: 了
01:08 Adol Christin: 00:51:354 (5) - 改
01:08 zj0924: 嗯
01:09 Adol Christin: 那个跳不改,逐渐加距离反而更违和
01:09 Adol Christin: 以我看来
01:09 zj0924: 这样比较好00:52:286 (3) -
01:09 zj0924: 你可以在换种
01:09 zj0924: http://puu.sh/guCSb/70cdc9c84c.jpg
01:09 zj0924: 这个只是以距离
01:10 zj0924: flow并没有改
01:10 Adol Christin: 不好
01:10 zj0924: 参考这个距离改个flow
01:10 Adol Christin: 但我更喜欢现在的
01:10 Adol Christin: 虽然也不是不可以
01:10 zj0924: ok啦
01:10 zj0924: 我只是觉得3太突然了
01:10 zj0924: 你可以拉近点就行了
01:11 zj0924: 00:54:149 (2) - 这里不适合用这种
01:11 zj0924: 虽然都是钢琴
01:11 zj0924: 后面ren说的那个确实很适合但不是这里
01:11 zj0924: 有点糊弄的感觉
01:11 zj0924: 00:54:522 (1,2,3) - 老问题不解释
01:12 Adol Christin: 因为背景里有个这样的
01:12 zj0924: 别包着2换个位子
01:12 zj0924: 影响到了后面的绿色滑条
01:12 zj0924: 00:55:639 (4,1) - 这里也很奇怪
01:12 Adol Christin: 绿色滑条是指?
01:13 zj0924: 00:57:130 (6,1,2,3,4,5,1,2,3,4,5,1) - 这是我整首歌打得最顺的地方也是印象最深的地方
01:13 zj0924: 参考这里的距离
01:13 Adol Christin: 00:54:522 (1,2,3) - 这个间距我坚持
01:13 Adol Christin: 00:55:640 (4,1,2) - 同上
01:13 zj0924: 原因?
01:13 Adol Christin: 这两个第一次你跟我mod时就提过
01:14 zj0924: 我觉得距离大了点你可以稍微近一点
01:14 Adol Christin: 00:56:013 (1) - 这个, 新的一小节开了
01:14 zj0924: 我知道你想说椭圆flow可以减少距离感
01:15 zj0924: 00:55:639 (4,1) - 这里真的很违和
01:15 zj0924: flow也不好距离也太大
01:15 zj0924: 之前那个一不作数
01:15 zj0924: 可以
01:15 Adol Christin: flow不好吗?
01:16 zj0924: 不是很好
01:16 zj0924: 你可以试试
01:16 zj0924: 01:02:348 (2) - http://puu.sh/guDmI/64fc0c5c3b.jpg
01:16 zj0924: 这样放
01:16 zj0924: 改善flow和整体性
01:17 zj0924: 01:04:398 (3) - 距离太大
01:17 zj0924: ctrl+g更爽
01:17 Adol Christin: 01:02:348 (2) - 改善flow吗?我不这么认为
01:17 zj0924: 理由:之前都是椭圆flow一下子弯到右边去很奇怪
01:17 zj0924: 在强调3之前都应保持圆顺
01:18 Adol Christin: 顺着滑条的方向
01:18 Adol Christin: 2
01:18 zj0924: 而且你这里这么多滑条不包可惜
01:18 zj0924: 美观度方面也比原来的号
01:18 Adol Christin: 1的那根滑条末端其实是个直线
01:19 zj0924: 那又怎样……整个滑条给我的感觉就是漩涡
01:19 zj0924: 虽然是直线但最后你不会用到滑条尾的
01:19 zj0924: 你玩的时候难道每个滑条尾全花完?
01:19 zj0924: 半个圈的时候就脱离了吧
01:20 Adol Christin: 1/1滑条还是会拉完的
01:20 zj0924: http://puu.sh/guDC2/48e48143cf.jpg
01:20 zj0924: 这个1你看多漂亮
01:20 zj0924: 这事放在右边的你觉得哪个好看
01:20 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:21 zj0924: 就算flow差不多放当中也比旁边好看啊
01:21 Adol Christin: 问题是我觉得flow毁了
01:21 zj0924: 没毁掉啊
01:22 Adol Christin: 那是个单点,到滑条尾后有个很大的折转
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg看轨迹
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:22 zj0924: http://puu.sh/guDK5/5a7482f445.jpg
01:23 zj0924: 01:07:006 (2) - 老问题
01:23 Adol Christin: 1到2,2到3是两个大折转
01:23 Adol Christin: 你的轨迹也清晰地体现了这个
01:24 zj0924: 01:09:056 (5,6) - 这个太远了
01:24 Adol Christin: 01:07:007 (2) - 这个我思考思考
01:24 zj0924: 01:09:988 (2,3,4,5,6) - 还是老问题为何跳这么大
01:24 zj0924: 这里不激情……
01:24 Adol Christin: 01:09:056 (5,6) - 这个你是指前面太远还是后面
01:24 zj0924: 4-5
01:24 zj0924: 元
01:25 zj0924: 跳太大只是普通vocal没必要
01:25 Adol Christin: 01:07:938 (1,2) - 那你不妨看看这个
01:25 zj0924: 我想说这里也很远
01:25 zj0924: 为什么不指出
01:25 zj0924: 因为是滑条
01:25 zj0924: 第一个滑条花完还有加速度
01:25 zj0924: 所以不会觉得怨
01:25 zj0924: 这输入法卧槽
01:26 zj0924: 但是你单点了 就会觉得远
01:26 zj0924: 除非你56是滑条
01:26 zj0924: 我不会说什么
01:26 Adol Christin: 4是滑条啊
01:27 zj0924: 我说56
01:27 Adol Christin: 5、6只是顺着4的方向而已
01:27 zj0924: 对啊
01:27 zj0924: 56不是滑条
01:27 zj0924: 如果是的话就不会觉得怨
01:27 Adol Christin: 所以这个间距我觉得没什么问题
01:27 zj0924: 但那时单点
01:27 zj0924: 会慢一拍的
01:27 zj0924: 不信你试试
01:27 zj0924: 而且就算是滑条距离也是不科学的
01:27 zj0924: 只是因为滑条自带拉近距离功能所以我没说
01:28 zj0924: 01:10:920 (1,2) - 老问题
01:28 zj0924: 还是有点远
01:28 zj0924: 01:10:920 (1,2,3,4,5,6) - 强烈建议这里用椭圆flow来配合音乐
01:28 zj0924: 现在下的节奏不是很合适
01:28 zj0924: 01:13:715 (1) - 并不适合对称
01:28 zj0924: 应该强调距离
01:29 zj0924: 01:14:460 (3) - 同样应该强调距离角度大一点吧
01:29 zj0924: 太顺了
01:29 zj0924: 都finishi了
01:29 Adol Christin: 5和6我调整下
01:29 zj0924: 01:14:833 (4) - 不建议这里用直线
01:29 zj0924: 123456太多直线了
01:29 zj0924: 强调不出重音
01:29 zj0924: 偏偏是在重音很多的地方
01:29 zj0924: 你用了那么多只限
01:29 zj0924: 直线
01:30 zj0924: 建议弯一点
01:30 Adol Christin: 01:13:715 (1) - 这个lfj也有提过,我觉得挺好
01:30 zj0924: 不
01:30 zj0924: 请拉远距离
01:30 zj0924: 都finishing了
01:30 zj0924: 既然lfj都说了我不客气了
01:30 zj0924: 这里不应该顺着flow而是反着比较好
01:30 zj0924: 01:15:764 (2) - 还是老问题
01:31 zj0924: 01:15:392 (1,2) - 比01:15:764 (2,3) - 远?
01:31 zj0924: 不合适吧
01:31 Adol Christin: 01:15:764 (2) - 不远
01:31 zj0924: 这里的音乐适合椭圆flow
01:31 zj0924: 4ctrl+g
01:32 zj0924: 真的不合适
01:32 Adol Christin: 01:15:764 (2,3) - 是的
01:32 zj0924: 12 2.03x 23 1.21x差这么多
01:32 zj0924: 就算23反flow但是不够
01:32 zj0924: 还是显得近
01:33 zj0924: 你自己作图没感觉我玩起来就能感觉到违和
01:34 Adol Christin: 我也有打的。觉得这个间距合适的,因为1、2完全是顺滑条方向的
01:34 zj0924: ok后面基本没大问题
01:34 zj0924: 差不多了
01:34 zj0924: 比起后面前面的间距问题应该注意下
01:35 Adol Christin: 了解了。
01:35 zj0924: 我觉得这篇mod应该对你有帮助了
01:35 zj0924: 自己也挺满意的
01:35 Adol Christin: 我存下来,回头慢慢思考
01:35 zj0924: 应该可以骗个kds
01:35 zj0924: XD
01:35 Adol Christin: 发irc吧
01:35 zj0924: 嗯
谢谢irc。事后我琢磨了下,决定重做一些地方。有的地方当时答应下来,事后可能跟你的改法不一样了。你的mod我回头写。
litoluna
hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) -
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circle
  2. 00:36:074 (6,1) - i think not good following.
    try this
[Hard]
  1. 00:15:391 (4) - I think don't need whistle.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v=
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761
  3. 00:42:597 (1) - add whistle at head
gl~ 8-)
blueloniess
我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧...

00:11:665 (2,3) - 放近一点点吧....
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫...
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket
放个酱紫的3角形?
01:07:192 (3,4) - 平行
01:26:384 (3,4) -
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~
00:06:820 (1,2) - blanket
00:29:925 (4,1) - 平行
EZ
00:06:819 (1,2) - 做个大blanket
00:20:235 (3,4) - blanket
TAT越是简单的图我越找不出什么问题额TAT
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
Topic Starter
Adol Christin

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
blueloniess

Adol Christin wrote:

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
Nerova Riuz GX
Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="=
不過看了看覺得質量不錯就來啦
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣)
00:23:777 (3,5) - blanket
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。
00:34:956 (5,1) - blanket
00:36:634 (1,2,3,4) - 同理,不多說。
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。
00:40:361 (2,3,1) - blanket
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 -
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。
01:23:776 (4) - 同前面所述。
01:25:453 (4) - clap
01:25:825 (1) - clap
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ?

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運
Topic Starter
Adol Christin

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
blueloniess

Adol Christin wrote:

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
好的!!!!十分感谢!!!!!!
Topic Starter
Adol Christin
说好的今天上山看书不上线呢!结果全宿舍人一懒都起不来了。。(当然我这个睡最早起最晚的也没资格说别人啦 :)
既然都上来了干脆就改了吧!

Nerova Riuz GX wrote:

Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="= 要不是刚开始没什么人做,我也不会开坑了 :)
不過看了看覺得質量不錯就來啦 谢啦~
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確 cb color想搭配的是SHIROBAKO这个title的颜色,233。。。

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。我觉得现在这样挺好。最后一组是作个提示:后面节奏变化了。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣) 失误失误。我不会介意nazi方面的mod,尽情放心地指出来。
00:23:777 (3,5) - blanket 好吧
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。有意为之。另外这个真的很难读吗?我觉得还好啊。
00:34:956 (5,1) - blanket 好吧
00:36:634 (1,2,3,4) - 同理,不多說。 同上
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。 额,很不幸,我就是这么做的
00:40:361 (2,3,1) - blanket 包的很好啊
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。 听了一下背后的音,我觉得1/8挺好。这个看bn怎么看了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。 嗯,这里确实应该是clap音而不是什么whistle,改了
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。仔细斟酌了下,觉得可以倒过来。红点的滑条用红点去压节奏是一种做法,但也不是说一定要这么用吧。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 - 这个我听了背后的鼓声后决定这么下了,再看一些mod吧
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。 就是用工具摆的啊,那个create polygon circle。
01:23:776 (4) - 同前面所述。同上
01:25:453 (4) - clap 漏了。。。
01:25:825 (1) - clap这个有意留空的
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。我觉得挺好。后面那个是前面那个旋转过来的。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。这样啊,枉我remapInsane这么多次呢醒醒你一共就re了一次啊。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的 嗯,作了一些修改。但如果你是指2 4clap的话,那肯定不会改了。因为音乐确实是这样。
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket 跟着滑条的弧走,稍微牺牲一下
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。你觉得哪里不好看呢?我觉得整体上挺好
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ? 我再仔细检查下

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運谢谢
谢谢mod
Xinely
我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
walaowey
From #modqueue
Sorry for the late mod ..

Imho, your map are really good lol.

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol..
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that.
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD

Hard
00:12:409 (5,1) - Blanket this nicely
00:41:850 (2,3) - ^
and about the nc thing same as insane diff.

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</
Topic Starter
Adol Christin

Xinely wrote:

我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
暂时不用mod了。自从zzh的帖子之后我对Insane作了很多修改(然后才开始找的mod),音效也全部重做了。应该没多少问题了。

Edit: 如果你愿意的话,可以帮忙再检查一下吗?
Gamu
Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
Topic Starter
Adol Christin

walaowey wrote:

From #modqueue
Sorry for the late mod .. np

Imho, your map are really good lol. ty

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely fine for me
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol.. I did this firstly. However, vocal is random. following vocal is hard to keep consistency.
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that. Same
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD :)

Hard
00:12:409 (5,1) - Blanket this nicely already nice enough
00:41:850 (2,3) - ^ same
and about the nc thing same as insane diff. same

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely Already fine for me
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner. sure.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</ thanks :)
Just accept a few of your suggestions. But anyway thanks for mod.
Topic Starter
Adol Christin

Gamu wrote:

Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
thanks for metadata check. I feel confused about this so long.... Gonna update asap. :)
jonathanlfj
no kd

delete soft-hitwhistle2 (2).wav

[Easy]
00:06:074 (3) - grid snap this to the center
00:42:596 (1) - what happened to this slider shape?

[Insane]
01:26:384 (2,3,4) - this spacing change is a little difficult to do, try x:128 y:224 for 01:26:944 (3)

ok call me back
Topic Starter
Adol Christin
@jonathanlfj

Fine. All fixed.
jonathanlfj
Alright lets give this another try
Topic Starter
Adol Christin

jonathanlfj wrote:

Alright lets give this another try
lol thanks for rebubble :)
Xinely

Adol Christin wrote:

Xinely wrote:

我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
暂时不用mod了。自从zzh的帖子之后我对Insane作了很多修改(然后才开始找的mod),音效也全部重做了。应该没多少问题了。

Edit: 如果你愿意的话,可以帮忙再检查一下吗?
如果zzh没来检你的图, 放学后我可以试试看
edit :最近很忙,马上有很多事, 可能周末我才能看。不好意思 orz
Topic Starter
Adol Christin

Xinely wrote:

如果zzh没来检你的图, 放学后我可以试试看
edit :最近很忙,马上有很多事, 可能周末我才能看。不好意思 orz
这样啊。。这个周末我肯定不在的说,然后复活节假期开始我基本没时间上了。。

edit2:有点伤感啊。。。。
Pappy
Well why you put box in tags, this is already in title so it's useful. : o
meii18
@Kodora don't qualify this map yet ~ kunkakunkakunkakunka's version is in qualified status so please wait until kunkakunkakunkakunka's version will be on ranked maps page
Xinely
when i have to wake up earlier to check this map lol
i use english for mod since my chinese skill is too noob for explain what i want to say in modding www




  • General
  1. remove widescreen support on Easy for consistency


  • Easy
  1. AR3 OD2 for better spread with Normal
  2. 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
  3. 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead?
  4. 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
  5. 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano ><
  6. 00:47:068 (3) - ^
  7. 00:54:148 - remove unncessary greenline
  8. 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal
  9. 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408
  10. 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg
  11. 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
    448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
    368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
    128,316,70546,1,8,0:0:0:0:
  12. 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings)


  • Normal
  1. OD and HP look quite low here, oD 4 HP3,5?
  2. 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) -
  3. 00:08:311 (2) - same as above
  4. 00:09:055 - the drum music is loud here, try map it with circle?
  5. 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs)
  6. 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano ><
  7. 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)
  8. 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent
  9. 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead?
  10. 01:10:920 (3,1) - avoid the overlap as possible
  11. 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg
  12. 01:25:640 (3) - the rhythm is quite long, remove this pls ><


  • Hard
  1. 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ?
  2. 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistency
  3. 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either ><
  4. 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg
  5. 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501
  6. 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet


  • Insane
  1. HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
  2. AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead
  3. 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first
  4. 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing?
  5. 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music
  6. 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead
  7. 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276
  8. 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow?
  9. 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol
  10. 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too
  11. 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo
  12. 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall ><
  13. 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww
  14. 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff
  15. 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example
  16. 01:13:715 (3) - NC for consistency since you NC'ed every stanza
  17. 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal
  18. 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328?
  19. 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ?

hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww)

we will see in 7 days later!
Topic Starter
Adol Christin

ByBy_ChAn wrote:

@Kodora don't qualify this map yet ~ kunkakunkakunkakunka's version is in qualified status so please wait until kunkakunkakunkakunka's version will be on ranked maps page
Hi ByBy, I guess you still owe me something :P

Kodora is busy with my friend zj's map (and friendship~)
Topic Starter
Adol Christin
@Xinely
一手滑把kd先点了。。。

马上回

Xinely wrote:

when i have to wake up earlier to check this map lol Thanks and sorry about that.




  • General
  1. remove widescreen support on Easy for consistency omg I forget this..... damn.... Nice catch


  • Easy
  1. AR3 OD2 for better spread with Normal sure
  2. 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
    sure
  3. 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead? Hmm, right. I totally agree. Fixed in all the diffs.
  4. 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
    kk, fixed
  5. 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano >< sure. but I prefer no hitsound rather than a whistle.
  6. 00:47:068 (3) - ^ ^
  7. 00:54:148 - remove unncessary greenline sure
  8. 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal move a bit more to keep distance snap.
  9. 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408sure (move some more stuffs after this in order to keep DS)
  10. 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg sure, it looks untidy for me as well.
  11. 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
    448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
    368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
    128,316,70546,1,8,0:0:0:0:
    dunno which line I should replace with these codes. xD.... just make the change myself.
  12. 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings) I know this overlap is risky but dunno how to change. This would be fine.


  • Normal
  1. OD and HP look quite low here, oD 4 HP3,5? kk (don't think there would be much difference between HP3.0 and HP3.5.... xD)
  2. 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) - have a try
  3. 00:08:311 (2) - same as above^
  4. 00:09:055 - the drum music is loud here, try map it with circle?sure
  5. 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs) 65%
  6. 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano >< Not that long imo.
  7. 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)It's 0.99*, right?
  8. 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent Recreate all the sliders.
  9. 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead? I did this flow on purpose. (overlap cannot be completely avoided cuz it's 1/2)
  10. 01:10:920 (3,1) - avoid the overlap as possible kk
  11. 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg It's a long space between this and the next stuff so it would be fine. I would rather keep this cuz (4,5)'s flow is the same as (1,2,3).
  12. 01:25:640 (3) - the rhythm is quite long, remove this pls >< kk


  • Hard
  1. 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ? sure
  2. 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistencykk
  3. 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either >< Do you mean delete the circle? Maybe not.
  4. 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg sure.
  5. 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501No change here, but I slightly move this slider downward.
  6. 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet kk


  • Insane
  1. HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
  2. AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead HP=7 and AR=9 is fine.
  3. 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first 0.9
  4. 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing? kk
  5. 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music sure
  6. 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead yeah, just realize that while modding.
  7. 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276 kk
  8. 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow? lol sure
  9. 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol remapped this part
  10. 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too ok, Jonathan mentioned this before. I'll change this.
  11. 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo finally I change this back
  12. 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall >< I forget changing this in Hard.... No change here.
  13. 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww My taste is the triplet with movement. :P
  14. 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff Maybe no. Especially (2) is what I expected. :)
  15. 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example example? Hmmm but I got your meaning, accepted.
  16. 01:13:715 (3) - NC for consistency since you NC'ed every stanzaoops..
  17. 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal kk
  18. 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328? Slightly moved the next slider to adjust flow.
  19. 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ? Piano sound does exist and, yours would be hard to read imo. I'll keep this slider.

hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww) Did massive change :P Also, I fixed the inconsistency of hitsound in Insane diff.

we will see in 7 days later!
Thank you for your mod. Really attentive. See you at that time~
Topic Starter
Adol Christin

Pappy wrote:

Well why you put box in tags, this is already in title so it's useful. : o

Sure. xD....
Xinely
recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usually


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier ><
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diff
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls
  6. 01:13:715 (3) - you didnt nc this yet
Topic Starter
Adol Christin
Server issue? I cannot upload my map now. Would have a try tomorrow.Finally updated.

Xinely wrote:

recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza sure
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usuallyfixed


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it kk, and moved (1) a bit for DS


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread Ok, changed.
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier >< it does have some little jump... Hmmm.... anyway 8.7 is fine also, changed.
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol omg this mistake.....
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diffoops... fixed
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls never mind, I forget something which is more significant :roll:
  6. 01:13:715 (3) - you didnt nc this yet right.... fixed.
Thanks for recheck.... should not be careless like this.... :cry:
jonathanlfj
rebub
Xinely
I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
Topic Starter
Adol Christin

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
zj0924

Adol Christin wrote:

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
是要起飞的节奏啊 ;)
就看Xinely手速了...XD我没找柯多拉要泡他就帮我泡了,简直可怕,夫妻~
Xinely
Actually no need wait you to online for the rank, i will do last check tomorrow since i havent see the map again after lfj's rebub. 4 hours to go to home.. when i sleep already xD

Btw stop giving kudosu to me, i dont mod or anything DX
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