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ISHIDA YOKO - COLORFUL BOX

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Topic Starter
Adol Christin

zj0924 wrote:

Hi!Adol!作为回报,之前一直想帮你摸图,但觉得自己水平不够,怕对你没有帮助。经历了多次摸图和被摸,现在多少对自己有些信心了,占位送个摸。
上面death也指出音效是最大的问题,我会着重指出我认为音效不够妥当的地方。其实个人觉得这歌还是用自带音效比较好,毕竟鼓的地方偏多,如果把clap比作snare的话,那kick却没有与之相对应的音效。给你一个音效包
http://pan.baidu.com/share/link?shareid ... =137880397
[Normal]

  • 音效和NC:没有说的=改了。如果与楼上的音效冲突的以他的为准。
  1. 00:01:092 (1,2,1,2) - finish比较好
  2. 00:07:055 (1) - ^
  3. 00:39:850 (1) - ^
  4. 00:41:341 (1) - ^
  5. 00:45:813 (1) - ^
  6. 00:47:304 (1) - ^
  7. 01:21:589 (1) -
    No.
  8. 00:05:565 (2,3) - 怎么说呢,nm尽量保证一个ds吧,这里虽然不明显但为了一致性选择一个ds。这张图里还有很多类似的地方,建议选个标准,别人说好像是unranked的
    Normal里总共用了3种ds,00:06:310 (3) - 前0.5,00:09:664 (3) - 前0.8,之后都是1.0。ds有变化的地方都在前奏,有很大的节奏空隙。所以我觉得这个应该是安全的。
  9. 00:08:546 (2) - 这里finish有点奇怪,用clap(虽然也没好到哪去,建议加音效)
    我觉得用finish合适。
  10. 00:18:981 (1) - 这个重音不建议漏掉,把前面那个改成单点再stack。(你跟vocal也没任何错,这里只是建议)由于00:18:981 (1) 这里应该nc,但有没有与之对应的note,所以有点奇怪。我nc也不好,只是觉得00:18:794 (5,1) - 换一下nc比较好,因为你跟的是vocal。
    嗯,是的。我不愿意改的原因你都很清楚了。:)
  11. 00:21:776 (1) - 00:33:701 (1) - ^还有很多类似的地方你可以选一些改成我建议的比较好
    同上。这个问题我不让步,因为Normal节奏很松散,要两个都跟,过难的可能性会很大。
  12. 01:16:931 (4) - finish 不合适
    合适的,我也是在前面的mod里给提醒到这里。
  13. 01:25:875 (1) - 重音滑条尾不合适,试试这样下节奏?跟我想的一样。接受。
  14. 01:29:043 (1) - 建议5%比较好其他难度同理
    担心unrankable。嘛问题也不大,到时真不行也可以快速解决。改了
  15. 00:29:974 (4) - 232 96 保持两边物距一致
    会破坏ds的。Normal里ds多重要啊。

[Hard]
漏了很多finish,nc好像也有些问题
  1. Finish:
  2. 00:01:093 (1) - finish。某些地方如果觉得响可以调整音量
  3. 00:02:583 (3) - ^
  4. 00:04:074 (1) - ^
  5. 00:05:565 (4) - ^
  6. 00:07:055 (1,2) - ^
  7. 00:18:981 (1) - ^
  8. 00:21:962 (1) - ^
  9. 00:24:943 (1) - ^
  10. 00:38:173 (1) - ^
  11. 00:30:906 (1) - ^
  12. 00:39:850 (1) - ^
  13. 00:41:341 (1) - ^
  14. 00:45:813 (1) - ^
  15. 00:47:304 (1) - ^
  16. 01:02:024 (3) - ^
  17. 01:05:006 (4) - ^
  18. 01:16:931 (1) - 觉得finish不是很合适
    为什么呢?我觉得很合适啊。。
  19. NC:
  20. 00:05:565 (4) - 如果你以两根长白线为基准,这里应该nc
  21. 00:09:850 (4) - 这里红线处重音,则以这根红线为基准,你后面是这么做的
  22. 00:11:341 (8) - ^
  23. 00:14:322 (5) - ^
  24. 00:33:701 (1) - 去掉nc,要nc也应该是后面那个音,这里跟vocal一组
    确定?
  25. 00:44:322 (4) - 按照你的分法,两根长白线为之间一组这里应该nc
  26. 00:51:589 (5) - 这个不是装饰音,是vocal,建议nc,毕竟前面四个音比较特别。
    NC要跟鼓点就跟到底。
  27. 00:54:757 (3) - 以kial的第一个重音为nc比较好吧
  28. 01:16:931 (1) - ^remove finish remove nc?
    不移除finish,挺重要的。
  29. 01:25:875 (1) - 改法同normal然后加个nc
  30. 一些flow和摆放的建议
  31. 00:04:819 (2,3,4,5) - 对于这一组note我建议这样摆,45有点乱,23flow感觉不是很好我觉得现在的更好,一点也不会乱啊。
  32. 00:07:801 (2) - 这里椭圆flow感觉更顺畅00:08:360 (3) - ctrl+g嗯,可以。
  33. 00:23:266 (4) - 往上拉点和右边对称比较好吧。还能改善flow和物件间距
    可以,改了。
  34. 00:24:571 (7) - 100 364 物件间距一致
    现在是一致的啊,突然拉远了干什么?
  35. 00:29:229 (4) - 滑条尾拉上去点,和blanket的感觉有点紧
    哦去这个都没注意到。。。改了。
  36. 00:43:577 (2,3) - 如图所示调整2,改善1到2的flow再把3叠到2尾巴上,突出4的音怎么样?这样调整2的话我觉得反而把flow搞的不顺了。
  37. 00:48:049 (2,3) - 由于后面要三连建议调换位置,因为滑条判定宽松,单点由于需要严格的距离要求,不是很适合,除非去掉后面三连或者不用我的,把3拉上去一点,挤在一起很难看出节奏
    这三连一点也不难读啊。。。间距上用ds的话也没差。拉远了反而不合适。至于调换位置,我个人很讨厌用滑条尾盖住白线(特别是1/2滑条),除非有音轨需要。
  38. 00:48:422 (3,5,6) - 物件间距问题和blanket尽量一致手误。。。改了
  39. 00:57:738 (1) - ^
    这个间距有问题嘛?还是说你不喜欢直线滑条?
  40. 00:59:229 (5,6) - 有些奇怪会措手不及,拉远距离是为了强调01:00:347 (7) - 而不是6,建议把叠在滑条头上
    怎么改怎么不对,直接搞成单点好了。
  41. 00:59:229 (5) - 这里用往返箭头挺合适,不过结合韵律,波浪折返滑条更合适
    不同意,波浪形会破坏美观。(这整片都比较难动了)
  42. 01:03:142 (6) - 想法不错,不过真的要用的话,还不如,只往返两次,后面一个圈感觉有些违和。
    是吗,我觉得用多次折返反而不好。
  43. 01:24:012 (3,4,5,1) - ^这里我之前采用上面那种方法,然后人家说你这样的比较好哈哈。和上面的两个选一个怎么样(建议上面,这里挺好的)
    这个也是别人mod了之后我采纳的,感觉挺好。
  44. 01:05:565 (5) - 这样感觉可读性更强也许可以。但这里我刻意留了一个空拍,跟其他diff保持一致。而且牵一发动全身,这里一动,前后的物件很难维持平衡了。
  45. 01:17:490 (2) - 344 272物距
    视觉上影响很小,反而ds会给吐槽吧。
  46. 01:16:186 (2) - 试试这种波浪滑条可以有。现在这根是有些难看。
  47. 01:13:950 (3) - 432 188
  48. 00:26:061 (3) - 还是那句话,重音尽量别放滑条尾,表现力不够
    嗯,改成俩单点了。
  49. 01:02:583 (4) - ^
    跟上面那个一样,包括后面还有个类似的点,节奏上不算是重音来着。放finish的不一定都是重音的。
[Insane]
  1. 00:32:211 (1,2,3,4,1) - 整张图最让人印象深刻的地方给个赞!flow间距很棒!
    谢谢你能喜欢。也不是什么特别的排法吧。
  2. 音效问题同Hard
  3. 一些flow和摆放的建议
  4. 00:17:117 (5) -试试把它放滑条右边flow更好,我的改法嗯,是有些难看,我试试吧
  5. 00:19:353 (2) - 这个不建议和vocal一起摆,因为不是vocal。你后面是这么做的。放滑条尾在调整下后面的距离
    个人比较讨厌让滑条尾压到这种拍上,如果没有其他音轨可以跟,不会这么放的。
  6. 00:24:757 (1,2) - 没stack好
    盖好了
  7. 00:31:279 (2) - ^而且flow也不好,直接叠尾巴上
    现在的flow还好。主要是没地方放了,放别处flow更差的。
  8. 00:36:310 (4) - 依然不是vocal却和后面的放在一组会有些迷惑
    是vocal
  9. 00:36:683 (6,1,2) - 间距不合适,距离一样但是节拍不同收回我的话,这里没问题,56之间加距离来过渡很不错
  10. 00:38:546 (1,2,3) - flow不是很好,三连还要折回来感觉很别扭
    挺常见的排法啊。我觉得不折返方向手感反而奇怪了。
  11. 00:42:832 (1) - 往上移,滑条自带弯曲,头就不需要弯曲了。我认为这种flow,重音应该在最高点XD
    有道理。改
  12. 00:48:608 (5) - 同之前,因为要三连适当拉大距离来提醒玩家。
    flow同之前。另外我觉得三连已经是提醒玩家了。
  13. 00:49:167 (2) - 复制前面那个滑条吧,对称好一点,再把00:49:540 (3,4) - 调换位置。这边三连又拉开了足够距离,一箭双雕。
    如果三连拉开了,这改法挺好的(但是没有)。我考虑下是不是直接把两个combo都改掉吧。
  14. 00:51:403 (4) - 没看懂这样放是什么意思,试试这个吧,不会破坏对称性和整体性(2)-(3)的flow会毁。保留。(我觉得现在的flow挺好的啊)
  15. 00:56:993 (3,4,5) - flow可以更好,而且后面那个重音,试试这样这里挺好,但4、5换位后到6的跳有点可怕。我考虑下。
  16. 00:58:297 (2,3,4,5,6) - (2还是之前的那个问题)感觉跳太大了,可以适当减小。
    我觉得这个跳大小合适。
  17. 01:06:683 (5) - nc?
    Oops
  18. 01:09:478 (5,1) - 同样不建议在一条直线上并且等距,为了强调后面那个重音应该加点角度嗯,有道理,我试着改改吧。
  19. 01:11:900 (3) - 建议采用前两个滑条的样式保持整体性和椭圆flow,适当调整后面的note达成上一条建议中的flow形式
    好的,试试看。
  20. 01:18:608 (1) - flow不好 这样改不,这个我更倾向现在的。
  21. 01:19:167 (2) - 接着上面的看看接上面,这个跳好大啊。。
  22. 01:21:589 (1) - flow还是不好改成w形状?把中间那个note往下移点会更好,滑条再弯一点包起来?我随手搞的可以。我觉得现在的flow没什么问题,但你的美观的多。就用你的吧。
  23. 01:22:894 (1,2) - 没叠好
    同上。这0.01间距怎么动都修不好了。。。
  24. 01:25:316 (3) - 试试这样可以。
最近爱上摸图了,感觉对自己提升很大。用了一下午看了你的图,希望能对你有所帮助。虽然我们做的是一首歌,但可以感觉到完全是两种不同风格,可能我的mod会有强烈的主观性,如果有不合适的地方尽请谅解。在我看来,你的图只要再修下音效并参考我的一些摆放建议就可以去要泡了,兄弟祝你好运!:)
谢谢你的mod。那时候我也没做多少事,突然收到这么一份大礼,有点受宠若惊呢。。。
嘛Easter也不远了,我尽力喽。(机会有点小啊。。)
Edit: LKs的音效包啊......记得作图提问帖里提到过这个,说是里面的音效好多都not rankable了(因为规则变了),要用的话需要一些调整。这次我还是用默认音效吧(一开始目的就是如此)。尽管如此还是谢谢了~
Tarrasky
Hi, NM from my queue

General

The mp3 is 128kps, maybe you can add a better mp3 with 192kps
For me, the kiai finish in 01:18:608 -

Normal

00:06:310 (3) - move from x:200 y:280, will make is at the same distance from 0.5x as other previous notes had
move 00:08:546 (2) - from x:208 y:112 for improves the flow
the distance between 00:08:546 (2,3) - is considerably hard, if compared with the previous circles, i recommend you move from any like this: https://osu.ppy.sh/ss/2851495
00:18:794 (1,1,1,1) - what do you think in add whistle in the first circle from this sliders? For me gets better :)
00:42:086 (2) - try this, improves a bit the flow https://osu.ppy.sh/ss/2851504
00:42:832 (1) - add Finish in the first circle from this slider
Add a spin here 00:51:589 (1) - https://osu.ppy.sh/ss/2851507 may be a good idea

Hard

00:01:093 (1,2,1,2,1,2,3,1,2,1,2) - look at that same moment in Normal and Insane, I think that does not match: c
00:15:627 (4) - this circle can move from 00:15:440 - (of course you will need move from like x:184 y:168 or something)
00:42:832 (1) - add finish?
00:48:608 (4,5) - remove whistle

Insane

add a circle in 00:15:440 - and delete in 00:15:813 (5) - and in 00:15:627 (5) - , sounds good for me
00:35:006 (4,1) - I dont like overlaps like that, maybe could have done something better, not combined overlap here, try move 00:35:006 (4) - from x:176 y:80


Nice map, good luck ^^
-Maruk-
Hi~
request from my queue

[General]

  • set the combo color

    add 【opening】 tag
[Hard]

  • 00:41:341 (1) - it's not rhythmically correct. try use this
[Insane]

  • 00:27:552 (6) - Clap
    00:39:850 (1) - Finish
    00:41:341 (1) - ^
Good luck :)
Topic Starter
Adol Christin

Tarrasky wrote:

Hi, NM from my queue

General

The mp3 is 128kps, maybe you can add a better mp3 with 192kps
I'll consider transferring a new one.
For me, the kiai finish in 01:18:608 -
Someone mentioned this before. With some consideration, I decide not to change the kiai time any more unless it's not rankable.

Normal

00:06:310 (3) - move from x:200 y:280, will make is at the same distance from 0.5x as other previous notes had
move 00:08:546 (2) - from x:208 y:112 for improves the flow
Good idea for distance. Accepted.
the distance between 00:08:546 (2,3) - is considerably hard, if compared with the previous circles, i recommend you move from any like this: https://osu.ppy.sh/ss/2851495
From then on the distance is *1.0. Therefore I change the distance to *0.75. 3-beats space would be enough for beginner to react.
00:18:794 (1,1,1,1) - what do you think in add whistle in the first circle from this sliders? For me gets better :)
I prefer not. Sorry. What I want is to discriminate each part by different type of hitsound.
00:42:086 (2) - try this, improves a bit the flow https://osu.ppy.sh/ss/2851504
Accepted.
00:42:832 (1) - add Finish in the first circle from this slider
Do you mean slider head? I don't add this on purpose. Sorry.
Add a spin here 00:51:589 (1) - https://osu.ppy.sh/ss/2851507 may be a good idea
Spinner? I prefer to avoid this in the mid of a map if possible.

Hard

00:01:093 (1,2,1,2,1,2,3,1,2,1,2) - look at that same moment in Normal and Insane, I think that does not match: c
Just wanna make something different (and the rhythm is fine, right?)
00:15:627 (4) - this circle can move from 00:15:440 - (of course you will need move from like x:184 y:168 or something)
No, it's weird for me. Sorry.
00:42:832 (1) - add finish?
Same as Normal.
00:48:608 (4,5) - remove whistle
I'll keep this.

Insane

add a circle in 00:15:440 - and delete in 00:15:813 (5) - and in 00:15:627 (5) - , sounds good for me
No. These 2 notes follow the drum.
00:35:006 (4,1) - I dont like overlaps like that, maybe could have done something better, not combined overlap here, try move 00:35:006 (4) - from x:176 y:80
The overlap is fine imo. What I want is a smooth flow here. Sorry. But I would consider changing it if someone else don't like the overlap as well.

Nice map, good luck ^^ Thanks!
Thank you for your mod.

-Maruk- wrote:

Hi~
request from my queue

[General]

  • set the combo color
    No problem
    add 【opening】 tag
    Do you mean "opening" without bracket? It's already there. lol.
[Hard]

  • 00:41:341 (1) - it's not rhythmically correct. try use this
    I think mine is rhythmically correct (following vocal). Yours also (following drum). However I prefer mine to avoid 1/2 spamming. I'll consider changing it for Insane diff if someone else mentions this again.
[Insane]

  • 00:27:552 (6) - Clap
    I prefer drum finish.
    00:39:850 (1) - Finish
    00:41:341 (1) - ^
    Oops.... Fixed both of them.
Good luck :) Thanks!
Thank you for mod!
Karen
[General]
  1. mp3换成192
  2. 01:29:043 - 可以5%?安全起见,建议20%
[Hitsound]
  1. 00:32:211 (3,4) - 配合背景叮叮叮加whistle?
  2. 个人不是很喜欢这个默认clap,也不觉得跟这歌配..
[Normal]
  1. 01:26:061 (1) - 滑条尾巴是不是漏了clap
  2. 00:09:291 - 这里有个鼓点不建议漏掉,建议从这拉个滑条到00:09:664 -
  3. 00:18:049 (4,1) - 这个摆法真的...有点丑...两个都是直的还这种角度,强烈建议换一种,弄弯一点
  4. 其他没什么好说的

[Hard]
  1. 00:15:999 (1) - 这个滑条不建议出现在这里,因为00:14:881 (2,3,4) - 前面是这样绕过来的,这个滑条继续绕过去有点绕圈圈的感觉,又有点挤,建议换个地方,不过也没啥大问题就是了
  2. 01:26:434 (2) - 漏clap?
  3. 01:21:589 (1) - 这滑条头没音效太奇怪了,是不是漏了
  4. 没啥大问题

[Insane]
  1. 00:14:136 (4,3,4,5) - 这四个不直
  2. 00:16:931 (4,5) - 不好看,建议往左下一点,00:15:627 (4,2,3,4,5) - 这5个看成整体
  3. 00:20:285 (1,2) - 这两个滑条的位置太无聊了,我建议换一种flow
  4. 00:22:894 (4,5) - 个人不喜欢这种flow,打的时候挺别手,如果是我就用4和1滑条头stack,然后后面那个滑条顺势ctrl+G
  5. 00:24:571 (4,5) - 也是flow个人建议,这样跟后面滑条比较舒服
  6. 00:26:248 (1) - 大重音应该跟前面间距大很多
  7. 00:29:229 (1,2) - 两个都各自ctrl+G,00:28:856 (4,5,1) - 这东西不能随便放吧
  8. 00:35:006 (4,1) - 这个间距听起来应该跟00:34:819 (3,4) - 一样甚至更大的,你这搞反了
  9. 00:36:869 (1) - 跟上面某条一样,重音大间距
  10. 00:39:105 (5,6,1) - 这个和00:40:596 (2,3,1) - 是一样的句子一样的节奏,建议用一种pattern,至少间距应该一样
  11. 00:52:335 (2,3,4,5,6) - 这弄好看一点啊
  12. 01:03:608 - 加个note做二连?这里很适合放串,既然不放那就填满吧
  13. 01:08:173 (1) - 往右一点,让01:07:242 (2,3,1) - 这3个距离一样
  14. 01:10:223 (2,3,4,5,6) - 这有点乱,如果你跟歌词,那么01:10:409 (3,4) - 和01:10:782 (5,6) - 应该是差不多的下法,而你这种摆法没有表现出这里的歌词,并且十分不好看
  15. 01:19:167 (2,3,4,5,6) - 五角星没摆正呀
  16. 01:24:012 (4,5) - ‘丢’的一个声音,放1/8折返十分合适

NM和HD都做的还可以,In感觉还需要再改改,节奏上没啥大问题,排列上有点乱,看起来很随性,想到一个pattern就摆一个parttern的感觉,前后连接不够好,比如00:56:993 (4,5,1) - 然后00:58:484 (2) - 这个note看起来就是随便放的,并不是一句话结束了下一句话开始就可以随便放,这也要跟前面有联系,如果是我我会放前面的滑条的头上,01:01:465 (2) - 这个也是,可以把01:00:347 (4,1,2) - 看成整体弄成一样的间距,其他类似的还有一些。
可能我太主观,我自己作图是这么想的,其他人怎么样我就不知道了...仅代表个人观点。
GL~
Topic Starter
Adol Christin

Kagamine Ren wrote:

[General]
  1. mp3换成192
    正在找。。。已换
  2. 01:29:043 - 可以5%?安全起见,建议20%
    这里确实需要静音,保留5%。(我之前也有点虚,后面参考了些最近的ranked图,包括一些BN自己的,发现最后的转盘5%没什么问题。)
[Hitsound]
  1. 00:32:211 (3,4) - 配合背景叮叮叮加whistle?
    我去扒个叮叮音加进去好了。感觉默认whistle在这里效果一般。又扒了一遍lks音效包,换来换去还是觉得默认whistle最顺耳(跪了。。。)
  2. 个人不是很喜欢这个默认clap,也不觉得跟这歌配..
    这样啊。我觉得默认音效还好的。lks音效包听过一次,暂时没想到更好的替代方案。
[Normal]
  1. 01:26:061 (1) - 滑条尾巴是不是漏了clap 不是的
  2. 00:09:291 - 这里有个鼓点不建议漏掉,建议从这拉个滑条到00:09:664 -
    我思考了下。这里留出了3拍的空当来应对间距变化。如果填上这个鼓点,间距就会完全乱掉。所以我的想法是牺牲掉它。
  3. 00:18:049 (4,1) - 这个摆法真的...有点丑...两个都是直的还这种角度,强烈建议换一种,弄弯一点
    好,我试试看。
  4. 其他没什么好说的

[Hard]
  1. 00:15:999 (1) - 这个滑条不建议出现在这里,因为00:14:881 (2,3,4) - 前面是这样绕过来的,这个滑条继续绕过去有点绕圈圈的感觉,又有点挤,建议换个地方,不过也没啥大问题就是了
    尝试过许多别的改法,比如旋转下一个滑条(1)180度上来,或者改成从左上开始的滑条。等等。最后还是觉得现在这样flow最顺,最美观。我觉得相隔两拍半的两个物件带来的重叠影响跟上述改法带来的不良影响比,完全微不足道。
  2. 01:26:434 (2) - 漏clap?
    没有,故意的。但是手误加了个whistle上去,去掉了。
  3. 01:21:589 (1) - 这滑条头没音效太奇怪了,是不是漏了
    本来是故意不加的。后面想了想,觉得你说的确实有道理,全难度补上音效了。
  4. 没啥大问题

[Insane]
  1. 00:14:136 (4,3,4,5) - 这四个不直
    真是牵一发动全身呢。。改了。
  2. 00:16:931 (4,5) - 不好看,建议往左下一点,00:15:627 (4,2,3,4,5) - 这5个看成整体尽力修了下。
  3. 00:20:285 (1,2) - 这两个滑条的位置太无聊了,我建议换一种flow可以试试。
  4. 00:22:894 (4,5) - 个人不喜欢这种flow,打的时候挺别手,如果是我就用4和1滑条头stack,然后后面那个滑条顺势ctrl+G感觉可行,改了。(但是排版上右下被放空了,感觉不太好,可能会考虑改回去)
  5. 00:24:571 (4,5) - 也是flow个人建议,这样跟后面滑条比较舒服flow倒没觉得,但感觉你的更美观。接受了。
  6. 00:26:248 (1) - 大重音应该跟前面间距大很多
    直接改成了跳。(单独放远那个也可以,但我觉得手感比较糟糕)
  7. 00:29:229 (1,2) - 两个都各自ctrl+G,00:28:856 (4,5,1) - 这东西不能随便放吧
    嗯,当时是想反flow的,现在觉得节奏上确实不适合。改咯。
  8. 00:35:006 (4,1) - 这个间距听起来应该跟00:34:819 (3,4) - 一样甚至更大的,你这搞反了
    我不这么认为。
  9. 00:36:869 (1) - 跟上面某条一样,重音大间距
    又是牵一发动全身啊。。。
  10. 00:39:105 (5,6,1) - 这个和00:40:596 (2,3,1) - 是一样的句子一样的节奏,建议用一种pattern,至少间距应该一样
    一样的语句一样的节奏没错,但我觉得没必要强迫用一样的间距。
  11. 00:52:335 (2,3,4,5,6) - 这弄好看一点啊试着重新做了下。当时做的时候没什么感觉。
  12. 01:03:608 - 加个note做二连?这里很适合放串,既然不放那就填满吧
    做成三连了。
  13. 01:08:173 (1) - 往右一点,让01:07:242 (2,3,1) - 这3个距离一样
    这个可以有。
  14. 01:10:223 (2,3,4,5,6) - 这有点乱,如果你跟歌词,那么01:10:409 (3,4) - 和01:10:782 (5,6) - 应该是差不多的下法,而你这种摆法没有表现出这里的歌词,并且十分不好看
    3、4和5、6是两组吗?我不这么认为。暂时没想到更好的改法,想到了再修修。
  15. 01:19:167 (2,3,4,5,6) - 五角星没摆正呀
    用ctrl+shift+D摆的,故意转了点角度。
  16. 01:24:012 (4,5) - ‘丢’的一个声音,放1/8折返十分合适
    前面ShiraKai那篇mod也提过这个(不过那时候这里还是个长串,不是俩三连)。容我考虑一下。
NM和HD都做的还可以,In感觉还需要再改改,节奏上没啥大问题,排列上有点乱,看起来很随性,想到一个pattern就摆一个parttern的感觉,前后连接不够好,比如00:56:993 (4,5,1) - 然后00:58:484 (2) - 这个note看起来就是随便放的,并不是一句话结束了下一句话开始就可以随便放,这也要跟前面有联系,如果是我我会放前面的滑条的头上,01:01:465 (2) - 这个也是,可以把01:00:347 (4,1,2) - 看成整体弄成一样的间距,其他类似的还有一些。
可能我太主观,我自己作图是这么想的,其他人怎么样我就不知道了...仅代表个人观点。
大概理解你的意思。我个人比较少注意这些细节问题,觉得节奏拉的比较开的话,这些东西都是可以牺牲的。(当然在可见物件的间距、flow之类没多大影响的情况下,能修的修修也没坏处)。比如你说到00:58:484 (2) - 这个,我肯定不会放到滑条头上。因为这样会导致左半区很空,对整体的平衡有影响。01:01:465 (2) - 这个的话,我的想法是把1和2看成一起。(实际上即使把前面看一起,4和1叠了也基本不影响什么)
理解不同吧。当然完全不考虑这些也不靠谱,毕竟消失物件视觉上还是有那么一点点残留的影响。尽管如此,我觉得过于强迫去考虑3拍、4拍甚至更早前消失的物件的话,很大程度上会限制思路,做出来的排列也不见得会好。


GL~ TY :D
以上是我的回复。谢谢你能接受我的请求,这波改了不少。
Karen
这个图打起来自然是没什么问题的,但是谱面的整洁度也是体现mapper水平的一个重要方面,在我看来图不仅仅是用来打的,它更是一个个艺术品,可以细细揣摩观赏的,所以细节问题我觉得还是多加注意
Topic Starter
Adol Christin

Kagamine Ren wrote:

这个图打起来自然是没什么问题的,但是谱面的整洁度也是体现mapper水平的一个重要方面,在我看来图不仅仅是用来打的,它更是一个个艺术品,可以细细揣摩观赏的,所以细节问题我觉得还是多加注意
嗯是的。说白了还是我太菜,顾不了这么多。一般情况下的细节我会尽量注意,至少在可见范围内吧。一拍左右间隔的物件(你举的两个例子)肯定会多加考虑,更远的话就很少考虑到了,因为很容易把眼前的搞乱了,得不偿失。
艺术品啊。。。如果现在我能做出让人慢慢揣摩的图的话,早就成神麻婆了。至少基础先打牢靠吧。(看到你说打起来没问题,我就放心一大半了,这次re相比第一个心血来潮的版本,做了一些尝试,至少它们不是失败的就好了) 不过我会朝着这个方向去进步的。
Momochikun
hi

[General]
  1. BG is 1280 x 720 which differs from the recommended size (1366 x 768 or 1024 x 768) , it would be better if you could change it. Poke me if you need on resizing stuff
  2. Inconsistency on preview time, also your preview time is unsnapped. Pls resnap into 00:54:784 -
  3. Personally i dont think that the default soft clap fits with this song, i think you could use normal hit normal or just find another custom clap. and.. i dont really like the sound of whistle + finish since somehow it sounds noisy and distracting, but you used it on your whole diffs ;w;

[Insane]
  1. 00:07:828 (2) - You could clearly hear a cymbal sound here, which means finish hitsound would give a good emphasize
  2. 00:21:616 (4,5,1) - This linear flow is not comfortable to play since the slider angle itself is asking for a circular ones,
  3. 00:44:722 - you may add note here to cover the snare drum hit.
  4. 00:48:821 - From now on the rhyhthm is increased to 1/1. you should add clap per 1 white tick 00:49:567 (3,1,3,2,4,6) -
  5. 01:02:610 (2) - Would be good if you give clickable object to cover the finish, also flow is not that good imo.. change this to 2 note
  6. 01:03:728 (6) - Its need NC for rhythm changing, also its fit your NC pattern
  7. 01:13:977 (1) - Replace whistle with finish
  8. 01:14:536 (2,3,4) - weird rhtyhm, (3) is offbeat now if you used (2)'s end to cover the finish. it should be note + 1/2 + note for smoother pattern

[Hard]
  • so many inconsistency hitsound with finish, pls take a look through them again.
  1. 00:04:101 (1) - should be finish instead
  2. 00:09:691 (3) - It'll be more natural if you make this a triangle pattern with (1,2) instead of stacking this
  3. 00:32:238 (1,2,3,4) - missing whistle
  4. 00:33:728 (1) - It's ok if you want to follow the vocal, but tbh sticking with instrument feels better here since you missed that finish beat, change into note and 1/2 slider
  5. 00:44:722 - add note, same reason as Insane
  6. 00:50:126 (1,2,3,4,5) - tbh this would plays better if you stick with the drum instead of that bell instrument. Since the drum is much noticeable here
  7. 01:23:480 (2,3) - this jump is hard to read since its too far compared to the others through the map, pls make them closer

[Normal]
  • the first part is full of inconsistency spacing, pls use 1,0x on the whole mapset and dont change it since its the easiest diff on the mapset ! , i still consider this as not easy-enough to be claimed as the easiest diff though.. since beginners still cant deal with so much of 1/2 at the intro part
  1. 00:07:083 (1) - missing finish on slider end
  2. 01:20:127 (1,2,1) - weird flow imo, could adjust them a bit on a neater pattern maybe ?
  3. 00:32:239 (3,4) - missing whistle
  4. 00:38:015 (4) - slider end should be finish
  5. 01:00:560 - vocal is quite strong here, i'd suggest adding note
  6. 01:09:505 - ^

    I see that you're sticking so much on the vocal and mainly ignoring the instrument, well i cant say its wise but in some part it plays a bit weird such as 00:29:257 (3,4,1) - etc.

Still could use more improvement especially on placement, rhythm and hitsounding imo, as the normal is quite hard in my opinion.. this could add an Easy to keep the diff gap on the safer way.
good luck
Topic Starter
Adol Christin

Momochikun wrote:

hi

[General]
  1. BG is 1280 x 720 which differs from the recommended size (1366 x 768 or 1024 x 768) , it would be better if you could change it. Poke me if you need on resizing stuff Gonna find you for the stuff as soon as possible.got help from jonathanlfj. Thank you all the same.
  2. Inconsistency on preview time, also your preview time is unsnapped. Pls resnap into 00:54:784 - Oops, my mistake...
  3. Personally i dont think that the default soft clap fits with this song, i think you could use normal hit normal or just find another custom clap. and.. i dont really like the sound of whistle + finish since somehow it sounds noisy and distracting, but you used it on your whole diffs ;w;
    Gonna find a new clap. Find one. You are the second one who really care about this. :P I would rather keep the finishes cuz some mods suggested that and I totally agreed.

[Insane]
  1. 00:07:828 (2) - You could clearly hear a cymbal sound here, which means finish hitsound would give a good emphasize oops, fixed.
  2. 00:21:616 (4,5,1) - This linear flow is not comfortable to play since the slider angle itself is asking for a circular ones,
    Sure.
  3. 00:44:722 - you may add note here to cover the snare drum hit. Sure. I have added this in Normal and totally forget it....
  4. 00:48:821 - From now on the rhyhthm is increased to 1/1. you should add clap per 1 white tick 00:49:567 (3,1,3,2,4,6) - Yes you are right. However, it's too noisy adding too many claps here. 00:51:803 (1,2,3,4,5,6) - Does that mean I should add clap per 1/2 beat?
  5. 01:02:610 (2) - Would be good if you give clickable object to cover the finish, also flow is not that good imo.. change this to 2 note Sure. I remapped the entire pattern here.
  6. 01:03:728 (6) - Its need NC for rhythm changing, also its fit your NC pattern oops
  7. 01:13:977 (1) - Replace whistle with finish nope. Too many finishes here is noisy.
  8. 01:14:536 (2,3,4) - weird rhtyhm, (3) is offbeat now if you used (2)'s end to cover the finish. it should be note + 1/2 + note for smoother patternUmmm....... Right. Tried to make some change here.

[Hard]
  • so many inconsistency hitsound with finish, pls take a look through them again.I did massive change for Insane's hitsound yesterday and forget to take them to the other diffs....xD
  1. 00:04:101 (1) - should be finish instead oops, my mistake
  2. 00:09:691 (3) - It'll be more natural if you make this a triangle pattern with (1,2) instead of stacking this Sure
  3. 00:32:238 (1,2,3,4) - missing whistle fixed.
  4. 00:33:728 (1) - It's ok if you want to follow the vocal, but tbh sticking with instrument feels better here since you missed that finish beat, change into note and 1/2 slider Sure
  5. 00:44:722 - add note, same reason as Insane sure
  6. 00:50:126 (1,2,3,4,5) - tbh this would plays better if you stick with the drum instead of that bell instrument. Since the drum is much noticeable here I prefer following electric piano's sound.
  7. 01:23:480 (2,3) - this jump is hard to read since its too far compared to the others through the map, pls make them closer sure

[Normal]
  • the first part is full of inconsistency spacing, pls use 1,0x on the whole mapset and dont change it since its the easiest diff on the mapset ! , i still consider this as not easy-enough to be claimed as the easiest diff though.. since beginners still cant deal with so much of 1/2 at the intro partUmmmm.... Right. I would consider making an Easy diff. As for space, increasing the DS to 1.0* in the unaccompanied part would cause the distance betweem 2 circles super far.
  1. 00:07:083 (1) - missing finish on slider end oops
  2. 01:20:127 (1,2,1) - weird flow imo, could adjust them a bit on a neater pattern maybe ? Changed a little bit.
  3. 00:32:239 (3,4) - missing whistle fixed
  4. 00:38:015 (4) - slider end should be finish Sure
  5. 01:00:560 - vocal is quite strong here, i'd suggest adding note
  6. 01:09:505 - ^I would consider.

    I see that you're sticking so much on the vocal and mainly ignoring the instrument, well i cant say its wise but in some part it plays a bit weird such as 00:29:257 (3,4,1) - etc. imo it's fine. Including your example. In a Normal diff it would be fine following only one track (vocal here).

Still could use more improvement especially on placement, rhythm and hitsounding imo, as the normal is quite hard in my opinion.. this could add an Easy to keep the diff gap on the safer way.I'll try to find more mod.
good luck
Thanks for your mod!
jonathanlfj
[General]
Here is an improved bg that has less rough edges and colour blocks:
your current mp3 is a little bad in quality, use this instead: http://puu.sh/gsM3c.mp3
offset 857, make sure to resnap all notes timing sections and preview point
go into your .osu files, and change this line:
Video,0,"op.avi"
to
Video,-470,"op.avi"

the default clap doesnt really suit the claps in this song imo, change all samplesets to S:C1 and put this in your map folder: http://puu.sh/gsMyY.wav
also where did you use the custom soft-whistle? i can't seem to find it inside any difficulties

mod is based on the new mp3 and timing

[Normal]
00:26:758 (3) - use a slider here that ends at 00:27:130 to capture the drums
00:35:702 (5,6) - because of the continuous 1/2 here, its best if you can leave a small 1/1 gap so the player may rest a bit. Consider this rhythm: 00:39:615 (1) until 00:52:659 (3) - the NCing is too frequent in this section, NC every 2 measures is more appropriate
01:13:715 (3) - perhaps a finish here instead of whistle
01:16:696 (4) - the finish here is not really fitting, i would suggest removing it
01:25:081 (2,3,1) - maybe center this for a symmetry effect
01:27:317 (1) - end the spinner at 01:27:317 (1) instead, applies to all diffs

[Hard]
00:36:447 (4) - this gives a more natural flow if you place it at x:124 y:116
00:48:465 (5) - the note is kinda random, there is no 1/4 in the music from what i can hear yet you put a whistle to emphasize it. Suggest you remove this
00:53:962 - i would start mapping here so it leads into the triplet better
01:13:714 (1) - add finish
01:16:695 (1) - remove finish
01:21:353 (1) - whistle on start?

[Insane]
00:33:652 (1,2) - watch the distance snap
00:48:465 (5) - same problem here as Hard, but since this is Insane you can choose to keep the 1/4 but please remove the whistle
01:13:714 (1) - use a finish, also i would give this a little more spacing considering the music intensity
01:16:881 (1) - remove finish
01:20:515 - there is a piano sound here, so i suggest you use this rhythm and place a whistle on 01:20:608 (4): 01:25:453 (4,5,6,7) - this is just came out of nowhere and doesn't really follow anything, please remove it or shift it to 01:23:776 since there are 1/4s there (a 1/8 repeat slider is a little underwhelming if you ask me)

thats about all for now, let me know once you finish fixing things
Topic Starter
Adol Christin

jonathanlfj wrote:

[General]
Here is an improved bg that has less rough edges and colour blocks:
your current mp3 is a little bad in quality, use this instead: http://puu.sh/gsM3c.mp3
offset 857, make sure to resnap all notes timing sections and preview point
go into your .osu files, and change this line:
Video,0,"op.avi"
to
Video,-470,"op.avi"

the default clap doesnt really suit the claps in this song imo, change all samplesets to S:C1 and put this in your map folder: http://puu.sh/gsMyY.wav
also where did you use the custom soft-whistle? i can't seem to find it inside any difficulties An abandoned hitwhistle. Should have been deleted long time ago..... xD...

mod is based on the new mp3 and timing

All fixed. Thanks a lot for new mp3, BG and clap. :D

[Normal]
00:26:758 (3) - use a slider here that ends at 00:27:130 to capture the drums
Considering. If your change take place, you can clearly hear an additional drum sound between slider end and circle, which is quite weird.
00:35:702 (5,6) - because of the continuous 1/2 here, its best if you can leave a small 1/1 gap so the player may rest a bit. Consider this rhythm: sure. fixed
00:39:615 (1) until 00:52:659 (3) - the NCing is too frequent in this section, NC every 2 measures is more appropriate sure.
01:13:715 (3) - perhaps a finish here instead of whistle someone mentioned this before.... kk
01:16:696 (4) - the finish here is not really fitting, i would suggest removing it ^
01:25:081 (2,3,1) - maybe center this for a symmetry effect sure
01:27:317 (1) - end the spinner at 01:27:317 (1) instead, applies to all diffs ???fixed

[Hard]
00:36:447 (4) - this gives a more natural flow if you place it at x:124 y:116
sure. and some little adjustment has been take place also.
00:48:465 (5) - the note is kinda random, there is no 1/4 in the music from what i can hear yet you put a whistle to emphasize it. Suggest you remove this
Deleted all stuffs and listened again. Right, fixed.
00:53:962 - i would start mapping here so it leads into the triplet better I changed starting here in Insane and forget other diff... fixed.
01:13:714 (1) - add finish
01:16:695 (1) - remove finish sure
01:21:353 (1) - whistle on start? sure

[Insane]
00:33:652 (1,2) - watch the distance snap oops
00:48:465 (5) - same problem here as Hard, but since this is Insane you can choose to keep the 1/4 but please remove the whistle whistle removed
01:13:714 (1) - use a finish, also i would give this a little more spacing considering the music intensity finish added. Distance is fine for me. If change take place, the pattern looks dispersed.
01:16:881 (1) - remove finish sure
01:20:515 - there is a piano sound here, so i suggest you use this rhythm and place a whistle on 01:20:608 (4): ummmm..... Right, I don't think so. Adding a triple here means 01:18:373 (1) - 01:19:864 (1) - and 01:21:354 (1) - should have the same triples on the head, which is not what I expect in this part.
01:25:453 (4,5,6,7) - this is just came out of nowhere and doesn't really follow anything, please remove it or shift it to 01:23:776 since there are 1/4s there (a 1/8 repeat slider is a little underwhelming if you ask me) Right. Removed.

thats about all for now, let me know once you finish fixing things
Again, thank you very much for mod, star and source. It does help much for me. :D
Karen
哟,要泡了,好快 :)
Topic Starter
Adol Christin

Kagamine Ren wrote:

哟,要泡了,好快 :)
是啊。有点出乎意料的说。。。
jonathanlfj
ok lets give it a try
Topic Starter
Adol Christin
Thanks for bubble :P
GO FIGHT!
ZZHBOY
no kd, just something i think worth to write here
some issue I think can be fixed
  1. diff gap between Normal and Hard seems a little large, you used some 1/4 circle in hard, maybe you can make Hard diff more easier
  2. 00:50:982 (4) - over off-screen in insane diff
  3. rhythm in Normal is a little weird for me, i don't think map follow vocal is good in low diff subjective
  4. this map's hitsound could need more mod to improve
  5. spacing in Insane need improve too
I guess this map will high probability get a dq, I can't help more with it due to my coward
maybe you can fixed them when you call next BN for qualified or call lfj for rebub
good luck
jonathanlfj
00:50:982 (4) - as far as i am aware this is only off grid, it is not actually off screen so its acceptable given the left/right leniency of the editor

about the other stuff I will let Adol decide for himself, i think they are fine but meh probably was a little lenient on my end
Topic Starter
Adol Christin
To ZZH:

Ok, I'll add an Easy diff, and do some change with Normal diff a bit Harder. If you have seen the previous mods, you will know that the gap between H and I firstly was around the threshold of RC, therefore I tried to make H harder at that time. I'm afraid not changing it back.

About the one with red colour, it's not an off-screen item on my wooden PC.

In a low difficulty, following vocal does make sense for me.

Right. I thought it would be fine replacing the clap. It seems like I totally underestimate rank standard. I'll try to find some hitsound mod then.

Space in Insane? Sure. But I guess there would be just a few change to do. Generally I think the current space is fine, for looking and playing both.

I'll try to map an Easy diff, make some change and find some more mod, before asking for rebubble.

Thank you for checking my map. Not a really a bad news someway. If it gets dq, things would be much more complicated.


To Jonathan:

I struggled before making this decision. Really really hard, orz...... Sorry for that. Can I still ask you for rebubble after my map is ready again?

GO FIGHT!!!
Inversal
Insane
00:01:975 - Add a note (Circle) to match drum sound
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 -
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)
I'm new at modding. Hope my mod helps.
Topic Starter
Adol Christin

bestza55567 wrote:

Insane
00:01:975 - Add a note (Circle) to match drum sound Accepted.
Hard
00:48:372 - Try lowerring the number 4 note volume a bit, Or equal to the number 3 note at 00:48:186 - I removed the whistle on the 4, would be fine now.
If you want to make it harder a bit
00:43:155 - 00:44:645 - can add more note (circle)I guess not.
I'm new at modding. Hope my mod helps.
Thanks for your mini mod. Hmm..... Is this worth a kudo? idk

Edit: Oh, I just realized you have requested M4M in my queue. Hmmmm....
kakifly
hey, m4m from my queue

General

-fine

Insane

-00:08:311 (1) - imo this long slider has covered up some potential beats to be mapped, i would try something like this? http://puu.sh/gwyS9/b412142547.jpg this way you can seperate the drum from the instrumentals
-00:34:957 (1) - this covers up the guitar at 00:35:142 - which imo is awkward to play, maybe tr this rhythm to map both the vocal and guitar? http://puu.sh/gwzdH/68647a96b7.jpg
-00:37:752 (4) - shouldnt this follow the same pattern as 1,2,3 as in, putting them in a straight line?
-00:38:684 (3) - add nc for the sv change
-00:49:864 (1,2,3,4) - having all these passive sliders are a bit annoying to play imo, since they all start on weak beats and end on the strong beats, if you invert their placement having them start on strong beats and end on weak beats would feel so much better to play. Also i wanna note although this isnt really important they all kind of look the same, and go in the same flow, maybe try changing it up a bit so it isn't as boring (imo)
-00:52:100 (2,3,4,5,6) - this jump doesnt flow very well imo, i mean you've got the flow going nicely 00:51:541 (1,2,3) - but at 4 the flow completely changes direction , something like this maybe flow a lot better..http://puu.sh/gwzCM/301ea9cbb4.jpg it doesnt have to be exactly like this but hopefully you get the idea; see how the followpoints form a star
-01:03:186 - how about mapping this note? since its part of the stream that you're following

Hard

-00:49:117 (2,2) - hate to be nazi but stack properly lol
-00:54:335 (1) - remove NC, i'd suggest you NC at kiai time instead
pretty solid hard, personally i think some flow (especially, since some parts imo dont flow as well as in you break the flow etc) and rhythms can be improved but i didnt really want to write about my own preference in this mod =w=

Normal

-00:08:311 (1) - remove nc to follow your nc pattern, unless you have a reason for this which i can really see why
-00:21:726 (2,4) - please avoid this overlappp it doesnt look good ;-; you can move 00:22:472 (3,4) - to the right a bit
-01:10:920 (3) - 01:12:410 (1) - ^ you can move 1 up a bit'
-how come your nc pattern changes here 01:18:372 - keep it the same as the rest of the map, 1 nc every 2 measures

good luck
Topic Starter
Adol Christin

kakifly wrote:

hey, m4m from my queue

General

-fine

Insane

-00:08:311 (1) - imo this long slider has covered up some potential beats to be mapped, i would try something like this? http://puu.sh/gwyS9/b412142547.jpg this way you can seperate the drum from the instrumentalsFine for me.
-00:34:957 (1) - this covers up the guitar at 00:35:142 - which imo is awkward to play, maybe tr this rhythm to map both the vocal and guitar? http://puu.sh/gwzdH/68647a96b7.jpg good idea. Accepted.
-00:37:752 (4) - shouldnt this follow the same pattern as 1,2,3 as in, putting them in a straight line?Changed the whole pattern here.
-00:38:684 (3) - add nc for the sv changehave a try
-00:49:864 (1,2,3,4) - having all these passive sliders are a bit annoying to play imo, since they all start on weak beats and end on the strong beats, if you invert their placement having them start on strong beats and end on weak beats would feel so much better to play. Also i wanna note although this isnt really important they all kind of look the same, and go in the same flow, maybe try changing it up a bit so it isn't as boring (imo)
what I wanna follow is the piano sound. Therefore I think it's fine to start a sliderhead on the red tick. Maybe it's actually a bit boring, I would consider changing the pattern.
-00:52:100 (2,3,4,5,6) - this jump doesnt flow very well imo, i mean you've got the flow going nicely 00:51:541 (1,2,3) - but at 4 the flow completely changes direction , something like this maybe flow a lot better..http://puu.sh/gwzCM/301ea9cbb4.jpg it doesnt have to be exactly like this but hopefully you get the idea; see how the followpoints form a star
Good idea, but I just reworked the entire pattern after you started my mod, now it is not suitable anymore.
-01:03:186 - how about mapping this note? since its part of the stream that you're following Right.

Hard

-00:49:117 (2,2) - hate to be nazi but stack properly lol sure. I'm happy with some nazi mod. :)
-00:54:335 (1) - remove NC, i'd suggest you NC at kiai time instead oops, I forget changing this back....
pretty solid hard, personally i think some flow (especially, since some parts imo dont flow as well as in you break the flow etc) and rhythms can be improved but i didnt really want to write about my own preference in this mod =w= Sure. imo it's nice to play, but I'm happy with some further mod if any.

Normal

-00:08:311 (1) - remove nc to follow your nc pattern, unless you have a reason for this which i can really see why
-00:21:726 (2,4) - please avoid this overlappp it doesnt look good ;-; you can move 00:22:472 (3,4) - to the right a bit oops
-01:10:920 (3) - 01:12:410 (1) - ^ you can move 1 up a bit' Right. Fixed.
-how come your nc pattern changes here 01:18:372 - keep it the same as the rest of the map, 1 nc every 2 measures Right. Accepted.

good luck
Thanks for mod. Helpful for me. :)
Inversal
Easy
Add NC at 00:02:347 - and 00:05:329 -
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit.

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good):D
Warning : My mod increases star by 0.01
zj0924
IRC MOD
Mod
00:44 Adol Christin: 现在好了?
00:44 zj0924: 嗯
00:44 zj0924: 记录都没了说哪儿了
00:45 Adol Christin: 00:30:298
00:45 zj0924: 00:30:671 (1) -
00:46 zj0924: 依旧老问题
00:46 zj0924: 不解释
00:46 zj0924: 00:31:789 (5,1) -
00:46 zj0924: 这里才要加距离
00:46 zj0924: 建议45ctrl+g
00:46 zj0924: 效果拔群
00:47 zj0924: 00:33:466 (5) - 这个稍微远了点
00:47 zj0924: 你看物距
00:47 Adol Christin: 前面都接受
00:47 zj0924: 隔了一个
00:47 Adol Christin: 这条不能
00:47 zj0924: 哪条?
00:47 Adol Christin: 00:30:485 (5,1) -
00:48 Adol Christin: 00:33:466 (5) - 这个我改
00:48 zj0924: 这里我个人觉得没必要finish
00:48 zj0924: 之前也加了
00:48 zj0924: 发现没必要
00:48 zj0924: 但是距离没错
00:48 zj0924: 没必要每节都加
00:48 zj0924: 两节加
00:48 zj0924: 参考我的
00:49 zj0924: 00:34:771 (4,1) - 整张图最奇怪的地方
00:49 zj0924: 我之钱就说了
00:49 Adol Christin: 每节finish参照xxdeathx的mod
00:49 Adol Christin: 不打算改
00:49 zj0924: 随便
00:49 zj0924: 应该强调1
00:49 zj0924: 而不是这个vocal
00:49 zj0924: 很不搭
00:49 zj0924: 然后为什么要叠一起
00:50 Adol Christin: 你觉得这个叠的难看吗?
00:50 zj0924: 是的
00:50 zj0924: 而且没必要
00:51 zj0924: 问题不在这
00:51 zj0924: 应该强调1
00:51 zj0924: 不是4
00:51 Adol Christin: 既然跟的是vocal,强调的就应该是vocal,而不是什么鼓点了
00:51 zj0924: 不不不
00:51 zj0924: 你确定这是vocal不是古典?
00:51 zj0924: 00:34:211 (2,3,4) -
00:51 zj0924: 搞错
00:52 zj0924: 我想说不应该强调da 而是强调e
00:52 zj0924: na ni da e
00:52 zj0924: 你改一下就知道我的意思了
00:52 zj0924: 试试看哪个好
00:52 zj0924: 我个人觉得有些难搞
00:53 zj0924: 因为你后面的节奏不适合这样改
00:53 Adol Christin: 让我试试
00:53 zj0924: 但是保持原样有很乖
00:53 zj0924: 怪
00:53 zj0924: 这煞笔输入法我去
00:53 zj0924: 00:36:447 (5,1,2,3) - 还是老问题
00:53 zj0924: 请把所有这种反比的距离去掉
00:53 zj0924: 很乖
00:53 zj0924: 怪!
00:53 zj0924: 我去
00:54 Adol Christin: 我把5拉过来好了
00:54 Adol Christin: 1/1的0.5倍间距不改
00:54 Adol Christin: 跟前面一样
00:56 zj0924: 嗯
00:56 zj0924: 这里一定要改否则加深不好的印象
00:56 zj0924: 00:36:633 (1,2,3,4) - 我觉得吧insane了就不用反跳了
00:56 zj0924: 建议和前面一起改成跳
00:57 zj0924: 00:38:497 (2) - 莫名其妙的大条……
00:57 zj0924: 这个肯定得该
00:57 zj0924: 00:40:361 (2,3,1) - 严格来说偏近了
00:58 zj0924: 稍微拉远一点
00:58 Adol Christin: 改小一些了
00:58 Adol Christin: 3.0确实大太多
00:58 zj0924: 00:41:851 (2,3,4,5) -
00:58 zj0924: 稍微大一点同前面
00:59 zj0924: 00:42:597 (1,2,3,1) - 这里就做得很好
00:59 zj0924: 虽然节奏不一样很好地利用了滑条的特性
01:00 zj0924: 00:44:833 (2) -
01:00 zj0924: 稍微近一点
01:00 zj0924: 和滑条对称
01:00 zj0924: 00:45:578 (1) -
01:00 zj0924: 边个方向?
01:00 zj0924: 重音稍微强调下
01:00 zj0924: 00:47:814 (2,3,4) - 老问题
01:01 zj0924: 突然间剧变化
01:01 Adol Christin: 关于41秒那个间距接受了
01:01 Adol Christin: 打错
01:01 zj0924: 00:48:559 (1,2,3,4,1) - 之前我说这里有点奇怪
01:02 zj0924: 讲不出理由现在可以说了
01:02 zj0924: 12距离太大
01:02 Adol Christin: 40秒那个接受了
01:02 zj0924: 00:49:304 (3,4,1) - 这个一下子这么近是要闹哪样……XD
01:02 Adol Christin: 00:48:187 (3,4,5,1) - 这个不改
01:03 zj0924: 00:49:304 (3,4,1) - 起码这样吧http://puu.sh/guCtz/776f8b72ae.jpg
01:03 zj0924: 距离要一样啊
01:03 zj0924: 还是那句话强调的是绿色滑条1
01:03 zj0924: 不是连打
01:04 Adol Christin: 00:48:932 (2,3) - 调整了走向
01:04 zj0924: 只会给人一种措手不及的感觉
01:05 zj0924: 总之建议这里一片重新整理下
01:05 zj0924: 比较让人印象深刻的地方
01:05 zj0924: 不要这么草率比较好
01:05 Adol Christin: 实际这个flow并没有那么难预判
01:05 Adol Christin: 我认真考虑了下,决定坚持
01:05 zj0924: 我觉得很违和
01:05 zj0924: 不过改不改是你的事情
01:05 zj0924: 在我看来这个必须拉远
01:06 zj0924: 否则没有钢琴的感觉
01:06 zj0924: 不知道你有感受吗
01:06 zj0924: 拉远一点比现在这个位子好很多
01:06 zj0924: 而且滑条尾朝上更好
01:06 Adol Christin: 哪里?
01:06 zj0924: 00:49:863 (1) -
01:06 zj0924: 建议拉大距离
01:07 zj0924: 00:51:354 (5) - ;老问题一下子加速的感觉
01:07 zj0924: 建议这里一块都重新换个图形
01:07 zj0924: 00:52:286 (3) - 上来就跳的太大……应该逐渐增加距离
01:08 Adol Christin: 我改了下前面滑条的位置后,不是问题
01:08 Adol Christin: 了
01:08 Adol Christin: 00:51:354 (5) - 改
01:08 zj0924: 嗯
01:09 Adol Christin: 那个跳不改,逐渐加距离反而更违和
01:09 Adol Christin: 以我看来
01:09 zj0924: 这样比较好00:52:286 (3) -
01:09 zj0924: 你可以在换种
01:09 zj0924: http://puu.sh/guCSb/70cdc9c84c.jpg
01:09 zj0924: 这个只是以距离
01:10 zj0924: flow并没有改
01:10 Adol Christin: 不好
01:10 zj0924: 参考这个距离改个flow
01:10 Adol Christin: 但我更喜欢现在的
01:10 Adol Christin: 虽然也不是不可以
01:10 zj0924: ok啦
01:10 zj0924: 我只是觉得3太突然了
01:10 zj0924: 你可以拉近点就行了
01:11 zj0924: 00:54:149 (2) - 这里不适合用这种
01:11 zj0924: 虽然都是钢琴
01:11 zj0924: 后面ren说的那个确实很适合但不是这里
01:11 zj0924: 有点糊弄的感觉
01:11 zj0924: 00:54:522 (1,2,3) - 老问题不解释
01:12 Adol Christin: 因为背景里有个这样的
01:12 zj0924: 别包着2换个位子
01:12 zj0924: 影响到了后面的绿色滑条
01:12 zj0924: 00:55:639 (4,1) - 这里也很奇怪
01:12 Adol Christin: 绿色滑条是指?
01:13 zj0924: 00:57:130 (6,1,2,3,4,5,1,2,3,4,5,1) - 这是我整首歌打得最顺的地方也是印象最深的地方
01:13 zj0924: 参考这里的距离
01:13 Adol Christin: 00:54:522 (1,2,3) - 这个间距我坚持
01:13 Adol Christin: 00:55:640 (4,1,2) - 同上
01:13 zj0924: 原因?
01:13 Adol Christin: 这两个第一次你跟我mod时就提过
01:14 zj0924: 我觉得距离大了点你可以稍微近一点
01:14 Adol Christin: 00:56:013 (1) - 这个, 新的一小节开了
01:14 zj0924: 我知道你想说椭圆flow可以减少距离感
01:15 zj0924: 00:55:639 (4,1) - 这里真的很违和
01:15 zj0924: flow也不好距离也太大
01:15 zj0924: 之前那个一不作数
01:15 zj0924: 可以
01:15 Adol Christin: flow不好吗?
01:16 zj0924: 不是很好
01:16 zj0924: 你可以试试
01:16 zj0924: 01:02:348 (2) - http://puu.sh/guDmI/64fc0c5c3b.jpg
01:16 zj0924: 这样放
01:16 zj0924: 改善flow和整体性
01:17 zj0924: 01:04:398 (3) - 距离太大
01:17 zj0924: ctrl+g更爽
01:17 Adol Christin: 01:02:348 (2) - 改善flow吗?我不这么认为
01:17 zj0924: 理由:之前都是椭圆flow一下子弯到右边去很奇怪
01:17 zj0924: 在强调3之前都应保持圆顺
01:18 Adol Christin: 顺着滑条的方向
01:18 Adol Christin: 2
01:18 zj0924: 而且你这里这么多滑条不包可惜
01:18 zj0924: 美观度方面也比原来的号
01:18 Adol Christin: 1的那根滑条末端其实是个直线
01:19 zj0924: 那又怎样……整个滑条给我的感觉就是漩涡
01:19 zj0924: 虽然是直线但最后你不会用到滑条尾的
01:19 zj0924: 你玩的时候难道每个滑条尾全花完?
01:19 zj0924: 半个圈的时候就脱离了吧
01:20 Adol Christin: 1/1滑条还是会拉完的
01:20 zj0924: http://puu.sh/guDC2/48e48143cf.jpg
01:20 zj0924: 这个1你看多漂亮
01:20 zj0924: 这事放在右边的你觉得哪个好看
01:20 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:21 zj0924: 就算flow差不多放当中也比旁边好看啊
01:21 Adol Christin: 问题是我觉得flow毁了
01:21 zj0924: 没毁掉啊
01:22 Adol Christin: 那是个单点,到滑条尾后有个很大的折转
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg看轨迹
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:22 zj0924: http://puu.sh/guDK5/5a7482f445.jpg
01:23 zj0924: 01:07:006 (2) - 老问题
01:23 Adol Christin: 1到2,2到3是两个大折转
01:23 Adol Christin: 你的轨迹也清晰地体现了这个
01:24 zj0924: 01:09:056 (5,6) - 这个太远了
01:24 Adol Christin: 01:07:007 (2) - 这个我思考思考
01:24 zj0924: 01:09:988 (2,3,4,5,6) - 还是老问题为何跳这么大
01:24 zj0924: 这里不激情……
01:24 Adol Christin: 01:09:056 (5,6) - 这个你是指前面太远还是后面
01:24 zj0924: 4-5
01:24 zj0924: 元
01:25 zj0924: 跳太大只是普通vocal没必要
01:25 Adol Christin: 01:07:938 (1,2) - 那你不妨看看这个
01:25 zj0924: 我想说这里也很远
01:25 zj0924: 为什么不指出
01:25 zj0924: 因为是滑条
01:25 zj0924: 第一个滑条花完还有加速度
01:25 zj0924: 所以不会觉得怨
01:25 zj0924: 这输入法卧槽
01:26 zj0924: 但是你单点了 就会觉得远
01:26 zj0924: 除非你56是滑条
01:26 zj0924: 我不会说什么
01:26 Adol Christin: 4是滑条啊
01:27 zj0924: 我说56
01:27 Adol Christin: 5、6只是顺着4的方向而已
01:27 zj0924: 对啊
01:27 zj0924: 56不是滑条
01:27 zj0924: 如果是的话就不会觉得怨
01:27 Adol Christin: 所以这个间距我觉得没什么问题
01:27 zj0924: 但那时单点
01:27 zj0924: 会慢一拍的
01:27 zj0924: 不信你试试
01:27 zj0924: 而且就算是滑条距离也是不科学的
01:27 zj0924: 只是因为滑条自带拉近距离功能所以我没说
01:28 zj0924: 01:10:920 (1,2) - 老问题
01:28 zj0924: 还是有点远
01:28 zj0924: 01:10:920 (1,2,3,4,5,6) - 强烈建议这里用椭圆flow来配合音乐
01:28 zj0924: 现在下的节奏不是很合适
01:28 zj0924: 01:13:715 (1) - 并不适合对称
01:28 zj0924: 应该强调距离
01:29 zj0924: 01:14:460 (3) - 同样应该强调距离角度大一点吧
01:29 zj0924: 太顺了
01:29 zj0924: 都finishi了
01:29 Adol Christin: 5和6我调整下
01:29 zj0924: 01:14:833 (4) - 不建议这里用直线
01:29 zj0924: 123456太多直线了
01:29 zj0924: 强调不出重音
01:29 zj0924: 偏偏是在重音很多的地方
01:29 zj0924: 你用了那么多只限
01:29 zj0924: 直线
01:30 zj0924: 建议弯一点
01:30 Adol Christin: 01:13:715 (1) - 这个lfj也有提过,我觉得挺好
01:30 zj0924: 不
01:30 zj0924: 请拉远距离
01:30 zj0924: 都finishing了
01:30 zj0924: 既然lfj都说了我不客气了
01:30 zj0924: 这里不应该顺着flow而是反着比较好
01:30 zj0924: 01:15:764 (2) - 还是老问题
01:31 zj0924: 01:15:392 (1,2) - 比01:15:764 (2,3) - 远?
01:31 zj0924: 不合适吧
01:31 Adol Christin: 01:15:764 (2) - 不远
01:31 zj0924: 这里的音乐适合椭圆flow
01:31 zj0924: 4ctrl+g
01:32 zj0924: 真的不合适
01:32 Adol Christin: 01:15:764 (2,3) - 是的
01:32 zj0924: 12 2.03x 23 1.21x差这么多
01:32 zj0924: 就算23反flow但是不够
01:32 zj0924: 还是显得近
01:33 zj0924: 你自己作图没感觉我玩起来就能感觉到违和
01:34 Adol Christin: 我也有打的。觉得这个间距合适的,因为1、2完全是顺滑条方向的
01:34 zj0924: ok后面基本没大问题
01:34 zj0924: 差不多了
01:34 zj0924: 比起后面前面的间距问题应该注意下
01:35 Adol Christin: 了解了。
01:35 zj0924: 我觉得这篇mod应该对你有帮助了
01:35 zj0924: 自己也挺满意的
01:35 Adol Christin: 我存下来,回头慢慢思考
01:35 zj0924: 应该可以骗个kds
01:35 zj0924: XD
01:35 Adol Christin: 发irc吧
01:35 zj0924: 嗯
Topic Starter
Adol Christin

zj0924 wrote:

IRC MOD
Mod
00:44 Adol Christin: 现在好了?
00:44 zj0924: 嗯
00:44 zj0924: 记录都没了说哪儿了
00:45 Adol Christin: 00:30:298
00:45 zj0924: 00:30:671 (1) -
00:46 zj0924: 依旧老问题
00:46 zj0924: 不解释
00:46 zj0924: 00:31:789 (5,1) -
00:46 zj0924: 这里才要加距离
00:46 zj0924: 建议45ctrl+g
00:46 zj0924: 效果拔群
00:47 zj0924: 00:33:466 (5) - 这个稍微远了点
00:47 zj0924: 你看物距
00:47 Adol Christin: 前面都接受
00:47 zj0924: 隔了一个
00:47 Adol Christin: 这条不能
00:47 zj0924: 哪条?
00:47 Adol Christin: 00:30:485 (5,1) -
00:48 Adol Christin: 00:33:466 (5) - 这个我改
00:48 zj0924: 这里我个人觉得没必要finish
00:48 zj0924: 之前也加了
00:48 zj0924: 发现没必要
00:48 zj0924: 但是距离没错
00:48 zj0924: 没必要每节都加
00:48 zj0924: 两节加
00:48 zj0924: 参考我的
00:49 zj0924: 00:34:771 (4,1) - 整张图最奇怪的地方
00:49 zj0924: 我之钱就说了
00:49 Adol Christin: 每节finish参照xxdeathx的mod
00:49 Adol Christin: 不打算改
00:49 zj0924: 随便
00:49 zj0924: 应该强调1
00:49 zj0924: 而不是这个vocal
00:49 zj0924: 很不搭
00:49 zj0924: 然后为什么要叠一起
00:50 Adol Christin: 你觉得这个叠的难看吗?
00:50 zj0924: 是的
00:50 zj0924: 而且没必要
00:51 zj0924: 问题不在这
00:51 zj0924: 应该强调1
00:51 zj0924: 不是4
00:51 Adol Christin: 既然跟的是vocal,强调的就应该是vocal,而不是什么鼓点了
00:51 zj0924: 不不不
00:51 zj0924: 你确定这是vocal不是古典?
00:51 zj0924: 00:34:211 (2,3,4) -
00:51 zj0924: 搞错
00:52 zj0924: 我想说不应该强调da 而是强调e
00:52 zj0924: na ni da e
00:52 zj0924: 你改一下就知道我的意思了
00:52 zj0924: 试试看哪个好
00:52 zj0924: 我个人觉得有些难搞
00:53 zj0924: 因为你后面的节奏不适合这样改
00:53 Adol Christin: 让我试试
00:53 zj0924: 但是保持原样有很乖
00:53 zj0924: 怪
00:53 zj0924: 这煞笔输入法我去
00:53 zj0924: 00:36:447 (5,1,2,3) - 还是老问题
00:53 zj0924: 请把所有这种反比的距离去掉
00:53 zj0924: 很乖
00:53 zj0924: 怪!
00:53 zj0924: 我去
00:54 Adol Christin: 我把5拉过来好了
00:54 Adol Christin: 1/1的0.5倍间距不改
00:54 Adol Christin: 跟前面一样
00:56 zj0924: 嗯
00:56 zj0924: 这里一定要改否则加深不好的印象
00:56 zj0924: 00:36:633 (1,2,3,4) - 我觉得吧insane了就不用反跳了
00:56 zj0924: 建议和前面一起改成跳
00:57 zj0924: 00:38:497 (2) - 莫名其妙的大条……
00:57 zj0924: 这个肯定得该
00:57 zj0924: 00:40:361 (2,3,1) - 严格来说偏近了
00:58 zj0924: 稍微拉远一点
00:58 Adol Christin: 改小一些了
00:58 Adol Christin: 3.0确实大太多
00:58 zj0924: 00:41:851 (2,3,4,5) -
00:58 zj0924: 稍微大一点同前面
00:59 zj0924: 00:42:597 (1,2,3,1) - 这里就做得很好
00:59 zj0924: 虽然节奏不一样很好地利用了滑条的特性
01:00 zj0924: 00:44:833 (2) -
01:00 zj0924: 稍微近一点
01:00 zj0924: 和滑条对称
01:00 zj0924: 00:45:578 (1) -
01:00 zj0924: 边个方向?
01:00 zj0924: 重音稍微强调下
01:00 zj0924: 00:47:814 (2,3,4) - 老问题
01:01 zj0924: 突然间剧变化
01:01 Adol Christin: 关于41秒那个间距接受了
01:01 Adol Christin: 打错
01:01 zj0924: 00:48:559 (1,2,3,4,1) - 之前我说这里有点奇怪
01:02 zj0924: 讲不出理由现在可以说了
01:02 zj0924: 12距离太大
01:02 Adol Christin: 40秒那个接受了
01:02 zj0924: 00:49:304 (3,4,1) - 这个一下子这么近是要闹哪样……XD
01:02 Adol Christin: 00:48:187 (3,4,5,1) - 这个不改
01:03 zj0924: 00:49:304 (3,4,1) - 起码这样吧http://puu.sh/guCtz/776f8b72ae.jpg
01:03 zj0924: 距离要一样啊
01:03 zj0924: 还是那句话强调的是绿色滑条1
01:03 zj0924: 不是连打
01:04 Adol Christin: 00:48:932 (2,3) - 调整了走向
01:04 zj0924: 只会给人一种措手不及的感觉
01:05 zj0924: 总之建议这里一片重新整理下
01:05 zj0924: 比较让人印象深刻的地方
01:05 zj0924: 不要这么草率比较好
01:05 Adol Christin: 实际这个flow并没有那么难预判
01:05 Adol Christin: 我认真考虑了下,决定坚持
01:05 zj0924: 我觉得很违和
01:05 zj0924: 不过改不改是你的事情
01:05 zj0924: 在我看来这个必须拉远
01:06 zj0924: 否则没有钢琴的感觉
01:06 zj0924: 不知道你有感受吗
01:06 zj0924: 拉远一点比现在这个位子好很多
01:06 zj0924: 而且滑条尾朝上更好
01:06 Adol Christin: 哪里?
01:06 zj0924: 00:49:863 (1) -
01:06 zj0924: 建议拉大距离
01:07 zj0924: 00:51:354 (5) - ;老问题一下子加速的感觉
01:07 zj0924: 建议这里一块都重新换个图形
01:07 zj0924: 00:52:286 (3) - 上来就跳的太大……应该逐渐增加距离
01:08 Adol Christin: 我改了下前面滑条的位置后,不是问题
01:08 Adol Christin: 了
01:08 Adol Christin: 00:51:354 (5) - 改
01:08 zj0924: 嗯
01:09 Adol Christin: 那个跳不改,逐渐加距离反而更违和
01:09 Adol Christin: 以我看来
01:09 zj0924: 这样比较好00:52:286 (3) -
01:09 zj0924: 你可以在换种
01:09 zj0924: http://puu.sh/guCSb/70cdc9c84c.jpg
01:09 zj0924: 这个只是以距离
01:10 zj0924: flow并没有改
01:10 Adol Christin: 不好
01:10 zj0924: 参考这个距离改个flow
01:10 Adol Christin: 但我更喜欢现在的
01:10 Adol Christin: 虽然也不是不可以
01:10 zj0924: ok啦
01:10 zj0924: 我只是觉得3太突然了
01:10 zj0924: 你可以拉近点就行了
01:11 zj0924: 00:54:149 (2) - 这里不适合用这种
01:11 zj0924: 虽然都是钢琴
01:11 zj0924: 后面ren说的那个确实很适合但不是这里
01:11 zj0924: 有点糊弄的感觉
01:11 zj0924: 00:54:522 (1,2,3) - 老问题不解释
01:12 Adol Christin: 因为背景里有个这样的
01:12 zj0924: 别包着2换个位子
01:12 zj0924: 影响到了后面的绿色滑条
01:12 zj0924: 00:55:639 (4,1) - 这里也很奇怪
01:12 Adol Christin: 绿色滑条是指?
01:13 zj0924: 00:57:130 (6,1,2,3,4,5,1,2,3,4,5,1) - 这是我整首歌打得最顺的地方也是印象最深的地方
01:13 zj0924: 参考这里的距离
01:13 Adol Christin: 00:54:522 (1,2,3) - 这个间距我坚持
01:13 Adol Christin: 00:55:640 (4,1,2) - 同上
01:13 zj0924: 原因?
01:13 Adol Christin: 这两个第一次你跟我mod时就提过
01:14 zj0924: 我觉得距离大了点你可以稍微近一点
01:14 Adol Christin: 00:56:013 (1) - 这个, 新的一小节开了
01:14 zj0924: 我知道你想说椭圆flow可以减少距离感
01:15 zj0924: 00:55:639 (4,1) - 这里真的很违和
01:15 zj0924: flow也不好距离也太大
01:15 zj0924: 之前那个一不作数
01:15 zj0924: 可以
01:15 Adol Christin: flow不好吗?
01:16 zj0924: 不是很好
01:16 zj0924: 你可以试试
01:16 zj0924: 01:02:348 (2) - http://puu.sh/guDmI/64fc0c5c3b.jpg
01:16 zj0924: 这样放
01:16 zj0924: 改善flow和整体性
01:17 zj0924: 01:04:398 (3) - 距离太大
01:17 zj0924: ctrl+g更爽
01:17 Adol Christin: 01:02:348 (2) - 改善flow吗?我不这么认为
01:17 zj0924: 理由:之前都是椭圆flow一下子弯到右边去很奇怪
01:17 zj0924: 在强调3之前都应保持圆顺
01:18 Adol Christin: 顺着滑条的方向
01:18 Adol Christin: 2
01:18 zj0924: 而且你这里这么多滑条不包可惜
01:18 zj0924: 美观度方面也比原来的号
01:18 Adol Christin: 1的那根滑条末端其实是个直线
01:19 zj0924: 那又怎样……整个滑条给我的感觉就是漩涡
01:19 zj0924: 虽然是直线但最后你不会用到滑条尾的
01:19 zj0924: 你玩的时候难道每个滑条尾全花完?
01:19 zj0924: 半个圈的时候就脱离了吧
01:20 Adol Christin: 1/1滑条还是会拉完的
01:20 zj0924: http://puu.sh/guDC2/48e48143cf.jpg
01:20 zj0924: 这个1你看多漂亮
01:20 zj0924: 这事放在右边的你觉得哪个好看
01:20 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:21 zj0924: 就算flow差不多放当中也比旁边好看啊
01:21 Adol Christin: 问题是我觉得flow毁了
01:21 zj0924: 没毁掉啊
01:22 Adol Christin: 那是个单点,到滑条尾后有个很大的折转
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg看轨迹
01:22 zj0924: http://puu.sh/guDEO/3ef0f4b973.jpg
01:22 zj0924: http://puu.sh/guDK5/5a7482f445.jpg
01:23 zj0924: 01:07:006 (2) - 老问题
01:23 Adol Christin: 1到2,2到3是两个大折转
01:23 Adol Christin: 你的轨迹也清晰地体现了这个
01:24 zj0924: 01:09:056 (5,6) - 这个太远了
01:24 Adol Christin: 01:07:007 (2) - 这个我思考思考
01:24 zj0924: 01:09:988 (2,3,4,5,6) - 还是老问题为何跳这么大
01:24 zj0924: 这里不激情……
01:24 Adol Christin: 01:09:056 (5,6) - 这个你是指前面太远还是后面
01:24 zj0924: 4-5
01:24 zj0924: 元
01:25 zj0924: 跳太大只是普通vocal没必要
01:25 Adol Christin: 01:07:938 (1,2) - 那你不妨看看这个
01:25 zj0924: 我想说这里也很远
01:25 zj0924: 为什么不指出
01:25 zj0924: 因为是滑条
01:25 zj0924: 第一个滑条花完还有加速度
01:25 zj0924: 所以不会觉得怨
01:25 zj0924: 这输入法卧槽
01:26 zj0924: 但是你单点了 就会觉得远
01:26 zj0924: 除非你56是滑条
01:26 zj0924: 我不会说什么
01:26 Adol Christin: 4是滑条啊
01:27 zj0924: 我说56
01:27 Adol Christin: 5、6只是顺着4的方向而已
01:27 zj0924: 对啊
01:27 zj0924: 56不是滑条
01:27 zj0924: 如果是的话就不会觉得怨
01:27 Adol Christin: 所以这个间距我觉得没什么问题
01:27 zj0924: 但那时单点
01:27 zj0924: 会慢一拍的
01:27 zj0924: 不信你试试
01:27 zj0924: 而且就算是滑条距离也是不科学的
01:27 zj0924: 只是因为滑条自带拉近距离功能所以我没说
01:28 zj0924: 01:10:920 (1,2) - 老问题
01:28 zj0924: 还是有点远
01:28 zj0924: 01:10:920 (1,2,3,4,5,6) - 强烈建议这里用椭圆flow来配合音乐
01:28 zj0924: 现在下的节奏不是很合适
01:28 zj0924: 01:13:715 (1) - 并不适合对称
01:28 zj0924: 应该强调距离
01:29 zj0924: 01:14:460 (3) - 同样应该强调距离角度大一点吧
01:29 zj0924: 太顺了
01:29 zj0924: 都finishi了
01:29 Adol Christin: 5和6我调整下
01:29 zj0924: 01:14:833 (4) - 不建议这里用直线
01:29 zj0924: 123456太多直线了
01:29 zj0924: 强调不出重音
01:29 zj0924: 偏偏是在重音很多的地方
01:29 zj0924: 你用了那么多只限
01:29 zj0924: 直线
01:30 zj0924: 建议弯一点
01:30 Adol Christin: 01:13:715 (1) - 这个lfj也有提过,我觉得挺好
01:30 zj0924: 不
01:30 zj0924: 请拉远距离
01:30 zj0924: 都finishing了
01:30 zj0924: 既然lfj都说了我不客气了
01:30 zj0924: 这里不应该顺着flow而是反着比较好
01:30 zj0924: 01:15:764 (2) - 还是老问题
01:31 zj0924: 01:15:392 (1,2) - 比01:15:764 (2,3) - 远?
01:31 zj0924: 不合适吧
01:31 Adol Christin: 01:15:764 (2) - 不远
01:31 zj0924: 这里的音乐适合椭圆flow
01:31 zj0924: 4ctrl+g
01:32 zj0924: 真的不合适
01:32 Adol Christin: 01:15:764 (2,3) - 是的
01:32 zj0924: 12 2.03x 23 1.21x差这么多
01:32 zj0924: 就算23反flow但是不够
01:32 zj0924: 还是显得近
01:33 zj0924: 你自己作图没感觉我玩起来就能感觉到违和
01:34 Adol Christin: 我也有打的。觉得这个间距合适的,因为1、2完全是顺滑条方向的
01:34 zj0924: ok后面基本没大问题
01:34 zj0924: 差不多了
01:34 zj0924: 比起后面前面的间距问题应该注意下
01:35 Adol Christin: 了解了。
01:35 zj0924: 我觉得这篇mod应该对你有帮助了
01:35 zj0924: 自己也挺满意的
01:35 Adol Christin: 我存下来,回头慢慢思考
01:35 zj0924: 应该可以骗个kds
01:35 zj0924: XD
01:35 Adol Christin: 发irc吧
01:35 zj0924: 嗯
谢谢irc。事后我琢磨了下,决定重做一些地方。有的地方当时答应下来,事后可能跟你的改法不一样了。你的mod我回头写。
litoluna
hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) -
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circle
  2. 00:36:074 (6,1) - i think not good following.
    try this
[Hard]
  1. 00:15:391 (4) - I think don't need whistle.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v=
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761
  3. 00:42:597 (1) - add whistle at head
gl~ 8-)
blueloniess
我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧...

00:11:665 (2,3) - 放近一点点吧....
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫...
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket
放个酱紫的3角形?
01:07:192 (3,4) - 平行
01:26:384 (3,4) -
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~
00:06:820 (1,2) - blanket
00:29:925 (4,1) - 平行
EZ
00:06:819 (1,2) - 做个大blanket
00:20:235 (3,4) - blanket
TAT越是简单的图我越找不出什么问题额TAT
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
Topic Starter
Adol Christin

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
blueloniess

Adol Christin wrote:

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
Nerova Riuz GX
Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="=
不過看了看覺得質量不錯就來啦
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣)
00:23:777 (3,5) - blanket
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。
00:34:956 (5,1) - blanket
00:36:634 (1,2,3,4) - 同理,不多說。
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。
00:40:361 (2,3,1) - blanket
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 -
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。
01:23:776 (4) - 同前面所述。
01:25:453 (4) - clap
01:25:825 (1) - clap
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ?

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運
Topic Starter
Adol Christin

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
blueloniess

Adol Christin wrote:

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
好的!!!!十分感谢!!!!!!
Topic Starter
Adol Christin
说好的今天上山看书不上线呢!结果全宿舍人一懒都起不来了。。(当然我这个睡最早起最晚的也没资格说别人啦 :)
既然都上来了干脆就改了吧!

Nerova Riuz GX wrote:

Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="= 要不是刚开始没什么人做,我也不会开坑了 :)
不過看了看覺得質量不錯就來啦 谢啦~
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確 cb color想搭配的是SHIROBAKO这个title的颜色,233。。。

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。我觉得现在这样挺好。最后一组是作个提示:后面节奏变化了。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣) 失误失误。我不会介意nazi方面的mod,尽情放心地指出来。
00:23:777 (3,5) - blanket 好吧
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。有意为之。另外这个真的很难读吗?我觉得还好啊。
00:34:956 (5,1) - blanket 好吧
00:36:634 (1,2,3,4) - 同理,不多說。 同上
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。 额,很不幸,我就是这么做的
00:40:361 (2,3,1) - blanket 包的很好啊
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。 听了一下背后的音,我觉得1/8挺好。这个看bn怎么看了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。 嗯,这里确实应该是clap音而不是什么whistle,改了
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。仔细斟酌了下,觉得可以倒过来。红点的滑条用红点去压节奏是一种做法,但也不是说一定要这么用吧。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 - 这个我听了背后的鼓声后决定这么下了,再看一些mod吧
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。 就是用工具摆的啊,那个create polygon circle。
01:23:776 (4) - 同前面所述。同上
01:25:453 (4) - clap 漏了。。。
01:25:825 (1) - clap这个有意留空的
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。我觉得挺好。后面那个是前面那个旋转过来的。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。这样啊,枉我remapInsane这么多次呢醒醒你一共就re了一次啊。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的 嗯,作了一些修改。但如果你是指2 4clap的话,那肯定不会改了。因为音乐确实是这样。
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket 跟着滑条的弧走,稍微牺牲一下
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。你觉得哪里不好看呢?我觉得整体上挺好
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ? 我再仔细检查下

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運谢谢
谢谢mod
Xinely
我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
walaowey
From #modqueue
Sorry for the late mod ..

Imho, your map are really good lol.

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol..
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that.
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD

Hard
00:12:409 (5,1) - Blanket this nicely
00:41:850 (2,3) - ^
and about the nc thing same as insane diff.

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</
Topic Starter
Adol Christin

Xinely wrote:

我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
暂时不用mod了。自从zzh的帖子之后我对Insane作了很多修改(然后才开始找的mod),音效也全部重做了。应该没多少问题了。

Edit: 如果你愿意的话,可以帮忙再检查一下吗?
Gamu
Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
Topic Starter
Adol Christin

walaowey wrote:

From #modqueue
Sorry for the late mod .. np

Imho, your map are really good lol. ty

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely fine for me
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol.. I did this firstly. However, vocal is random. following vocal is hard to keep consistency.
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that. Same
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD :)

Hard
00:12:409 (5,1) - Blanket this nicely already nice enough
00:41:850 (2,3) - ^ same
and about the nc thing same as insane diff. same

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely Already fine for me
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner. sure.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</ thanks :)
Just accept a few of your suggestions. But anyway thanks for mod.
Topic Starter
Adol Christin

Gamu wrote:

Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
thanks for metadata check. I feel confused about this so long.... Gonna update asap. :)
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