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bbn - Identic Conflict [OsuMania]

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Topic Starter
Ayachi-

redfire099 wrote:

Hi! Mod :3

Columns
1|2|3|4

Check AIMOD

Normal
00:06:997 (6997|1) - move to 3no change
00:44:244 (44244|1) - LN ends here 00:44:918 and add LN to 3 in 00:44:918
00:44:581 (44581|2) - move to 4
00:45:256 (45256|0) - turn to LNno change
01:09:441 - add note
01:10:789 - ^
01:12:138 - ^
01:13:486 - add note to 3
01:14:834 - ^
01:15:508 - ^
01:16:183 - ^
01:17:531 - ^
01:17:531 (77531|0) - add note to 3
01:29:413 - add note to 1
01:18:963 (78963|1) - move downno change because I wasn't mapping the piano

Insane
00:12:390 - add note
00:12:727 - add note
00:18:289 - add note
00:18:374 (18374|3) - move to 1
00:18:458 (18458|1) - move to 4
00:19:638 - add note
00:19:722 (19722|0,19806|3) - Ctrl+H
00:20:986 - add note
00:23:345 (23345|2,23430|1,23514|3,23598|0) - delete
00:35:817 - add noteok
00:39:862 - ^
00:45:593 - ^
didn't add cymbal sound at the start because I wasn't mapping the cymbals there, I didn't add note after because it wasn't sound like 00:40:874 -

Good luck :)
Love the song lol giving a starthanks
thanks for the mod and star

MEGAtive wrote:

Hi
Mod requested from my queue

Note: Check AIMod. Maybe there's an error in your maps.
Easy
Nothing wrong here.
Normal
Nothing wrong here.
Mashiro's Hard
Nothing wrong here.
Insane
00:26:885 - Delete a note, since there's no kicks here.ok
00:27:559 - ^ok
00:27:896 - ^ok
00:28:233 - ^
00:28:570 - ^ok
00:28:907 - ^
00:29:244 - ^
00:32:109 - Add a noteno change, not cymbal

Good mapset, though. Good luck. :)
thanks for mod
Kruzon
Hi, from Astral Horizon

-Sorry for the late modding ;w;
-My 4k Column Format: 1 l 2 l 3 l 4

4K Easy

SPOILER
00:17:784 (17784|0,18121|0) - have the same tone as this 00:17:615 (17615|2) - , i recommend align them on the same column, perhaps column 3 will do
00:18:289 (18289|3,18289|2) - press Ctrl + H or you can move them to 1 and 4
00:18:626 (18626|0,18963|1) - press Ctrl + J
00:19:975 (19975|1) - move to 4 (I suggest you open reference mode while plotting map to avoid excessive clone notes)
00:25:705 (25705|2) - move to 4
00:26:042 (26042|3) - move to 1
00:26:379 (26379|1) - move to 3
00:27:053 (27053|2) - move to 1
00:45:593 (45593|3) - loud sound here, however since this is easy 1 note is fine
00:54:694 (54694|1) - move to 4 (avoid indifferent notes, i am aware you are following pitch relevancy but you might want to ignore this if too many clone notes. You may either mirror, re-pattern, or adding notes/long notes to make them at least slightly different than other difficulties)
00:54:862 (54862|3) - move to 1
00:55:031 (55031|0) - move to 4
01:07:840 (67840|0,68514|3,69188|2,69441|1,69694|0,69862|2,70536|1,70789|2,71042|3,71211|0,71885|3,72138|2,72390|1,72559|0,73233|2,73486|1,73739|2,73907|3,74581|2,74834|1,75087|0,75256|3,75508|2,75761|1,75930|3,76183|2,76435|1,76604|0,77278|3,77531|1,77784|2,77952|0) - wise decision on applying stream notes on easy. yes long notes are suitable on easy/normal, convenient to use to avoid cloning notes, and to cover along unused beats in the song

4K Normal

SPOILER
00:45:256 (45256|0) - move to 2
00:45:593 (45593|1) - add one more note here to emphasize loudness. Pattern-wise, i believe 2 notes on column 1 and 3 is better, while removing note on column 2

01:01:604 (61604|2) - has the same sound as these 01:01:267 (61267|3,61267|2) - . You'll have to either add a note on it or you have to delete 1 note of the pair notes around the vicinity for equal meaning

well i'm sure this area 01:07:166 (67166|0) - needed 3 notes for cymbal, snares and the loud crash. But 2 is fine since this is normal. However, you should add 3 notes on Insane difficulty since it only have 2 notes, at this exact time

01:10:031 (70031|3,70705|3) - between this gap, if you're going to leave a space empty, 01:10:368 (70368|2) - should start here 01:10:536 (70536|2) -

you might want to add a note on 01:18:036 (78036|0) -
and here as well 01:18:542 (78542|2) -

4K Insane
SPOILER
Check your Aimod
00:02:110 (2110|0) - add 1 more note, perhaps on column 3
00:24:399 (24399|0,24441|1,24483|2,24525|3) - Ctrl + H, the pitch sounds descending
00:24:609 (24609|0) - perhaps move to 4
00:31:941 (31941|1) - move to 3
01:01:267 (61267|3,61267|1) - align them the same column as 01:01:098 (61098|2,61098|0) -
01:01:435 (61435|2) - move to 2
01:01:604 (61604|1) - move to 4

01:07:165 (67165|2,67165|1) - you might want to add 1 more note here
01:08:514 (68514|2,68514|0) - and here as well

01:10:536 (70536|0,70536|1,70789|1,70789|0,71042|0,71042|1) - you might want to re-pattern the surrounding notes to make them placed in ascending order (1 l 2 , 2 l 3, and 3 l 4) (This is optional, just voicing my thought)
01:11:885 (71885|2,71885|1,72138|2,72138|1,72390|3,72390|2) - this has the same case as above, but in descending order. This is optional.
Mod Ends


Good luck with your map ;)
Topic Starter
Ayachi-

Kruzon wrote:

Hi, from Astral Horizon

-Sorry for the late modding ;w;
-My 4k Column Format: 1 l 2 l 3 l 4

4K Easy

SPOILER
00:17:784 (17784|0,18121|0) - have the same tone as this 00:17:615 (17615|2) - , i recommend align them on the same column, perhaps column 3 will do no change because 00:17:615 (17615|2) - is A and 00:17:784 (17784|0,18121|0) - are both D
00:18:289 (18289|3,18289|2) - press Ctrl + H or you can move them to 1 and 4since no change to the previous one, I will not change with one. Also this is a higher pitch than 00:18:121 (18121|0) -
00:18:626 (18626|0,18963|1) - press Ctrl + Jno change since I was mapping the drum, also the violin at is lower than the one at 00:18:963 -
00:19:975 (19975|1) - move to 4 (I suggest you open reference mode while plotting map to avoid excessive clone notes) no change, I opened reference and here is the compare to hard: http://puu.sh/dMSSe/e1d3f75130.png and here is the compare to normal http://puu.sh/dMSXo/448a0812d0.jpg actually I do not see a problem with this though, I have extra note on the drum beats and the cymbals for the harder diffs
00:25:705 (25705|2) - move to 4
00:26:042 (26042|3) - move to 1
00:26:379 (26379|1) - move to 3
00:27:053 (27053|2) - move to 1all no change, same reason
00:45:593 (45593|3) - loud sound here, however since this is easy 1 note is fineyes, I was mapping the piano sound which was the same as 00:45:761 - 00:45:930 -
00:54:694 (54694|1) - move to 4 (avoid indifferent notes, i am aware you are following pitch relevancy but you might want to ignore this if too many clone notes. You may either mirror, re-pattern, or adding notes/long notes to make them at least slightly different than other difficulties)
00:54:862 (54862|3) - move to 1
00:55:031 (55031|0) - move to 4no change here
01:07:840 (67840|0,68514|3,69188|2,69441|1,69694|0,69862|2,70536|1,70789|2,71042|3,71211|0,71885|3,72138|2,72390|1,72559|0,73233|2,73486|1,73739|2,73907|3,74581|2,74834|1,75087|0,75256|3,75508|2,75761|1,75930|3,76183|2,76435|1,76604|0,77278|3,77531|1,77784|2,77952|0) - wise decision on applying stream notes on easy. yes long notes are suitable on easy/normal, convenient to use to avoid cloning notes, and to cover along unused beats in the songstream?

4K Normal

SPOILER
00:45:256 (45256|0) - move to 2no change, it will be uncomfortable
00:45:593 (45593|1) - add one more note here to emphasize loudness. Pattern-wise, i believe 2 notes on column 1 and 3 is better, while removing note on column 2added a note but not removing other note

01:01:604 (61604|2) - has the same sound as these 01:01:267 (61267|3,61267|2) - . You'll have to either add a note on it or you have to delete 1 note of the pair notes around the vicinity for equal meaningadded

well i'm sure this area 01:07:166 (67166|0) - needed 3 notes for cymbal, snares and the loud crash. But 2 is fine since this is normal. However, you should add 3 notes on Insane difficulty since it only have 2 notes, at this exact timethe cymbal isn't really loud so I will consider it

01:10:031 (70031|3,70705|3) - between this gap, if you're going to leave a space empty, 01:10:368 (70368|2) - should start here 01:10:536 (70536|2) - I don't really understand what you are saying here, but I am remapping here

you might want to add a note on 01:18:036 (78036|0) -
and here as well 01:18:542 (78542|2) -

4K Insane
SPOILER
Check your Aimod
00:02:110 (2110|0) - add 1 more note, perhaps on column 3added on column 2
00:24:399 (24399|0,24441|1,24483|2,24525|3) - Ctrl + H, the pitch sounds descendingthe first note is same as the third note, the second is same as the forth. It will be uncomfortable if I follow the pitch for these four notes
00:24:609 (24609|0) - perhaps move to 4 no change because I did not change the previous one
00:31:941 (31941|1) - move to 3no change because it is different from 00:32:109 -
01:01:267 (61267|3,61267|1) - align them the same column as 01:01:098 (61098|2,61098|0) - 01:01:098 - is actually different pitch from 01:01:267 -
01:01:435 (61435|2) - move to 2
01:01:604 (61604|1) - move to 4no change because did not change previos

01:07:165 (67165|2,67165|1) - you might want to add 1 more note here
01:08:514 (68514|2,68514|0) - and here as wellI don't want it to be like that because I was mapping the violin and piano instead of drum

01:10:536 (70536|0,70536|1,70789|1,70789|0,71042|0,71042|1) - you might want to re-pattern the surrounding notes to make them placed in ascending order (1 l 2 , 2 l 3, and 3 l 4) (This is optional, just voicing my thought)ok
01:11:885 (71885|2,71885|1,72138|2,72138|1,72390|3,72390|2) - this has the same case as above, but in descending order. This is optional.no change for this one, sorry
Mod Ends


Good luck with your map ;)
Thank you very much for the mod, I hope you understand the rejections and the reason for it. :)
- Yuuto -
Hi, here's my mod as requested.


1 2 3 4

[General]
  1. Timing : Ok
  2. Background : Ok
  3. Metadata : add Mashiro-Fang to the tags
  4. Aimod : Fine
  5. General Setup : Ok
[Insane]
00:24:272 (24272|3,24357|1) - I think it'd be more comfortable if you ctrl+j these notes.
00:35:817 - add a note to 4 for the snare, just like you did on others snares parts like 00:26:042 (26042|2,26042|3) - 00:25:368 (25368|2,25368|1) - etc
00:28:907 - add a note to 4 for the kick. like 00:39:694 (39694|0,39694|2) -
00:40:199 - add a note to 3 for the cymbal, since you did add 3 notes keypresses in 00:34:806 -
00:41:548 - add a note , same reason
00:42:896 - ^
00:45:593 - ^
00:50:986 (50986|1) - I think if you move this to 4 it'll be more cool since the beat is just very fit to be jack'd just like you did in 01:01:604 (61604|0,61772|0) -
01:08:514 - I think add a note to 4 is fine as there's a cymbal.
01:13:486 (73486|3) - I think this is should be in 01:13:402
01:19:301 - add a note to 1 for the loud cymbal and.
01:19:385 (79385|0) - move to 3

[Mashiro's Hard]
00:02:110 - add one more note to 1st since there's a loud cymbal, and the sound is louder than 00:03:458 (3458|2,3458|1) - to comparing with it
00:28:233 - add a note to 4 for the beat and the loud piano
00:34:806 - this has a pretty loud cymbal, so I'd suggest you to add a note to 1st just like 00:56:379 (56379|0,56379|2,56379|3) -
01:04:469 - add a note to 4

[Normal]
Okay I have to little bit more strict here.

00:02:110 - I think add a note to 1st is fine as there's a cymbal
00:16:267 (16267|1,16604|2) - ctrl+J and
00:16:941 (16941|1) - move to 3 so the flow is cool and balanced from 00:14:244 - 00:16:941
00:34:469 (34469|1) - move to 4 , it has a same pitches with the last one I guess
00:36:492 - add a note, you did add two notes in eachs snare part
00:37:166 - ^
00:40:031 (40031|1,40199|2) - Ctrl+G so the flow with this one 00:39:694 (39694|2) - is balanced as they have a same sound
00:50:480 (50480|2,50817|2) - I think you should delete these notes or you have to add note to 00:50:986 - as well
01:01:604 (61604|1) - move to 4 would be better

  • 01:13:739 (73739|2) - move to 1
    01:13:907 (73907|0) - move to 3
    01:14:076 (74076|2) - move to 1
01:28:907 (88907|1,89076|3,89244|2,89581|3,89750|1,89918|2,90087|1) - these are quite awkward imo. I'd suggest you to delete them and add a long note in 01:29:413 - to 3rd and extends up to 01:30:087 - instead of like the currently one
Topic Starter
Ayachi-

Yuutosan wrote:

Hi, here's my mod as requested.


1 2 3 4

[General]
  1. Timing : Ok
  2. Background : Ok
  3. Metadata : add Mashiro-Fang to the tags
  4. Aimod : Fine
  5. General Setup : Ok
[Insane]
00:24:272 (24272|3,24357|1) - I think it'd be more comfortable if you ctrl+j these notes.
00:35:817 - add a note to 4 for the snare, just like you did on others snares parts like 00:26:042 (26042|2,26042|3) - 00:25:368 (25368|2,25368|1) - etc
00:28:907 - add a note to 4 for the kick. like 00:39:694 (39694|0,39694|2) -
00:40:199 - add a note to 3 for the cymbal, since you did add 3 notes keypresses in 00:34:806 -
00:41:548 - add a note , same reason
00:42:896 - ^
00:45:593 - ^
00:50:986 (50986|1) - I think if you move this to 4 it'll be more cool since the beat is just very fit to be jack'd just like you did in 01:01:604 (61604|0,61772|0) - ok, but that one was because I have no more column to put the note lol
01:08:514 - I think add a note to 4 is fine as there's a cymbal.
01:13:486 (73486|3) - I think this is should be in 01:13:402 piano, no change
01:19:301 - add a note to 1 for the loud cymbal and.
01:19:385 (79385|0) - move to 3

[Mashiro's Hard]
00:02:110 - add one more note to 1st since there's a loud cymbal, and the sound is louder than 00:03:458 (3458|2,3458|1) - to comparing with it
00:28:233 - add a note to 4 for the beat and the loud piano
00:34:806 - this has a pretty loud cymbal, so I'd suggest you to add a note to 1st just like 00:56:379 (56379|0,56379|2,56379|3) -
01:04:469 - add a note to 4

[Normal]
Okay I have to little bit more strict here.

00:02:110 - I think add a note to 1st is fine as there's a cymbal
00:16:267 (16267|1,16604|2) - ctrl+J and
00:16:941 (16941|1) - move to 3 so the flow is cool and balanced from 00:14:244 - 00:16:941
00:34:469 (34469|1) - move to 4 , it has a same pitches with the last one I guessno change, different pitch
00:36:492 - add a note, you did add two notes in eachs snare part
00:37:166 - ^
00:40:031 (40031|1,40199|2) - Ctrl+G so the flow with this one 00:39:694 (39694|2) - is balanced as they have a same sound
00:50:480 (50480|2,50817|2) - I think you should delete these notes or you have to add note to 00:50:986 - as welladded note
01:01:604 (61604|1) - move to 4 would be better

  • 01:13:739 (73739|2) - move to 1
    01:13:907 (73907|0) - move to 3
    01:14:076 (74076|2) - move to 1
01:28:907 (88907|1,89076|3,89244|2,89581|3,89750|1,89918|2,90087|1) - these are quite awkward imo. I'd suggest you to delete them and add a long note in 01:29:413 - to 3rd and extends up to 01:30:087 - instead of like the currently one
thank you very much for the mod :)
And 2 stars <3
Starry-
hi sakura
shimakaze mine

Hi! <3

[General]

Timing:
  1. Need to add a 5/4 section at 22334, and back to 4/4 at 24019. Goes on an offbeat otherwise (big white ticks not where they should be)
Audio:
  1. Sounds upscaled from a quality below 128kbps.. I suggest getting a new mp3, maybe this one from Flower's map.
  2. Also, the hitnormals in this map are really quite inaudible, even on my settings of 50% music 100% hitsounds. Raise volume to 20% in all diffs, at least.
  3. hihat.wav is unrankable, being 73~ ms long.

Ranking Criteria wrote:

Audio
  1. Every .wav file must be at least 100ms long to prevent issues with soundcards.
if you want to solve this just blank noise at the end of the wav file, or just get new file.

BG:
Metadata:
  1. Gotta add tags, 'Mashiro-Fang' being one of them. Kinda hard to say much about identic conflict in terms of tags, I guess you could add 'corypheesoft' (group who made video for bbn identic conflict), but that isn't too necessary.
Preview Point:
  1. Unsnapped, in a weird place. Make it at offset 45256, sounds much better.
AiMod:

[]

Map data like this just needs a bit of cleaning up in terms of quality. Although, the mapset itself nonetheless is still really good to play.

HP/OD wise I think could be a bit better though. Mashiro's diff is 3.5* with ODHP7, and 30 sliders. I'd suggest the minimum for something like this would to ODHP7.5.
For Easy diff, I suggest ODHP7. This is because the map is straightforward, no tricky 1/4 or weird 1/3 sections, mainly just 1/2 or 1/1. If you /really/ want to, have HP6... But I suggest both to be 7.

For this mapset, I heavily suggest just renaming the samples as hit-normal, hit-clap, etc, and using them as a custom hitsound ingame, rather than a sample. It makes things a lot easier.

Also need to add Kiai time, but I assume you know where to place it. :P

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Easy]
~

00:20:986 (20986|1,20986|0) - Cymbal, hihat here is very offputting.

00:26:716 (26716|3) - to 00:28:739 (28739|3) - I dont think this should be a straightforward pattern like this. Piano has so many different sounds so it's better to mix things up.
To do this I suggest:
00:27:053 (27053|2) - Move 0
00:27:390 (27390|2) - Move 2
00:27:727 (27727|0) - Move 3
00:28:065 (28065|1) - Move 0
00:28:402 (28402|2) - Move 1. This pattern is nice, variant and balanced.

00:17:615 (17615|2,17784|0,18121|0,18289|3,18289|2) - This pattern has same noise as.. 00:28:739 (28739|3) - This LN. Kinda inconsistent, maybe make the LN like first pattern (but without the chords, since the sound is quieter.

00:37:503 (37503|2) - Move 0 better, balance.

00:38:177 (38177|0,38514|1) - Shift this 1 to right for better balance, with other suggestion ^

01:09:694 (69694|0) - Small 1/2 sliders like this are hard especially for new players, to get MAX on both start and end. For all of these, I suggest making it a normal note.
01:09:694 (69694|0) -
01:11:042 (71042|3) -
01:12:390 (72390|1) -
01:13:739 (73739|2) -
01:15:087 (75087|0) -
01:15:761 (75761|1) -
01:16:435 (76435|1) -
01:17:784 (77784|2) -
01:18:458 (78458|1) -
01:19:132 (79132|3) -
01:20:480 (80480|0) -
01:21:829 (81829|3) -
01:23:177 (83177|3) -
01:24:525 (84525|3) -
01:25:874 (85874|0) -
01:27:222 (87222|0) -
^ so many... If you want to make this LN only part, then ignore, but I really don't recommend for beginner level.

Rest seems fine.

[Normal]
~

00:16:941 (16941|0,16941|2) - Missing hitsound?

00:20:986 (20986|0,20986|1,20986|2) - Again, hihat, turn into cymbal.

00:21:323 (21323|2) - Suggesting to move to 1 or 3. Makes a bit more playable. Then rearrange notes after.

00:23:008 (23008|2) - Maybe add LN here, at 2, end at 00:23:683 (23683) - . Feels nice, not difficult.

00:28:065 (28065|1) - Move to 2,
00:28:402 (28402|2,28402|3) - CTRL+H. For balance.

00:46:098 (46098|1) - Move to 3
00:46:267 (46267|0) - Move to 1 for playability

00:49:975 (49975|1,50143|2) - Shift this 1 left, suits pitch better.

Rest is fine imo. Be careful of using 2note chord (1/2) into 3 note chord, very difficult for this level.

[]

I'm sorry I currently don't have time to mod the rest of diffs ><, I'll mod them tomorrow.
Just clean up the map data / audio etc, and I really suggest using normal hitsounds instead.
Goodluck <3
Topic Starter
Ayachi-

Starry- wrote:

hi sakura
shimakaze mine

Hi! <3

[General]

Timing:
  1. Need to add a 5/4 section at 22334, and back to 4/4 at 24019. Goes on an offbeat otherwise (big white ticks not where they should be)
ok
Audio:
  1. Sounds upscaled from a quality below 128kbps.. I suggest getting a new mp3, maybe this one from Flower's map.The information showed in property that the mp3 is already 128kbps
  2. Also, the hitnormals in this map are really quite inaudible, even on my settings of 50% music 100% hitsounds. Raise volume to 20% in all diffs, at least.
  3. hihat.wav is unrankable, being 73~ ms long.
stolen from ranked map, fixed

Ranking Criteria wrote:

Audio
  1. Every .wav file must be at least 100ms long to prevent issues with soundcards.
if you want to solve this just blank noise at the end of the wav file, or just get new file.

BG:
Metadata:
  1. Gotta add tags, 'Mashiro-Fang' being one of them. Kinda hard to say much about identic conflict in terms of tags, I guess you could add 'corypheesoft' (group who made video for bbn identic conflict), but that isn't too necessary.
Preview Point:
  1. Unsnapped, in a weird place. Make it at offset 45256, sounds much better.
00:45:592 - at here
AiMod:

[]

Map data like this just needs a bit of cleaning up in terms of quality. Although, the mapset itself nonetheless is still really good to play.

HP/OD wise I think could be a bit better though. Mashiro's diff is 3.5* with ODHP7, and 30 sliders. I'd suggest the minimum for something like this would to ODHP7.5.
For Easy diff, I suggest ODHP7. This is because the map is straightforward, no tricky 1/4 or weird 1/3 sections, mainly just 1/2 or 1/1. If you /really/ want to, have HP6... But I suggest both to be 7.
fixed some
For this mapset, I heavily suggest just renaming the samples as hit-normal, hit-clap, etc, and using them as a custom hitsound ingame, rather than a sample. It makes things a lot easier.

Also need to add Kiai time, but I assume you know where to place it. :P
I don't want kiai
[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Easy]
~

00:20:986 (20986|1,20986|0) - Cymbal, hihat here is very offputting.

00:26:716 (26716|3) - to 00:28:739 (28739|3) - I dont think this should be a straightforward pattern like this. Piano has so many different sounds so it's better to mix things up.
To do this I suggest:
00:27:053 (27053|2) - Move 0
00:27:390 (27390|2) - Move 2
00:27:727 (27727|0) - Move 3
00:28:065 (28065|1) - Move 0
00:28:402 (28402|2) - Move 1. This pattern is nice, variant and balanced.

00:17:615 (17615|2,17784|0,18121|0,18289|3,18289|2) - This pattern has same noise as.. 00:28:739 (28739|3) - This LN. Kinda inconsistent, maybe make the LN like first pattern (but without the chords, since the sound is quieter.

00:37:503 (37503|2) - Move 0 better, balance.

00:38:177 (38177|0,38514|1) - Shift this 1 to right for better balance, with other suggestion ^

01:09:694 (69694|0) - Small 1/2 sliders like this are hard especially for new players, to get MAX on both start and end. For all of these, I suggest making it a normal note.
01:09:694 (69694|0) -
01:11:042 (71042|3) -
01:12:390 (72390|1) -
01:13:739 (73739|2) -
01:15:087 (75087|0) -
01:15:761 (75761|1) -
01:16:435 (76435|1) -
01:17:784 (77784|2) -
01:18:458 (78458|1) -
01:19:132 (79132|3) -
01:20:480 (80480|0) -
01:21:829 (81829|3) -
01:23:177 (83177|3) -
01:24:525 (84525|3) -
01:25:874 (85874|0) -
01:27:222 (87222|0) -
^ so many... If you want to make this LN only part, then ignore, but I really don't recommend for beginner level.

Rest seems fine.

[Normal]
~

00:16:941 (16941|0,16941|2) - Missing hitsound?

00:20:986 (20986|0,20986|1,20986|2) - Again, hihat, turn into cymbal.

00:21:323 (21323|2) - Suggesting to move to 1 or 3. Makes a bit more playable. Then rearrange notes after.

00:23:008 (23008|2) - Maybe add LN here, at 2, end at 00:23:683 (23683) - . Feels nice, not difficult.

00:28:065 (28065|1) - Move to 2,no change
00:28:402 (28402|2,28402|3) - CTRL+H. For balance.no change

00:46:098 (46098|1) - Move to 3
00:46:267 (46267|0) - Move to 1 for playability

00:49:975 (49975|1,50143|2) - Shift this 1 left, suits pitch better.

Rest is fine imo. Be careful of using 2note chord (1/2) into 3 note chord, very difficult for this level.

[]

I'm sorry I currently don't have time to mod the rest of diffs ><
Just clean up the map data / audio etc, and I really suggest using normal hitsounds instead.
Goodluck <3
Thanks for mod, you can have your shimakaze
Starry-
can finally finish this~

By the way, I had a closer look at the map. The timing sections I mentioned previously can be altered a bit. Delete the 5/4 one, since there is no need for that. Keep the 4/4 one I mentioned, though. Sorry for inconvenience~ ;w;

[Mashiro's Hard]
Still suggesting ODHP 7.5+ :P very little sliders

00:11:885 (11885) - Just pointing out the drum stream part actually should start here (listening on 25%), but it plays fine on red tick too imo.

00:18:626 (18626|1) - More balance and consistent if move to 0.

00:24:399 (24399|1,24441|2,24483|1,24525|2) - This trill is kinda hard even for HD diff, since it is 178 bpm 1/8, and in the middle. To make things slightly more forgiving, try:
00:24:483 (24483|1) - Move to 3
00:24:609 (24609|3) - Move to 1
00:24:694 (24694|1) - Move to 3. Makes pattern easier for players at this level...

00:28:402 (28402|2) - Move to 3? Feels more balanced.

00:58:739 (58739|1) - Move to 0 for balance.

01:13:401 (73401|3) - Add note to 1. (Beat here in music, more consistent.)

I like the rest :3 Very nice streams~

[Insane]
~

00:23:008 (23008|3,23092|2,23176|0,23260|1) - I believe you can turn these into 2 note chords too.. Prefer it like this, since 4 beats in music, 2 with 1 chords 2 with 2 chords makes it symmetrical. Also, this is where the reverse cymbal starts. Very optional though xD

00:27:474 (27474|0) - Feel like this part could be a tiny bit more improved. Try:
00:27:474 (27474|0) - Move to 3
00:27:558 (27558|2,27642|1,27726|0) - CTRL H all, then shift 1 left.
In testplay this pattern feels a bit better for me, but it's fine if you want to keep. Just feels more balanced, and chords better to hit.

00:28:063 (28063|2,28063|3,28063|0,28232|3,28232|0,28232|2) - you sure you want 3 note chords here? if you do then better add at 00:29:412 (29412|3) - here too, at column 3, since start of a new section, and slightly stronger impact.

00:38:513 (38513|0,38597|1,38681|3,38766|2,38850|0,38850|1) - I feel like this pattern can fit with music so much better. Try:
00:38:681 (38681|3) - Move to 0
00:38:766 (38766|2) - Move to 1
00:38:850 (38850|1) - Move to 2.
Gives player a lot more pitch relevant feeling, I really like how this plays out. Try it. :3

01:11:462 (71462) - Add at 0 or 3.

Rest of map plays very nice for me :)

[]

Finally finished o3o/ goodluck!
no kds
Topic Starter
Ayachi-

Starry- wrote:

can finally finish this~

By the way, I had a closer look at the map. The timing sections I mentioned previously can be altered a bit. Delete the 5/4 one, since there is no need for that. Keep the 4/4 one I mentioned, though. Sorry for inconvenience~ ;w;

[Mashiro's Hard]
Still suggesting ODHP 7.5+ :P very little sliders

00:11:885 (11885) - Just pointing out the drum stream part actually should start here (listening on 25%), but it plays fine on red tick too imo.

00:18:626 (18626|1) - More balance and consistent if move to 0.

00:24:399 (24399|1,24441|2,24483|1,24525|2) - This trill is kinda hard even for HD diff, since it is 178 bpm 1/8, and in the middle. To make things slightly more forgiving, try:
00:24:483 (24483|1) - Move to 3
00:24:609 (24609|3) - Move to 1
00:24:694 (24694|1) - Move to 3. Makes pattern easier for players at this level...

00:28:402 (28402|2) - Move to 3? Feels more balanced.

00:58:739 (58739|1) - Move to 0 for balance.

01:13:401 (73401|3) - Add note to 1. (Beat here in music, more consistent.)

I like the rest :3 Very nice streams~

[Insane]
~

00:23:008 (23008|3,23092|2,23176|0,23260|1) - I believe you can turn these into 2 note chords too.. Prefer it like this, since 4 beats in music, 2 with 1 chords 2 with 2 chords makes it symmetrical. Also, this is where the reverse cymbal starts. Very optional though xD

00:27:474 (27474|0) - Feel like this part could be a tiny bit more improved. Try:
00:27:474 (27474|0) - Move to 3
00:27:558 (27558|2,27642|1,27726|0) - CTRL H all, then shift 1 left.no change, I think move the previous one to 3 is good enough
In testplay this pattern feels a bit better for me, but it's fine if you want to keep. Just feels more balanced, and chords better to hit.

00:28:063 (28063|2,28063|3,28063|0,28232|3,28232|0,28232|2) - you sure you want 3 note chords here? if you do then better add at 00:29:412 (29412|3) - here too, at column 3, since start of a new section, and slightly stronger impact.

00:38:513 (38513|0,38597|1,38681|3,38766|2,38850|0,38850|1) - I feel like this pattern can fit with music so much better. Try:
00:38:681 (38681|3) - Move to 0
00:38:766 (38766|2) - Move to 1
00:38:850 (38850|1) - Move to 2.
Gives player a lot more pitch relevant feeling, I really like how this plays out. Try it. :3

01:11:462 (71462) - Add at 0 or 3.no change, not piano

Rest of map plays very nice for me :)

[]

Finally finished o3o/ goodluck!
no kds
thanks for mod again~
Topic Starter
Ayachi-
I fixed mashiro's part since he hasn't check this for a while
Gravey-
[Bubble Request]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Put kiai from here 01:08:420 to 01:29:993
OD for "Easy" as stated in AiMOD is at least 7 as i can see in here too it's necessary to be OD 7

Osu!mania Ranking Criteria wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
5-6 when using mostly holds
|1|2|3|4|
[Easy]
OD = 7

00:18:028 (18028|0,18196|3,18196|2) - Ctrl + H then 00:18:533 (18533|0,18870|1) - Move to |3| - |2| 00:19:208 (19208|3) - |1| then 00:19:545 (19545|0) - Move to |4| for pattern consistency. Notice the pattern next to this when you done this you'll notice it's symmetry/consistency/emplacement.

00:17:691 (17691|0,18028|0) - Why move the 2nd note in these 2 (From Ctrl + H^) it's because since if you listen closely/clearly to it you can hear something like a starting note then an end note. Not necessary to be stacked in |1| these two because they don't have the same sound/rhythm to be in the same column. And this makes to fit for the pattern (Move parts/notes^) for the next pattern arrangement.

[Normal]
01:19:206 (79206|1) - Remove not necessary. Follow the same pattern as the other as it has piano - drumbeat - cymbal.

[Mashiro's Hard]
OD = 8
HP DR = 7

00:29:782 (29782|2,29824|3,30456|2,30499|3) - Ctrl + G for better pattern and hand balance/relaxation.

00:33:364 (33364|0) - Remove this that make this part only 1 noted it's because it doesn't have drumbeat to be 2 noted just like in your previous patterns. What's dominant here is piano.

01:04:375 Make this 3 noted as it have the same sound/beats/rhythm as previous patterns. Notice this for example 01:03:027 it has the same cymbal pitch

01:13:392 (73392|2) - Move to |2| then 01:13:476 Add note to |3| for snare. I'm thinking of putting 2 noted here but i notice that there's no drumbeat included. This is for pattern.

01:24:263 Add note to |3| same reason^ then 01:24:431 (84431|2) - Move to |4| for pattern.

[Insane]
00:13:224 Make this 2 SNs here as the drumbeat here is the same with the 2 SNs parts in the future patterns.

00:47:015 (47015|0,47184|2) - Move to |2| - |1| then 00:47:352 (47352|1,47521|2,47690|3) - Ctrl + G for pattern notice your pattern before this one and since the rhythm of them are similar.

00:53:925 (53925|3) - Move to |3| then 00:54:263 (54263|0,54431|1,54600|2) - Ctrl + H same reason^

Nice map!~
Topic Starter
Ayachi-

[GraveChaos] wrote:

[Bubble Request]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Put kiai from here 01:08:420 to 01:29:993 I don't like kiai *^*, but it is acceptable without kiai
OD for "Easy" as stated in AiMOD is at least 7 as i can see in here too it's necessary to be OD 7

Osu!mania Ranking Criteria wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
5-6 when using mostly holds
|1|2|3|4|
[Easy]
OD = 7

00:18:028 (18028|0,18196|3,18196|2) - Ctrl + H then 00:18:533 (18533|0,18870|1) - Move to |3| - |2| 00:19:208 (19208|3) - |1| then 00:19:545 (19545|0) - Move to |4| for pattern consistency. Notice the pattern next to this when you done this you'll notice it's symmetry/consistency/emplacement.

00:17:691 (17691|0,18028|0) - Why move the 2nd note in these 2 (From Ctrl + H^) it's because since if you listen closely/clearly to it you can hear something like a starting note then an end note. Not necessary to be stacked in |1| these two because they don't have the same sound/rhythm to be in the same column. And this makes to fit for the pattern (Move parts/notes^) for the next pattern arrangement.

[Normal]
01:19:206 (79206|1) - Remove not necessary. Follow the same pattern as the other as it has piano - drumbeat - cymbal.

[Mashiro's Hard]
OD = 8
HP DR = 7

00:29:782 (29782|2,29824|3,30456|2,30499|3) - Ctrl + G for better pattern and hand balance/relaxation.

00:33:364 (33364|0) - Remove this that make this part only 1 noted it's because it doesn't have drumbeat to be 2 noted just like in your previous patterns. What's dominant here is piano.

01:04:375 Make this 3 noted as it have the same sound/beats/rhythm as previous patterns. Notice this for example 01:03:027 it has the same cymbal pitch

01:13:392 (73392|2) - Move to |2| then 01:13:476 Add note to |3| for snare. I'm thinking of putting 2 noted here but i notice that there's no drumbeat included. This is for pattern.

01:24:263 Add note to |3| same reason^ then 01:24:431 (84431|2) - Move to |4| for pattern.

[Insane]
00:13:224 Make this 2 SNs here as the drumbeat here is the same with the 2 SNs parts in the future patterns. sound of hitsound, not in original music

00:47:015 (47015|0,47184|2) - Move to |2| - |1| then 00:47:352 (47352|1,47521|2,47690|3) - Ctrl + G for pattern notice your pattern before this one and since the rhythm of them are similar. These are for pitch

00:53:925 (53925|3) - Move to |3| then 00:54:263 (54263|0,54431|1,54600|2) - Ctrl + H same reason^Same as before

Nice map!~
Thank you, no reply=fixed. Also fixed Hard since mashiro is playing some other game and doesn't have time
Gravey-
Okay my 1st Bubble :)
Topic Starter
Ayachi-
Thank you >w<
@next BN please wait for pprose's set to get in to ranked section
Kyousuke-
wocao go qualify this 4K ver~~!
Harbyter
something is missing...where is that whole section in 1/3??DDDDD: that is the best part of the song T.T


btw nice!
Kamikaze

Harbyter wrote:

something is missing...where is that whole section in 1/3??DDDDD: that is the best part of the song T.T


btw nice!
>tfw 1:30 map out of >5 min song
Topic Starter
Ayachi-
Good job for making a full version yourself
Kamikaze
No need to make another 7k map since pporse mapped a really awesome one
and I'm preparing a 55 min marathon atm, tyvm
Kayano
Add "corypheesoft evening primrose" to tags as other ranked versions have
also maybe remove "遺忘花園", this game didn't have a Traditional Chinese version I think
Topic Starter
Ayachi-
fixed
Kayano
Also made a +12 shift on Offset.
Rebubbled!
Lirai
Check back the preview time every diff, looks unsnap




[Normal]
01:18:713 - Add Note to 1

01:28:657 (88657|0) - Move to 3
01:30:005 - Add Note to 1

[Hard]
00:41:761 (41761|3) - Unsnap Move to 00:41:803
00:50:904 (50904|2) - Move to 4

00:24:275 - https://osu.ppy.sh/ss/2882745

00:28:572 - Add to 4

00:34:724 - Add to 1

00:34:893 - more easier try this, http://osu.ppy.sh/ss/2882672

[Insane]
00:13:152 - Add note

00:29:794 (29794|2,29836|1,30131|1,30173|2) - Ctrl+H more fits

00:31:859 (31859|1) - Move to 3, and then 00:31:943 - Add to 2

00:37:421 - Add to 1
00:45:342 - ^
Topic Starter
Ayachi-

DE-CADE wrote:

Check back the preview time every diff, looks unsnap




[Normal]
01:18:713 - Add Note to 1

01:28:657 (88657|0) - Move to 3
01:30:005 - Add Note to 1

[Hard]
00:41:761 (41761|3) - Unsnap Move to 00:41:803
00:50:904 (50904|2) - Move to 4

00:24:275 - https://osu.ppy.sh/ss/2882745no change

00:28:572 - Add to 4

00:34:724 - Add to 1

00:34:893 - more easier try this, http://osu.ppy.sh/ss/2882672

[Insane]
00:13:152 - Add note

00:29:794 (29794|2,29836|1,30131|1,30173|2) - Ctrl+H more fits

00:31:859 (31859|1) - Move to 3, and then 00:31:943 - Add to 2no hithat or drum

00:37:421 - Add to 1
00:45:342 - ^
No reply means fixed, thanks for the mod! :)
Lirai
I should make the hard diff more easier to play and doesn't effect the Star Diff

[Hard]
00:24:317 (24317|1,24359|2,24401|1,24443|2) - Actually, 1/8 on 23 is pretty hard for advanced player, i suggest you to follow my last suggestion
https://osu.ppy.sh/ss/2890458
doesn't really effect the criteria but at least dont try to kill ppl

00:24:864 (24864|3,24949|2) - Move to 3 n 4

00:27:055 (27055|1,27140|0) - Move one col right

00:28:572 (28572|3,28657|2) - Move to 3 n 4

00:30:005 (30005|2,30342|1) - Move to 2 n 3

00:32:112 (32112|2,32196|0,32280|1) - Create a stair 123

00:35:567 (35567|0,35651|2) - Move to 3 n 2

00:40:791 (40791|2) - Move to 2

00:43:994 (43994|3) - Move to 3

01:13:320 - https://osu.ppy.sh/ss/2890505
01:24:106 - ^

other diffs are ready to go
Topic Starter
Ayachi-

DE-CADE wrote:

I should make the hard diff more easier to play and doesn't effect the Star Diff

[Hard]
00:24:317 (24317|1,24359|2,24401|1,24443|2) - Actually, 1/8 on 23 is pretty hard for advanced player, i suggest you to follow my last suggestion
https://osu.ppy.sh/ss/2890458
doesn't really effect the criteria but at least dont try to kill ppl

00:24:864 (24864|3,24949|2) - Move to 3 n 4

00:27:055 (27055|1,27140|0) - Move one col right

00:28:572 (28572|3,28657|2) - Move to 3 n 4

00:30:005 (30005|2,30342|1) - Move to 2 n 3

00:32:112 (32112|2,32196|0,32280|1) - Create a stair 123

00:35:567 (35567|0,35651|2) - Move to 3 n 2

00:40:791 (40791|2) - Move to 2

00:43:994 (43994|3) - Move to 3 no change because 00:43:825 (43825|2,44162|2) -

01:13:320 - https://osu.ppy.sh/ss/2890505
01:24:106 - ^

other diffs are ready to go
Others all fixed
Lirai
BOOM
Topic Starter
Ayachi-
Thanks
Starry-
Congratulations! c:
RuberusuScarlet
grats >w</
Akasha-
Grats Sakura >w<)b
Gravey-
Gratz m8! ♥

Sorry for not noticing those, i suck ;w;
[ A v a l o n ]
=w=)b
Sky_Demon
怎麼這麼神 我一個瞎眼 Grz
Kyousuke-
Grats sakura owo/
Fullerene-
01:11:381 - on Insane


???
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