Hi! <3
[General]
Timing: ☒- Need to add a 5/4 section at 22334, and back to 4/4 at 24019. Goes on an offbeat otherwise (big white ticks not where they should be)
okAudio:☒- Sounds upscaled from a quality below 128kbps.. I suggest getting a new mp3, maybe this one from Flower's map.The information showed in property that the mp3 is already 128kbps
- Also, the hitnormals in this map are really quite inaudible, even on my settings of 50% music 100% hitsounds. Raise volume to 20% in all diffs, at least.
- hihat.wav is unrankable, being 73~ ms long.
stolen from ranked map, fixed Ranking Criteria wrote:
Audio- Every .wav file must be at least 100ms long to prevent issues with soundcards.
if you want to solve this just blank noise at the end of the wav file, or just get new file.
BG: ☑Metadata: ☒- Gotta add tags, 'Mashiro-Fang' being one of them. Kinda hard to say much about identic conflict in terms of tags, I guess you could add 'corypheesoft' (group who made video for bbn identic conflict), but that isn't too necessary.
Preview Point: ☒- Unsnapped, in a weird place. Make it at offset 45256, sounds much better.
00:45:592 -
at hereAiMod: ☑[]
Map data like this just needs a bit of cleaning up in terms of quality. Although, the mapset itself nonetheless is still really good to play.
HP/OD wise I think could be a bit better though. Mashiro's diff is 3.5* with ODHP7, and 30 sliders. I'd suggest the
minimum for something like this would to ODHP7.5.
For Easy diff, I suggest ODHP7. This is because the map is straightforward, no tricky 1/4 or weird 1/3 sections, mainly just 1/2 or 1/1. If you /really/ want to, have HP6... But I suggest both to be 7.
fixed someFor this mapset, I heavily suggest just renaming the samples as hit-normal, hit-clap, etc, and using them as a custom hitsound ingame, rather than a sample. It makes things a lot easier.Also need to add Kiai time, but I assume you know where to place it.
I don't want kiai[]
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[Easy]
~
00:20:986 (20986|1,20986|0) - Cymbal, hihat here is very offputting.
00:26:716 (26716|3) - to 00:28:739 (28739|3) - I dont think this should be a straightforward pattern like this. Piano has so many different sounds so it's better to mix things up.
To do this I suggest:
00:27:053 (27053|2) - Move 0
00:27:390 (27390|2) - Move 2
00:27:727 (27727|0) - Move 3
00:28:065 (28065|1) - Move 0
00:28:402 (28402|2) - Move 1. This pattern is nice, variant and balanced.
00:17:615 (17615|2,17784|0,18121|0,18289|3,18289|2) - This pattern has same noise as.. 00:28:739 (28739|3) - This LN. Kinda inconsistent, maybe make the LN like first pattern (but without the chords, since the sound is quieter.
00:37:503 (37503|2) - Move 0 better, balance.
00:38:177 (38177|0,38514|1) - Shift this 1 to right for better balance, with other suggestion ^
01:09:694 (69694|0) - Small 1/2 sliders like this are hard especially for new players, to get MAX on both start and end. For all of these, I suggest making it a normal note.
01:09:694 (69694|0) -
01:11:042 (71042|3) -
01:12:390 (72390|1) -
01:13:739 (73739|2) -
01:15:087 (75087|0) -
01:15:761 (75761|1) -
01:16:435 (76435|1) -
01:17:784 (77784|2) -
01:18:458 (78458|1) -
01:19:132 (79132|3) -
01:20:480 (80480|0) -
01:21:829 (81829|3) -
01:23:177 (83177|3) -
01:24:525 (84525|3) -
01:25:874 (85874|0) -
01:27:222 (87222|0) -
^ so many... If you want to make this LN only part, then ignore, but I really don't recommend for beginner level.
Rest seems fine.
[Normal]
~
00:16:941 (16941|0,16941|2) - Missing hitsound?
00:20:986 (20986|0,20986|1,20986|2) - Again, hihat, turn into cymbal.
00:21:323 (21323|2) - Suggesting to move to 1 or 3. Makes a bit more playable. Then rearrange notes after.
00:23:008 (23008|2) - Maybe add LN here, at 2, end at 00:23:683 (23683) - . Feels nice, not difficult.
00:28:065 (28065|1) - Move to 2,
no change00:28:402 (28402|2,28402|3) - CTRL+H. For balance.
no change00:46:098 (46098|1) - Move to 3
00:46:267 (46267|0) - Move to 1 for playability
00:49:975 (49975|1,50143|2) - Shift this 1 left, suits pitch better.
Rest is fine imo. Be careful of using 2note chord (1/2) into 3 note chord, very difficult for this level.
[]
I'm sorry I currently don't have time to mod the rest of diffs ><
Just clean up the map data / audio etc, and I really suggest using normal hitsounds instead.
Goodluck <3