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bbn - Identic Conflict [OsuMania]

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Topic Starter
Ayachi-

Starry- wrote:

hi sakura
shimakaze mine

Hi! <3

[General]

Timing:
  1. Need to add a 5/4 section at 22334, and back to 4/4 at 24019. Goes on an offbeat otherwise (big white ticks not where they should be)
ok
Audio:
  1. Sounds upscaled from a quality below 128kbps.. I suggest getting a new mp3, maybe this one from Flower's map.The information showed in property that the mp3 is already 128kbps
  2. Also, the hitnormals in this map are really quite inaudible, even on my settings of 50% music 100% hitsounds. Raise volume to 20% in all diffs, at least.
  3. hihat.wav is unrankable, being 73~ ms long.
stolen from ranked map, fixed

Ranking Criteria wrote:

Audio
  1. Every .wav file must be at least 100ms long to prevent issues with soundcards.
if you want to solve this just blank noise at the end of the wav file, or just get new file.

BG:
Metadata:
  1. Gotta add tags, 'Mashiro-Fang' being one of them. Kinda hard to say much about identic conflict in terms of tags, I guess you could add 'corypheesoft' (group who made video for bbn identic conflict), but that isn't too necessary.
Preview Point:
  1. Unsnapped, in a weird place. Make it at offset 45256, sounds much better.
00:45:592 - at here
AiMod:

[]

Map data like this just needs a bit of cleaning up in terms of quality. Although, the mapset itself nonetheless is still really good to play.

HP/OD wise I think could be a bit better though. Mashiro's diff is 3.5* with ODHP7, and 30 sliders. I'd suggest the minimum for something like this would to ODHP7.5.
For Easy diff, I suggest ODHP7. This is because the map is straightforward, no tricky 1/4 or weird 1/3 sections, mainly just 1/2 or 1/1. If you /really/ want to, have HP6... But I suggest both to be 7.
fixed some
For this mapset, I heavily suggest just renaming the samples as hit-normal, hit-clap, etc, and using them as a custom hitsound ingame, rather than a sample. It makes things a lot easier.

Also need to add Kiai time, but I assume you know where to place it. :P
I don't want kiai
[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[Easy]
~

00:20:986 (20986|1,20986|0) - Cymbal, hihat here is very offputting.

00:26:716 (26716|3) - to 00:28:739 (28739|3) - I dont think this should be a straightforward pattern like this. Piano has so many different sounds so it's better to mix things up.
To do this I suggest:
00:27:053 (27053|2) - Move 0
00:27:390 (27390|2) - Move 2
00:27:727 (27727|0) - Move 3
00:28:065 (28065|1) - Move 0
00:28:402 (28402|2) - Move 1. This pattern is nice, variant and balanced.

00:17:615 (17615|2,17784|0,18121|0,18289|3,18289|2) - This pattern has same noise as.. 00:28:739 (28739|3) - This LN. Kinda inconsistent, maybe make the LN like first pattern (but without the chords, since the sound is quieter.

00:37:503 (37503|2) - Move 0 better, balance.

00:38:177 (38177|0,38514|1) - Shift this 1 to right for better balance, with other suggestion ^

01:09:694 (69694|0) - Small 1/2 sliders like this are hard especially for new players, to get MAX on both start and end. For all of these, I suggest making it a normal note.
01:09:694 (69694|0) -
01:11:042 (71042|3) -
01:12:390 (72390|1) -
01:13:739 (73739|2) -
01:15:087 (75087|0) -
01:15:761 (75761|1) -
01:16:435 (76435|1) -
01:17:784 (77784|2) -
01:18:458 (78458|1) -
01:19:132 (79132|3) -
01:20:480 (80480|0) -
01:21:829 (81829|3) -
01:23:177 (83177|3) -
01:24:525 (84525|3) -
01:25:874 (85874|0) -
01:27:222 (87222|0) -
^ so many... If you want to make this LN only part, then ignore, but I really don't recommend for beginner level.

Rest seems fine.

[Normal]
~

00:16:941 (16941|0,16941|2) - Missing hitsound?

00:20:986 (20986|0,20986|1,20986|2) - Again, hihat, turn into cymbal.

00:21:323 (21323|2) - Suggesting to move to 1 or 3. Makes a bit more playable. Then rearrange notes after.

00:23:008 (23008|2) - Maybe add LN here, at 2, end at 00:23:683 (23683) - . Feels nice, not difficult.

00:28:065 (28065|1) - Move to 2,no change
00:28:402 (28402|2,28402|3) - CTRL+H. For balance.no change

00:46:098 (46098|1) - Move to 3
00:46:267 (46267|0) - Move to 1 for playability

00:49:975 (49975|1,50143|2) - Shift this 1 left, suits pitch better.

Rest is fine imo. Be careful of using 2note chord (1/2) into 3 note chord, very difficult for this level.

[]

I'm sorry I currently don't have time to mod the rest of diffs ><
Just clean up the map data / audio etc, and I really suggest using normal hitsounds instead.
Goodluck <3
Thanks for mod, you can have your shimakaze
Starry-
can finally finish this~

By the way, I had a closer look at the map. The timing sections I mentioned previously can be altered a bit. Delete the 5/4 one, since there is no need for that. Keep the 4/4 one I mentioned, though. Sorry for inconvenience~ ;w;

[Mashiro's Hard]
Still suggesting ODHP 7.5+ :P very little sliders

00:11:885 (11885) - Just pointing out the drum stream part actually should start here (listening on 25%), but it plays fine on red tick too imo.

00:18:626 (18626|1) - More balance and consistent if move to 0.

00:24:399 (24399|1,24441|2,24483|1,24525|2) - This trill is kinda hard even for HD diff, since it is 178 bpm 1/8, and in the middle. To make things slightly more forgiving, try:
00:24:483 (24483|1) - Move to 3
00:24:609 (24609|3) - Move to 1
00:24:694 (24694|1) - Move to 3. Makes pattern easier for players at this level...

00:28:402 (28402|2) - Move to 3? Feels more balanced.

00:58:739 (58739|1) - Move to 0 for balance.

01:13:401 (73401|3) - Add note to 1. (Beat here in music, more consistent.)

I like the rest :3 Very nice streams~

[Insane]
~

00:23:008 (23008|3,23092|2,23176|0,23260|1) - I believe you can turn these into 2 note chords too.. Prefer it like this, since 4 beats in music, 2 with 1 chords 2 with 2 chords makes it symmetrical. Also, this is where the reverse cymbal starts. Very optional though xD

00:27:474 (27474|0) - Feel like this part could be a tiny bit more improved. Try:
00:27:474 (27474|0) - Move to 3
00:27:558 (27558|2,27642|1,27726|0) - CTRL H all, then shift 1 left.
In testplay this pattern feels a bit better for me, but it's fine if you want to keep. Just feels more balanced, and chords better to hit.

00:28:063 (28063|2,28063|3,28063|0,28232|3,28232|0,28232|2) - you sure you want 3 note chords here? if you do then better add at 00:29:412 (29412|3) - here too, at column 3, since start of a new section, and slightly stronger impact.

00:38:513 (38513|0,38597|1,38681|3,38766|2,38850|0,38850|1) - I feel like this pattern can fit with music so much better. Try:
00:38:681 (38681|3) - Move to 0
00:38:766 (38766|2) - Move to 1
00:38:850 (38850|1) - Move to 2.
Gives player a lot more pitch relevant feeling, I really like how this plays out. Try it. :3

01:11:462 (71462) - Add at 0 or 3.

Rest of map plays very nice for me :)

[]

Finally finished o3o/ goodluck!
no kds
Topic Starter
Ayachi-

Starry- wrote:

can finally finish this~

By the way, I had a closer look at the map. The timing sections I mentioned previously can be altered a bit. Delete the 5/4 one, since there is no need for that. Keep the 4/4 one I mentioned, though. Sorry for inconvenience~ ;w;

[Mashiro's Hard]
Still suggesting ODHP 7.5+ :P very little sliders

00:11:885 (11885) - Just pointing out the drum stream part actually should start here (listening on 25%), but it plays fine on red tick too imo.

00:18:626 (18626|1) - More balance and consistent if move to 0.

00:24:399 (24399|1,24441|2,24483|1,24525|2) - This trill is kinda hard even for HD diff, since it is 178 bpm 1/8, and in the middle. To make things slightly more forgiving, try:
00:24:483 (24483|1) - Move to 3
00:24:609 (24609|3) - Move to 1
00:24:694 (24694|1) - Move to 3. Makes pattern easier for players at this level...

00:28:402 (28402|2) - Move to 3? Feels more balanced.

00:58:739 (58739|1) - Move to 0 for balance.

01:13:401 (73401|3) - Add note to 1. (Beat here in music, more consistent.)

I like the rest :3 Very nice streams~

[Insane]
~

00:23:008 (23008|3,23092|2,23176|0,23260|1) - I believe you can turn these into 2 note chords too.. Prefer it like this, since 4 beats in music, 2 with 1 chords 2 with 2 chords makes it symmetrical. Also, this is where the reverse cymbal starts. Very optional though xD

00:27:474 (27474|0) - Feel like this part could be a tiny bit more improved. Try:
00:27:474 (27474|0) - Move to 3
00:27:558 (27558|2,27642|1,27726|0) - CTRL H all, then shift 1 left.no change, I think move the previous one to 3 is good enough
In testplay this pattern feels a bit better for me, but it's fine if you want to keep. Just feels more balanced, and chords better to hit.

00:28:063 (28063|2,28063|3,28063|0,28232|3,28232|0,28232|2) - you sure you want 3 note chords here? if you do then better add at 00:29:412 (29412|3) - here too, at column 3, since start of a new section, and slightly stronger impact.

00:38:513 (38513|0,38597|1,38681|3,38766|2,38850|0,38850|1) - I feel like this pattern can fit with music so much better. Try:
00:38:681 (38681|3) - Move to 0
00:38:766 (38766|2) - Move to 1
00:38:850 (38850|1) - Move to 2.
Gives player a lot more pitch relevant feeling, I really like how this plays out. Try it. :3

01:11:462 (71462) - Add at 0 or 3.no change, not piano

Rest of map plays very nice for me :)

[]

Finally finished o3o/ goodluck!
no kds
thanks for mod again~
Topic Starter
Ayachi-
I fixed mashiro's part since he hasn't check this for a while
Gravey-
[Bubble Request]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Put kiai from here 01:08:420 to 01:29:993
OD for "Easy" as stated in AiMOD is at least 7 as i can see in here too it's necessary to be OD 7

Osu!mania Ranking Criteria wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
5-6 when using mostly holds
|1|2|3|4|
[Easy]
OD = 7

00:18:028 (18028|0,18196|3,18196|2) - Ctrl + H then 00:18:533 (18533|0,18870|1) - Move to |3| - |2| 00:19:208 (19208|3) - |1| then 00:19:545 (19545|0) - Move to |4| for pattern consistency. Notice the pattern next to this when you done this you'll notice it's symmetry/consistency/emplacement.

00:17:691 (17691|0,18028|0) - Why move the 2nd note in these 2 (From Ctrl + H^) it's because since if you listen closely/clearly to it you can hear something like a starting note then an end note. Not necessary to be stacked in |1| these two because they don't have the same sound/rhythm to be in the same column. And this makes to fit for the pattern (Move parts/notes^) for the next pattern arrangement.

[Normal]
01:19:206 (79206|1) - Remove not necessary. Follow the same pattern as the other as it has piano - drumbeat - cymbal.

[Mashiro's Hard]
OD = 8
HP DR = 7

00:29:782 (29782|2,29824|3,30456|2,30499|3) - Ctrl + G for better pattern and hand balance/relaxation.

00:33:364 (33364|0) - Remove this that make this part only 1 noted it's because it doesn't have drumbeat to be 2 noted just like in your previous patterns. What's dominant here is piano.

01:04:375 Make this 3 noted as it have the same sound/beats/rhythm as previous patterns. Notice this for example 01:03:027 it has the same cymbal pitch

01:13:392 (73392|2) - Move to |2| then 01:13:476 Add note to |3| for snare. I'm thinking of putting 2 noted here but i notice that there's no drumbeat included. This is for pattern.

01:24:263 Add note to |3| same reason^ then 01:24:431 (84431|2) - Move to |4| for pattern.

[Insane]
00:13:224 Make this 2 SNs here as the drumbeat here is the same with the 2 SNs parts in the future patterns.

00:47:015 (47015|0,47184|2) - Move to |2| - |1| then 00:47:352 (47352|1,47521|2,47690|3) - Ctrl + G for pattern notice your pattern before this one and since the rhythm of them are similar.

00:53:925 (53925|3) - Move to |3| then 00:54:263 (54263|0,54431|1,54600|2) - Ctrl + H same reason^

Nice map!~
Topic Starter
Ayachi-

[GraveChaos] wrote:

[Bubble Request]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Put kiai from here 01:08:420 to 01:29:993 I don't like kiai *^*, but it is acceptable without kiai
OD for "Easy" as stated in AiMOD is at least 7 as i can see in here too it's necessary to be OD 7

Osu!mania Ranking Criteria wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
5-6 when using mostly holds
|1|2|3|4|
[Easy]
OD = 7

00:18:028 (18028|0,18196|3,18196|2) - Ctrl + H then 00:18:533 (18533|0,18870|1) - Move to |3| - |2| 00:19:208 (19208|3) - |1| then 00:19:545 (19545|0) - Move to |4| for pattern consistency. Notice the pattern next to this when you done this you'll notice it's symmetry/consistency/emplacement.

00:17:691 (17691|0,18028|0) - Why move the 2nd note in these 2 (From Ctrl + H^) it's because since if you listen closely/clearly to it you can hear something like a starting note then an end note. Not necessary to be stacked in |1| these two because they don't have the same sound/rhythm to be in the same column. And this makes to fit for the pattern (Move parts/notes^) for the next pattern arrangement.

[Normal]
01:19:206 (79206|1) - Remove not necessary. Follow the same pattern as the other as it has piano - drumbeat - cymbal.

[Mashiro's Hard]
OD = 8
HP DR = 7

00:29:782 (29782|2,29824|3,30456|2,30499|3) - Ctrl + G for better pattern and hand balance/relaxation.

00:33:364 (33364|0) - Remove this that make this part only 1 noted it's because it doesn't have drumbeat to be 2 noted just like in your previous patterns. What's dominant here is piano.

01:04:375 Make this 3 noted as it have the same sound/beats/rhythm as previous patterns. Notice this for example 01:03:027 it has the same cymbal pitch

01:13:392 (73392|2) - Move to |2| then 01:13:476 Add note to |3| for snare. I'm thinking of putting 2 noted here but i notice that there's no drumbeat included. This is for pattern.

01:24:263 Add note to |3| same reason^ then 01:24:431 (84431|2) - Move to |4| for pattern.

[Insane]
00:13:224 Make this 2 SNs here as the drumbeat here is the same with the 2 SNs parts in the future patterns. sound of hitsound, not in original music

00:47:015 (47015|0,47184|2) - Move to |2| - |1| then 00:47:352 (47352|1,47521|2,47690|3) - Ctrl + G for pattern notice your pattern before this one and since the rhythm of them are similar. These are for pitch

00:53:925 (53925|3) - Move to |3| then 00:54:263 (54263|0,54431|1,54600|2) - Ctrl + H same reason^Same as before

Nice map!~
Thank you, no reply=fixed. Also fixed Hard since mashiro is playing some other game and doesn't have time
Gravey-
Okay my 1st Bubble :)
Topic Starter
Ayachi-
Thank you >w<
@next BN please wait for pprose's set to get in to ranked section
Kyousuke-
wocao go qualify this 4K ver~~!
Harbyter
something is missing...where is that whole section in 1/3??DDDDD: that is the best part of the song T.T


btw nice!
Kamikaze

Harbyter wrote:

something is missing...where is that whole section in 1/3??DDDDD: that is the best part of the song T.T


btw nice!
>tfw 1:30 map out of >5 min song
Topic Starter
Ayachi-
Good job for making a full version yourself
Kamikaze
No need to make another 7k map since pporse mapped a really awesome one
and I'm preparing a 55 min marathon atm, tyvm
Kayano
Add "corypheesoft evening primrose" to tags as other ranked versions have
also maybe remove "遺忘花園", this game didn't have a Traditional Chinese version I think
Topic Starter
Ayachi-
fixed
Kayano
Also made a +12 shift on Offset.
Rebubbled!
Lirai
Check back the preview time every diff, looks unsnap




[Normal]
01:18:713 - Add Note to 1

01:28:657 (88657|0) - Move to 3
01:30:005 - Add Note to 1

[Hard]
00:41:761 (41761|3) - Unsnap Move to 00:41:803
00:50:904 (50904|2) - Move to 4

00:24:275 - https://osu.ppy.sh/ss/2882745

00:28:572 - Add to 4

00:34:724 - Add to 1

00:34:893 - more easier try this, http://osu.ppy.sh/ss/2882672

[Insane]
00:13:152 - Add note

00:29:794 (29794|2,29836|1,30131|1,30173|2) - Ctrl+H more fits

00:31:859 (31859|1) - Move to 3, and then 00:31:943 - Add to 2

00:37:421 - Add to 1
00:45:342 - ^
Topic Starter
Ayachi-

DE-CADE wrote:

Check back the preview time every diff, looks unsnap




[Normal]
01:18:713 - Add Note to 1

01:28:657 (88657|0) - Move to 3
01:30:005 - Add Note to 1

[Hard]
00:41:761 (41761|3) - Unsnap Move to 00:41:803
00:50:904 (50904|2) - Move to 4

00:24:275 - https://osu.ppy.sh/ss/2882745no change

00:28:572 - Add to 4

00:34:724 - Add to 1

00:34:893 - more easier try this, http://osu.ppy.sh/ss/2882672

[Insane]
00:13:152 - Add note

00:29:794 (29794|2,29836|1,30131|1,30173|2) - Ctrl+H more fits

00:31:859 (31859|1) - Move to 3, and then 00:31:943 - Add to 2no hithat or drum

00:37:421 - Add to 1
00:45:342 - ^
No reply means fixed, thanks for the mod! :)
Lirai
I should make the hard diff more easier to play and doesn't effect the Star Diff

[Hard]
00:24:317 (24317|1,24359|2,24401|1,24443|2) - Actually, 1/8 on 23 is pretty hard for advanced player, i suggest you to follow my last suggestion
https://osu.ppy.sh/ss/2890458
doesn't really effect the criteria but at least dont try to kill ppl

00:24:864 (24864|3,24949|2) - Move to 3 n 4

00:27:055 (27055|1,27140|0) - Move one col right

00:28:572 (28572|3,28657|2) - Move to 3 n 4

00:30:005 (30005|2,30342|1) - Move to 2 n 3

00:32:112 (32112|2,32196|0,32280|1) - Create a stair 123

00:35:567 (35567|0,35651|2) - Move to 3 n 2

00:40:791 (40791|2) - Move to 2

00:43:994 (43994|3) - Move to 3

01:13:320 - https://osu.ppy.sh/ss/2890505
01:24:106 - ^

other diffs are ready to go
Topic Starter
Ayachi-

DE-CADE wrote:

I should make the hard diff more easier to play and doesn't effect the Star Diff

[Hard]
00:24:317 (24317|1,24359|2,24401|1,24443|2) - Actually, 1/8 on 23 is pretty hard for advanced player, i suggest you to follow my last suggestion
https://osu.ppy.sh/ss/2890458
doesn't really effect the criteria but at least dont try to kill ppl

00:24:864 (24864|3,24949|2) - Move to 3 n 4

00:27:055 (27055|1,27140|0) - Move one col right

00:28:572 (28572|3,28657|2) - Move to 3 n 4

00:30:005 (30005|2,30342|1) - Move to 2 n 3

00:32:112 (32112|2,32196|0,32280|1) - Create a stair 123

00:35:567 (35567|0,35651|2) - Move to 3 n 2

00:40:791 (40791|2) - Move to 2

00:43:994 (43994|3) - Move to 3 no change because 00:43:825 (43825|2,44162|2) -

01:13:320 - https://osu.ppy.sh/ss/2890505
01:24:106 - ^

other diffs are ready to go
Others all fixed
Lirai
BOOM
Topic Starter
Ayachi-
Thanks
Starry-
Congratulations! c:
RuberusuScarlet
grats >w</
Akasha-
Grats Sakura >w<)b
Gravey-
Gratz m8! ♥

Sorry for not noticing those, i suck ;w;
[ A v a l o n ]
=w=)b
Sky_Demon
怎麼這麼神 我一個瞎眼 Grz
Kyousuke-
Grats sakura owo/
Fullerene-
01:11:381 - on Insane


???
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