This map has been taken off of ranked so many times now, wtf :C
LexiaLovesU wrote:
Yeah that's not modding that's you giving the mapper a code when the mapper doesn't even know what you changed
First suggest what you think could be improved that means use the times along with the reason why your suggestion this and how you think it should be changed. You have to allow the mapper to have the chance to see what you are suggesting not just giving them a code
Don't post anything complaining about the unrank its really not needed anymore
totally agreeZantaria wrote:
rank HW maps but unrank this ....
I never said I had the qualifications to say whether a map plays well or not, I'm just saying that maps shouldn't get de-ranked for non-technical stuff. I know now the names of at least some of the top PP players involved in play-testing this map, and I wont go into detail but I will say that I think it's a really bad idea to have non-QAT players decide the fate of a map. I retract my previous sentence where I said rrtyui and others should be contacted instead; in reality, no one should be.silmarilen wrote:
if, according to you, someone who has been in the top50 consistently for the past 3 years or so is not good enough to determine if this map plays well or not (which is laughable at it's own). how can you even have the nerves to think that you do?
I think there is a strong argument to be made which would put AR:note density as something that is considered 'technical' with there being a correct ratio. Correct me if I'm wrong, but this map had a lower AR than 9.5 (9.3, I think?) and wasn't quite 7 stars but still difficult and it played fine. Throughout all the remappings this has been through, the patterns have gotten more awkward and the AR hasn't scaled along well with it.Purple wrote:
I never said I had the qualifications to say whether a map plays well or not, I'm just saying that maps shouldn't get de-ranked for non-technical stuff. I know now the names of at least some of the top PP players involved in play-testing this map, and I wont go into detail but I will say that I think it's a really bad idea to have non-QAT players decide the fate of a map. I retract my previous sentence where I said rrtyui and others should be contacted instead; in reality, no one should be.
Really, only QAT members should be involved. It's possible to tell whether a map is OK for ranking without having to get 97% accuracy on it, I mean, we have had harder stuff ranked like Airman, Atama no Taisou and that one MLP song ranked and there were no long-lasting controversies that followed. The philosophy that maps should play fair for the players is one I agree with, but for god sakes, this map doesn't even have a single flow-break in it... I played this map and I couldn't find any crazy artistry in it like I find in hanzer's maps, just very wide jumps and not much else.
This is a high-profile map, so let's not make the ranking process appear like a incoherent mess towards prospective mappers please. To me, that's the whole crux of the issue.
VINXIS wrote:
yo those 1/4 sliders at the beginning got no chill lol I'd recommend changing them imo doesn't fit the song well honestly but that is ur choice
00:12:584 (4,5,6) - and 00:22:948 (1,2,3) - and e.t.c.
ur choice i honestly dont think they fit but ya don't give me kd omfg
Strongly agree with you, OSU is losing it's fun of many challenging map being DQ, players can rarely find new hard maps instead of playing Japanese style + DT (or whatever + DT) ←decreasing passion quickly, because way too many similar jumps short streams etc. And I insists that top players have most of discourse right to hardest mapsPurple wrote:
I actually didn't realize you or jesus1412 constitute TOP PLAYERS that are known for doing AMAZING THINGS in this game like 7-8 stars maps such as this one. IMO, if the QATs need the input of someone else because a map is too hard for them (fair enough), they should seek people that are known to FC maps of similar difficulty, and in this case, that means rrtyui, hvick, DH, WWW, HDHR, thelewa, and a few others. If they can't find anyone who can FC this song and speak english, they have to do the translation work themselves, it's that simple.
What's interesting is that your post essentially confirms a new ranking rule that says that for a map to be ranked, it has to be easy enough for rrtyui (AKA best player) to FC it, which is just completely unnecessary TBH. There's nothing wrong with ranking a map that noone can FC at the moment, the game is for fun to be had, not for pathological perfectionism.
^Horo wrote:
Maybe I'm just stupid, I really don't look at the modding system much. Just my two cents. I don't get why the uber difficulties catch so much shit, who fucking cares if there are a couple hard but fun maps that are ranked? It's a challenge to combo on them, new players can play the lower diffs.
vaporlol wrote:
i have absolutely no idea about mapping, but for me it feels like the map gets worse with each update
Please, Awaken, stop destroying the whole map by changing some parts which were fine. Like 01:56:084 (5,6,1,2,3,4,5,6,7,8) - or 02:04:539 (4,5,6,7,8,9,1,2,3,4,1,2) - too.JappyBabes wrote:
Awaken, you really don't need to keep the star rating over 7 by randomly increasing the spacing every time you nerf a pattern.
Awaken can't just give up 7 stars cuz it looks fancy ehCherry Blossom wrote:
vaporlol wrote:
i have absolutely no idea about mapping, but for me it feels like the map gets worse with each updatePlease, Awaken, stop destroying the whole map by changing some parts which were fine. Like 01:56:084 (5,6,1,2,3,4,5,6,7,8) - or 02:04:539 (4,5,6,7,8,9,1,2,3,4,1,2) - too.JappyBabes wrote:
Awaken, you really don't need to keep the star rating over 7 by randomly increasing the spacing every time you nerf a pattern.
You don't need to do this, you're not reasonable.
So it's reason why map got unranked again, yes? :/Awaken wrote:
IVE DECRESED THE JUMPS DONT BE SO ANXIOUS OK?
Please , This is NOT the final version, I didn't even reply to Lust , please CAN YOU BE PATIENT ?
Hope you can respect me
Kheldragar wrote:
If the mapper really wants it ranked, he can just remove second gonkaku.
No offense but if anyone harrasses the mapper it is those who go dq a second time.LexiaLovesU wrote:
Guys seriously stop harassing the mapper He hasn't replied to any of the mods yet so please don't start questioning everything he is doing wait till he is done :/
-Deity- wrote:
Rename Second Gonkanau to Second Hanairo Biyori :^)
Second Gonkaku is actually the best diff the mapset has... Anyway, when a mapper love a map, he only wants minimal changes, he don't want his own creation destroyed. Pushing him to do something he don't wanna do won't help.Kheldragar wrote:
If the mapper really wants it ranked, he can just remove second gonkaku.
DisagreeHaganenno wrote:
Nice map! However, could you slap a HP4 on it? If I am not mistaken, HP doesn't change the PP gained and easy HP drain makes this map easier for bad players. It doesn't influence the good players and helps making this map more fun for the noobies such as me. I think that low HP is what makes Airman also so popular between pretty much everybody below 30k
No. The map in my opinion is already fine as it is. Changing the HP drain takes away part of the challenging aspect.Haganenno wrote:
Nice map! However, could you slap a HP4 on it? If I am not mistaken, HP doesn't change the PP gained and easy HP drain makes this map easier for bad players. It doesn't influence the good players and helps making this map more fun for the noobies such as me. I think that low HP is what makes Airman also so popular between pretty much everybody below 30k
le sik osuk memme br0 10/9Ihaz wrote:
yo awaken can you please make this map AR10.8 it's too hard to read because i have the high-ranking DT player syndrome which mean that i can only read 10.3 and higher tyvm
nice memeIhaz wrote:
yo awaken can you please make this map AR10.8 it's too hard to read because i have the high-ranking DT player syndrome which mean that i can only read 10.3 and higher tyvm
we already know thank you very much. a dq is usually the result of clashing opinions between BN and QAT.Infevo wrote:
No offense but if anyone harrasses the mapper it is those who go dq a second time.LexiaLovesU wrote:
Guys seriously stop harassing the mapper He hasn't replied to any of the mods yet so please don't start questioning everything he is doing wait till he is done :/
To avoid this kind of drama in the future I have a simple suggestion to make.
1. Don't qualify a map unless you are very certain it can get ranked in its current state. (Apparently it is not enough to have top players fc a 7 star map after some tries which shows it is possible with a certain level of skill.)
2. If the particular map needs minor tweaks to get ranked you can still qualify it after negotiation of terms the mapper has to meet.
3. Only if the mapper agrees to set terms but doesn't eventually meet them the map can get dqed once qualified duration is due.
4. This particular map is not allowed to get qualified ever again unless the mapper provides reasonable explanation why the terms couldn't be met.
Now, please refrain from telling me this won't help the mapper. This actually might help all future ranking processes.
mind if I asked, but what happened to hanairo biyori?Priti wrote:
The ranking process sure doesn't have compassion towards Awaken..
Hanairo Biyori and now this.
Qualify, Unqualify, Qualify, Unqualifty, RankedAnxient wrote:
mind if I asked, but what happened to hanairo biyori?Priti wrote:
The ranking process sure doesn't have compassion towards Awaken..
Hanairo Biyori and now this.
That's not how this works.IntelliTroodon wrote:
Why is this not ranked ffs literally everyone likes this map and wants it ranked.
All your words has almost been remapped, hope it can be better.Lust wrote:
Howdy Awaken, after many testplays and discussion, we have reached a consensus that this map must be disqualified over the following reasons:
[Second Gonkanau]In addition to these points, across the testplays we have received we have gotten feedback that should be considered and addressed appropriately:
- According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward yep
- 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - After internal discussion and various testplays, we have come to the conclusion that this section has not been lowered in difficulty the way we were hoping. Lowering the spacing is still recommended. Also, we believe that the patterns can be made a lot more intuitive. 02:17:493(1,2,3,4,1,2,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - focuses too heavily on the right side of the screen. More movement around the playfield will allow for a more enjoyable pattern. I.. I don't think difficulty is a problem, for now.
- 01:56:220 (7,2) - This overlap (as mentioned by jesus1412 and pointed out in various testplays) has been known to cause readability issues. Please try to avoid this. done
The BNG will handle this mapset from now on. If you have any questions, feel free to contact me and good luck with requalification!
- 00:10:402 (3,4,5,6) - The back and forth down and up motion is a bit too fast and awkward for the play. Suggestions have said that unstacking 00:10:811 (6) - and moving it to another location would be pretty beneficial yep
- 00:18:039 (1,2,3,4) - Same issue as above, players have said moving 00:18:448 (4) - to another location for a more oval flow works a lot better
- 00:53:493 (1,2,3,1) - The slider movement is quite fast and also flows downward to 00:54:039 (1) - and back up to 00:53:902 (3) - . The confusion stems from moving to 00:53:902 (3) - and then down to 00:54:039 (1) - , which can be hard to read with the AR
- 01:50:766 (1,2,3,4,1,2,3,4) - Another pattern that can benefit from an oval flowing triangle, the change in directions seems to cause some issues. Here is an example that works rather well: http://puu.sh/ggXZH/a5fc78f88e.jpg
- 02:04:130 (1,2,3,4,5) - You have a pattern flowing in one direction, then changes rather abruptly from 02:04:675 (5,6) - . This, followed by 02:04:948 (1) - coming downwards made the whole play either confusing or weird to handle appropriately. A more clear, smooth flowing pattern going around would be more beneficial for the play you wish to create here
- 02:09:857 (1,2,3,4) - The angle to the triplet plays out strangely, a less harsh angle of approach would be preferred
Second Gonkanau is removed and is/will be replaced by Hoping NothingMaruku wrote:
I think Awaken should upload Second Gonkanau separately, letting the rest of the difficulties get ranked while he still works on it.
Well, if you could point out some examples of what you think are unreasonable that'll probably help.[ Asuna ] wrote:
Well i just have to say this map need 2 get fixed there is alot of unreasonable beats and streams
i dont have editing experience or any of that was just giving out opinion thats all.Valgas wrote:
Well, if you could point out some examples of what you think are unreasonable that'll probably help.[ Asuna ] wrote:
Well i just have to say this map need 2 get fixed there is alot of unreasonable beats and streams