forum

Konuko - Toumei Elegy

posted
Total Posts
682
show more
JappyBabes

Purple wrote:

I never said I had the qualifications to say whether a map plays well or not, I'm just saying that maps shouldn't get de-ranked for non-technical stuff. I know now the names of at least some of the top PP players involved in play-testing this map, and I wont go into detail but I will say that I think it's a really bad idea to have non-QAT players decide the fate of a map. I retract my previous sentence where I said rrtyui and others should be contacted instead; in reality, no one should be.

Really, only QAT members should be involved. It's possible to tell whether a map is OK for ranking without having to get 97% accuracy on it, I mean, we have had harder stuff ranked like Airman, Atama no Taisou and that one MLP song ranked and there were no long-lasting controversies that followed. The philosophy that maps should play fair for the players is one I agree with, but for god sakes, this map doesn't even have a single flow-break in it... I played this map and I couldn't find any crazy artistry in it like I find in hanzer's maps, just very wide jumps and not much else.

This is a high-profile map, so let's not make the ranking process appear like a incoherent mess towards prospective mappers please. To me, that's the whole crux of the issue.
I think there is a strong argument to be made which would put AR:note density as something that is considered 'technical' with there being a correct ratio. Correct me if I'm wrong, but this map had a lower AR than 9.5 (9.3, I think?) and wasn't quite 7 stars but still difficult and it played fine. Throughout all the remappings this has been through, the patterns have gotten more awkward and the AR hasn't scaled along well with it.

Assuming anyone who is not a QAT is incapable of judging a map is equally as wrong as saying you can fully comprehend how a map plays out from the editor. There is nothing wrong with getting opinions from the target demographic of the map, especially considering how small of a group it is. I wouldn't be able to trust that the QAT did the job as well as they could if not one of their members could play the map and they did not reach out to those who could. So many mods are small things like hitsounding or snapping and that's really only half of it. It doesn't matter how technically sound a map is if it plays like absolute shit. Bringing in old maps that wouldn't be able to make it through the ranking system nowadays does not make for a strong argument. Airman is not even comparable to Pony Girl or Atama, it has simpler patterns with a higher AR.

EDIT: @Awaken, you really don't need to keep the star rating over 7 by randomly increasing the spacing every time you nerf a pattern.
nooblet
i am hater
Patjoo
I just read through this song for the first time, albeit with Relax since I'm not cool enough to play songs this hard, and as far as the patterns and AR go I didn't really see any glaring problems. I got about 98% accuracy with only a few random notes missed because, again, I'm not cool enough to do this flawlessly. What's the big argument over the map itself now? I don't really see anything wrong with it at the AR I just played it at, 9.6, and none of the patterns look -bad- so much as just difficult, but none of the rhythms seemed hard to read because of the AR or timing..
Am I missing something? Or are we all just arguing over the validity of opinions still with no real regard to the map?

tl;dr I'm not very qualified but the map seems fine to me, what's wrong with it?
Shiro
Okay so I played this map and (to my surprise) fairly comfortably passed, even though I miserably failed at several points of the maps (I'll talk about it later). I don't think this should be this easy to pass, and someone like me shouldn't be able to. I'd suggest to raise the HP drain a lot, probably to at least 8. This has no incidence on star rating, but I think it would make the map less forgiving and more interesting.

This map was fun. Really really hard, but fun.

I just have a few things to point out. In general, I dislike the use of 1/4 in this, which I find unintuitive (it might be me misreading or being unable to play this BPM, but I thought I'd give you this feedback). Talking about the hardest diff:

00:53:493 (1,2) - 00:57:857 (1,2) - 01:48:039 (1,2) - 01:51:584 (2,3) - 01:52:402 (1,2) - 03:02:493 (2,3) - for every pattern like this, although I understand what you're doing with the 3/4, I think a single 1/1 slider would play better. There's barely any 3/4 in the entire diff and I find them quite surprising and fairly annoying to play
01:01:130 (1) - 03:07:675 (1) - Those slowdowns always screwed me over because I didn't expect them, I think you should give those sliders a special shape to try to make them stand out more
01:14:220 (1,3) - 02:04:948 (1,2) - really really dislike this, you do not need this kind of gimmick in this map. The whole map is quite easy to read, so this stands out in a bad way
01:48:993 (1,2,3) - 01:51:175 (4,5,1) - 02:01:266 (2,3,4) - for the sake of consistency with the rest of the map and of movement, I think you should stack them and leave the unstacked streams to longer ones, this was surprising in the middle of the jumps (01:55:811 (2,3,4) - you can leave this one unstacked, as it goes with the following stream)
02:04:948 (1,2,3,4,1) - this was really confusing, I thought the slider ended on a blue tick and the stream started on the white one which is what I read from the spacing, I think you should keep the spacing consistent on that stream to avoid that kind of misreadings
02:06:720 (1,2,3,4,1,2,3,4,5,6,7,8,9) - I completely failed on that stream, the movement is really weird and unintuitive, I can't think of anything off the top of my head but I think you should change this to make it play better
02:12:584 (1,2,3,4) - too big D:
02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - if this is what the map was unranked for I disagree, I SS'd this part and I didn't find it too difficult even though my aim is absolutely atrocious, it plays well and the patterns are intuitive enough, if anything the 1/4 sliderjumps through the map should be nerfed, but not the jump sections like this
02:22:402 (1,2,3,4) - this really really really needs to be nerfed
03:00:039 (1,2) - 03:04:402 (1,2) - make this 3/4+circle circle or 1/1+circle if you fixed my suggestion above for consistency !

My personal opinions on the map are that it's overmapped (yes) but it's not detrimental to it. The 1/4 jumps however feel overdone and I think they should be nerfed. Definitely a map I would find myself playing again, especially for the practice value.

Good luck getting this reranked, it's a decently fun map, I'm not too fond of the way it's made (inconsistencies and lack of structure but it's your choice) but it's definitely worth playing. Don't kd this, it's just an unorganize thoughts dump.
VINXIS
yo those 1/4 sliders at the beginning got no chill lol I'd recommend changing them imo doesn't fit the song well honestly but that is ur choice

00:12:584 (4,5,6) - and 00:22:948 (1,2,3) - and e.t.c.

ur choice i honestly dont think they fit but ya don't give me kd omfg
Ciao

VINXIS wrote:

yo those 1/4 sliders at the beginning got no chill lol I'd recommend changing them imo doesn't fit the song well honestly but that is ur choice

00:12:584 (4,5,6) - and 00:22:948 (1,2,3) - and e.t.c.

ur choice i honestly dont think they fit but ya don't give me kd omfg

so thirsty smh
Kayano
Mapper didn't reply to my irc chat, well then I just leave some suggestions here

2015-03-04 21:01 OniJAM: 肯啊
2015-03-04 21:01 OniJAM: 你觉得这个怎么样
2015-03-04 21:01 OniJAM: http://osu.ppy.sh/ss/2848121
2015-03-04 21:01 OniJAM: (其实我挺喜欢你原来那个摆法的
2015-03-04 21:03 OniJAM: 还有02:21:720 - 02:21:993 - 02:22:266 - 加上whistle听起来很不错 可以试试
2015-03-04 21:04 OniJAM: 如果把后面的蓝线也加上也挺好
01:51:857 - 01:52:130 - 01:52:266 - I guess you missed whistle here
03:11:902 (5) - 03:12:175 (2) - maybe whistles here

No kd. Good luck!
Yerba
I just LOVE this song <3
Start

Purple wrote:

I actually didn't realize you or jesus1412 constitute TOP PLAYERS that are known for doing AMAZING THINGS in this game like 7-8 stars maps such as this one. IMO, if the QATs need the input of someone else because a map is too hard for them (fair enough), they should seek people that are known to FC maps of similar difficulty, and in this case, that means rrtyui, hvick, DH, WWW, HDHR, thelewa, and a few others. If they can't find anyone who can FC this song and speak english, they have to do the translation work themselves, it's that simple.

What's interesting is that your post essentially confirms a new ranking rule that says that for a map to be ranked, it has to be easy enough for rrtyui (AKA best player) to FC it, which is just completely unnecessary TBH. There's nothing wrong with ranking a map that noone can FC at the moment, the game is for fun to be had, not for pathological perfectionism.
Strongly agree with you, OSU is losing it's fun of many challenging map being DQ, players can rarely find new hard maps instead of playing Japanese style + DT (or whatever + DT) ←decreasing passion quickly, because way too many similar jumps short streams etc. And I insists that top players have most of discourse right to hardest maps

Also I like to use AR9 in this map which makes the map more fun, eventhough I can't easily read them. But OSU has already too many High AR maps (HR and DT)
Horo
I think there gets to be a point where something can be over-modded. I don't mean too many problems are fixed, just too many small changes to patterns that don't need fixing that ruins the flow of a map.

I don't think nit-picking patterns, especially in a very very hard difficulty, is a thing to do. Most BATs/QATs aren't even good enough to play the patterns like the top ranking players will anyway so I don't get it. There are like 6 difficulties, this being the hardest one. It's FCable even before the nerfing that's been done, don't you think that's enough? This isn't even a controversial map.

Maybe I'm just stupid, I really don't look at the modding system much. Just my two cents. I don't get why the uber difficulties catch so much shit, who fucking cares if there are a couple hard but fun maps that are ranked? It's a challenge to combo on them, new players can play the lower diffs.
Extaru

Horo wrote:

Maybe I'm just stupid, I really don't look at the modding system much. Just my two cents. I don't get why the uber difficulties catch so much shit, who fucking cares if there are a couple hard but fun maps that are ranked? It's a challenge to combo on them, new players can play the lower diffs.
^

The people that can play the hardest diffs are the ones who spend the most time on the game, so why can't we rank more hard maps for them with looser requirements .-.
vaporlol
i have absolutely no idea about mapping, but for me it feels like the map gets worse with each update :(
Cherry Blossom

vaporlol wrote:

i have absolutely no idea about mapping, but for me it feels like the map gets worse with each update :(

JappyBabes wrote:

Awaken, you really don't need to keep the star rating over 7 by randomly increasing the spacing every time you nerf a pattern.
Please, Awaken, stop destroying the whole map by changing some parts which were fine. Like 01:56:084 (5,6,1,2,3,4,5,6,7,8) - or 02:04:539 (4,5,6,7,8,9,1,2,3,4,1,2) - too.
You don't need to do this, you're not reasonable.
Broodich
just make this ar9, cs 2.5 or 3 and jumps/spacing 10% longer so ppl that like ar9 can just nomod it and ppl that like ar10 can hr it and aim wont be that much of a problem cuz of cs

thats my opinion :P
Broccoly

Cherry Blossom wrote:

vaporlol wrote:

i have absolutely no idea about mapping, but for me it feels like the map gets worse with each update :(

JappyBabes wrote:

Awaken, you really don't need to keep the star rating over 7 by randomly increasing the spacing every time you nerf a pattern.
Please, Awaken, stop destroying the whole map by changing some parts which were fine. Like 01:56:084 (5,6,1,2,3,4,5,6,7,8) - or 02:04:539 (4,5,6,7,8,9,1,2,3,4,1,2) - too.
You don't need to do this, you're not reasonable.
Awaken can't just give up 7 stars cuz it looks fancy eh
Topic Starter
Awaken
IVE DECRESED THE JUMPS DONT BE SO ANXIOUS OK?

Please , This is NOT the final version, I didn't even reply to Lust , please CAN YOU BE PATIENT ?

Hope you can respect me
LexiaLovesU
Guys seriously stop harassing the mapper He hasn't replied to any of the mods yet so please don't start questioning everything he is doing wait till he is done :/
Jeder

Awaken wrote:

IVE DECRESED THE JUMPS DONT BE SO ANXIOUS OK?

Please , This is NOT the final version, I didn't even reply to Lust , please CAN YOU BE PATIENT ?

Hope you can respect me
So it's reason why map got unranked again, yes? :/
-Atri-
Oh c'mon QATs, if you rerank and unrank and rerank over and all over again, then why RANK THIS MAP IN FIRST PLACE? This just wasting players try to get #1 this map (not to mention mapper need to ask BATs to bubble and rank it again)
Yuudachi-kun
If the mapper really wants it ranked, he can just remove second gonkaku.
monomosc

Kheldragar wrote:

If the mapper really wants it ranked, he can just remove second gonkaku.

If you really want attention that much, you could post pics of you naked



Just trying to show this person how pointless his post is. The last 20 pages of this thread are about this diff only
Cherry Blossom
*sigh*
Why people keep posting useless things which do not help the mapper ?
Everybody knows that people are crying because this map is disqualified, we know it, and we don't need more non-constructive comments.

Btw Awaken, don't feel harassed, and just tell us what you're doing. That will avoid future problems so there should be more communication. If you need help from an experienced modder and player. I can help you.
Sacredheal
RANK THIS SHIT PEPPY RIGHT NOW! MOST AMAZING SONG EVER
lit120
I think someone needs to lock this thread for a while due to a conflict like this
-Deity-
Rename Second Gonkanau to Second Hanairo Biyori :^)
Infevo

LexiaLovesU wrote:

Guys seriously stop harassing the mapper He hasn't replied to any of the mods yet so please don't start questioning everything he is doing wait till he is done :/
No offense but if anyone harrasses the mapper it is those who go dq a second time.

To avoid this kind of drama in the future I have a simple suggestion to make.

1. Don't qualify a map unless you are very certain it can get ranked in its current state. (Apparently it is not enough to have top players fc a 7 star map after some tries which shows it is possible with a certain level of skill.)
2. If the particular map needs minor tweaks to get ranked you can still qualify it after negotiation of terms the mapper has to meet.
3. Only if the mapper agrees to set terms but doesn't eventually meet them the map can get dqed once qualified duration is due.
4. This particular map is not allowed to get qualified ever again unless the mapper provides reasonable explanation why the terms couldn't be met.

Now, please refrain from telling me this won't help the mapper. This actually might help all future ranking processes.
Crystal

-Deity- wrote:

Rename Second Gonkanau to Second Hanairo Biyori :^)
DeletedUser_3641262
Just wanted to say that I really appreciate the fact that you keep updating the map and not giving up despite all of the "shitstorming" in this thread. I have absolutely no idea in mapping or modding and I can barely pass SG with relax, but I feel that it's very well done and original. Keep up the great work :D !
(and the other difficulties are really darn fun as well :3 )
Night XII

Kheldragar wrote:

If the mapper really wants it ranked, he can just remove second gonkaku.
Second Gonkaku is actually the best diff the mapset has... Anyway, when a mapper love a map, he only wants minimal changes, he don't want his own creation destroyed. Pushing him to do something he don't wanna do won't help.

Anyway, I love Second Gonkaku the way it is now, even thought I can't pass the map... Man, this map difficulty is different from a lot of maps out there... We should have some maps with diffs like Kanuko - Toumei Elegy [Second Gonkaku]...
Chloe
我怎么没看到unrank的点 这图都能被un 那我的图还能活?
Frim4503
please stop your pointless posting and wait for the mapper respones
this map will get ranked someday
if you can't posting uselful things which help the mapper,
all you can do is waiting
L o L i
祝早日ranked
conTime
只能说这是麻婆爆发后的力量么
好歌推荐
Second Gonkanau难度的跳只能望着笑笑
祝早日重rank
Haganenno
Nice map! However, could you slap a HP4 on it? If I am not mistaken, HP doesn't change the PP gained and easy HP drain makes this map easier for bad players. It doesn't influence the good players and helps making this map more fun for the noobies such as me. I think that low HP is what makes Airman also so popular between pretty much everybody below 30k
Churcheell

Haganenno wrote:

Nice map! However, could you slap a HP4 on it? If I am not mistaken, HP doesn't change the PP gained and easy HP drain makes this map easier for bad players. It doesn't influence the good players and helps making this map more fun for the noobies such as me. I think that low HP is what makes Airman also so popular between pretty much everybody below 30k
Disagree
Midge
If you can't beat it with the hp it has now, you're not ready for it.
Keichi-kun
HP7 would be funnier
Chocolat

Haganenno wrote:

Nice map! However, could you slap a HP4 on it? If I am not mistaken, HP doesn't change the PP gained and easy HP drain makes this map easier for bad players. It doesn't influence the good players and helps making this map more fun for the noobies such as me. I think that low HP is what makes Airman also so popular between pretty much everybody below 30k
No. The map in my opinion is already fine as it is. Changing the HP drain takes away part of the challenging aspect.

Honestly, if you can't play it the way it is, you just aren't ready for the map like Midge said.
Topic Starter
Awaken
Sorry keichi-kunchan orz, gave kd for mistake

@cb i'm working on changing some patterns to different ones, hope it wouldn't be that bad
Topic Starter
Awaken
and i prefer hp5 :)
show more
Please sign in to reply.

New reply