From the M4M
EDIT: 300th post hype
Good luck!
Hello
23:40 A Mystery: hello
23:40 A Mystery: I'm sorry for the delay hue :p can you give me one more day?
23:40 Adol Christin: hi :
23:40 Adol Christin: no problem
23:40 Adol Christin: would you mind doing this by irc?
23:40 A Mystery: I got some teeth removed today lel
23:40 A Mystery: oh that's fine
23:40 Adol Christin: owo
23:41 Adol Christin: sounds pain
23:41 A Mystery: nah not at all actually
23:41 A Mystery: can you /np the map?
23:41 Adol Christin: :)
23:41 *Adol Christin is listening to [http://osu.ppy.sh/b/566622 Ishida Youko - Colorful Box (TV Size)]
23:43 A Mystery: I'm having more trouble recovering from the narcosis
23:45 Adol Christin: owo
23:45 Adol Christin: Hope it will be fine...
23:45 Adol Christin: is this map too hard?
23:45 A Mystery: haha no that's not a problem
23:46 Adol Christin: umm, sure
23:47 A Mystery: you might want to remove some whistles on the slider bodies
23:47 Adol Christin: for example?
23:48 A Mystery: 01:13:950 (3) -
23:48 A Mystery: 01:22:894 (1) -
23:48 A Mystery: 01:26:620 (2) -
23:48 A Mystery: I don't think they were intentional
23:48 Adol Christin: i see.....
23:49 Adol Christin: sure. fixed all
23:49 Adol Christin: forget removing them
23:49 A Mystery: yeah a lot of people do that, but with my skin that sound really stands out
23:49 A Mystery: kind of an advantage
23:50 Adol Christin: ummm.... maybe
23:50 Adol Christin: but for the default skin it's a bit hard to find it xD
23:51 A Mystery: yeah indeed
23:51 A Mystery: 00:09:478 - I'm not sure why you ignored that sound in the background and the vocals
23:51 A Mystery: it's not that of a big deal, but it should be mapped imo, in some way
23:52 Adol Christin: ummm.....
23:52 Adol Christin: what i try to follow is the drum sound in the background
23:53 Adol Christin: that circle
23:54 A Mystery: well you could just add a circle, but that's up to you
23:54 Adol Christin: have a try maybe
23:55 Adol Christin: well, I accept your suggestion. better than before
23:55 A Mystery: alright :p
23:56 Adol Christin: like this? http://puu.sh/g05F9/d6585a1713.jpg
23:57 A Mystery: yeah that's looking good
23:57 A Mystery: 00:22:707 (2,3,5) - I'm not sure what people are going to think about this overlap, though I don't really mind
23:57 A Mystery: it's just that some BNs are really picky about this
23:58 Adol Christin: that would be fine
23:58 Adol Christin: I think
23:58 A Mystery: yeah I think so too, it's just from personal experience that people can bitch about it :(
23:59 Adol Christin: yea, I know that feeling.... x)
00:00 Adol Christin: my first ranked map has massive trouble like this :)
00:01 Adol Christin: then I nearly remap the whole set..
00:01 A Mystery: i hope I wont have to do that
00:02 A Mystery: but I already experienced something similar about a hard I made, I had to remap half of it because the DS was too high :(
00:02 Adol Christin: o.o hope so.... good luck :)
00:02 A Mystery: tx :p
00:02 A Mystery: 00:37:242 (2,3,4,5) - imo this is a bit plain, wouldn't you make a more complex pattern? something like this http://puu.sh/g0626/71ea346a4e.jpg
00:02 A Mystery: it's just that the antijump pattern doesn't really fit right there
00:04 Adol Christin: ah, I think it's fine here
00:04 A Mystery: alright :p
00:07 Adol Christin: 00:38:546 (1,2,3,4,5) - I just find a distance error here, fixed.
00:08 A Mystery: oh good :p
00:09 A Mystery: 01:14:509 (4,5) - I suggest switching the rhythms, since the current slider end seems like a strong beat
00:09 A Mystery: I think it would be better if that tick was tappable
00:11 Adol Christin: i see.....
00:13 A Mystery: does that make sense to you? lol :p
00:13 Adol Christin: wanna change it to this http://puu.sh/g06XI/f9e5e5b366.jpg
00:14 A Mystery: hmm
00:14 Adol Christin: it looks not that good imo, do you have any better idea?
00:14 A Mystery: why not just switch them on the timeline
00:14 A Mystery: and ctrl+g 01:14:509 (4) -
00:15 A Mystery: I think the antiflow movement would emphasize the strong beat as well
00:16 Adol Christin: ummm....
00:16 Adol Christin: ok
00:16 Adol Christin: accepted your idea :)
00:17 A Mystery: yey
00:17 A Mystery: 01:25:130 (2) - Idk if you want to make this blanket 01:24:571 (1) -
00:18 Adol Christin: sure
00:18 Adol Christin: fixing
00:18 A Mystery: is it just me or does the mp3 end in a weird way? it just stops so suddenly
00:19 Adol Christin: ummm... true. the mp3 is a bit too short
00:20 Adol Christin: less than half-beat space from spinner to the end
00:20 A Mystery: do you know ringaten's queue? they might want to help you with that
00:20 A Mystery: yeah it's a bit weird
00:21 Adol Christin: I would find a QAT to ask
00:21 A Mystery: yeah you could do that as well
00:22 A Mystery: naturally, in the hard make this similar to the insane 00:09:291 (1,2) -
00:23 Adol Christin: sure
00:23 Adol Christin: fixed
00:24 A Mystery: 00:26:061 (3) - I think 2 circles would work out better, because of the strong ticks, and because you are going off beat here, so it might be easier to play on the red ticks
00:24 A Mystery: for a hard player I mean, it feels more natural
00:24 A Mystery: but it's minor though
00:25 Adol Christin: Umm
00:25 A Mystery: it has to do with polarity, if that says anything to you
00:26 Adol Christin: I prefer slider more than circle here
00:27 A Mystery: alright, that's fine
00:27 Adol Christin: after a reverse one
00:28 Adol Christin: yeah, it's more natural using slider following a reverse slider, imo
00:28 A Mystery: alrigh
00:29 A Mystery: 00:37:987 (4,1) - I suggest using this rather than what you currently have, again because of the stronger beats, but the gap also doesn't really fit because the vocal still continues to sing
00:29 A Mystery: http://puu.sh/g0894/8266cd19be.jpg
00:31 Adol Christin: i see......
00:32 Adol Christin: umm, it does make sence for me
00:32 Adol Christin: changing
00:32 A Mystery: :D
00:35 Adol Christin: a bit hard to find a good pattern.... one minute
00:36 A Mystery: sure
00:38 Adol Christin: http://puu.sh/g08Ql/7b4b442267.jpg how do you like this?
00:38 A Mystery: that's good
00:39 Adol Christin: I feel the overlap is not that good, but no idea to change it....
00:40 A Mystery: It wouldn't be a big deal moving those objects so it would stack
00:40 A Mystery: or would that make an inconsistent spacing
00:40 A Mystery: hmm
00:41 A Mystery: move 00:37:242 (2) - a bit maybe? I don't think the overlap is really visible anyway when playing
00:43 Adol Christin: ye
00:43 Adol Christin: I tried this
00:43 Adol Christin: http://puu.sh/g09gj/d76a980603.jpg
00:43 Adol Christin: which might be better
00:44 A Mystery: yeah I think it is as well
00:44 Adol Christin: owo
00:45 A Mystery: hmm minor again, curve 00:56:993 (9) - a bit more, it will make a better movement to the next circle
00:45 Adol Christin: sure
00:46 Adol Christin: maybe I just need to duplicate
00:46 Adol Christin: (7)
00:46 A Mystery: hmm
00:47 A Mystery: I think that would create a jump on the wrong place
00:47 Adol Christin: I mean duplicate (7
00:48 Adol Christin: then rotate
00:48 Adol Christin: 180 degree
00:48 A Mystery: ooh
00:48 A Mystery: yeah that makes sense
00:50 A Mystery: 01:24:012 (3) - remove whistle from the slider body
00:50 Adol Christin: sure
00:51 A Mystery: 00:27:366 - add a circle because of polarity
00:51 A Mystery: people will hit that circle too early
00:53 Adol Christin: umm....
00:53 Adol Christin: is it a bit too hard in Normal?
00:53 A Mystery: nah
00:53 A Mystery: you did it multiple times
00:53 A Mystery: like here 00:12:645 (7,1) -
00:54 Adol Christin: ah, yes...
00:54 Adol Christin: ummm.... I prefer ignore the drum, maybe
00:54 A Mystery: 01:03:142 - add a circle here as well, for the same reason
00:55 A Mystery: oh
00:55 A Mystery: well you'll have to see for youself, but I don't think i'll be the only one suggesting that
00:55 A Mystery: since polarity is important in normals
00:55 Adol Christin: true...
00:56 Adol Christin: firstly it's a 1/4 reverse, just changed to this last time
00:56 Adol Christin: I'll consider
00:56 A Mystery: alright :p
00:56 A Mystery: 01:16:186 (2) - consider curving this slider the other way around
00:57 A Mystery: çyou did it in all the other cases like this one 01:13:391 (2,3) -
00:57 A Mystery: but here you used 2 similar sliders curving at the same direction, it looks a but weird
00:58 Adol Christin: umm... yes
00:58 A Mystery: this is a bad example http://puu.sh/g0aiM/4c92031b0d.jpg
00:58 Adol Christin: sure, fixed
00:58 A Mystery: alright
00:58 A Mystery: 01:26:434 - Again, I'm just going to leave it here ~
00:59 A Mystery: add a circle if you consider the polarity issues
00:59 Adol Christin: sure
01:00 Adol Christin: I totally agree adding a circle here
01:00 A Mystery: alright :D
01:00 A Mystery: hmm that's about it
01:00 A Mystery: I hope this helped you out :p
01:01 Adol Christin: sure. it does help
01:01 Adol Christin: Thanks for your mod!
01:01 A Mystery: no problem
01:01 A Mystery: I just noticed you already did a mod on the compilation lol
01:01 A Mystery: I was a bit confused at first
EDIT: 300th post hype
Good luck!