It's takind a lot of time, but I'll be slowly editing this/
[General]
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Best of luck!
[General]
Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
That's a rle, you can't ignore it. A translation of the tile goes to the tags.
- the stacked notes you use seem a little abused. I believe that you can avoid stacks since they are quite hard for newbies. You can get more information here
- AR is too high. Please, drop all your settings a little. AR3 and OD/HP 2 will fit nicely. There is no point in using anything faster on a low-BPM map.
- 00:00:910 (1) - the slider is too short, it doesn't really look readable. Why don't you just replace it with a circle?
- 00:26:510 (1,2,3) - sliders like these are not really welcome on the easiest diff. The shape is a little tricky and might confuse beginners. Please, make it more obvious/readable. example
The diff does not look like it's ready. There are a lot of things you should consider changing (stacks, tricky sliders and overlaps like 00:34:510 (1,2,3)). You can get some more help here or ask me in-game. But one thing is for sure, this diff needs much more work, sorry.
- 00:09:310 (3) - 3/4 slider here does not really correspond with the music, so i woul replace it with a single circle or at least put a 5% green line at its tail.
Note: 00:12:910 (1) - same applies here. On a side note, the shape of this slider looks hard to read and I wouldn't recommend to use it in a Normal diff. - 00:10:110 (4,1) - spacing here is a little misleading. Try to leave some more space, so, players won't hit the circle too early by mistake. It's all about making the diff intuitively understandable.
- 00:26:510 (1,1,1) - I've already mentioned them in the Easy, same applies for this diff.
- 00:33:010 (1) - even auto hardly gets 2000, you can't expect average-skilled players to pass the spinner well. It's just too short for a Normal diff.
Looks more like a Hard, some patterns are not made for Normal (the spinner, 1/8 sliders). Try to simplify the diff. Even though this is a low-BPM map, you still should think about playability.
- 00:12:710 (4,5,1) - the music is hardly audible here, and the jumps feel really out of place. It looks like you are trying to make a very quite part more intense when it is not necessary. Try to avoid jumps for the calm part, please.
Everything looks fine except some jumps. The main issue I personally dislike is that you ignore quite a lot of downbeats (00:35:710 (3)). Which feels sorta weird as we can't click on the loudest/storongest beats of the track.
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Best of luck!