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CCTV - Believe in the power of the brand

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Shad0w1and
加油,好美的皮膚,很漂亮的pattern。一定要rank
SoGa
不好意思>>又找不到问题 ;w; i'm so useless
btw , 你的skin arrow ,size不对,看看AI Mod
Topic Starter
cmn_891127

SoGa wrote:

不好意思>>又找不到问题 ;w; i'm so useless
btw , 你的skin arrow ,size不对,看看AI Mod
谢谢,已经改正了~不过,这个mod实在是短……所以不能给kds了
pandorawindy
姐姐还是这么文艺啊 ~ star for you ~
fanzhen0019
General
  1. 其实我觉得皮肤里的reverse arrow存在感有点低

    相信品牌的力量

Normal

Hitsounds
  • 音效同Hard
Arrangement & Design
  • Circle Size可以稍微降一点 现在看起来和Hard的区别不大啊
  1. 00:01:710 (1,2,3,4) - 其实我觉得这节奏有点莫名 因为曲子这里本来开头就很空 听不出个东西来
    这Normal有点难啊

Hard

Hitsounds
  1. Finish找的好啊 但是为啥前边有一段那么空不塞一点进去呢
    比如:
    00:26:510 - 这里正好背景有个锣
    00:29:710 -
    加上你最后加的那一个note 中间的间隔正好
  2. 00:35:710 - 其实我以为这是音效
Arrangement & Design
  1. 00:15:510 (2) - 不和前边叠起来吗
  2. 00:18:510 (1,2,3,4,5) - 其实这一段看起来有点瑕疵 可能是因为你没开ds? 可以考虑把12复制一遍放到34的时间点上 然后5作微调
    找不到别的啥了

Good Luck :)
Topic Starter
cmn_891127

fanzhen0019 wrote:

General
  1. 其实我觉得皮肤里的reverse arrow存在感有点低
    因为cover的是上半边的原因,arrow很难找到合适的,哭,我再找找别的

    相信品牌的力量

Normal

Hitsounds
  • 音效同Hard
Arrangement & Design
  • Circle Size可以稍微降一点 现在看起来和Hard的区别不大啊 好滴,降到3.5
  1. 00:01:710 (1,2,3,4) - 其实我觉得这节奏有点莫名 因为曲子这里本来开头就很空 听不出个东西来 嗯嗯,还是改成普通的节奏好啦
    这Normal有点难啊
是有点……因为distance比较大吧

Hard

Hitsounds
  1. Finish找的好啊 但是为啥前边有一段那么空不塞一点进去呢
    比如:
    00:26:510 - 这里正好背景有个锣
    00:29:710 -
    加上你最后加的那一个note 中间的间隔正好
    我考虑考虑啊,其实我觉得本身音乐的音效就蛮丰富了,不想多加了画蛇添足
  2. 00:35:710 - 其实我以为这是音效
Arrangement & Design
  1. 00:15:510 (2) - 不和前边叠起来吗 好滴
  2. 00:18:510 (1,2,3,4,5) - 其实这一段看起来有点瑕疵 可能是因为你没开ds? 可以考虑把12复制一遍放到34的时间点上 然后5作微调 好滴,其实做的时候不是很用心,排版细挑起来小问题挺多的……觉得总体上还算美观就懒得改了
    找不到别的啥了

Good Luck :)
超级感谢!
Topic Starter
cmn_891127

Shad0w1and wrote:

加油,好美的皮膚,很漂亮的pattern。一定要rank

pandorawindy wrote:

姐姐还是这么文艺啊 ~ star for you ~
谢谢星星呀~
Kaguya Hourain
Hello there!~

From that queue you posted on Friday :D

General
  1. AiMod says your skin's reverse arrow is too small and that it should be 128x128 res. Fix this!

Normal
  1. Try AR5
  2. 00:00:810 (1) - If anything I feel like this should start on the white tick instead.
  3. 00:03:710 (4) - Having a hitsound in the end of a slider and none on the start of it is wrong. You should make this two circles!
  4. 00:06:510 (4) - Same case as previously, remove the reverse slider and add a circle.
  5. 00:10:110 (4) - Saaaaame~
  6. 00:20:110 (1) - Add a finish here?
  7. 00:25:110 (4) - This lands on nothing, better remove it.
  8. 00:47:914 (3,4,5,6,7) - You should remove the circles from there because you start slider 5 where there is a weak sound and it ends where there is a strong sound. You should just map sliders on red and white ticks everywhere here. This will take a little bit of remapping because you'll need to rotate one more slider in the end.

Hard
  1. 00:00:810 (1) - Same thing as in Normal
  2. 00:03:310 (6) - Same thing as in Normal, remove reverse and add a circle there for the same reasons~
  3. 00:06:310 (4,5) - I think the slider fits more on the white tick instead.
  4. 00:06:910 (6) - Make these two circles, like Normal.
  5. 00:09:510 (3,4) - Here you did it nicely~
  6. 00:10:110 (5) - Slider is still an issue <:
  7. 00:39:581 (4,5,6) - The sliders fit on the red and white ticks respectively because of the stronger violin there.
  8. 00:40:699 (1) - You are skipping a few beats with this slider here and you are landing the sliderend where there is really nothing in the music. Something like this would fit better:
  9. 00:42:148 (4,5,6,7) - You should start the sliders on whites and reds, there are strong violins there~
  10. 00:44:300 (3,4,5) - Same here, start the slider at the triple instead!
  11. 00:45:926 (9,10) - Reverse the order of these two in the timeline so slider starts on red tick, strong violin again :D
  12. 00:50:083 (3,4) - Here as well~
  13. 00:57:087 (2,3) - I dunno about these, they feel way too overmapped. They play well but I'm not feeling them on such a calm part of the song.

Well that's all I got. Good luck! o7
Topic Starter
cmn_891127

Kaguya Hourain wrote:

Hello there!~

From that queue you posted on Friday :D

General
  1. AiMod says your skin's reverse arrow is too small and that it should be 128x128 res. Fix this! It seems like you didn't update to the latest version, I already fixed it. ;)

Normal
  1. Try AR5 OK.
  2. 00:00:810 (1) - If anything I feel like this should start on the white tick instead.
  3. 00:03:710 (4) - Having a hitsound in the end of a slider and none on the start of it is wrong. You should make this two circles!
  4. 00:06:510 (4) - Same case as previously, remove the reverse slider and add a circle.
  5. 00:10:110 (4) - Saaaaame~
    Above 4 suggestions, NO. You can see I use 1/8 to map this song, it means for each blue tick, it normally is white or red tick, so-called heavy beat.
  6. 00:20:110 (1) - Add a finish here? [/color]
  7. 00:25:110 (4) - This lands on nothing, better remove it. Are you sure?
  8. 00:47:914 (3,4,5,6,7) - You should remove the circles from there because you start slider 5 where there is a weak sound and it ends where there is a strong sound. You should just map sliders on red and white ticks everywhere here. This will take a little bit of remapping because you'll need to rotate one more slider in the end. NO. The same is same as the 4 suggestions.

Hard
  1. 00:00:810 (1) - Same thing as in Normal OK.
  2. 00:03:310 (6) - Same thing as in Normal, remove reverse and add a circle there for the same reasons~
  3. 00:06:310 (4,5) - I think the slider fits more on the white tick instead.
  4. 00:06:910 (6) - Make these two circles, like Normal.
  5. 00:09:510 (3,4) - Here you did it nicely~
  6. 00:10:110 (5) - Slider is still an issue <:
  7. 00:39:581 (4,5,6) - The sliders fit on the red and white ticks respectively because of the stronger violin there.
  8. 00:40:699 (1) - You are skipping a few beats with this slider here and you are landing the sliderend where there is really nothing in the music. Something like this would fit better:
  9. 00:42:148 (4,5,6,7) - You should start the sliders on whites and reds, there are strong violins there~
  10. 00:44:300 (3,4,5) - Same here, start the slider at the triple instead!
  11. 00:45:926 (9,10) - Reverse the order of these two in the timeline so slider starts on red tick, strong violin again :D
  12. 00:50:083 (3,4) - Here as well~
  13. 00:57:087 (2,3) - I dunno about these, they feel way too overmapped. They play well but I'm not feeling them on such a calm part of the song. It is true that the sound on the blue tick is sooo light, I will consider it.

Well that's all I got. Good luck! o7
Thank you, Kaguya Hourain!
riffy
It's takind a lot of time, but I'll be slowly editing this/

[General]
  1. Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
    That's a rle, you can't ignore it. A translation of the tile goes to the tags.
[Easy]
  1. the stacked notes you use seem a little abused. I believe that you can avoid stacks since they are quite hard for newbies. You can get more information here
  2. AR is too high. Please, drop all your settings a little. AR3 and OD/HP 2 will fit nicely. There is no point in using anything faster on a low-BPM map.
  3. 00:00:910 (1) - the slider is too short, it doesn't really look readable. Why don't you just replace it with a circle?
  4. 00:26:510 (1,2,3) - sliders like these are not really welcome on the easiest diff. The shape is a little tricky and might confuse beginners. Please, make it more obvious/readable. example

    The diff does not look like it's ready. There are a lot of things you should consider changing (stacks, tricky sliders and overlaps like 00:34:510 (1,2,3)). You can get some more help here or ask me in-game. But one thing is for sure, this diff needs much more work, sorry.
[Normal]
  1. 00:09:310 (3) - 3/4 slider here does not really correspond with the music, so i woul replace it with a single circle or at least put a 5% green line at its tail.
    Note: 00:12:910 (1) - same applies here. On a side note, the shape of this slider looks hard to read and I wouldn't recommend to use it in a Normal diff.
  2. 00:10:110 (4,1) - spacing here is a little misleading. Try to leave some more space, so, players won't hit the circle too early by mistake. It's all about making the diff intuitively understandable.
  3. 00:26:510 (1,1,1) - I've already mentioned them in the Easy, same applies for this diff.
  4. 00:33:010 (1) - even auto hardly gets 2000, you can't expect average-skilled players to pass the spinner well. It's just too short for a Normal diff.

    Looks more like a Hard, some patterns are not made for Normal (the spinner, 1/8 sliders). Try to simplify the diff. Even though this is a low-BPM map, you still should think about playability.
[Hard]
  1. 00:12:710 (4,5,1) - the music is hardly audible here, and the jumps feel really out of place. It looks like you are trying to make a very quite part more intense when it is not necessary. Try to avoid jumps for the calm part, please.

    Everything looks fine except some jumps. The main issue I personally dislike is that you ignore quite a lot of downbeats (00:35:710 (3)). Which feels sorta weird as we can't click on the loudest/storongest beats of the track.
Easier diffs and the rhythm are the things I recommend you to work on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
cmn_891127

-Bakari- wrote:

It's takind a lot of time, but I'll be slowly editing this/

[General]
  1. Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
    That's a rle, you can't ignore it. A translation of the tile goes to the tags.
    There is the information of this video. http://troublemakers.tv/en/films/weareflink_cctv_ink/
[Easy]
  1. the stacked notes you use seem a little abused. I believe that you can avoid stacks since they are quite hard for newbies. You can get more information here
  2. AR is too high. Please, drop all your settings a little. AR3 and OD/HP 2 will fit nicely. There is no point in using anything faster on a low-BPM map. fixed
  3. 00:00:910 (1) - the slider is too short, it doesn't really look readable. Why don't you just replace it with a circle? fixed
  4. 00:26:510 (1,2,3) - sliders like these are not really welcome on the easiest diff. The shape is a little tricky and might confuse beginners. Please, make it more obvious/readable. example

    The diff does not look like it's ready. There are a lot of things you should consider changing (stacks, tricky sliders and overlaps like 00:34:510 (1,2,3)). You can get some more help here or ask me in-game. But one thing is for sure, this diff needs much more work, sorry.
    I will consider them, thanks for your helpful link.
[Normal]
  1. 00:09:310 (3) - 3/4 slider here does not really correspond with the music, so i woul replace it with a single circle or at least put a 5% green line at its tail. 5% volume
    Note: 00:12:910 (1) - same applies here. On a side note, the shape of this slider looks hard to read and I wouldn't recommend to use it in a Normal diff. imo, they are fine, both the tail hitsound and the shape (it is aimed to show the slider is 3/4 not 1/2).
  2. 00:10:110 (4,1) - spacing here is a little misleading. Try to leave some more space, so, players won't hit the circle too early by mistake. It's all about making the diff intuitively understandable. fixed
  3. 00:26:510 (1,1,1) - I've already mentioned them in the Easy, same applies for this diff. ^
  4. 00:33:010 (1) - even auto hardly gets 2000, you can't expect average-skilled players to pass the spinner well. It's just too short for a Normal diff. Extend to 00:34:110 (1)

    Looks more like a Hard, some patterns are not made for Normal (the spinner, 1/8 sliders). Try to simplify the diff. Even though this is a low-BPM map, you still should think about playability.
[Hard]
  1. 00:12:710 (4,5,1) - the music is hardly audible here, and the jumps feel really out of place. It looks like you are trying to make a very quite part more intense when it is not necessary. Try to avoid jumps for the calm part, please.
    Since (5) is the start of a new sentense of the melody, so I design a jump herr.

    Everything looks fine except some jumps. The main issue I personally dislike is that you ignore quite a lot of downbeats (00:35:710 (3)). Which feels sorta weird as we can't click on the loudest/storongest beats of the track.
    Since some downbeats are the end of a sentense of the melody, I prefer to use a slider tail to show the end.
Easier diffs and the rhythm are the things I recommend you to work on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you, -Bakari-
Iceskulls
[General]
  1. Uncheck widescreen support
[Easy]
  1. 00:14:510 (3,4,5,1,2) - I think the overlap here kinda tricky for beginner
  2. 00:43:956 (4,5,1,2) - I find stacking notes like this is a bit tricky for beginner
    I guess you can make this diff a bit more easier to read for beginner since some pattern you make here kinda too complex for beginner
[Normal]
  1. 00:02:510 (3,4) - imo better make the DS here consistent with the DS you make here 00:01:710 (1,2,3) -
  2. 00:09:310 (3,4) - Try this?
  3. 00:23:310 (1,3) - imo not a good overlap , body of (1) cover (3) 's head can make the player confuse
  4. 00:32:510 (1) - Is it necessary to NC this?
  5. 00:34:910 (2,3) - Stack (2) at (3) 's head to make this a bit easier to read
  6. 00:36:508 (2,3) - ,00:38:051 (2,3) - ^
[Hard]
  1. 00:01:910 - imo I don't hear any instrument here or if it has instrument here it gonna sound pretty low here so making the note clickable here might be not good so try use this as slider end instead ?
  2. 00:43:233 (8,9) - Not a good overlap since (8) body cover most of (9) body which make it a bit confuse to play
Good luck :)
Topic Starter
cmn_891127

CelsiusLK wrote:

[General]
  1. Uncheck widescreen support
[Easy]
  1. 00:14:510 (3,4,5,1,2) - I think the overlap here kinda tricky for beginner
  2. 00:43:956 (4,5,1,2) - I find stacking notes like this is a bit tricky for beginner
    I guess you can make this diff a bit more easier to read for beginner since some pattern you make here kinda too complex for beginner
remap some parts, and fixed the widescreen

[Normal]
  1. 00:02:510 (3,4) - imo better make the DS here consistent with the DS you make here 00:01:710 (1,2,3) - no, AImod didn't show me the distance here is bad
  2. 00:09:310 (3,4) - Try this? no, there is nothing between 00:10:510 - 00:11:710.
  3. 00:23:310 (1,3) - imo not a good overlap , body of (1) cover (3) 's head can make the player confuse increase AR a little, and add NC at (2)
  4. 00:32:510 (1) - Is it necessary to NC this? Not necessary, but it is not a mistake, I love NC before spinner.
  5. 00:34:910 (2,3) - Stack (2) at (3) 's head to make this a bit easier to read if I do like your suggestioin, the distance here will be confused
  6. 00:36:508 (2,3) - ,00:38:051 (2,3) - ^
[Hard]
  1. 00:01:910 - imo I don't hear any instrument here or if it has instrument here it gonna sound pretty low here so making the note clickable here might be not good so try use this as slider end instead ?
  2. 00:43:233 (8,9) - Not a good overlap since (8) body cover most of (9) body which make it a bit confuse to play
nothing changed

Good luck :)
Thank you, CelsiusLK
tutuhaha
2kd!占位!!!
IRC
22:21 tutuhaha: 戳
22:21 cmn_891127: 在!
22:22 tutuhaha: 来IRC吧!
22:22 tutuhaha: 还有这是又改名字了么?
22:23 cmn_891127: 没啊
22:23 cmn_891127: 是啊
22:23 cmn_891127: 对了,都增加了一个难度
22:23 cmn_891127: 来吧!
22:23 tutuhaha: 好哒骚等
22:24 cmn_891127: 找不到好看的arrow肿么破
22:25 tutuhaha: 自己做一个呗
22:25 cmn_891127: 我尝试过自己画,但是技术太差了
22:26 tutuhaha: 噗
22:26 tutuhaha: 自己画着太高端的233
22:26 tutuhaha: 先从Insane开始咯
22:26 cmn_891127: 好的
22:26 tutuhaha: timing你找这么多人check过了我就不搞了
22:26 cmn_891127: 嗯嗯
22:27 cmn_891127: 445最后拍板的
22:27 tutuhaha: 那就好
22:27 tutuhaha: 00:00:910 (1) - 这个我看来看去听来听去觉得一个note就够了没必要搞个小slider..
22:28 tutuhaha: 因为你的音效自带回音效果
22:28 tutuhaha: 非要给它个音按实了感觉没纯音效听得唯美
22:29 cmn_891127: 可是根据视频,墨是在水里下降的……我可以把尾音消掉
22:29 tutuhaha: 00:03:310 (6) - 然后这个最尾巴的音效我觉得没必要加...把whistle去掉后感觉更好
22:30 tutuhaha: 哦哦动力
22:30 tutuhaha: 懂了
22:30 tutuhaha: 电脑太旧了我都是不开video摸_(:зゝ∠)_..
22:30 tutuhaha: 00:10:110 (5) - 这个也一样^
22:31 tutuhaha: 00:15:310 (1) - 这个可以加个whistle
22:31 cmn_891127: 嗯嗯
22:32 tutuhaha: 00:18:510 (1) - 同上
22:32 cmn_891127: 好的
22:32 tutuhaha: 00:26:510 (1) - 噗这个滑条感觉都像是你的标志了
22:33 cmn_891127: 咦,我有很经常使用么?
22:33 tutuhaha: 00:32:110 (9,1,1) - 虽然玩起来没啥大问题可是个人感觉00:32:110 (9,1) - 这俩可以放得远一点,然后最后那个1不要动
22:33 tutuhaha: 不造,一看到纠结型的slider第一反应是Kiiwa第二是你233
22:34 cmn_891127: 好的
22:35 tutuhaha: 00:42:058 (3) - 这个音我觉得没太大必要..可以考虑删掉
22:36 cmn_891127: 好的
22:36 tutuhaha: 00:42:691 (6,7) - 然后这俩音我玩起来怎么玩怎么奇怪
22:36 tutuhaha: 觉得应该是note+slider这样的赶脚
22:36 tutuhaha: 而不是slider+note
22:37 tutuhaha: 然后note叠在slider上
22:37 tutuhaha: https://osu.ppy.sh/ss/2764627
22:37 tutuhaha: 然后像是这样距离稍微拉开点
22:38 tutuhaha: https://osu.ppy.sh/ss/2764627
22:38 tutuhaha: 00:44:480 (4,5,6) -
22:39 tutuhaha: 这三个音我稍微做了一下这种调整你看看
22:39 tutuhaha: 因为这个歌slider摆在蓝线上真的有种莫名的违和感......嘛反正我玩起来赶脚就是这样
22:40 cmn_891127: 等会啊,我大调整一下
22:40 tutuhaha: 没事儿你调你的我说我的不着急
22:41 cmn_891127: https://osu.ppy.sh/ss/2764641
22:41 tutuhaha: 00:49:360 (9,10) - 这边不是有个噹的音所以我觉得这里干脆ctrl+g一下更好玩
22:42 tutuhaha: 你先这样,等会传了我再玩一下
22:43 cmn_891127: 9,10这个不好改了,因为后面那个1也是接着逆时针的方向的
22:44 tutuhaha: _(:зゝ∠)_没错我也觉得
22:44 tutuhaha: _(:зゝ∠)_改了后这个11实在不知道往哪里放
22:44 tutuhaha: _(:зゝ∠)_算惹!
22:46 tutuhaha: 00:57:087 (2) - 这里俩音我觉得没必要这么拖..
22:46 tutuhaha: 还不如把这个直接拉到00:57:413 (3) - 这里结尾
22:47 tutuhaha: 总而言之insane就这些你改完后传一下我打一下
22:52 cmn_891127: 传完了
22:56 tutuhaha: 哦哦哦!
22:56 tutuhaha: 00:44:480 (4,5,6) - 这个你木有改
22:57 tutuhaha: 咦
22:57 tutuhaha: 哦谢特
22:57 cmn_891127: 这个的确是三个音啊
22:58 tutuhaha: 不马几个我忘了给你发那个我调的截图了
22:58 tutuhaha: https://osu.ppy.sh/ss/2764715
22:58 tutuhaha: 我这样调整了一下感觉玩起来更顺
22:59 tutuhaha: 00:45:022 (6) - 00:45:926 (9) - 正好这俩也稍微呼应了一下感觉很不错
23:04 tutuhaha: _(:зゝ∠)_然后把hard和normal那几个whistle加上...........
23:04 cmn_891127: 嗯嗯
23:04 cmn_891127: 刚传完
23:09 tutuhaha: 然后
23:09 tutuhaha: 其实我一直很想说_(:зゝ∠)_
23:09 cmn_891127: 嗯嗯
23:09 tutuhaha: 这个颜色好伤眼睛orz
23:10 cmn_891127: 为了整体效果啊啊啊啊啊啊啊啊啊啊啊
23:10 tutuhaha: 有没有可能
23:10 tutuhaha: 把那个颜色的差距稍微稍微稍微调大一点
23:13 cmn_891127: 红色哪两种也要调么
23:13 tutuhaha: 恩_(:зゝ∠)_
23:13 tutuhaha: 然后我再看了一眼...发现你这个也很可能被那群老古董挑说难度差距太大
23:14 tutuhaha: 所以hard这里可能会有很多加note的摸
23:14 tutuhaha: ok不
23:14 cmn_891127: 好的
23:14 tutuhaha: 顺便insane我觉得HP和OD可以减1
23:14 tutuhaha: ar-个1或者0.5
23:14 tutuhaha: 这样每个难度的HP和OD都是+2+2这样
23:15 cmn_891127: 嗯嗯
23:15 tutuhaha: 有个萨比在我那个gige下面说我insane的HP和前面比差了3就跟我说unrank
23:15 tutuhaha: 简直不想理他
23:15 cmn_891127: 哎,现在二货太多了
23:16 tutuhaha: whistle都加上了吧
23:16 cmn_891127: 不过当初我这个只有两个难度嘛,为了2两星的
23:16 cmn_891127: 加了
23:16 tutuhaha: 00:13:710 (2) - NC我觉得还是从这里开始啦..
23:17 tutuhaha: 00:33:010 (1,1) - 这个...可能会出问题
23:17 tutuhaha: 你想办法解决一下..
23:18 cmn_891127: nc好的
23:18 tutuhaha: insane你差距是1/4,二货会要求你调到1/2
23:18 tutuhaha: 所以现在我的图我都不怎么敢放spinner
23:19 tutuhaha: 00:42:510 (3) - 这边这个节奏改成三个slider
23:19 tutuhaha: https://osu.ppy.sh/ss/2764795
23:20 tutuhaha: 00:43:594 (6) - 这个改在红线结尾然后蓝线加note
23:20 tutuhaha: 00:45:384 (3) - 鉴于前面这个蓝线也改到有音了所以一样
23:22 tutuhaha: 00:47:734 (2,3,4,5) - 这里我调整成这样了
23:22 tutuhaha: 00:47:734 (2,3,4,5) -
23:22 tutuhaha: ...
23:22 tutuhaha: https://osu.ppy.sh/ss/2764805
23:22 tutuhaha: 虽然摆起来很好看但是玩起来真的...很...奇怪..所以..
23:22 tutuhaha: 00:48:637 (5) - 然后改完了的话这个slider可以换成俩note随便你
23:23 cmn_891127: 大姐……那个note重叠能不能
23:23 cmn_891127: 我是说前面那三个重叠
23:23 tutuhaha: 哪个_(:зゝ∠)_
23:23 cmn_891127: 00:42:148 (2) -
23:23 cmn_891127: 00:45:022 (2) -
23:24 tutuhaha: _(:зゝ∠)_....意会不到你改完上传我再看..........
23:24 tutuhaha: 摆怎么摆随便你啦节奏主要是
23:25 tutuhaha: 00:50:263 (2) - 这个slider拆成note+slider比较好
23:25 tutuhaha: 总而言之...按照我这样搞完后..星星是2.11
23:27 tutuhaha: 00:50:806 (3,4,5) - 这三个变成slider在红线结尾然后蓝线加note,后
23:27 tutuhaha: 星星是2.12_(:зゝ∠)_..
23:28 cmn_891127: 嗯嗯
23:28 cmn_891127: 我也正在摆这个
23:28 tutuhaha: _(:зゝ∠)_我已经...无能为力惹.....
23:29 tutuhaha: _(:зゝ∠)_如果他们还要挑你星星的话你就要开始slider拆note了
23:29 tutuhaha: _(:зゝ∠)_不过节奏类型应该不会变热
23:31 tutuhaha: 00:29:710 (3,1) - normal这俩能不想点办法不要让他们靠这么近
23:32 tutuhaha: 然后你传完了叫我
23:35 cmn_891127: 好了
23:38 tutuhaha: 你觉得你有没有任何可能可以把normal稍微搞难一点
23:39 cmn_891127: normal还要更难么,那么spread就又有问题了啊
23:42 tutuhaha: _(:зゝ∠)_那就算啦
23:42 cmn_891127: 如果把名字改回enh呢?毕竟中间那个难度还是查不出distance问题的
23:42 tutuhaha: 我也觉得是
23:42 tutuhaha: 改enh吧
23:43 tutuhaha: 你这都算I了那我的I怎么活
23:47 cmn_891127: 好了
23:47 cmn_891127: 我觉得现在大部分的hard怎么越做越简单了呢
23:47 tutuhaha: 因为你善良,呆蠢萌
初泡get
_(:зゝ∠)_
Shad0w1and

tutuhaha wrote:

2kd!占位!!!
IRC
22:21 tutuhaha: 戳
22:21 cmn_891127: 在!
22:22 tutuhaha: 来IRC吧!
22:22 tutuhaha: 还有这是又改名字了么?
22:23 cmn_891127: 没啊
22:23 cmn_891127: 是啊
22:23 cmn_891127: 对了,都增加了一个难度
22:23 cmn_891127: 来吧!
22:23 tutuhaha: 好哒骚等
22:24 cmn_891127: 找不到好看的arrow肿么破
22:25 tutuhaha: 自己做一个呗
22:25 cmn_891127: 我尝试过自己画,但是技术太差了
22:26 tutuhaha: 噗
22:26 tutuhaha: 自己画着太高端的233
22:26 tutuhaha: 先从Insane开始咯
22:26 cmn_891127: 好的
22:26 tutuhaha: timing你找这么多人check过了我就不搞了
22:26 cmn_891127: 嗯嗯
22:27 cmn_891127: 445最后拍板的
22:27 tutuhaha: 那就好
22:27 tutuhaha: 00:00:910 (1) - 这个我看来看去听来听去觉得一个note就够了没必要搞个小slider..
22:28 tutuhaha: 因为你的音效自带回音效果
22:28 tutuhaha: 非要给它个音按实了感觉没纯音效听得唯美
22:29 cmn_891127: 可是根据视频,墨是在水里下降的……我可以把尾音消掉
22:29 tutuhaha: 00:03:310 (6) - 然后这个最尾巴的音效我觉得没必要加...把whistle去掉后感觉更好
22:30 tutuhaha: 哦哦动力
22:30 tutuhaha: 懂了
22:30 tutuhaha: 电脑太旧了我都是不开video摸_(:зゝ∠)_..
22:30 tutuhaha: 00:10:110 (5) - 这个也一样^
22:31 tutuhaha: 00:15:310 (1) - 这个可以加个whistle
22:31 cmn_891127: 嗯嗯
22:32 tutuhaha: 00:18:510 (1) - 同上
22:32 cmn_891127: 好的
22:32 tutuhaha: 00:26:510 (1) - 噗这个滑条感觉都像是你的标志了
22:33 cmn_891127: 咦,我有很经常使用么?
22:33 tutuhaha: 00:32:110 (9,1,1) - 虽然玩起来没啥大问题可是个人感觉00:32:110 (9,1) - 这俩可以放得远一点,然后最后那个1不要动
22:33 tutuhaha: 不造,一看到纠结型的slider第一反应是Kiiwa第二是你233
22:34 cmn_891127: 好的
22:35 tutuhaha: 00:42:058 (3) - 这个音我觉得没太大必要..可以考虑删掉
22:36 cmn_891127: 好的
22:36 tutuhaha: 00:42:691 (6,7) - 然后这俩音我玩起来怎么玩怎么奇怪
22:36 tutuhaha: 觉得应该是note+slider这样的赶脚
22:36 tutuhaha: 而不是slider+note
22:37 tutuhaha: 然后note叠在slider上
22:37 tutuhaha: https://osu.ppy.sh/ss/2764627
22:37 tutuhaha: 然后像是这样距离稍微拉开点
22:38 tutuhaha: https://osu.ppy.sh/ss/2764627
22:38 tutuhaha: 00:44:480 (4,5,6) -
22:39 tutuhaha: 这三个音我稍微做了一下这种调整你看看
22:39 tutuhaha: 因为这个歌slider摆在蓝线上真的有种莫名的违和感......嘛反正我玩起来赶脚就是这样
22:40 cmn_891127: 等会啊,我大调整一下
22:40 tutuhaha: 没事儿你调你的我说我的不着急
22:41 cmn_891127: https://osu.ppy.sh/ss/2764641
22:41 tutuhaha: 00:49:360 (9,10) - 这边不是有个噹的音所以我觉得这里干脆ctrl+g一下更好玩
22:42 tutuhaha: 你先这样,等会传了我再玩一下
22:43 cmn_891127: 9,10这个不好改了,因为后面那个1也是接着逆时针的方向的
22:44 tutuhaha: _(:зゝ∠)_没错我也觉得
22:44 tutuhaha: _(:зゝ∠)_改了后这个11实在不知道往哪里放
22:44 tutuhaha: _(:зゝ∠)_算惹!
22:46 tutuhaha: 00:57:087 (2) - 这里俩音我觉得没必要这么拖..
22:46 tutuhaha: 还不如把这个直接拉到00:57:413 (3) - 这里结尾
22:47 tutuhaha: 总而言之insane就这些你改完后传一下我打一下
22:52 cmn_891127: 传完了
22:56 tutuhaha: 哦哦哦!
22:56 tutuhaha: 00:44:480 (4,5,6) - 这个你木有改
22:57 tutuhaha: 咦
22:57 tutuhaha: 哦谢特
22:57 cmn_891127: 这个的确是三个音啊
22:58 tutuhaha: 不马几个我忘了给你发那个我调的截图了
22:58 tutuhaha: https://osu.ppy.sh/ss/2764715
22:58 tutuhaha: 我这样调整了一下感觉玩起来更顺
22:59 tutuhaha: 00:45:022 (6) - 00:45:926 (9) - 正好这俩也稍微呼应了一下感觉很不错
23:04 tutuhaha: _(:зゝ∠)_然后把hard和normal那几个whistle加上...........
23:04 cmn_891127: 嗯嗯
23:04 cmn_891127: 刚传完
23:09 tutuhaha: 然后
23:09 tutuhaha: 其实我一直很想说_(:зゝ∠)_
23:09 cmn_891127: 嗯嗯
23:09 tutuhaha: 这个颜色好伤眼睛orz
23:10 cmn_891127: 为了整体效果啊啊啊啊啊啊啊啊啊啊啊
23:10 tutuhaha: 有没有可能
23:10 tutuhaha: 把那个颜色的差距稍微稍微稍微调大一点
23:13 cmn_891127: 红色哪两种也要调么
23:13 tutuhaha: 恩_(:зゝ∠)_
23:13 tutuhaha: 然后我再看了一眼...发现你这个也很可能被那群老古董挑说难度差距太大
23:14 tutuhaha: 所以hard这里可能会有很多加note的摸
23:14 tutuhaha: ok不
23:14 cmn_891127: 好的
23:14 tutuhaha: 顺便insane我觉得HP和OD可以减1
23:14 tutuhaha: ar-个1或者0.5
23:14 tutuhaha: 这样每个难度的HP和OD都是+2+2这样
23:15 cmn_891127: 嗯嗯
23:15 tutuhaha: 有个萨比在我那个gige下面说我insane的HP和前面比差了3就跟我说unrank
23:15 tutuhaha: 简直不想理他
23:15 cmn_891127: 哎,现在二货太多了
23:16 tutuhaha: whistle都加上了吧
23:16 cmn_891127: 不过当初我这个只有两个难度嘛,为了2两星的
23:16 cmn_891127: 加了
23:16 tutuhaha: 00:13:710 (2) - NC我觉得还是从这里开始啦..
23:17 tutuhaha: 00:33:010 (1,1) - 这个...可能会出问题
23:17 tutuhaha: 你想办法解决一下..
23:18 cmn_891127: nc好的
23:18 tutuhaha: insane你差距是1/4,二货会要求你调到1/2
23:18 tutuhaha: 所以现在我的图我都不怎么敢放spinner
23:19 tutuhaha: 00:42:510 (3) - 这边这个节奏改成三个slider
23:19 tutuhaha: https://osu.ppy.sh/ss/2764795
23:20 tutuhaha: 00:43:594 (6) - 这个改在红线结尾然后蓝线加note
23:20 tutuhaha: 00:45:384 (3) - 鉴于前面这个蓝线也改到有音了所以一样
23:22 tutuhaha: 00:47:734 (2,3,4,5) - 这里我调整成这样了
23:22 tutuhaha: 00:47:734 (2,3,4,5) -
23:22 tutuhaha: ...
23:22 tutuhaha: https://osu.ppy.sh/ss/2764805
23:22 tutuhaha: 虽然摆起来很好看但是玩起来真的...很...奇怪..所以..
23:22 tutuhaha: 00:48:637 (5) - 然后改完了的话这个slider可以换成俩note随便你
23:23 cmn_891127: 大姐……那个note重叠能不能
23:23 cmn_891127: 我是说前面那三个重叠
23:23 tutuhaha: 哪个_(:зゝ∠)_
23:23 cmn_891127: 00:42:148 (2) -
23:23 cmn_891127: 00:45:022 (2) -
23:24 tutuhaha: _(:зゝ∠)_....意会不到你改完上传我再看..........
23:24 tutuhaha: 摆怎么摆随便你啦节奏主要是
23:25 tutuhaha: 00:50:263 (2) - 这个slider拆成note+slider比较好
23:25 tutuhaha: 总而言之...按照我这样搞完后..星星是2.11
23:27 tutuhaha: 00:50:806 (3,4,5) - 这三个变成slider在红线结尾然后蓝线加note,后
23:27 tutuhaha: 星星是2.12_(:зゝ∠)_..
23:28 cmn_891127: 嗯嗯
23:28 cmn_891127: 我也正在摆这个
23:28 tutuhaha: _(:зゝ∠)_我已经...无能为力惹.....
23:29 tutuhaha: _(:зゝ∠)_如果他们还要挑你星星的话你就要开始slider拆note了
23:29 tutuhaha: _(:зゝ∠)_不过节奏类型应该不会变热
23:31 tutuhaha: 00:29:710 (3,1) - normal这俩能不想点办法不要让他们靠这么近
23:32 tutuhaha: 然后你传完了叫我
23:35 cmn_891127: 好了
23:38 tutuhaha: 你觉得你有没有任何可能可以把normal稍微搞难一点
23:39 cmn_891127: normal还要更难么,那么spread就又有问题了啊
23:42 tutuhaha: _(:зゝ∠)_那就算啦
23:42 cmn_891127: 如果把名字改回enh呢?毕竟中间那个难度还是查不出distance问题的
23:42 tutuhaha: 我也觉得是
23:42 tutuhaha: 改enh吧
23:43 tutuhaha: 你这都算I了那我的I怎么活
23:47 cmn_891127: 好了
23:47 cmn_891127: 我觉得现在大部分的hard怎么越做越简单了呢
23:47 tutuhaha: 因为你善良,呆蠢萌
初泡get
_(:зゝ∠)_
卧槽,2ha上狗了!然后这个版本的狗被削了,零风说他要改练阿鲁米奶
tutuhaha

Shad0w1and wrote:

卧槽,2ha上狗了!然后这个版本的狗被削了,零风说他要改练阿鲁米奶
丫的我上狗了他们就把红名搞掉了搞得我已经灰常滴不愉快勒!
Mafumafu
恭喜泡!
我想我的新闻联播也应该努力了
Topic Starter
cmn_891127

Regraz wrote:

恭喜泡!
我想我的新闻联播也应该努力了
tutu是好人嘛~
DakeDekaane
Placeholder.

I think I'll have to pop this bubble. ヽ(´□`。)ノ
  1. Invisible skin elements ("spinner-approachcircle.png", "spinner-spin.png" and "spinner-clear.png"). Gameplay elements must be visible.
  2. Missing skin elements for the scoreboard. When skinning gameplay elements, complete sets of elements must be skinned. More info: https://osu.ppy.sh/wiki/Skinning#Skin_Sets
  3. hit300k.png and hit300g.png are the same file. Hitbursts must be clearly distinguishable from each other.
  4. Very few recovery time after spinners.
  5. Lack of hitsounds for half of the map.
Do not need to worry too much about this.

About the spinners, I found the spread is more like Normal - Hard - Insane. In Easy you have a considerable ammount of stacks, and in Hard you have some reall large jumps. You only need to rename the difficulties and the spinner issue will be gone, although you could want to add a few more objects in the Easy and Normal, so they fit better the new names. Remember to adjust the HP/OD settings after you do this.

And last, you could try putting a few more whistles where they fit (before the kiai) and some strong custom hitsound (I'm bad looking for them, sorry) to complement sounds like 00:42:510 - . Finishes can be put in 00:44:300 - , 00:47:191 - and 00:50:083 - .

Additional modding:

[General]
Is "pink purple two animal 1.png" used somewhere? ;_;
I highly suggest you to fill your reverse arrow with some colour (white, gray) to make it easier to see. I'm sure a lot of people will miss them.
"spinner-approachcircle.png" isn't compatible with your spinner version, use "spinner-approach.png" instead.

[Normal]
00:09:310 (3) - I'd suggest to change this for a single circle, the silenced end is really confusing here, and this isn't really a held note to justify the slider.

[Hard]
00:00:910 (1) - You're missing a hitsound here.

Difficulties play very nice, good job.
Topic Starter
cmn_891127

DakeDekaane wrote:

Placeholder.

I think I'll have to pop this bubble. ヽ(´□`。)ノ
  1. Invisible skin elements ("spinner-approachcircle.png", "spinner-spin.png" and "spinner-clear.png"). Gameplay elements must be visible.
  2. Missing skin elements for the scoreboard. When skinning gameplay elements, complete sets of elements must be skinned. More info: https://osu.ppy.sh/wiki/Skinning#Skin_Sets
  3. hit300k.png and hit300g.png are the same file. Hitbursts must be clearly distinguishable from each other.
  4. Very few recovery time after spinners.
  5. Lack of hitsounds for half of the map.
Do not need to worry too much about this.

About the spinners, I found the spread is more like Normal - Hard - Insane. In Easy you have a considerable ammount of stacks, and in Hard you have some reall large jumps. You only need to rename the difficulties and the spinner issue will be gone, although you could want to add a few more objects in the Easy and Normal, so they fit better the new names. Remember to adjust the HP/OD settings after you do this.
Rename and all HP/OD +1, I also add notes in the middle diff and change the shape of slider in the easiest diff.

And last, you could try putting a few more whistles where they fit (before the kiai) and some strong custom hitsound (I'm bad looking for them, sorry) to complement sounds like 00:42:510 - . Finishes can be put in 00:44:300 - , 00:47:191 - and 00:50:083 - . I find a sound (like the combo with drum and bell) as clap, and use it at kiai and the section before kiai

Additional modding:

[General]
Is "pink purple two animal 1.png" used somewhere? ;_; it is a mistake, removed
I highly suggest you to fill your reverse arrow with some colour (white, gray) to make it easier to see. I'm sure a lot of people will miss them. change to bird
"spinner-approachcircle.png" isn't compatible with your spinner version, use "spinner-approach.png" instead. talked with you by IRC

[Normal]
00:09:310 (3) - I'd suggest to change this for a single circle, the silenced end is really confusing here, and this isn't really a held note to justify the slider. fixed

[Hard]
00:00:910 (1) - You're missing a hitsound here. fixed

Difficulties play very nice, good job.
Thank you.
DakeDekaane
Everything looks in its place now, just wonderng a thing, I think it'd be better to have the spinner-clear and spinner-spin from the default skin with the new spinner version (recoloured, of course), just let me know what you think.
Topic Starter
cmn_891127

DakeDekaane wrote:

Everything looks in its place now, just wonderng a thing, I think it'd be better to have the spinner-clear and spinner-spin from the default skin with the new spinner version (recoloured, of course), just let me know what you think.
Normal: Add two green timing lines at 00:01:010 (2) - to mute the hitsound of the first slider tail.
Skin: Remove spinner-rpm, and change spinner-clear & spinner-spin to Chinese traditional style by brush font.
DakeDekaane
(。・∀・)ノ

Rebubbling.
@Next nominator: Be sure to double check skin in case I missed something.
HabiHolic
Ranked ;)
[CSGA]Ar3sgice
这啥啊 un了un了
Kyouren
Gratzz~ :3
Scorpiour
啊好腻害!
Topic Starter
cmn_891127

HabiHolic wrote:

Ranked ;)
Thanks a million, HabiHolic.

[CSGA]Ar3sgice wrote:

这啥啊 un了un了
宣扬我威武大中华的文化嘛~

gokugohan12468 wrote:

Gratzz~ :3
Thank you, gokugohan12468.

Scorpiour wrote:

啊好腻害!
Shy :oops: ...能rank真心是以外啊...
tutuhaha
23333 Gratz!
pw384
233
Fycho
a little concerned about the title:

In ranking criteria,

Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
why do you use "Believe in the power of the brand"? I am not sure if CCTV can be the artist too since it's an TV channel.

The official romanization is:
http://puu.sh/gdkPq/e0db552832.jpg? :?


at least add "xiang xin pin pai de li liang" to tags orz
Topic Starter
cmn_891127

Fycho wrote:

a little concerned about the title:

In ranking criteria,

Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word. The official romanization should be used if provided. Loan words should be expressed using romanisation from the original language. Refer to Thread: Romanisation of Chinese for more information.
why do you use "Believe in the power of the brand"? I am not sure if CCTV can be the artist too since it's an TV channel.

The official romanization is:
http://puu.sh/gdkPq/e0db552832.jpg? :?


at least add "xiang xin pin pai de li liang" to tags orz
Actually, I also confused about the metadata.
From the producer's website http://troublemakers.tv/en/films/weareflink_cctv_ink/, you can see the information below:
Title Ink
Client CCTV - Central China Television
Agency MMIA
Creative Director Zhou Jiahong
Art Director Wu Hao
Copywriters Zhou Jiahong, Sophia Xu
Storyboard Wu Hao, Liang Yuanchun
Production Company Troublemakers.tv & weareflink
Director Niko Tziopanos
Producer - Troublemakers.tv James Hagger
Producer - weareflink Andreas Lampe
CG & Compositing Artist Alexander Heyer
Compositing Artist Martin Hess
CG Artist Philipp Von Preuschen
CG Artist Timo Schaedel
Ink & Footage Thore Bornemann
Ink & Making Of Felix Martens
Production Coordinator Catharina Foelling
Production Assistant Aurelie Da Silva
Music & Sound Design Supreme Music, Florian Lakenmacher
MoCap MoCap Lab, Remi Brun, Frank Vayssettes, Thomas Oger
Taiji Performer Alexandre Thorlet
Joker Willi Wutz
Tagline Believe in the power of the brand
CCTV水墨宣传片《相信品牌的力量》
The title of this video is "Ink", but from the end of this video, we know the title may be "相信品牌的力量".
Similarly, Music & Sound Designer is "Supreme Music, Florian Lakenmacher", while it is more acceptable as "CCTV", since it is appeared in the video.

From the new of Red Dot Awards http://red-dot.de/cd/online-exhibition/work/?code=22-3493&y=2011
Artist is "CCTV", and title is "Ink"

About adding "xiang xin pin pai de li liang" to tags, personally, I think it is not helpful for searching.
If you know Chinese, you can search in Chinese character, right?
But if you are not able to speak Chinese, can you type romanised words to search this beatmap?

Anyway, tags with romanised words are more convenient to find this map for the players who understand Chinese, because they do not need to change the input method.
But there is another issue, that is "Any tags should be greater or equal to 3 letters".
So I can add "Xiangxin Pinpai Liliang" as tags, which are better than the romanised single words, in my opinion.

The picture you showed is the official romanization of TV show, not this video.
Colin Hou
哎哟
不错
这个叼
Hat600
自带皮肤下spinner转多了会闪眼睛
我觉得像是osu自己的问题
spboxer3
我草這真的rank啦
ts8zs
叼叼叼叼叼
CUNDOWA
我当下就2333了=———=
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