updated Normal and Insane :3
Thank you luxoDeh!luxoDeh wrote:
my internet is back, and I'm back to my vocaloid queue, and here's a mod
EASY
00:49:130 (1) - maybe is better if you move this slider a bit more in the grid move left or move right?
really good easy diff, nothing more to say :3 (just, why you didn't put any clap hitsound?) I'm thinking about if I need to add claps or whistles.
HARD
- 00:04:948 (4) - I think this slider should be a bit more distant. this feels pretty bad whyle playing because the distance between 00:02:220 (2,3) - is a lot more than 00:03:311 (3,4) - while the tempo tells that it should be the opposite. so, or you add a note at 00:04:675 - or you move 00:04:948 (4) - more distant. remapped this part.
- 00:09:857 - what do you think of adding a note here? hmm not that good cuz I like the current feeling
- 00:27:448 - to 00:28:402 - I really think you should map this part. after that you've followed the beats, so why did you missed all of these? also it will help while playing to get into this slower part imo. maybe give players some relaxing time..?
- 00:41:493 (1,2,3) - why these big jumps here? it should be more like 00:38:220 (1,2,3) - ..maybe try moving 00:41:766 (2) - to x:503 y:345 or anyway in that zone, so the jump will be just between 00:41:766 (2,3) - and the flow not that bad. fixed this another way
- 00:56:493 - I think you should make the player hit that beat. try this rhythm maybe ;w; I cant open up the link - 01:09:925 (1) - add finish? done
- 01:21:993 - to 01:22:948 - same as before. you should map this part imo.
- 01:56:220 (3) - I think this should be stacked to 01:56:357 (4) - done
- 02:44:766 (5,6,7,8) - these can also be separated imo. just to make this stack pattern a bit less boring. you can place them at x:154 y:328 separating feeling didnt fit me..
- 02:53:493 (3,4,1) - these jumps are too big for this slow part. try to reduce them done
Good luck!
谢谢船业 ;DDsmallboat wrote:
還是一堆問題 (看來你已經先刪了重複綠線的部分了,我懶的全部對一遍再刪掉,寫太多好麻煩)跟SSH有得比,花了三.四天
- Red words: Should be fixed.
- Blue words : Highly recommended suggestion.
- Black words : In my opinion.
[General]
- Aimod many error in there. allllll fixed!!
- 第一條紅線和綠線的音量怎麼不一樣 (Your diff) fixed
- 5%音量用的時機只有在spinner和滑條尾可以靜,其他像note和tick建議還是不要太小聲 (note設5%會被噴,20%為低限),QAT會挑。 都改到20%以上了
- Kiai用100%聽的滑條聲有點兒大,調90%看看 (Easy diff) 音效重整
- Cancel widescreen in the last diff. fixed
[Easy] Same time repeat green line need to fix : 00:36:039 -. deleted[Hard] (N到H的spread gap有點大(試著減到3.5 star?),建議把CS調小一點到3.5 (這樣3.58 stars),然後跳盡量縮到2.00左右,比如00:21:311 (2) - 這就跳的有點大) 改了上面的star顺便飞到3.66 恐怕改CS大法起不了多大作用了 2.22到3.66应该不算太大吧
- 00:42:584 (2) - Use drum hitsound in the slider reverse? Sounds like the background have the default drum voice I think (Another diff,too) fixed
- 00:49:130 (1) - 好像離格子超出太多,往右邊移一點吧 fixed
- 01:01:130 (2) - Slider reverse 1ms offset. 是说绿线偏了吗 我看了看好像没偏
- 01:20:220 (2) - 這滑條尾可以用5%,但後面那些物件(頭和Tick)不能同時小聲啊,unrankable。 fixed
- 01:39:311 (1) - 同上 fixed
- 02:42:584 (1) - Same above fixed
- 02:51:311 (1) - 碰到分數版了,而且同上也是不能用5% fixed
- 03:14:220 (2) - Slider end missed finish. fixed
[Extreme]
- 00:44:493 (2) - (234|130) make close a bit with 00:44:766 (1) - and do a triangle notes pattern too. fixed another way
- 01:06:584 (6,1) - Switch NC
- 01:08:766 (7,1) - Same above fixed both
- 01:09:925 (1) - 怎麼反而到Hard就沒做這邊節奏了反而break (02:22:948 (1) - 也是) 我把easy的这两个地方删了
- 01:19:675 (2) - NC done
- 01:39:039 (4,1) - 會被QAT挑,need to fix this so big jump distance (2.00~2.20x better) fixed
- 02:05:220 (1) - Sounds like has no 1/4 rhythm here (Also just want keep the 1/4 in Extreme diff) 应该有 不过没有这么放应该也可以
- 02:18:039 (3,1) - The same as 01:39:039 fixed
- 02:51:311 (1,2,3,4,1,1) - 這跳也太惡俗 (4倍還有5倍的),在Hard跳太大了這需要重調間距。 fixed
- 03:07:675 (1,2) - The same as 00:44:493 这个应该还好
[wkyikawa's Extra]
- 00:34:130 (2) - Seems missed a note to follow vocal? Or follow the drum beat 00:34:266 (2) - here. hmm adding a note here is a little hard to read and it should okay since I mainly follow vocals in this part.
- 01:01:130 (2) - Slider reverse 1ms offset. fixed
- 01:28:811 (2) - Also can add a note make play better (To follow drum beat) added
- 01:29:220 (3) - Same above added
[Second Gonkanau]
- 00:05:902 (2) - Add a note to follow drum will played better (00:06:039 (2) - This sounds like not so obviously,hard to point here I guess ) maybe a little hard to read if so imo, because I dont follow the drums here.
- 00:36:857 (3) - 雖然這滑條沒有違反rule,但建議還是移上面一點點。 fixed
- 01:21:311 (1,1) - Seems not need to do NC spam,also remove it. (Not so hard to read here) ok removed
- 01:42:175 (5) - (389|51)? fixed with another point
- 00:07:675 (2) - Also can add a reverse at the medium tick (00:08:084)? hmm both ways are okay but I prefer current one.
- 00:32:766 (6) - Forgot set NC? done
- 00:42:311 (3) - Stack 00:42:584 (1) - slider head? let me think about it.. this seems better..
- 00:46:675 (7) - Missed a note (vocal) ? added
- 01:01:130 (1) - Slider 1ms offset fixed
- 01:21:857 (1) - 這一段可以跟Extreme比較一下,有些比較重的鼓音都沒跟到,不如全部都加上去吧,會玩得更好 改节奏了
- 01:29:493 (5) - Forgot set NC? should be no need to NC imo.
- 01:40:266 (2,3) - 有stream怎麼不跟 刚过舒缓段就来连打效果不好
- 02:22:948 (1) - 同01:21:857 这里比较想少放点note
- 02:42:584 (1) - Do a antijump at this part? Stacking here may be better imo.
- 02:51:039 (2) - 可以加一個note做空拍 这里感觉加不加效果差不多
- 02:59:220 (2,3) - 這兩條白線也加一下note,這個不加有點難判定那個減速的slider. 这里改了梗 note还是先不加
): maybe not that obviousJaitonat wrote:
hitsounding on second gonkanau sounds awful ):
Take a look at evil's gds, all of them are called G's diff, which should be fine.Priti wrote:
Gratz :3
One small question.
How the hell is Evil_Twilight's diff called "G's Insane"
How is G related to Evil_Twilight
I'd probably thing it's Garven or Gero who mapped the diff.
I NEED THE UNDERSTANDINGS
but.. why..Awaken wrote:
Take a look at evil's gds, all of them are called G's diff, which should be fine.Priti wrote:
Gratz :3
One small question.
How the hell is Evil_Twilight's diff called "G's Insane"
How is G related to Evil_Twilight
I'd probably thing it's Garven or Gero who mapped the diff.
I NEED THE UNDERSTANDINGS
Because logic = nonexistent.Priti wrote:
but.. why..
NewRulerNA wrote:
[Extreme]
02:05:766 (2) - risky object.
IDK acceptable or not.
gg wpAka wrote:
NewRulerNA wrote:
[Extreme]
02:05:766 (2) - risky object.
IDK acceptable or not.
not, its offscreen
*summons qat*
what are you talking about, if a note is offscreen by a pixel it's a trash unplayable map with zero signs of qualitynookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
That's why half of the newly ranked beatmaps are TV sizes, and the approved category has been dead since 2013nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
Now FC it at 1024x768nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
Approved isnt dead, approved is for marathon maps with a draintime of +5minDefault wrote:
That's why half of the newly ranked beatmaps are TV sizes, and the approved category has been dead since 2013nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
Which can't get ranked because they have 659559+ notes which need to be moved a pixel to the left/right or whatever. Check the date of the lastest approved map and tell me if it's dead or not.FlobuFlobs wrote:
Approved isnt dead, approved is for marathon maps with a draintime of +5min
Well... Things have changed since 2013, and most people will agree that it didn't change in a good way. So we can somehow say that approval is dead, yes.FlobuFlobs wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
That's why half of the newly ranked beatmaps are TV sizes, and the approved category has been dead since 2013
Approved isnt dead, approved is for marathon maps with a draintime of +5min
There are a couple of approved maps each week. It's just given heart instead of a flame recently, so it shows under ranked rather than approved, as the systems are pretty much the same now excluding that you need 3 nominations rather than 2 to get approved.Default wrote:
Which can't get ranked because they have 659559+ notes which need to be moved a pixel to the left/right or whatever. Check the date of the lastest approved map and tell me if it's dead or not.FlobuFlobs wrote:
Approved isnt dead, approved is for marathon maps with a draintime of +5min
Edit: Damn why am I so whiny anyway t.t I need some sleep, being an active BAT/QAT is probably hard as hell
Uh... Approval now is just for marathon. (as you can see by yourself on the links you posted). They just should have named it "marathon section" instead of giving the old name "approval" to avoid confusion. Because "approval" wasn't always for marathon only.deetz wrote:
[
There are a couple of approved maps each week. It's just given heart instead of a flame recently, so it shows under ranked rather than approved, as the systems are pretty much the same now excluding that you need 3 nominations rather than 2 to get approved.
the ones in qualified right now:
https://osu.ppy.sh/s/270999
https://osu.ppy.sh/s/53342
https://osu.ppy.sh/s/277279
https://osu.ppy.sh/s/253969
yep i understand that lolYales wrote:
Uh... Approval now is just for marathon. (as you can see by yourself on the links you posted). They just should have named it "marathon section" instead of giving the old name "approval" to avoid confusion. Because "approval" wasn't always for marathon only.deetz wrote:
[
There are a couple of approved maps each week. It's just given heart instead of a flame recently, so it shows under ranked rather than approved, as the systems are pretty much the same now excluding that you need 3 nominations rather than 2 to get approved.
the ones in qualified right now:
https://osu.ppy.sh/s/270999
https://osu.ppy.sh/s/53342
https://osu.ppy.sh/s/277279
https://osu.ppy.sh/s/253969
Well, about an offscreen problem it has to be fixed though and I don't get why this talk about marathon for this kind of problem. o.o
lol xd lets rank rabbit jumping styl!!! its fun, playable and coherent 2 me hehe :pnookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
I laughed hard.Mazzerin wrote:
what are you talking about, if a note is offscreen by a pixel it's a trash unplayable map with zero signs of quality
or just dont map offscreen. it's not hard.nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
/thread (please?)silmarilen wrote:
or just dont map offscreen. it's not hard.nookls wrote:
Christ I really don't understand all the "perfection" blah blah about the beatmap ranking process. So what if a note is a pixel offscreen, is that really a reason to unrank? If it's fun and doesn't have issues that ruin its playability and/or status as a coherent beatmap i really don't think it matters.
lolaefrogdog wrote:
Why was it unranked?
The gap isn't that huge and this is the peak of the song, don't be silly. Alternatively, make the entire map harder to fix.Asphyxia wrote:
02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - in Second Gonakanau creates a massive difficulty gap within the difficulty itself. You can compare both wkyikawa's Extra and Second Gonkanau from 02:14:220 - to 02:18:584 - , the gap is quite huge. Reducing the spacing to something more suitable is strongly recommended. We don't think it is appropriate in its current state.
Yauxo wrote:
That was to be expected.
Dont even think about mapping objects offscreen, always proof-read (or watch in this case) and dont count on nobody noticing.
Mazzerin wrote:
what are you talking about, if a note is offscreen by a pixel it's a trash unplayable map with zero signs of quality
I agree with changing the jumps to be more intuitive, but how does difficulty effect how well a map goes with the music? It's the hardest part of the map and it's the peak of the song, that's just how it is, obviously a lot of people will break there. Difficulty is only overdone or unfitting when it doesn't fit the rest of the map, in this case the difficulty of those jumps is fitting relative to the rest of the map (in my opinion, and we're talking only in opinions here). I think it's silly to say that if the rest of the map became harder then the map suddenly wouldn't fit with the music, difficulty is a subjective thing and to some people some of the parts simply appear overdone or too hard; but what about the people who think that everything is flowing perfectly while actually being a challenge for once? I know that people who can tackle this map are far and few but there's not much out there for those people, I personally can't do those jumps but if we go on what you and I think then there's no one left to cater for the people beyond us. I don't agree that these jumps are too much compared to the rest of map in the sense that they're the peak of the map and anyone who can consistently maintain combo on the rest of the map can most probably keep combo on those jumps every once in a while (as it should be, the peak of the map is the part people should focus on FCing).Xilver wrote:
tbh I agree with disqualify, the hard part in the 7 star diff really did need a nerf and in general the whole mapset needs a bit more work. Asphyxia the hero
P.S - Awaken why did you get rid of Transparent Wailing's mapping, that version of the difficulty was so good ;w;watjesus1412 wrote:
The gap isn't that huge and this is the peak of the song, don't be silly. Alternatively, make the entire map harder to fix.
You need to understand that you can only make a map that difficult until it just doesn't fit the music anymore, and IMO the peak of the song didn't need overdone jumps like it has right now, so making it harder would just make it even more unfitting.
honestly, imo if you don't go into specifics while saying it this is one of the least helpful things you can say :/Xilver wrote:
in general the whole mapset needs a bit more work
I bet Silynn probably did that at some point.Xilver wrote:
You bring up some good points, but to me there is a level where the map doesn't fit with the song anymore, even if all parts of the map are mapped with similar difficulty scale. Clearly you can't really map a 7 star map on a low BPM TV Size Anime OP, at least if you want it to be ranked, so there's some basic ratio between the song and its map. And while it doesn't apply for this map since it's not TV Size derp, I feel like the ratio still exists.
Everything you said was totally correct until we got to hereXilver wrote:
Oh well, you know a lot more than me about how mapping works so there's really no point to debate here. We'll see how this map ends up being
Wishy wrote:
Map was perfect, difficulty peaks are to be expected on songs that have that kind of rhythm, as jesse says it's the peak of the song, it would feel just wrong if difficulty didn't go a lot higher.
If we go by this logic maps like IMAGE MATERIAL should be unranked because they have a huge difficulty spike on a single part. :ss
Please make this suggestion happen on the "G's Insane" difficulty.Asphyxia wrote:
02:12:039 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Please consider using at least some repeat sliders here, because this creates a huge difficulty spike to the difficulty itself, and making the gap from Hard > Insane also rather iffy.
Will follow the unfortunate ascertainment of living in a world of sheep frightened by the slightest disturbance of their standing vision of the standard.BAT wrote:
- 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - in Second Gonakanau creates a massive difficulty gap within the difficulty itself. You can compare both wkyikawa's Extra and Second Gonkanau from 02:14:220 - to 02:18:584 - , the gap is quite huge. Reducing the spacing to something more suitable is strongly recommended. We don't think it is appropriate in its current state.
I see cramped stuff like this all the time. Igorrr - Pavor Nocturnus mapped by grumd is a prime example. I don't see how it can be a problem here but not there.Asphyxia wrote:
G's Insane
[list]
[*]01:29:493 (1,1,1) - Consider changing this part visually, because right now it looks really cramped.
Thank you very much!Asphyxia wrote:
Regraz's Normal
Good luck re-qualifying this set! The BNG will handle it from now on and as always, if you have any questions, feel free to ask me!
- 00:48:039 (3,4) - I would not stack these, because you already stacked 00:18:039 (4,5) - and having stacks that are rhythmically different may get a bit troublesome for beginners. Fixed
- 00:57:857 (1) - I find it more appealing if the slider was shaped more according to the example below, gives the slider more of a blanket-friendly shape:
I dont think there's much difference.- 01:01:130 (1,1) - Blanket could be better here. Also I dont think it affects gameplay much. When the latter slider appears, the former one is already fading out.
- 01:52:403 (1) - Same would apply to this slider as well, if you decided to make changes to the previous one.
- 03:07:675 (3) - This slider feels really weird, mainly because 03:07:948 - has such a strong beat. I'd advise you to change the rhythm to something more appropriate, so the strong beat gets emphasized.
Yes, fixed.
osu file format v14
[General]
AudioFilename: Elegy.mp3
AudioLeadIn: 0
PreviewTime: 53084
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8
[Metadata]
Title:Toumei Elegy
TitleUnicode:透明エレジー
Artist:Konuko
ArtistUnicode:こぬこ
Creator:Awaken
Version:Regraz's Normal
Source:
Tags:櫻花アリス ナブナ Regraz Kawaiwkyik Evil_Twilight n-buna ouka alice megpoid gumi utau vocaloid
BeatmapID:546409
BeatmapSetID:219380
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
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440,333,43130,1,8,3:0:0:0:
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203,349,50220,1,0,0:0:0:0:
313,353,50493,1,8,0:0:0:0:
423,353,50766,2,0,P|432:283|411:235,1,110,0|8,0:0|0:0,0:0:0:0:
310,226,51311,6,0,P|247:239|192:225,1,110,0|8,0:0|0:0,0:0:0:0:
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299,139,53493,6,0,B|263:162|230:151|230:151|182:84|86:99,1,220,4|0,0:0|0:0,0:0:0:0:
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126,225,54584,2,0,P|148:296|116:337,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
211,155,55402,1,8,0:0:0:0:
303,215,55675,6,0,P|376:223|421:208,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
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150,62,56766,2,0,P|87:43|25:61,1,110,0|8,0:0|0:0,0:0:0:0:
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34,248,57584,1,8,0:0:0:0:
106,331,57857,6,0,B|142:327|142:327|204:282|286:318|286:318|318:318,1,220,4|0,0:0|0:0,0:0:0:0:
422,353,58675,1,8,0:0:0:0:
397,245,58948,2,0,P|409:191|396:134,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,189,59766,1,8,0:0:0:0:
216,118,60039,2,0,P|151:106|100:129,1,110,0|8,0:0|0:0,0:0:0:0:
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288,68,63039,1,8,0:0:0:0:
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195,151,64402,6,0,P|117:147|77:130,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
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506,111,66584,6,0,B|494:38|414:32|414:32|369:40|326:57,1,220,4|0,0:0|0:0,0:0:0:0:
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169,202,70948,6,0,P|94:186|96:265,2,165,4|0|8,0:0|0:0|0:0,0:0:0:0:
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450,333,79675,6,0,P|409:243|489:165,1,220,4|0,0:0|0:0,0:0:0:0:
461,57,80493,1,8,0:0:0:0:
353,33,80766,2,0,B|262:51|182:40|182:40|207:100,1,220
261,177,81584,1,8,0:0:0:0:
150,178,81857,6,0,P|109:191|31:180,1,110,4|8,0:0|0:0,0:0:0:0:
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35,24,88130,1,8,0:0:0:0:
139,57,88402,6,0,B|221:59|249:140|249:140|283:155|330:137,1,220
413,84,89220,1,8,0:0:0:0:
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388,183,98220,1,0,0:0:0:0:
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388,183,99039,1,8,0:0:0:0:
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417,77,101220,1,8,0:0:0:0:
313,40,101493,6,0,P|249:55|198:48,1,110,0|8,0:0|0:0,0:0:0:0:
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293,233,103675,6,0,P|283:197|387:185,2,165,4|0|8,0:0|0:0|0:0,0:0:0:0:
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156,149,107766,1,8,0:0:0:0:
213,245,108039,6,0,B|249:222|281:228|281:228|330:300|426:285,1,220,4|0,0:0|0:0,0:0:0:0:
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386,159,109130,2,0,P|364:88|396:47,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
301,229,109948,1,8,0:0:0:0:
209,169,110221,6,0,P|136:161|91:176,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
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478,136,112130,1,8,0:0:0:0:
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115,139,113494,2,0,P|103:193|116:250,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
211,195,114312,1,8,0:0:0:0:
296,266,114585,6,0,P|361:278|412:255,1,110,0|8,0:0|0:0,0:0:0:0:
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369,39,116494,1,8,0:0:0:0:
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226,313,117585,1,8,0:0:0:0:
156,230,117857,2,0,P|78:234|38:251,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
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317,233,118948,6,0,P|395:237|435:254,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
238,156,119766,1,8,0:0:0:0:
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255,114,125221,1,8,0:0:0:0:
350,168,125493,5,4,0:0:0:0:
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100,332,144039,2,0,P|220:303|312:121,1,330,0|8,0:0|0:0,0:0:0:0:
202,135,145130,6,0,P|263:282|414:336,1,330,0|8,0:0|0:0,0:0:0:0:
383,230,146221,2,0,P|307:110|445:76,1,330,0|8,0:0|3:0,0:0:0:0:
474,181,147311,6,0,B|410:157|312:216|312:216|217:236|151:183,1,330,0|8,0:0|0:0,0:0:0:0:
116,291,148402,2,0,B|225:357|342:324|342:324|397:334|452:358,1,330,0|8,0:0|0:0,0:0:0:0:
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327,303,152766,2,0,B|401:329|448:286|448:286|415:159|497:105,1,330,0|8,0:0|0:0,0:0:0:0:
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47,148,154948,2,0,B|140:221|271:215|271:215|243:308,1,330,0|8,0:0|0:0,0:0:0:0:
348,337,156039,1,0,0:0:0:0:
348,337,156857,5,8,0:0:0:0:
348,337,157130,2,0,B|351:248|465:227|465:227|481:135|396:88,1,330,0|8,0:0|0:0,0:0:0:0:
300,70,158220,6,0,P|127:156|70:67,1,330,0|8,0:0|0:0,0:0:0:0:
181,72,159311,2,0,P|175:189|82:224,1,220,0|0,0:0|0:0,0:0:0:0:
70,333,160130,1,8,0:0:0:0:
65,124,162584,6,0,L|284:95,1,220,4|0,0:0|0:0,0:0:0:0:
299,314,163675,2,0,L|80:343,1,220,0|0,0:0|0:0,0:0:0:0:
269,228,164766,6,0,P|351:233|378:358,1,220
249,175,165857,2,0,P|167:170|140:45,1,220,0|0,0:0|0:0,0:0:0:0:
354,72,166948,5,0,0:0:0:0:
354,72,167493,1,0,0:0:0:0:
208,237,168039,1,0,0:0:0:0:
208,237,168584,1,0,0:0:0:0:
79,58,169130,6,0,B|200:52|200:52|240:96|201:153,1,220
93,331,170220,1,4,0:0:0:0:
93,331,171311,6,0,P|96:263|17:190,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,354,172402,2,0,L|370:344,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,246,173493,6,0,P|157:162|94:105,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
274,294,174584,2,0,L|386:231,1,110,0|8,0:0|0:0,0:0:0:0:
370,129,175130,2,0,L|258:66,1,110,0|8,0:0|0:0,0:0:0:0:
179,131,175675,6,0,P|107:142|97:54,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
277,180,176766,2,0,B|280:312|280:312|242:350,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
369,120,177857,6,0,P|450:119|476:44,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,84,178948,1,0,0:0:0:0:
179,153,179220,2,0,P|98:173|51:160,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
264,84,180039,6,0,B|404:97|404:97|473:170,1,220,4|0,0:0|0:0,0:0:0:0:
378,230,180857,1,8,0:0:0:0:
300,308,181130,2,0,P|354:336|411:337,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
250,209,181948,1,8,0:0:0:0:
186,298,182220,6,0,B|108:334|80:297|80:297|102:223|36:197,1,220,0|0,0:0|0:0,0:0:0:0:
32,96,183039,1,8,0:0:0:0:
127,42,183311,2,0,L|248:45,1,110,0|8,0:0|0:0,0:0:0:0:
199,148,183857,2,0,L|299:203,1,110,0|8,0:0|0:0,0:0:0:0:
389,258,184402,6,0,P|322:251|357:361,1,220,4|0,0:0|0:0,0:0:0:0:
452,346,185220,1,8,0:0:0:0:
507,250,185493,2,0,L|511:130,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,346,186311,1,8,0:0:0:0:
345,317,186584,6,0,P|269:296|224:309,1,110,0|8,0:0|0:0,0:0:0:0:
129,296,187130,2,0,P|74:290|24:310,1,110,0|8,0:0|0:0,0:0:0:0:
37,200,187675,1,0,0:0:0:0:
138,157,187948,2,0,P|196:160|255:173,1,110,12|0,0:0|0:0,0:0:0:0:
349,210,188493,1,8,0:0:0:0:
442,268,188766,6,0,B|482:194|427:130|427:130|433:90|463:55,1,220,4|0,0:0|0:0,0:0:0:0:
347,40,189584,1,8,0:0:0:0:
262,109,189857,2,0,P|188:109|148:69,1,110,0|8,0:0|0:0,0:0:0:0:
59,129,190402,2,0,L|64:254,1,110,0|8,0:0|0:0,0:0:0:0:
172,255,190948,6,0,P|233:246|297:274,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
102,339,191766,1,8,0:0:0:0:
211,351,192039,2,0,B|320:351|320:351|434:335,1,220
469,232,192857,1,8,0:0:0:0:
372,179,193130,6,0,P|364:112|480:142,1,220,4|0,0:0|0:0,0:0:0:0:
469,232,193948,1,8,0:0:0:0:
369,278,194220,2,0,L|248:310,1,110,0|8,0:0|0:0,0:0:0:0:
159,266,194766,1,0,0:0:0:0:
199,163,195039,1,8,0:0:0:0:
157,61,195311,6,0,L|39:48,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
265,81,196130,1,8,0:0:0:0:
372,59,196402,2,0,L|490:46,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
335,162,197220,1,8,0:0:0:0:
262,244,197493,6,0,P|250:302|271:359,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
231,138,198311,1,8,0:0:0:0:
142,72,198584,2,0,B|87:59|87:59|107:143|18:199,1,220,0|0,0:0|0:0,0:0:0:0:
68,296,199402,1,8,0:0:0:0:
173,327,199675,5,4,0:0:0:0:
Thank you for advice! :3Asphyxia wrote:
Reasons for Disqualification
- 02:05:766 (2) - in Extreme is off-screen. This issue explains itself and requires being fixed in order to get your map re-qualified.
fixed- 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - in Second Gonakanau creates a massive difficulty gap within the difficulty itself. You can compare both wkyikawa's Extra and Second Gonkanau from 02:14:220 - to 02:18:584 - , the gap is quite huge. Reducing the spacing to something more suitable is strongly recommended. We don't think it is appropriate in its current state. remapped this part.
Additional modding General
- The combo colors 4 and 5 are too similar, they're really hard to distinguish from each other. Please consider changing one of them (possibly combo color 5) to something darker. Got 5 darker.
- Increasing the volume on every section by 10-15% wouldn't hurt at all, since the objects feel rather inaudible from time to time when the hitsounds are not dominate. ok increased.
Easy
- 00:33:857 (1) - Please don't ignore the stanza, it makes your earlier pattern (00:27:311 (1,2,1,2,1,2) - ) feel very inconsistent due to the stanza having such a similar sound to it. That being said, you could use a rhythm according to the example below, because it'd also follow the vocals better! mapped the stanza :3
- 01:20:220 (2) - Nicely done, I like the shape a lot! xD
- 01:29:493 (1) - Again, please don't let the slider end cover the stanza, since the stanza is again dominate enough for you to place a note there. done.
- 01:33:857 (1) - ^ and so on... hmm I'm following the vocal here.
- I liked the difficulty a lot, the only downside was that some of the important beats were covered by slider ends, where as you could have just placed a note there to emphasis certain a beat, pattern or even a part better.
Hard
- 00:20:766 (1,2) - Even though there's a small break between these sliders, the spacing still feels quite large. Consider reducing it please. reduced to make closer.
- 02:18:039 (3,1) - Same goes here, reducing the spacing would definitely make this difficulty more appropriate for the Hard players. fixed
- 02:56:766 (1) - The loop of this slider would definitely look more appealing if it would be symmetric, try this? fixed with another shape, hope it's symmetric :3
wkyikawa's Extra
- 01:21:857 (5) - Please put a new combo here, every difficulty has one except this. added
Good luck re-qualifying this set! The BNG will handle it from now on and as always, if you have any questions, feel free to ask me!
跪谢妹总管Mei wrote:
幸亏我机智的玩了一周毛线岛,阿爷我开始干活了有事叫小的
8* let's gojesus1412 wrote:
Alternatively, make the entire map harder to fix.
>:DJappyBabes wrote:
8* let's gojesus1412 wrote:
Alternatively, make the entire map harder to fix.
Krivolapka wrote:
Unranked? Hmm, causes?
The map is on its way to getting reranked. Keep patient plzzCrItIcAlZ wrote:
It Got UnrankedWhy