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ALI PROJECT - Katana to Saya [Osu|Taiko]

posted
Total Posts
105
Topic Starter
CSLM
This beatmap was submitted using in-game submission on Monday, September 28, 2015 at 9:14:21 PM

Artist: ALI PROJECT
Title: Katana to Saya
Source: 刀語
Tags: katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki cslmvenezuela white fox
BPM: 135
Filesize: 15555kb
Play Time: 01:27
Difficulties Available:
  1. Chris-DDR's Hard (2.67 stars, 166 notes)
  2. Easy (1.22 stars, 75 notes)
  3. Insane (3.61 stars, 253 notes)
  4. Kenterz's Normal (1.76 stars, 111 notes)
  5. Muzukashii (2.41 stars, 266 notes)
  6. Neku's Oni (3.33 stars, 371 notes)
Download: ALI PROJECT - Katana to Saya
Information: Scores/Beatmap Listing
---------------
3th project 3rd Ranked!! :D
Katanagatari OP 2 \o/ (why nobody map this before ;w;)
My first anime, TV Size and hybrid mapset (and first time mapping Taiko o/)
thx a lot to Shad0w1and for the video and Ringating for the BGs
enjoy the cs5 of the Insane diff!

Mapset
Easy: done by me
Kenterz's Normal: done by Kenterz
Chris-DDR's Hard: done by DakeDekaane and me
Insane: done by me
Taikos: done by Neku okazaki and me
Modders and checkers
Taiko:
  1. bananannian
  2. game rock
  3. -Sh1n1-
  4. xtrem3x
  5. Backfire
  6. streeteelf
  7. OzzyOzrock
  8. DakeDekaane (irc only for the Muzu)
Standart:
  1. -Sh1n1-
  2. Yuii-
  3. -Nanaka-
  4. ErunamoJAZZ
  5. Setsurei
/ Influential BNs/QATs:
  1. Gamu
  2. Gray Veyron
  3. ByBy13
  4. Yuii- (IRC)
  5. QAT
  6. ByBy13
  7. Yuii-
  8. OnosakiHito
  9. Yuii-
  10. OzzyOzrock
  11. Yuii-
Topic Starter
CSLM
reserved :P

Mapset:


Osu!Standart:


Easy:

- By me Done!

Normal:

- By Kenterz Done!

Hard:

- By DakeDekaane & me Done!

  1. 00:00:523 - 00:09:411 - me Done!
  2. 00:09:411 - 00:23:634 - DakeDekaane Done!
  3. 00:23:634 - 00:37:856 - me Done!
  4. 00:37:856 - 00:52:078 - DakeDekaane Done!
  5. (Kiai) 00:52:078 - 01:06:300 - me Done!
  6. (Kiai) 01:06:300 - 01:20:522 - DakeDekaane Done!
  7. 01:20:522 - 01:27:634 - me Done!

Insane:

- By me Done!


Taiko:


Muzukashii:

- By me Done!

Oni:

- By Neku okazaki Done!
GamerCL
Katana no Saya *-*
Topic Starter
CSLM
Updated~
waiting for Kenterz
Neku Okazaki
Hola o/, te hago un pequeño mod para mejorar la diff de taiko

[Muzukashii]
Esta bien para tu primer mapa solo que te estas guiando por la base de la canción, debes de encontrar el patrón perfecto que haga que tanto la base, la voz, jugabilidad y otras cosas que no son importantes mencionar se puedan disfrutar de una manera la cual no altere nada de otra categoria

Como puedes ver en mi diff, el timing de standard y taiko son diferentes, usa el de taiko para esta diff
[TimingPoints]
523,444.444444444444,4,1,1,80,1,0
52078,-100,4,1,1,90,0,1
80522,-100,4,2,1,60,0,0

00:02:967 - Escucho un sonido de triple aquí, pero como el sonido que predomina aquí es el siguiente k, deberías poner un d aquí y otro aquí 00:02:634 - Para hacer el efecto de que sigues la base de la canción, cuando la estas haciendo mas jugable.
00:03:634 (13) - Muevelo a 00:03:411 - para que siga la voz
00:03:856 (14) - k Para que siga la voz
00:05:300 (19) - ^
00:09:411 (1) - Quitale el D, es muy incomodo al momento de jugarlo
00:09:856 (2) - ^
00:10:300 (3) - ^
00:09:856 (2) - Ya que estamos podrías cambiar esto a k para seguir mas la voz
00:11:300 (7) - Elimina el triple, parece que lo pusiste al azar
00:12:967 (12,13,14) - Lo mencione anteriormente, quitale los D
00:13:411 (13) - k Como lo mencione antes
00:14:634 (17,18) - Hazlos d y muevelos 1/4 a la derecha
00:16:189 (24) - Muevelo a 00:16:411 - Para que quede mas al momento de escuchar la canción
00:16:967 (27) - k
00:17:411 (28) - d
00:19:522 (37) - Eliminalo, lo mencione antes
00:21:967 (46) - ^
00:22:745 (49,50,51,52,53) - Quitale el finish a todos estos
00:27:189 (63,64,65) - ^
00:33:189 (87) - Cambialo a d, es mejor imo
00:38:300 (111) - Cambialo a d
00:45:300 (131) - Eliminalo, lo veo innecesario en un muzu
00:46:189 (133) - ^
00:47:078 (135) - ^
00:47:967 (137) - ^
00:46:300 (133) - Aquí si debería ir K, ponlo
00:47:189 (135) - ^
00:50:300 (1) - Cambialo a d
00:50:745 (2) - Cambialo a k
00:51:189 (3) - Cambialo a d
00:51:634 (4) - Cambialo a k
00:52:411 (6) - Eliminalo, queda muy mal aquí
00:54:189 (13) - ^
00:55:967 (20) - ^
Igual lo anterior podrias invertirlo
00:57:411 (27,28,29) - Los finish pls
01:04:522 (58,59,60,61) - ^
01:06:634 (64) - Es innesesario
01:08:411 (71) - ^
01:10:189 (78) - ^
Igual lo anterior podrias invertirlo
01:11:634 (85,86,87) - Los finish

Cosas Unrankeables
- Desactiva el conteo
- Deacriva el widescreen
- Desactiva el letterbox
- Cambia el timing al que te pase
- Intenta conseguir otro BG, ErunamoJAZZ y yo pensamos que no se ve bien

Despues de testear el mapa (Como te comente) encontre estas cosas, no se si contradigan lo que escribi en el mod:
00:31:189 (79) - Conviertelo D
00:32:967 (86) - Conviertelo D
00:39:634 (114) - Conviertelo K, esto que recuerde si contradice una parte, pero no toda así que aplicala.
00:41:411 (119) - Conviertelo K
00:43:189 (124) - Conviertelo K
00:43:634 (125) - Conviertelo K

Lo veo muy dificil en elgunas partes de 1/4 kk o 1/4 dd, deberias conciderar quitarlas, no hay ni un problema si no las quitas, por eso no lo puse en el mod, claro, remarque algunas pero no todas ya que unas si estaban fuera de lugar

Bien, la Oni es mia así que dejo esto hasta aquí, suerte y no lo vi mal para tu primer mapa de taiko ~
Topic Starter
CSLM

Neku okazaki wrote:

Hola o/, te hago un pequeño mod para mejorar la diff de taiko

[Muzukashii]
Esta bien para tu primer mapa solo que te estas guiando por la base de la canción, debes de encontrar el patrón perfecto que haga que tanto la base, la voz, jugabilidad y otras cosas que no son importantes mencionar se puedan disfrutar de una manera la cual no altere nada de otra categoria

Como puedes ver en mi diff, el timing de standard y taiko son diferentes, usa el de taiko para esta diff
[TimingPoints]
523,444.444444444444,4,1,1,80,1,0
52078,-100,4,1,1,90,0,1
80522,-100,4,2,1,60,0,0

00:02:967 - Escucho un sonido de triple aquí, pero como el sonido que predomina aquí es el siguiente k, deberías poner un d aquí y otro aquí 00:02:634 - Para hacer el efecto de que sigues la base de la canción, cuando la estas haciendo mas jugable.
00:03:634 (13) - Muevelo a 00:03:411 - para que siga la voz
00:03:856 (14) - k Para que siga la voz
00:05:300 (19) - ^
00:09:411 (1) - Quitale el D, es muy incomodo al momento de jugarlo
00:09:856 (2) - ^
00:10:300 (3) - ^
00:09:856 (2) - Ya que estamos podrías cambiar esto a k para seguir mas la voz
00:11:300 (7) - Elimina el triple, parece que lo pusiste al azar quitarlo no, daria inconsistencia con los siguientes, seria mejor que mueva 00:11:300 (7) - a 00:11:078 - suena mejor imo
00:12:967 (12,13,14) - Lo mencione anteriormente, quitale los D
00:13:411 (13) - k Como lo mencione antes
00:14:634 (17,18) - Hazlos d y muevelos 1/4 a la derecha
00:16:189 (24) - Muevelo a 00:16:411 - Para que quede mas al momento de escuchar la canción
00:16:967 (27) - k
00:17:411 (28) - d
00:19:522 (37) - Eliminalo, lo mencione antes
00:21:967 (46) - ^
00:22:745 (49,50,51,52,53) - Quitale el finish a todos estos le quite el finish a todos excepto en 00:23:634 (52) -
00:27:189 (63,64,65) - ^
00:33:189 (87) - Cambialo a d, es mejor imo
00:38:300 (111) - Cambialo a d
00:45:300 (131) - Eliminalo, lo veo innecesario en un muzu
00:46:189 (133) - ^
00:47:078 (135) - ^
00:47:967 (137) - ^
00:46:300 (133) - Aquí si debería ir K, ponlo
00:47:189 (135) - ^ este no, prefiero que sea en 00:48:078 (138) -
00:50:300 (1) - Cambialo a d
00:50:745 (2) - Cambialo a k
00:51:189 (3) - Cambialo a d
00:51:634 (4) - Cambialo a k
00:52:411 (6) - Eliminalo, queda muy mal aquí
00:54:189 (13) - ^
00:55:967 (20) - ^
Igual lo anterior podrias invertirlo
00:57:411 (27,28,29) - Los finish pls
01:04:522 (58,59,60,61) - ^
01:06:634 (64) - Es innesesario
01:08:411 (71) - ^
01:10:189 (78) - ^
Igual lo anterior podrias invertirlo
01:11:634 (85,86,87) - Los finish

Cosas Unrankeables
- Desactiva el conteo
- Deacriva el widescreen
- Desactiva el letterbox
- Cambia el timing al que te pase
- Intenta conseguir otro BG, ErunamoJAZZ y yo pensamos que no se ve bien sera uno especifico para los taikos, es que tengo esta bien para las de standart

Despues de testear el mapa (Como te comente) encontre estas cosas, no se si contradigan lo que escribi en el mod:
00:31:189 (79) - Conviertelo D
00:32:967 (86) - Conviertelo D
00:39:634 (114) - Conviertelo K, esto que recuerde si contradice una parte, pero no toda así que aplicala.
00:41:411 (119) - Conviertelo K
00:43:189 (124) - Conviertelo K
00:43:634 (125) - Conviertelo K

Lo veo muy dificil en elgunas partes de 1/4 kk o 1/4 dd, deberias conciderar quitarlas, no hay ni un problema si no las quitas, por eso no lo puse en el mod, claro, remarque algunas pero no todas ya que unas si estaban fuera de lugar

Bien, la Oni es mia así que dejo esto hasta aquí, suerte y no lo vi mal para tu primer mapa de taiko ~
gracias por el mod y por la diff de nuevo xD
ErunamoJAZZ
http://puu.sh/eb60P/4c5057526c.jpg No se ni por qué hago esto... el BG está todo borroso, de verdad, busca uno mejor ._.
Topic Starter
CSLM

ErunamoJAZZ wrote:

http://puu.sh/eb60P/4c5057526c.jpg No se ni por qué hago esto... el BG está todo borroso, de verdad, busca uno mejor ._.
el bg sin el logo viene del op 2 de katanagatari (pero sin los creditos)
Neku Okazaki

ErunamoJAZZ wrote:

http://puu.sh/eb60P/4c5057526c.jpg No se ni por qué hago esto... el BG está todo borroso, de verdad, busca uno mejor ._.
Pienso lo mismo, mira este:
Ringating
from my queue:
both are cleaner than the ones you were previously using (first one is obvious, the second one now has no banding and fewer general compression artifacts), and the main bg is now 16:9

no kudosu
Topic Starter
CSLM

Ringating wrote:

from my queue:
both are cleaner than the ones you were previously using (first one is obvious, the second one now has no banding and fewer general compression artifacts), and the main bg is now 16:9

no kudosu
omg thx you so much!!
Topic Starter
CSLM
Update~
NO MODS OF ANY KIND! (i want to change my name but i have to wait to rank my another map pending)
alright, mods, come to me!
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
I don't know if ddD runs are acceptable with this bpm, consider changing them up if other modders find this an issue.

[Muzukashii]
00:14:300 (16,17) - change to d k, match previous pattern
00:20:078 (40,41,42) - I would prefer this to be dkk instead of kkd, to match vocal pitch
00:27:189 (64) - change to k, match previous pattern
00:31:856 (82,83,84) - change to kDk, D would match previous and following patterns of emphasis, as well as match pitch on the whole
00:40:078 (116) - change to K, match cymbals
00:50:745 (2) - change to d, provide sufficient anticipation for 00:51:634 (4)
01:01:856 (41) - change to k, match previous pattern as well as vocal pitch

[Neku's Oni]
00:06:745 (18) - change to a slider/spinner?
00:11:411 (36,37) - change to d k, match vocal pitch as well as having the 2nd beat as k
00:18:522 (71,72) - ^
00:30:078 (122,123) - change to d k, match vocal pitch as well as having the 4th beat as k
00:35:189 (141) - change to k, match vocal pitch
00:51:485 (204) - I would prefer this to be k as well, matching background strings
01:17:189 (345,346,347,348,349,350) - I would prefer this part of the run to be in triplets, to match vocals
01:25:856 - maybe add a spinner here?
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Topic Starter
CSLM

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
I don't know if ddD runs are acceptable with this bpm, consider changing them up if other modders find this an issue. is unrankeable, i talk with mancuso_JM_ about it

[Muzukashii]
00:14:300 (16,17) - change to d k, match previous pattern
00:20:078 (40,41,42) - I would prefer this to be dkk instead of kkd, to match vocal pitch
00:27:189 (64) - change to k, match previous pattern
00:31:856 (82,83,84) - change to kDk, D would match previous and following patterns of emphasis, as well as match pitch on the whole
00:40:078 (116) - change to K, match cymbals
00:50:745 (2) - change to d, provide sufficient anticipation for 00:51:634 (4)
01:01:856 (41) - change to k, match previous pattern as well as vocal pitch

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
fixed all, thx you for modding~
Gemu-
Hola nwn, desde Game's Queue

d
k
D (Big d)
K (Big k)


[Muzukashii]

00:57:856 - Cambialo a k.
00:12:300 - Cambialo a d y aquí 00:12:522 - Cambialo a k.
00:26:522 - Lo mismo, cambialo a d y aquí 00:26:745 - a k.
00:27:189 - Cambialo a d.
00:27:634 - Cambialo a k.
01:12:078 - Cambialo a k.

[Neku's Oni]

00:35:634 - Cambialo a k.
01:25:856 - Agregar una d?

Que Genial Beatmap!, me gusto mucho ^///^, bueno, espero que mi mod les haya ayudado :3, suerte y saludos! xD, bye-bye, Stars stars~
Neku Okazaki

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu

[Neku's Oni]
00:06:745 (18) - change to a slider/spinner? No
00:11:411 (36,37) - change to d k, match vocal pitch as well as having the 2nd beat as k k d follow the voice, no change
00:18:522 (71,72) - ^ ^
00:30:078 (122,123) - change to d k, match vocal pitch as well as having the 4th beat as k Something like this
00:35:189 (141) - change to k, match vocal pitch Ok ~
00:51:485 (204) - I would prefer this to be k as well, matching background strings Ok ~
01:17:189 (345,346,347,348,349,350) - I would prefer this part of the run to be in triplets, to match vocals Its d
01:25:856 - maybe add a spinner here? o-o, no
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thanks, only some changes ~

game rock wrote:

Hola nwn, desde Game's Queue

d
k
D (Big d)
K (Big k)

[Neku's Oni]

00:35:634 - Cambialo a k. Ok ~
01:25:856 - Agregar una d? No creo,en esos casos, en mis diffs me gusta dejar sin objeto esas partes, para hacer un efecto diferente ~

Que Genial Beatmap!, me gusto mucho ^///^, bueno, espero que mi mod les haya ayudado :3, suerte y saludos! xD, bye-bye, Stars stars~
Gracias por el mod ~

Oni
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 0
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana no Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLMVenezuela
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story ending 2
BeatmapID:587493
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
523,444.444444444444,4,1,1,80,1,0
52078,-100,4,1,1,90,0,1
80522,-100,4,2,1,60,0,0


[Colours]
Combo1 : 163,0,251
Combo2 : 255,140,13
Combo3 : 255,17,17
Combo4 : 232,220,0

[HitObjects]
192,128,523,5,4,0:0:0:0:
256,192,1189,1,8,0:0:0:0:
256,192,1411,1,0,0:0:0:0:
256,192,1856,1,0,0:0:0:0:
256,192,2078,1,0,0:0:0:0:
256,192,2300,1,0,0:0:0:0:
256,192,2411,1,0,0:0:0:0:
256,192,2522,1,0,0:0:0:0:
256,192,2745,1,0,0:0:0:0:
256,192,2967,1,0,0:0:0:0:
256,192,3078,1,8,0:0:0:0:
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256,192,3411,1,0,0:0:0:0:
256,192,3634,1,8,0:0:0:0:
256,192,3856,1,0,0:0:0:0:
256,192,3967,1,0,0:0:0:0:
192,128,4078,1,4,0:0:0:0:
192,128,6745,1,4,0:0:0:0:
256,192,8522,1,8,0:0:0:0:
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256,192,8856,1,2,0:0:0:0:
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256,192,10300,1,8,0:0:0:0:
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256,192,10745,1,8,0:0:0:0:
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256,192,11078,1,8,0:0:0:0:
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256,192,11411,1,8,0:0:0:0:
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256,192,13411,1,8,0:0:0:0:
256,192,13856,1,8,0:0:0:0:
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256,192,14300,1,8,0:0:0:0:
256,192,14522,1,8,0:0:0:0:
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256,192,15411,1,0,0:0:0:0:
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256,192,15856,1,0,0:0:0:0:
256,192,16078,1,8,0:0:0:0:
256,192,16300,1,0,0:0:0:0:
256,192,16411,1,0,0:0:0:0:
256,192,16522,1,8,0:0:0:0:
256,192,16967,1,8,0:0:0:0:
256,192,17411,1,8,0:0:0:0:
256,192,17634,1,0,0:0:0:0:
256,192,17745,1,0,0:0:0:0:
256,192,17856,1,8,0:0:0:0:
256,192,18078,1,8,0:0:0:0:
256,192,18189,1,8,0:0:0:0:
256,192,18300,1,0,0:0:0:0:
256,192,18522,1,8,0:0:0:0:
256,192,18745,1,0,0:0:0:0:
256,192,19189,1,0,0:0:0:0:
256,192,19411,1,8,0:0:0:0:
256,192,19634,1,0,0:0:0:0:
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256,192,20078,1,8,0:0:0:0:
256,192,20522,1,8,0:0:0:0:
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256,192,21411,1,8,0:0:0:0:
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256,192,22745,1,0,0:0:0:0:
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256,192,23411,1,0,0:0:0:0:
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352,128,48078,1,12,0:0:0:0:
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256,192,51634,1,4,0:0:0:0:
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256,192,60300,1,0,0:0:0:0:
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256,192,60522,1,8,0:0:0:0:
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256,192,61189,1,8,0:0:0:0:
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256,192,62078,1,0,0:0:0:0:
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256,192,62522,1,0,0:0:0:0:
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256,192,65411,1,0,0:0:0:0:
256,192,65560,1,8,0:0:0:0:
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256,192,66522,1,0,0:0:0:0:
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256,192,67522,1,0,0:0:0:0:
256,192,67633,1,8,0:0:0:0:
256,192,67856,1,0,0:0:0:0:
256,192,68078,1,8,0:0:0:0:
256,192,68300,1,0,0:0:0:0:
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256,192,69300,1,8,0:0:0:0:
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256,192,70078,1,8,0:0:0:0:
256,192,70300,1,8,0:0:0:0:
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256,192,70744,1,0,0:0:0:0:
256,192,70967,1,0,0:0:0:0:
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256,192,71411,1,8,0:0:0:0:
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256,192,71856,1,0,0:0:0:0:
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256,192,72078,1,8,0:0:0:0:
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256,192,77300,1,0,0:0:0:0:
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256,192,77522,1,0,0:0:0:0:
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256,192,77856,1,8,0:0:0:0:
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256,192,78078,1,8,0:0:0:0:
256,192,78189,1,0,0:0:0:0:
160,128,78300,1,4,0:0:0:0:
256,192,78522,1,0,0:0:0:0:
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256,192,78856,1,8,0:0:0:0:
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256,192,80078,1,8,0:0:0:0:
256,192,80300,1,0,0:0:0:0:
256,192,80411,1,0,0:0:0:0:
256,192,80522,1,8,0:0:0:0:
256,192,81411,1,0,0:0:0:0:
160,128,82300,1,4,0:0:0:0:
256,192,83189,1,0,0:0:0:0:
256,192,84078,1,0,0:0:0:0:
256,192,84967,1,0,0:0:0:0:
Topic Starter
CSLM

game rock wrote:

Hola nwn, desde Game's Queue

d
k
D (Big d)
K (Big k)


[Muzukashii]

00:57:856 - Cambialo a k.
00:12:300 - Cambialo a d y aquí 00:12:522 - Cambialo a k. what? no :/
00:26:522 - Lo mismo, cambialo a d y aquí 00:26:745 - a k. ^
00:27:189 - Cambialo a d.
00:27:634 - Cambialo a k.
01:12:078 - Cambialo a k.

Que Genial Beatmap!, me gusto mucho ^///^, bueno, espero que mi mod les haya ayudado :3, suerte y saludos! xD, bye-bye, Stars stars~
no reply=fix
thx for modding and stars~
-Sh1n1-
Hi~~ mod requested from...:



[About Taiko]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[General]

  1. Desactiva el "Countdown", "Widescreen support" y "Letterbox during breaks" en todas las dificultades de standard
  2. bajale el volumen al kiai en 70% o 60%
[Neku's Oni]

  1. Intenta no poner los finish al final de un stream, es muy tedioso al jugar.
  2. 00:10:078 (29) - borralo por consistencia, ejemplo: 00:12:967 (45,46,47) - 00:16:522 (62,63,64) -
  3. 00:09:411 (27) - personalmente no soy de los que estan de acuerdo con un finish al final de un stream, asi que como sugerencia lo podrias cambiar por un k, ademas combinaria muy bien con el consejo anterior que te di sobre la consistencia, 00:12:967 (45,46,47) - 00:16:522 (62,63,64) - los tres son k
  4. 00:29:634 (119,120,121) - creo que deberias intercambiar la posicion de estos con estos 00:30:522 (124,125,126) - porque aqui 00:30:745 - hay un sonido fuerte
  5. 01:18:745 (357,358,359,360,361,362,363,364,365,366,367,368) - hay un sonido muy claro ami parecer, intenta esto: agrega k en 01:19:300 - y cambia 01:19:411 (362) - por k
  6. terminarlo en 01:24:967 - no se siente bien, y dada la forma en la que acabastes creo que no deberias ignorar poner k en: 01:25:856 - 01:26:745 - 01:27:634 -
Muy buena diff bro

[Muzukashii]

  1. 00:02:522 (8,9,10) - este triplet se veria mejor en 00:02:300 -
  2. 00:14:856 (19) - muevelo hacia 00:14:634 - por consistencia previa y posterior, ejemplo: 00:10:745 (4,5,6,7,8,9) - 00:28:522 (67,68,69,70,71,72) - suenan mejor
  3. 00:16:300 (25,26) - borralos para mantener consistencia con tus patrones previos, ejemplo: 00:12:078 (10,11,12,13) -
  4. 00:18:411 (33) - muevelo a 00:18:189 - para mantener consistencia con 00:10:745 (4,5,6,7,8,9) -
  5. 00:23:634 (52) - se ve mejor un D y por tus patrones previos este 00:24:078 (53) - deberia ser k
  6. 00:25:634 (59,60) - Ctrl+G para mantener la consistencia de tus patrones.
  7. desde 00:33:856 - hasta 00:36:967 - lo veo muy dificil para ser muzukashii y nisiquiera es Kiai, yo te diria que reduzcas un poco el numero de notas en esta parte.
  8. 00:44:078 (126) - va mejor un k, ejemplo: 00:39:634 (114,115,116) -
  9. como lo dije en la diff de neku, no pueden ignorar poner k en: 01:26:745 - 01:27:634 -
[Easy]

  1. 00:20:078 (5,6) - se ve bien pero entrelazar dos sliders en una easy me resulta algo muy dificil para los principiantes.
  2. 01:13:411 (1,2) - no llevan ritmo deberias cambiarlo. Ademas 01:13:411 (1) - choca con 01:12:522 (4) - y se ve mal, derrepente un blanquet como siguiente beat estaria mejor.
Me gusta mucho esta Easy

[Kenterz's Normal]

  1. You should move the slider to make a better blanquet with 00:25:856 (2) -


  2. 00:28:078 (2) - this slider finish at 00:28:522 - to keep the consistency with 00:23:634 (1,2) -
  3. 00:49:856 (5) - change to note
  4. 00:53:856 (1,2) - make a better blanquet.
  5. 00:56:300 (2,3) - ^
  6. 01:05:411 (2) - make a better blanquet and chek the "Distance Snap" .
[Insane]

  1. 00:03:634 (6) - no esta en una buena posicion y se ve mal, talvez un blanquet con 00:02:745 (4) - o si copias a 00:03:189 (5) - y presionas Ctrl+H se veria mejor.
  2. desde 00:44:967 - hasta 00:48:522 - nose si sea buena idea ponerlos en 1/3, por ejemplo si este slider lo acabas en 00:45:300 - sonaria mejor y asi los que siguen y no me parece mala idea tratar de poner 00:45:856 (3) - 00:46:300 (4) - pero si todos los vuelves sliders como 00:44:967 (1) - tambien se meria mejor
  3. 01:05:411 (7,8,9,10) - pudiste hacerlo mas alejado como 00:51:189 (7,8,9,10) -
  4. 00:52:745 (3,1) - 00:53:634 (3,1) - 00:54:522 (3,1) - 00:55:411 (3,1) - 00:56:300 (3,4) - 01:06:967 (3,1) - 01:07:856 (3,1) - 01:08:745 (3,1) - 01:09:634 (3,1) - 01:10:523 (3,4) - alejalos un poco mas como hicistes al principio, ejemplo: 00:04:745 (3,1) - 00:05:634 (3,1) - 00:06:522 (3,1) -
  5. 01:00:745 (7,8) - deberia ser un solo slider o 01:00:745 (7) - deberia convertirse en un solo beat
  6. 01:24:967 (2,3,4) - que piensas de acabarlo asi?

Bueno eso es todo de mi parte y espero poder ayudarte, Te dejo una estrellita como soporte :3 Buena suerte *-*/
Topic Starter
CSLM

-Sh1n1- wrote:

Hi~~ mod requested from...: hiii~



[About Taiko]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[General]

  1. Desactiva el "Countdown", "Widescreen support" y "Letterbox during breaks" en todas las dificultades de standard :facepalm: fix~
  2. bajale el volumen al kiai en 70% o 60% porque? no :/
[Muzukashii]

  1. 00:02:522 (8,9,10) - este triplet se veria mejor en 00:02:300 - no porque quiero mantener la nota de k, si coloco el triplet donde me estas diciendo seria unrankeable
  2. 00:14:856 (19) - muevelo hacia 00:14:634 - por consistencia previa y posterior, ejemplo: 00:10:745 (4,5,6,7,8,9) - 00:28:522 (67,68,69,70,71,72) - suenan mejor
  3. 00:16:300 (25,26) - borralos para mantener consistencia con tus patrones previos, ejemplo: 00:12:078 (10,11,12,13) - no por el sonido 1/4 que se escucha ahi
  4. 00:18:411 (33) - muevelo a 00:18:189 - para mantener consistencia con 00:10:745 (4,5,6,7,8,9) -
  5. 00:23:634 (52) - se ve mejor un D y por tus patrones previos este 00:24:078 (53) - deberia ser k
  6. 00:25:634 (59,60) - Ctrl+G para mantener la consistencia de tus patrones.
  7. desde 00:33:856 - hasta 00:36:967 - lo veo muy dificil para ser muzukashii y nisiquiera es Kiai, yo te diria que reduzcas un poco el numero de notas en esta parte.
  8. 00:44:078 (126) - va mejor un k, ejemplo: 00:39:634 (114,115,116) - en ese lado nunca debio haber un k, suena feo imo, lo que hice mejor fue colocar en ambos lados un d y arreglar los pattern para consistencia
  9. como lo dije en la diff de neku, no pueden ignorar poner k en: 01:26:745 - 01:27:634 - no lo creo tan importante la verdad, sin cambios
[Easy]
no sabia que modeabas tambien standart lool

  1. 00:20:078 (5,6) - se ve bien pero entrelazar dos sliders en una easy me resulta algo muy dificil para los principiantes. yo no le veo lo complicado, y no por tener tiempo en osu, sino porque las notas de llegada y salida se ven claramente , ademas del slider, asi que sin cambios
  2. 01:13:411 (1,2) - no llevan ritmo deberias cambiarlo. Ademas 01:13:411 (1) - choca con 01:12:522 (4) - y se ve mal, derrepente un blanquet como siguiente beat estaria mejor. primero que nada si lo llevan, no es overmap y me gusta como suena. Y segundo ese overlap no es importante porque cuando se juega no se nota. Sin cambios
Me gusta mucho esta Easy thx~

[Insane]

  1. 00:03:634 (6) - no esta en una buena posicion y se ve mal, talvez un blanquet con 00:02:745 (4) - o si copias a 00:03:189 (5) - y presionas Ctrl+H se veria mejor. no, porque no le veo importancia y me gusta como se ve
  2. desde 00:44:967 - hasta 00:48:522 - nose si sea buena idea ponerlos en 1/3, por ejemplo si este slider lo acabas en 00:45:300 - sonaria mejor y asi los que siguen y no me parece mala idea tratar de poner 00:45:856 (3) - 00:46:300 (4) - pero si todos los vuelves sliders como 00:44:967 (1) - tambien se meria mejor no es ritmo 1/3, ese fue mi error, fix~
  3. 01:05:411 (7,8,9,10) - pudiste hacerlo mas alejado como 00:51:189 (7,8,9,10) -
  4. 00:52:745 (3,1) - 00:53:634 (3,1) - 00:54:522 (3,1) - 00:55:411 (3,1) - 00:56:300 (3,4) - 01:06:967 (3,1) - 01:07:856 (3,1) - 01:08:745 (3,1) - 01:09:634 (3,1) - 01:10:523 (3,4) - alejalos un poco mas como hicistes al principio, ejemplo: 00:04:745 (3,1) - 00:05:634 (3,1) - 00:06:522 (3,1) - naaah, ya lo hice asi, no quiero hacer un remap y se veria extraño si los cambio asi que no :3
  5. 01:00:745 (7,8) - deberia ser un solo slider o 01:00:745 (7) - deberia convertirse en un solo beat no, asi tiene que ser, y me gusta asi que sin cambios
  6. 01:24:967 (2,3,4) - que piensas de acabarlo asi? se ve extraño el flow, sin cambios

Bueno eso es todo de mi parte y espero poder ayudarte, Te dejo una estrellita como soporte :3 Buena suerte *-*/
no reply=fix
thx for the mod and stars~
Neku Okazaki
Oni
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 0
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana no Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLMVenezuela
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story ending 2
BeatmapID:587493
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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52078,-100,4,1,1,90,0,1
80522,-100,4,2,1,60,0,0


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Gracias por el mod
xtrem3x
Mod request via ...

________________________________________________________________________

General:

Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________

________________________________________________________________________

Muzukashii:

IRC Mod

21:54 *CSLM is editing [http://osu.ppy.sh/b/587491 ALI PROJECT - Katana no Saya [Muzukashii]]
21:54 CSLM: ok, estoy aqui, echame la bomba lol
21:54 xtrem3x: bien ahi voy
21:55 xtrem3x: 00:19:856 - Borrar (supongo que sigues una serie de vocals, aqui un break es bueno)
21:55 CSLM: ok
21:56 xtrem3x: 00:34:300 - borrala (orita verás porque)
21:56 xtrem3x: 00:34:078 - muevela al 00:34:300
21:57 xtrem3x: .-.
21:58 CSLM: mmm... ok
21:58 xtrem3x: 00:51:634 - probable debas cambiarlo a K
21:59 CSLM: no, es suficiente con que sea k imo
21:59 xtrem3x: 00:58:411 - d (es kiai time, asi que unas notas mas no vendría mal)
21:59 xtrem3x: 00:58:522 - ^
21:59 xtrem3x: y hay sonido para un triplete
22:00 CSLM: ooo, cool, ok
22:00 xtrem3x: 01:02:967 - mueve a 01:03:411
22:01 CSLM: creo que deberia borrarlo mejor, para hacer enfasis en la vocal
22:02 xtrem3x: 01:04:300 - una d
22:02 CSLM: ok
22:02 xtrem3x: y creo que ya XD
22:02 xtrem3x: diria que falta un spinner al final pero eso lo dejo a tu cuestion
22:03 CSLM: no, esta bien asi, thx~

________________________________________________________________________

Nekulebras Oni:

Falta meterle mas notas, supondré que es uno de los primeros que hiciste o algo improvisado .-.

00:04:078 - 00:37:856 - 00:46:300 - 00:47:189 - 00:48:078 - and asdf tiempos que tengan lo mismo - la RULE

00:04:078 a 00:08:522 - facilmente aca pueden entrar unas 6 u 8 notas bien dispersas

00:20:300 - d
00:20:967 - cambia a k
00:21:189 - otra d

00:22:522 - una k (aunque tambien una d es buena opcion, eso ya es a criterio de si vas por vocals o sonidos)

00:28:300 - borrar (aqui ya parece kiai todo seguido)

00:31:634 - mover al 00:31:856

00:33:189 - una nota a libre eleccion de acuerdo a que sigas ..

00:34:967 - k
00:35:189 - cambiar a k (vocales altas)

00:37:856 a 00:39:634 - algo como Esto

00:40:967 a 00:43:189 - otro espacio vacio donde podrian entrar bien 6 o 7 notas (ahi ingeniate algo bueno)

00:56:745 - borrar
01:10:967 - ^

01:14:078 - ctrl+g

01:17:189 - un ritmo de 1/3 parece mas correcto aqui ... Solo es Sugerencia

01:21:856 - d
01:22:745 - ^
01:22:967 - k

01:23:634 - d

01:25:411 - d
01:25:634 - k

01:25:856 a 01:27:634 - un spinner ...
________________________________________________________________________
Neku Okazaki
Mod de este wey que quiere sus cacahuetes

>:v
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 0
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana no Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story ending 2
BeatmapID:587493
BeatmapSetID:245118

[Difficulty]
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160,128,52078,1,4,0:0:0:0:
256,192,52300,1,0,0:0:0:0:
256,192,52522,1,8,0:0:0:0:
256,192,52745,1,0,0:0:0:0:
256,192,52967,1,0,0:0:0:0:
256,192,53189,1,0,0:0:0:0:
256,192,53300,1,0,0:0:0:0:
256,192,53411,1,8,0:0:0:0:
256,192,53634,1,0,0:0:0:0:
256,192,53856,1,8,0:0:0:0:
256,192,54078,1,0,0:0:0:0:
256,192,54189,1,8,0:0:0:0:
256,192,54300,1,0,0:0:0:0:
256,192,54522,1,0,0:0:0:0:
256,192,54745,1,8,0:0:0:0:
256,192,54967,1,8,0:0:0:0:
256,192,55078,1,8,0:0:0:0:
256,192,55189,1,0,0:0:0:0:
256,192,55411,1,8,0:0:0:0:
256,192,55634,1,0,0:0:0:0:
256,192,55856,1,8,0:0:0:0:
256,192,56078,1,8,0:0:0:0:
256,192,56300,1,0,0:0:0:0:
256,192,56411,1,0,0:0:0:0:
256,192,56522,1,0,0:0:0:0:
256,192,56967,1,0,0:0:0:0:
256,192,57189,1,8,0:0:0:0:
256,192,57411,1,0,0:0:0:0:
256,192,57634,1,0,0:0:0:0:
256,192,57745,1,0,0:0:0:0:
256,192,57856,1,8,0:0:0:0:
256,192,58078,1,8,0:0:0:0:
256,192,58300,1,0,0:0:0:0:
256,192,58411,1,0,0:0:0:0:
256,192,58522,1,0,0:0:0:0:
256,192,58634,1,0,0:0:0:0:
256,192,58745,1,8,0:0:0:0:
256,192,58967,1,0,0:0:0:0:
256,192,59078,1,0,0:0:0:0:
160,128,59189,1,4,0:0:0:0:
256,192,59411,1,0,0:0:0:0:
256,192,59634,1,8,0:0:0:0:
256,192,59856,1,8,0:0:0:0:
256,192,60078,1,0,0:0:0:0:
256,192,60300,1,0,0:0:0:0:
256,192,60411,1,0,0:0:0:0:
256,192,60522,1,8,0:0:0:0:
256,192,60745,1,0,0:0:0:0:
160,128,60967,1,4,0:0:0:0:
256,192,61189,1,8,0:0:0:0:
256,192,61411,1,0,0:0:0:0:
256,192,61634,1,0,0:0:0:0:
256,192,61856,1,8,0:0:0:0:
256,192,62078,1,0,0:0:0:0:
256,192,62189,1,0,0:0:0:0:
256,192,62300,1,0,0:0:0:0:
256,192,62522,1,0,0:0:0:0:
256,192,62745,1,0,0:0:0:0:
256,192,62967,1,0,0:0:0:0:
256,192,63189,1,8,0:0:0:0:
256,192,63411,1,0,0:0:0:0:
256,192,63522,1,0,0:0:0:0:
256,192,63634,1,0,0:0:0:0:
256,192,63856,1,0,0:0:0:0:
256,192,63967,1,0,0:0:0:0:
256,192,64078,1,8,0:0:0:0:
256,192,64300,1,0,0:0:0:0:
256,192,64522,1,0,0:0:0:0:
256,192,64671,1,8,0:0:0:0:
256,192,64819,1,8,0:0:0:0:
256,192,64967,1,0,0:0:0:0:
256,192,65115,1,8,0:0:0:0:
256,192,65263,1,8,0:0:0:0:
256,192,65411,1,0,0:0:0:0:
256,192,65560,1,8,0:0:0:0:
256,192,65708,1,8,0:0:0:0:
160,128,65856,1,4,0:0:0:0:
160,128,66300,1,4,0:0:0:0:
256,192,66522,1,0,0:0:0:0:
256,192,66744,1,8,0:0:0:0:
256,192,66967,1,0,0:0:0:0:
256,192,67189,1,0,0:0:0:0:
256,192,67411,1,0,0:0:0:0:
256,192,67522,1,0,0:0:0:0:
256,192,67633,1,8,0:0:0:0:
256,192,67856,1,0,0:0:0:0:
256,192,68078,1,8,0:0:0:0:
256,192,68300,1,0,0:0:0:0:
256,192,68411,1,8,0:0:0:0:
256,192,68522,1,0,0:0:0:0:
256,192,68744,1,0,0:0:0:0:
256,192,68967,1,8,0:0:0:0:
256,192,69189,1,8,0:0:0:0:
256,192,69300,1,8,0:0:0:0:
256,192,69411,1,0,0:0:0:0:
256,192,69633,1,8,0:0:0:0:
256,192,69856,1,0,0:0:0:0:
256,192,70078,1,8,0:0:0:0:
256,192,70300,1,8,0:0:0:0:
256,192,70522,1,0,0:0:0:0:
256,192,70633,1,0,0:0:0:0:
256,192,70744,1,0,0:0:0:0:
256,192,71189,1,0,0:0:0:0:
256,192,71411,1,8,0:0:0:0:
256,192,71633,1,0,0:0:0:0:
256,192,71856,1,0,0:0:0:0:
256,192,71967,1,0,0:0:0:0:
256,192,72078,1,8,0:0:0:0:
256,192,72300,1,8,0:0:0:0:
256,192,72522,1,0,0:0:0:0:
256,192,72633,1,0,0:0:0:0:
256,192,72744,1,0,0:0:0:0:
256,192,72856,1,0,0:0:0:0:
256,192,72967,1,8,0:0:0:0:
256,192,73189,1,0,0:0:0:0:
256,192,73300,1,0,0:0:0:0:
160,128,73411,1,4,0:0:0:0:
256,192,73633,1,0,0:0:0:0:
256,192,73856,1,8,0:0:0:0:
256,192,74078,1,8,0:0:0:0:
256,192,74300,1,0,0:0:0:0:
256,192,74522,1,0,0:0:0:0:
256,192,74633,1,0,0:0:0:0:
256,192,74744,1,8,0:0:0:0:
256,192,74967,1,0,0:0:0:0:
160,128,75189,1,4,0:0:0:0:
256,192,75411,1,8,0:0:0:0:
256,192,75633,1,0,0:0:0:0:
256,192,75856,1,0,0:0:0:0:
256,192,76078,1,8,0:0:0:0:
256,192,76300,1,0,0:0:0:0:
256,192,76411,1,0,0:0:0:0:
256,192,76522,1,0,0:0:0:0:
256,192,76744,1,0,0:0:0:0:
256,192,76967,1,0,0:0:0:0:
256,192,77189,1,8,0:0:0:0:
256,192,77300,1,0,0:0:0:0:
256,192,77411,1,8,0:0:0:0:
256,192,77522,1,0,0:0:0:0:
256,192,77634,1,0,0:0:0:0:
256,192,77745,1,0,0:0:0:0:
256,192,77856,1,8,0:0:0:0:
256,192,77967,1,0,0:0:0:0:
256,192,78078,1,8,0:0:0:0:
256,192,78189,1,0,0:0:0:0:
160,128,78300,1,4,0:0:0:0:
256,192,78522,1,0,0:0:0:0:
256,192,78745,1,0,0:0:0:0:
256,192,78856,1,8,0:0:0:0:
256,192,78967,1,8,0:0:0:0:
256,192,79078,1,8,0:0:0:0:
256,192,79189,1,0,0:0:0:0:
256,192,79411,1,0,0:0:0:0:
256,192,79522,1,8,0:0:0:0:
256,192,79634,1,0,0:0:0:0:
256,192,79745,1,0,0:0:0:0:
256,192,79856,1,0,0:0:0:0:
256,192,79967,1,0,0:0:0:0:
256,192,80078,1,8,0:0:0:0:
256,192,80300,1,0,0:0:0:0:
256,192,80411,1,0,0:0:0:0:
256,192,80522,1,8,0:0:0:0:
256,192,81411,1,0,0:0:0:0:
160,128,82300,1,4,0:0:0:0:
256,192,83189,1,0,0:0:0:0:
256,192,84078,1,0,0:0:0:0:
256,192,84967,1,0,0:0:0:0:

Perdon por las cosas unrankeables, aun no existía esa regla cuando las puse. No aplique casi nada pero si me sirvió, gracias
-Nanaka-
hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. some delay hitsounds in the folder.
    [quote="Ranking Criteria":1337]Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.normal-hitfinish.wav
    normal-hitnormal.wav
    try this instead
    http://puu.sh/hlw7X/704db5c4f3.rar
  2. be wrong MetaDate Romanised Title
    Katana to Saya
  3. Inconsistency in Tags:Kenterz's Normal
  4. All Diff LetterBox uncheck
  5. Audio Lead-In add 1500ms

Easy

  1. 00:20:078 (5) - add NC draintime is a long
  2. 00:59:189 (5) - ^

Kenterz's Normal


  • There are many totally unnecessary NC
    lead to unnecessary confusion,Please open a little more NC distance
  1. OD+1,Hard Diff between
  2. 01:04:522 (1,2) - Fix blanket
  3. 01:22:300 - add Finish here

Chris-DDR's Hard

  1. 00:02:300 - add Finish
  2. 00:20:078 - ^
  3. 00:23:411 - 00:23:522 - add Note here
  4. 00:33:411 - add soft finish
  5. 00:34:300 - add Finish
  6. 00:35:189 - add soft finish
  7. 00:48:522 (9) - add NC
  8. 01:01:856 (5) - sliders that clearly change speeds like this aren't really allowed, will have to adjust this
  9. 01:04:522 (5) - add NC
  10. 01:22:300 - add Finish

Insane

  1. 00:06:856 (1) - so i dont think use a Spinner here is a good choice,00:08:522 - you should pick up the Insane if Drum
  2. 00:20:078 - add Finish? 00:30:745 (14) - same here
  3. 00:21:411 - ^
  4. 00:22:745 (1) - Remove whistle,add Finish?Same whistle is strange and elsewhere
  5. 00:23:337 (5,6) - I think this is wrong snapped, somehow it doesn't fit exactly with music, Try to listen with 25% playback rate,
  6. 00:33:411 - soft Finish here, I can hear the music a bit louder.
  7. 00:35:189 - ^
  8. 00:36:078 (5) - I want the sound of something,add whistle?
  9. 00:40:300 - I do not think a good idea is to free up here,add Note plz
  10. 00:50:300 (1) - add whistle
  11. 00:51:189 (7) - add NC,because the distance is changed
  12. 01:05:411 (7) - ^
  13. 01:18:189 - could add a note here to fit the drum
  14. 01:22:300 - add Finish & NC

Thank you for M4M :)
gl
Yuii-
Hi, CSLM! Here are the 2 GD's modded.
We also checked your diffs, which, in my opinion, are requiring of more work!

Kenterz's Normal



+1 or even +2 to the OD. "3,0" is REALLY low.

00:15:856 (3) - This slider doesn't fit at all, it sounds really bad. Let me suggest you the following: Add a circle at 00:15:856 - and move the current slider (3) position from 00:16:078 - 00:16:300 -

01:23:189 (3) - Finish on tail!


Chris-DDR's Hard



00:23:522 - Can I suggest a circle over here?

00:28:078 (3) - Ctrl+G is highly recommended, first of all due to flow. Secondly, because it will make 2 sliders to look to the left, and 2 other sliders, to the right. You can also rotate this slider by 30° clockwise.

I will just suggest something here: NC on -> 00:45:856 (3) - 00:46:745 (5) - 00:47:634 (7) - 00:48:522 (9) -

01:17:856 (3) - This should finish at 01:18:152 -

I think the mapset is really good overall and that it should be ranked soon!

Good luck, boys.
Topic Starter
CSLM

-Nanaka- wrote:

hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. some delay hitsounds in the folder.
    [quote="Ranking Criteria":1337]Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.normal-hitfinish.wav
    normal-hitnormal.wav
    try this instead
    http://puu.sh/hlw7X/704db5c4f3.rar
  2. be wrong MetaDate Romanised Title
    Katana to Saya ups...
  3. Inconsistency in Tags:Kenterz's Normal
  4. All Diff LetterBox uncheck
  5. Audio Lead-In add 1500ms

Easy

  1. 00:20:078 (5) - add NC draintime is a long
  2. 00:59:189 (5) - ^

Chris-DDR's Hard

  1. 00:02:300 - add Finish no, for consistence with the another diffs
  2. 00:20:078 - ^ ^
  3. 00:33:411 - add soft finish i don't wanna change nothing of the hitsounds, for the same reason of before
  4. 00:34:300 - add Finish
  5. 00:35:189 - add soft finish
  6. 01:01:856 (5) - sliders that clearly change speeds like this aren't really allowed, will have to adjust this i'll ask before change it, i don't think this unrankeable
  7. 01:04:522 (5) - add NC
  8. 01:22:300 - add Finish

Insane

  1. 00:06:856 (1) - so i dont think use a Spinner here is a good choice,00:08:522 - you should pick up the Insane if Drum
  2. 00:20:078 - add Finish? 00:30:745 (14) - same here
  3. 00:21:411 - ^
  4. 00:22:745 (1) - Remove whistle,add Finish?Same whistle is strange and elsewhere
  5. 00:23:337 (5,6) - I think this is wrong snapped, somehow it doesn't fit exactly with music, Try to listen with 25% playback rate,
  6. 00:33:411 - soft Finish here, I can hear the music a bit louder.
  7. 00:35:189 - ^
  8. 00:36:078 (5) - I want the sound of something,add whistle?
  9. 00:40:300 - I do not think a good idea is to free up here,add Note plz no, the density is enough for that part
  10. 00:50:300 (1) - add whistle
  11. 00:51:189 (7) - add NC,because the distance is changed
  12. 01:05:411 (7) - ^
  13. 01:18:189 - could add a note here to fit the drum no, for fit more the vocal and for not ruin the pattern
  14. 01:22:300 - add Finish & NC no

Thank you for M4M :)
gl
no reply = fix (doesn't apply with the hitsound notes, i didn't change someone of them, due for the reason what i said in hard)
thx for the m4m!

Yuii- wrote:

Hi, CSLM! Here are the 2 GD's modded.
We also checked your diffs, which, in my opinion, are requiring of more work!

Chris-DDR's Hard




00:23:522 - Can I suggest a circle over here?

00:28:078 (3) - Ctrl+G is highly recommended, first of all due to flow. Secondly, because it will make 2 sliders to look to the left, and 2 other sliders, to the right. You can also rotate this slider by 30° clockwise. the flow is fine imo, no change

I will just suggest something here: NC on -> 00:45:856 (3) - 00:46:745 (5) - 00:47:634 (7) - 00:48:522 (9) -

01:17:856 (3) - This should finish at 01:18:152 - no, the slider doesn't finish there


I think the mapset is really good overall and that it should be ranked soon!

Good luck, boys.
thx for modding!
Topic Starter
CSLM
i'll apply the mods in the Kenterz's diff

-Sh1n1- wrote:

Hi~~ mod requested from...:



[Kenterz's Normal]

  1. You should move the slider to make a better blanquet with 00:25:856 (2) -


  2. 00:28:078 (2) - this slider finish at 00:28:522 - to keep the consistency with 00:23:634 (1,2) - no, for give more difficulty to the diff
  3. 00:49:856 (5) - change to note why? no
  4. 00:53:856 (1,2) - make a better blanquet.
  5. 00:56:300 (2,3) - ^
  6. 01:05:411 (2) - make a better blanquet and chek the "Distance Snap" .
Bueno eso es todo de mi parte y espero poder ayudarte, Te dejo una estrellita como soporte :3 Buena suerte *-*/

-Nanaka- wrote:

hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Kenterz's Normal


  • There are many totally unnecessary NC
    lead to unnecessary confusion,Please open a little more NC distance
  1. OD+1,Hard Diff between
  2. 01:04:522 (1,2) - Fix blanket
  3. 01:22:300 - add Finish here no

Thank you for M4M :)
gl

Yuii- wrote:

Hi, CSLM! Here are the 2 GD's modded.
We also checked your diffs, which, in my opinion, are requiring of more work!

[notice]

Kenterz's Normal



+1 or even +2 to the OD. "3,0" is REALLY low.

00:15:856 (3) - This slider doesn't fit at all, it sounds really bad. Let me suggest you the following: Add a circle at 00:15:856 - and move the current slider (3) position from 00:16:078 - 00:16:300 - no, because he is following the vocal

01:23:189 (3) - Finish on tail! no

I think the mapset is really good overall and that it should be ranked soon!

Good luck, boys.
thx for the mods
bno112300
The normal difficulty doesn't play the video in the background.

Someone should probably fix that before this gets ranked/approved.
Backfire
Neku's Oni -
00:04:411 - In this section, it would be better to just map the vocals. I get that you want it to focus on the drums, but the long, uninterrupted sections like this are quite bothersome in an oni.
Mostly just map to the vocals, it will look mostly like this (starting on 00:04:411 - ) x..x.x..x..x.x..x..x.x, the .'s representing lines.
00:06:745 - This is good as either a slider or spinner, the vocals are sustained. The finisher isn't enough, in my opinion.
00:31:411 - Definitely change this to a don, it is better as like alternating patterns.
00:37:856 - Fill in this empty space with whatever you like, but just don't leave it so vapid. Something like a don 00:38:522 - here could even work to make it feel so less empty.
00:42:078 - same with this empty space
00:52:078 - This kind of finisher is not allowed. If you change to a kat, however, it is.
00:59:189 - ^
01:13:411 - ^
01:18:300 - ^
01:20:522 - This entire ending is just lazy. There is still more song here, it would be good to map it.

Muzukashii -
00:33:856 (88) - I would make this a finisher, seeing as you made all the previous cymbal crashes finishers.
00:53:634 (10,16) - consider making these both kats. It flows well, and also adds some variety.
01:06:967 (61,67,73) - Try applying that to these too.

This muzukashii was very, very well done. I think the oni needs to look at this difficulty and learn a few things about proper density and breaks.
Topic Starter
CSLM

Backfire wrote:

Muzukashii -
00:33:856 (88) - I would make this a finisher, seeing as you made all the previous cymbal crashes finishers. no, because i made those finishers following the intensity of the vocal
00:53:634 (10,16) - consider making these both kats. It flows well, and also adds some variety.
01:06:967 (61,67,73) - Try applying that to these too.

This muzukashii was very, very well done. I think the oni needs to look at this difficulty and learn a few things about proper density and breaks.
no reply = fix
thx a lot for the mod!
ErunamoJAZZ
hi

[easy]
  1. 00:20:078 (1,2) - esto no es apropiado para un nivel facil. Primero, por que los nubs suelen confundirse con ese tipo de partrones solapados, segundo porque el circulo de aproximación es engañoso, y tercero, pasa lo que explicaré más abajo. Lo mejor es que hagas algo diferente.
  2. 01:12:522 (4,1) - Como puedes ver, al momento de llegar acá, un jugador que no sabe aun leer las cosas en el juego, se va a confundir entre darle al naranja, o al rojo. Lo mejor sería que movieras las pates de las flechas de los sliders para que este efecto no suceda (no olvides la simetría).
[normal]
  1. 00:13:856 (2,3) - The flow is to the slider tail, sometimes this will be bad idea for a norma, pls, try move a bit for avoid this: http://puu.sh/hwZiD/37438d430d.jpg
  2. 00:18:300 (3) - same here... maybe you can move a bit the arrow...
  3. 00:35:189 (3,4) - you know xD
  4. 00:48:634 (1) - why in the blue tick??
[hard]
  1. 00:24:967 - me hizo falta escuchar un soft wishtle o algo así por estas partes.
  2. 00:45:411 (2,4,6,8) - No te returces dake??? xD
  3. 00:57:411 (3) - este está overmapeado. quitalo, escuchalo lento, y verás. Va así:
  4. 01:11:634 (5) - puedes mejorar ese blanket!
  5. 01:14:300 (4) - bad stack
[insane]
  1. 00:03:078 - aquí puedes agregar un circulo.
  2. 00:20:522 (2) - 00:21:411 (3) - 00:22:300 (3) - feo flow :(, intentaste ser creativo acá, pero, al jugarlo no se siente cómodo.
  3. 00:22:745 (4) - un NC puede ser buena idea por el cambio a 1/3.
  4. 00:40:300 - pls, agrega un circulo acá, se siente incómodo el vacío.
  5. 00:57:411 (7) - lo mismo que en el Hard. Esto está mal mapeado. debe quedar algo como así:
  6. 01:11:634 (7) - ^

Ten cuidado con esas partes que no son 1/3, por cosas como esas desrankean mapas xD
También pienso que deberías buscar test plays del insane, no estoy muy seguro de muchos de eso jumps que siguen la voz.

Suerte o/
streeteelf
From SEE's Taiko Modding Queue

Sry for being late, but my exams... -.-

[General]

  1. Nothing for me
[Muzukashii]

  1. 00:30:634 (76) - I'd move this to 00:30:411
  2. 01:20:522 - Maybe change it to 0.9 SV? IMO better with music
[Neku's Oni]

  1. 00:02:522 (8) and 00:04:078 (17) - k
  2. 00:03:078 (11,12) - Ctrl+G
  3. 00:23:522 (88,89) - Ctrl+G
  4. I'd change every dkd into ddk or kkd, I think it sounds better with these hitsounds and fits music better. I know it could be monotonous, but it should be better.
  5. 00:30:745 (124) - k
  6. 00:59:189 (245) - change to k instead of finish - with finish unrankable
  7. 01:00:967 (254) - remove finish
  8. 01:05:856 (282) - ^
  9. 01:06:300 (283) - ^
  10. 01:13:411 (322) - ^ - unrankable
  11. I'd remove all finishes, all are unnecessary in this map, sounds good without them.
  12. 01:17:189 (341,342,343,344,345,346,347,348,349,350,351) - Maybe kkddkkddkkd and if you do it, 01:18:522 (352) - k
  13. 01:25:856 - add spinner that ends 01:29:411
I agree with what Backfire said, Muzukashii is well done, but Oni needs still some mods, I couldn't get all of that, because I would remap it my way. But I hope it gets ranked, nice mapset and song. :) Good luck~ :3
Topic Starter
CSLM

ErunamoJAZZ wrote:

hi

[easy]
  1. 00:20:078 (1,2) - esto no es apropiado para un nivel facil. Primero, por que los nubs suelen confundirse con ese tipo de partrones solapados, segundo porque el circulo de aproximación es engañoso, y tercero, pasa lo que explicaré más abajo. Lo mejor es que hagas algo diferente.
  2. 01:12:522 (4,1) - Como puedes ver, al momento de llegar acá, un jugador que no sabe aun leer las cosas en el juego, se va a confundir entre darle al naranja, o al rojo. Lo mejor sería que movieras las pates de las flechas de los sliders para que este efecto no suceda (no olvides la simetría).
[hard]
  1. 00:24:967 - me hizo falta escuchar un soft wishtle o algo así por estas partes.
  2. 00:45:411 (2,4,6,8) - No te returces dake??? xD
  3. 00:57:411 (3) - este está overmapeado. quitalo, escuchalo lento, y verás. Va así:
  4. 01:11:634 (5) - puedes mejorar ese blanket!
  5. 01:14:300 (4) - bad stack
[insane]
  1. 00:03:078 - aquí puedes agregar un circulo.
  2. 00:20:522 (2) - 00:21:411 (3) - 00:22:300 (3) - feo flow :(, intentaste ser creativo acá, pero, al jugarlo no se siente cómodo. sin cambios, me gusta :(
  3. 00:22:745 (4) - un NC puede ser buena idea por el cambio a 1/3.
  4. 00:40:300 - pls, agrega un circulo acá, se siente incómodo el vacío. no, estoy siguiendo la vocal, un circulo ahi se veria como metido imo, sin cambios
  5. 00:57:411 (7) - lo mismo que en el Hard. Esto está mal mapeado. debe quedar algo como así:
  6. 01:11:634 (7) - ^

Ten cuidado con esas partes que no son 1/3, por cosas como esas desrankean mapas xD i know u.u
También pienso que deberías buscar test plays del insane, no estoy muy seguro de muchos de eso jumps que siguen la voz.

Suerte o/

streeteelf wrote:

From SEE's Taiko Modding Queue

Sry for being late, but my exams... -.-

[General]

  1. Nothing for me
[Muzukashii]

  1. 00:30:634 (76) - I'd move this to 00:30:411
  2. 01:20:522 - Maybe change it to 0.9 SV? IMO better with music
I agree with what Backfire said, Muzukashii is well done, but Oni needs still some mods, I couldn't get all of that, because I would remap it my way. But I hope it gets ranked, nice mapset and song. :) Good luck~ :3
no reply = fix!
thx for the mods
Neku Okazaki
Thanks for the mods, I make me an auto mod too:

zi
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 1500
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana to Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki
BeatmapID:587493
BeatmapSetID:245118

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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80522,-100,4,2,1,60,0,0


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DakeDekaane

ErunamoJAZZ wrote:

[hard]
  1. 00:45:411 (2,4,6,8) - No te returces dake??? xD /*Nah, las voces claramente van así. Esto solo me enoja cuando no hay algo en la música que lo justifique :P
  2. 01:11:634 (5) - puedes mejorar ese blanket! /*Okay
  3. 01:14:300 (4) - bad stack /*Dice CSLM que lo arregló
Gracias, Eru.

Update
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 1500
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Katana to Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Chris-DDR's Hard
Source:刀語
Tags:katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki
BeatmapID:565658
BeatmapSetID:245118

[Difficulty]
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484,292,82300,2,0,P|448:296|400:312,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
328,348,82967,1,0,0:0:0:0:
244,360,83189,2,0,L|256:264,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
164,132,84078,2,0,L|172:224,1,83.9999974365235,4|2,0:0|0:0,0:0:0:0:
88,224,84745,1,0,0:0:0:0:
84,140,84967,2,0,L|76:48,2,83.9999974365235,0|2|4,0:0|0:0|0:0,0:0:0:0:
256,192,85967,12,4,87634,0:1:0:0:
Setsurei
[Easy]
00:02:300 (3,4) - make it curve like this?
00:25:411 (3,1) - switch the curve, I mean: (3) curve up, and (1) curve down
[Kenterz's Normal]
00:28:078 (2) - prever to make this 1/1 and add note here 00:28:745 -
00:48:634 (1) - stack on white
[Chris-DDR's Hard]
00:37:856 - ~ 00:44:967 - these parts are so empty. add something here: 00:40:078 - 00:40:522 - 00:43:634 - 00:44:078 - 00:44:522 -
[Insane]
00:50:300 (1,2,3,1,2,3,1,2,3,4) - these kind of gap is deadly, same reason as 01:04:522 (1,2,3,1,2,3,1,2,3,4) - , well you can ignore the stream, but the triangles are deadly.. really

sorry for the short mod, I can't find anything lol I'm noob
good luck
Topic Starter
CSLM
i'll apply the mod in the Kenterz's diff, due to his inestability

Setsurei wrote:

[Easy]
00:02:300 (3,4) - make it curve like this?
no, imo is better the flow how is now00:25:411 (3,1) - switch the curve, I mean: (3) curve up, and (1) curve down
[Kenterz's Normal]
00:28:078 (2) - prever to make this 1/1 and add note here 00:28:745 -
no, of this way he follows more the vocal
00:48:634 (1) - stack on white wtf? fix~
[Insane]
00:50:300 (1,2,3,1,2,3,1,2,3,4) - these kind of gap is deadly, same reason as 01:04:522 (1,2,3,1,2,3,1,2,3,4) - , well you can ignore the stream, but the triangles are deadly.. really that is the point, for make harder the diff. Is a 135 bpm, plzz lol...

sorry for the short mod, I can't find anything lol I'm noob
good luck
no reply = fix!
thx for the mod
DakeDekaane
@Setsurei: I've already added those notes by myself previous update (except the last one, to create a better transition to the next part), still thanks!
Gamu
Sorry for the delay.

[ Easy]
  1. 01:13:411 (1,2) - I think this rhythm doesn't fit the music. Please try changing to the following rhythm (image). It is a good feeling than now =w=
  2. 01:25:856 (1) - It would be good if you decrease the volume here. About 40% will fit the music.

[ Kenterz's Normal]
  1. 01:18:300 (1) - I think 3 beats spinner is too short in normal diff. At least 4 beats would be necessary, but here is possible to remove the spinner, then add a slider and circle. So I'd like to recommend that you change to the following rhythm (image).
  2. 01:25:856 (1) - Same as Easy diff.

[ Chris-DDR's Hard]

  • CSLM
  1. Disable the Widescreen Support. It doesn't work in this mapset.
  2. 01:25:967 (1) - Same as Easy diff.

    DakeDekaane
  3. 00:13:856 (2) - This slider doesn't fit the music, so you should create a 1/1 slider.
  4. 00:40:522 (4) - Add a whistle?
  5. 00:51:189 (1) - Remove a new combo in order to create the same pattern as 01:04:522 (1,2,3,4). Or add a new combo at 01:05:411 (3). Well, I would like to recommend the former suggestion =w=
  6. 01:20:078 (1) - Unnecessary new combo?

[ Insane]
  1. 00:06:745 (1) - Add a finish(Additons:Soft) at the start point.
  2. 00:22:745 (1,2) - I think this isn't 1/3 snap. You should change to 1/4 snap.
  3. 00:40:522 (5) - Add a whistle at the start point?
  4. 01:25:967 (1) - Same as Easy diff.
  5. 00:50:300 (1,2,3,1,2,3,1,2,3,4) and 01:04:522 (1,2,3,1,2,3,1,2,3,4) and 01:16:967 (1,2,3,4,5,6) - Cool, but I think these are too hard in insane level ;w; Please consider replacing to the 1/3 sliders...

Good mapset!
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