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ALI PROJECT - Katana to Saya [Osu|Taiko]

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Yuii-
a
Raiden
Not a stupid excuse for DQ at all.

Hitsounds NEED to be heard in order to give the player a better playing experience (aka knowing when they've hit on the right time and when not), and this is especially important in Taiko.
Nwolf
Think on Oni it would've been nice when 00:51:868 (13,14,15) - 13 and 14 were removed and 15 turned into a big note to be consistent with 01:05:868 (90,91) - , kiai start lacks emphasis imo


ooooh well
OzzyOzrock
Popping because of reason at the bottom of post.

Since QAT are fine with everything else, this'll just be a quick mod... sort of?

[Neku's Oni]
  1. 00:02:757 (9,10,11,12) - This is a very clashy pattern that doesn't quite fit much, I think dddkk to map to the drum roll would be nice, plus it'll seperate it from Muzukashii much more.
  2. 00:03:868 (15) - No sound in the song supports this note, deleting it matches the song better.
  3. 00:22:534 - k here would be perfect don't you think?
  4. 00:29:868 (120) - d? It didn't bother me at some parts, but here there are low vocals and it's nicer than using ddk again later.
  5. 00:36:312 (147,148,149,150,151,152,153) - kkddkdd? The pattern you have isn't that fitting.

    O ME OLVIDE QUE HABLAS ESPAÑOOOOL
  6. 00:44:534 a 00:48:312 - Como que en esta parte empiezas con muchos triples con dobles muy buenos pero luego se simplifica a ser solo d k ddk? Me gusta como usastes los dobles, be gustaria ver eso, pero si no, podrias cambiar los triples a ser algo mas constante?
  7. 00:48:534 (1) - Deberias acabar este spinner en 00:50:090 , y obviamente borrar 00:49:868 (1,1,2) - . Solo le agrega mucha dificultad sin seguir ni los vocales o los instrumentos.
  8. 00:51:868 (13,14,15) - (el editor talvez escojio lo incorecto) En vez de ddd, un D (como en el medio del kiai) seria muucho mejor para dar emphasis al comenzar, y para consistensia.
  9. 00:55:868 - katu? Ignorar la nota aqui no sigue nada.
  10. 01:01:312 - Una nota mas aqui? No entiendo porque de repente te cambias a 1/2 repetitivo si ni hay notas grandes.
  11. 01:02:090 (67,68) - Borra estas notas para hacer un break, tambien siendo que naturalmente parace que dejas vacio donde es nota sostenida.
  12. 01:16:757 - Borra esta nota para que el jugador tenga tiempo para leer el cambio de 1/4 a 1/3.
  13. 01:17:201 (147,148) - !?!?!? Esto deberia ser 1/3 (hablo de las notas antes del 1/3, el editor talvez escojio lo incorecto).
  14. 01:19:423 (161,162,163,164,165,166,167,168,169,170) - kkddk ddkkd seria mucho mejor, en vez de (5 7 3), (5 5 5) siempre sera mejor opcion.
  15. 01:25:868 (181) - katu? Queda mucho mejor con el vocal (nada baja de tono)

    Un poco desordenado, pero es perdonable...
[Muzukashii]
  1. 01:05:868 (56,57) - Talvez duela, pero con quitar estas notas, los breaks quedan perfectamente constantes.
Mapeado seguramente. GJ.

So yeah, the map had unrankable (1/3 was 1/4) stuff anyways. Lol. But when fixed, hopefully it's re-qualify time after BNs check or whatever.
Topic Starter
CSLM

OzzyOzrock wrote:

Popping because of reason at the bottom of post.

Since QAT are fine with everything else, this'll just be a quick mod... sort of?

[Muzukashii]
  1. 01:05:868 (56,57) - Talvez duela, pero con quitar estas notas, los breaks quedan perfectamente constantes. decidi borrar solamente el (57), ya que si borro ambos quedaria inconsistente con respecto a la seccion 1/3 anterior (00:50:312 (1,2,3,4,5) - )
Mapeado seguramente. GJ.

So yeah, the map had unrankable (1/3 was 1/4) stuff anyways. Lol. But when fixed, hopefully it's re-qualify time after BNs check or whatever.
Thx you Ozzy for the mod! let's wait for the Neku's update
Updated~
Neku Okazaki

OzzyOzrock wrote:

Popping because of reason at the bottom of post.

Since QAT are fine with everything else, this'll just be a quick mod... sort of?

[Neku's Oni]
  1. 00:02:757 (9,10,11,12) - This is a very clashy pattern that doesn't quite fit much, I think dddkk to map to the drum roll would be nice, plus it'll seperate it from Muzukashii much more. ok
  2. 00:03:868 (15) - No sound in the song supports this note, deleting it matches the song better. Elimine la siguiente
  3. 00:22:534 - k here would be perfect don't you think? ofc
  4. 00:29:868 (120) - d? It didn't bother me at some parts, but here there are low vocals and it's nicer than using ddk again later. Me parece mejor dejar el d
  5. 00:36:312 (147,148,149,150,151,152,153) - kkddkdd? The pattern you have isn't that fitting. ok

    O ME OLVIDE QUE HABLAS ESPAÑOOOOL Fac, y la otra vez hablamos y no me lo dijiste, bien pudimos hablar en español D:
  6. 00:44:534 a 00:48:312 - Como que en esta parte empiezas con muchos triples con dobles muy buenos pero luego se simplifica a ser solo d k ddk? Me gusta como usastes los dobles, be gustaria ver eso, pero si no, podrias cambiar los triples a ser algo mas constante? Cambie algo
  7. 00:48:534 (1) - Deberias acabar este spinner en 00:50:090 , y obviamente borrar 00:49:868 (1,1,2) - . Solo le agrega mucha dificultad sin seguir ni los vocales o los instrumentos. Puede ser mejor
  8. 00:51:868 (13,14,15) - (el editor talvez escojio lo incorecto) En vez de ddd, un D (como en el medio del kiai) seria muucho mejor para dar emphasis al comenzar, y para consistensia. Si, lo tenia así pero por los mods unos me decian que es unrankeable, otros que en ese caso no, pero por si acaso (Que yo si que lo veo unrankeable) voy a eliminar 00:51:979 (12) - para hacer D el siguiente
  9. 00:55:868 - katu? Ignorar la nota aqui no sigue nada.
  10. 01:01:312 - Una nota mas aqui? No entiendo porque de repente te cambias a 1/2 repetitivo si ni hay notas grandes. ok
  11. 01:02:090 (67,68) - Borra estas notas para hacer un break, tambien siendo que naturalmente parace que dejas vacio donde es nota sostenida. Sena un poco raro pero si, es mejor
  12. 01:16:757 - Borra esta nota para que el jugador tenga tiempo para leer el cambio de 1/4 a 1/3. ok
  13. 01:17:201 (147,148) - !?!?!? Esto deberia ser 1/3 (hablo de las notas antes del 1/3, el editor talvez escojio lo incorecto). ofc
  14. 01:19:423 (161,162,163,164,165,166,167,168,169,170) - kkddk ddkkd seria mucho mejor, en vez de (5 7 3), (5 5 5) siempre sera mejor opcion. Ok
  15. 01:25:868 (181) - katu? Queda mucho mejor con el vocal (nada baja de tono) Bueno

    Un poco desordenado, pero es perdonable... rip my kokoro
Mejor me voy al lol ;w;
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 1500
PreviewTime: 50312
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana to Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki cslmvenezuela white fox
BeatmapID:587493
BeatmapSetID:245118

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
535,444.444444444444,4,1,0,80,1,0
52090,-100,4,1,0,90,0,1
80534,-100,4,1,0,80,0,0


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Combo3 : 255,17,17
Combo4 : 232,220,0

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256,192,62312,1,0,0:0:0:0:
256,192,62534,1,0,0:0:0:0:
256,192,62757,1,8,0:0:0:0:
256,192,62979,1,0,0:0:0:0:
256,192,63201,1,8,0:0:0:0:
256,192,63423,1,0,0:0:0:0:
256,192,63534,1,0,0:0:0:0:
256,192,63646,1,0,0:0:0:0:
256,192,63868,1,0,0:0:0:0:
256,192,63979,1,0,0:0:0:0:
256,192,64090,1,8,0:0:0:0:
256,192,64312,1,0,0:0:0:0:
256,192,64534,1,0,0:0:0:0:
256,192,64683,1,8,0:0:0:0:
256,192,64831,1,8,0:0:0:0:
256,192,64979,1,0,0:0:0:0:
256,192,65127,1,8,0:0:0:0:
256,192,65275,1,8,0:0:0:0:
256,192,65423,1,0,0:0:0:0:
256,192,65572,1,8,0:0:0:0:
256,192,65720,1,8,0:0:0:0:
256,192,65868,1,4,0:0:0:0:
128,64,66312,1,4,0:0:0:0:
256,192,66534,1,0,0:0:0:0:
256,192,66756,1,8,0:0:0:0:
256,192,66979,1,0,0:0:0:0:
256,192,67201,1,0,0:0:0:0:
256,192,67423,1,0,0:0:0:0:
256,192,67534,1,0,0:0:0:0:
256,192,67645,1,8,0:0:0:0:
256,192,67868,1,0,0:0:0:0:
256,192,68090,1,8,0:0:0:0:
256,192,68312,1,0,0:0:0:0:
256,192,68423,1,8,0:0:0:0:
256,192,68534,1,0,0:0:0:0:
256,192,68756,1,0,0:0:0:0:
256,192,68979,1,8,0:0:0:0:
256,192,69201,1,8,0:0:0:0:
256,192,69312,1,8,0:0:0:0:
256,192,69423,1,0,0:0:0:0:
256,192,69645,1,8,0:0:0:0:
256,192,69868,1,0,0:0:0:0:
256,192,70090,1,8,0:0:0:0:
256,192,70312,1,8,0:0:0:0:
256,192,70534,1,0,0:0:0:0:
256,192,70645,1,0,0:0:0:0:
256,192,70756,1,8,0:0:0:0:
256,192,71201,1,0,0:0:0:0:
256,192,71423,1,8,0:0:0:0:
256,192,71645,1,0,0:0:0:0:
256,192,71868,1,0,0:0:0:0:
256,192,71979,1,0,0:0:0:0:
256,192,72090,1,8,0:0:0:0:
256,192,72312,1,8,0:0:0:0:
256,192,72534,1,0,0:0:0:0:
256,192,72645,1,0,0:0:0:0:
256,192,72756,1,0,0:0:0:0:
256,192,72979,1,8,0:0:0:0:
256,192,73201,1,0,0:0:0:0:
192,128,73423,1,4,0:0:0:0:
256,192,73645,1,0,0:0:0:0:
256,192,73868,1,8,0:0:0:0:
256,192,74090,1,8,0:0:0:0:
256,192,74312,1,0,0:0:0:0:
256,192,74534,1,0,0:0:0:0:
256,192,74645,1,0,0:0:0:0:
256,192,74756,1,8,0:0:0:0:
256,192,74979,1,0,0:0:0:0:
160,128,75201,1,4,0:0:0:0:
256,192,75423,1,8,0:0:0:0:
256,192,75645,1,0,0:0:0:0:
256,192,75868,1,0,0:0:0:0:
256,192,76090,1,8,0:0:0:0:
256,192,76312,1,0,0:0:0:0:
256,192,76423,1,0,0:0:0:0:
256,192,76534,1,0,0:0:0:0:
256,192,76979,1,0,0:0:0:0:
256,192,77127,1,8,0:0:0:0:
256,192,77275,1,0,0:0:0:0:
256,192,77423,1,8,0:0:0:0:
256,192,77572,1,0,0:0:0:0:
256,192,77720,1,0,0:0:0:0:
256,192,77868,1,8,0:0:0:0:
256,192,78090,1,8,0:0:0:0:
160,128,78312,1,4,0:0:0:0:
256,192,78534,1,0,0:0:0:0:
256,192,78757,1,0,0:0:0:0:
256,192,78868,1,8,0:0:0:0:
256,192,78979,1,8,0:0:0:0:
256,192,79090,1,8,0:0:0:0:
256,192,79201,1,0,0:0:0:0:
256,192,79423,1,8,0:0:0:0:
256,192,79534,1,8,0:0:0:0:
256,192,79646,1,0,0:0:0:0:
256,192,79757,1,0,0:0:0:0:
256,192,79868,1,8,0:0:0:0:
256,192,80090,1,0,0:0:0:0:
256,192,80201,1,0,0:0:0:0:
256,192,80312,1,8,0:0:0:0:
256,192,80423,1,8,0:0:0:0:
256,192,80534,1,0,0:0:0:0:
256,192,81423,1,0,0:0:0:0:
256,192,81868,1,8,0:0:0:0:
160,128,82312,1,4,0:0:0:0:
256,192,82757,1,0,0:0:0:0:
256,192,82979,1,0,0:0:0:0:
256,192,83201,1,8,0:0:0:0:
256,192,84090,1,0,0:0:0:0:
256,192,84979,1,0,0:0:0:0:
256,192,85423,1,8,0:0:0:0:
256,192,85646,1,8,0:0:0:0:
256,192,85868,1,8,0:0:0:0:
OzzyOzrock
HERE YOU GO CLSW

Bubbled!
Surono
where CLSW, dem sir son dupliCAT
Yuii-
No more 1/3 1/4 1/6 or Taiko... please.
Topic Starter
CSLM
No more DQ, plzz
u.u
Surono
Grats! CLSW
Katana=Sword Samurai *Japan
to=to *English
Saya=Me/Iam *Indonesian


Yuii- wrote:

No more 1/3 1/4 1/6 or Taiko... please.
and dem,! no problem if BPM is low.. idk more
Mao
Ali Project is awesome <3
Topic Starter
CSLM

Mao wrote:

Ali Project is awesome <3
yeah!
<3
Raiden
Congrats :D
-Sh1n1-
Felicidades bro *-*/
arhama88
Ali Projecttt :3 :D
Akasha-
If i'm not wrong:
00:04:086 - should be this snap:

00:04:090 - 00:04:423 - 00:04:757 - 00:04:979 - 00:05:275 - 00:05:646 - 00:05:868 - 00:06:164 - 00:06:460 - 00:06:609 - (1/3 mixed with 1/4)
curently now: it's delayed, try to turn on hitsound and hear how it get delayed

but it's a good map, hope i help
congratulations in qualification
Ironsoul27
Gratz ^.^
Mafumafu
cool op2!
I also mapped another OP xD
Gratz on the rank!
Topic Starter
CSLM

Kuo Kyoka wrote:

If i'm not wrong:
00:04:086 - should be this snap:

00:04:090 - 00:04:423 - 00:04:757 - 00:04:979 - 00:05:275 - 00:05:646 - 00:05:868 - 00:06:164 - 00:06:460 - 00:06:609 - (1/3 mixed with 1/4)
curently now: it's delayed, try to turn on hitsound and hear how it get delayed

but it's a good map, hope i help
congratulations in qualification
This was discussed by the QATs in the first DQ.
They said that 3/4 it's fine because it have more 3/4 that 1/6.
Thanks c:

Regraz wrote:

cool op2!
I also mapped another OP xD
Gratz on the rank!
Thanks! I know c:
thief! >~<
Finally ranked!
WE DID IT BOYZ!!! \:D/
-Sh1n1-
Gratz (oficial) xDD *-*/
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