Tsuki
* HP6? HP6,5 could also work, considering how you used NCs.
ok * 00:15:861 (2) - Optional, but since you placed whistles earlier on xylophone/piano sounds, why not here as well?
yup * 00:19:310 (1) - ^
okie * 00:19:999 (3) - Use whistle? same sound as 00:31:034 (3) -
Everything's just softer here I'd rather not whistle that * 00:26:379 (1) - Was a bit tricked by the SV change to x0.5 - mainly because it has almost the same shape as 00:25:689 (4) - the slider before. I'd use a different slider shape (such as a straight one, red points, large curve) to make the SV change play more smoother.
I'd rather keep the curved flow so instead I tried to increase the sv of the first * 00:36:896 (4) - The finish on the slider end is a bit overpowering, considering sounds like 00:35:689 (4) - are stronger, but only have a clap. I'd use a whistle/clap instead here.
I could lower volume (I'd rather keep my finishes :<) * 00:59:310 (5) - Small overmap issue, I'd remove this 3/4 slider and use 1/1 instead? I can't really hear a sound/silence where the slider end could go with on the blue tick. I'd use a 1/1 slider followed with a 1/2 circle, so it's rhythm-wise consistent with 03:11:034 (3,4,5) -
It actually is consistent with that part... though both parts have the 3/4 slider because I feel that the note there is elongated all the way to the next beat. * 01:05:172 - and 03:17:241 - There's currently a discussion going on whether 5% volume slider ends are rankable or not. In this case I recommend you to raise the volume to around 25%. There is a sound at 01:05:344 - and a silent slider end doesn't really catch that well imo.
done * 01:08:965 (1,2) - Well, it's not unrankable, since this slider is still in the playfield - but the player has to go literally jump from the centre of the playfield to the border of the screen, which plays really awkward. I'd move 01:08:275 (4,5,6,7,8,9,1,2) - a bit up...
Literally moved that whole portion of the map upward. It was too low-field for me * 01:30:344 (4,5,6) - I'd reduce the distance between these a bit, especially (5,6). Since the kicksliders already break the flow, I'd try to keep the jumps reasonable. Try to make a sort triangular shape with the slider ends + note?
alright * 01:31:551 (2,3,4,1,2) - Hmm.. it bugs me that (2,3) is spaced exactly the same as (1,2), while one is 1/2 and the other one 1/4... If you could increase the spacing from (2,3), or reduce the spacing from (1/2) would be better.
I think this is cool * 01:52:413 (1) - 02:03:448 (1) - etc.. This 1/1 slider feels a bit out the place. The long beep already ends on the red tick - which is also indicated by the bass there. I recommend you to turn this into a normal 1/2 slider instead.
The long beep ends on the next beat and over actually. I'd rather not change these * 01:59:568 (5) - Putting the finish + clap on the slider end instead makes more sense to me, since that's where the actual cymbal is.
I effed this up. It was suppose to be finish on head clap on end * 01:55:344 (8,9,10,1) - Form diamond/square shape with these?
brilliant * 02:01:982 (3,4) - Keep spacing here? Usually when you use this 1/2 slider - 3/4 slider - note rhythm you keep your spacing, like 02:07:241 (2,3,4)
How the fark did I screw that up? - 02:12:758 (2,3,4) - etc..
* 02:24:655 (6,1) - Kinda expected a jump here ._. Try ctrl+g 02:24:482 (5,6) - ?
Maayybe I really like the suggestion but I also like the square flow... * 02:31:724 (3) - NC here to keep same pattern as 04:43:793 (1,2,1) - ?
There wasn't supposed to be any ncs there so I removed the other ones * 03:54:482 (3) - Same as above, to keep same pattern as 01:41:724 (1,2,1) -
yup * 03:58:965 (3) - Missing a clap here.
WTFAFIOELTGKAHTAOITKALDTGJAITPDAHPRHJREPIHKERHPJPDIFHKADFHJAPDOH * 03:50:000 (5) - Change to normal-sampleset to keep your hitsound pattern.
done