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YuugouP - YELLOW TRICK

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Xinying
From my modding queue

Get Ready
[General]
AI-mod Calling for attention for spacing issues for Easy and Normal , but I guess it should be fine
I think if have video , disable widescreen support and letterbox during breaks

[Normal]
00:05:012 (2,3) - I don't know what you are hitsounding this to (I suggest remove)
00:06:384 (5,6) - This clap at 5 and finish at 6 is good , you can do the same to 00:03:641 (4) because they sound the same
00:08:441 (3) - Why not Clap at the end? Since you already did it at 00:06:384 (5)
00:31:069 (4) - I think this slider should change to something like this 00:26:955 (3)
00:55:069 (3) - This slider don't suit , try this http://puu.sh/dy2cP/80fe64ec6a.png
01:00:555 (3,4) - These 2 are not nice together , try this http://puu.sh/dy2rz/86b9848134.png
01:29:355 (1) - Is this suppose to end at head of 01:31:069 (2)
02:00:898 (4) - Is this suppose to start at head of 02:02:269 (1)

[Hard]
This needs to be worked on harder , I personally don't enjoy playing this but I think it's your mapping style so I think it's ok , if want ranked this need to improve a lot
00:59:184 (1) - This start on head of 00:57:812 (1)
01:09:298 (4) - This slider start too early , consider shortening it and start at 01:09:469
01:53:184 (2) - This is same as the earlier slider , I find it really weird to play

EDIT: Pardon my English , I mean stack ... not start at that timing ==
Topic Starter
Noffy

Chocox wrote:

From my modding queue

Get Ready
[General]
AI-mod Calling for attention for spacing issues for Easy and Normal , but I guess it should be fine Hopefully
I think if have video , disable widescreen support and letterbox during breaks Ok

[Normal]
00:05:012 (2,3) - I don't know what you are hitsounding this to (I suggest remove) Fixed~
00:06:384 (5,6) - This clap at 5 and finish at 6 is good , you can do the same to 00:03:641 (4) because they sound the same Ah I see what you're saying alright done~
00:08:441 (3) - Why not Clap at the end? Since you already did it at 00:06:384 (5) I must have missed that one. Fixed~
00:31:069 (4) - I think this slider should change to something like this 00:26:955 (3) I agree with you. Fixed~
00:55:069 (3) - This slider don't suit , try this http://puu.sh/dy2cP/80fe64ec6a.png Done, and may I say that is a really pretty skin you've got there.
01:00:555 (3,4) - These 2 are not nice together , try this http://puu.sh/dy2rz/86b9848134.png As this is very nice looking and shiny and better, Done~
01:29:355 (1) - Is this suppose to end at head of 01:31:069 (2) < read below v
02:00:898 (4) - Is this suppose to start at head of 02:02:269 (1) I didn't stack like you suggested but tried something else instead.

[Hard]
This needs to be worked on harder , I personally don't enjoy playing this but I think it's your mapping style so I think it's ok , if want ranked this need to improve a lot I'll continue doing my best to make it a well-built enjoyable map. I don't really think that even with all I've mapped that I have an actual "style."
00:59:184 (1) - This start on head of 00:57:812 (1) Woah that's where it originally was I must have moved it by mistake and note realized it fixed than you~
01:09:298 (4) - This slider start too early , consider shortening it and start at 01:09:469 Done with a new hitcircle where it used to start so there isn't a weird pause.
01:53:184 (2) - This is same as the earlier slider , I find it really weird to play ^

EDIT: Pardon my English , I mean stack ... not start at that timing == It's alright it was very helpful~
Thank you lots for the kind and helpful mod :)
Okoayu
Edit: yes2
00:56 Okoratu: yo
00:56 Okoratu: whenever you got time to talk about that map of yours ~
00:57 dorothy3242: O:
00:57 Okoratu: kaguya rejected it
00:58 Okoratu: but i like the song
00:58 Okoratu: so i will say some general things about why he most likely rejected it
00:58 dorothy3242: Okay O:
01:01 dorothy3242: thank you very much;
01:01 Okoratu: np song again
01:01 Okoratu: aa
01:01 *dorothy3242 is editing [http://osu.ppy.sh/b/549708 YuugouP - YELLOW TRICK [Hard]]
01:02 Okoratu: first of all there are some uhh
01:02 Okoratu: design issues
01:03 dorothy3242: for example uhh--;;?
01:04 Okoratu: like uhm
01:04 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:04 Okoratu: looks like you just made round sliders for that rhythm
01:04 Okoratu: and that's fine and stuff
01:04 Okoratu: but then the same thing repeats and you only do 00:04:669 (1,2,3,4) -
01:05 Okoratu: you could easily vary that rhythm as well as that design to make it more interesting
01:05 Okoratu: right now this whole part is just slider slider slider
01:05 *dorothy3242 takes out notebook
01:06 Okoratu: 00:06:726 (4) - did you forget a sliderwhistle btw
01:06 Okoratu: ah look 00:07:412 (1,2,3,4,5,6,7,8) - there we got some variation
01:06 dorothy3242: ah yep I forgot that slider whistle;
01:06 Okoratu: but isn't that whole part just a buildup to the whole thing actually starting
01:07 dorothy3242: a build up yes it's supposed to be
01:07 Okoratu: so
01:07 Okoratu: let's see what you have here
01:07 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:07 Okoratu: sliders only
01:07 Okoratu: which can be nice for a first step of a build up
01:07 Okoratu: 00:04:669 (1,2,3,4) - 4 slower sliders for a reason i don't understand
01:08 Okoratu: 00:07:755 (2,3,4,5,6) - suddenly lots of circles
01:08 Okoratu: this could be considered not that much a buildup
01:08 Okoratu: but more like
01:08 Okoratu: random patterns
01:08 Okoratu: if you want it to build up you should start slow
01:08 Okoratu: and then add increasingly more circles
01:08 Okoratu: because that's what a buildup is
01:09 Okoratu: from easy~hard
01:09 dorothy3242: so I should try to ease in from sliders to circles better?
01:09 dorothy3242: and both?
01:09 Okoratu: if you want to portray a buildup
01:10 Okoratu: you should go from less objects or easier patterns
01:10 Okoratu: to more objects and harder patterns
01:10 Okoratu: because that's how buildups work
01:10 Okoratu: they get increasingly intensive, right?
01:10 dorothy3242: that's how they are supposed to work, right.
01:11 Okoratu: secondly after this spinner 00:11:184 (1) - you leave out a lot of things
01:11 Okoratu: i wondered why as i was playing it
01:11 Okoratu: like you could have placed objects at like starting in 00:12:898 -
01:11 dorothy3242: I wasn't sure how long to leave after a spinner before having objects in a hard;;
01:11 Okoratu: it's like 1 white tick
01:12 dorothy3242: oh ok o:
01:13 dorothy3242: I'll be sure to add something in there then now that I know that
01:13 Okoratu: 00:15:298 (1,2,3,4,5,6) - i don't understand the hitsounds
01:13 Okoratu: for instance
01:13 Okoratu: there are things that would call for some kind of finish on 2 and 4
01:14 Okoratu: and claps on 1 and 3
01:14 Okoratu: but you do something i don't really understand
01:15 Okoratu: 00:14:612 (1) - 00:17:355 (1) - i would consider removing these combos because 00:19:412 (1,2,3,4,5) - maps the same sounds in one combo and honestly 3 object combos are short
01:16 dorothy3242: I had meant for it to go none-clap-finish in attempts to hitsound competently;
01:16 Okoratu: i do understand your reasoning behind them
01:16 Okoratu: but if you break the system in only some places that's kinda bad for how consistent your map is
01:16 Okoratu: in the end
01:17 Okoratu: 00:22:155 (1) - i don't really understand what that's supposed to be rhythmically
01:17 dorothy3242: oh I think I see
01:17 Okoratu: like there's no obvious held down sound
01:18 dorothy3242: I'm not really good at describing sounds but at that part there is a downward uhm
01:18 Okoratu: but more something like [http://puu.sh/dBGMY/c9027ad610.jpg this rhythm]
01:18 dorothy3242: a downward string of notes in pitch?
01:18 Okoratu: how obvious is it
01:18 Okoratu: that downward string of notes pitch and how complex is it
01:18 Okoratu: like would you notice that when first listening
01:19 Okoratu: because what i just drew is the most obvious rhythm i could find for that thing
01:19 dorothy3242: I had perceived it to be the main sound at that part
01:20 Okoratu: so
01:20 Okoratu: does mine make no sense to you
01:20 Okoratu: or does it make sense
01:20 Okoratu: then evaluate which makes more sense
01:20 Okoratu: yours or the thing someone suggests
01:21 Okoratu: if mine doesn't make sense, that's fine
01:22 Okoratu: is what i'm saying
01:22 dorothy3242: I'm not really sure because I think I may be too used to hearing the downward notes in pitch
01:22 Okoratu: i just want to make sure the ones i give suggestions are sure about what they mapped and that it's the best they could make it
01:22 dorothy3242: and then I get distracted by it
01:22 Okoratu: 00:25:241 - do you ignore the finish sound because vocals ?
01:23 Okoratu: because you mapped it on a sliderend just after in 00:27:469 (4,5) -
01:24 dorothy3242: aha I thought I was following just the vocals both times but I hear(see?) what you mean
01:24 Okoratu: 00:25:755 (7) - 00:31:241 (9,10) - i understand these hitsounds, but why do you do it differently in 00:28:155 (6,7) -
01:25 dorothy3242: because I need to figure out a better way to keep track of my own hitsound patterns >_<
01:25 Okoratu: 00:24:726 (4) - also that slider has some more potential as in it could look [http://puu.sh/dBHi9/78f9f4c59f.jpg smoother]
01:26 Okoratu: 00:26:269 (1) - same goes for this one, rough edges that look random might look bad for your design
01:26 Okoratu: as in unpolished
01:26 dorothy3242: oh I see those inner corners look a bit unrounded-like ah o:
01:27 Okoratu: so you map vocals right
01:27 dorothy3242: so I should try and go through again too look for slightly edgy sliders again;
01:28 Okoratu: (i would have never thought i'd say that but) why is 00:30:384 (6) - on the white tick
01:28 Okoratu: when the held down vocal starts in
01:28 Okoratu: 00:30:212 (5) -
01:28 dorothy3242: you never thought you'd say that? xD
01:28 Okoratu: yes
01:28 Okoratu: because i tend to map instruments
01:28 Okoratu: over vocals
01:29 Okoratu: that's why i would have never gotten the idea to end up suggestion
01:29 Okoratu: suggesting
01:29 Okoratu: that.
01:29 Okoratu: but you hear what i mean
01:29 Okoratu: right
01:29 Okoratu: the thing you can click is a circle
01:29 Okoratu: the vocal is held down for 1/2 t hough
01:30 dorothy3242: I do hear what you mean that was a mistake of mine it was meant to follow the vocal and I thought it did but it doesn't
01:30 Okoratu: this happens frequently throughout this i think
01:30 Okoratu: or let's say
01:30 Okoratu: there are objects
01:30 Okoratu: but they don't do what you intended them to do
01:30 Okoratu: sometimes
01:30 dorothy3242: sometimes
01:31 Okoratu: they do what you want them to most times
01:31 dorothy3242: and when listened to they can sound alright but they're a little mixed up?
01:31 Okoratu: 00:32:441 (3) - e.g. this one
01:31 Okoratu: it has 2 vocals in it
01:31 Okoratu: and ignores 00:32:955
01:31 Okoratu: 00:32:955 -
01:32 Okoratu: this one also does it all right then 00:33:126 (4) -
01:33 dorothy3242: 00:33:126 (4) - ?
01:33 Okoratu: it has just one held down vocal
01:33 Okoratu: which is correct
01:33 Okoratu: the other slider does contain two vocals
01:34 Okoratu: the other slider being 00:32:441 (3) -
01:35 dorothy3242: so I should try and do something else with (3)?
01:35 Okoratu: probably
01:35 Okoratu: if you do that
01:35 Okoratu: you could try to avoid the overlap of it and 00:32:441 (3,4) -
01:36 Okoratu: [http://puu.sh/dBHZj/f46aecd01f.jpg like its borders overlapping eehhh]
01:37 Okoratu: 00:34:498 (8) - also you went for 2 bar NCs here so this one should have one lol
01:38 dorothy3242: uhm this will sound like a really dumb question but how do I keep track of the number of bars? is it every four white ticks?
01:38 Okoratu: http://puu.sh/dBI8k/8fc078dcef.jpg
01:38 Okoratu: each big white is one bar
01:38 Okoratu: you seem to have put a new combo each 2 bars
01:39 Okoratu: 00:31:755 (1) - nc was here, bar 1 00:33:126 (4) - bar 3 00:34:498 (8) - bar 3
01:39 dorothy3242: OH ok I see I didn't know that I was just trying to put new combos where it sounded like one
01:39 Okoratu: next problem i have is 00:46:669 (4) -
01:40 dorothy3242: I guess I should've read up some more about the difference between white ticks and big white ticks
01:40 Okoratu: and that the vocal which is held down in 00:47:012 - is on its end
01:40 dorothy3242: on its end?
01:41 dorothy3242: oh you mean the bar stars in the middle of the note..?
01:41 dorothy3242: or?
01:41 Okoratu: the things you are mapping
01:41 Okoratu: are the red ticks
01:41 Okoratu: right
01:41 Okoratu: because they sing on the red ones
01:41 Okoratu: 00:46:669 - there is a held down vocal
01:41 Okoratu: which is cool because it is on an object which you have to press a key
01:41 Okoratu: and hold it
01:42 Okoratu: 00:47:012 - there also is a vocal which is held down
01:42 Okoratu: but there is the end of the first object and all you need to do to play that one is to release one key
01:43 Okoratu: [http://puu.sh/dBIrr/271da41971.jpg so 2 shorter sliders would fit that better imo]
01:44 dorothy3242: ah I see that makes sense (I get the feeling I say that too much but it really does;;)
01:44 Okoratu: 00:47:526 (7) - this one looks a bit curled up in itself [http://puu.sh/dBIwb/d48f3dfebe.jpg less dent could look better]
01:45 Okoratu: on 00:52:498 (3) - the held down vocal for once starts on the white tick [http://puu.sh/dBIAS/22cd32dfb6.jpg so that would follow that vocal better]
01:45 Okoratu: you could see why i said in the beginning that they don't do what you want them to do sometimes
01:46 dorothy3242: yes I definitely can
01:49 Okoratu: 01:06:041 (4) - this one yes this one does have the vocal on 01:06:384 - and a longer held down one in 01:06:726 - [http://puu.sh/dBIRA/e5089f2309.jpg so something like that could follow that better]
01:50 Okoratu: basically before i end up just telling you which ones follow vocals not as you might have intended you could do that yourself, all you really need to do is looking for vocals which are held down and either in sliders or on sliderends
01:50 Okoratu: and then ask yourself "does it make sense to skip that one or do i map it"
01:51 Okoratu: there you should take into consideration how much impact the vocal has for you personally or how you perceive it
01:52 dorothy3242: I will do my best to do that with your really helpful advice because whenever I tried to look for problems in it I couldn't figure out exactly how I'd be messing up
01:52 dorothy3242: and I'll especially pay even closer attention as I go through it again to fix these things
01:53 dorothy3242: really thank you so much for the help I hope that I'll be able to fix it up properly and not let your advice go to waste;;
01:53 dorothy3242: really really really thank you C':
01:53 Okoratu: just some stylistic things: 01:12:212 (1) - i would avoid slidershapes like that because it just looks like you didn't know where to go with the last anchor [http://puu.sh/dBJ9e/c6f613fa7a.jpg so something like less bending would be cool]
01:54 dorothy3242: super cool
01:55 Okoratu: 01:32:784 (3,1) - tiny overlaps like this look a bit unnecessary and also a bit messy - at least to me, since it isn't hard to avoid them it would make this thing more polished to just go ahead and avoid them
01:56 dorothy3242: Okay I'll try to power up my observation skills to avoid them better o:
01:56 Okoratu: do you know what would help
01:56 Okoratu: since most maps nowadays are really clean and stuff
01:57 Okoratu: just looking at things and sliders you noticed to be really clean or good looking and creative
01:57 dorothy3242: ?
01:57 Okoratu: while playing them
01:57 Okoratu: aka play the map
01:57 Okoratu: and then go into edit to see how they are made up
01:57 dorothy3242: okay I'll try to do that o:
01:57 dorothy3242: I've been looking at a lot of maps to see how they were made up but I wasn't really sure what I should be looking for before ahaha;
01:58 Okoratu: [https://osu.ppy.sh/forum/t/208596 this is inverness explaining how to make things look neat and what techniques there are]
01:58 Okoratu: it's a guide with lots of pictures
01:58 Okoratu: there you get some technical terms for these things and also a lot of explanation
01:58 Okoratu: how to make them
01:58 Okoratu: what's commonly wrong with them when they are used in beatmaps or how they can be "better"
01:59 Okoratu: some of this is highly subjective so it's up to you to believe what he says and how much you wanna follow that
01:59 dorothy3242: oh that's a really helpful link thank you! I knew about the guide to delicious sliders but not this one
02:00 Okoratu: [https://osu.ppy.sh/forum/t/239778/ also jenny wrote something very cool about hitobjects, hitsounding and patterns]
02:00 Okoratu: might want to read that as well
02:00 dorothy3242: I'll be sure to! :o
02:00 Okoratu: both are subjective but they also contain lots of advice
02:01 dorothy3242: a wealth of advice
02:01 Okoratu: this ended up being a bit more than just general things lol
02:01 Okoratu: also
02:02 Okoratu: do you change hitsound thing only for the claps in 00:25:755 (7) -
02:02 Okoratu: there's an easier way to do that without green lines
02:02 Okoratu: which takes like 2 % of the time needed
02:02 dorothy3242: there is?! :O
02:03 dorothy3242: :O
02:03 Okoratu: just click its head like this or something depending on what you want to hitsound http://puu.sh/dBJLg/753f103296.jpg
02:03 Okoratu: and on the left you will see http://puu.sh/dBJMm/cc90d222d3.jpg
02:03 Okoratu: Sampleset is the sampleset this thing uses for its hitnormal
02:03 Okoratu: Additions is the sampleset which is added to it
02:03 Okoratu: so you could just set that to Soft
02:03 Okoratu: and put the 2 claps on it
02:03 dorothy3242: so that's what that is for woah I had no idea O:
02:03 Okoratu: and are done
02:04 dorothy3242: that is
02:04 dorothy3242: woah
02:04 dorothy3242: woah that is that is so much easier
02:04 Okoratu: and you cannot confuse yourself with a lot of green lines
02:04 Okoratu: :)
02:04 dorothy3242: :D
02:05 Okoratu: should i post the log in the end ?
02:05 dorothy3242: I think that would be helpful because I'll be honest and say that I edit a bit too slowly to keep up with the suggestions and links xD''
02:05 dorothy3242: I was planning to open the notepad log and go through to the time signatures manually ehehe;
02:06 Okoratu: sure that way you could just treat this as a mod
02:06 dorothy3242: since it ended up being more than just a bit of general advice
02:06 dorothy3242: (which I still hope I'll be able to use properly)
02:07 Okoratu: if you got questions of any kind
02:07 Okoratu: be it playability or
02:07 Okoratu: general advice
02:07 Okoratu: you could just ask
02:07 Okoratu: i like this song
02:08 Okoratu: uhm
02:08 Okoratu: ok
02:08 Okoratu: i looked at the normal for 2 seconds now and already have something big to say
02:08 Okoratu: lol
02:08 Okoratu: [http://puu.sh/dBK5h/5fb5db5213.png the slider velocity here is the same as in hard]
02:08 Okoratu: which makes for very fast sliders at lower approachrate
02:09 Okoratu: and also super big base spacing
02:09 Okoratu: which are 2 things you wanna avoid here
02:10 dorothy3242: and so I should probably lower it to something like.. 1.0?
02:10 dorothy3242: or
02:10 Okoratu: 1.1 or something
02:10 Okoratu: the Easy is 0.8x
02:10 Okoratu: the Normal 1.4x
02:10 Okoratu: the Hard 1.4x
02:10 Okoratu: :|
02:10 dorothy3242: >_<
02:10 Okoratu: 1.1 would be the average
02:11 Okoratu: so that would make that even
02:11 Okoratu: :D
02:11 dorothy3242: :D
02:11 dorothy3242: It'll take 9 years but I'll go through and fix that then
02:11 Okoratu: it's 175 objects
02:11 Okoratu: that cannot take so long
02:12 dorothy3242: hopefully not two weekends
02:13 dorothy3242: xD
Topic Starter
Noffy

Okoratu wrote:

Edit: yes2
00:56 Okoratu: yo
00:56 Okoratu: whenever you got time to talk about that map of yours ~
00:57 dorothy3242: O:
00:57 Okoratu: kaguya rejected it
00:58 Okoratu: but i like the song
00:58 Okoratu: so i will say some general things about why he most likely rejected it
00:58 dorothy3242: Okay O:
01:01 dorothy3242: thank you very much;
01:01 Okoratu: np song again
01:01 Okoratu: aa
01:01 *dorothy3242 is editing [http://osu.ppy.sh/b/549708 YuugouP - YELLOW TRICK [Hard]]
01:02 Okoratu: first of all there are some uhh
01:02 Okoratu: design issues
01:03 dorothy3242: for example uhh--;;?
01:04 Okoratu: like uhm
01:04 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:04 Okoratu: looks like you just made round sliders for that rhythm
01:04 Okoratu: and that's fine and stuff
01:04 Okoratu: but then the same thing repeats and you only do 00:04:669 (1,2,3,4) -
01:05 Okoratu: you could easily vary that rhythm as well as that design to make it more interesting
01:05 Okoratu: right now this whole part is just slider slider slider
01:05 *dorothy3242 takes out notebook
01:06 Okoratu: 00:06:726 (4) - did you forget a sliderwhistle btw
01:06 Okoratu: ah look 00:07:412 (1,2,3,4,5,6,7,8) - there we got some variation
01:06 dorothy3242: ah yep I forgot that slider whistle;
01:06 Okoratu: but isn't that whole part just a buildup to the whole thing actually starting
01:07 dorothy3242: a build up yes it's supposed to be
01:07 Okoratu: so
01:07 Okoratu: let's see what you have here
01:07 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:07 Okoratu: sliders only
01:07 Okoratu: which can be nice for a first step of a build up
01:07 Okoratu: 00:04:669 (1,2,3,4) - 4 slower sliders for a reason i don't understand
01:08 Okoratu: 00:07:755 (2,3,4,5,6) - suddenly lots of circles
01:08 Okoratu: this could be considered not that much a buildup
01:08 Okoratu: but more like
01:08 Okoratu: random patterns
01:08 Okoratu: if you want it to build up you should start slow
01:08 Okoratu: and then add increasingly more circles
01:08 Okoratu: because that's what a buildup is
01:09 Okoratu: from easy~hard
01:09 dorothy3242: so I should try to ease in from sliders to circles better?
01:09 dorothy3242: and both?
01:09 Okoratu: if you want to portray a buildup
01:10 Okoratu: you should go from less objects or easier patterns
01:10 Okoratu: to more objects and harder patterns
01:10 Okoratu: because that's how buildups work
01:10 Okoratu: they get increasingly intensive, right?
01:10 dorothy3242: that's how they are supposed to work, right.
01:11 Okoratu: secondly after this spinner 00:11:184 (1) - you leave out a lot of things
01:11 Okoratu: i wondered why as i was playing it
01:11 Okoratu: like you could have placed objects at like starting in 00:12:898 -
01:11 dorothy3242: I wasn't sure how long to leave after a spinner before having objects in a hard;;
01:11 Okoratu: it's like 1 white tick
01:12 dorothy3242: oh ok o:
01:13 dorothy3242: I'll be sure to add something in there then now that I know that
01:13 Okoratu: 00:15:298 (1,2,3,4,5,6) - i don't understand the hitsounds
01:13 Okoratu: for instance
01:13 Okoratu: there are things that would call for some kind of finish on 2 and 4
01:14 Okoratu: and claps on 1 and 3
01:14 Okoratu: but you do something i don't really understand
01:15 Okoratu: 00:14:612 (1) - 00:17:355 (1) - i would consider removing these combos because 00:19:412 (1,2,3,4,5) - maps the same sounds in one combo and honestly 3 object combos are short
01:16 dorothy3242: I had meant for it to go none-clap-finish in attempts to hitsound competently;
01:16 Okoratu: i do understand your reasoning behind them
01:16 Okoratu: but if you break the system in only some places that's kinda bad for how consistent your map is
01:16 Okoratu: in the end
01:17 Okoratu: 00:22:155 (1) - i don't really understand what that's supposed to be rhythmically
01:17 dorothy3242: oh I think I see
01:17 Okoratu: like there's no obvious held down sound
01:18 dorothy3242: I'm not really good at describing sounds but at that part there is a downward uhm
01:18 Okoratu: but more something like [http://puu.sh/dBGMY/c9027ad610.jpg this rhythm]
01:18 dorothy3242: a downward string of notes in pitch?
01:18 Okoratu: how obvious is it
01:18 Okoratu: that downward string of notes pitch and how complex is it
01:18 Okoratu: like would you notice that when first listening
01:19 Okoratu: because what i just drew is the most obvious rhythm i could find for that thing
01:19 dorothy3242: I had perceived it to be the main sound at that part
01:20 Okoratu: so
01:20 Okoratu: does mine make no sense to you
01:20 Okoratu: or does it make sense
01:20 Okoratu: then evaluate which makes more sense
01:20 Okoratu: yours or the thing someone suggests
01:21 Okoratu: if mine doesn't make sense, that's fine
01:22 Okoratu: is what i'm saying
01:22 dorothy3242: I'm not really sure because I think I may be too used to hearing the downward notes in pitch
01:22 Okoratu: i just want to make sure the ones i give suggestions are sure about what they mapped and that it's the best they could make it
01:22 dorothy3242: and then I get distracted by it
01:22 Okoratu: 00:25:241 - do you ignore the finish sound because vocals ?
01:23 Okoratu: because you mapped it on a sliderend just after in 00:27:469 (4,5) -
01:24 dorothy3242: aha I thought I was following just the vocals both times but I hear(see?) what you mean
01:24 Okoratu: 00:25:755 (7) - 00:31:241 (9,10) - i understand these hitsounds, but why do you do it differently in 00:28:155 (6,7) -
01:25 dorothy3242: because I need to figure out a better way to keep track of my own hitsound patterns >_<
01:25 Okoratu: 00:24:726 (4) - also that slider has some more potential as in it could look [http://puu.sh/dBHi9/78f9f4c59f.jpg smoother]
01:26 Okoratu: 00:26:269 (1) - same goes for this one, rough edges that look random might look bad for your design
01:26 Okoratu: as in unpolished
01:26 dorothy3242: oh I see those inner corners look a bit unrounded-like ah o:
01:27 Okoratu: so you map vocals right
01:27 dorothy3242: so I should try and go through again too look for slightly edgy sliders again;
01:28 Okoratu: (i would have never thought i'd say that but) why is 00:30:384 (6) - on the white tick
01:28 Okoratu: when the held down vocal starts in
01:28 Okoratu: 00:30:212 (5) -
01:28 dorothy3242: you never thought you'd say that? xD
01:28 Okoratu: yes
01:28 Okoratu: because i tend to map instruments
01:28 Okoratu: over vocals
01:29 Okoratu: that's why i would have never gotten the idea to end up suggestion
01:29 Okoratu: suggesting
01:29 Okoratu: that.
01:29 Okoratu: but you hear what i mean
01:29 Okoratu: right
01:29 Okoratu: the thing you can click is a circle
01:29 Okoratu: the vocal is held down for 1/2 t hough
01:30 dorothy3242: I do hear what you mean that was a mistake of mine it was meant to follow the vocal and I thought it did but it doesn't
01:30 Okoratu: this happens frequently throughout this i think
01:30 Okoratu: or let's say
01:30 Okoratu: there are objects
01:30 Okoratu: but they don't do what you intended them to do
01:30 Okoratu: sometimes
01:30 dorothy3242: sometimes
01:31 Okoratu: they do what you want them to most times
01:31 dorothy3242: and when listened to they can sound alright but they're a little mixed up?
01:31 Okoratu: 00:32:441 (3) - e.g. this one
01:31 Okoratu: it has 2 vocals in it
01:31 Okoratu: and ignores 00:32:955
01:31 Okoratu: 00:32:955 -
01:32 Okoratu: this one also does it all right then 00:33:126 (4) -
01:33 dorothy3242: 00:33:126 (4) - ?
01:33 Okoratu: it has just one held down vocal
01:33 Okoratu: which is correct
01:33 Okoratu: the other slider does contain two vocals
01:34 Okoratu: the other slider being 00:32:441 (3) -
01:35 dorothy3242: so I should try and do something else with (3)?
01:35 Okoratu: probably
01:35 Okoratu: if you do that
01:35 Okoratu: you could try to avoid the overlap of it and 00:32:441 (3,4) -
01:36 Okoratu: [http://puu.sh/dBHZj/f46aecd01f.jpg like its borders overlapping eehhh]
01:37 Okoratu: 00:34:498 (8) - also you went for 2 bar NCs here so this one should have one lol
01:38 dorothy3242: uhm this will sound like a really dumb question but how do I keep track of the number of bars? is it every four white ticks?
01:38 Okoratu: http://puu.sh/dBI8k/8fc078dcef.jpg
01:38 Okoratu: each big white is one bar
01:38 Okoratu: you seem to have put a new combo each 2 bars
01:39 Okoratu: 00:31:755 (1) - nc was here, bar 1 00:33:126 (4) - bar 3 00:34:498 (8) - bar 3
01:39 dorothy3242: OH ok I see I didn't know that I was just trying to put new combos where it sounded like one
01:39 Okoratu: next problem i have is 00:46:669 (4) -
01:40 dorothy3242: I guess I should've read up some more about the difference between white ticks and big white ticks
01:40 Okoratu: and that the vocal which is held down in 00:47:012 - is on its end
01:40 dorothy3242: on its end?
01:41 dorothy3242: oh you mean the bar stars in the middle of the note..?
01:41 dorothy3242: or?
01:41 Okoratu: the things you are mapping
01:41 Okoratu: are the red ticks
01:41 Okoratu: right
01:41 Okoratu: because they sing on the red ones
01:41 Okoratu: 00:46:669 - there is a held down vocal
01:41 Okoratu: which is cool because it is on an object which you have to press a key
01:41 Okoratu: and hold it
01:42 Okoratu: 00:47:012 - there also is a vocal which is held down
01:42 Okoratu: but there is the end of the first object and all you need to do to play that one is to release one key
01:43 Okoratu: [http://puu.sh/dBIrr/271da41971.jpg so 2 shorter sliders would fit that better imo]
01:44 dorothy3242: ah I see that makes sense (I get the feeling I say that too much but it really does;;)
01:44 Okoratu: 00:47:526 (7) - this one looks a bit curled up in itself [http://puu.sh/dBIwb/d48f3dfebe.jpg less dent could look better]
01:45 Okoratu: on 00:52:498 (3) - the held down vocal for once starts on the white tick [http://puu.sh/dBIAS/22cd32dfb6.jpg so that would follow that vocal better]
01:45 Okoratu: you could see why i said in the beginning that they don't do what you want them to do sometimes
01:46 dorothy3242: yes I definitely can
01:49 Okoratu: 01:06:041 (4) - this one yes this one does have the vocal on 01:06:384 - and a longer held down one in 01:06:726 - [http://puu.sh/dBIRA/e5089f2309.jpg so something like that could follow that better]
01:50 Okoratu: basically before i end up just telling you which ones follow vocals not as you might have intended you could do that yourself, all you really need to do is looking for vocals which are held down and either in sliders or on sliderends
01:50 Okoratu: and then ask yourself "does it make sense to skip that one or do i map it"
01:51 Okoratu: there you should take into consideration how much impact the vocal has for you personally or how you perceive it
01:52 dorothy3242: I will do my best to do that with your really helpful advice because whenever I tried to look for problems in it I couldn't figure out exactly how I'd be messing up
01:52 dorothy3242: and I'll especially pay even closer attention as I go through it again to fix these things
01:53 dorothy3242: really thank you so much for the help I hope that I'll be able to fix it up properly and not let your advice go to waste;;
01:53 dorothy3242: really really really thank you C':
01:53 Okoratu: just some stylistic things: 01:12:212 (1) - i would avoid slidershapes like that because it just looks like you didn't know where to go with the last anchor [http://puu.sh/dBJ9e/c6f613fa7a.jpg so something like less bending would be cool]
01:54 dorothy3242: super cool
01:55 Okoratu: 01:32:784 (3,1) - tiny overlaps like this look a bit unnecessary and also a bit messy - at least to me, since it isn't hard to avoid them it would make this thing more polished to just go ahead and avoid them
01:56 dorothy3242: Okay I'll try to power up my observation skills to avoid them better o:
01:56 Okoratu: do you know what would help
01:56 Okoratu: since most maps nowadays are really clean and stuff
01:57 Okoratu: just looking at things and sliders you noticed to be really clean or good looking and creative
01:57 dorothy3242: ?
01:57 Okoratu: while playing them
01:57 Okoratu: aka play the map
01:57 Okoratu: and then go into edit to see how they are made up
01:57 dorothy3242: okay I'll try to do that o:
01:57 dorothy3242: I've been looking at a lot of maps to see how they were made up but I wasn't really sure what I should be looking for before ahaha;
01:58 Okoratu: [https://osu.ppy.sh/forum/t/208596 this is inverness explaining how to make things look neat and what techniques there are]
01:58 Okoratu: it's a guide with lots of pictures
01:58 Okoratu: there you get some technical terms for these things and also a lot of explanation
01:58 Okoratu: how to make them
01:58 Okoratu: what's commonly wrong with them when they are used in beatmaps or how they can be "better"
01:59 Okoratu: some of this is highly subjective so it's up to you to believe what he says and how much you wanna follow that
01:59 dorothy3242: oh that's a really helpful link thank you! I knew about the guide to delicious sliders but not this one
02:00 Okoratu: [https://osu.ppy.sh/forum/t/239778/ also jenny wrote something very cool about hitobjects, hitsounding and patterns]
02:00 Okoratu: might want to read that as well
02:00 dorothy3242: I'll be sure to! :o
02:00 Okoratu: both are subjective but they also contain lots of advice
02:01 dorothy3242: a wealth of advice
02:01 Okoratu: this ended up being a bit more than just general things lol
02:01 Okoratu: also
02:02 Okoratu: do you change hitsound thing only for the claps in 00:25:755 (7) -
02:02 Okoratu: there's an easier way to do that without green lines
02:02 Okoratu: which takes like 2 % of the time needed
02:02 dorothy3242: there is?! :O
02:03 dorothy3242: :O
02:03 Okoratu: just click its head like this or something depending on what you want to hitsound http://puu.sh/dBJLg/753f103296.jpg
02:03 Okoratu: and on the left you will see http://puu.sh/dBJMm/cc90d222d3.jpg
02:03 Okoratu: Sampleset is the sampleset this thing uses for its hitnormal
02:03 Okoratu: Additions is the sampleset which is added to it
02:03 Okoratu: so you could just set that to Soft
02:03 Okoratu: and put the 2 claps on it
02:03 dorothy3242: so that's what that is for woah I had no idea O:
02:03 Okoratu: and are done
02:04 dorothy3242: that is
02:04 dorothy3242: woah
02:04 dorothy3242: woah that is that is so much easier
02:04 Okoratu: and you cannot confuse yourself with a lot of green lines
02:04 Okoratu: :)
02:04 dorothy3242: :D
02:05 Okoratu: should i post the log in the end ?
02:05 dorothy3242: I think that would be helpful because I'll be honest and say that I edit a bit too slowly to keep up with the suggestions and links xD''
02:05 dorothy3242: I was planning to open the notepad log and go through to the time signatures manually ehehe;
02:06 Okoratu: sure that way you could just treat this as a mod
02:06 dorothy3242: since it ended up being more than just a bit of general advice
02:06 dorothy3242: (which I still hope I'll be able to use properly)
02:07 Okoratu: if you got questions of any kind
02:07 Okoratu: be it playability or
02:07 Okoratu: general advice
02:07 Okoratu: you could just ask
02:07 Okoratu: i like this song
02:08 Okoratu: uhm
02:08 Okoratu: ok
02:08 Okoratu: i looked at the normal for 2 seconds now and already have something big to say
02:08 Okoratu: lol
02:08 Okoratu: [http://puu.sh/dBK5h/5fb5db5213.png the slider velocity here is the same as in hard]
02:08 Okoratu: which makes for very fast sliders at lower approachrate
02:09 Okoratu: and also super big base spacing
02:09 Okoratu: which are 2 things you wanna avoid here
02:10 dorothy3242: and so I should probably lower it to something like.. 1.0?
02:10 dorothy3242: or
02:10 Okoratu: 1.1 or something
02:10 Okoratu: the Easy is 0.8x
02:10 Okoratu: the Normal 1.4x
02:10 Okoratu: the Hard 1.4x
02:10 Okoratu: :|
02:10 dorothy3242: >_<
02:10 Okoratu: 1.1 would be the average
02:11 Okoratu: so that would make that even
02:11 Okoratu: :D
02:11 dorothy3242: :D
02:11 dorothy3242: It'll take 9 years but I'll go through and fix that then
02:11 Okoratu: it's 175 objects
02:11 Okoratu: that cannot take so long
02:12 dorothy3242: hopefully not two weekends
02:13 dorothy3242: xD
It took me a very long while but I finally managed to fix everything with the help of your mod to the best of my abilities especially specific areas that you pointed out /o/ Especially fixing up the notes on hard to hopefully follow the vocals better and fixing the shapes of sliders to be smoother and the slider velocity on normal. I hope I managed to do your mod/advice justice >_<
Again, thank you so much!
- Milhofo -
Hi, from my modding queue :)

[Easy]
  1. 00:22:155 (1) - does this really need to be a NC?
  2. 00:53:698 (4,5) - blanket better
  3. 01:18:384 - add note here?
  4. 01:36:898 - add note/slider here
[Normal]
  1. 00:01:584 (1) - move to ~ x:247 y:169
  2. 00:27:469 - imo the slider should start here
  3. 00:28:155 (5,6) - move 1/2 behind in timing if last change is applied (or replace by small sliders)
  4. 00:53:012 (5) - this slider is really weird ._. if you mirrored it at 00:54:384 would make more sense
  5. 00:57:812 (1) - keep this same combo
  6. 01:03:297 (1) - ^
  7. 01:17:526 (4,5) - keep them in the same vector as 01:17:012 (3)
[Hard]
  1. 01:36:898 (6,7) - move both to the right so 01:36:212 (5) blankets 01:37:069 (7)
  2. I don't usually play maps with this style so I can't comment a lot on the gameplay, everything seemed on time and I could play throught it just fine, so sorry because I couldn't find anything D:
Gl with this map :)
Topic Starter
Noffy

Milhofo wrote:

Hi, from my modding queue :) c: Hello

[Easy]
  1. 00:22:155 (1) - does this really need to be a NC? No. Fixed~
  2. 00:53:698 (4,5) - blanket better A blanketing mistake for a simple blanket? Oh dear. Fixed. Changed 00:51:641 (2) as well because these two are meant to mirror eachother
  3. 01:18:384 - add note here? Alrighter done
  4. 01:36:898 - add note/slider here Even more alrighter done
[Normal]
  1. 00:01:584 (1) - move to ~ x:247 y:169 I can see you suggested this so they would blanket eachother, but I'll change it in a slightly different way because I wouldn't want to venture away from any objects in this difficulty being 1.0 distance from eachother.
  2. 00:27:469 - imo the slider should start here Ok I've done this and then some.
  3. 00:28:155 (5,6) - move 1/2 behind in timing if last change is applied (or replace by small sliders) With the way I did the last change and then some I didn't need to do this.
  4. 00:53:012 (5) - this slider is really weird ._. if you mirrored it at 00:54:384 would make more sense Changed but in a different way as I don't think mirroring 00:54:384 would really fit.
  5. 00:57:812 (1) - keep this same combo sshhh I was hoping I'd get away with this. Fixed.
  6. 01:03:297 (1) - ^ ^
  7. 01:17:526 (4,5) - keep them in the same vector as 01:17:012 (3) I'm not sure what you mean by that.
[Hard]
  1. 01:36:898 (6,7) - move both to the right so 01:36:212 (5) blankets 01:37:069 (7) Ok
  2. I don't usually play maps with this style so I can't comment a lot on the gameplay, everything seemed on time and I could play throught it just fine, so sorry because I couldn't find anything D: That's alright! Hearing that everything seems on time makes me pretty happy because the last update was a huge fix to a lot of the timing :D
Gl with this map :) Thanks! :)
VINXIS
m909 where's the insane diff B) lmao jk

Beginner
not much to say

EXCEPT that the sliders that are only 3/4 measur long should be one whole measure (for example sliders like 00:12:555 (2,3) - should be 1 white tick longer)
EZ mod
00:18:726 (5) - nc
00:19:412 (1) - remove nc
00:28:326 (2,3) - if u can, can u pls figure out a way to move the circle more left cuz imo that'd look better
01:52:669 (2) - x:432 y:304
02:05:012 (4,5) - blanket it bettr pls
Normal
00:15:984 (2,3) - blanket better pls
00:23:526 (1) - imo this would be better if u made it as a blanket on the long slider's end
00:59:869 (2) - move it moar right (somewhere around x:216 y:176)
01:17:526 (4) - remove pls
01:30:041 (2) - blanket better (i tried x:168 y:200 imo that looked better idk rip)
01:31:412 (4) - ^ but different co-ordinates obvs
01:37:584 (1,2) - blanket pls ;)
hart
00:02:612 (3,4) - blanket better pls
00:05:184 (3,4) - ^
00:06:384 (8) - stack under slider
00:15:469 (2,3) - blanket it like the one after this
00:33:126 (5,6) - b l a n k e t pls
00:50:955 (1,2) - ^
00:55:069 (5,6) - ^
01:49:584 (5,6) - i see wat ur doin with this but imo I'd just stack the circle on the slider. Ye a
01:58:326 (6) - Ctrl+H and same position
02:02:784 (3,4) - b l a nk etknetk

blanket mods everywhere

sorry if u got pissed off at my mod it's mostly just about blankets ri p TT_TT
Blizs
Hi~~~~
A mod come from
Fantastica's STD/mania modding queue [NM/M4M/GD] :3

[Beginner]
  1. 00:07:069 (3) - Should New Combo Here...
  2. 00:09:812 (1) - Remove New Combo Here...
  3. 00:12:555 (2) - New Combo here
  4. 00:15:298 (3) - Remove it and change it. Ctrl+C from 00:12:555 (2) and then Ctrl+HG
  5. 00:26:269 (2) - Ctrl+C here and paste at 00:23:526 (1) . remove the current slider and Ctrl+HG at the copied Slider. Don't forget New Combo
  6. 00:29:012 (3) - New Combo
  7. 00:56:441 (2) - New Combo
  8. 02:00:898 (3) - Make the slider end at 02:02:269
  9. 02:11:869 (1) - reverse
[Easy]
  1. 01:33:469 (2,4) - Repair the Blanket. Move 01:34:841 (4) - 3rd dot to x:43 y:118
[Normal]
  1. 01:18:041 add a slider here end at 01:18:384
[Hard]
  1. 00:19:412 (1,2,3) - Make it a better triangle. Move 00:19:755 (3) to x:394 y:141
  2. ^If OK repair the blanket Of 00:19:755 (3) . Move 2nd dot to x:372 y:200 - 3rd dot to x:303 y:224
  3. 00:23:526 (1) - Move 2nd dot to x:369 y:112 - 3rd dot to x:401 y:193
  4. 00:24:212 (3) - Move to x:401 y:267
  5. 00:25:755 (8) - Move to x:120 y:191
  6. 00:31:412 (10) - Move to x:160 y:150
  7. 00:56:612 (2) - Move to x:272 y:142
  8. 00:57:983 (7) - Move to x:272 y:242
  9. 01:02:097 (2) - Move to x:240 y:142
  10. 01:03:468 (7) - Move to x:240 y:242
  11. 01:08:784 (1,2,3,4,5) - Awww... too many stacks here...
Ok Clear :3
Hope It'll help
Oh... This mapset need more style... But good luck in this mapset XD
Topic Starter
Noffy
:D Swishhh hello modders VINXIS and Fantastica! This is my first time working with more than one mod at a time hopefully this doesn't go horribly wrong

VINXIS wrote:

m909 where's the insane diff B) lmao jk In the land of unicorns B) Nah I don't have one because I can't figure out how to map something so hard.

Beginner
not much to say Yay!

EXCEPT that the sliders that are only 3/4 measur long should be one whole measure (for example sliders like 00:12:555 (2,3) - should be 1 white tick longer) Ok I did this for the sliders that I think work better as a whole measure.
EZ mod
00:18:726 (5) - nc Alright
00:19:412 (1) - remove nc Done
00:28:326 (2,3) - if u can, can u pls figure out a way to move the circle more left cuz imo that'd look better Because it's so close to the slider? Alright I fixed it to hopefully look better.
01:52:669 (2) - x:432 y:304 Done ;w; getting it on that exact pixel was difficult though.
02:05:012 (4,5) - blanket it bettr pls Ok I think I fixed it.

Normal
00:15:984 (2,3) - blanket better pls Ok fixed
00:23:526 (1) - imo this would be better if u made it as a blanket on the long slider's end I think I'll leave it as it is because I want it to stay symmterical to 00:45:469 (1) and the vocals at these parts are kind of sharp (if that's a good way to describe it) so I'd like these sliders to match that c:.
00:59:869 (2) - move it moar right (somewhere around x:216 y:176) I can see why you'd suggest that so they'd blanket each other but I wouldn't want to overlap with 00:58:498 (6) + doing this would mean either pushing 01:00:555 (3) off grid or messing with the current flow by putting it way up or way down to keep it in.
01:17:526 (4) - remove pls I think that space would be awkward so no ;-;
01:30:041 (2) - blanket better (i tried x:168 y:200 imo that looked better idk rip) How'd I mess up so badly darn nab. Fixed.
01:31:412 (4) - ^ but different co-ordinates obvs Kay
01:37:584 (1,2) - blanket pls ;) Done c:

hart
00:02:612 (3,4) - blanket better pls Fixed
00:05:184 (3,4) - ^ Hopefully fixed
00:06:384 (8) - stack under slider I wish for it to stay free so no (and by free I mean keep the player moving).
00:15:469 (2,3) - blanket it like the one after this Ok
00:33:126 (5,6) - b l a n k e t pls 00:33:641 (6,7) already blanket and I think this would end up feeling a bit cramped :c
00:50:955 (1,2) - ^ Fixed
00:55:069 (5,6) - ^ Fixed? I think.
01:49:584 (5,6) - i see wat ur doin with this but imo I'd just stack the circle on the slider. Ye a Mmm.. I don't like the feel of this as much as the current set up so no D: (and I want to keep the leeaaad-iiin to 01:49:755 (6) . Ye.
01:58:326 (6) - Ctrl+H and same position Ok
02:02:784 (3,4) - b l a nk etknetk Nah I'd rather keep the semi-symmetry thing with 02:02:269 (1,2)

blanket mods everywhere osu needs a sewing club with how much we love blankets.

sorry if u got pissed off at my mod it's mostly just about blankets ri p TT_TT It's still helpful though so thank you.

Fantastica wrote:

Hi~~~~
A mod come from
Fantastica's STD/mania modding queue [NM/M4M/GD] :3 Greetings hello there fantastically fast modder.

[Beginner]
  1. 00:07:069 (3) - Should New Combo Here... Alright.
  2. 00:09:812 (1) - Remove New Combo Here... Okay.
  3. 00:12:555 (2) - New Combo here Alrikay done
  4. 00:15:298 (3) - Remove it and change it. Ctrl+C from 00:12:555 (2) and then Ctrl+HG Did something similar.
  5. 00:26:269 (2) - Ctrl+C here and paste at 00:23:526 (1) . remove the current slider and Ctrl+HG at the copied Slider. Don't forget New Combo Did something similar
  6. 00:29:012 (3) - New Combo Fixed~
  7. 00:56:441 (2) - New Combo Fixed~
  8. 02:00:898 (3) - Make the slider end at 02:02:269 I want it to follow the vocals so I didn't make this change.
  9. 02:11:869 (1) - reverse Reversed~!
[Easy]
  1. 01:33:469 (2,4) - Repair the Blanket. Move 01:34:841 (4) - 3rd dot to x:43 y:118 Repaired
[Normal]
  1. 01:18:041 add a slider here end at 01:18:384 Ooh nice and intense alright done.
[Hard]
  1. 00:19:412 (1,2,3) - Make it a better triangle. Move 00:19:755 (3) to x:394 y:141 Okay
  2. ^If OK repair the blanket Of 00:19:755 (3) . Move 2nd dot to x:372 y:200 - 3rd dot to x:303 y:224 Done :)
  3. 00:23:526 (1) - Move 2nd dot to x:369 y:112 - 3rd dot to x:401 y:193 Alrikay done~
  4. 00:24:212 (3) - Move to x:401 y:267 Okay o:
  5. 00:25:755 (8) - Move to x:120 y:191 Did something else to make the triangle better.
  6. 00:31:412 (10) - Move to x:160 y:150 Did something else to fix this triangle :3
  7. 00:56:612 (2) - Move to x:272 y:142 V
  8. 00:57:983 (7) - Move to x:272 y:242V
  9. 01:02:097 (2) - Move to x:240 y:142V
  10. 01:03:468 (7) - Move to x:240 y:242 I can see why you suggested these positions for these 4 to make nice triangles but I'd rather keep the straight lines formed by the (1,2,3)s and (6,7,8)s
  11. 01:08:784 (1,2,3,4,5) - Awww... too many stacks here... I think it's ok?
Ok Clear :3 Clear as glass?
Hope It'll help It does!
Oh... This mapset need more style... But good luck in this mapset XD M-more style? D: Thanks though~ ovo/
polka
A mod was requested from my modding queue!

General:

I think some orange, black, grey, and dark yellow would help in the grand scheme of things considering your combo colors. Personal preference, I suppose.

You should incorporate some claps. It's a great song to do so.

I think reading on this would help make it neater: t/37194

Beginner:

I don't think beginner is necessary, especially considering how fast the sliders are. It may not seem like it, but these seem a bit quick for beginners. Also, you have an easy mode. Close 'nough. ;P

00:23:526 Try making a wave like this; it's smoother.



01:52:669 Your blanket attempt is off. Might want to fit it a bit better ^^;



01:56:785 (4) (1) Bad spacing here. It's too close. Check distance snap, then move the slider to fit the distance.



01:58:841 (1) (2) Spacing is too far.



02:02:269 I feel like there should be a circle here. Make the slider before it shorter and then add a circle here because it sounds like an important beat for the music.

Easy:

Move some sliders up! This is practically normal mode.



00:1:584 Above, I showed you a way to make smoother waves. I recommend you duplicate that here.

00:9:812 (4) (1) The spacing is too close. Check distance snap and move accordingly.

00:19:412 Your blanket is off.



00:26:269 Move this to x:320 y:96, it is more symmetrical to the last one.



00:29:012 (3) (4) Spacing is too close.

00:33:126 (2) (3) Blanket is off.



00:48:212 (2) (3) The flow is bad here because the circle is off direction from where the slider leads. Try something like this and remember to move everything to correct spacing after.



00:49:584 (5) (1) ^ Try this instead, remember to replace things after.



01:01:926 (1) (2) These are too far.



01:08:784 (1) (2) Blanketing is off a teensy bit here.



01:32:098 (3) (1) spacing is too close. Seperate these a bit more.

:!: 01:34:841 LOVE THIS BLANKET <3 Good flow, too ~ Very circular ~

01:49:926 (3) (4) Blanket is off a bit.

01:52:669 (1) (2) Blanket is VERY off.

02:00:898 Move this to x: 200 y: 224 for better flow.

02:02:269 (6) (1) Your blanket is just a bit off

Normal:

Sliders are kinda fast :x

I'm getting too lazy to make screenshots...

00:07:069 (5) (1) Your blanket is off

00:15:298 (1) (2) This is not okay for normal mode. People will lose their combo here not expecting the jump.



00:21:469 (2) (3) Your blanket is slightly off.



00:24:555 (3) (4) Three is curved too much to blanket four correctly.

00:31:755 (1) What's all of this jarble at the end? Clean this up.



00:33:126 This pattern might match the music better.



00:49:584 I like this better than the three circles. It's more normal like and blankets the next slider.



00:53:012 (5) (1) These are a bit too far apart.

01:07:412 I don't like the 1.2x SV change. It's too fast and too much space for normal mode.

01:15:641 (1) (2) End the slider on the white tick instead because it better fits the music.



01:30:726 (3) (4) Blanket is off because 3 isn't curved enough.

01:33:469 (3) (4) Select 3 and 4 and move them to x:408 y:256 to be symmetrical with 1 and 2.

01:34:841 (4) (1) 1 is WAY too far from 4. Put these closer to each other.

:!: 01:41:012 to 01:46:155 I LOVE THIS FLOW :o

01:49:584 Try this instead of what you have to better fit the music and avoid a 4x repeat slider.



01:51:298 Once again, I don't like this 1.2x SV change.

01:59:526 I like this pattern of repeat sliders better because I find it easier to play.

01:59:526 New Combo here. A combo lasting to 9 in Normal is a bit much.



02:11:869 I think this slider is too long. This should end with a circle.



Hard:

00:06:041 (7) (8) Move 8 to be in the same direction as 7's end.

00:34:498 Is where you should stop mapping. This slider is too long and doesn't fit as well as a circle on 00:34:498 would.

00:50:098 (8) (9) Stack (9) on top of (7)'s ending spot.

00:59:184 This flows better. Try this.



01:00:555 ^



01:08:784 Stacking these KILLS the flow. Space them out. Maybe try this?



01:46:498 New combo here; 10 is a bit too much for Hard

01:56:441 If you're going to curve this, curve it to better fit the slider above it's curve.



01:58:841 Move the circle to x:296 y: 112 because it will look icer with the slider blanketing it.

01:59:526 (1) (2) (3) Spacing is too little.

THE END HOLY SH*T THAT WAS A LOT OF WORK.

Good mapping on hard mode. Other modes need work; you can do it! 8-)
Topic Starter
Noffy
Reply

PolkaMocha wrote:

A mod was requested from my modding queue! Hi there 8-)

General:

I think some orange, black, grey, and dark yellow would help in the grand scheme of things considering your combo colors. Personal preference, I suppose. Yeah I think I'll leave it as it is o:

You should incorporate some claps. It's a great song to do so. There's claps on hard mostly I'll try and work them into the other diffs more.

I think reading on this would help make it neater: t/37194 Oh yeah that one I've seen this before and read it regularly :3

Beginner:

I don't think beginner is necessary, especially considering how fast the sliders are. It may not seem like it, but these seem a bit quick for beginners. Also, you have an easy mode. Close 'nough. ;P Beginner stays. I'll do some consideration for lowering the slider velocity though. See which one works better, and all that.

00:23:526 Try making a wave like this; it's smoother. Ok smoothied out.



01:52:669 Your blanket attempt is off. Might want to fit it a bit better ^^; Fixed ^v^



01:56:785 (4) (1) Bad spacing here. It's too close. Check distance snap, then move the slider to fit the distance. Had to move around 01:55:412 (4) a bit to get it right but I fixed it ovo/



01:58:841 (1) (2) Spacing is too far. Fixed \ouo



02:02:269 I feel like there should be a circle here. Make the slider before it shorter and then add a circle here because it sounds like an important beat for the music. Okay O: I missed that one when making sure there was a note on every reversed cymbal crash in the background.

Easy:

Move some sliders up! This is practically normal mode. Fixed it~ Hopefully it'll be easier as it should be now uvu.



00:1:584 Above, I showed you a way to make smoother waves. I recommend you duplicate that here. It was meant to be a wiggle but a wave works better so fixed.

00:9:812 (4) (1) The spacing is too close. Check distance snap and move accordingly. Done~

00:19:412 Your blanket is off. !!!! Fixed :o



00:26:269 Move this to x:320 y:96, it is more symmetrical to the last one. Thank you for this it really looks better now.



00:29:012 (3) (4) Spacing is too close. Ok I tried to make the slider's borders less close together.

00:33:126 (2) (3) Blanket is off. Fixed (I think) (probably).



00:48:212 (2) (3) The flow is bad here because the circle is off direction from where the slider leads. Try something like this and remember to move everything to correct spacing after. Okay fixed this :)



00:49:584 (5) (1) ^ Try this instead, remember to replace things after. Fixed it while fixing 00:48:212 (2) (3) ~



01:01:926 (1) (2) These are too far. Fixed ~ ovo!



01:08:784 (1) (2) Blanketing is off a teensy bit here. That's a bit more than a teensy, I think. Fixed~



01:32:098 (3) (1) spacing is too close. Seperate these a bit more. O: Okay fixed hopefully

:!: 01:34:841 LOVE THIS BLANKET <3 Good flow, too ~ Very circular ~ Oh my goodness a compliment thank you ;w;

01:49:926 (3) (4) Blanket is off a bit. Alrikay done ovo

01:52:669 (1) (2) Blanket is VERY off. Fixed :?:

02:00:898 Move this to x: 200 y: 224 for better flow. Did something else so it wouldn't overlap 02:02:269 (1) .

02:02:269 (6) (1) Your blanket is just a bit off Fixed the blanket just a bit

Normal:

Sliders are kinda fast :x It's 1.1 which is the middle of Easy's .8 and Hard's 1.4 c: It used to be 1.4~ I think it's ok as it is now.

I'm getting too lazy to make screenshots... May I ask you if you've heard of puush?

00:07:069 (5) (1) Your blanket is off Fixed c:

00:15:298 (1) (2) This is not okay for normal mode. People will lose their combo here not expecting the jump. Ah ah shoot I had Ctrl+G'd it for making 00:16:669 (3) blanket the end and forgot to switch it back ;__; fixed.



00:21:469 (2) (3) Your blanket is slightly off. Ok I think I fixed it



00:24:555 (3) (4) Three is curved too much to blanket four correctly. Ah, I see, alrikay fixed :)

00:31:755 (1) What's all of this jarble at the end? Clean this up. A remnant of fixing everything from 1.4 to 1.1 slider velocity. Fixed~



00:33:126 This pattern might match the music better. Agreed. Fixed. ovo.



00:49:584 I like this better than the three circles. It's more normal like and blankets the next slider. Mm, I think I prefer the current pattern of 3 circles after trying out your suggestion to see how it would go.



00:53:012 (5) (1) These are a bit too far apart. Ok fixed I believe.

01:07:412 I don't like the 1.2x SV change. It's too fast and too much space for normal mode. I'll consider changing it but as of right now I'll leave it as is.

01:15:641 (1) (2) End the slider on the white tick instead because it better fits the music. This is the way I originally had it but I changed it to the way it currently is as I think it fits the vocals better.



01:30:726 (3) (4) Blanket is off because 3 isn't curved enough. Alright fixed I hope probably yeah.

01:33:469 (3) (4) Select 3 and 4 and move them to x:408 y:256 to be symmetrical with 1 and 2. ?? :?: Not done because that'd be a really big jump and I think it would mess with the flow.

01:34:841 (4) (1) 1 is WAY too far from 4. Put these closer to each other. Fixed! O:

:!: 01:41:012 to 01:46:155 I LOVE THIS FLOW :o Oh my goodness yay ;v; my favorite pattern is loved ;w; ;w; ;w;

01:49:584 Try this instead of what you have to better fit the music and avoid a 4x repeat slider. I tried something else instead that I hope works.



01:51:298 Once again, I don't like this 1.2x SV change. :c

01:59:526 I like this pattern of repeat sliders better because I find it easier to play. ? ?? ??? ?? I'll change 01:59:526 (1) to a repeat but other than that ?? ???

01:59:526 New Combo here. A combo lasting to 9 in Normal is a bit much. Fixed.



02:11:869 I think this slider is too long. This should end with a circle. It's a held note in the vocals that ends at that point which is why I have it the way it is.



Hard:

00:06:041 (7) (8) Move 8 to be in the same direction as 7's end. Fixed maybe I think.

00:34:498 Is where you should stop mapping. This slider is too long and doesn't fit as well as a circle on 00:34:498 would. E-eh? D: Since I don't think a circle on 00:34:498 works better I'll leave it as-is.

00:50:098 (8) (9) Stack (9) on top of (7)'s ending spot. For now it starts to lead in to the movement of 00:50:955 (1) .

00:59:184 This flows better. Try this. Okay! :)



01:00:555 ^ I tried something else because I found I needed to fix a few notes around here for timing too.



01:08:784 Stacking these KILLS the flow. Space them out. Maybe try this? Woahz this is so cool added done fixed yes.



01:46:498 New combo here; 10 is a bit too much for Hard My law for NC'ing on this difficulty of this map is currently every two bars and then during the kiai every bar. So even though 11 is a bit high I won't break that rule.

01:56:441 If you're going to curve this, curve it to better fit the slider above it's curve. Ok~



01:58:841 Move the circle to x:296 y: 112 because it will look icer with the slider blanketing it. Did something very similar.

01:59:526 (1) (2) (3) Spacing is too little. Fixed the spacing inconsistency in this area.

THE END HOLY SH*T THAT WAS A LOT OF WORK. Shhhh watch the language but THANKS for all your effort really :)

Good mapping on hard mode. Other modes need work; you can do it! 8-) Will keep doing my best~ Good luck with your queue /o/!
Ringating
from my queue:

I found this version of your current bg and manually extended it to 16:9, mostly just by duplicating patterns.as for the video, I'll try to get you a better version as soon as this goes away, so I can get a proper rip.

no kudosu
Topic Starter
Noffy

Ringating wrote:

from my queue:

I found this version of your current bg and manually extended it to 16:9, mostly just by duplicating patterns.as for the video, I'll try to get you a better version as soon as this goes away, so I can get a proper rip.

no kudosu
Ooh thanks for the bg I had used the same one and cropped it to 16:9 because osu's auto-cropping would be super weird then the resolution was a bit low so thanks a ton for this yes thanks this is amazing! \o/

Maybe eventually the nicovideo economy mode will go away..
Ringating
Topic Starter
Noffy

Ringating wrote:

here is the video file
Thanks again! It's very fabulous and amazing woah.
miyagi
Hello ... sorry for the delay ... but ... here's my mod .. I hope it helps you something ...

[General]

mm ... I will see that all is well .... Yes, it's all good ... 8-)

[Beginner]

01:29:335 (1) further expand this slider at this point of time 01:30:726 completes the simple rhythm of beatmap the complicated rhythm of the song.
01:32:098 (2) further expand this slider at this point of time 01:33:469
01:34:841 (3) further expand this slider at this point of time 01:36:212
01:37:584 (4) further expand this slider at this point of time 01:38:955

[Easy]

mmm ... .. This all good in my opinion ... :)

[Normal]

Also this great ...

[Hard]

UU ... .. XD I've been playing much this difficulty, which I already hit song XD.
Great. This too great.

Good luck with your map ...
Practically it has ranked this. :)
Topic Starter
Noffy

miyagi wrote:

Hello ... sorry for the delay ... but ... here's my mod .. I hope it helps you something ... Your hope has been fulfilled

[General]

mm ... I will see that all is well .... Yes, it's all good ... 8-) (ノ・ω・)ノ

[Beginner]

01:29:335 (1) further expand this slider at this point of time 01:30:726 completes the simple rhythm of beatmap the complicated rhythm of the song. Done
01:32:098 (2) further expand this slider at this point of time 01:33:469 Okie
01:34:841 (3) further expand this slider at this point of time 01:36:212Dokie
01:37:584 (4) further expand this slider at this point of time 01:38:955Finished
I did these suggestions mostly because I realized I did that in similiar parts of the song but not this one and ~consistency~ is important

[Easy]

mmm ... .. This all good in my opinion ... :) ◕‿◕

[Normal]

Also this great ... (づ。◕‿‿◕。)づ

[Hard]

UU ... .. XD I've been playing much this difficulty, which I already hit song XD. (ノ◕ヮ◕)ノ*:・゚✧
Great. This too great. (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧*:・゚✧

Good luck with your map ... ヾ(⌒▽⌒)ノ Thanks I'll keep doing my best
Practically it has ranked this. :) ヾ(^▽^)ノ
Lurei
Modding from my queue. I will focus on modding the lower diffs.

[Overview]

  1. Great map overall. It's good, kinda fun to play and has nice rhythm and is pretty easy to SS. xD This might be a pretty "nazi" mod, since I'll mostly say some things about the placement of gameplay elements.
  2. Since star ratings of Beginner and Easy are so close to each other, you can erase Beginner diff if you want. I think Easy diff is beginner-friendly enough to work as the lowest diff of the set, but that's up to you.
  3. I couldn't help but notice you actually use inherited timing sections (the green ones) to change the SV in Beginner and Normal. You shouldn't change SV on the easier diffs because players aren't used to sudden changes in the speed of sliders, which will result in the newbies breaking combos. It's okay to use SV changes on Hard and above, through.
  4. A question: What does exactly the "7:24" in Tags mean? If it isn't something that may help identify the map, I suggest to delete it from tags.
  5. Your map exceeds the size cap of 24 MB. You should look for someone to aid you in encoding your video to make it lighter to reduce beatmap overall size.
  6. You can adjust your Grid Size to be able to place elements with more ease. Just press G until "Grid Size: Tiny" appears, since this is the best grid size to map IMO. I suggest it because it's easier to make complex shapes and create blankets that way.
  7. Here's a guide that might help you to create a nice flow in your maps. It might be pretty helpful, so give it a shot.

[Beginner]

  1. Will be modding this diff since... why not? :3 Just in case.
  2. 00:01:584 (1) - You don't need that many slider anchors to create a curve slider as simple as this one. Modders/mappers usually mark those as ugly. You can delete a slider anchor and keep the same shape if you do slider like this:
  3. 00:04:326 (2) - You should keep the last slider anchor (the one closer to the tail) right in the center of slider's tail for aesthetics. This is because many modders may come and tell you: "Why did you created that slider like that, when you can make it prettier like this?" or something like that. What I mean is something like this:
    Click!

    Oh, and you should check every slider in every diff for this kind of thing for practice. ;) After all, I don't want to mention all of them since mod will be filled of the same thing, leaving little space for other suggestions.
  4. 00:04:326 (2,1) - You can actually blanket those sliders.
  5. 00:23:526 (1,2) - Spacing issue here. In beginner-friendly diffs, you need to keep Distance Snap (DS) the same (in this case, the DS you're using is 0.7x) as you continue mapping to teach players the time-distance equality rule of game (or that's what Ranking Criteria says).
  6. 00:45:469 (1,2) - ^^ (same as above)
  7. 00:48:212 (2) - I think the waves on this slider are kinda exaggerated, giving it IMO an ugly shape. I think something like this is more fluid and pretty:
    Click!

    You can make shape like you want, but be careful as to not abuse of the anchors to give it some pretty unreadable shape.
  8. 00:50:955 (3,1,1) - Spacing issues within those three sliders. Move them to avoid those issues.
  9. 01:04:669 (2) - You should add a reverse to this slider to map 01:06:041 - to add some consistency in rhythm.
  10. 01:07:412 (1) - If you add a reverse, you'll need to move this slider to fix spacing. Even if you don't add a reverse, you should move it down to make it easier to read, since right now it's too close to 01:04:669 (2) - Also, it's the same as 00:01:584 (1) - you don't need that many slider anchors to create this. This shape works just as fine:
  11. 01:13:584 - You should place something here to create a consistent rhythm as long as your Kiai lasts, since you were mapping every two beats already.
  12. 01:17:698 - ^^
  13. 01:40:326 (1,2,3) - Spacing issues.
  14. 01:48:555 (3) - This simple shape made me laugh a little, but that's it. (lol)
  15. What's the point of the timing sections at 01:51:812 - and 01:52:155 - ? If they are to manipulate volume, you can simply move the timing section of 01:51:812 - to 01:51:984 - and the one in 01:52:155 - to 01:52:669 -
  16. 01:52:669 (2,3) - Check your blanket. It can be improved.
  17. 01:54:726 - Map this for consistent rhythm.
  18. 01:57:469 - ^^
  19. 02:00:212 - ^^
  20. 02:02:955 - ^^ (those four are enough, you must surely have noticed I'm suggesting you map every two beats on your Kiais). I suggest this because consistent rhythm is easier to read and funnier to play.
  21. 02:03:641 (1) - Remove New Combo (NC) marker for consistency and add the NC at 02:05:012 (2) -
  22. Place the timing section of 02:08:955 - on 02:09:126 - and the one in 02:10:326 - on 02:10:155 -
  23. 02:09:126 (4) - This slider should end on 02:10:498 - for consistent rhythm.
  24. Just some little reminders:
    1. If you move a note, be sure to check spacing to correct any issues that may present on the future.
    2. If you add a note, check your NC before and afterwards for consistency.
    3. If you change some slider shapes, check the spacing between slider end and next note, since it might get altered.

[Easy]

  1. Same as Beginner: You have some spacing issues all along this diff. I won't mention them since I don't wanna make a long mod (and I already made such a long wall on Beginner, lol) Better open your AiMod (Ctrl + Shift + A) and check the box called "Check Distance Snap" or something like that. Since my AiMod doesn't mark that box, I'll screenshot it so that you know what I'm talking about.
  2. 00:23:526 - You should map this beat, since it's quite a strong sound and will help to keep rhythm consistency later.
  3. 00:32:441 (2,3) - Check the spacing and the blanket.
  4. 01:08:784 (2,3) - The flow here's kinda weird. You can improve it by making a blanket here, instead of making one on 01:07:412 (1,2) -
  5. 01:51:298 (1,2,3) - Check the blanket.

[Normal]

  1. 00:05:355 (3,4) - Check the blanket here.
  2. 00:12:555 (1,2) - I know you want to make a blanket here, but you can't if that creates a spacing inconsistency. Correct that inconsistency.
  3. 00:15:298 (1) - I think this shape is very clustered, making it hard to read; and seems to sightly alter slider speed, making it unrankeable. Try to give it a different shape.
  4. 00:18:041 (1,2) - ^^
  5. 00:23:526 (1,2) - This flows kinda weird. My suggestion here is to give slider (1) a different shape, so that it aims at circle (2) direction to keep a nice flow.
  6. 00:26:612 (2,4) - You might want to check this. You can create/improve a blanket here if you want.
  7. 00:53:698 (1,2) - Flow here is kinda weird, too. Try to check it.
  8. 00:56:441 (1,2,3,4,5,6) - I like this.
  9. 01:00:555 (3,4) - Weird flow is weird, alright.
  10. 01:07:412 (1,2) - You might wanna blanket this.
  11. 01:11:526 (1,2) - I'm not a fan of this shape, as I already said on 00:15:298 (1) -
  12. 01:37:584 (1,2) - You might want to check this and see if you can blanket it better.
  13. 01:40:326 (1,2,3,4,5,6) - I also like this.
  14. 01:51:984 (2) - This shape... is pretty hard to read. You should change it.
  15. 01:53:012 (1) - Why this slider has a NC?
  16. 02:07:755 (1,2) - Check blanket.
  17. 02:10:498 (1,2) - The flow here's kinda ankward. You should try to improve it by moving slider (2). Remember to move 02:11:869 (1) - if you move that slider (2).

[Hard]

  1. 00:32:269 (2,4) - You should stack circle (4) under (2) properly for aesthetics. If you can't, just copy circle (2) and paste it where circle (4) is on the timeline.
  2. 00:52:498 (5,1) - You should also stack those two.
  3. 01:59:184 - You should add something here. It's such a strong sound, and I think it has to be mapped.
  4. 02:01:926 - ^^
  5. I think this Hard has more circles than the average, but it might be just me...

I think that's all I could find.
Good luck! /o/
Topic Starter
Noffy

LixRei wrote:

Modding from my queue. I will focus on modding the lower diffs. Okay Hello hi ovo/

[Overview]

  1. Great map overall. It's good, kinda fun to play and has nice rhythm and is pretty easy to SS. xD This might be a pretty "nazi" mod, since I'll mostly say some things about the placement of gameplay elements. Sounds good to me
  2. Since star ratings of Beginner and Easy are so close to each other, you can erase Beginner diff if you want. I think Easy diff is beginner-friendly enough to work as the lowest diff of the set, but that's up to you. I think I'll keep beginner.
  3. I couldn't help but notice you actually use inherited timing sections (the green ones) to change the SV in Beginner and Normal. You shouldn't change SV on the easier diffs because players aren't used to sudden changes in the speed of sliders, which will result in the newbies breaking combos. It's okay to use SV changes on Hard and above, through. ffwwooo how on earth I thought I fixed that on beginner (not sure how I missed that)
  4. A question: What does exactly the "7:24" in Tags mean? If it isn't something that may help identify the map, I suggest to delete it from tags. It is what the artist who drew the background image and video goes by.
  5. Your map exceeds the size cap of 24 MB. You should look for someone to aid you in encoding your video to make it lighter to reduce beatmap overall size. The upload cap size has been raised to 32mb recently, and I think that 24.6 mb is close enough to the guideline to slither by.
  6. You can adjust your Grid Size to be able to place elements with more ease. Just press G until "Grid Size: Tiny" appears, since this is the best grid size to map IMO. I suggest it because it's easier to make complex shapes and create blankets that way. Usually I just have the grid snap off~
  7. Here's a guide that might help you to create a nice flow in your maps. It might be pretty helpful, so give it a shot. I think I'll bookmark this page for reference thank you~

[Beginner]

  1. Will be modding this diff since... why not? :3 Just in case. yay
  2. 00:01:584 (1) - You don't need that many slider anchors to create a curve slider as simple as this one. Modders/mappers usually mark those as ugly. You can delete a slider anchor and keep the same shape if you do slider like this: *gasp* fixed
  3. 00:04:326 (2) - You should keep the last slider anchor (the one closer to the tail) right in the center of slider's tail for aesthetics. This is because many modders may come and tell you: "Why did you created that slider like that, when you can make it prettier like this?" or something like that. What I mean is something like this: Okay fixed yes
    Click!

    Oh, and you should check every slider in every diff for this kind of thing for practice. ;) After all, I don't want to mention all of them since mod will be filled of the same thing, leaving little space for other suggestions. I'll do my best to do that! ~ovo~
  4. 00:04:326 (2,1) - You can actually blanket those sliders. Alright I've attempted to fix this into a nice blanket.
  5. 00:23:526 (1,2) - Spacing issue here. In beginner-friendly diffs, you need to keep Distance Snap (DS) the same (in this case, the DS you're using is 0.7x) as you continue mapping to teach players the time-distance equality rule of game (or that's what Ranking Criteria says). Yes teaching that equality is super important yes, fixed now to the beautiful .7 snap.
  6. 00:45:469 (1,2) - ^^ (same as above) Ok I think I've fixed it.
  7. 00:48:212 (2) - I think the waves on this slider are kinda exaggerated, giving it IMO an ugly shape. I think something like this is more fluid and pretty: Ok I'll make it flowier~~~
    Click!

    You can make shape like you want, but be careful as to not abuse of the anchors to give it some pretty unreadable shape. Okay I'll be careful
  8. 00:50:955 (3,1,1) - Spacing issues within those three sliders. Move them to avoid those issues. Ok I think I fixed it and made this part look better now ^_^
  9. 01:04:669 (2) - You should add a reverse to this slider to map 01:06:041 - to add some consistency in rhythm. Okie dokie
  10. 01:07:412 (1) - If you add a reverse, you'll need to move this slider to fix spacing. Even if you don't add a reverse, you should move it down to make it easier to read, since right now it's too close to 01:04:669 (2) - Also, it's the same as 00:01:584 (1) - you don't need that many slider anchors to create this. This shape works just as fine: Fixed while fixing the slider velocity in the kiai.
  11. 01:13:584 - You should place something here to create a consistent rhythm as long as your Kiai lasts, since you were mapping every two beats already. Ok I'll add something for that consistency yes
  12. 01:17:698 - ^^ I don't think this works very well so I didn't add anything here.
  13. 01:40:326 (1,2,3) - Spacing issues. Fixed-su
  14. 01:48:555 (3) - This simple shape made me laugh a little, but that's it. (lol) Hehehe
  15. What's the point of the timing sections at 01:51:812 - and 01:52:155 - ? If they are to manipulate volume, you can simply move the timing section of 01:51:812 - to 01:51:984 - and the one in 01:52:155 - to 01:52:669 - Fixed it another way
  16. 01:52:669 (2,3) - Check your blanket. It can be improved. Checked and improved
  17. 01:54:726 - Map this for consistent rhythm. Ok
  18. 01:57:469 - ^^ Okay
  19. 02:00:212 - ^^ Alright
  20. 02:02:955 - ^^ (those four are enough, you must surely have noticed I'm suggesting you map every two beats on your Kiais). I suggest this because consistent rhythm is easier to read and funnier to play. Alrikay done where I think it works.
  21. 02:03:641 (1) - Remove New Combo (NC) marker for consistency and add the NC at 02:05:012 (2) - Did something else because that suggestion would also mess with the consistency.
  22. Place the timing section of 02:08:955 - on 02:09:126 - and the one in 02:10:326 - on 02:10:155 - Did something else
  23. 02:09:126 (4) - This slider should end on 02:10:498 - for consistent rhythm. I think I'll leave it as it is since if I do that I think it feels too long.
  24. Just some little reminders:
    1. If you move a note, be sure to check spacing to correct any issues that may present on the future. Right
    2. If you add a note, check your NC before and afterwards for consistency. Will try
    3. If you change some slider shapes, check the spacing between slider end and next note, since it might get altered. Especially this

[Easy]

  1. Same as Beginner: You have some spacing issues all along this diff. I won't mention them since I don't wanna make a long mod (and I already made such a long wall on Beginner, lol) Better open your AiMod (Ctrl + Shift + A) and check the box called "Check Distance Snap" or something like that. Since my AiMod doesn't mark that box, I'll screenshot it so that you know what I'm talking about. Ok I'll try to go through to fix it.
  2. 00:23:526 - You should map this beat, since it's quite a strong sound and will help to keep rhythm consistency later. Fixed by extending 00:22:155 (4) - /o/
  3. 00:32:441 (2,3) - Check the spacing and the blanket. The blanket was flawless but fixed spacing then redid it.
  4. 01:08:784 (2,3) - The flow here's kinda weird. You can improve it by making a blanket here, instead of making one on 01:07:412 (1,2) - I tried out various ways of making 01:08:784 (2,3) be a blanket instead of 01:07:412 (1,2) , but I think the current set up works better than any other alternative I tried out.
  5. 01:51:298 (1,2,3) - Check the blanket. Checked and fixed.

[Normal]

  1. 00:05:355 (3,4) - Check the blanket here. Checked and adjusted slightly.
  2. 00:12:555 (1,2) - I know you want to make a blanket here, but you can't if that creates a spacing inconsistency. Correct that inconsistency. Fixed/corrected this inconsistency of spacing.
  3. 00:15:298 (1) - I think this shape is very clustered, making it hard to read; and seems to sightly alter slider speed, making it unrankeable. Try to give it a different shape. I don't think it's tight enough to be an issue.
  4. 00:18:041 (1,2) - ^^ ^^
  5. 00:23:526 (1,2) - This flows kinda weird. My suggestion here is to give slider (1) a different shape, so that it aims at circle (2) direction to keep a nice flow. I'll leave it as it is as I prefer it this way, like it announces "hey the vocals have begun!" (If that makes any sort of smidge of sense.)
  6. 00:26:612 (2,4) - You might want to check this. You can create/improve a blanket here if you want. ? It already is a blanket. Adjusted slightly to improve it.
  7. 00:53:698 (1,2) - Flow here is kinda weird, too. Try to check it. Tried but I couldn't figure out what is weird about it.
  8. 00:56:441 (1,2,3,4,5,6) - I like this. The perfectly snapped symmetry and same angled line of the hitcircles and slider worked well ;w;
  9. 01:00:555 (3,4) - Weird flow is weird, alright.Still unsure how it's weird..;;
  10. 01:07:412 (1,2) - You might wanna blanket this. It does blanket, or at least I hope it does. 01:07:412 (1) - is blanketing the slider shape of 01:08:098 (2) - because if it blankets the head of 01:07:412 (1) - with how it is shaped it looks strange.
  11. 01:11:526 (1,2) - I'm not a fan of this shape, as I already said on 00:15:298 (1) - I'll still keep it for now until I think that it is an issue along with the other 3.
  12. 01:37:584 (1,2) - You might want to check this and see if you can blanket it better. I did something else because making it blanket more would require moving 01:38:955 (3) - and then things would start to get cramped.
  13. 01:40:326 (1,2,3,4,5,6) - I also like this. Again, glad that the perfectly snapped symmetry and pattern paid off ;w;.
  14. 01:51:984 (2) - This shape... is pretty hard to read. You should change it. Ok fixed
  15. 01:53:012 (1) - Why this slider has a NC? I have No Clue how that New Combo got there. Fixed to what it should be.
  16. 02:07:755 (1,2) - Check blanket. Checked and repaired.
  17. 02:10:498 (1,2) - The flow here's kinda ankward. You should try to improve it by moving slider (2). Remember to move 02:11:869 (1) - if you move that slider (2). Alright now I've turned it into something super cool. It flows better and still maintains DS! Woooo!!

[Hard]

  1. 00:32:269 (2,4) - You should stack circle (4) under (2) properly for aesthetics. If you can't, just copy circle (2) and paste it where circle (4) is on the timeline. Oops it was a little bit off okay fixed it 'w'
  2. 00:52:498 (5,1) - You should also stack those two. Okie dokie
  3. 01:59:184 - You should add something here. It's such a strong sound, and I think it has to be mapped. Done because hey it works yes.
  4. 02:01:926 - ^^ I considered and tried this but decided against it because I want there to be a short pause before going into the third and final kiai.
  5. I think this Hard has more circles than the average, but it might be just me... Should be ok, right?

I think that's all I could find. It's quite helpful! /o/
Good luck! /o/ Thanks! 'w'
Iceskulls
Hi, modding here

[General]
  1. The hitsound seems a bit inconsistent hmm... try placing clap on 2nd and 4th white if you don't hear something sound like drum in the music on some 2nd and 4th white tick just use whistle or leave it be , you can add whistle on some instrument beat that is not a drum it will sound instresting :)
  2. Some slider looks pretty bad imo you can go here https://osu.ppy.sh/forum/t/208596 and try making the slider structure looks like that
[Hard]
  1. 00:09:469 (10) - tbh this looks ugly, try making it like this I'm not good at making wave slider like that but you can make it better I guess
  2. 00:11:184 (1,1) - Not enough recovery time for Hard https://osu.ppy.sh/forum/t/241019
  3. 00:14:612 (4,5,6) - How about swap place of (4) and (5) ? it kinda make a flow here a bit better imo
  4. 00:20:784 (1,2) - Same as 00:09:469 (10) - 5 anchor points wave slider is not a good idea for me imo , you might need to try rework the wave slider in this map
  5. 00:22:155 (1,2) - DS = 1.1x !?!?!? I don't think (2) is emphasized enough to do small little jumps like that lol
  6. 00:26:269 (1) - Not looking good
  7. 00:27:812 (5) - Ctrl+G ? better flow
  8. 00:34:326 (8) - This should start here 00:34:498 -
  9. 00:49:755 (7) - Ctrl+G ? better flow
  10. 01:01:241 (7) - Not looking good
  11. 01:08:441 (5) - Ctrl+G ? better flow
  12. 01:34:155 (7) - Ctrl+G ? better flow
  13. 01:44:784 (6) - DS=1.1x....
  14. 02:04:326 (3) - Not looking good , uhh..I don't know why you make slider looks like this but I think it not looking great , it just a 1/1 slider which is not enough to make good slider art imo if you aiming for that
  15. 02:08:784 (5) - Ctrl+G
    This diff can be a bit bettter imo you can making instresting pattern , the pattern you using might be a bit too linear but well it's that not bad
    Flow can be improved too , you can go check some ranked maps and try get some flow idea from them
    Rhythm also need some work too , I guess , just go check ranked maps to study about rhythm or check this article https://osu.ppy.sh/wiki/Music_Theory, it works
[Normal]
  1. 00:02:955 (3) - Might be good to use the sliderstructure just like what I suggested in Hard
  2. 00:08:441 (3) - yea this is what we called slider art :3
  3. 00:09:812 (1,1) - Not enough recovery time for Normal https://osu.ppy.sh/forum/t/241019
  4. 02:06:384 (1,2) - Might be presonal preference , regular slider is looks good than bezier for this , I guess
    good bezier is hard to make imo
    Not a bad Normal, some slider be improved , try make it looks a bit good and this should be okay , I guess
[Easy]
  1. 00:22:155 (4) - The way you curve at tail make this looks a bit weird
  2. 01:55:412 (1) - Bad wave slider
  3. 02:05:012 (4,5) - Inconsistent spacing
    Okay Easy , not bad
[Beginner]
  1. 01:54:041 (3) - I guess making the tail facing (4) head would make the flow here a bit better
  2. 02:00:898 (4,1) - Blanket is off
  3. 02:05:012 (4) - Stack (2)
    I see that the spread between this and Easy is quite low but I guess it okay to keep this for someone who really new to this game, not sure tho
I guess Hard would need more work and more mods
That's all

Good luck :)
Okoayu
uhhhh you know that the article you linked
1. isnt finalised
2. says the recovery time is k
Topic Starter
Noffy

Okoratu wrote:

uhhhh you know that the article you linked
1. isnt finalised
2. says the recovery time is k
First BAT Post! Hi Okoratu~

CelsiusLK wrote:

Hi, modding here Hello there and happy month-past-your-birthday~! :)
I'll probably edit/check/improve reply to this tomorrow since sickness does weird things to my mind. This reply seems ok to me right now but idk for sure.


Blue= Applied in some shape or form
Red= Not applied in any shape or form but is added to my friendly google docs for revisiting to see if I regret the decision to say no (I do quite frequently).
Pink/Purple= Happy reaction to compliment that gives me hope for this mapset's better future.

[General]
  1. The hitsound seems a bit inconsistent hmm... try placing clap on 2nd and 4th white if you don't hear something sound like drum in the music on some 2nd and 4th white tick just use whistle or leave it be , you can add whistle on some instrument beat that is not a drum it will sound instresting :) will attempt
  2. Some slider looks pretty bad imo you can go here https://osu.ppy.sh/forum/t/208596 and try making the slider structure looks like that I've practically memorized that post yes~ orz
[Hard]
  1. 00:09:469 (10) - tbh this looks ugly, try making it like this I'm not good at making wave slider like that but you can make it better I guess Prettied up I think
  2. 00:11:184 (1,1) - Not enough recovery time for Hard https://osu.ppy.sh/forum/t/241019 It is don't worry (see Okoratu's post yes)
  3. 00:14:612 (4,5,6) - How about swap place of (4) and (5) ? it kinda make a flow here a bit better imo Er, I don't think that works very well.
  4. 00:20:784 (1,2) - Same as 00:09:469 (10) - 5 anchor points wave slider is not a good idea for me imo , you might need to try rework the wave slider in this map Redone to have the exact same slider shapes with only 3 points each is that alright
  5. 00:22:155 (1,2) - DS = 1.1x !?!?!? I don't think (2) is emphasized enough to do small little jumps like that lol I was confused by the way this was phrased because the DS is 1.1 and I thought you were pointing out that 1.1 was a jump leaving me wondering "?????" but I see what that is now alrikay repaired.
  6. 00:26:269 (1) - Not looking good b-but it's nice and smooth and pretty
  7. 00:27:812 (5) - Ctrl+G ? better flow I think the reordering that would be required to make this not break DS would make the right side of the map at this part very cramped.
  8. 00:34:326 (8) - This should start here 00:34:498 - It's pretty good where it is. Moving it to 00:34:498 - would be a bit strange since I'm following the vocals.
  9. 00:49:755 (7) - Ctrl+G ? better flow In extended many attempts to figure this one out to possibly implement this without crampedness I have failed to find an answer.
  10. 01:01:241 (7) - Not looking good It's meant to be doing a funky blanket with 01:00:897 (6) . Redone with 4 instead of 6 points is that ok.
  11. 01:08:441 (5) - Ctrl+G ? better flow This reply is so red I feel bad but no;; but in trying to figure out a way it could work I noticed that 01:08:098 (4) - 's blanket was off so thanks for the indirect help yeah.
  12. 01:34:155 (7) - Ctrl+G ? better flow :?: Not really?
  13. 01:44:784 (6) - DS=1.1x.... Ooops fixed
  14. 02:04:326 (3) - Not looking good , uhh..I don't know why you make slider looks like this but I think it not looking great , it just a 1/1 slider which is not enough to make good slider art imo if you aiming for that I've made it a bit smoother but am keeping the overall shape.
  15. 02:08:784 (5) - Ctrl+G Same sound same direction same shape so er..
    This diff can be a bit bettter imo you can making instresting pattern , the pattern you using might be a bit too linear but well it's that not bad
    Flow can be improved too , you can go check some ranked maps and try get some flow idea from them
    Rhythm also need some work too , I guess , just go check ranked maps to study about rhythm or check this article https://osu.ppy.sh/wiki/Music_Theory, it works
[Normal]
  1. 00:02:955 (3) - Might be good to use the sliderstructure just like what I suggested in Hard Ok will try.
  2. 00:08:441 (3) - yea this is what we called slider art :3 :3 .. Yes good nice to agree
  3. 00:09:812 (1,1) - Not enough recovery time for Normal https://osu.ppy.sh/forum/t/241019 It is don't worry (see Okoratu's post yes)
  4. 02:06:384 (1,2) - Might be presonal preference , regular slider is looks good than bezier for this , I guess
    good bezier is hard to make imo I guess I'll keep it as it since they're meant to be a cool breathe of air in a land of a normal of many 3 point sliders where the space between the sliders makes a nice wave, giving the impression of freedom and space like that of the ocean.
    Not a bad Normal, some slider be improved , try make it looks a bit good and this should be okay , I guess Will try aye
[Easy]
  1. 00:22:155 (4) - The way you curve at tail make this looks a bit weird Changed a bit
  2. 01:55:412 (1) - Bad wave slider Ok I'll make it smoother.
  3. 02:05:012 (4,5) - Inconsistent spacing Darnit goodbye perfect blanket of 02:05:012 (4) - you shall be reborn. Fixed.
    Okay Easy , not bad
[Beginner]
  1. 01:54:041 (3) - I guess making the tail facing (4) head would make the flow here a bit better Fixed it I think..
  2. 02:00:898 (4,1) - Blanket is off Deja-vu I feel like I've made this fix before. Fixed? For the second time? Hm.
  3. 02:05:012 (4) - Stack (2) Fixedededededededededededededededededadaddadadadada!
    I see that the spread between this and Easy is quite low but I guess it okay to keep this for someone who really new to this game, not sure tho Yes it is meant to be good for those really new to this game and yes the difference between this and easy is pretty dramatic for those new to this game and yes I'm determined to keep it yeah.
I guess Hard would need more work and more mods It shall chug along the way to goodness hopefully
That's all Woah

Good luck :) Thank yee ovo/
Iceskulls

Okoratu wrote:

uhhhh you know that the article you linked
1. isnt finalised
2. says the recovery time is k
Ahh I see
ok, you're right
bibilicu
Hi ! My mod ! Sry for late ! :cry:

~General~
  1. Delete the blue line from 00:12:555 ()- on all diffs and add there a red line because there begin the louder part of the song
  2. Your map looks fine but I don't like some sliders like this :
    Those sliders are how to say unclean and unrankable and break the flow . I highly sggest to change all the ugly sliders on all diffs :!:

~Begginer~
  1. Read this pls :

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
    This name ''Beginner'' isn't allowed because that name is only for beatmania songs . Change it too ''Super Easy'' or delete that diff because you have already a easy diff

~Easy~
  1. 00:04:326(1)- This slider doesn't fit well the music . Move the slider's tail on 00:05:698()- and then add a circle on 00:06:384()-
  2. 00:07:065()- Add here a slider to not skip the beat if you moved the previous slider's tail on 00:05:698 . Also add NC for consistency
  3. 00:11:878()- Add a circle to not skip the beat of the music
  4. 00:13:926(2)- Adjust a little bit the slider or make it curve imo to can make a blanket with 00:15:984(3)- but move this circle on x:256 y:200
  5. 00:16:669(4)- imo this slider's tail is very close of 00:13:926(2)- 's head . Copy+paste and then flip vertically and reverse selection to keep the flow good I guess
  6. 00:18:041()- Add here a slider and delete the note from 00:18:726()- because that note could be hard for newbie players
  7. 00:19:412(2)- Hmm make it curve to can make a blanket with 00:21:469(3)-
  8. 00:22:155(4)- I don't like this slider :!: This slider looks unclean and ugly imo . Change that slider make it more beautiful like here :

Ahh , I'm going to cook ;w; . I will continue the mod later :D If I forget , call me ;)
Kibbleru
i lol'd. pls never change.
Okoayu
you should probably think about writing comedy
seriously I lol'd
Topic Starter
Noffy
Emergency color change to avoid confusion.
Everything will now be Yellow no matter what in this reply.

ByBy_ChAn wrote:

Hi ! My mod ! Sry for late ! :cry: From #modreqs or your queue o: ?

~General~
  1. Delete the blue line from 00:12:555 ()- on all diffs and add there a red line because there begin the louder part of the song If the beginning were super duper quiet like barely audible quiet I'd understand this suggestion but it's not so ??? ??? ??? 00:01:584 is definitely the first downbeat.
  2. Your map looks fine but I don't like some sliders like this :
    Those sliders are how to say unclean and unrankable and break the flow . I highly sggest to change all the ugly sliders on all diffs :!: I'll honestly consider this for sliders that are unrankable and unclean and break the flow if I find any.


~Begginer~ Beginner* ;w;
  1. Read this pls :

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

    Will consider renaming to "SS For All".
    This name ''Beginner'' isn't allowed because that name is only for beatmania songs . Change it too ''Super Easy'' or delete that diff because you have already a easy diff
    Where did it say only beatmania songs can use it? It doesn't say that anywhere in your quote or elsewhere in the ranking criteria iirc. No but seriously there's lots of standard maps that aren't beatmania related with the Beginner difficulty name yo.

~Easy~
  1. 00:04:326(1)- This slider doesn't fit well the music . Move the slider's tail on 00:05:698()- and then add a circle on 00:06:384()- I don't understand what that circle would be going with in the music... and tried for a solid hour to come up with something else that fits better than what I currently have... I failed OTL
  2. 00:07:065()- Add here a slider to not skip the beat if you moved the previous slider's tail on 00:05:698 . Also add NC for consistency
  3. 00:11:878()- Add a circle to not skip the beat of the music That would be unsnapped even if I changed offset like you suggested + this is a silence where a spinner is in other difficulties to go with what I call the "reverse symbal crash sound" for lack of a better name.
  4. 00:13:926(2)- Adjust a little bit the slider or make it curve imo to can make a blanket with 00:15:984(3)- but move this circle on x:256 y:200 It's already a blanket with 00:15:984(3)- ?
  5. 00:16:669(4)- imo this slider's tail is very close of 00:13:926(2)- 's head . Copy+paste and then flip vertically and reverse selection to keep the flow good I guess

    Possbility 2 if you mean copy paste 00:13:926(2)-
    Before:

    After:

    Ruins symmetry thing of 00:16:669 (4,1,2) - even if the visible distance snap break in this image would be fixable
    ???? Are you modding the current version of this map these past few suggestions makes little sense I am very confused.
  6. 00:18:041()- Add here a slider and delete the note from 00:18:726()- because that note could be hard for newbie players ?? and not 00:15:984 (3) - ?? or 00:21:469 (3) - ?? There is a white tick between every note in this sequence so don't worry I don't think it'll be too hard for newbie players unless they're completely less than 10 plays newbies. In which case that's why Beginner exists. 'v'
  7. 00:19:412(2)- Hmm make it curve to can make a blanket with 00:21:469(3)- ? but it does blanket already??
  8. 00:22:155(4)- I don't like this slider :!: This slider looks unclean and ugly imo . Change that slider make it more beautiful like here :
While this suggested slider is indeed pretty it doesn't really fit the music as well ;w; and when I try variations of it that would fit the music it ends up.. being the exact same slider as before

Ahh , I'm going to cook ;w; . I will continue the mod later :D If I forget , call me ;) Can I call and ask if you updated the map before modding? ;o;
I'm sorry it.. I made no changes with this mod. I really did try to look at every single suggestion to try to see why you suggested it, and how/if it would improve the map, if not, is there something else to improve the map where you think it could be improved, and such.... .. Thank you for it though I still appreciate it and I'll list stuff you mentioned down too and keep it in mind and..
b.) look back on again to try to reconsider / retry to find a way to do something similar that is better than what is currently there
Also you should probably avoid putting ()'s that makes the editor jump to the nearest circle instead of the given time >_<
Shiranai
Hellooo from my mod queue~

[General]
  1. I think Beginner diff is not necesarry needed. Well you see your Easy diff is already easy enough to play. What you need is an Insane diff to complete the mapset imo
[Hard]
  1. 00:01:584 (1,2,3,4,5) - A bit concern about that one, why not have same rhythm as 00:04:669 (1,2,3,4,5,6,7,8) - and 00:07:412 (1,2,3,4,5,6,7,8,9) - I think it'll sound better if have same rhythm like that
  2. 00:10:841 (4) - Move that to x:216 y:120? to have paralel straight flow from (2) and (3)
  3. 00:12:898 (1) - Move it one grid to right for better blanket x:240 y:152 then move this three 00:13:926 (1,2,3) - to x:156 y:136 to make this 00:14:269 (3) - perfectly stack with 00:12:898 (1) -
  4. 00:15:641 (3) - For a better flow, how about you ctrl+g this one and this one 00:15:984 (4,5) - , well I think the zigzag flow betwen the much better when yo do ctrl+g
  5. 00:19:755 (3) - Also ctrl+g that, it's better to have that (3) downward then ctrl+g this one 00:20:269 (4,5) - and move (5) to x:394 and y:141
  6. 00:22:841 (3) - I think that one is better stop on white tick rather on red tick, because you miss the clap sound on music and I think it'll flow better
  7. 00:26:955 (3) - Make it a curve? well it's like you can make this whole section 00:26:784 (2,3,4,5,6,7) - on curve slider
  8. 00:27:812 (5) - For a better flow, I think you can ctrl+g that and a make a bit jump between 00:27:812 (5) - and 00:28:155 (6) - As far as I see as the hardest diff on the mapset it was lack of jumps, so it's probably be ok if we put some
  9. 00:31:069 (8,9,10) - How about you following ds instead maybe move to x:169 Y:138? I see no reason to put that on 1.30 ds because it have same rhythm as 00:13:926 (1,2,3) - and 00:14:612 (4,5,6) - that follow on 1.1 ds
  10. 00:49:755 (7) - For better flow you ctrl+g that a make a bit jump with 00:50:098 (8) -
  11. 00:56:612 (2) - Move this to x:272 y:144? to make better triangel between them 00:56:612 (2,3,4) -
  12. 00:57:983 (7) - Same as above move this to x:272 y:240?
  13. 01:01:241 (7) - Please fix the nodes on that one, so can blanket properly with (6)
  14. 01:02:097 (2) - Move to x:240 y:144?
  15. 01:03:468 (7) - Move to x:240 y:240?
  16. 01:06:726 (7) - How about make that slider stop on white tick instead? because you'll miss the clap sound on that
  17. 01:08:441 (5) - For a better flow ctrl+g that and make a bit jump with 01:08:784 (1) -
  18. 01:08:955 (2,4) - Ctrl+g that? for some reason the flow is better when it flow from downward to upward and actually I don't really like when (2) is stacked under 01:08:441 (5) - that's a bit tricky to play
  19. 01:10:326 (2) - Move that on 01:10:155 (1) - ? If you follow the lyric then it'll be better if (2) is stacked under (1) same as this 01:17:012 (1,2) -
  20. 01:31:241 (5,1) - You can blanket that neater
  21. 01:49:926 (6) - Why that one on S curve? well in my opinion that'll be better if on curve that blanket 01:48:898 (2,3) - and make a circular flow between 01:48:555 (1,2,3,4,5,6) -
[Normal]
  1. 00:11:869 - Add green line on that one, and set the volume 10~20% to silent the spinner end
  2. 00:13:926 (3) - Make it something like this? http://puu.sh/eCCOp/7cbbfa8023.jpg The flow doesn't play good on curent state
  3. 01:17:526 (2,3,4) - The flow reaaally bad, you can see the broken flow on (2,3,4) that kinda to sharp, maybe you can try something like this http://puu.sh/eCDjN/9ef40cc090.jpg
  4. 02:02:784 (2) - Delete that? kinda not fit with the rhythm
  5. 02:06:384 (1,2) - That kinda bothering me, how about make them blanket better like this? http://puu.sh/eCEm9/2517823e54.jpg

    I saw some overlap notes when play and not looking so good, maybe you can try to prevent some and the flow can be improve
[]
What I concern on this mapset is the hitsound, well it's sound pretty random for me maybe it's just me or haha :p
Goodluck then~
Okoayu
I think Beginner diff is not necesarry needed. Well you see your Easy diff is already easy enough to play. What you need is an Insane diff to complete the mapset imo
I'm doing the insane(s) :p
nanoK
here the fuck we go

[Beginner]
00:56:441 (1) - Extend 1 more measure (4 beats) longer to go with the song...
01:01:926 (1) - ^^^^^^^
01:55:412 (4,1) - Way too much time in between these notes, add a single circle at the second beat
02:09:126 (2) - Copy, paste after it, and flip it upside down and ctrl+g like this: https://osu.ppy.sh/ss/2542769

[Easy]
absolutely nothing to be angry at. great diff.

[Normal]
00:33:126 (3,4,5) - Instead of doing this, do a hit circle, then a 1/2 beat slider, then another.
00:50:269 (4,5) - End 3 a 1/2 beat early, and add a hit circle where the end of the slider would have been, then add a 1/2 reverse slider like so: https://osu.ppy.sh/ss/2542785
01:04:669 (1,2,3,4) - Looks better as https://osu.ppy.sh/ss/2542797
Rest is great, sorry I'm not modding alot, it's just a good map.

[Hard]
00:34:326 (8) - I suggest moving this a 1/2 beat after and putting a circle on the beginning of the slider as so: https://osu.ppy.sh/ss/2542831
01:41:698 (6) - New combo much? :)
01:45:469 (8,9,1,2,3,4) - This is kind of an awkward shape. Make it circular with ctrl+shift+D...
01:53:012 (2,3) - This is the absolute lowest of lows you can go to in mapping. Move 3 to the beginning of 4... cant believe you did this XD
01:57:812 (3,4,5,6) - Oh god same thing as above, move 4 and 5 to the beginning of 6...
02:11:869 (1,2,3) - This isn't even a suggestion oh god this is great :33333
bibilicu

dorothy3242 wrote:

I'm sorry it.. I made no changes with this mod. I really did try to look at every single suggestion to try to see why you suggested it, and how/if it would improve the map, if not, is there something else to improve the map where you think it could be improved, and such.... .. Thank you for it though I still appreciate it and I'll list stuff you mentioned down too and keep it in mind and..
b.) look back on again to try to reconsider / retry to find a way to do something similar that is better than what is currently there
Also you should probably avoid putting ()'s that makes the editor jump to the nearest circle instead of the given time >_<
Ooops ! Sorry ! I forgot to redl ;w; I will mod again >////<
I redownload and again those issues . Maybe I'll catch you in game and I'll make a IRC with you to understand :(
guineaQ
Just super quick pointer


  • You applied whistle on slider body for these
    they sound pretty annoying on some skins/default skin. Please remove them.

    Beginner
  1. 01:07:412 (1) -
  2. 02:00:898 (4) -
  3. 02:11:869 (1) -

    Easy
  4. 00:09:812 (4) -
  5. 00:22:155 (4) -
  6. 00:26:269 (1) -
  7. 00:33:126 (3) -
  8. 00:45:469 (1) -
  9. 01:00:555 (5) -
  10. 01:08:784 (2) -
  11. 01:34:841 (4) -
  12. 01:48:555 (3) -
  13. 01:52:669 (2) -
  14. 02:06:384 (5,6) -
  15. 02:11:869 (3) -

    Normal
  16. 00:13:926 (3) -
  17. 00:16:669 (3) -
  18. 00:19:412 (3) -
  19. 00:22:155 (3) -
  20. 00:34:498 (1) -
  21. 00:51:641 (2) -
  22. 01:01:241 (4) -
  23. 01:09:126 (1) -
  24. 01:11:526 (1,2) -
  25. 01:36:212 (4) -
  26. 01:43:755 (2) -
  27. 01:55:412 (4,5) -
  28. 02:00:898 (1) -
  29. 02:06:384 (1,2) -
  30. 02:10:498 (1,2) -

    Hard
  31. 00:03:984 (6) -
  32. 00:06:726 (9) -
  33. 00:09:469 (10) -
  34. 00:24:726 (4,5) -
  35. 00:26:269 (1) -
  36. 00:27:469 (4,5) -
  37. 00:29:012 (1) -
  38. 00:30:212 (5) -
  39. 00:31:755 (1) -
  40. 00:34:326 (8) -
  41. 00:49:412 (6,7) -
  42. 00:50:955 (1,2) -
  43. 01:01:241 (7) -
  44. 01:05:355 (3) -
  45. 01:11:870 (3) -
  46. 01:12:555 (6) -
  47. 01:32:098 (1,2) -
  48. 01:55:755 (3) -
  49. 01:56:441 (6) -
  50. 01:58:326 (6) -
  51. 02:02:955 (4) -
  52. 02:06:726 (3) -
  53. 02:07:412 (6) -
I am surprised that nobody caught these after 3 pages of mod.

oh yeah
NO KDS FOR THE LOVE OF RNG
bibilicu
Catched the mapper and made a IRC about some issues in Beginner and Easy diff .
SPOILER
08:29 ByBy_ChAn: hi
08:29 dorothy3242: hi there
08:29 ByBy_ChAn: I redl your map and those issues so you agree with IRC to understand ?
08:30 dorothy3242: Sure that sounds fine to me
08:30 ByBy_ChAn: okay
08:31 dorothy3242: alright
08:31 ByBy_ChAn: beginner : you can rename it to ''super easy''
08:32 dorothy3242: super easy?
08:32 ByBy_ChAn: yes
08:32 ByBy_ChAn: because is most easier than easy diff
08:32 ByBy_ChAn: but pls change some sliders in beginner diff
08:32 dorothy3242: yeah, I did some looking around for this one
08:32 dorothy3242: all other easier than easy diffs I found were also called beginner
08:33 dorothy3242: so I'll keep it that way ><;
08:33 dorothy3242: which sliders? o:
08:33 ByBy_ChAn: lemme see
08:33 ByBy_ChAn: 00:01:584 (1)-
08:33 ByBy_ChAn: 00:04:326 (2)-
08:34 ByBy_ChAn: try to make a slider shape , not curve
08:34 dorothy3242: a slider shape?
08:34 ByBy_ChAn: sure
08:34 ByBy_ChAn: lemme make a ss
08:35 ByBy_ChAn: some pictures form qualified map
08:35 ByBy_ChAn: *from my qualified map
08:35 dorothy3242: ooh woah
08:35 ByBy_ChAn: https://osu.ppy.sh/ss/2547019
08:36 ByBy_ChAn: or this
08:36 ByBy_ChAn: https://osu.ppy.sh/ss/2547029
08:37 dorothy3242: hmm I see slider shapes like those
08:38 ByBy_ChAn: yes but pls don't make much curved sliders because the diff will become too boring for player
08:38 dorothy3242: Okay I'll look at them and try to see where I can do other-than-curves
08:39 ByBy_ChAn: good :0
08:39 ByBy_ChAn: *:)
08:39 dorothy3242: c:
08:44 dorothy3242: is that all o: ?
08:44 ByBy_ChAn: not yet
08:44 ByBy_ChAn: there are issues
08:45 dorothy3242: okay
08:45 dorothy3242: o:
08:48 ByBy_ChAn: imo add some notes because is too boring x///x
08:48 ByBy_ChAn: example :
08:48 ByBy_ChAn: here 00:14:612 ()-
08:49 ByBy_ChAn: 00:03:641 ()-
08:51 ByBy_ChAn: 00:11:869 ()-
08:52 dorothy3242: for these I'd be worried it'd make it too hard for a beginner ><
08:52 ByBy_ChAn: what ? don't worry
08:52 ByBy_ChAn: is not hard xD
08:52 dorothy3242: for a beginner maybe :o
08:52 ByBy_ChAn: I know what I'm doing
08:52 ByBy_ChAn: this is not a problem
08:53 ByBy_ChAn: maybe you should see some beginner diffs from ranked maps
08:54 dorothy3242: I did and took notes
08:54 ByBy_ChAn: good
08:54 ByBy_ChAn: 00
08:54 ByBy_ChAn: :oops
08:54 dorothy3242: all the beginners I know of at least are also one note every other thick o:
08:54 dorothy3242: or more
08:54 dorothy3242: tick*
08:56 ByBy_ChAn: 00:14:612 (2)- place it on x:256 y:184 to can make a blanket with 00:12:555 (1)- and with 00:15:298 (3)-
08:57 dorothy3242: ?? on beginner
08:57 dorothy3242: ??
08:58 ByBy_ChAn: yes of course
08:59 ByBy_ChAn: https://osu.ppy.sh/ss/2547195
08:59 dorothy3242: but that'd be a jump in a beginner ?
08:59 ByBy_ChAn: is not a jump
09:00 ByBy_ChAn: is a blanket
09:00 ByBy_ChAn: maybe you should learn more things xD
09:00 dorothy3242: but it's very far away from the other notes when looking at usual spacing?? o:
09:01 ByBy_ChAn: is not far
09:01 ByBy_ChAn: I saw this blanket on ranked easy diffs
09:01 dorothy3242: like uh I have the ds set to .7 and that'd be 1.1
09:02 ByBy_ChAn: it's not a problem
09:02 ByBy_ChAn: because is not so far
09:02 dorothy3242: for a beginner? ;;
09:03 ByBy_ChAn: don't worry
09:03 ByBy_ChAn: is not
09:03 ByBy_ChAn: check the Ai mod
09:03 dorothy3242: for a beginner??? ;;
09:03 dorothy3242: yeah the AIMod complains about the spacing there if I do that
09:03 ByBy_ChAn: hmm ok lemme see
09:05 ByBy_ChAn: try this :
09:06 ByBy_ChAn: https://osu.ppy.sh/ss/2547245
09:06 ByBy_ChAn: the distance error disappear
09:06 dorothy3242: hmm..
09:07 dorothy3242: I'm concerned that putting a note every white tick throughout beginner would make it too close to the easy difficulty >_<
09:07 dorothy3242: every other white tick*
09:08 ByBy_ChAn: well you don't need to put a circle on every white tick
09:08 ByBy_ChAn: where you want
09:11 dorothy3242: hmm
09:13 ByBy_ChAn: well?
09:14 dorothy3242: where I want is well
09:14 ByBy_ChAn: good
09:15 dorothy3242: it's not really I can't really find anywhere so far that it's where I would want it
09:15 ByBy_ChAn: As I said in thread , there are some ugly sliders like this : 00:31:755 (2)- in beginner
09:15 dorothy3242: because even if it's a little bit boring it is meant to be the easiest of easy and easy easier than easy
09:15 dorothy3242: okay I'll fix that one
09:15 ByBy_ChAn: well it should be a little like easy diff
09:15 ByBy_ChAn: :)
09:16 dorothy3242: but there is an easy diff c:
09:16 ByBy_ChAn: ehh
09:16 dorothy3242: so easier than the easy c:
09:16 ByBy_ChAn: but why I said to put some notes in beginner ? To not skip the beat parts
09:17 dorothy3242: It's kind of following the overall rhythm of the music more than specific beats
09:18 ByBy_ChAn: well I saw you skip some beats in beginner diff
09:18 dorothy3242: for a slider like 00:31:755 (2) - do you think something like http://puu.sh/eE04H/8f61079933.jpg would work better
09:18 dorothy3242: ?
09:18 ByBy_ChAn: sure
09:18 dorothy3242: okay c:
09:19 ByBy_ChAn: another thing
09:19 dorothy3242: ?
09:20 ByBy_ChAn: 02:05:012 (4)- Place it on x:280 y:257 to stack it with 02:02:955 (2)-
09:20 dorothy3242: oh how did I mess that one up
09:20 dorothy3242: fixed ><
09:20 ByBy_ChAn: :)
09:21 dorothy3242: c:
09:21 ByBy_ChAn: lemme see again the beginner diff
09:22 dorothy3242: ? you mean I update it? o:
09:22 ByBy_ChAn: not yet
09:22 dorothy3242: ? ok
09:23 ByBy_ChAn: 00:12:555 (1)- hit drum clap at the slider tail , not hit soft clap
09:23 ByBy_ChAn: 00:15:298 (3)- ^
09:25 ByBy_ChAn: 00:18:041 (1)- here you forgot to add clap at the slider's tail . Add it but before that remove the hit drum finish from slider's arrow
09:25 ByBy_ChAn: 00:20:784 (2)- ^
09:26 dorothy3242: okie dokie ovo/
09:26 ByBy_ChAn: :)
09:26 ByBy_ChAn: 00:34:498 (1)- soft finish not normal finish
09:26 dorothy3242: C:
09:27 dorothy3242: ? how come o:
09:28 ByBy_ChAn: well normal hitfinish doesn't fit well the music background so soft finish works perfectly :3
09:28 dorothy3242: ooh I see :3
09:28 dorothy3242: I'll go through and do that for the other finishes too then :O
09:28 ByBy_ChAn: 01:07:412 (1)- ^ on slider's head
09:28 ByBy_ChAn: oki
09:29 ByBy_ChAn: 01:18:384 (1)- ^
09:30 ByBy_ChAn: 01:29:355 (1)- ^ hit softfinish
09:30 ByBy_ChAn: ok . whee
09:31 dorothy3242: wheee
09:31 ByBy_ChAn: *where 's finish , change the auddition to soft
09:32 dorothy3242: okay ovo/
09:32 dorothy3242: shoudln't be too hard
09:32 dorothy3242: all the finishes coincide around the bookmarks
09:32 dorothy3242: ovo
09:32 ByBy_ChAn: yes
09:33 ByBy_ChAn: call me back after you fixed all finishes
09:34 dorothy3242: okay
09:53 dorothy3242: okay I've fixed the finishes (and went and got some foood)
09:53 ByBy_ChAn: ok
09:56 dorothy3242: ovo
09:56 ByBy_ChAn: you can now continue ?
09:56 dorothy3242: yes
09:56 ByBy_ChAn: ok
10:02 ByBy_ChAn: 00:56:441 (1)- This should be 1/2 slider , not 1/1
10:02 ByBy_ChAn: I mean the slider's tail end on big white tick
10:03 dorothy3242: in beginner?
10:03 ByBy_ChAn: yes
10:03 ByBy_ChAn: 01:01:926 (1)- 1/2 slider
10:03 dorothy3242: most sliders in this diff are 1/1 though
10:04 ByBy_ChAn: lemme see
10:04 dorothy3242: so just these two?
10:04 ByBy_ChAn: yes
10:05 ByBy_ChAn: well those big sliders are 1/2 sliders
10:06 dorothy3242: ah
10:06 dorothy3242: alright I'll fix these
10:08 ByBy_ChAn: also , on 00:58:498 ()- you can add here a note to make a blanket with 00:56:441 (1)- and then place 00:58:498 ()- on x:175 y:226 and then place 00:59:184 (3)- on x:241 y:135 to avoid spacing error
10:08 ByBy_ChAn: I know is hard for you xD
10:09 dorothy3242: yeah it's a bit hard to make it fit xD;
10:09 ByBy_ChAn: ok
10:10 dorothy3242: especially with those time signatures
10:10 dorothy3242: because with the () they like to jump to the nearest hitcircle instead
10:10 ByBy_ChAn: hmmm
10:10 dorothy3242: 00:58:498 -
10:11 ByBy_ChAn: no it means there isn't object
10:11 dorothy3242: vs 00:58:498 ()-
10:11 dorothy3242: if there's no object don't put parentheses
10:11 ByBy_ChAn: ehh my style XD
10:11 dorothy3242: but see how the one with parentheses jumps to 00:59:184 (2) - instead?
10:11 ByBy_ChAn: yes
10:11 ByBy_ChAn: I guess
10:11 dorothy3242: yeah ;-;
10:13 ByBy_ChAn: but before end this irc , you have a issue on easy diff
10:13 dorothy3242: ?
10:14 ByBy_ChAn: 00:04:326 (2)- As I said in thread , here doesn't works a 1/3 slider
10:14 dorothy3242: 1/3?
10:14 ByBy_ChAn: yes
10:14 ByBy_ChAn: I mean this slider is on 3 big white ticks
10:15 dorothy3242: ?? http://puu.sh/eE7zh/41aa944b5e.jpg oh
10:19 dorothy3242: Okay I'll fix it
10:19 ByBy_ChAn: good
10:19 ByBy_ChAn: here works 1/2 slider I mean on 2 big white ticks
10:20 dorothy3242: okay
10:20 ByBy_ChAn: :)
10:20 dorothy3242: C:
10:20 dorothy3242: is that everything? o:
10:20 ByBy_ChAn: sure
10:20 ByBy_ChAn: I have to mod a map ;w;
10:21 ByBy_ChAn: lemme post the irc :3
Good Luck ! >////<
Topic Starter
Noffy
Bucket of Mackerel here I thought applying two mods at a time was hard.

ByBy_ChAn wrote:

dorothy3242 wrote:

I'm sorry it.. I made no changes with this mod. I really did try to look at every single suggestion to try to see why you suggested it, and how/if it would improve the map, if not, is there something else to improve the map where you think it could be improved, and such.... .. Thank you for it though I still appreciate it and I'll list stuff you mentioned down too and keep it in mind and..
b.) look back on again to try to reconsider / retry to find a way to do something similar that is better than what is currently there
Also you should probably avoid putting ()'s that makes the editor jump to the nearest circle instead of the given time >_<
Ooops ! Sorry ! I forgot to redl ;w; I will mod again >////<
It's okay some of those blanket suggestions really had me wondering about that possibility >< Thank you for being willing to mod again ;w;

ByBy_ChAn wrote:

Catched the mapper and made a IRC about some issues in Beginner and Easy diff .
SPOILER
08:29 ByBy_ChAn: hi
08:29 dorothy3242: hi there
08:29 ByBy_ChAn: I redl your map and those issues so you agree with IRC to understand ?
08:30 dorothy3242: Sure that sounds fine to me
08:30 ByBy_ChAn: okay
08:31 dorothy3242: alright
08:31 ByBy_ChAn: beginner : you can rename it to ''super easy''
08:32 dorothy3242: super easy?
08:32 ByBy_ChAn: yes
08:32 ByBy_ChAn: because is most easier than easy diff
08:32 ByBy_ChAn: but pls change some sliders in beginner diff
08:32 dorothy3242: yeah, I did some looking around for this one
08:32 dorothy3242: all other easier than easy diffs I found were also called beginner
08:33 dorothy3242: so I'll keep it that way ><;
08:33 dorothy3242: which sliders? o:
08:33 ByBy_ChAn: lemme see
08:33 ByBy_ChAn: 00:01:584 (1)-
08:33 ByBy_ChAn: 00:04:326 (2)-
08:34 ByBy_ChAn: try to make a slider shape , not curve
08:34 dorothy3242: a slider shape?
08:34 ByBy_ChAn: sure
08:34 ByBy_ChAn: lemme make a ss
08:35 ByBy_ChAn: some pictures form qualified map
08:35 ByBy_ChAn: *from my qualified map
08:35 dorothy3242: ooh woah
08:35 ByBy_ChAn: https://osu.ppy.sh/ss/2547019
08:36 ByBy_ChAn: or this
08:36 ByBy_ChAn: https://osu.ppy.sh/ss/2547029
08:37 dorothy3242: hmm I see slider shapes like those
08:38 ByBy_ChAn: yes but pls don't make much curved sliders because the diff will become too boring for player
08:38 dorothy3242: Okay I'll look at them and try to see where I can do other-than-curves
08:39 ByBy_ChAn: good :0
08:39 ByBy_ChAn: *:)
08:39 dorothy3242: c:
08:44 dorothy3242: is that all o: ?
08:44 ByBy_ChAn: not yet
08:44 ByBy_ChAn: there are issues
08:45 dorothy3242: okay
08:45 dorothy3242: o:
08:48 ByBy_ChAn: imo add some notes because is too boring x///x
08:48 ByBy_ChAn: example :
08:48 ByBy_ChAn: here 00:14:612 ()-
08:49 ByBy_ChAn: 00:03:641 ()-
08:51 ByBy_ChAn: 00:11:869 ()-
08:52 dorothy3242: for these I'd be worried it'd make it too hard for a beginner ><
08:52 ByBy_ChAn: what ? don't worry
08:52 ByBy_ChAn: is not hard xD
08:52 dorothy3242: for a beginner maybe :o
08:52 ByBy_ChAn: I know what I'm doing
08:52 ByBy_ChAn: this is not a problem
08:53 ByBy_ChAn: maybe you should see some beginner diffs from ranked maps
08:54 dorothy3242: I did and took notes
08:54 ByBy_ChAn: good
08:54 ByBy_ChAn: 00
08:54 ByBy_ChAn: :oops
08:54 dorothy3242: all the beginners I know of at least are also one note every other thick o:
08:54 dorothy3242: or more
08:54 dorothy3242: tick*
08:56 ByBy_ChAn: 00:14:612 (2)- place it on x:256 y:184 to can make a blanket with 00:12:555 (1)- and with 00:15:298 (3)-
08:57 dorothy3242: ?? on beginner
08:57 dorothy3242: ??
08:58 ByBy_ChAn: yes of course
08:59 ByBy_ChAn: https://osu.ppy.sh/ss/2547195
08:59 dorothy3242: but that'd be a jump in a beginner ?
08:59 ByBy_ChAn: is not a jump
09:00 ByBy_ChAn: is a blanket
09:00 ByBy_ChAn: maybe you should learn more things xD
09:00 dorothy3242: but it's very far away from the other notes when looking at usual spacing?? o:
09:01 ByBy_ChAn: is not far
09:01 ByBy_ChAn: I saw this blanket on ranked easy diffs
09:01 dorothy3242: like uh I have the ds set to .7 and that'd be 1.1
09:02 ByBy_ChAn: it's not a problem
09:02 ByBy_ChAn: because is not so far
09:02 dorothy3242: for a beginner? ;;
09:03 ByBy_ChAn: don't worry
09:03 ByBy_ChAn: is not
09:03 ByBy_ChAn: check the Ai mod
09:03 dorothy3242: for a beginner??? ;;
09:03 dorothy3242: yeah the AIMod complains about the spacing there if I do that
09:03 ByBy_ChAn: hmm ok lemme see
09:05 ByBy_ChAn: try this :
09:06 ByBy_ChAn: https://osu.ppy.sh/ss/2547245
09:06 ByBy_ChAn: the distance error disappear
09:06 dorothy3242: hmm..
09:07 dorothy3242: I'm concerned that putting a note every white tick throughout beginner would make it too close to the easy difficulty >_<
09:07 dorothy3242: every other white tick*
09:08 ByBy_ChAn: well you don't need to put a circle on every white tick
09:08 ByBy_ChAn: where you want
09:11 dorothy3242: hmm
09:13 ByBy_ChAn: well?
09:14 dorothy3242: where I want is well
09:14 ByBy_ChAn: good
09:15 dorothy3242: it's not really I can't really find anywhere so far that it's where I would want it
09:15 ByBy_ChAn: As I said in thread , there are some ugly sliders like this : 00:31:755 (2)- in beginner
09:15 dorothy3242: because even if it's a little bit boring it is meant to be the easiest of easy and easy easier than easy
09:15 dorothy3242: okay I'll fix that one
09:15 ByBy_ChAn: well it should be a little like easy diff
09:15 ByBy_ChAn: :)
09:16 dorothy3242: but there is an easy diff c:
09:16 ByBy_ChAn: ehh
09:16 dorothy3242: so easier than the easy c:
09:16 ByBy_ChAn: but why I said to put some notes in beginner ? To not skip the beat parts
09:17 dorothy3242: It's kind of following the overall rhythm of the music more than specific beats
09:18 ByBy_ChAn: well I saw you skip some beats in beginner diff
09:18 dorothy3242: for a slider like 00:31:755 (2) - do you think something like http://puu.sh/eE04H/8f61079933.jpg would work better
09:18 dorothy3242: ?
09:18 ByBy_ChAn: sure
09:18 dorothy3242: okay c:
09:19 ByBy_ChAn: another thing
09:19 dorothy3242: ?
09:20 ByBy_ChAn: 02:05:012 (4)- Place it on x:280 y:257 to stack it with 02:02:955 (2)-
09:20 dorothy3242: oh how did I mess that one up
09:20 dorothy3242: fixed ><
09:20 ByBy_ChAn: :)
09:21 dorothy3242: c:
09:21 ByBy_ChAn: lemme see again the beginner diff
09:22 dorothy3242: ? you mean I update it? o:
09:22 ByBy_ChAn: not yet
09:22 dorothy3242: ? ok
09:23 ByBy_ChAn: 00:12:555 (1)- hit drum clap at the slider tail , not hit soft clap
09:23 ByBy_ChAn: 00:15:298 (3)- ^
09:25 ByBy_ChAn: 00:18:041 (1)- here you forgot to add clap at the slider's tail . Add it but before that remove the hit drum finish from slider's arrow
09:25 ByBy_ChAn: 00:20:784 (2)- ^
09:26 dorothy3242: okie dokie ovo/
09:26 ByBy_ChAn: :)
09:26 ByBy_ChAn: 00:34:498 (1)- soft finish not normal finish
09:26 dorothy3242: C:
09:27 dorothy3242: ? how come o:
09:28 ByBy_ChAn: well normal hitfinish doesn't fit well the music background so soft finish works perfectly :3
09:28 dorothy3242: ooh I see :3
09:28 dorothy3242: I'll go through and do that for the other finishes too then :O
09:28 ByBy_ChAn: 01:07:412 (1)- ^ on slider's head
09:28 ByBy_ChAn: oki
09:29 ByBy_ChAn: 01:18:384 (1)- ^
09:30 ByBy_ChAn: 01:29:355 (1)- ^ hit softfinish
09:30 ByBy_ChAn: ok . whee
09:31 dorothy3242: wheee
09:31 ByBy_ChAn: *where 's finish , change the auddition to soft
09:32 dorothy3242: okay ovo/
09:32 dorothy3242: shoudln't be too hard
09:32 dorothy3242: all the finishes coincide around the bookmarks
09:32 dorothy3242: ovo
09:32 ByBy_ChAn: yes
09:33 ByBy_ChAn: call me back after you fixed all finishes
09:34 dorothy3242: okay
09:53 dorothy3242: okay I've fixed the finishes (and went and got some foood)
09:53 ByBy_ChAn: ok
09:56 dorothy3242: ovo
09:56 ByBy_ChAn: you can now continue ?
09:56 dorothy3242: yes
09:56 ByBy_ChAn: ok
10:02 ByBy_ChAn: 00:56:441 (1)- This should be 1/2 slider , not 1/1
10:02 ByBy_ChAn: I mean the slider's tail end on big white tick
10:03 dorothy3242: in beginner?
10:03 ByBy_ChAn: yes
10:03 ByBy_ChAn: 01:01:926 (1)- 1/2 slider
10:03 dorothy3242: most sliders in this diff are 1/1 though
10:04 ByBy_ChAn: lemme see
10:04 dorothy3242: so just these two?
10:04 ByBy_ChAn: yes
10:05 ByBy_ChAn: well those big sliders are 1/2 sliders
10:06 dorothy3242: ah
10:06 dorothy3242: alright I'll fix these
10:08 ByBy_ChAn: also , on 00:58:498 ()- you can add here a note to make a blanket with 00:56:441 (1)- and then place 00:58:498 ()- on x:175 y:226 and then place 00:59:184 (3)- on x:241 y:135 to avoid spacing error
10:08 ByBy_ChAn: I know is hard for you xD
10:09 dorothy3242: yeah it's a bit hard to make it fit xD;
10:09 ByBy_ChAn: ok
10:10 dorothy3242: especially with those time signatures
10:10 dorothy3242: because with the () they like to jump to the nearest hitcircle instead
10:10 ByBy_ChAn: hmmm
10:10 dorothy3242: 00:58:498 -
10:11 ByBy_ChAn: no it means there isn't object
10:11 dorothy3242: vs 00:58:498 ()-
10:11 dorothy3242: if there's no object don't put parentheses
10:11 ByBy_ChAn: ehh my style XD
10:11 dorothy3242: but see how the one with parentheses jumps to 00:59:184 (2) - instead?
10:11 ByBy_ChAn: yes
10:11 ByBy_ChAn: I guess
10:11 dorothy3242: yeah ;-;
10:13 ByBy_ChAn: but before end this irc , you have a issue on easy diff
10:13 dorothy3242: ?
10:14 ByBy_ChAn: 00:04:326 (2)- As I said in thread , here doesn't works a 1/3 slider
10:14 dorothy3242: 1/3?
10:14 ByBy_ChAn: yes
10:14 ByBy_ChAn: I mean this slider is on 3 big white ticks
10:15 dorothy3242: ?? http://puu.sh/eE7zh/41aa944b5e.jpg oh
10:19 dorothy3242: Okay I'll fix it
10:19 ByBy_ChAn: good
10:19 ByBy_ChAn: here works 1/2 slider I mean on 2 big white ticks
10:20 dorothy3242: okay
10:20 ByBy_ChAn: :)
10:20 dorothy3242: C:
10:20 dorothy3242: is that everything? o:
10:20 ByBy_ChAn: sure
10:20 ByBy_ChAn: I have to mod a map ;w;
10:21 ByBy_ChAn: lemme post the irc :3
Good Luck ! >////<
Seriously thanks ovo/

Mako Sakata wrote:

Hellooo from my mod queue~ Oh woah hi there c:

[General]
  1. I think Beginner diff is not necesarry needed. Well you see your Easy diff is already easy enough to play. What you need is an Insane diff to complete the mapset imo
I'll keep beginner

[Hard]
  1. 00:01:584 (1,2,3,4,5) - A bit concern about that one, why not have same rhythm as 00:04:669 (1,2,3,4,5,6,7,8) - and 00:07:412 (1,2,3,4,5,6,7,8,9) - I think it'll sound better if have same rhythm like that It's meant to be build up o:
  2. 00:10:841 (4) - Move that to x:216 y:120? to have paralel straight flow from (2) and (3) Okay o:
  3. 00:12:898 (1) - Move it one grid to right for better blanket x:240 y:152 then move this three 00:13:926 (1,2,3) - to x:156 y:136 to make this 00:14:269 (3) - perfectly stack with 00:12:898 (1) - Instead I'll adjust the slider for a hopefully better blanket
  4. 00:15:641 (3) - For a better flow, how about you ctrl+g this one and this one 00:15:984 (4,5) - , well I think the zigzag flow betwen the much better when yo do ctrl+g Oh I see what you mean. Okay, I'll do that + some other small changes to this section to make this work.
  5. 00:19:755 (3) - Also ctrl+g that, it's better to have that (3) downward then ctrl+g this one 00:20:269 (4,5) - and move (5) to x:394 and y:141 Wait What I'm a bit confused (3) is already moving downwards?
  6. 00:22:841 (3) - I think that one is better stop on white tick rather on red tick, because you miss the clap sound on music and I think it'll flow better It's mean to go to that er, what I describe as the "dwindling down sound" and if it ends earlier than before that ends it sounds a bit strange to me uh.
  7. 00:26:955 (3) - Make it a curve? well it's like you can make this whole section 00:26:784 (2,3,4,5,6,7) - on curve slider It's meant to be like 00:24:212 (3) - but I'll make a change to the angle it's at to make it lesss strange
  8. 00:27:812 (5) - For a better flow, I think you can ctrl+g that and a make a bit jump between 00:27:812 (5) - and 00:28:155 (6) - As far as I see as the hardest diff on the mapset it was lack of jumps, so it's probably be ok if we put some "lack of jumps" There are 0 jumps unless unintentional ahaha; It wont be the hardest diff forever because Okoratu is making GD Insane(s). I think I'll leave this as it it.
  9. 00:31:069 (8,9,10) - How about you following ds instead maybe move to x:169 Y:138? I see no reason to put that on 1.30 ds because it have same rhythm as 00:13:926 (1,2,3) - and 00:14:612 (4,5,6) - that follow on 1.1 ds Oops fixed>_<
  10. 00:49:755 (7) - For better flow you ctrl+g that a make a bit jump with 00:50:098 (8) - Nahhnh I'm against having a jump there
  11. 00:56:612 (2) - Move this to x:272 y:144? to make better triangel between them 00:56:612 (2,3,4) - But the line is meant to be like the 00:57:126 (5) - slider for example
  12. 00:57:983 (7) - Same as above move this to x:272 y:240?^
  13. 01:01:241 (7) - Please fix the nodes on that one, so can blanket properly with (6) Okay fix attempted
  14. 01:02:097 (2) - Move to x:240 y:144?I prioritize keeping the line over making a triangle
  15. 01:03:468 (7) - Move to x:240 y:240?^
  16. 01:06:726 (7) - How about make that slider stop on white tick instead? because you'll miss the clap sound on that But wouldn't it be a bit odd to be following the vocals the whole time then end early here?
  17. 01:08:441 (5) - For a better flow ctrl+g that and make a bit jump with 01:08:784 (1) - This part doesn't really call for a jump I don't think.
  18. 01:08:955 (2,4) - Ctrl+g that? for some reason the flow is better when it flow from downward to upward and actually I don't really like when (2) is stacked under 01:08:441 (5) - that's a bit tricky to play O h woah I see okay done.
  19. 01:10:326 (2) - Move that on 01:10:155 (1) - ? If you follow the lyric then it'll be better if (2) is stacked under (1) same as this 01:17:012 (1,2) - Okay fixed yes
  20. 01:31:241 (5,1) - You can blanket that neater Okay fixed I think
  21. 01:49:926 (6) - Why that one on S curve? well in my opinion that'll be better if on curve that blanket 01:48:898 (2,3) - and make a circular flow between 01:48:555 (1,2,3,4,5,6) - Alright I'll do that
[Normal]
  1. 00:11:869 - Add green line on that one, and set the volume 10~20% to silent the spinner end Oh ooops yes okay done
  2. 00:13:926 (3) - Make it something like this? http://puu.sh/eCCOp/7cbbfa8023.jpg The flow doesn't play good on curent state Realizing that I did that exact slider shape for the other two and not this one, done.
  3. 01:17:526 (2,3,4) - The flow reaaally bad, you can see the broken flow on (2,3,4) that kinda to sharp, maybe you can try something like this http://puu.sh/eCDjN/9ef40cc090.jpg Okay did something similiar.
  4. 02:02:784 (2) - Delete that? kinda not fit with the rhythm I don't really see what you mean so I'll leave it as it is for now.
  5. 02:06:384 (1,2) - That kinda bothering me, how about make them blanket better like this? http://puu.sh/eCEm9/2517823e54.jpg They aren't meant to blanket;

    I saw some overlap notes when play and not looking so good, maybe you can try to prevent some and the flow can be improve I'll try my best to sniff the overlaps out.
[]
What I concern on this mapset is the hitsound, well it's sound pretty random for me maybe it's just me or haha :p >_< yeah apparently they are lacking.
Goodluck then~ Thank you very much! :)

Okoratu wrote:

I think Beginner diff is not necesarry needed. Well you see your Easy diff is already easy enough to play. What you need is an Insane diff to complete the mapset imo
I'm doing the insane(s) :p
Okoratu are you keeping a tab open for this thread or what how do you reply so fast

finap wrote:

here the fuck we go Woo!

[Beginner]
00:56:441 (1) - Extend 1 more measure (4 beats) longer to go with the song... Hesitantly fixed
01:01:926 (1) - ^^^^^^^ Hesitantly fixed aswell
01:55:412 (4,1) - Way too much time in between these notes, add a single circle at the second beat Oops missed that one when fixing the kiai before done
02:09:126 (2) - Copy, paste after it, and flip it upside down and ctrl+g like this: https://osu.ppy.sh/ss/2542769 I didn't do this because that'd be too fast for beginner's intended difficulty, though it does look cool.

[Easy]
absolutely nothing to be angry at. great diff. (ノ◕ヮ◕)ノ*:・゚✧

[Normal]
00:33:126 (3,4,5) - Instead of doing this, do a hit circle, then a 1/2 beat slider, then another. That's really something that would fit better on the hard difficulty of this map imo.
00:50:269 (4,5) - End 3 a 1/2 beat early, and add a hit circle where the end of the slider would have been, then add a 1/2 reverse slider like so: https://osu.ppy.sh/ss/2542785 Deja vu I've seeen this suggestion before and I still don't like it. I'll leave it as it is.
01:04:669 (1,2,3,4) - Looks better as https://osu.ppy.sh/ss/2542797 I was a bit confused by this one before realizing you had ctrl+g'd 01:05:355 (2) - at which point I had to decide against it :'c... and try something else! c:
Rest is great, sorry I'm not modding alot, it's just a good map. S'alright

[Hard]
00:34:326 (8) - I suggest moving this a 1/2 beat after and putting a circle on the beginning of the slider as so: https://osu.ppy.sh/ss/2542831 I had it similar to that before and changed it because it didn't follow the vocals as well.
01:41:698 (6) - New combo much? :) Nope rule is new combo every 2 bars and then during kiai every bar :)
01:45:469 (8,9,1,2,3,4) - This is kind of an awkward shape. Make it circular with ctrl+shift+D... Symmetry with 01:40:326 (1,2,3,4,5,6,7,8,9,10) - ..
01:53:012 (2,3) - This is the absolute lowest of lows you can go to in mapping. Move 3 to the beginning of 4... cant believe you did this XD Absolute lowest of lows? Sir I think you need to play my third map. Moved 01:53:012 (2) elsewhere instead.
01:57:812 (3,4,5,6) - Oh god same thing as above, move 4 and 5 to the beginning of 6...Hmm this doesn't quite feel right so no change here.
02:11:869 (1,2,3) - This isn't even a suggestion oh god this is great :33333 :3

guineaQ wrote:

Just super quick pointer


  • You applied whistle on slider body for these
    they sound pretty annoying on some skins/default skin. Please remove them. What if I use default skin and think they sound nice what then

    Beginner
  1. 01:07:412 (1) - Okay
  2. 02:00:898 (4) - I think this one goes into the music pretty well so I'll keep it ye.
  3. 02:11:869 (1) - Okie dokie.

    Easy
  4. 00:09:812 (4) - Alright
  5. 00:22:155 (4) - I'll keep it since I think this also goes with the song pretty well probably.
  6. 00:26:269 (1) - Okay
  7. 00:33:126 (3) - A bright whistle to match a bright iiiiii
  8. 00:45:469 (1) - Okay done
  9. 01:00:555 (5) - Okay it sounds better without it.
  10. 01:08:784 (2) - I'll keep this one it sounds empty without
  11. 01:34:841 (4) - Okay
  12. 01:48:555 (3) - Okay
  13. 01:52:669 (2) - I'll keep this one it also sounds empty without
  14. 02:06:384 (5,6) - Okay for consistency with the other Yellow's in this difficulty.
  15. 02:11:869 (3) - I think I'll keep this one.

    Normal
  16. 00:13:926 (3) - Keeping for whii
  17. 00:16:669 (3) - Keeping for whoo
  18. 00:19:412 (3) - Keeping for whaa
  19. 00:22:155 (3) - This part of the song in every map I intend to keep the whistle there.
  20. 00:34:498 (1) - A bright whistle to match a bright iiiiii
  21. 00:51:641 (2) - Sure thing.
  22. 01:01:241 (4) - Alrighters.
  23. 01:09:126 (1) - Aye aye sir okay
  24. 01:11:526 (1,2) - No
  25. 01:36:212 (4) - Roger that
  26. 01:43:755 (2) - Okay
  27. 01:55:412 (4,5) - No thanks
  28. 02:00:898 (1) - Task accomplished
  29. 02:06:384 (1,2) - No I must protect the yellows
  30. 02:10:498 (1,2) - Okie dokie makie donie

    Hard
  31. 00:03:984 (6) - Beep=whistle
  32. 00:06:726 (9) - Beep=whistle
  33. 00:09:469 (10) - Beep=whistle
  34. 00:24:726 (4,5) - Will keep
  35. 00:26:269 (1) -Whistle removed succesfully
  36. 00:27:469 (4,5) - Nah
  37. 00:29:012 (1) - Sure thing
  38. 00:30:212 (5) - Sure
  39. 00:31:755 (1) - Operation completed
  40. 00:34:326 (8) - A bright whistle for a bright iiii
  41. 00:49:412 (6,7) - Keeping to attempt consistency with previous decisions.
  42. 00:50:955 (1,2) - Maybe I'm a weirdo that likes the whistle but this sounds a bit empty without ;-;
  43. 01:01:241 (7) - n-nh-nah
  44. 01:05:355 (3) - Alright
  45. 01:11:870 (3) - preserve the
  46. 01:12:555 (6) - yellows
  47. 01:32:098 (1,2) - Okay
  48. 01:55:755 (3) - Preserve the
  49. 01:56:441 (6) - Yellows
  50. 01:58:326 (6) - Okay it sounds better without.
  51. 02:02:955 (4) - Okay it sounds better without and allows the ear to be free and puts more of that emphasis on the yellows alright okay alright.
  52. 02:06:726 (3) - Yellow
  53. 02:07:412 (6) - Yellow
I am surprised that nobody caught these after 3 pages of mod. 4 now.

oh yeah
NO KDS FOR THE LOVE OF RNG
SHOOT I ACCIDENTALLY KDS what do do
I didn't mean to seriously I'm sorry ;__;
;__; I accdientally dlick there instead of byby cahan post and didn't even notice until now
Wahth do do
I don't know waht do do

panic
pancic
stress
continue panittc

so much panic I think I need to get off of osu for a bit and calm down before I cry or something from being a dorothy who probably worries too much
I'm surprised it took me this long to screw up and do something like this on accident panci anpanic plz edont' nhurt me
guineaQ


This just made my day LMAO

Just because I had such good laugh with this, feel free to ask me for a mod on this mapset later (I can't stop laughing)
Lavender
Sorry for the delay

[General]
  1. Check AiMod: Filesize of the mapset exceeds 24MB with video.
  2. Beginner Diff is unnecessary imo
I'm sorry I con't mod easy & normal.... Just give you some suggestions: make your sliders regular and neat, current version seems pretty random.

[Hard]
  1. 00:34:326 (8) - Move to 00:34:498 and make it ends at 00:35:869
  2. 01:01:241 (7) - Blanket well
  3. 01:47:012 (6,7,8,9,10) - Change to 1/1+1/2 slider?
  4. 02:02:784 (3,4) - Move 3 up a bit, 4 blanket well;
  5. 02:08:784 (5,1) - Blanket well.
I booom...我不会摸这图啊。。。
Faan
oh dear offset should've be 1583 the whole time, please dorothy
you might need to resnap all the notes and time lines
kds pls
/me runs
Topic Starter
Noffy

[Teichan] wrote:

Sorry for the delay It's okay it seems to be the week of month later mods and it makes me pretty happy #'w'#

[General]
  1. Check AiMod: Filesize of the mapset exceeds 24MB with video. ;A;
  2. Beginner Diff is unnecessary imo I can't tell if joking just because I asked please not to say that or if serious.

    I'm sorry I con't mod easy & normal.... Just give you some suggestions: make your sliders regular and neat, current version seems pretty random. ?

    [Hard]
    1. 00:34:326 (8) - Move to 00:34:498 and make it ends at 00:35:869 Many mods point this note out, but give different time suggestions for it.. >_< I'll leave it as is for now because it seems to be the closest as is.
    2. 01:01:241 (7) - Blanket well Ok tried to fix for the 7th time
    3. 01:47:012 (6,7,8,9,10) - Change to 1/1+1/2 slider? I don't think that would play the way I intended
    4. 02:02:784 (3,4) - Move 3 up a bit, 4 blanket well; It's not meant to be a blanket and would be super cramped if it were. I'll try something else to make it look better.
    5. 02:08:784 (5,1) - Blanket well. It's not supposed to blanket but this made me notice I broke kiai ds there thanks did something cool in its place.
I booom...我不会摸这图啊。。。
Thanks for the mod! ovo/

Faan wrote:

oh dear offset should've be 1583 the whole time, please dorothy
you might need to resnap all the notes and time lines
kds pls
/me runs
Holy Waffle this mod is helpful here's .4 kds rounded! :)
Okoayu
all combocolors should make sense except for the pink because it was created by playing around with filters until this scary thing happened lol.
so anyway i'm storing it here so i don't lose it no matter what i do
to do:
  1. 2x Insane 100%
  2. hitsounding 100%
yooooo
Faan
n00b

noob beginner:
00:04:326 (2) - move to 120,170 for butter blanket
01:14:269 (1,2) - nazi blanket

wow 0.76*

easy:
00:29:012 (1) - rotate 1 degree around selection center or naziblanket
01:43:069 (3,1) - little overlap

Noobmal:
00:20:441 (4,1,2) - naziblanketable
01:53:698 - sounds like new note B|
01:58:326 (1) - maybe remove with the next one, I know it is a harder part any everything but.

Hard:
00:01:584 (1) - rhythmn kinda weird, maybe similiar to something like - http://puu.sh/eTki9/425f62f65f.jpg
00:05:012 (2,3) - this is a place where you might want to keep DS so it looks clean
00:34:326 (8) - move to the white tick after, add note here
00:57:983 (7,8,9) - better triangle same as previous and after to looks neater, ignorable
02:07:926 (2) - DS issue, 108,97 for dem sake of neatness

colour suggestion: http://puu.sh/eTl3B/eef85b4d33.png

bye
/me flies away
Topic Starter
Noffy

Faan wrote:

n00b Best B-Day Present Ever

noob beginner:
00:04:326 (2) - move to 120,170 for butter blanket where's the bread. Done.
01:14:269 (1,2) - nazi blanket Fixe

wow 0.76* best diff

easy:
00:29:012 (1) - rotate 1 degree around selection center or naziblanket okay kk
01:43:069 (3,1) - little overlap Slider is now funkier because it was also overlappin with 01:41:698 (2) -

Noobmal:
00:20:441 (4,1,2) - naziblanketable Attempt made
01:53:698 - sounds like new note B| oops now there /is/ a new note.
01:58:326 (1) - maybe remove with the next one, I know it is a harder part any everything but. alrikay

Hard:
00:01:584 (1) - rhythmn kinda weird, maybe similiar to something like - http://puu.sh/eTki9/425f62f65f.jpg Tried something like that
00:05:012 (2,3) - this is a place where you might want to keep DS so it looks clean fix'id
00:34:326 (8) - move to the white tick after, add note here I give in to the most frequently suggested alternative orz
00:57:983 (7,8,9) - better triangle same as previous and after to looks neater, ignorable ?
02:07:926 (2) - DS issue, 108,97 for dem sake of neatness Oops fixed

colour suggestion: http://puu.sh/eTl3B/eef85b4d33.png suggestion gracefully rejected

bye
/me flies away
Still best birthday gift ever
Kibbleru
pls dorothy, dont use yellow to reply to stuff, its so hard to read.
Topic Starter
Noffy

Kibbleru wrote:

pls dorothy, dont use yellow to reply to stuff, its so hard to read.
but Yellow is best color !
If not red or blue or black what other options do I have though OTL
And whenever I reply using yellow I don't use true yellow #FFFF00 but instead a light orange #FFBF00 because true yellow would be hard to read.
Exote
Sh*t forgot to mention this xD so, Hi! NM from my queue.
Beginner
00:23:526 (1,2) - I personally think that those two wavy sliders could be replaced with those instead.
00:29:012 (1) - Curve the slider a little bit like this so you can get a better blanket, that's right, blankets rule.
00:31:755 (2) - Perhaps you could remove the whistle from this slider, I don't see the point of it.
00:48:212 (2) - If you make this slider look like this , it flows better imo.
01:34:841 (1) - I also think that this clap on the beginning of the slider doesn't sound good.
Easy
00:18:726 (1) - Consider removing this clap, doesn't sound right.
00:55:755 (6) - Move this circle down one time, so it could form a better triangle pattern.
01:58:155 (3) - Straighten this slider like this, so you could get a better looking blanket.
Normal
00:07:755 (2) - Make this slider like this.
00:34:498 (1) - Put a circle instead of this slider, doesn't really sound good.
The last two kiai-timed parts, the spacing there looks a bit of a much for a normal difficulty, that's at least what I think.
Hard
00:20:784 (1,2) - Those two sliders look a bit loose, don't ya think? Curve them a bit, like this.
00:24:726 (4,5,6,7,8) - Instead of these elements, try making something like that, looks and sounds better imo.
00:26:784 (2) - Remove clap?
00:29:526 (2) - ^
00:34:498 (9) - A circle instead of this slider and place it here? Again, sounds better.
01:01:241 (7) - You can make this slider like this, flows and looks better.
01:14:269 (1) - Remove the clap from the end of this slider.
01:33:469 (5,6,7) - Here, form a blanket like this.
I heard some random claps throughout the whole hard, but don't really think they are a big problem.
oko's Insane
00:34:498 (1) - A circle instead of the slider?
01:53:869 (5) - Move this circle a bit to the top right, to form a blanket with the slider before it.
WOLLEY
00:22:069 (8) - NC?
00:22:155 (1) - Remove NC?
00:23:098 (10) - Here NC too?
00:34:498 (1) - Welp I'll be pointing it out again, I think that this slider doesn't sound good, for the sake of the map, put a circle instead~
01:56:784 (1) - Ctrl+V, and instead of the following slider, ctrl+H,J this one, flows better.
Overall this is it. Remember that I'm not a pro modder, I only said my thoughts about the map. Anyway good luck!
Okoayu

Exote wrote:

oko's Insane
00:34:498 (1) - A circle instead of the slider? ✘ i still like this slider
01:53:869 (5) - Move this circle a bit to the top right, to form a blanket with the slider before it. ✘ had it like this at first but ended up completely hating how it flows so it's this thing now asdkl;fj
WOLLEY
00:22:069 (8) - NC?
00:22:155 (1) - Remove NC?
00:23:098 (10) - Here NC too? the even 1 downbeat comboing tho
00:34:498 (1) - Welp I'll be pointing it out again, I think that this slider doesn't sound good, for the sake of the map, put a circle instead~ ✘ i actually grew to like this slidererer
01:56:784 (1) - Ctrl+V, and instead of the following slider, ctrl+H,J this one, flows better. ✔ i might not have gotten exactly what you wanted but i think i did something taht works
Overall this is it. Remember that I'm not a pro modder, I only said my thoughts about the map. Anyway good luck!
thanks~

update
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 67412
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SampleSet: None
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DistanceSpacing: 1.5
BeatDivisor: 4
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[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpo 7:24 Akira Kenji 輝 naoyan Okoratu
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73,94,113869,1,8,0:0:0:0:
246,29,114041,6,0,P|273:77|274:127,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
142,208,114384,1,4,0:0:0:0:
302,294,114555,1,0,0:0:0:0:
198,123,114726,2,0,B|164:109|164:109|101:112,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
58,317,115069,2,0,P|92:331|155:328,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
268,224,115412,5,8,0:0:0:0:
406,185,115584,1,0,0:0:0:0:
329,324,115755,1,4,0:0:0:0:
320,82,115926,1,0,0:0:0:0:
464,141,116098,1,8,0:0:0:0:
413,285,116269,1,0,0:0:0:0:
316,158,116440,1,4,0:0:0:0:
174,203,116612,1,8,0:0:0:0:
368,24,116784,6,0,P|328:8|273:21,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
335,251,117126,2,0,B|385:263|385:263|425:247,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
113,106,117469,2,0,L|234:111,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
204,271,117812,1,4,0:0:0:0:
109,110,117984,1,0,0:0:0:0:
275,25,118155,6,0,L|396:30,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
435,174,118498,1,4,0:0:0:0:
341,296,118669,1,0,0:0:0:0:
336,118,118841,2,0,P|352:67|381:23,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
439,178,119184,1,4,0:0:0:0:
330,222,119355,1,8,0:0:0:0:
232,154,119526,5,8,0:0:0:0:
105,170,119698,1,8,0:0:0:0:
177,260,119869,1,12,0:0:0:0:
173,100,120041,1,8,0:0:0:0:
165,68,120126,1,8,0:0:0:0:
145,42,120212,1,8,0:0:0:0:
17,85,120384,1,8,0:0:0:0:
12,214,120555,1,12,0:0:0:0:
149,46,120726,1,8,0:0:0:0:
186,53,120811,1,8,0:0:0:0:
223,50,120897,5,8,0:0:0:0:
260,44,120983,1,8,0:0:0:0:
297,39,121068,1,8,0:0:0:0:
334,41,121154,1,8,0:0:0:0:
370,51,121241,2,0,B|390:93|390:93|397:152,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
268,316,121584,1,8,0:0:0:0:
240,279,121669,1,8,0:0:0:0:
239,233,121755,1,8,0:0:0:0:
265,195,121841,1,8,0:0:0:0:
309,181,121926,2,0,P|326:184|343:193,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
307,254,122269,6,0,L|202:221,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
81,86,122612,2,0,P|126:70|182:79,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
373,157,122955,2,0,B|418:164|418:164|475:153,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
377,30,123298,1,4,0:0:0:0:
244,187,123469,1,0,0:0:0:0:
231,46,123641,6,0,P|258:16|332:12,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
240,183,123984,2,0,B|196:177|196:177|132:190,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
29,34,124326,2,0,B|73:28|73:28|137:41,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
302,114,124669,1,4,0:0:0:0:
145,191,124841,1,8,0:0:0:0:
257,39,125012,6,0,P|302:26|353:45,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
384,239,125355,1,4,0:0:0:0:
188,287,125526,1,0,0:0:0:0:
188,120,125698,2,0,L|296:118,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
451,285,126041,2,0,P|422:311|348:312,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
177,320,126384,5,8,0:0:0:0:
100,156,126555,1,0,0:0:0:0:
67,328,126726,1,4,0:0:0:0:
192,124,126898,1,0,0:0:0:0:
290,290,127069,1,8,0:0:0:0:
96,152,127241,1,0,0:0:0:0:
330,207,127412,1,4,0:0:0:0:
181,324,127584,1,8,0:0:0:0:
130,70,127755,6,0,B|170:51|170:51|231:49,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
334,211,128098,2,0,P|277:226|217:210,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
54,134,128441,1,8,0:0:0:0:
42,276,128612,1,0,0:0:0:0:
154,148,128784,1,4,0:0:0:0:
185,16,128955,1,0,0:0:0:0:
45,14,129126,6,0,B|32:56|32:56|37:114,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
115,290,129469,1,4,0:0:0:0:
228,136,129641,1,0,0:0:0:0:
314,296,129812,2,0,P|360:298|406:266,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
441,123,130155,1,4,0:0:0:0:
325,55,130326,1,8,0:0:0:0:
228,136,130498,5,8,0:0:0:0:
128,73,130669,1,8,0:0:0:0:
219,6,130841,1,8,0:0:0:0:
232,140,131012,1,8,0:0:0:0:
224,171,131097,1,8,0:0:0:0:
208,200,131183,1,8,0:0:0:0:
85,238,131355,1,8,0:0:0:0:
18,134,131526,1,8,0:0:0:0:
140,85,131698,1,8,0:0:0:0:
140,85,131784,1,8,0:0:0:0:
140,85,131869,6,0,P|189:92|228:86,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
325,84,132212,2,0,P|332:126|323:166,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
273,244,132555,1,14,0:0:0:0:
201,159,132726,1,4,0:0:0:0:
150,259,132898,1,8,0:0:0:0:
150,259,132984,1,8,0:0:0:0:
150,259,133069,2,0,L|128:268,4,15.9375006079674,8|0|8|0|4,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
Erina
Hey!!~~ From my mod for voice queue~

Some suggestions~~~

[General]
  1. AIMod seems to show some errors, not sure if they need to be fixed or not though.
  2. Consider reducing hitsound volume in the intro (up to 00:12:555), maybe down to 50%?
[WOLLEY]
  1. Hitsounds seem inconsistent with the Hard difficulty (I don't hear normal whistles? Maybe my ear's just going bad :o) just realized that the mappers of WOLLEY and hard are different, rip me
  2. 00:26:612 (2,3,4) - Maybe move to 240/208 for better spacing with 00:26:269 (1) -
  3. 02:08:784 (5,6) - Consider ctrl+g, the back-and-forth pattern seems to work better with the vocals (bai bai)

    really fun diff, to say the least~
[Hard]
  1. Consider applying whistles on just the slider heads rather than the slider bodies like at 00:27:469 (4,5) - . Then you can apply the whistle sound to more areas of the song (like at 00:30:212 (5,6) - ), making the hitsounds much more consistent.
  2. The hitsound comments are suggestions, I honestly don't know much about hitsounds and suck at them myself, so yeah those are just my two cents :3
  3. 00:13:241 (2) - Consider putting middle point on this slider to 256/312, looks better/more blanket-like
  4. 00:48:555 (2,3,4) - I feel like this rhythm works better: http://puu.sh/f6swl/848f350142.jpg
  5. 00:50:955 (1,2) - Whistles here sound kinda obnoxious considering how you used them only a second ago. I feel like you should find a consistent place in each melody to put whistles.
  6. 01:32:098 (1,2,3) - Consider changing rhythm to be like this: http://puu.sh/f6t01/645faf770d.jpg it follows the vocals more accurately (its like what you did here 01:37:584 (1,2,3) - )
  7. 01:36:212 (6) - Try this rhythm: http://puu.sh/f6uAT/ddeb2a5320.jpg I feel like it matches up better with the vocals (ki-ii)
  8. 01:40:497 (2,3,4,5) - Consider making this and subsequent patterns into perfect squares, as that would look better (Compose -> Create Polygon Circles is really helpful if you didn't know already)

    For more consistent hitsounding (matching patterns like 01:07:412 (1,2,3,4,5) - )
  9. 01:51:298 (1) - Remove clap from end of this
  10. 01:51:641 (2) - Add clap to head
  11. 01:52:326 (5) - Add clap
  12. 01:52:155 (4,6) - Remove claps
    You don't have to follow this exactly, but the hitsounds on that part currently sound kinda awkward. Try matching it up to your other patterns like at 01:07:412.

  13. 01:53:355 (4,3) - oooo this is cool
  14. 01:57:812 (3,4,5) - Having all three stacked together doesn't give proper emphasis on the 5th circle (which has a hitsound on it too). Consider moving 5 out to 296/184, 6 to 360/128, and 7 to 280/104.
  15. 02:04:326 (3) - Maybe add drum clap at head?
  16. 02:05:355 (2) - Add clap? Similar to 01:54:384 (3) -
[Normal]
  1. 01:09:126 (1) - Feels weird, like you're missing something. Consider this rhythm: http://puu.sh/f6Yfb/3ad40c4b74.jpg
  2. 01:40:326 (1,2,3,4,5,6) - This pattern is great :3
  3. 01:54:041 (1,2,3) - This looks better imo if you move the middle tick of 1 to 112/138, 2 to 176/272, and 3 to 280/360 (blanket between 1 and 2, triangle between 2-3-4)
  4. 01:58:498 (1) - Consider copying 01:58:498 (4) - but Ctrl+H, and move it to 304/144, then move the next slider to form a blanket with 4.
[Easy]
  1. Some of the NCs in the chorus part don't seem consistent.
  2. I'll NC mod the chorus parts, and you can decide whether or not you want to apply it~
  3. 01:10:155 (3,1) - Switch NCs
  4. 01:13:584 (2,1) - Switch NCs
  5. 01:15:641 (2) - Add NC
  6. 01:54:041 (1) - Add NC
  7. 01:55:412 (3) - Remove NC
  8. 01:59:526 (4) - Add NC
  9. 02:05:012 (4) - Add NC
    I feel like these emphasis the beginning of a new melodic phrase better, but it's up to you of course!~

    Didn't really notice anything else about this map.
Not gonna comment on Beginner because I don't think I have anything useful to contribute :<

Nice map, and really catchy song! I'll contact you later so we can confirm what you're singing :3

aaaaaand right after I post I also realize that there's another difficulty to this map that I didn't see. rip, i'll take a look at it and mod it later.

osupls


i swear to god why does this keep happening the next thing i know the sliders in the map start disappearing and then osu just force quits why peppy WHY
Topic Starter
Noffy
Regular reminder for the new page! Blue = Okay Nice Done I've been helped in some shape or form or other reply Red= Not done in any shape or form.

Exote wrote:

Sh*t forgot to mention this xD so, Hi! NM from my queue. Hi there ovo/ !
Beginner
00:23:526 (1,2) - I personally think that those two wavy sliders could be replaced with those instead. I don't think the music here calls for sharp sliders
00:29:012 (1) - Curve the slider a little bit like this so you can get a better blanket, that's right, blankets rule. Improved blanket for the greatness of blanketingness!
00:31:755 (2) - Perhaps you could remove the whistle from this slider, I don't see the point of it. That was a leftover I missed when taking the whistle hitsound off of the slider ghjkl thank you
00:48:212 (2) - If you make this slider look like this , it flows better imo. I see that makes sense alright.
01:34:841 (1) - I also think that this clap on the beginning of the slider doesn't sound good. I think it's better the way it is than having no clap at the start and a clap at a end here
Easy
00:18:726 (1) - Consider removing this clap, doesn't sound right. Removing that one doesn't sound quite right either so tried something else ovo
00:55:755 (6) - Move this circle down one time, so it could form a better triangle pattern. Down? one time? A pixel? A grid space? ? ? ?
01:58:155 (3) - Straighten this slider like this, so you could get a better looking blanket. Fixed I think
Normal
00:07:755 (2) - Make this slider like this. I rather like the current slider
00:34:498 (1) - Put a circle instead of this slider, doesn't really sound good. ? I don't think a circle would be better than the slider.
The last two kiai-timed parts, the spacing there looks a bit of a much for a normal difficulty, that's at least what I think. ;;
Hard
00:20:784 (1,2) - Those two sliders look a bit loose, don't ya think? Curve them a bit, like this. They're meant to be loose? ovo;
00:24:726 (4,5,6,7,8) - Instead of these elements, try making something like that, looks and sounds better imo. That doesn't sound right to me so no change
00:26:784 (2) - Remove clap? Moved clap
00:29:526 (2) - ^ Moved clap
00:34:498 (9) - A circle instead of this slider and place it here? Again, sounds better. A single hit for a held note like that in the vocals doesn't sit well with me so I'll leave it as is.
01:01:241 (7) - You can make this slider like this, flows and looks better. Am I the only one that thinks that'd look kind of strange
01:14:269 (1) - Remove the clap from the end of this slider. Okay fixed
01:33:469 (5,6,7) - Here, form a blanket like this. They already do their own kind of leading in and out of blanket but I've gone and improved that set up now hopefully.
I heard some random claps throughout the whole hard, but don't really think they are a big problem. ;A;?
Overall this is it. Remember that I'm not a pro modder, I only said my thoughts about the map. Anyway good luck! Thanks and good luck to you too!

Erina wrote:

Hey!!~~ From my mod for voice queue~ Does this mean I get to sing soon ヽ(‘ ∇‘ )ノ

Some suggestions~~~

[General]
  1. AIMod seems to show some errors, not sure if they need to be fixed or not though. Last time I centle (cent as in 100 + le like in triple and double this word works right?) checked they seemed ok.
  2. Consider reducing hitsound volume in the intro (up to 00:12:555), maybe down to 50%? Excellent idea
[Hard]
  1. Consider applying whistles on just the slider heads rather than the slider bodies like at 00:27:469 (4,5) - . Then you can apply the whistle sound to more areas of the song (like at 00:30:212 (5,6) - ), making the hitsounds much more consistent. Whiistlesss
  2. The hitsound comments are suggestions, I honestly don't know much about hitsounds and suck at them myself, so yeah those are just my two cents :3 All help is appreciated help 'w'
  3. 00:13:241 (2) - Consider putting middle point on this slider to 256/312, looks better/more blanket-like Okie dokie that's quite nice
  4. 00:48:555 (2,3,4) - I feel like this rhythm works better: http://puu.sh/f6swl/848f350142.jpg After much thought I've decided against it, preferring the current rhythm.
  5. 00:50:955 (1,2) - Whistles here sound kinda obnoxious considering how you used them only a second ago. I feel like you should find a consistent place in each melody to put whistles. Ah I had whistles at other similar parts of the song before removing some with guineaQ's mod, and must have messed up in consistency in my decision making. I've removed these two now.
  6. 01:32:098 (1,2,3) - Consider changing rhythm to be like this: http://puu.sh/f6t01/645faf770d.jpg it follows the vocals more accurately (its like what you did here 01:37:584 (1,2,3) - ) Ooh that's cool alright done-dity done 'v'
  7. 01:36:212 (6) - Try this rhythm: http://puu.sh/f6uAT/ddeb2a5320.jpg I feel like it matches up better with the vocals (ki-ii) Tried it out but I think I prefer the current set up;
  8. 01:40:497 (2,3,4,5) - Consider making this and subsequent patterns into perfect squares, as that would look better (Compose -> Create Polygon Circles is really helpful if you didn't know already) Not done yet but will be done hopefully as soon as conscious again /o/

    For more consistent hitsounding (matching patterns like 01:07:412 (1,2,3,4,5) - )
  9. 01:51:298 (1) - Remove clap from end of this Ok ovob
  10. 01:51:641 (2) - Add clap to head Alright ouob
  11. 01:52:326 (5) - Add clap Sounds like a lot of claps-
  12. 01:52:155 (4,6) - Remove claps Oh I see now okay got it done.
    You don't have to follow this exactly, but the hitsounds on that part currently sound kinda awkward. Try matching it up to your other patterns like at 01:07:412. I did because I'm just poor at keeping track of / checking my own patterns thank you quq

  13. 01:53:355 (4,3) - oooo this is cool Yaay :>
  14. 01:57:812 (3,4,5) - Having all three stacked together doesn't give proper emphasis on the 5th circle (which has a hitsound on it too). Consider moving 5 out to 296/184, 6 to 360/128, and 7 to 280/104. Tried something else instead /o/
  15. 02:04:326 (3) - Maybe add drum clap at head? Ah how did I miss that one okay fixed ovo/
  16. 02:05:355 (2) - Add clap? Similar to 01:54:384 (3) - Okay cool ouo/
[Normal]
  1. 01:09:126 (1) - Feels weird, like you're missing something. Consider this rhythm: http://puu.sh/f6Yfb/3ad40c4b74.jpg I considered it but I'd want to keep the long slider if possible to help with the easing into kiai sv and with how it bounces to the beat ♪♪
  2. 01:40:326 (1,2,3,4,5,6) - This pattern is great :3 (ノ◕ヮ◕)ノ*:・゚✧ It's so well liked with it's beauty and symmetry what joy this gives me thank you
  3. 01:54:041 (1,2,3) - This looks better imo if you move the middle tick of 1 to 112/138 That's already where it is though, 2 to 176/272, and 3 to 280/360 (blanket between 1 and 2 Oh I see I'll fix 1 to become a blanket myself then ovo, triangle between 2-3-4) Alright done /o/ This is a very cool set up now woa
  4. 01:58:498 (1) - Consider copying 01:58:498 (4) - but Ctrl+H, and move it to 304/144, then move the next slider to form a blanket with 4. 01:58:498 (4) - and 01:58:498 (1) - are giving the same time I'm confused who is this mysterious 4 Ah yes talked with you about this mystery in PM but instead of making the 01:58:498 (1) - do a thing with with 01:57:812 (3) - I think I'll fix the intended symmetry between these two 01:56:784 (1,3) -
[Easy]
  1. Some of the NCs in the chorus part don't seem consistent.
  2. I'll NC mod the chorus parts, and you can decide whether or not you want to apply it~
  3. 01:10:155 (3,1) - Switch NCs Ok
  4. 01:13:584 (2,1) - Switch NCs Okie
  5. 01:15:641 (2) - Add NC Okie dokie
  6. 01:54:041 (1) - Add NC Okay
  7. 01:55:412 (3) - Remove NC Alright
  8. 01:59:526 (4) - Add NC Kay
  9. 02:05:012 (4) - Add NC Alrikay
    I feel like these emphasis the beginning of a new melodic phrase better, but it's up to you of course!~ Fixed all of the NCs in the chorus parts as you suggested thank you 'w'

    Didn't really notice anything else about this map. (ノ◕ヮ◕)ノ*:・゚✧
Not gonna comment on Beginner because I don't think I have anything useful to contribute :< I'll take that as a good comment in itself hehe

Nice map, and really catchy song! I'll contact you later so we can confirm what you're singing :3 (ノ◕ヮ◕)ノ*:・゚✧ Alright I'll be waiting

aaaaaand right after I post I also realize that there's another difficulty to this map that I didn't see. rip, i'll take a look at it and mod it later. It's like looking for food just to realize you've been holding it the entire time

osupls


i swear to god why does this keep happening the next thing i know the sliders in the map start disappearing and then osu just force quits why peppy WHY BECAUSE CIRCLE CLICKING qaq
-Nya-


Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. New ranking requirement. When you have a storyboard, you have to add this line:
     SliderBorder : 255,255,255
    Add it right under the “colours” section in your “.osu in Notepad” file.
  2. Remove “Yuugou” from your tags, please, since it’s already in the “Artist” section.
  3. Your mapset exceeds 24 MB. Ask someone to try and lower the video’s filesize. Go to the modding queues and search for someone that specialize in this. Maybe try this queue: https://osu.ppy.sh/forum/t/259029
  4. You added a drum-sliderslide sound file, but it’s not working cuz you didn’t apply it in your diff. Press Ctrl+P and make sure it looks like this:
    Custom 1 has to be activated and not default.
  5. This isn’t really such a big deal, but I’m gonna mention it anyway. I suggest rather using the “tiny” grid size, since it will be easier to place notes and make better blankets. Press “G” on your keyboard to do this.

Beginner:
  1. I don’t like it that notes like these: 00:56:441 (1,2) –are touching each other and I suggest also placing the notes a bit further away from each other. They are too close in my opinion. Try a distance snap of 0.8X instead.
  2. 00:07:069 (1) –Not a fan of this shape at all. Try something that looks more appealing. Like this:
    This slider also follows the beat better if it’s shaped like the above pic.
  3. 00:56:441 (1) –Not the best placement for flow purposes. Rather try to place it somewhere here:
    Better flow means that, in this case, the tail of the slider has to point in the direction of the next note, then it’s considered a better flow, which is easier for beginners to play.
  4. 01:40:326 (1) –Hm, no, make this slider look similar to this one: 01:34:841 (1) –
  5. 01:45:812 (1) –Rather do this:
    This slidershape follows the beat better imo.
  6. 01:51:298 –Place a note here. It feels really empty and the music suggests it.
  7. 02:09:126 (1) –I don’t like this shape. Use this slidershape instead: 01:34:841 (1) –
  8. 02:13:241 –I suggest rather ending with a circle here since it’s a pretty strong beat. Like this:
    Just remove the repeat and place a circle here: 02:13:241 –

This diff is okay. Just a few more nazi things that need fixing and the spacing, please. I think the diff will play much better if you space the notes out a bit more.

Easy:
  1. 00:09:812 (3) –Stack the head of this slider on 00:07:069 (1) – Then you’ll avoid that overlap and your diff will look neater.
  2. 00:22:155 (4) –Ugh, please remove this long whistle sound. It can get very annoying and it’s not effective at all in my opinion. Also, I think the shape looks pretty weird. Try to do something else there, please.
  3. 00:22:155 (4) –I also think this pattern can be improved. Do this:
    It’s always best to try and emphasise these beats: 00:23:526 –with a single note (circle).
  4. 00:33:126 (3) –Please remove the whistle sound
  5. 00:53:698 (4) –New combo here for consistency.
  6. 00:59:184 (3) –^
  7. 01:08:784 (2) –Remove whistle please.
  8. 01:10:155 (1) –Also not best placement for flow. Try this:
  9. 01:12:898 –Always try to place circles or the start of sliders on important beats like these where a new sentence starts or where you can hear it’s a loud beat that really stands out.
  10. 01:34:841 (4) –New combo here for consistency.
  11. 01:52:669 (2) –Remove the whistle please.
  12. 02:07:755 (1,2) –Rather change these two circles into a slider since it’s an Easy diff and a bit inconsistent.
  13. 02:11:869 (3) –Please remove the whistle.

Please take a look at your NC’s again and just make sure they are consistent. Also, please remove those annoying whistle sounds. I don’t suggest using them, ever.

Normal:
  1. 00:02:955 (3,4) –Make these two sliders look similar.
  2. 00:05:012 (2,3,6) –I don’t like this overlap. So I suggest stacking 00:06:726 (6) –on 00:06:384 (5) –
  3. 00:08:441 (3) –Rather break this slider up into a shorter slider and a circle. Like this:
  4. 00:09:812 (1,1) –The reaction time between the spinner and the next note is pretty short, even for a Normal. I think it will be better to remove the spinner and map that area out.
  5. 00:13:926 (3) –Remove whistle sound. There are a lot of other places where you added those whistles, but I’m not going to point out every single one. Please look for them and remove them.
  6. 00:23:526 (1) –Hm, no, ugly shape. Rather try this:
  7. 00:24:212 (2) –Not that great flow. Try to make the tail of 00:23:526 (1) –point in the direction of 00:24:212 (2) –
  8. 00:31:755 (1) –Uh, rather just make this a normal curved slider. (Just still keep flow in mind too)
  9. 00:51:641 (2) –Rather do this:
  10. 01:09:126 (1) –I don’t agree on making a single combo here. So remove new combo here.
  11. 01:12:898 (1) –Rather do this:
    Copy and paste 01:13:584 (2) –then Ctrl+H and then Ctrl+G.
  12. 01:14:269 (1) –^
  13. 01:18:041 (4) –For consistency, shouldn’t you add new combo here? You added it here: 00:34:498 (1) –
  14. 01:58:498 (1) –Remove new combo please. It’s inconsistent.
  15. 02:02:955 (3) –Rather make this slider similar to this one: 02:02:269 (1) –
  16. 02:03:641 (1) –Remove new combo please.
  17. 02:09:126 (1) –^

Still a few important things that have to be fixed. Like the NC’s and a few other nazi stuff.

Hard:
  1. 00:04:326 –I really suggest you should place a circle or the start of a slider here to punctuate that important beat better. And this tick also needs a beat in my opinion. Maybe this?
  2. 00:06:726 (9) –Exact same suggestion as the above one.
  3. 00:09:469 (10) –^
  4. 00:34:498 (9) –Remove long whistle sound.
  5. 00:45:469 (1,3) –You miss a lot of important beats here by placing those long sliders. Maybe try this:
  6. 00:49:755 (7) –Ctrl+G for better flow.
  7. 01:11:870 (3) –Make this slider similar to this one: 01:12:555 (6) –
  8. 01:45:469 (8,9) –Rather change these two circles into a slider since you also placed circles here: 01:45:812 (1,2,3,4) –
  9. 01:50:612 (9) –This slider looks a bit ugly in my opinion. Old mapping style. Rather just make it a normal curved slider.
  10. 01:51:298 (1,2) –Make these two sliders look similar.
  11. 01:55:755 (3,6) -^
  12. 01:56:784 (1) –You missed a few beats here. Try this:
  13. 02:00:898 (1,2,3,4,5) –Hm, I don’t like this random placements. Try this:
    It’s a half circle pattern.

Not a bad diff, but it still requires a few more mods till it will be ready though.

Overall, I really think your hitsounds can do with more improving. You can ask LordRaika for a hitsound mod. (He has his own queue too.) The mapset also requires more mods till it will be ready for qualification.
Good Luck!~ :D
Okoayu
oh yes there was a mod.

@Erina:
no to the first suggestion as it is not really necessary and didn't come to my attention as playing weirdly
also partly no to the second suggestion because i tried the movement you suggested but that didn't work so i spaced some notes out a bit further as they really just felt too close to me.
if i end up hating it, i might remap last kiai not sure atm - nah for now

changes
osu file format v13

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 0.9000002

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpo 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"26940811.jpg",0,0
//Break Periods
2,35726,43528
2,78583,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 64,208,13
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FaiVillager
Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[General]
Good map, easy and beginner diff are the same difficulty so there is no use making two,(Of course you can use both two)

[wolley]
Try two use more 1/1 slider to make the rhythm more smooth.
00:02:269 (3) - same mod with 00:01:584 (1,2) -
00:08:098 (5) - try blanket with 4
00:08:784 (2) - ctrl j and move down a little?
00:13:841 (6,1) - NC change
00:18:212 (3,4) - copy 1,2 and paste
00:26:612 (2) - blanket
00:46:669 (6,1) - place a note on the blue line and replace 6. losing a clap
00:47:698 (4) - bad overlap
00:50:441 (4,5) - cover better
01:12:041 (4) - bad stop on moving
01:47:441 (2) - DS too huge for this diff
02:01:068 (3,4,5) - straight
[insane]
00:21:984 (7,8,1) - DS too big. Some shape like this are the same
00:24:212 (3) - more curve
00:25:926 (5,1) - cover
00:52:669 (2) -

01:03:641 (2) - some sliders like this better turn at the middle if not necessary
01:13:584 (3) - blanket
01:14:955 (4) - ^
01:53:355 (4,5) - blanket
01:57:469 (3) - x200 y352
01:58:841 (5) - blanket
[hard]
pay attention to blankets.
00:22:669 (2,3) - move 3 up to fix the flow
00:47:526 (7,8) - move right and down, same response
01:37:069 (8) - curve to another side
01:50:269 (7,8,9) - bad flow
02:06:726 (3,6) - better use same mode
02:11:869 (1,2,3) - bad flow again

Other diffs pay attention to blanket is better thus for NM I don't have details here
Good luck ^.^
Okoayu

FaiVillager wrote:

Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[General]
Good map, easy and beginner diff are the same difficulty so there is no use making two,(Of course you can use both two) ➥ omg you said the forbidden thing

[wolley]
Try two use more 1/1 slider to make the rhythm more smooth. ➥ wat.
00:02:269 (3) - same mod with 00:01:584 (1,2) - ✘ ehm who the hell cares
00:08:098 (5) - try blanket with 4 ✔ did that a bit better
00:08:784 (2) - ctrl j and move down a little? ✘ this one is ok
00:13:841 (6,1) - NC change ✘ this is making no sense at all
00:18:212 (3,4) - copy 1,2 and paste ✘ hmmmmmmmmmmmmmmmmmmmmmmmmm, i think i moved these because i liked the streamshape they create
00:26:612 (2) - blanket ✘ this looks good enough to not care about it
00:46:669 (6,1) - place a note on the blue line and replace 6. losing a clap ✘ but the claps are on white lines what.
00:47:698 (4) - bad overlap ✘ this one is 1000000% intentional.
00:50:441 (4,5) - cover better ✐ i did something that you won't like for sure but now the way the custom stacks are handled here is more consistent because doing same small thing for both would fuck whole pattern
01:12:041 (4) - bad stop on moving ✔ did something
01:47:441 (2) - DS too huge for this diff ✘ this is easily doable and the concept of these 1/4 jumps has already been established in a smaller way before so increasing the DS for the recurring pattern not only adds variety, it also is not hard to do and predictable imo
02:01:068 (3,4,5) - straight ✘ nah, gay
[insane]
00:21:984 (7,8,1) - DS too big. Some shape like this are the same ✔ .75 ds it is now
00:24:212 (3) - more curve ✘ i like current curve
00:25:926 (5,1) - cover ✘ i know what i'm doing don't question custom stacks
00:52:669 (2) -
✔ k
01:03:641 (2) - some sliders like this better turn at the middle if not necessary ✘ i like doing slightly different slidershapes, recycling same thing over and over and over and over and is meh
01:13:584 (3) - blanket ✔ d
01:14:955 (4) - ^ ✔ a
01:53:355 (4,5) - blanket ✘ doing that flowed so badly that i decided against it
01:57:469 (3) - x200 y352 ✔ k
01:58:841 (5) - blanket ✔ i hate you
/jk not really i just hate blankets ss s

updatediff1
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Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpo 7:24 Akira Kenji 輝 naoyan Okoratu
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updatediff2
osu file format v13

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpo 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609855
BeatmapSetID:237515

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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490,58,76926,1,8,0:0:0:0:
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256,192,87984,12,0,89184,0:0:0:0:
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304,304,89955,1,0,0:0:0:0:
304,304,90041,2,0,B|309:267|309:267|305:221,1,77.5,8|4,0:0|0:0,0:0:0:0:
282,121,90384,1,8,0:0:0:0:
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363,40,90641,1,0,0:0:0:0:
363,40,90726,6,0,L|376:130,1,77.5,10|4,0:0|0:0,0:0:0:0:
278,47,91069,2,0,B|240:44|240:44|193:53,1,77.5,8|4,0:0|0:0,0:0:0:0:
177,75,91326,1,0,0:0:0:0:
177,75,91412,2,0,B|140:87|140:87|92:85,1,77.5,8|4,0:0|0:0,0:0:0:0:
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130,4,91926,1,12,0:0:0:0:
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450,243,93298,1,4,0:0:0:0:
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440,123,97412,1,12,0:0:0:0:
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104,96,98612,1,8,0:0:0:0:
161,12,98784,1,12,0:0:0:0:
199,8,98869,1,8,0:0:0:0:
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214,265,101526,1,0,0:0:0:0:
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208,221,102384,1,8,0:0:0:0:
313,260,102555,1,0,0:0:0:0:
398,193,102726,1,4,0:0:0:0:
388,330,102898,1,8,0:0:0:0:
319,173,103069,6,0,P|304:116|328:41,1,116.25,10|0,0:0|0:0,0:0:0:0:
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177,69,105641,1,8,0:0:0:0:
300,22,105812,6,0,B|340:20|340:20|383:29,1,77.5,10|0,0:0|0:0,0:0:0:0:
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252,233,106669,1,0,0:0:0:0:
334,189,106841,1,4,0:0:0:0:
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111,146,107184,6,0,B|80:160|80:160|25:158,1,77.5,10|0,0:0|0:0,0:0:0:0:
63,25,107526,2,0,B|94:11|94:11|149:13,1,77.5,4|0,0:0|0:0,0:0:0:0:
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232,168,108041,1,0,0:0:0:0:
331,57,108212,1,4,0:0:0:0:
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411,74,108555,6,0,B|444:66|444:66|492:74,1,77.5,10|8,0:0|0:0,0:0:0:0:
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201,91,110783,1,8,0:0:0:0:
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356,76,112669,6,0,B|398:70|398:70|448:77,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
472,204,113012,1,4,0:0:0:0:
399,316,113184,1,0,0:0:0:0:
324,212,113355,2,0,P|263:185|175:229,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
234,324,113869,1,8,0:0:0:0:
154,147,114041,6,0,B|128:166|128:166|95:218,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
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333,166,116269,1,0,0:0:0:0:
240,57,116441,2,0,B|205:48|205:48|146:50,1,85.2500026016236,4|8,0:0|0:0,0:0:0:0:
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436,184,118498,1,4,0:0:0:0:
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276,43,121584,1,8,0:0:0:0:
253,65,121669,1,8,0:0:0:0:
237,93,121755,1,8,0:0:0:0:
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236,159,122269,6,0,P|240:204|227:254,1,85.2500026016236,4|0,0:1|0:0,0:0:0:0:
81,337,122612,2,0,B|100:293|100:293|130:261,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
257,324,122955,2,0,P|301:323|346:304,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
381,183,123298,2,0,B|424:174|424:174|468:176,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
473,306,123641,5,8,0:0:0:0:
376,252,123812,1,0,0:0:0:0:
265,243,123984,1,4,0:0:0:0:
313,349,124155,1,0,0:0:0:0:
302,167,124326,2,0,P|260:159|181:248,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
146,365,124841,1,8,0:0:0:0:
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262,231,129469,1,4,0:0:0:0:
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250,357,132898,1,8,0:0:0:0:
250,357,132984,1,8,0:0:0:0:
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Topic Starter
Noffy

-Nya- wrote:



Hello! Responding to your request in the above queue.
So let's get started~ Hi there thanks for coming! owo

Please note: Everything in bold I highly suggest. ok
Everything in red is unrankable. ohnoes

General:
  1. New ranking requirement. When you have a storyboard, you have to add this line:
     SliderBorder : 255,255,255
    Add it right under the “colours” section in your “.osu in Notepad” file. Does this apply even when there is nothing story boarded and it was just a blank .osb created automatically?
  2. Remove “Yuugou” from your tags, please, since it’s already in the “Artist” section. It was meant to be part of the romanisation of the CD name that the song is in would I still..?
  3. Your mapset exceeds 24 MB. Ask someone to try and lower the video’s filesize. Go to the modding queues and search for someone that specialize in this. Maybe try this queue: https://osu.ppy.sh/forum/t/259029 What if I already did that;;;;
  4. You added a drum-sliderslide sound file, but it’s not working cuz you didn’t apply it in your diff. Press Ctrl+P and make sure it looks like this:
    Custom 1 has to be activated and not default. The custom hitsounds are for use in Okoratu's difficulties.
  5. This isn’t really such a big deal, but I’m gonna mention it anyway. I suggest rather using the “tiny” grid size, since it will be easier to place notes and make better blankets. Press “G” on your keyboard to do this. I dunno I've been working with the grid snap off entirely but every time I open up the editor it turns itself back on :/

Beginner:
  1. I don’t like it that notes like these: 00:56:441 (1,2) –are touching each other and I suggest also placing the notes a bit further away from each other. They are too close in my opinion. Try a distance snap of 0.8X instead. Fixed that specific one another way
  2. 00:07:069 (1) –Not a fan of this shape at all. Try something that looks more appealing. Like this:
    This slider also follows the beat better if it’s shaped like the above pic.I'm keeping the same basic shape but changed it to hopefully follow the beat better.
  3. 00:56:441 (1) –Not the best placement for flow purposes. Rather try to place it somewhere here: I think the current way goes into the next part of the map better, so no change.

    Better flow means that, in this case, the tail of the slider has to point in the direction of the next note, then it’s considered a better flow, which is easier for beginners to play.
  4. 01:40:326 (1) –Hm, no, make this slider look similar to this one: 01:34:841 (1) – Woah okay got it :o
  5. 01:45:812 (1) –Rather do this: Okay owo/
    This slidershape follows the beat better imo. I see what you mean
  6. 01:51:298 –Place a note here. It feels really empty and the music suggests it. I think I'll leave it as it is since that would be a rather sudden speed up compared to the rest of the map
  7. 02:09:126 (1) –I don’t like this shape. Use this slidershape instead: 01:34:841 (1) – Changed the shape a different way instad.
  8. 02:13:241 –I suggest rather ending with a circle here since it’s a pretty strong beat. Like this:
    Just remove the repeat and place a circle here: 02:13:241 – Okay done diddly did

This diff is okay. Just a few more nazi things that need fixing and the spacing, please. I think the diff will play much better if you space the notes out a bit more. If I raised the distance snap the notes would be all halfway across the screen from each other so I'll leave it as is.

Easy:
  1. 00:09:812 (3) –Stack the head of this slider on 00:07:069 (1) – Then you’ll avoid that overlap and your diff will look neater. Is that really overlapping? Okay done though.
  2. 00:22:155 (4) –Ugh, please remove this long whistle sound. It can get very annoying and it’s not effective at all in my opinion. Also, I think the shape looks pretty weird. Try to do something else there, please. Whistle removed I guess
  3. 00:22:155 (4) –I also think this pattern can be improved. Do this: Sure thing
    It’s always best to try and emphasise these beats: 00:23:526 –with a single note (circle).
  4. 00:33:126 (3) –Please remove the whistle sound Ok since I realized that it's not at the same place where the whistle is when the break ends a bit later..
  5. 00:53:698 (4) –New combo here for consistency. Ok
  6. 00:59:184 (3) –^ Ok
  7. 01:08:784 (2) –Remove whistle please. I think this one goes into the song well so it'll be kept.
  8. 01:10:155 (1) –Also not best placement for flow. Try this:
    What? That seems less flowy than what it currently is uh
  9. 01:12:898 –Always try to place circles or the start of sliders on important beats like these where a new sentence starts or where you can hear it’s a loud beat that really stands out. Oops I even did that the way you suggesteed for the same thing in other parts of the map x.x fixed
  10. 01:34:841 (4) –New combo here for consistency. Ok
  11. 01:52:669 (2) –Remove the whistle please. I think this one also goes into the song well so it'll be kept.
  12. 02:07:755 (1,2) –Rather change these two circles into a slider since it’s an Easy diff and a bit inconsistent. Okay fixed/changed/yes
  13. 02:11:869 (3) –Please remove the whistle. Realized I did that in normal and hard but not here so fixed

Please take a look at your NC’s again and just make sure they are consistent. Also, please remove those annoying whistle sounds. I don’t suggest using them, ever. ;w; wh-whistles are nice in good use?

Normal:
  1. 00:02:955 (3,4) –Make these two sliders look similar. Okay /o/
  2. 00:05:012 (2,3,6) –I don’t like this overlap. So I suggest stacking 00:06:726 (6) –on 00:06:384 (5) – I don't think a stack/stop in movement would work here though.
  3. 00:08:441 (3) –Rather break this slider up into a shorter slider and a circle. Like this: Alright
  4. 00:09:812 (1,1) –The reaction time between the spinner and the next note is pretty short, even for a Normal. I think it will be better to remove the spinner and map that area out. I looked at other normals with spinners and concluded this is a good amount of reaction time
  5. 00:13:926 (3) –Remove whistle sound. There are a lot of other places where you added those whistles, but I’m not going to point out every single one. Please look for them and remove them. The whistles are following a pretty good pattern so unless they're messing it up I'm not gonna mess with them.
  6. 00:23:526 (1) –Hm, no, ugly shape. Rather try this: That slider is nice in my opinion ;;
    and this just looks stiff
  7. 00:24:212 (2) –Not that great flow. Try to make the tail of 00:23:526 (1) –point in the direction of 00:24:212 (2) – I think forcing it to do that any more than it already does would make it look bad
  8. 00:31:755 (1) –Uh, rather just make this a normal curved slider. (Just still keep flow in mind too) Ah, that slider's intended shape got messed up when I changed the SV in normal. Made into a wave.
  9. 00:51:641 (2) –Rather do this: ?
  10. 01:09:126 (1) –I don’t agree on making a single combo here. So remove new combo here. Nah but this made me realize I forgot the claps here thank ya
  11. 01:12:898 (1) –Rather do this:
    Copy and paste 01:13:584 (2) –then Ctrl+H and then Ctrl+G. I can see why you'd suggest that for symmetry but I think having three pairs of mirrored sliders in a row would be boring
  12. 01:14:269 (1) –^ ?? what is this arrow referring to ??
  13. 01:18:041 (4) –For consistency, shouldn’t you add new combo here? You added it here: 00:34:498 (1) – Yes I should fixed owo/ owo/ owo/
  14. 01:58:498 (1) –Remove new combo please. It’s inconsistent. Ok.
  15. 02:02:955 (3) –Rather make this slider similar to this one: 02:02:269 (1) – /A/ but asymmetry is symmetry right
  16. 02:03:641 (1) –Remove new combo please. but the beautiful new combo each bar property?? \v/
  17. 02:09:126 (1) –^ ^

Still a few important things that have to be fixed. Like the NC’s and a few other nazi stuff. Will try

Hard:
  1. 00:04:326 –I really suggest you should place a circle or the start of a slider here to punctuate that important beat better. And this tick also needs a beat in my opinion. Maybe this? [
  2. 00:06:726 (9) –Exact same suggestion as the above one.
  3. 00:09:469 (10) –^ These sliders start when the beeps do, and end when they do. To not have it that way would make it be going to something else..
  4. 00:34:498 (9) –Remove long whistle sound. Whistles are precious and must be protected? ;w;
  5. 00:45:469 (1,3) –You miss a lot of important beats here by placing those long sliders. Maybe try this: It's meant to be a kind of an ease in to playing again after the 10 second break
  6. 00:49:755 (7) –Ctrl+G for better flow. It's meant to be like 00:27:469 (4,5) - so nah;;;.
  7. 01:11:870 (3) –Make this slider similar to this one: 01:12:555 (6) –
  8. 01:45:469 (8,9) –Rather change these two circles into a slider since you also placed circles here: 01:45:812 (1,2,3,4) – Alright will do yes
  9. 01:50:612 (9) –This slider looks a bit ugly in my opinion. Old mapping style. Rather just make it a normal curved slider. I disagree that it's ugly overall but I fixed it a bit ovo/
  10. 01:51:298 (1,2) –Make these two sliders look similar.
  11. 01:55:755 (3,6) -^ ^For these two and 01:11:870 (3) I wont make any change since making them the same just 'cause seems lacking in variety after a while.
  12. 01:56:784 (1) –You missed a few beats here. Try this: I had it close to that set up once but grew to really really really really intensely dislike it so I'll leave it like this for now
  13. 02:00:898 (1,2,3,4,5) –Hm, I don’t like this random placements. Try this: ?? It's not random it's straight and then 02:01:070 (2,3,4) - is a triangle and then 02:01:070 (2,4,5) - forms a visual lineOk sure I've changed my mind will do
    It’s a half circle pattern.

Not a bad diff, but it still requires a few more mods till it will be ready though. Time to keep at it~

Overall, I really think your hitsounds can do with more improving. You can ask LordRaika for a hitsound mod. (He has his own queue too.) The mapset also requires more mods till it will be ready for qualification. I'll try asking then owob
Good Luck!~ :D Thank you ! : D

FaiVillager wrote:

Hi~ NM from my queue~
sorry for late cause these days I've been so busy.. S'alright

[General]
Good map, easy and beginner diff are the same difficulty so there is no use making two,(Of course you can use both two) The gap between easy and beginner is pretty large in my opinion so they shall both remain •w•

[hard]
pay attention to blankets. I tri
00:22:669 (2,3) - move 3 up to fix the flow Attempted
00:47:526 (7,8) - move right and down, same response I'll move 00:47:355 (6) - instead
01:37:069 (8) - curve to another side Nah that'd get cramped with 01:36:212 (6) -
01:50:269 (7,8,9) - bad flow Fixed I think
02:06:726 (3,6) - better use same mode They were done differently intentionally so uh no change
02:11:869 (1,2,3) - bad flow again wut

Other diffs pay attention to blanket is better thus for NM I don't have details here Sounds okay to me
Good luck ^.^ Thank thank thanks~
Ciyus Miapah
kek
Topic Starter
Noffy

Fort wrote:

kek
Is this a negative kek or a positive kek or a placeholder kek or a "misstyped into wrong thread lol" kek or a "YELLOW IS BEST" kek the world will never know.
neonat
none of the above

Tags: Yuugo Denpa, not Denpo
Okoayu
dorothy doing

is unrankable since the green line doesn't modify SV you can remove it and adjust the volume of the red line to 50% instead.
i could quote rc but i'm too lazy
-Nya-

dorothy3242 wrote:

-Nya- wrote:

General:
  1. New ranking requirement. When you have a storyboard, you have to add this line:
     SliderBorder : 255,255,255
    Add it right under the “colours” section in your “.osu in Notepad” file. Does this apply even when there is nothing story boarded and it was just a blank .osb created automatically?
Sorry, I meant to say "skin" not "storyboard". My bad :P
Topic Starter
Noffy

neonat wrote:

none of the above

Tags: Yuugo Denpa, not Denpo
Waffle will dooo and doooo sooon soon
Update: Fixed


-Nya- wrote:

Sorry, I meant to say "skin" not "storyboard". My bad :P
Aaaahh I see ok will dooo as soon as the possible I see I accidentally missed that as part of the hitcircle set alright
Update: Fixed

Okoratu wrote:

dorothy doing

is unrankable since the green line doesn't modify SV you can remove it and adjust the volume of the red line to 50% instead.
i could quote rc but i'm too lazy
Waffle nervously fixed
Ciyus Miapah
my life always like wow XD so kek ahahahah
Okoayu
Fort are you drunk or something
bibilicu

Okoratu wrote:

Fort are you drunk or something
Maybe 0-0
Edit : New page o/
Topic Starter
Noffy
How many people are stalking this thread here I thought it was just Okoratu at first but the posts that keep coming out of nowhere make me wonder

Fort wrote:

my life always like wow XD so kek ahahahah
You'd better be drunk on the greatness of Yellow at least

Well this is one way to start page six \o/

Alright now I'm gonna rub my hands together and hope the next post is something else.
WildOne94
Hey Dorothy :3
Going to try my best that see improvements for you :D (even though this is already awesome x3)

General
I know some people have been complaining about Beginner difficult and i would just say to just leave it in as i guess there are some people who can't do easy at first :3. And also to practise mods on it :D
This song is supa dupa :D
I love it!

Beginner

01:51:298 - place a note here to have the drop feel effect :3 and also so it keeps the rhythm on the timeline


02:09:126 - some of these sliders look a bit... not sure what word but something ;w; maybe try one of your magnet looking sliders instead :D ?

They also go really well with the drums :3

Easy

00:09:126 - Maybe add a circle note here owo ?
00:22:155 - The red (5) combo is a bit out of flow and just need moving slightly to the right. Might i suggest have (4) third point x:274 y:215 and fourth point x:344 y:280. Then move (5) in the middle (this should be okay for next note's DS :3) I am sure you can fiddle about if it's a little strained ;w;
00:49:584 - The end part of this slider is perfectly straight and i think you should add maybe a little bend at the end owo ? Might i suggest moustaaaaaaaaaaache!!! XD (i'm taking over the world with them ;w;)


01:10:155 - Give this slider a bit more of a hump on it's back :3 (also fits with the music)


01:48:55 - this is just a silly suggestion but maybe add a slider point between the first point and the second point which is an anchor like this and set to X:299 Y:191 just for that curve and smooth feel :3


01:58:155 - Might i suggest copying the slider ahead of it so it matches it :3 (and then rotate it by 140 degrees)

After resnap distance :3

02:06:384 - not sure if it's too difficult or not >w< but i would keep for now unless anyone else mentions it

Normal

00:15:298 - holy pie i love them sliders so much ;w;. Fits so well!!! :DDD (ALSO LITTLE MOUSTACHES!!! YAAAY! XD)
00:23:526 - i think the flow here was only a tiny bit iffy but it's not bad :3 but might i suggest moving the slider so it's not facing down for the next note? something like this maybe :3


00:34:498 - this REALLY is a desperate mod choice that i am about to say but maybe alter this slider so it's more snazzy owo? (it really is fine as it is but it's hard to find bad points in your maps XD)

(such a bad example but it looks like a monster with red eyes >w< rawr)

00:45:298 - Move the anchor and points around a bit maybe ;w; ? (i really don't know anymore XD) My example


01:17:526 - i found this a little difficult for a normal o: maybe replace both the note and insert a short slider where they were instead?
01:43:755 - delete slider and copy the previous slider and use it here :3 (Rotate -90 degrees)
01:49:069 - this one seems a bit better cause it's in a flow this time but still not sure if it would be too difficult or not >w< (wait till it is mentioned again if it does)

This is only part of the mod >W<
as i am very lazy and will continue later with it XD (i always do this and take a break)
Will come back to later
Good difficults though :D i really did struggle to find some points on improvement it was that good >w<
Most of my points are desperate ones XD
Anyways good luck buddy :D
Topic Starter
Noffy

WildOne94 wrote:

Hey Dorothy :3
Going to try my best that see improvements for you :D (even though this is already awesome x3)

General
I know some people have been complaining about Beginner difficult and i would just say to just leave it in as i guess there are some people who can't do easy at first :3. And also to practise mods on it :D c:
This song is supa dupa :D c:
I love it! Woo!

Beginner

01:51:298 - place a note here to have the drop feel effect :3 and also so it keeps the rhythm on the timeline Tried something else owo/


02:09:126 - some of these sliders look a bit... not sure what word but something ;w; maybe try one of your magnet looking sliders instead :D ? I'd think the magnet would look weird since it'd make a 90 degree turn while still in the hit circle so I tried to change it another way

They also go really well with the drums :3

Easy

00:09:126 - Maybe add a circle note here owo ? In the easy diff it's meant to be a pause when there's the 3.2.1 beeps going on so nah owo;
00:22:155 - The red (5) combo is a bit out of flow and just need moving slightly to the right. Might i suggest have (4) third point x:274 y:215 and fourth point x:344 y:280. Then move (5) in the middle (this should be okay for next note's DS :3) I am sure you can fiddle about if it's a little strained ;w; Since that is rather scrunched up but this slider has been getting a lot of critique I've now dramatically changed it to a smooth thing ovob
00:49:584 - The end part of this slider is perfectly straight and i think you should add maybe a little bend at the end owo ? Might i suggest moustaaaaaaaaaaache!!! XD (i'm taking over the world with them ;w;) Sure why not moustaches are cool~


01:10:155 - Give this slider a bit more of a hump on it's back :3 (also fits with the music) Ooh alright fixed~


01:48:55 - this is just a silly suggestion but maybe add a slider point between the first point and the second point which is an anchor like this and set to X:299 Y:191 just for that curve and smooth feel :3 Alright attempt made owo/


01:58:155 - Might i suggest copying the slider ahead of it so it matches it :3 (and then rotate it by 140 degrees) Nah because cool blanket thing :3?

After resnap distance :3

02:06:384 - not sure if it's too difficult or not >w< but i would keep for now unless anyone else mentions it Okay >_<

Normal

00:15:298 - holy pie i love them sliders so much ;w;. Fits so well!!! :DDD (ALSO LITTLE MOUSTACHES!!! YAAAY! XD) Yaaay!! XD
00:23:526 - i think the flow here was only a tiny bit iffy but it's not bad :3 but might i suggest moving the slider so it's not facing down for the next note? something like this maybe :3 Tried something else owo


00:34:498 - this REALLY is a desperate mod choice that i am about to say but maybe alter this slider so it's more snazzy owo? (it really is fine as it is but it's hard to find bad points in your maps XD) I think having a nice simple curve is good now n' then owo/

(such a bad example but it looks like a monster with red eyes >w< rawr)

00:45:298 - Move the anchor and points around a bit maybe ;w; ? (i really don't know anymore XD) My example Fixed it with 00:23:526 (1) - in a different way since they're supposed to be symmetrical


01:17:526 - i found this a little difficult for a normal o: maybe replace both the note and insert a short slider where they were instead? I don't think it's too hard for a normal so it shall remain ~for now~ o:
01:43:755 - delete slider and copy the previous slider and use it here :3 (Rotate -90 degrees) Did something else to this area owo/
01:49:069 - this one seems a bit better cause it's in a flow this time but still not sure if it would be too difficult or not >w< (wait till it is mentioned again if it does) I think it should be okay for a normal! owob

This is only part of the mod >W< O: !
as i am very lazy and will continue later with it XD (i always do this and take a break) Maybe
Will come back to later Possibly
Good difficults though :D i really did struggle to find some points on improvement it was that good >w< Alright >w<
Most of my points are desperate ones XD True desperation!
Anyways good luck buddy :D Thanks for modding friend :D
KUURAhoshi
Request from Kazamastar's Modding Queue

[General]
  1. Remove "Beginner" diff;
  2. 02:02:269 - Remove this Kiai, extend the first Kiai;
  3. There's a distance problem on Easy diff, check AiMod;
  4. In my opinion, this sound is better to replace drum-hitclap.wav.
[Easy]
00:08:441 (2) - Clap ? For what ? It sound the same with 00:07:069 (1)
00:13:926 (2) - ^
00:18:726 (1) - ^ ?
00:21:469 (3) - ^
00:22:155 (4) - Reshape
01:08:784 (2) - Strange whistle, remove
01:43:069 (3) - Reshape
02:02:269 - Remove this Kiai, extend the first Kiai
02:13:584 - I suggest you to map this part until the end
[Normal]
AR 4,HP 3, OD 3

00:05:355 (3) - Remove clap
00:13:926 (3) - Remove whistle
00:15:298 (1) - Reshape
00:16:669 (3) - Remove whistle
00:18:041 (1,2) - Reshape
00:19:412 (3) - Remove whistle
00:22:155 (3) - ^
01:08:098 (2,1) - Reshape
01:11:526 (1,2) - ^
01:15:641 (1) - Reshape
01:33:469 (3) - Change to normal slider (Straight)
01:35:355 (2) - Remove finish
02:13:584 - I suggest you to map this part until the end
[Hard]
AR 7,HP 5

00:03:812 - Add note ?
00:03:984 (8) - Remove whistle (sliderslide)
00:07:755 (2,3,4,5,6) - Rearrange
00:15:298 (1,2,3,4,5,6) - Can you make it better ._.
00:29:698 (3) - Rearrange, avoid stack
00:34:498 (9) - Reshape
02:13:584 - I suggest you to map this part until the end
[]
Honestly, this map needs a lot of work.
Rearrange the pattern, reshape the slider, and fix the hitsound..

Good luck !
Okoayu
....

wtf

like really
Topic Starter
Noffy
Everyone loves beginner (this is now a placeholder for a reply which will appear in ~12 hours after school)
Update: Added reply
Not removing beginner.

Kazamastar11 wrote:

Request from Kazamastar's Modding Queue Hello owo/

[General]
  1. Remove "Beginner" diff; No
  2. 02:02:269 - Remove this Kiai, extend the first Kiai; Why?
  3. There's a distance problem on Easy diff, check AiMod; There are two points mentioned in AiMod. Both are actually distance snapped when you check /o/.
[Easy]
00:08:441 (2) - Clap ? For what ? It sound the same with 00:07:069 (1) You're right it's the same sound I'll make them the same then.
00:13:926 (2) - ^
00:18:726 (1) - ^ ?
00:21:469 (3) - ^ ^ ^ ^ ^ Took a look at these and revised a bit alright
00:22:155 (4) - Reshape Made 3% smoother
01:08:784 (2) - Strange whistle, remove ?
01:43:069 (3) - Reshape Why? How?
02:02:269 - Remove this Kiai, extend the first Kiai You already said that in the general section?
02:13:584 - I suggest you to map this part until the end If you're going to say that to every difficulty it should be in the general section..I'll say no to this for all diffs
[Normal]
AR 4,HP 3, OD 3

00:05:355 (3) - Remove clap ?
00:13:926 (3) - Remove whistle?
00:15:298 (1) - Reshape?
00:16:669 (3) - Remove whistle?
00:18:041 (1,2) - Reshape?
00:19:412 (3) - Remove whistle?
00:22:155 (3) - ^?
01:08:098 (2,1) - Reshape?
01:11:526 (1,2) - ^ ?
01:15:641 (1) - Reshape?
01:33:469 (3) - Change to normal slider (Straight) No that'd break the pattern?
01:35:355 (2) - Remove finish?
02:13:584 - I suggest you to map this part until the end

Nothing applied for normal because they're just suggestions without any reasoning and I don't see/understand how they could improve the map. :'c see this
[Hard]
AR 7,HP 5

00:03:812 - Add note ? ?
00:03:984 (8) - Remove whistle (sliderslide) ?
00:07:755 (2,3,4,5,6) - Rearrange ?
00:15:298 (1,2,3,4,5,6) - Can you make it better ._. ???? Uhhh I'm a bit of a perfectionist so I always make everything the best I can possibly imagine so saying "make it better" is, er, I don't see how it could be better if there's no reason that it's not currently the best it can be? D:
00:29:698 (3) - Rearrange, avoid stack ?
00:34:498 (9) - Reshape ??!?
02:13:584 - I suggest you to map this part until the end
[]
Honestly, this map needs a lot of work. Ok
Rearrange the pattern, reshape the slider, and fix the hitsound.. Hopefully..

Good luck !
KUURAhoshi

dorothy3242 wrote:

Everyone loves beginner (this is now a placeholder for a reply which will appear in ~12 hours after school)
I recommend you to remove Beginner from the mapset and put it on description for external download..
Okoayu
this was sarcasm
lol.
Maruyu
If she wants to keep the diff then she will. Just stop mentioning it, if she wanted to she'd have already done it.
Topic Starter
Noffy

Kazamastar11 wrote:

dorothy3242 wrote:

Everyone loves beginner (this is now a placeholder for a reply which will appear in ~12 hours after school)
I recommend you to remove Beginner from the mapset and put it on description for external download..
I'd rather not as I pose these questions to myself every time I'm asked to remove it:

Is the Beginner difficulty causing the mapset any harm?
-I don't think so, it's harmless.
Is it inconsistent with other difficulties?
-It does not break or squash the spread significantly.
Is it unrankable?
-Pretty sure it's not unless there's a part of the Ranking Criteria I failed to memorize.
Is it very poor in quality despite meeting Ranking Criteria?
-If it were I'd actually consider it but I don't think so.
Does it go with the song?
-Even if in a highly simple fashion I sure do hope so.
Will it cause any harm to keep it besides others continuing to ask that I remove it?
-Maybe people wondering "wow this diff is pointless lol" but that's not really harmful.
Does it serve a purpose?
-It is easier than easy, meant for those out there that can't play easy. Not everyone passes the average easy difficulty instantly, and not everyone has the patience to keep trying until they can and start finding the game fun. There are very few maps ranked under a star/easy enough in how they are played (I say ranked because many maps under a star in the graveyard and other categories are under a star because they are unfinished.) that would be in that range of easy enough for the total beginners to pass. I dislike that, so I decided I would do what I can to amend this myself as what I do is the only thing I can change directly.
Would removing it from the mapset proper and adding it as a download in the description benefit the map?
-Probably not. In fact it'd just go against the goal of having made beginner by making it less visible and accessible.
Is it necessary to have the Beginner difficulty?
-No, it's not, but it's also not considered "necessary" to have anything besides food, water, and shelter. If I were to get rid of something just because it's unnecessary, that would also apply to the entire mapset. Which I wouldn't do. Lots of work has gone into it. Same goes for the Beginner difficulty.

The answers never change, and so my answer also doesn't change. Also woah hi CTB mascot Yuzu-
This is now the last thing I'll say in regards to being asked to remove beginner without any reasons besides being easier than easy because when more than 1/3rd of the mod posts on here suggest to remove beginner because it's unnecessary and for no other reason I feel the need to put all these thoughts down in one place.
Please understand ~qAq~
guineaQ
Jesus Christ leave the fking Beginner difficulty alone

Ok I'm here to eat you as whole

Beginner

  1. 01:10:155 (2,3) - Arrange it like this
  2. 01:32:098 (2,1) - yep
  3. 01:48:555 (2) - After working around with too many slider arts, I found these kind of sliders with multiple SHARP turns very uncomfortable to play. Since the slider velocity is slow its fine, but avoid for higher difficulties
  4. 01:54:041 (2,3) -
  5. 02:06:384 (3) - food for thought
  6. 02:11:869 (2) - please remove whistle at the slider body

Easy

ok not gonna point out every single individual nazi personal preference stuff

Normal

god these slider body whistles annoy me to no end
  1. 00:45:469 (1) - make the second straight part of slider perfectly parallel to x axis
  2. 01:09:126 (1) - whole thing to x:151 y:271
  3. 01:15:641 (1) - please
  4. 02:02:269 (1,2,3) - lolwot
  5. 02:11:869 (1) - lmao

Hard

  1. 00:03:641 (7,8) - awkwardddddddddddd
  2. 00:06:384 (8,9) - ^
  3. 00:09:126 (9,10) - ^
  4. 00:11:012 - add note, stack under 4
  5. 00:10:669 (3) - stack under 2
  6. 00:15:641 (3,4) - rip flow
  7. 00:19:584 (2,3) - rip flow
  8. 00:34:326 (8,9) - easy triplet, and its in the music too, why don't u put it o_o
  9. 00:56:441 (1,2,3,4,5,6,7,8,9,10) - oh god this looks uncomfortable to play
  10. 01:40:326 (1,2,3,4,5,6,7,8,9,10) - ^ rip
    dorothy pls squares are deadly
  11. 02:00:898 (1,2,3,4,5) - i cri
    lemme yell at you in IRC
Topic Starter
Noffy

guineaQ wrote:

Jesus Christ leave the fking Beginner difficulty alone

Ok I'm here to eat you as whole Thanks for not eating just my limbs o/

Beginner

  1. 01:10:155 (2,3) - Arrange it like this Oooo shiny alright done
  2. 01:32:098 (2,1) - yep The shiny is overpowering will do hopefully success ensues
  3. 01:48:555 (2) - After working around with too many slider arts, I found these kind of sliders with multiple SHARP turns very uncomfortable to play. Since the slider velocity is slow its fine, but avoid for higher difficulties I'll keep that in mind
  4. 01:54:041 (2,3) - Together forevermore, and so shall be done.
  5. 02:06:384 (3) - food for thought Will do for the tinkilng sounds heralding the end and food
  6. 02:11:869 (2) - please remove whistle at the slider body Moo (cowish for ok)

Easy

ok not gonna point out every single individual nazi personal preference stuff alright

Normal

god these slider body whistles annoy me to no end
  1. 00:45:469 (1) - make the second straight part of slider perfectly parallel to x axis Fixedsu
  2. 01:09:126 (1) - whole thing to x:151 y:271 Still shiny and donedone
  3. 01:15:641 (1) - please You're welcome
  4. 02:02:269 (1,2,3) - lolwot Let's see what the future shall bring
  5. 02:11:869 (1) - lmao I call it "Beloved snail"

Hard

  1. 00:03:641 (7,8) - awkwardddddddddddd N ah
  2. 00:06:384 (8,9) - ^ Na h
  3. 00:09:126 (9,10) - ^ N a h
  4. 00:11:012 - add note, stack under 4 Ok I trust you
  5. 00:10:669 (3) - stack under 2 Why say this after above but okay I still trust you
  6. 00:15:641 (3,4) - rip flow Rip
  7. 00:19:584 (2,3) - rip flow Rip is the word of the day?
  8. 00:34:326 (8,9) - easy triplet, and its in the music too, why don't u put it o_o Where triplet what triplet some triplet there triplet
  9. 00:56:441 (1,2,3,4,5,6,7,8,9,10) - oh god this looks uncomfortable to play I feel like I'm gonna regret this change later because of >attachment to previous pattern, but let's see what the future shall bring.
    self-reference for the third occurrence of this pattern in case of regret
    01:01:926 (1) - x:176 y:192
    01:02:097 (2) - x:232 y:136
    01:02:269 (3) - x:280 y:72
    01:02:440 (4) - x:200 y:72
    01:02:612 (5) - x:120 y:72 to x:29 y:178
  10. 01:40:326 (1,2,3,4,5,6,7,8,9,10) - ^ rip Attempts to make it as lovable as similar thing on normal have been made
    dorothy pls squares are deadly deathly deadly?
  11. 02:00:898 (1,2,3,4,5) - i cri I amend
    lemme yell at you in IRC
LordRaika
Hitsound Mod request from my Modding Queue


Hi Dorothy XD/ ,its not like i dont want to post it...
but i got DC and i have irl stuff so i leave at once....

so Here is my HM as request , i add more check to lower dif as well....:

Mod
[Half - Hitsound Mod IRC X_X]
2015-02-11 09:45 dorothy3242: [http://puu.sh/fp1sh/5a57a0c29c.png finally managed to do the catching of you after many nearly but not quites hello there owo/]
2015-02-11 09:45 LordRaika: oh okay
2015-02-11 09:46 LordRaika: first
2015-02-11 09:46 LordRaika: is this hitsound used by Okoratu only?
2015-02-11 09:46 dorothy3242: yes
2015-02-11 09:47 LordRaika: errr but
2015-02-11 09:47 LordRaika: wolly.... is your dif right?
2015-02-11 09:47 dorothy3242: it's allllso Okoratu's diff
2015-02-11 09:47 LordRaika: XD i see
2015-02-11 09:47 dorothy3242: Yep yep xD
2015-02-11 09:48 LordRaika: ah, i see ive check this now
2015-02-11 09:48 LordRaika: ACTION is editing [http://osu.ppy.sh/b/583681 YuugouP - YELLOW TRICK [Hard]]
2015-02-11 09:48 LordRaika: so umm yea i feel a bit inconsistent, and awkward sound like normal hit whistle D:
2015-02-11 09:48 dorothy3242: D:
2015-02-11 09:49 LordRaika: anyway how i can help here? fixing your default? or add custom hitsound too?
2015-02-11 09:49 dorothy3242: (I'll take a "bit" inconsistent with hope)
2015-02-11 09:49 dorothy3242: helping with fixing the default I, I think
2015-02-11 09:50 LordRaika: key so lets start from the bginning :D
2015-02-11 09:50 dorothy3242: okay :D
2015-02-11 09:50 LordRaika: 00:03:984 (8) - is this kind of whistle seems good to knw?
2015-02-11 09:50 LordRaika: sure its emphasize some melody there.... but the whistle is D:
2015-02-11 09:50 dorothy3242: knw?
2015-02-11 09:51 LordRaika: *wait, i mean, seems good here?
2015-02-11 09:52 dorothy3242: It seems good to me there but then I'm never fully sure
2015-02-11 09:52 LordRaika: change it .... because here
2015-02-11 09:52 LordRaika: 00:06:726 (9) - u use drumhitwhistle
2015-02-11 09:52 LordRaika: anyway this 00:06:726 - remove whistle , change to finish
2015-02-11 09:52 LordRaika: 00:07:069 - remove whsitle change to finish/clap....
2015-02-11 09:53 LordRaika: seeems better now
2015-02-11 09:53 dorothy3242: remove the whistle from all of it or just the start and end? o:
2015-02-11 09:53 LordRaika: 00:09:469 - this drum whistle sounds awkward too, drum finish or clap fits them better
2015-02-11 09:54 LordRaika: start
2015-02-11 09:54 LordRaika: 00:06:726 - here start
2015-02-11 09:54 LordRaika: 00:07:069 - here end only
2015-02-11 09:55 LordRaika: 00:13:584 - remove the additional soft clap here, this section, u only use it twice, it sounds not consistent and also
2015-02-11 09:55 LordRaika: 00:21:812 - same, remove this soft clap ^
2015-02-11 09:56 LordRaika: let me knw if u finish them
2015-02-11 09:57 dorothy3242: for 00:13:584 and 00:21:812 remove clap entirely or change it to drum hit clap?
2015-02-11 09:57 dorothy3242: ah- messed up the link-
2015-02-11 09:58 LordRaika: np np... sounds awkward if its to drum clap D: it looks spam
2015-02-11 09:58 LordRaika: drum finish seems odd too on this part
2015-02-11 09:58 LordRaika: 00:20:784 (1,2,1) - this section i mean , the drum finish is odd if its on the end of slider(2)
2015-02-11 09:58 LordRaika: so yea, leave it blank
2015-02-11 10:00 dorothy3242: alright think I've got that done then now
2015-02-11 10:01 LordRaika: ive check the next part here 00:23:526 - on this section , seems very consistent AND same enough herer
2015-02-11 10:01 LordRaika: 00:45:469 - u repeat them the same... so no problem
2015-02-11 10:02 LordRaika: *here
2015-02-11 10:02 dorothy3242: glad to hear that it's apparently consistent somewhere at least
2015-02-11 10:03 LordRaika: yep it is
2015-02-11 10:03 dorothy3242: :D
2015-02-11 10:04 LordRaika: so farrrrrr so good but missing clap here i assume 01:50:955 -
2015-02-11 10:04 LordRaika: 01:48:212 - like u usually did add clap here
2015-02-11 10:05 dorothy3242: ooh yeah fixed that now
2015-02-11 10:06 LordRaika: XD i think thts pretty much all.... because u use default >w<
2015-02-11 10:06 LordRaika: ACTION is editing [http://osu.ppy.sh/b/549709 YuugouP - YELLOW TRICK [Normal]]
2015-02-11 10:06 dorothy3242: ooh >w< oki
2015-02-11 10:07 LordRaika: 00:05:355 (3,5) - remove the drum finish here
2015-02-11 10:07 LordRaika: the kick starts here 00:06:726 -
2015-02-11 10:07 dorothy3242: oo so that sound in the background starting there is called a kick
2015-02-11 10:07 dorothy3242: okay fixed that o/
2015-02-11 10:08 LordRaika: yea XD
2015-02-11 10:08 LordRaika: or u can call it beat
2015-02-11 10:08 dorothy3242: either one works?
2015-02-11 10:10 LordRaika: yea, but well known as kick
2015-02-11 10:10 LordRaika: anyway
2015-02-11 10:10 LordRaika: so faaar so good... but 01:29:355 - starting here
2015-02-11 10:10 LordRaika: 01:35:355 - odd drum finish
2015-02-11 10:10 LordRaika: 01:36:898 (6) - ODD clap on both, never heard this double clap used on your normal dif before
2015-02-11 10:11 LordRaika: so yea, its inconsistent
2015-02-11 10:12 LordRaika: 01:53:012 (3) - this clap too, yep, this is all for normal :D

Here's the check for the rest....

[Normal]
  1. Errr so yeah... 01:37:241 - remove clap
  2. 01:53:355 - remove clap
Because on this dif, only those two cap exist... which is weird o_O
remove the clap will easily fix this and still consistent

[Easy]
  1. 00:23:184 - remove this clap? this drum clap has nothing to do with your drum clap style
    i mean here is your drum clap style that emphasize the background melody :
    :arrow: 00:15:298 - and 00:15:984 -
    :arrow: 00:18:041 - and 00:18:726 - and so on... so remove the other one
  2. 00:32:441 (2) - isnt this suppose to be clap?
  3. one last note... i kind having some trouble to comprehend the consistency of your default drum since this kiai part 01:51:298 - , maybe try to check them again? GL

Cant really help on beginner XD the note amount is too low...
btw i think Beginner is good thou, u dont have to remove it O_O

its nice to have a very easy map....
Topic Starter
Noffy

LordRaika wrote:

Hitsound Mod request from my Modding Queue


Hi Dorothy XD/ ,its not like i dont want to post it...
but i got DC and i have irl stuff so i leave at once.... Oh ok so that's what happened hello again thanks for the return owo/

so Here is my HM as request , i add more check to lower dif as well....:

Mod
[Half - Hitsound Mod IRC X_X]
2015-02-11 09:45 dorothy3242: [http://puu.sh/fp1sh/5a57a0c29c.png finally managed to do the catching of you after many nearly but not quites hello there owo/]
2015-02-11 09:45 LordRaika: oh okay
2015-02-11 09:46 LordRaika: first
2015-02-11 09:46 LordRaika: is this hitsound used by Okoratu only?
2015-02-11 09:46 dorothy3242: yes
2015-02-11 09:47 LordRaika: errr but
2015-02-11 09:47 LordRaika: wolly.... is your dif right?
2015-02-11 09:47 dorothy3242: it's allllso Okoratu's diff
2015-02-11 09:47 LordRaika: XD i see
2015-02-11 09:47 dorothy3242: Yep yep xD
2015-02-11 09:48 LordRaika: ah, i see ive check this now
2015-02-11 09:48 LordRaika: ACTION is editing [http://osu.ppy.sh/b/583681 YuugouP - YELLOW TRICK [Hard]]
2015-02-11 09:48 LordRaika: so umm yea i feel a bit inconsistent, and awkward sound like normal hit whistle D:
2015-02-11 09:48 dorothy3242: D:
2015-02-11 09:49 LordRaika: anyway how i can help here? fixing your default? or add custom hitsound too?
2015-02-11 09:49 dorothy3242: (I'll take a "bit" inconsistent with hope)
2015-02-11 09:49 dorothy3242: helping with fixing the default I, I think
2015-02-11 09:50 LordRaika: key so lets start from the bginning :D
2015-02-11 09:50 dorothy3242: okay :D
2015-02-11 09:50 LordRaika: 00:03:984 (8) - is this kind of whistle seems good to knw?
2015-02-11 09:50 LordRaika: sure its emphasize some melody there.... but the whistle is D:
2015-02-11 09:50 dorothy3242: knw?
2015-02-11 09:51 LordRaika: *wait, i mean, seems good here?
2015-02-11 09:52 dorothy3242: It seems good to me there but then I'm never fully sure
2015-02-11 09:52 LordRaika: change it .... because here
2015-02-11 09:52 LordRaika: 00:06:726 (9) - u use drumhitwhistle
2015-02-11 09:52 LordRaika: anyway this 00:06:726 - remove whistle , change to finish
2015-02-11 09:52 LordRaika: 00:07:069 - remove whsitle change to finish/clap....
2015-02-11 09:53 LordRaika: seeems better now
2015-02-11 09:53 dorothy3242: remove the whistle from all of it or just the start and end? o:
2015-02-11 09:53 LordRaika: 00:09:469 - this drum whistle sounds awkward too, drum finish or clap fits them better
2015-02-11 09:54 LordRaika: start
2015-02-11 09:54 LordRaika: 00:06:726 - here start
2015-02-11 09:54 LordRaika: 00:07:069 - here end only
2015-02-11 09:55 LordRaika: 00:13:584 - remove the additional soft clap here, this section, u only use it twice, it sounds not consistent and also
2015-02-11 09:55 LordRaika: 00:21:812 - same, remove this soft clap ^
2015-02-11 09:56 LordRaika: let me knw if u finish them
2015-02-11 09:57 dorothy3242: for 00:13:584 and 00:21:812 remove clap entirely or change it to drum hit clap?
2015-02-11 09:57 dorothy3242: ah- messed up the link-
2015-02-11 09:58 LordRaika: np np... sounds awkward if its to drum clap D: it looks spam
2015-02-11 09:58 LordRaika: drum finish seems odd too on this part
2015-02-11 09:58 LordRaika: 00:20:784 (1,2,1) - this section i mean , the drum finish is odd if its on the end of slider(2)
2015-02-11 09:58 LordRaika: so yea, leave it blank
2015-02-11 10:00 dorothy3242: alright think I've got that done then now
2015-02-11 10:01 LordRaika: ive check the next part here 00:23:526 - on this section , seems very consistent AND same enough herer
2015-02-11 10:01 LordRaika: 00:45:469 - u repeat them the same... so no problem
2015-02-11 10:02 LordRaika: *here
2015-02-11 10:02 dorothy3242: glad to hear that it's apparently consistent somewhere at least
2015-02-11 10:03 LordRaika: yep it is
2015-02-11 10:03 dorothy3242: :D
2015-02-11 10:04 LordRaika: so farrrrrr so good but missing clap here i assume 01:50:955 -
2015-02-11 10:04 LordRaika: 01:48:212 - like u usually did add clap here
2015-02-11 10:05 dorothy3242: ooh yeah fixed that now
2015-02-11 10:06 LordRaika: XD i think thts pretty much all.... because u use default >w<
2015-02-11 10:06 LordRaika: ACTION is editing [http://osu.ppy.sh/b/549709 YuugouP - YELLOW TRICK [Normal]]
2015-02-11 10:06 dorothy3242: ooh >w< oki
2015-02-11 10:07 LordRaika: 00:05:355 (3,5) - remove the drum finish here
2015-02-11 10:07 LordRaika: the kick starts here 00:06:726 -
2015-02-11 10:07 dorothy3242: oo so that sound in the background starting there is called a kick
2015-02-11 10:07 dorothy3242: okay fixed that o/
2015-02-11 10:08 LordRaika: yea XD
2015-02-11 10:08 LordRaika: or u can call it beat
2015-02-11 10:08 dorothy3242: either one works?
2015-02-11 10:10 LordRaika: yea, but well known as kick
2015-02-11 10:10 LordRaika: anyway
2015-02-11 10:10 LordRaika: so faaar so good... but 01:29:355 - starting here
2015-02-11 10:10 LordRaika: 01:35:355 - odd drum finish
2015-02-11 10:10 LordRaika: 01:36:898 (6) - ODD clap on both, never heard this double clap used on your normal dif before
2015-02-11 10:11 LordRaika: so yea, its inconsistent
2015-02-11 10:12 LordRaika: 01:53:012 (3) - this clap too, yep, this is all for normal :D

Here's the check for the rest....

[Normal]
  1. Errr so yeah... 01:37:241 - remove clap
  2. 01:53:355 - remove clap
Because on this dif, only those two cap exist... which is weird o_O
remove the clap will easily fix this and still consistent Oooh I see, fixed I think :)

[Easy]
  1. 00:23:184 - remove this clap? this drum clap has nothing to do with your drum clap style Okay owo/
    i mean here is your drum clap style that emphasize the background melody :
    :arrow: 00:15:298 - and 00:15:984 -
    :arrow: 00:18:041 - and 00:18:726 - and so on... so remove the other one
  2. 00:32:441 (2) - isnt this suppose to be clap? Yes it is I failed to notice it being a finish fixed it now \owo
  3. one last note... i kind having some trouble to comprehend the consistency of your default drum since this kiai part 01:51:298 - , maybe try to check them again? GL Attempted to look at it again and fix hopefully it's a bit better now /o/

Cant really help on beginner XD the note amount is too low... Beginner was the hardest to hitsound for me because of that hahaha
btw i think Beginner is good thou, u dont have to remove it O_O Glad to hear that ~ouo~

its nice to have a very easy map.... ~~ yes
Peachtrees
I feel like modding something and this song is waaay to catchy to be ignored...>///<

I'm really unfamiliar with modding/new to mapping myself, so please do not expect this to be useful c:

Beginner

00:04:326 (2,1) - it looks like this blanket isn't 100% clean could try curing in 2 a little

00:18:041 (1,2) - not sure if this is supposed to be a blanket or not, if yes this can definetly be improved.

00:56:441 (1) - I'd consider making this a repeat slider. I feel like it'd go along well with the vocals~

01:29:355 (1,2) - blanket again. c:

01:45:812 (1) - I'm not sure why but I don't really feel like this calls for a sharp turn like this? don't get me wrong it works but I kind of feel like a curved slider would look nicer

I don't want to mess with the rythm to much as I feel like most of the things I would end up suggesting would be to 'hard' and more suitable for the Easy Diff u.u

Easy

00:04:326 (2,1,2) - this is just a personal opinion, but I don't like doing stuff like this in an Easy Diff ><

00:56:441 (1,2) - I think having them like this https://osu.ppy.sh/ss/2762243 looks a bit cleaner? you could play around if this a bit of course. If you want the two to be identical feel free to ignore this :P

01:04:669 (3,4,1) - curving in the end of 3 and then adding a circle might work (i kind of dislike the break) https://osu.ppy.sh/ss/2762261 somehwat like this (I'm bad at slider ><)

01:18:041 (3) - I honestly think that replacing this with a circle sounds nicer

02:11:869 (3) - I like the slider but I feel like there should be a clickable not at the end...though shortening the slider would mess with it's shape...this is just something to consider u.u

Normal

00:01:584 (1,2) - blanket c:

00:15:298 (1,2) - this might just be me but it feels kind of weird to have two slider represent the same sound, yet they look completely different. again, probably just me

00:18:041 (1,2) - this feels better than above c:

00:23:526 (1,2,3,4) - https://osu.ppy.sh/ss/2762361 using this rythm feels nicer to me

00:56:441 (1,2,3,4,5,6) - mhmmm this feels a bit too crowded for my taste. how do you like this https://osu.ppy.sh/ss/2762399? most likely not the exact pattern you could use, just an idea c:

01:01:926 (1,2,3,4,5,6) - same for this. I'd like to think that something like this https://osu.ppy.sh/ss/2762425 would be fine, though I was too lazy to make it all symmetric and shit >< (oh and 6 is facing in the wrong direction but I don't feel like taking a new screenshot LOL)

01:15:641 (1) - this looks a bit...sloppy? I don't know really, it just doesn't look as neat as your other sliders.

01:18:041 (1) - I think I've said the same for the Easy, but I think replacing this with a circle would be nicer.

01:40:326 (1,2,3,4,5,6) - I like this waaay more than what you did earlier, looks much cleaner c:

01:48:555 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/2762477 using this rythm feels nice...not sure if it feels uuh too hard for a normal?

01:57:469 (2,3,4,5) - using this rythm https://osu.ppy.sh/ss/2762487 feels good to me c:

02:05:012 (1) - try making this a slider and then obviously add a circle afterwards

02:11:869 (1) - love that little 'swing' at the end haha

Hard

00:03:984 (8) - the break from 7->8 feels kinda ok, I think that adding a circle after 8 sounds much better though

00:06:726 (9) - sam goes for this one u.u

00:09:469 (10) - uuh yeah this one too u.u

Some things about flow I was going to point up but I've seen people mention before and I don't want to keep repeating that ^_^

00:24:212 (3,4) - try blanketing those? I know you're trying to stack 4 with the sliderend to make it look more clean, I'm just not sure if that's the best solution

00:31:412 (10,1) - I'd personally continue below 10 and not back to the right, though that's one you

00:56:441 (1,2,3,4,5) - I don't know if you're trying to make a curve with this, but it looks kind of uneven to me u.u

00:57:812 (6,7,8,9,10) - same with this obviously

01:01:926 (1,2,3,4,5,6,7,8,9,10) - and those too. pointing these out is unneccessary if you're not even going for an even curve, I just feel obligated to do so c:

01:15:641 (1,2,3) - I'd use the same rythm that you used before. It feels more fitting

01:43:069 (1,2,3,4,5,6) - try this rythm https://osu.ppy.sh/ss/2762655? I'm not a fan of those pauses or breaks in between or whatever ><

01:45:812 (1,2,3,4,5,6,7,8,9,10,11) - you always had a break in between those so I'm just curious why this isn't the case here. Would also try making 7 a new combo to kind of 'seperate' them...not sure if that'd work u.u

01:56:784 (1,2,3) - again, not a fan of those blank spaces u.u this is all about personal preference tho (I guess?) so keeping them if you feel like they fit should be ok c:

02:01:584 (5,1) - add a circle in between?

WOLLEY

01:00:384 (6,7,1,2,3,4,5) - those feel like they're kind of unneccessary. I'm not really familiar with mapping OR modding insanes though so I'm really really unsure

01:44:269 (6,7,1,2,3,4,5) - same as above

01:55:412 (1,2,3,4,5,6,7,8) - try making 3 and 4 + 7 and 8 a slider? I'm not too sure about this one either... (I think this is actually ok as it is, this is just the way I'd map it)

02:12:898 (5,6,7,8) - try this rythm? https://osu.ppy.sh/ss/2762763 having something clickable at the end feels nicer to me.

Again, I'm really unfamiliar with mapping/modding insanes so I can't really give a lot of feedback on those Diffs, let alone proper feedback ><

oko's Insane

I'm terrible at modding Insanes so there's nothing that I feel comfortable enough with to bring it up as a suggestion u.u


Good luck with this, I hope that there's a few things that I could help improve >////<

P.S.: I don't know how to use boxes

P.S.S.: apparantly my screenshot suck so feel free to pm me if you have trouble seeing things properly c:
Okoayu
irclog
00:22 Okoratu: verdammt der gruene text meine augen
00:22 Okoratu: ;---;
00:24 Peachtrees: sorry ;w;
00:24 Peachtrees: sollte eigentlich auch Geld sein..oops
00:24 Peachtrees: scheiß Farbenblindheit..
00:24 Okoratu: Geld
00:24 Peachtrees: scheiß Rechtschreibschwäche
00:24 Okoratu: http://puu.sh/fSJWH/7762d355a9.png
00:25 Okoratu: Yellow? :'D
00:25 Peachtrees: Ja sollte Gelb sein haha :P
00:25 Peachtrees: weil Yellow halt..><
00:26 Peachtrees: Bin was Insanes angeht übrigends relativ unerfahren deswegen alles sehr kritisch sehen c:
00:26 Okoratu: alle circles weiss
00:26 Okoratu: interessant
00:26 Okoratu: so hab ich keine ahnung was auf dem screenshot wirklihc abgeht
00:26 Okoratu: also uhh
00:26 Okoratu: was da los
00:26 Okoratu: xD
00:27 Peachtrees: keine panik auf der titanic das haben wir gleich
00:28 Okoratu: die momentane 02:12:984 (6) - fehlt oder
00:29 Peachtrees: ist im Prinzip ein triplet geworden
00:29 Peachtrees: ich screenshotte nochmal
00:29 Peachtrees: Moment^^
00:29 Okoratu: ist es nicht atm nen triplet o.o
00:31 Peachtrees: https://osu.ppy.sh/ss/2762953 so hatte ich das im Kopf, ich find es irgendwie einfach passender wenn die letzte Note sozusagen was zu clicken ist (die mit dem finish dann)
00:31 Peachtrees: und kein ende vom Slider
00:31 Peachtrees: vielleicht gehts da nur mir so
00:31 Okoratu: achso
00:31 Okoratu: ich hab das da als sliderend weil
00:31 Okoratu: 01:18:041 (10) -
00:32 Okoratu: selbe art sache, consistent und so
00:32 Okoratu: aber argument ist nachvollziehbar
00:32 Peachtrees: den zu ändern wäre natürlich echt kacke
00:32 Okoratu: wenn das noch wer anmerkt mach ich nen 1/8 sliderstream aus dem letzten
00:32 Okoratu: xD
00:32 Peachtrees: ist glaube ich keine große sache das ganze so zu lassen
00:33 Peachtrees: was zu klicken gibt dem ganzen für mich einfach etwas mehr power
00:33 Peachtrees: und dazu dann ein finish und das ganze ist so richtig
00:33 Peachtrees: naja hat halt richtig druck hinter sozusagen^^
00:33 Okoratu: jaja ich versteh was du damit sagen willst
00:33 Okoratu: ich hatte mri grad ueberlegt ich koennte auch hier weiterantworten
00:34 Okoratu: 01:00:384 (6,7,1,2,3,4,5) - war das erste
00:34 Okoratu: wenn das 1/4 spacing an der stelle nicht waere und
00:34 Okoratu: 01:00:812 (2,4) - nicht da waeren
00:34 Okoratu: muesste ich alles umbauen damit das spacing so funktioniert :/
00:35 Peachtrees: sieht alles nicht schlecht aus und spielt sich wahrscheinlich auch garnicht schlecht
00:35 Peachtrees: hat sich nur ein bischen nach overkill sozusagen angehört
00:36 Okoratu: die was weiss ich was das fuer instruments sind spielen da irgendwie triplets
00:36 Okoratu: und ich wollte die irgendwie mit abbilden
00:36 Okoratu: und das ist draus geworden
00:36 Okoratu: lool
00:36 Okoratu: 01:55:412 (1,2,3,4,5,6,7,8) - ist aehnlich wie 01:11:526 (1,2,3,4,5,6,7,8) - , nur haerter weil jump distance anders ist
00:37 Peachtrees: hat sich für mich so angehört als würdest du versuchen die vocals zu treffen deswegen klang es ein wenig komisch
00:37 Okoratu: nee irgendwie sind das beides random jump patterns.... weil vocals
00:38 Peachtrees: ich dachte mit nem slider kann man daraus evtl zwei patterns machen die man dann klar voneinander trennen kann
00:39 Peachtrees: so dass es vllt etwas weniger random aussieht
00:39 Okoratu: ich koennt auch versuchen das 2. jumppattern weniger random aussehen zu lassen
00:39 Okoratu: nur das ist schwierig.... bei random jumps o.o
00:40 Peachtrees: >< ich finds bei sowas immer garnicht schlecht wann man aus 1-4 und 5-8 zwei verschiedene patterns hat
00:40 Okoratu: mal gucken ob ich das aehnlich hinkrieg
00:40 Okoratu: wie das erste pattern
00:41 Peachtrees: ich kann sowas auch nicht gut
00:41 Peachtrees: und ich hab das nicht gern zu meckern und dann selber nichts vorschlagen zu können
00:41 Okoratu: hm
00:41 Okoratu: ich ueberleg mir vielleicht was
00:41 Okoratu: wenn ich innerhalb von 10 min nix finde gebe ich glaub ich aber auf xD
00:42 Peachtrees: dazu hätte ich persönlich zb die slider benutzt um die patterns etwas auseinander zu halten :P
00:42 Peachtrees: ich hät da auch keine Ausdauer für glaub ich haha
00:46 Okoratu: ich glaub ich hab was gemacht
00:47 Peachtrees: ich bin gespannt :P
00:48 Okoratu: es ist nicht wirklich viel aber

wolley
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84,68,109755,1,8,0:0:0:0:
42,70,109840,1,8,0:0:0:0:
15,102,109926,5,10,0:0:0:0:
11,143,110012,1,8,0:0:0:0:
20,185,110097,1,8,0:0:0:0:
26,227,110183,1,8,0:0:0:0:
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252,196,110612,1,8,0:0:0:0:
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331,197,110783,1,8,0:0:0:0:
357,231,110869,1,8,0:0:0:0:
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466,67,111641,2,0,B|480:114|480:114|475:166,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
423,289,111984,1,8,0:0:0:0:
399,118,112155,1,0,0:0:0:0:
295,258,112326,1,4,0:0:0:0:
271,82,112498,1,0,0:0:0:0:
437,23,112669,6,0,P|477:54|496:99,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
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32,262,113698,1,4,0:0:0:0:
73,94,113869,1,8,0:0:0:0:
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142,208,114384,1,4,0:0:0:0:
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268,224,115412,5,8,0:0:0:0:
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329,324,115755,1,4,0:0:0:0:
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506,149,116098,1,8,0:0:0:0:
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316,158,116440,1,4,0:0:0:0:
174,210,116612,1,8,0:0:0:0:
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109,110,117984,1,0,0:0:0:0:
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435,174,118498,1,4,0:0:0:0:
341,296,118669,1,0,0:0:0:0:
336,118,118841,2,0,P|352:67|381:23,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
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334,41,121154,1,8,0:0:0:0:
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240,279,121669,1,8,0:0:0:0:
239,233,121755,1,8,0:0:0:0:
265,195,121841,1,8,0:0:0:0:
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244,187,123469,1,0,0:0:0:0:
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290,290,127069,1,8,0:0:0:0:
96,152,127241,1,0,0:0:0:0:
330,207,127412,1,4,0:0:0:0:
181,324,127584,1,8,0:0:0:0:
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334,211,128098,2,0,P|277:226|217:210,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
42,124,128441,1,8,0:0:0:0:
30,266,128612,1,0,0:0:0:0:
170,152,128784,1,4,0:0:0:0:
201,20,128955,1,0,0:0:0:0:
45,14,129126,6,0,B|32:56|32:56|37:114,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
115,290,129469,1,4,0:0:0:0:
228,136,129641,1,0,0:0:0:0:
314,296,129812,2,0,P|360:298|406:266,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
441,123,130155,1,4,0:0:0:0:
325,55,130326,1,8,0:0:0:0:
228,136,130498,5,8,0:0:0:0:
128,73,130669,1,8,0:0:0:0:
219,6,130841,1,8,0:0:0:0:
232,140,131012,1,8,0:0:0:0:
224,171,131097,1,8,0:0:0:0:
208,200,131183,1,8,0:0:0:0:
85,238,131355,1,8,0:0:0:0:
18,134,131526,1,8,0:0:0:0:
140,85,131698,1,8,0:0:0:0:
140,85,131784,1,8,0:0:0:0:
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325,84,132212,2,0,P|332:126|323:166,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
273,244,132555,1,14,0:0:0:0:
201,159,132726,1,4,0:0:0:0:
150,259,132898,1,8,0:0:0:0:
150,259,132984,1,8,0:0:0:0:
150,259,133069,2,0,L|128:268,4,15.9375006079674,8|0|8|0|4,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
Topic Starter
Noffy

Peachtrees wrote:

I feel like modding something and this song is waaay to catchy to be ignored...>///< >w< and so the love of YELLOW continues it's spread. Thanks for stopping by C:

I'm really unfamiliar with modding/new to mapping myself, so please do not expect this to be useful c:

Beginner

00:04:326 (2,1) - it looks like this blanket isn't 100% clean could try curing in 2 a little Oh yeah you're right it's off fixed it now~

00:18:041 (1,2) - not sure if this is supposed to be a blanket or not, if yes this can definetly be improved. It is and now I'm wondering how I didn't notice this fixed thank you owo/

00:56:441 (1) - I'd consider making this a repeat slider. I feel like it'd go along well with the vocals~ Hmmm hmm I agree alright done

01:29:355 (1,2) - blanket again. c: It's not meant to be a blanket-blanket thing more like kind of a blanket but squashed? With the same space between eachother besides the ends where it opens a bit. I'm not really sure how to explain it uh hm but I think a blanket-blanket-around the approach circle blanket would be a bit too much up and down movement than the intended. If that makes sense? I hope it makes sense ouo

01:45:812 (1) - I'm not sure why but I don't really feel like this calls for a sharp turn like this? don't get me wrong it works but I kind of feel like a curved slider would look nicer Hmm now that you mention it it looks kind of stiff but at the same time I think it does call for a sharp turn so let's see what this change shall bring.

I don't want to mess with the rythm to much as I feel like most of the things I would end up suggesting would be to 'hard' and more suitable for the Easy Diff u.u Yeah I can understand that u-u

Easy

00:04:326 (2,1,2) - this is just a personal opinion, but I don't like doing stuff like this in an Easy Diff >< >< I'll leave it as is

00:56:441 (1,2) - I think having them like this https://osu.ppy.sh/ss/2762243 looks a bit cleaner? you could play around if this a bit of course. If you want the two to be identical feel free to ignore this :P Identical >w<

01:04:669 (3,4,1) - curving in the end of 3 and then adding a circle might work (i kind of dislike the break) https://osu.ppy.sh/ss/2762261 somehwat like this (I'm bad at slider ><) Excellent idea it shall be implemented promptly.

01:18:041 (3) - I honestly think that replacing this with a circle sounds nicer I think the current way goes better with that reverse cymbal sound.

02:11:869 (3) - I like the slider but I feel like there should be a clickable not at the end...though shortening the slider would mess with it's shape...this is just something to consider u.u I tried this out but I think the current way works better for easy but in the process realized this end was mysteriously missing a finish so fixed that ovob.

Normal

00:01:584 (1,2) - blanket c: Sure thing c:

00:15:298 (1,2) - this might just be me but it feels kind of weird to have two slider represent the same sound, yet they look completely different. again, probably just me Hmm no don't worry it's not just you I see what you mean I'll make them both the same

00:18:041 (1,2) - this feels better than above c: \ : D /

00:23:526 (1,2,3,4) - https://osu.ppy.sh/ss/2762361 using this rythm feels nicer to me I dislike that one but I changed this up a different way now.

00:56:441 (1,2,3,4,5,6) - mhmmm this feels a bit too crowded for my taste. how do you like this https://osu.ppy.sh/ss/2762399? most likely not the exact pattern you could use, just an idea c: N-no it's beautiful ><

01:01:926 (1,2,3,4,5,6) - same for this. I'd like to think that something like this https://osu.ppy.sh/ss/2762425 would be fine, though I was too lazy to make it all symmetric and shit >< (oh and 6 is facing in the wrong direction but I don't feel like taking a new screenshot LOL)

01:15:641 (1) - this looks a bit...sloppy? I don't know really, it just doesn't look as neat as your other sliders. Fix attempted to make roll even prettier.

01:18:041 (1) - I think I've said the same for the Easy, but I think replacing this with a circle would be nicer. You did and my reply is the same too xD

01:40:326 (1,2,3,4,5,6) - I like this waaay more than what you did earlier, looks much cleaner c: \ : D /

01:48:555 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/2762477 using this rythm feels nice...not sure if it feels uuh too hard for a normal? That feels a bit off to me so..

01:57:469 (2,3,4,5) - using this rythm https://osu.ppy.sh/ss/2762487 feels good to me c: Ehh I think that'd be more fitting for a hard;;

02:05:012 (1) - try making this a slider and then obviously add a circle afterwards That fits better yes alright \o/

02:11:869 (1) - love that little 'swing' at the end haha Yes all as planned \ : D /

Hard

00:03:984 (8) - the break from 7->8 feels kinda ok, I think that adding a circle after 8 sounds much better though Hmm since these parts keep getting mentioned in mods but I dislike this and other suggestions I guess I'll go and add it to the priority list of "try to think of something I actually find better" for now.

00:06:726 (9) - sam goes for this one u.u ^

00:09:469 (10) - uuh yeah this one too u.u ^

Some things about flow I was going to point up but I've seen people mention before and I don't want to keep repeating that ^_^ You even looked at previous mods to see if you'd be repeating what has been said before dedication true mod help yes nice

00:24:212 (3,4) - try blanketing those? I know you're trying to stack 4 with the sliderend to make it look more clean, I'm just not sure if that's the best solution I don't want to blanket them but now that you point it out the shape of 4 is driving me crazy fixed that instead to be less scrunched I think.

00:31:412 (10,1) - I'd personally continue below 10 and not back to the right, though that's one you

00:56:441 (1,2,3,4,5) - I don't know if you're trying to make a curve with this, but it looks kind of uneven to me u.u Attempted to smooth it out some then owo/

00:57:812 (6,7,8,9,10) - same with this obviously These too owo/

01:01:926 (1,2,3,4,5,6,7,8,9,10) - and those too. pointing these out is unneccessary if you're not even going for an even curve, I just feel obligated to do so c: And these as well owo/

01:15:641 (1,2,3) - I'd use the same rythm that you used before. It feels more fitting I don't think those two parts are similar enough to have the same thing.

01:43:069 (1,2,3,4,5,6) - try this rythm https://osu.ppy.sh/ss/2762655? I'm not a fan of those pauses or breaks in between or whatever >< I don't really think that rhythm fits ><

01:45:812 (1,2,3,4,5,6,7,8,9,10,11) - you always had a break in between those so I'm just curious why this isn't the case here. Would also try making 7 a new combo to kind of 'seperate' them...not sure if that'd work u.u The reason why the others all had a small break was because the vocals stopped for a moment, which wasn't the case here owo/

01:56:784 (1,2,3) - again, not a fan of those blank spaces u.u this is all about personal preference tho (I guess?) so keeping them if you feel like they fit should be ok c: I'll keep them as they are then c:

02:01:584 (5,1) - add a circle in between? I considered this before as well but decided against it since I would like the slight break in kiai to also be a slight break in note assault.

__________________________________________________________________________________________________________________

Good luck with this, I hope that there's a few things that I could help improve >////< Yep indeedly you did

P.S.: I don't know how to use boxes It's {notice} and {/notice} with normal brackets.

P.S.S.: apparantly my screenshot suck so feel free to pm me if you have trouble seeing things properly c: Sure thing asking is always nice.
Really thank you for the mod you've saved my socks :)

As of this update this mapset's skin is now complete! o/
Ringating
hello again

I noticed that the pause overlay and fail overlay are both 4:3, which results in black bars on the right and left for widescreen players. I highly suggest you use this instead, since it will remove those black bars for 16:9 players and look the same for 4:3 players.

less important, but why make the bg jpg when the original that I gave you is a smaller (lossless) png?
It seems a bit wasteful to convert to a lossy image format then gain file size...

no kds
Topic Starter
Noffy

Ringating wrote:

hello again

I noticed that the pause overlay and fail overlay are both 4:3, which results in black bars on the right and left for widescreen players. I highly suggest you use this instead, since it will remove those black bars for 16:9 players and look the same for 4:3 players.

less important, but why make the bg jpg when the original that I gave you is a smaller (lossless) png?
It seems a bit wasteful to convert to a lossy image format then gain file size...

no kds
Thanks for the help again all has been fixed to the way it should be and wasn't before because I'm a dum-dum and this mapset will be updated to reflect that as soon as BSS is alive.
I still wonder how you managed to find 16:9 pause overlay examples in ranked beatmaps out of so many OTL thank you for that too owo/
Kibbleru
uhg i just cant deny that when u made me fking ballloon LOL

general
  1. ur hard diff fks up the spread :C if it was 3.00 stars it would go 2 > 3 > 4 perfectly
  2. combo colours are inconsistent for whatever reason, just thought u should know
wolley
  1. 01:12:212 (5) - nc could work but optional
    01:56:098 (5) - ^
oko
  1. 00:35:184 - would be cool if that kink was here instead. fits the music more
  2. 01:12:212 (4) - im not exactly sure how to explain it but the linearness (not even a word) of this angle just somewhat makes it feel awkward, doesnt feel as good as coming at the circle with a sharper angle
hard
  1. hitsounds really need work, i cant really understand what you're emphasizing with these, if you want i think you could just copy hitsounds from one of the insanes via hitsound copier.
  2. 01:08:098 (4,5) - copy pastaa
    Overall this diff feels a bit too cluttered, i think you're trying to hard to stack things and with the blankets :X having everything spaced out more feels much better imo.
    also work on your slider art lol... like wtf? 00:26:269 (1) - 01:50:612 (9) -
  3. 01:44:441 (5) - try putting this elsewhere, atm it does look somewhat like a jump
  4. 01:53:355 (4,3) - this stuff is why your diff looks so cluttered
  5. 01:57:469 (2) - the 0.7 ds is really misleading here
  6. 02:08:441 (4,5) - why brezier sliders?
normal
  1. holy shet work on ur sliderwaves a bit more 00:03:641 (4) -
    also diagonal sliderwaves look ugly af 00:02:955 (3) -
  2. you don't have a good structure in your rhythms, you have similar places with completely different rhythms ie 00:46:841 (3,4) - 00:49:584 (3,4,5) -
has potential i think, but hard & below still needs plenty of work. ill put a star for now

next time when u want me to recheck u better make me a dog

now mod my map ty t/297865
Topic Starter
Noffy

Kibbleru wrote:

uhg i just cant deny that when u made me fking ballloon LOL The fact that it worked has made my day I can't stop grinning hehehe

general
  1. ur hard diff fks up the spread :C if it was 3.00 stars it would go 2 > 3 > 4 perfectly time to waffle and panic and wonder at what to do because I lack the ability to map a specific star besides .76 but really I dunno about stars but purposely increasing the gap between hard and insane I think would be harmful for the spread because then insane wouldn't be passable for those who can SS hard.
  2. combo colours are inconsistent for whatever reason, just thought u should know The time has come to steal Okoratu's combo colours r.i.p. my memory of what is what since it's closely associated with the colors of the parts but at the same time maybe this will make me see my own diffs with fresh eyes and begin the new Yellow Trick
_____________________________________________________________________________________________________________

hard
  1. hitsounds really need work, i cant really understand what you're emphasizing with these, if you want i think you could just copy hitsounds from one of the insanes via hitsound copier. I'll try to review them and improve them but am gladdened that you didn't say along the lines of "what the hell are these" like when you took a quick look at this map ~2 months ago ;w;
  2. 01:08:098 (4,5) - copy pastaa Pastaa is deliciouss
    Overall this diff feels a bit too cluttered, i think you're trying to hard to stack things and with the blankets :X having everything spaced out more feels much better imo. I dunno I don't really try to stack/blanket all that much but that's how it ends up I'll work on it and space out what should be.
    also work on your slider art lol... like wtf? 00:26:269 (1) - 01:50:612 (9) - Okay
  3. 01:44:441 (5) - try putting this elsewhere, atm it does look somewhat like a jump Oh dear things can look like jumps while not actually being jumps I didn't know that will try to place elsewhere
  4. 01:53:355 (4,3) - this stuff is why your diff looks so cluttered I'll keep that in mind
  5. 01:57:469 (2) - the 0.7 ds is really misleading here Okay
  6. 02:08:441 (4,5) - why brezier sliders? When did they become bezier sliders what on earth fixed
normal
  1. holy shet work on ur sliderwaves a bit more 00:03:641 (4) - Okay will do
    also diagonal sliderwaves look ugly af 00:02:955 (3) - Less ugly now tho right?
  2. you don't have a good structure in your rhythms, you have similar places with completely different rhythms ie 00:46:841 (3,4) - 00:49:584 (3,4,5) - I'll try and fix oAo/ hopefully it wont take 9 years to do so
has potential i think, but hard & below still needs plenty of work. Will continue putting in that work then thank you for responding to my request! owo/ ill put a star for now It's so shiny
Everything has been applied except for the more general things as those will take me more time o/
I'm still joyous that the balloon request had an impact \>w</
Fizz
Modding because blanketed circle
I wanted to mod this before but I never got around to it ;;
look at this qt 3.14 http://puu.sh/g3toP/d8765659ba.jpg

The approach circles look really aliased on this skin for whatever reason

You could also do some hitsounding on the lower diffs using the slider ticks if you wanna put in that effort cuz they sound kinda empty

[Beginner]
Just some aesthetic stuff

01:01:926 (1) - either move the red point further down the slider, or add some white points in it to make it look a little nicer
01:11:526 (3) - I think it looks better if the ends aren't so tight, like this (or something) http://puu.sh/g3sVy/b835d596da.jpg
01:29:355 (1,2) - maybe consider blanketing these
01:55:412 (3) - I'd change the shape entirely so that you're not reusing the same one

[Easy]
00:46:841 (2) - Maybe add another point in this: http://puu.sh/g3t2V/9497f562a0.jpg (or just a regular white one)
01:43:069 (3) - this made me chuckle, although you could make it blanket 01:45:812 (1)'s sliderend

[Normal]
01:12:212 (2) - this seems to be different to 01:11:526 (1) - and looks a little off

Overall this diff looks a little messy compared to Beginner and Easy but I won't be nazi about it (pm me if you want me to)

[Hard]
00:01:584 (1,2,3,4,5,6,7) - consider changing stuff like this to avoid being caught up in one spot of the screen, it kinda looks messy to me
00:07:755 (2,3,4,5,6) - i dunno about this, maybe replace some circles with a slider here
00:09:469 (10) - this looks a bit ugly
00:34:498 (10) - NC
00:55:069 - if you're following the lyrics, this is the rhythm you should use http://puu.sh/g3tjY/1ad3df5c59.jpg

Also wanna emphasise what Kibbleru said about clutter, since doing something like this http://puu.sh/g3tQG/3dc48a98df.jpg (at 00:27:469 (4) - ) goes a long way
Something like this 00:59:184 (1,2,3,4,5,6,7) - is better on my eyes at least

Just looks a little unpolished to me, but I think overall it's pretty good. visuals are everything
Have a star
Topic Starter
Noffy

Smug- wrote:

Modding because blanketed circle Yes success circles and blankets yay
I wanted to mod this before but I never got around to it ;; oooo ;w;
look at this qt 3.14 http://puu.sh/g3toP/d8765659ba.jpg Staring into your soul :)

The approach circles look really aliased on this skin for whatever reason They're one of two things I have from the default skin because of the skin sets law ;;

You could also do some hitsounding on the lower diffs using the slider ticks if you wanna put in that effort cuz they sound kinda empty

[Beginner]
Just some aesthetic stuff

01:01:926 (1) - either move the red point further down the slider, or add some white points in it to make it look a little nicer Attempt made
01:11:526 (3) - I think it looks better if the ends aren't so tight, like this (or something) http://puu.sh/g3sVy/b835d596da.jpg fixed I think probably.
01:29:355 (1,2) - maybe consider blanketing these Hmm managed to make them blanket but not go up and down too much alright done quq
01:55:412 (3) - I'd change the shape entirely so that you're not reusing the same one Okie dokie hehe

[Easy]
00:46:841 (2) - Maybe add another point in this: http://puu.sh/g3t2V/9497f562a0.jpg (or just a regular white one) Okie dokie
01:43:069 (3) - this made me chuckle, although you could make it blanket 01:45:812 (1)'s sliderend I wanted it to do that originally but it starts to get really scrunched when making it blanket and looks kinda sorta bad instead of the usual "blanket <3"

[Normal]
01:12:212 (2) - this seems to be different to 01:11:526 (1) - and looks a little off I just checked it's an illusion created by the different angle, they're exactly the same. Adjusted a little bit to prevent that now.

Overall this diff looks a little messy compared to Beginner and Easy but I won't be nazi about it (pm me if you want me to) Will be sure to do so soon (slap me if I forget)

[Hard]
00:01:584 (1,2,3,4,5,6,7) - consider changing stuff like this to avoid being caught up in one spot of the screen, it kinda looks messy to me Change attempted let's see how if it's ok
00:07:755 (2,3,4,5,6) - i dunno about this, maybe replace some circles with a slider here Nah but fixed the shape of the slider that is there.
00:09:469 (10) - this looks a bit ugly I'll make it a normal curve like the other two then
00:34:498 (10) - NC Oops it was moved around so much I forgot to fix that thank you
00:55:069 - if you're following the lyrics, this is the rhythm you should use http://puu.sh/g3tjY/1ad3df5c59.jpg Alrighters

Also wanna emphasise what Kibbleru said about clutter, since doing something like this http://puu.sh/g3tQG/3dc48a98df.jpg (at 00:27:469 (4) - ) goes a long way
Something like this 00:59:184 (1,2,3,4,5,6,7) - is better on my eyes at least Ooooooh okie

Just looks a little unpolished to me, but I think overall it's pretty good. visuals are everything Only a little? Aahh it was worse before and has improved hooray!
Have a star 'w' ! Thank you
Thank you for coming and modding and \'v'/ Smug-!

On another note: I wonder what the 100th post will be.
Bara-


[General]
Difficulty curve between Easy and Normal is very big, considering Easy uses mostly 4/1 and 2/1, and barely even 1/1, and this uses quite some 1/2
Consider making easy harder (as there already is a beginner) or make normal easier (but then make sure the gap between Normal and hard won't be to big)

[Beginner]
00:04:326 (2,1) - Try to blanket better (you need to move (1) back in time temporarily to see the blanket)
00:56:441 (1,2) - Try to make these blanket
01:37:584 (2,1) - ^^
Really neat diff for beginners!

[Easy]
01:48:555 (3) - Slider looks a little ugly, because it goes down a little in the middle
Really easy, perhaps too easy

[Normal]
00:05:355 (3,4) - Improve blanket
00:18:041 (1,2) - Ugly sliders, use (1) to blanket (4), and then ctrl h that for (2)
01:00:555 (3,4) - You can change shape, so they blanket each other
01:08:098 (2) - Ugly slider, please fix this

[Hard]
01:54:384 (3) - Move to 353:252 for nice overlap with 01:53:355 (4) - (3) starts at the red point of (4) then

Rest seems fine

Good luck, and have a star!
Topic Starter
Noffy

baraatje123 wrote:



[General]
Difficulty curve between Easy and Normal is very big, considering Easy uses mostly 4/1 and 2/1, and barely even 1/1, and this uses quite some 1/2
Consider making easy harder (as there already is a beginner) or make normal easier (but then make sure the gap between Normal and hard won't be to big) I think it should be okay since Easy is mostly 2/1 with some 1/1 and then Normal is meant to be mostly 1/1 with some 1/2 and then hard is mostly 1/2 with the rogue 1/4 unless that's not okay \'A'/

[Beginner]
00:04:326 (2,1) - Try to blanket better (you need to move (1) back in time temporarily to see the blanket) Fixed~
00:56:441 (1,2) - Try to make these blanket Nah because that'd either require to get all up in 00:53:698 (2) - 's business or move 01:00:555 (2,1) - around enough that the straight line movement would be gone.
01:37:584 (2,1) - ^^ Okie dokies
Really neat diff for beginners! (ノ◕ヮ◕)ノ*:・゚✧

[Easy]
01:48:555 (3) - Slider looks a little ugly, because it goes down a little in the middle Fix attempted but not sure
Really easy, perhaps too easy

[Normal]
00:05:355 (3,4) - Improve blanket Okie dokie
00:18:041 (1,2) - Ugly sliders, use (1) to blanket (4), and then ctrl h that for (2) Then it'd be pretty much the same as 00:20:784 (1,2) - so nah
01:00:555 (3,4) - You can change shape, so they blanket each other A bit small for sliderwave blankets sooo..
01:08:098 (2) - Ugly slider, please fix this Not quite sure what you mean but I tried to fix the rotational symmetry now 'w' ?

[Hard]
01:54:384 (3) - Move to 353:252 for nice overlap with 01:53:355 (4) - (3) starts at the red point of (4) then Ooo I see thank you fixed

Rest seems fine

Good luck, and have a star! ( ´∀`)☆ thank you
Thank you for the mod!
and...
Happy 100 posts \owo/
Okoayu
i changed some things
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78583,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Yauxo


Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

Imma keep myself short, as it's starred already (and because of reasons)

[Bonus]
■ 00:23:869 (2) - imperfect stack? nvm apparently you also do these with -4 coords
00:53:184 (4,5,1) - maybe triangle these?
01:18:384 Add note here and shorten previous Slider by 1 tick? You know, downbeat, clickabke, strong object, cool to play, blahblah.
■ 01:47:441 (2,3) - A bit less spacing to make it look more similar to the previous combos wouldnt hurt imo
■ 02:08:784 (5,6) - instead of placing these individually, copypaste 02:08:441 (3,4) - (blahblah consistency, blahblah looks better)
02:13:069 (7) - see similar above

[oko Insane]
■ 00:48:212 (1) - I'd actually make this a 3/4 thingy and 00:48:555 (2) - a 1/2 thingy, so that you could add a circle here 00:48:812 (3) -

The freeform is real

[Hard]
■ The Kiai has double the NCs (when comparing to "normal" parts. I'd say that you rework these (maybe?) to make them more consistent.

■ 00:03:984 (8) - There is something that buggs me about this. In that entire combo youve mapped that ... uh ... imagine a cartooncaracter running from something-sound (seriously, how is that sound called) and then suddenly you map that ... other sound which I dont know how it's called. Goddamnit.
Anyway, this pretty much makes you "randomly" change the sound that's mapped while the other sound doesnt really stop. You also notice how the tail of 00:03:984 (8) - lands on the downbeat - the thing that you've mapped before. It's now an awkward break which, for whatever reason, continues on 00:04:669 (1) -
You maybe want to rethink that section to make it less awkward (if you can even understand what I said there D: ... I shouldnt do this when tired)
■ 00:12:898 (1,2) - I kind of want to say "here again", but you use different combos throughout that section .. so meh :v
00:29:698 (3,4) - Instead of a stack, how about making this a 1/2 repeat Slider?
■ 00:49:755 (7) - How about something like this? The current flow kinda buggs me

■ 01:14:612 (2,3,4) - 3-stack is kinda boring. Space them out.
■ 01:58:155 (5) - should be NCd if you follow the logic of this part
■ 02:11:869 (1,2) - blanket could/should be improved

[Normal]
■ 00:22:155 (3) - wouldve been cool if this would move the other way around (to fit in with the video :v)
■ 01:17:526 (2,3) - Turn this into a Slider. I think it'd be more enjoyable (and easier) to play like that since the Circles are pretty spaced and ... edged ...? Weirdly placed .-. ... maybe you can just place them in a less weird angle and they might be fine
■ 01:44:784 (4) - spacing error (1.0 -> 1.1)

Try to avoid really crumpled Sliders like 01:12:212 (2) - for future maps. Looks okay otherwise

Meow
Okoayu

Yauxo wrote:

[Bonus]
■ 00:23:869 (2) - imperfect stack? nvm apparently you also do these with -4 coords
00:53:184 (4,5,1) - maybe triangle these? ✔ aye aye I feel like i'm abusing triangles, koigokoro on a smaller scale
01:18:384 Add note here and shorten previous Slider by 1 tick? You know, downbeat, clickabke, strong object, cool to play, blahblah. ✔ blahblah 2 ticks shorter explained irc
■ 01:47:441 (2,3) - A bit less spacing to make it look more similar to the previous combos wouldnt hurt imo ✔ i hope you are ok
■ 02:08:784 (5,6) - instead of placing these individually, copypaste 02:08:441 (3,4) - (blahblah consistency, blahblah looks better) ✔ ECH
02:13:069 (7) - see similar above ✘ because repeat is overall shorter shortening it by 2 ticks would make this thing uhhhhhhhm so it'll stay for now until someone convince me to add 1/8 to all my 1/8 repeats

[oko Insane]
■ 00:48:212 (1) - I'd actually make this a 3/4 thingy and 00:48:555 (2) - a 1/2 thingy, so that you could add a circle here 00:48:812 (3) - ✘ would be inconsistent with 00:23:526 (1,2,3) - , 00:26:269 (1,2,3) - , 00:29:012 (1,2,3) - , 00:50:955 (1,2,3) - so uhhhhhhhhm

The freeform is real
Meow
nyaa
set Insane to OD 7.2 for reasons
Wellblech
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78584,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 240,170,12
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32,272,76926,1,8,0:0:0:0:
21,287,77012,5,8,0:0:0:0:
38,329,77097,1,8,0:0:0:0:
82,341,77183,1,8,0:0:0:0:
126,328,77269,1,8,0:0:0:0:
160,297,77355,2,0,B|206:293|206:293|268:312,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
250,121,77698,1,8,0:0:0:0:
207,138,77783,1,8,0:0:0:0:
161,134,77869,1,8,0:0:0:0:
116,125,77955,1,8,0:0:0:0:
72,137,78041,2,0,P|49:146|41:153,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
24,118,78384,5,4,0:1:0:0:
256,192,87984,12,0,89184,0:0:0:0:
176,142,89355,6,0,B|167:184|167:184|173:254,1,85,4|4,0:1|0:0,0:0:0:0:
320,354,89698,2,0,B|329:312|329:312|323:242,1,85,8|4,0:0|0:0,0:0:0:0:
309,189,89955,1,0,0:0:0:0:
309,189,90041,2,0,L|407:176,1,85,8|4,0:0|0:0,0:0:0:0:
512,255,90384,1,8,0:0:0:0:
427,70,90555,1,4,0:0:0:0:
427,70,90641,1,0,0:0:0:0:
427,70,90726,6,0,L|342:81,1,85,10|4,0:0|0:0,0:0:0:0:
202,163,91069,2,0,B|245:170|245:170|309:160,1,85,8|4,0:0|0:0,0:0:0:0:
391,147,91326,1,0,0:0:0:0:
391,147,91412,2,0,B|409:183|409:183|417:244,1,85,8|4,0:0|0:0,0:0:0:0:
384,339,91755,1,8,0:0:0:0:
329,229,91926,1,12,0:0:0:0:
241,312,92098,6,0,P|193:308|156:284,1,85,10|4,0:0|0:0,0:0:0:0:
116,100,92441,2,0,P|164:104|201:128,1,85,8|4,0:0|0:0,0:0:0:0:
239,193,92698,1,0,0:0:0:0:
239,193,92784,2,0,P|272:160|276:110,1,85,8|4,0:0|0:0,0:0:0:0:
177,17,93126,1,8,0:0:0:0:
136,172,93298,1,4,0:0:0:0:
282,49,93469,6,0,P|321:63|349:111,1,85,10|4,0:0|0:0,0:0:0:0:
340,304,93812,2,0,P|301:290|273:242,1,85,8|4,0:0|0:0,0:0:0:0:
402,155,94155,1,8,0:0:0:0:
512,219,94326,1,4,0:0:0:0:
473,346,94498,1,8,0:0:0:0:
473,346,94669,1,12,0:0:0:0:
406,159,94841,6,0,B|402:111|402:111|409:56,1,85,10|4,0:0|0:0,0:0:0:0:
281,183,95184,2,0,B|285:231|285:231|278:286,1,85,8|4,0:0|0:0,0:0:0:0:
236,361,95441,1,0,0:0:0:0:
236,361,95526,2,0,P|196:327|179:273,1,85,8|4,0:0|0:0,0:0:0:0:
245,81,95869,2,0,P|295:76|336:87,1,85,8|4,0:0|0:0,0:0:0:0:
371,279,96212,6,0,B|328:287|328:287|269:276,1,85,10|4,0:0|0:0,0:0:0:0:
160,194,96555,1,8,0:0:0:0:
315,194,96726,1,4,0:0:0:0:
168,95,96898,2,0,P|121:102|83:134,1,85,8|4,0:0|0:0,0:0:0:0:
23,226,97241,1,8,0:0:0:0:
63,52,97412,1,12,0:0:0:0:
124,195,97584,5,10,0:0:0:0:
163,18,97755,1,12,0:0:0:0:
223,181,97926,1,8,0:0:0:0:
277,21,98098,1,12,0:0:0:0:
277,21,98184,1,8,0:0:0:0:
277,21,98269,1,8,0:0:0:0:
325,207,98441,1,12,0:0:0:0:
400,22,98612,1,8,0:0:0:0:
470,176,98784,1,12,0:0:0:0:
468,217,98869,1,8,0:0:0:0:
484,257,98955,5,10,0:0:0:0:
484,299,99041,1,8,0:0:0:0:
462,334,99126,1,12,0:0:0:0:
424,351,99212,1,8,0:0:0:0:
382,346,99298,2,0,B|339:338|339:338|279:350,1,85,8|12,0:0|0:0,0:0:0:0:
78,343,99641,1,8,0:0:0:0:
59,304,99726,1,8,0:0:0:0:
56,262,99812,1,12,0:0:0:0:
68,222,99898,1,8,0:0:0:0:
94,189,99984,2,0,B|103:176|103:176|106:156,6,21.25,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
98,193,100326,6,0,P|120:142|123:111,1,85,4|0,0:1|0:0,0:0:0:0:
118,29,100584,1,0,0:0:0:0:
118,29,100669,2,0,P|171:24|216:38,1,85,4|0,0:0|0:0,0:0:0:0:
335,154,101012,1,8,0:0:0:0:
331,296,101184,1,0,0:0:0:0:
404,181,101355,1,4,0:0:0:0:
262,269,101527,1,0,0:0:0:0:
317,56,101698,6,0,P|364:56|403:82,1,85,10|0,0:0|0:0,0:0:0:0:
331,158,101955,1,0,0:0:0:0:
331,158,102041,2,0,P|283:164|247:143,1,85,4|0,0:0|0:0,0:0:0:0:
135,48,102384,1,8,0:0:0:0:
104,238,102555,1,0,0:0:0:0:
39,86,102726,1,4,0:0:0:0:
205,213,102898,1,8,0:0:0:0:
43,90,103069,6,0,P|36:40|52:-3,1,85,10|0,0:0|0:0,0:0:0:0:
139,52,103326,1,0,0:0:0:0:
139,52,103412,2,0,P|146:102|130:145,1,85,4|0,0:0|0:0,0:0:0:0:
51,315,103755,2,0,P|98:304|144:314,1,85,8|0,0:0|0:0,0:0:0:0:
273,364,104098,1,4,0:0:0:0:
258,180,104269,1,0,0:0:0:0:
262,173,104355,1,0,0:0:0:0:
266,166,104441,6,0,P|312:167|352:178,1,85,10|0,0:0|0:0,0:0:0:0:
417,265,104698,1,0,0:0:0:0:
417,265,104784,2,0,P|447:226|456:181,1,85,4|0,0:0|0:0,0:0:0:0:
445,98,105041,1,0,0:0:0:0:
445,98,105126,2,0,P|397:98|350:81,1,85,8|0,0:0|0:0,0:0:0:0:
208,24,105469,1,4,0:0:0:0:
173,193,105641,1,8,0:0:0:0:
44,82,105812,6,0,B|86:74|86:74|146:89,1,85,10|0,0:0|0:0,0:0:0:0:
238,127,106069,1,0,0:0:0:0:
238,127,106155,2,0,L|331:119,1,85,4|0,0:0|0:0,0:0:0:0:
471,53,106498,1,8,0:0:0:0:
414,233,106669,1,0,0:0:0:0:
370,42,106841,1,4,0:0:0:0:
510,167,107012,1,0,0:0:0:0:
326,151,107184,6,0,B|309:185|309:185|303:233,1,85,10|0,0:0|0:0,0:0:0:0:
232,321,107441,1,0,0:0:0:0:
232,321,107526,2,0,L|195:228,1,85,4|0,0:0|0:0,0:0:0:0:
147,109,107869,1,8,0:0:0:0:
40,210,108041,1,0,0:0:0:0:
75,67,108212,1,4,0:0:0:0:
108,254,108384,1,8,0:0:0:0:
13,126,108555,5,10,0:0:0:0:
172,100,108726,1,8,0:0:0:0:
44,214,108898,1,12,0:0:0:0:
80,64,109069,1,8,0:0:0:0:
101,38,109154,1,8,0:0:0:0:
132,24,109240,1,8,0:0:0:0:
278,64,109412,1,8,0:0:0:0:
185,187,109584,1,12,0:0:0:0:
84,68,109755,1,8,0:0:0:0:
42,70,109840,1,8,0:0:0:0:
15,102,109926,5,10,0:0:0:0:
11,143,110012,1,8,0:0:0:0:
20,185,110097,1,8,0:0:0:0:
26,227,110183,1,8,0:0:0:0:
21,269,110269,2,0,B|63:279|63:279|125:268,1,85,12|8,0:0|0:0,0:0:0:0:
276,201,110612,1,8,0:0:0:0:
316,189,110697,1,8,0:0:0:0:
355,202,110783,1,8,0:0:0:0:
381,236,110869,1,8,0:0:0:0:
382,277,110955,2,0,B|377:296|377:296|367:312,6,21.25,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
315,259,111298,6,0,P|329:207|361:167,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
475,69,111641,2,0,B|489:116|489:116|484:168,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
417,297,111984,1,8,0:0:0:0:
399,118,112155,1,0,0:0:0:0:
295,258,112326,1,4,0:0:0:0:
271,82,112498,1,0,0:0:0:0:
437,23,112669,6,0,P|477:54|496:99,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
299,262,113012,2,0,B|291:213|291:213|303:135,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
172,30,113355,2,0,B|179:78|179:78|167:156,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
70,29,113698,1,4,0:0:0:0:
151,209,113869,1,8,0:0:0:0:
246,29,114041,6,0,P|273:77|274:127,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
215,333,114384,1,4,0:0:0:0:
372,242,114555,1,0,0:0:0:0:
198,123,114726,2,0,B|164:109|164:109|101:112,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
28,314,115069,2,0,P|62:328|125:325,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
268,224,115412,5,8,0:0:0:0:
406,185,115584,1,0,0:0:0:0:
329,324,115755,1,4,0:0:0:0:
450,103,115926,1,0,0:0:0:0:
483,247,116098,1,8,0:0:0:0:
299,124,116269,1,0,0:0:0:0:
327,321,116440,1,4,0:0:0:0:
478,173,116612,1,8,0:0:0:0:
321,31,116784,6,0,P|281:15|226:28,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
309,250,117126,2,0,B|355:258|355:258|407:248,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
113,106,117469,2,0,L|234:111,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
151,275,117812,1,4,0:0:0:0:
109,110,117984,1,0,0:0:0:0:
275,25,118155,6,0,L|396:30,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
435,174,118498,1,4,0:0:0:0:
341,296,118669,1,0,0:0:0:0:
336,118,118841,2,0,P|352:67|381:23,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
439,178,119184,1,4,0:0:0:0:
319,309,119355,1,8,0:0:0:0:
232,154,119526,5,8,0:0:0:0:
88,170,119698,1,8,0:0:0:0:
162,304,119869,1,12,0:0:0:0:
173,100,120041,1,8,0:0:0:0:
165,68,120126,1,8,0:0:0:0:
145,42,120212,1,8,0:0:0:0:
15,104,120384,1,8,0:0:0:0:
61,275,120555,1,12,0:0:0:0:
149,46,120726,1,8,0:0:0:0:
186,53,120811,1,8,0:0:0:0:
223,50,120897,5,8,0:0:0:0:
260,44,120983,1,8,0:0:0:0:
297,39,121068,1,8,0:0:0:0:
334,41,121154,1,8,0:0:0:0:
370,51,121241,2,0,B|390:93|390:93|397:152,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
268,316,121584,1,8,0:0:0:0:
240,279,121669,1,8,0:0:0:0:
239,233,121755,1,8,0:0:0:0:
265,195,121841,1,8,0:0:0:0:
309,181,121926,2,0,P|326:184|343:193,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
307,254,122269,6,0,L|202:221,1,93.5000028533936,4|0,0:1|0:0,0:0:0:0:
81,86,122612,2,0,P|126:70|182:79,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
373,157,122955,2,0,B|418:164|418:164|475:153,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
377,30,123298,1,4,0:0:0:0:
254,201,123469,1,0,0:0:0:0:
231,46,123641,6,0,P|258:16|332:12,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
250,197,123984,2,0,B|206:191|206:191|142:204,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
52,36,124326,2,0,B|96:30|96:30|160:43,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
302,114,124669,1,4,0:0:0:0:
218,268,124841,1,8,0:0:0:0:
257,39,125012,6,0,P|302:26|353:45,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
384,239,125355,1,4,0:0:0:0:
188,287,125526,1,0,0:0:0:0:
188,120,125698,2,0,L|296:118,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
451,285,126041,2,0,P|422:311|348:312,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
177,320,126384,5,8,0:0:0:0:
100,156,126555,1,0,0:0:0:0:
67,344,126726,1,4,0:0:0:0:
192,124,126898,1,0,0:0:0:0:
290,290,127069,1,8,0:0:0:0:
96,152,127241,1,0,0:0:0:0:
330,207,127412,1,4,0:0:0:0:
181,324,127584,1,8,0:0:0:0:
130,70,127755,6,0,B|170:51|170:51|231:49,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
334,211,128098,2,0,P|277:226|217:210,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
42,124,128441,1,8,0:0:0:0:
30,266,128612,1,0,0:0:0:0:
153,157,128784,1,8,0:0:0:0:
165,15,128955,1,0,0:0:0:0:
45,27,129126,6,0,B|32:69|32:69|37:127,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
115,290,129469,1,4,0:0:0:0:
228,136,129641,1,0,0:0:0:0:
314,296,129812,2,0,P|360:298|406:266,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
441,123,130155,1,4,0:0:0:0:
336,31,130326,1,8,0:0:0:0:
235,189,130498,5,8,0:0:0:0:
116,111,130669,1,8,0:0:0:0:
219,6,130841,1,8,0:0:0:0:
239,193,131012,1,8,0:0:0:0:
231,224,131097,1,8,0:0:0:0:
215,253,131183,1,8,0:0:0:0:
56,261,131355,1,8,0:0:0:0:
192,130,131526,1,8,0:0:0:0:
136,298,131698,1,8,0:0:0:0:
136,298,131784,1,8,0:0:0:0:
136,298,131869,6,0,P|143:249|137:210,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
325,84,132212,2,0,P|332:126|323:166,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
116,114,132555,1,14,0:0:0:0:
239,61,132726,1,4,0:0:0:0:
244,196,132898,1,8,0:0:0:0:
244,196,132984,1,8,0:0:0:0:
244,196,133069,2,0,L|222:205,4,15.9375006079674,8|0|8|0|4,0:0|0:0|0:0|0:0|0:1,0:0:0:0:
~~~
Topic Starter
Noffy

Yauxo wrote:



Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

Imma keep myself short, as it's starred already (and because of reasons) That's okay with me at least you visited o/

___________________________________________________________________________________________________


[Hard]
■ The Kiai has double the NCs (when comparing to "normal" parts. I'd say that you rework these (maybe?) to make them more consistent. Yeah that's intentional but I'll double check for consistency among themselves too.

■ 00:03:984 (8) - There is something that buggs me about this. In that entire combo youve mapped that ... uh ... imagine a cartooncaracter running from something-sound (seriously, how is that sound called) and then suddenly you map that ... other sound which I dont know how it's called. Goddamnit.
Anyway, this pretty much makes you "randomly" change the sound that's mapped while the other sound doesnt really stop. You also notice how the tail of 00:03:984 (8) - lands on the downbeat - the thing that you've mapped before. It's now an awkward break which, for whatever reason, continues on 00:04:669 (1) - I think I understand what you mean by that and it helps me better understand why so many previous modders have had issues with this area better, I'll fix it now so that there isn't a stop before it but will keep the slider in its current timing to also follow the beep. Thank you o/
You maybe want to rethink that section to make it less awkward (if you can even understand what I said there D: ... I shouldnt do this when tired)
■ 00:12:898 (1,2) - I kind of want to say "here again", but you use different combos throughout that section .. so meh :v
00:29:698 (3,4) - Instead of a stack, how about making this a 1/2 repeat Slider? I even did the exact same thing in the previous two combos, fixed I think.
■ 00:49:755 (7) - How about something like this? The current flow kinda buggs me Tried to fix another way

■ 01:14:612 (2,3,4) - 3-stack is kinda boring. Space them out. Okie dokie done /o/
■ 01:58:155 (5) - should be NCd if you follow the logic of this part Ooops missed that one thank you
■ 02:11:869 (1,2) - blanket could/should be improved Okay will do oh dear this blanket is off \'A'/ fixed

[Normal]
■ 00:22:155 (3) - wouldve been cool if this would move the other way around (to fit in with the video :v) I agree but it didn't work with how I wanted the next part to go sooo...
■ 01:17:526 (2,3) - Turn this into a Slider. I think it'd be more enjoyable (and easier) to play like that since the Circles are pretty spaced and ... edged ...? Weirdly placed .-. ... maybe you can just place them in a less weird angle and they might be fine Fixed I think yes
■ 01:44:784 (4) - spacing error (1.0 -> 1.1) Oops fixed

Try to avoid really crumpled Sliders like 01:12:212 (2) - for future maps. Looks okay otherwise Will keep in mind

Meow Nya
Thank you for the mod Yauxo and visiting it was helpful o/ o/ o/ o/ o/ o/ have a nice month!

Okoratu wrote:

nyaa
set Insane to OD 7.2 for reasons
waaaa Okay will do do assuming this a thing I do okay alright
Seijiro
Alright, here I am as requested by Dorothy through forum PM :3

[WOLLEY]
  1. 00:05:526 (6) - Hm, the whole combo here has the same spacing till the last note, where you make this jump which I find not really fitting, considering that there isn't any strong sound that makes think to such a thing. So, my suggestion is to move it to 128:40 (this way to keep the spacing, keep the jump and gives a better impression imo)
  2. 00:17:698 (6) - Music's pitch decreases while this sliders goes upward, which I find quite un-fitting. You should make it go the opposite direction, but in this case a simple Ctrl + G isn't enough. Maybe copy (3) and paste it using the same direction
  3. 00:28:841 (7) - Again, a rhythm personal matter here. Here you have a series of strong beats, that's way I think you should move this. My suggestion is to move it to 160:172. This way you respect both your hitsounding (7 has a more grave sound than 6) and the flow you created with the polygonal pattern
  4. 00:48:041 (6) - My reasons here are the same as above. My suggestion is to move this to 40:336
  5. 00:44:098 (1) - I think this spinner can easily end at 00:45:126 - . This gives also a better time to start the next pattern
  6. 01:27:984 (1) - Same as above, make it end 2 ticks earlier maybe...
[oko's Insane]
  1. 00:31:584 (6) - I feel bad for this pattern left half way xD Maybe complete the square...
  2. 00:58:841 (5,6,1) - Hm...this part doesn't the feeling I would expect as a player. (1) is a really strong beat (you put also a calp on it) and the angle between 5 & 6 and between 6 & 1 is too plain. That's why I suggest this
    Note: this suggestion is based on my belief that spicky angles express better strong beats. Since this is quite a delicate argument I expect a no for this but I just wanted to point it out :P
  3. 01:27:984 (1) - Same as the other spinners. Maybe make it end 2 ticks earlier
[Hard]
Now I'll try to make this diff easier, since Kibbleru said the diff spread was worrysome (probably that's why he gave you just a star icon instead of the bubble...)
  1. 00:25:412 (6,7) - Maybe merge these notes into a slider. I did so and it fits well, try to see yourself :3
  2. 00:34:412 (9) - Maybe remove this. It is a silent note (considering you have 2 strong beats: one before this note and one after it) and remember that streams increase the star rating xD
  3. 00:47:012 (5,6,7,8) - I think I need an image
    Note: (7) is under (5)'s tail, but this pattern is just a random pattern to show you all the changes I made
  4. 00:48:212 (1,2) - Remove (2) and add a repeat to (1)
  5. 00:48:898 (4,5) - Same ^
  6. 00:49:412 (6) - Delete this and add a normal note at 00:49:412 -
  7. 00:56:441 (1,2,3,4) - Try to merge 1 & 2 and 3 & 4 into sliders
  8. 00:57:812 (6,7,8,9) - Same ^
  9. 01:08:784 (1,2,3,4) - Try to reduce spacing here (even x0.1 less spacing can help in some cases to make the star rating drop down)
  10. 01:18:384 (1) - Put it under (4)'s tail maybe
  11. 01:58:155 (1) - remove NC from this note and move it over (4)
  12. Finally, if this doesn't bother you, put CS3.7. This will decrease the star rating to less than 3.20 (with some other changes I had 3.16)
  13. What you have to do here is to avoid too long chains of 1/2 notes. Try to put more 1/1 sliders and try to insert little breaks (1/1) more often. For example the first part, before the first break, has a lot of long combos which in my opinion can be divided, making your star rating drop once again. I hope you can improve this diff (and this way, to avoid making a new whole diff from scratch)
[Normal]
  1. 01:17:526 (2,3) - Maybe merge them into a slider... ?
  2. Nothing else :3
[Easy]
Nothing :3

[Beginner]
Nothing once again :3

Alright, what I pointed out were just part of my personal mapping style.
As for the Hard, I tried to make it easier with a lot of useless suggesttions, I know, but I couldn't do anything else :/
The rest is up to you adn good luck :)
Topic Starter
Noffy

[-MrSergio-] wrote:

Alright, here I am as requested by Dorothy through forum PM :3 Thank you again for responding and coming to mod ヽ(‘ ∇‘ )ノ

___________________________________________________________________________________


[Hard]
Now I'll try to make this diff easier, since Kibbleru said the diff spread was worrysome (probably that's why he gave you just a star icon instead of the bubble...) I got the impression it's more of hitsounds and normal's rhythm structure but this too should be improved if it can be right so~
  1. 00:25:412 (6,7) - Maybe merge these notes into a slider. I did so and it fits well, try to see yourself :3
  2. 00:34:412 (9) - Maybe remove this. It is a silent note (considering you have 2 strong beats: one before this note and one after it) and remember that streams increase the star rating xD T'was a triple not a stream and ok I'll do that since even though it was fitting it was harder than the rest of the map of 1/2 ness yes
  3. 00:47:012 (5,6,7,8) - I think I need an image This looks a bit harder than how it currently is ><
    Note: (7) is under (5)'s tail, but this pattern is just a random pattern to show you all the changes I made
  4. 00:48:212 (1,2) - Remove (2) and add a repeat to (1) When messing around with this idea and other possibilities I couldn't seem to find anything better than the current, so no change.
  5. 00:48:898 (4,5) - Same ^
  6. 00:49:412 (6) - Delete this and add a normal note at 00:49:412 - I'm not really sure what you mean by normal note so I'll ask you about this when you I see you online again ><
  7. 00:56:441 (1,2,3,4) - Try to merge 1 & 2 and 3 & 4 into sliders Gonna avoid messing with this part
  8. 00:57:812 (6,7,8,9) - Same ^ ^
  9. 01:08:784 (1,2,3,4) - Try to reduce spacing here (even x0.1 less spacing can help in some cases to make the star rating drop down) This being pointed out made me realize there were some distance spacing consistency issues throughout the kiai's which I have now fixxxxed and it made the star rating drop by a solid .10 without actually making the map easier \ : D /
  10. 01:18:384 (1) - Put it under (4)'s tail maybe I like this idea so, done! o/
  11. 01:58:155 (1) - remove NC from this note and move it over (4) But dat even 1 bar = 1 nc code
  12. Finally, if this doesn't bother you, put CS3.7. This will decrease the star rating to less than 3.20 (with some other changes I had 3.16)
  13. What you have to do here is to avoid too long chains of 1/2 notes. Try to put more 1/1 sliders and try to insert little breaks (1/1) more often. For example the first part, before the first break, has a lot of long combos which in my opinion can be divided, making your star rating drop once again. I hope you can improve this diff (and this way, to avoid making a new whole diff from scratch) Okay I did my best to think about and apply this as well as looking at what the original hard did differently since it was 3.12 stars, and I discovered.. it was because of.. consistent spacing! O:
[Normal]
  1. 01:17:526 (2,3) - Maybe merge them into a slider... ? Oh yeas will do that feels better
  2. Nothing else :3
(ノ◕ヮ◕)ノ*:・゚✧

[Easy]
Nothing :3 (ノ◕ヮ◕)ノ*:・゚✧

[Beginner]
Nothing once again :3 (ノ◕ヮ◕)ノ*:・゚✧

Alright, what I pointed out were just part of my personal mapping style. I'll keep that in mind when fixing it owo
As for the Hard, I tried to make it easier with a lot of useless suggesttions, I know, but I couldn't do anything else :/ It's still helpful though so it is a great thing o/
The rest is up to you adn good luck :) Thank you again :D
Seijiro
It is my bad habit to call circles "normal notes" xD
The suggestion was basically to put a circle at that time, that's all :P

Btw, good to hear that you were able to resolve the diff spread problem :)
Okoayu
[WOLLEY]
  1. 00:05:526 (6) - Hm, the whole combo here has the same spacing till the last note, where you make this jump which I find not really fitting, considering that there isn't any strong sound that makes think to such a thing. So, my suggestion is to move it to 128:40 (this way to keep the spacing, keep the jump and gives a better impression imo) ✘ uhhm the movement that creates doesn't feel that smooth at all and the section would be a bit more boring as it already is the way this builds up might justify this "random" jump, like starting in 00:07:069 - i use less fixed spacing and as a prelude to that i use one jump in the last circle only pattern before. Uhm anyway the whole thing was spaced out because i think just 4 circles with the same spacing are boring as hell, which is why i didn't use more than 2 objects in a row until that point
  2. 00:17:698 (6) - Music's pitch decreases while this sliders goes upward, which I find quite un-fitting. You should make it go the opposite direction, but in this case a simple Ctrl + G isn't enough. Maybe copy (3) and paste it using the same direction ✘ I didn't really play attention to the music's pitch while making this whole diff because I don't get that technical while doing this stuff but according to your argument 00:17:012 (3) - should face upwards and a lot of things in this diff would suffer the same problems, I tried to map with the most technical concepts in mind once, but all the patterns it created only looked nice in theory while playing forcedly so I at some point started worrying more about gameplay... I'm sure i will pick that back up but right now that would mean remap the whole diff with new concept and i don't think that's necessary
  3. 00:28:841 (7) - Again, a rhythm personal matter here. Here you have a series of strong beats, that's way I think you should move this. My suggestion is to move it to 160:172. This way you respect both your hitsounding (7 has a more grave sound than 6) and the flow you created with the polygonal pattern ✘ this is intended, as you can see i don't really usually stack things because i seem to prefer smooth movements, in this case i force the player to stay in the same place in order to stress that these sounds are different from the rest, i do that once in each section to have a bit of variety in there and because i like the effect it creates for aforementioned reasons, i would change it if more people complain about it though because your argument makes pretty much sense but i think so does mine lol
  4. 00:48:041 (6) - My reasons here are the same as above. My suggestion is to move this to 40:336 ✘ the once each section part applies
  5. 00:44:098 (1) - I think this spinner can easily end at 00:45:126 - . This gives also a better time to start the next pattern ✘ This one is kind of an compromise, normally it would also make sense to end it on the blue tick 00:45:384 - here because of the kick and over all doublet like feeling that it would create with the beginning of the next slider, but that's kind of unplayable and everyone would probably rage at me, so the 1/2 tick is a compromise to that, having a 1/1 break is logically weird because i don't really have 1/1 breaks in the map much so doing that would make less sense to me.
  6. 01:27:984 (1) - Same as above, make it end 2 ticks earlier maybe... ✘ read the above
ayy there was an overlap
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78584,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[oko's Insane]
  1. 00:31:584 (6) - I feel bad for this pattern left half way xD Maybe complete the square... ✔ while i didn't complete the square i agree that the pattern is a bit stupid for the player because it doesn't really flow, did something flowy
  2. 00:58:841 (5,6,1) - Hm...this part doesn't the feeling I would expect as a player. (1) is a really strong beat (you put also a calp on it) and the angle between 5 & 6 and between 6 & 1 is too plain. That's why I suggest this ✔ the example you showed would have been too extreme for this diff but i did something which i think is more fitting flow-wise
    Note: this suggestion is based on my belief that spicky angles express better strong beats. Since this is quite a delicate argument I expect a no for this but I just wanted to point it out :P
  3. 01:27:984 (1) - Same as the other spinners. Maybe make it end 2 ticks earlier ✘ answer should be obvious, if people prove me that it is weird to read due to the AR, then ok i would consider it for this diff because it should be easier right
ins
osu file format v14

[General]
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[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
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496,100,77012,6,0,B|496:128|496:128|485:160,3,42.6250013008118,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
476,173,77355,2,0,P|444:167|393:173,1,85.2500026016236,12|8,0:0|0:0,0:0:0:0:
281,210,77698,2,0,B|259:216|259:216|217:213,3,42.6250013008118,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
202,190,78041,2,0,L|177:186,8,21.3125006504059,12|0|8|0|8|0|8|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:1,0:0:0:0:
256,192,87984,12,0,89184,0:0:0:0:
151,134,89355,6,0,B|146:171|146:171|150:217,1,77.5,4|4,0:1|0:0,0:0:0:0:
196,326,89698,2,0,B|231:311|231:311|275:303,1,77.5,8|4,0:0|0:0,0:0:0:0:
304,304,89955,1,0,0:0:0:0:
304,304,90041,2,0,B|309:267|309:267|305:221,1,77.5,8|4,0:0|0:0,0:0:0:0:
282,121,90384,1,8,0:0:0:0:
363,40,90555,1,4,0:0:0:0:
363,40,90641,1,0,0:0:0:0:
363,40,90726,6,0,L|376:130,1,77.5,10|4,0:0|0:0,0:0:0:0:
278,47,91069,2,0,B|240:44|240:44|193:53,1,77.5,8|4,0:0|0:0,0:0:0:0:
177,75,91326,1,0,0:0:0:0:
177,75,91412,2,0,B|140:87|140:87|92:85,1,77.5,8|4,0:0|0:0,0:0:0:0:
15,22,91755,1,8,0:0:0:0:
130,4,91926,1,12,0:0:0:0:
88,156,92098,6,0,P|53:164|2:152,1,77.5,10|4,0:0|0:0,0:0:0:0:
181,79,92441,2,0,P|206:111|217:156,1,77.5,8|4,0:0|0:0,0:0:0:0:
217,180,92698,1,0,0:0:0:0:
217,180,92784,2,0,P|260:187|306:172,1,77.5,8|4,0:0|0:0,0:0:0:0:
415,123,93126,1,8,0:0:0:0:
450,243,93298,1,4,0:0:0:0:
365,335,93469,6,0,P|324:324|279:329,1,77.5,10|4,0:0|0:0,0:0:0:0:
146,340,93812,2,0,P|105:345|63:330,1,77.5,8|4,0:0|0:0,0:0:0:0:
39,308,94069,1,0,0:0:0:0:
39,308,94155,2,0,P|56:261|55:226,1,77.5,8|4,0:0|0:0,0:0:0:0:
36,116,94498,1,8,0:0:0:0:
133,62,94669,1,12,0:0:0:0:
234,170,94841,6,0,B|272:178|272:178|313:177,1,77.5,10|4,0:0|0:0,0:0:0:0:
383,83,95184,2,0,B|425:79|425:79|469:84,1,77.5,8|4,0:0|0:0,0:0:0:0:
497,100,95441,1,0,0:0:0:0:
497,100,95526,2,0,P|501:146|490:182,1,77.5,8|4,0:0|0:0,0:0:0:0:
426,300,95869,2,0,P|391:293|331:306,1,77.5,8|4,0:0|0:0,0:0:0:0:
203,340,96212,6,0,B|203:300|203:300|198:253,1,77.5,10|4,0:0|0:0,0:0:0:0:
247,102,96555,2,0,P|253:149|263:182,1,77.5,8|4,0:0|0:0,0:0:0:0:
277,212,96812,1,0,0:0:0:0:
277,212,96898,2,0,B|314:203|314:203|356:205,1,77.5,8|4,0:0|0:0,0:0:0:0:
476,225,97241,1,8,0:0:0:0:
440,123,97412,1,12,0:0:0:0:
383,275,97584,6,0,B|346:284|346:284|304:282,1,77.5,10|12,0:0|0:0,0:0:0:0:
189,258,97926,1,8,0:0:0:0:
87,295,98098,2,0,B|77:315|77:315|77:337,2,38.75,12|8|8,0:0|0:0|0:0,0:0:0:0:
120,196,98441,1,12,0:0:0:0:
104,96,98612,1,8,0:0:0:0:
161,12,98784,1,12,0:0:0:0:
199,8,98869,1,8,0:0:0:0:
237,14,98955,6,0,B|258:26|258:26|283:32,3,38.75,10|8|12|8,0:0|0:0|0:0|0:0,0:0:0:0:
273,67,99298,2,0,B|310:78|310:78|369:72,1,77.5,8|12,0:0|0:0,0:0:0:0:
477,28,99641,1,8,0:0:0:0:
487,54,99726,1,8,0:0:0:0:
493,83,99812,1,12,0:0:0:0:
492,112,99898,1,8,0:0:0:0:
486,140,99984,2,0,B|482:156|482:156|473:168,6,19.375,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
490,144,100326,6,0,P|475:178|409:201,1,77.5,4|0,0:1|0:0,0:0:0:0:
333,166,100669,2,0,P|295:158|240:174,1,77.5,4|0,0:0|0:0,0:0:0:0:
148,196,101012,1,8,0:0:0:0:
126,302,101184,1,0,0:0:0:0:
62,223,101355,1,4,0:0:0:0:
214,265,101526,1,0,0:0:0:0:
173,126,101698,6,0,P|138:124|98:140,1,77.5,10|0,0:0|0:0,0:0:0:0:
38,297,102041,2,0,P|73:299|113:283,1,77.5,4|0,0:0|0:0,0:0:0:0:
208,221,102384,1,8,0:0:0:0:
313,260,102555,1,0,0:0:0:0:
398,193,102726,1,4,0:0:0:0:
388,330,102898,1,8,0:0:0:0:
319,173,103069,6,0,P|304:116|328:41,1,116.25,10|0,0:0|0:0,0:0:0:0:
344,37,103412,2,0,P|392:47|458:40,1,116.25,4|0,0:0|0:0,0:0:0:0:
484,61,103755,2,0,P|495:117|480:172,1,116.25,8|0,0:0|0:0,0:0:0:0:
464,213,104098,2,0,P|435:208|386:212,1,77.5,4|0,0:0|0:0,0:0:0:0:
275,285,104441,6,0,P|245:296|160:273,1,116.25,10|0,0:0|0:0,0:0:0:0:
128,254,104784,2,0,P|142:203|135:123,1,116.25,4|0,0:0|0:0,0:0:0:0:
114,102,105126,2,0,P|73:117|31:107,1,77.5,8|0,0:0|0:0,0:0:0:0:
73,11,105469,1,4,0:0:0:0:
177,69,105641,1,8,0:0:0:0:
300,22,105812,6,0,B|340:20|340:20|383:29,1,77.5,10|0,0:0|0:0,0:0:0:0:
449,148,106155,2,0,L|367:130,1,77.5,4|0,0:0|0:0,0:0:0:0:
251,133,106498,1,8,0:0:0:0:
252,233,106669,1,0,0:0:0:0:
334,189,106841,1,4,0:0:0:0:
173,73,107012,1,0,0:0:0:0:
111,146,107184,6,0,B|80:160|80:160|25:158,1,77.5,10|0,0:0|0:0,0:0:0:0:
63,25,107526,2,0,B|94:11|94:11|149:13,1,77.5,4|0,0:0|0:0,0:0:0:0:
245,72,107869,1,8,0:0:0:0:
232,168,108041,1,0,0:0:0:0:
331,57,108212,1,4,0:0:0:0:
337,176,108384,1,8,0:0:0:0:
411,74,108555,6,0,B|444:66|444:66|492:74,1,77.5,10|8,0:0|0:0,0:0:0:0:
499,189,108898,1,12,0:0:0:0:
443,285,109069,2,0,B|439:304|439:304|446:345,2,38.75,8|8|8,0:0|0:0|0:0,0:0:0:0:
395,178,109412,2,0,B|367:167|367:167|309:172,1,77.5,8|12,0:0|0:0,0:0:0:0:
202,181,109755,1,8,0:0:0:0:
193,218,109840,1,8,0:0:0:0:
196,256,109926,6,0,B|200:276|200:276|214:314,3,38.75,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
241,312,110269,2,0,B|261:285|261:285|265:223,1,77.5,12|8,0:0|0:0,0:0:0:0:
255,112,110612,1,8,0:0:0:0:
230,97,110697,1,8,0:0:0:0:
201,91,110783,1,8,0:0:0:0:
173,95,110869,1,8,0:0:0:0:
147,109,110955,2,0,L|124:123,6,19.375,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
148,115,111298,6,0,P|104:136|54:117,1,85.2500026016236,4|0,0:1|0:0,0:0:0:0:
145,17,111641,2,0,L|262:26,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
352,80,111984,1,8,0:0:0:0:
255,135,112155,1,0,0:0:0:0:
323,12,112326,1,4,0:0:0:0:
285,201,112498,1,0,0:0:0:0:
356,76,112669,6,0,B|398:70|398:70|448:77,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
472,204,113012,1,4,0:0:0:0:
399,316,113184,1,0,0:0:0:0:
324,212,113355,2,0,P|263:185|175:229,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
234,324,113869,1,8,0:0:0:0:
154,147,114041,6,0,B|128:166|128:166|95:218,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
68,340,114384,1,4,0:0:0:0:
171,290,114555,1,0,0:0:0:0:
275,362,114726,2,0,P|325:370|378:357,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
427,226,115069,2,0,L|327:246,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
257,123,115412,5,8,0:0:0:0:
355,91,115584,1,0,0:0:0:0:
430,231,115755,2,0,P|471:246|513:249,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
426,119,116098,1,8,0:0:0:0:
333,166,116269,1,0,0:0:0:0:
240,57,116441,2,0,B|205:48|205:48|146:50,1,85.2500026016236,4|8,0:0|0:0,0:0:0:0:
27,162,116784,6,0,P|19:208|32:261,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
154,175,117126,2,0,B|194:170|194:170|240:179,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
200,352,117469,2,0,L|194:260,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
322,124,117812,2,0,L|327:215,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
336,339,118155,5,8,0:0:0:0:
432,302,118326,1,0,0:0:0:0:
436,184,118498,1,4,0:0:0:0:
508,277,118669,1,0,0:0:0:0:
496,126,118841,2,0,P|461:104|353:162,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
304,251,119355,1,8,0:0:0:0:
228,154,119526,6,0,B|193:139|193:139|128:135,1,85.2500026016236,8|8,0:0|0:0,0:0:0:0:
40,173,119869,1,12,0:0:0:0:
38,61,120041,2,0,P|42:46|78:8,2,42.6250013008118,8|8|8,0:0|0:0|0:0,0:0:0:0:
146,66,120384,1,8,0:0:0:0:
254,33,120555,1,12,0:0:0:0:
324,122,120726,1,8,0:0:0:0:
363,136,120811,1,8,0:0:0:0:
405,131,120898,6,0,B|432:122|432:122|459:104,3,42.6250013008118,8|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
476,91,121241,2,0,P|453:52|413:30,1,85.2500026016236,12|8,0:0|0:0,0:0:0:0:
276,43,121584,1,8,0:0:0:0:
253,65,121669,1,8,0:0:0:0:
237,93,121755,1,8,0:0:0:0:
230,124,121841,1,8,0:0:0:0:
232,155,121926,2,0,L|238:184,6,21.3125006504059,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
236,159,122269,6,0,P|240:204|227:254,1,85.2500026016236,4|0,0:1|0:0,0:0:0:0:
81,337,122612,2,0,B|100:293|100:293|130:261,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
257,324,122955,2,0,P|301:323|346:304,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
381,183,123298,2,0,B|424:174|424:174|468:176,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
473,306,123641,5,8,0:0:0:0:
376,252,123812,1,0,0:0:0:0:
265,243,123984,1,4,0:0:0:0:
313,349,124155,1,0,0:0:0:0:
302,167,124326,2,0,P|260:159|181:248,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
146,365,124841,1,8,0:0:0:0:
81,246,125012,6,0,B|78:199|78:199|85:151,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
106,21,125355,1,4,0:0:0:0:
187,93,125526,1,0,0:0:0:0:
280,25,125698,2,0,P|332:19|382:38,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
446,170,126041,2,0,B|404:176|404:176|362:167,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
241,204,126384,5,8,0:0:0:0:
321,301,126555,1,0,0:0:0:0:
274,126,126726,2,0,P|239:119|180:142,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
9,283,127069,1,8,0:0:0:0:
82,164,127241,1,0,0:0:0:0:
122,295,127412,2,0,B|163:298|163:298|218:280,1,85.2500026016236,4|8,0:0|0:0,0:0:0:0:
325,216,127755,6,0,P|363:227|397:268,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
467,177,128098,2,0,L|454:83,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
341,61,128441,2,0,B|312:70|312:70|245:60,1,85.2500026016236,8|0,0:0|0:0,0:0:0:0:
144,137,128784,2,0,B|173:128|173:128|240:138,1,85.2500026016236,4|0,0:0|0:0,0:0:0:0:
363,201,129126,5,8,0:0:0:0:
296,332,129298,1,0,0:0:0:0:
262,231,129469,1,4,0:0:0:0:
399,307,129641,1,0,0:0:0:0:
449,173,129812,2,0,P|424:134|297:137,1,170.500005203247,8|4,0:0|0:0,0:0:0:0:
266,235,130326,1,8,0:0:0:0:
169,155,130498,6,0,B|126:149|126:149|85:157,1,85.2500026016236,8|8,0:0|0:0,0:0:0:0:
40,49,130841,1,8,0:0:0:0:
150,29,131012,2,0,P|183:27|208:29,2,42.6250013008118,8|8|8,0:0|0:0|0:0,0:0:0:0:
44,53,131355,1,8,0:0:0:0:
24,162,131526,1,8,0:0:0:0:
117,244,131698,1,8,0:0:0:0:
117,244,131784,1,8,0:0:0:0:
117,244,131869,6,0,P|154:248|183:239,1,58.1250022172929,8|0,0:0|0:0,0:0:0:0:
234,161,132212,2,0,L|298:160,1,58.1250022172929,0|0,0:0|0:0,0:0:0:0:
341,245,132555,2,0,B|346:276|346:276|341:314,1,58.1250022172929,14|4,0:0|0:0,0:0:0:0:
250,357,132898,1,8,0:0:0:0:
250,357,132984,1,8,0:0:0:0:
250,357,133069,2,0,L|226:365,4,14.5312505543232,8|0|8|0|4,0:0|0:0|0:0|0:0|0:1,0:0:0:0:

Reason for so much red being present is firstly that i recently went over that diff searching for possible shit myself and secondly that the pitch related stuff or the pattern things went against how i mapped this diff pretty much, like i went with whatever flowed for me without thinking ~too~ much about fitting technicalities in the music that much, so these suggestions were against part of my style and would require changing my style instead of the map.
If you found things that would have gone nicely with how I map I would be more willing to accept these, and i think the same goes for everyone else.
So providing things that the mapper might have missed or not intended to do that way by explaining him how they go against his concept is generally a better idea than taking your style over theirs due to that implying that you 'know' 'better' how to map the map properly - which you might do - but it might appear useless to the mapper himself for that reason.

Holy shit i hope that last sentence made sense
and i hope my reply was logically consistent.
I might also be taking things a bit further than i should

lol.
Topic Starter
Noffy

[-MrSergio-] wrote:

It is my bad habit to call circles "normal notes" xD
The suggestion was basically to put a circle at that time, that's all :P

Btw, good to hear that you were able to resolve the diff spread problem :)
Ah I see that makes some sense yes



>Updooted Okoratu's diffs goodbye 4.00 stars insane
Krauv
Hey, just letting you know that I'm passing on this map from my queue. I don't think I can find anything that wasn't said already. Have a star. Good luck with your map!
Topic Starter
Noffy

Krauv wrote:

Hey, just letting you know that I'm passing on this map from my queue. I don't think I can find anything that wasn't said already. Have a star. Good luck with your map!
Mighty kind of you to stop by and say that, usually I'm left wondering forever and ever "was it rejected or nah??". Thank you bunches for the star :D
Euny
your request! came from my queue



  • General
  1. i recommend this hit sound. (trust me it's really useful for your map!)
    https://www.dropbox.com/s/qu3l4bjidtwkvgx/soft-hitclap2.wav?dl=0
  • Easy
  1. 00:13:926 (2) - rotate this slider with 5 degrees and place it on x322y296 for nice distance?
  • Normal
  1. 00:06:726 (6,1) - you can makes better how about makes same grid overlap?
  • hard
  1. 00:28:155 (6,7) - how about change these? should be more fitting here.
  2. 01:38:955 (4,5) - fix blanket
  3. 02:09:126 (1) - replace those slider's tail.
top 2 diffs are looks fine to me.
so, sorry for poor mod! but your sets are almost perfect!
i hope so it'll be ranked! gl~
Topic Starter
Noffy

Euny wrote:

your request! came from my queue yess my mapp has now been kissseeddd /o/ \o\ :D :) (ノ◕ヮ◕)ノ*:・゚✧



  • General
  1. i recommend this hit sound. (trust me it's really useful for your map!) f-for me? (n-no I really don't know if that's for me or above)
    https://www.dropbox.com/s/qu3l4bjidtwkvgx/soft-hitclap2.wav?dl=0
  • Easy
  1. 00:13:926 (2) - rotate this slider with 5 degrees and place it on x322y296 for nice distance? Ooh fancy done-dily done
  • Normal
  1. 00:06:726 (6,1) - you can makes better how about makes same grid overlap? Ok this is a good idea and did my best to do this now ><
  • hard
  1. 00:28:155 (6,7) - how about change these? should be more fitting here. Hmm I tried it but I don't think it works as well as the current so no change.
  2. 01:38:955 (4,5) - fix blanket Fixededed
  3. 02:09:126 (1) - replace those slider's tail. Ooh I see somehow I couldn't figure out how to fix that before thank you
top 2 diffs are looks fine to me. Let us start the church of okoratu
so, sorry for poor mod! but your sets are almost perfect! Success!
i hope so it'll be ranked! gl~ Thanks! ! ! ! !
Tarrasky
Really nice map >w<
+star and good luck :) :) :)
map next to be ranked, cant help ;u;
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