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posted
This beatmap was submitted using in-game submission on Wednesday, April 26, 2017 at 10:53:38 PM

Artist: YuugouP
Title: YELLOW TRICK
Tags: vocaloid rin len kagamine 鏡音リン 鏡音レン 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu Okorin dorothy3242
BPM: 175
Filesize: 30029kb
Play Time: 02:10
Difficulties Available:
  1. Advanced (2.57 stars, 248 notes)
  2. Easy (1.22 stars, 113 notes)
  3. Hard (3.5 stars, 316 notes)
  4. Normal (2.11 stars, 193 notes)
  5. oko’s Another (4.96 stars, 501 notes)
  6. oko’s Extra (5.42 stars, 571 notes)
  7. oko’s Insane (4.05 stars, 434 notes)


Download: YuugouP - YELLOW TRICK
Download: YuugouP - YELLOW TRICK (no video)
Information: Scores/Beatmap Listing
---------------
Yellow! Yellow!
If everything were dyed yellow wouldn't that be nice?

illustrated by 7:24 | composed by YuugouP

by Noffy
by Okorin

Skin DL: puush / mediafire



Collection Of Old-Diffs. Features: Original Set! Diffs from just before I remapped it in 2016! Beginner difficulty! Old mp3! The entire collection!


^Cool scan from YuugouP's second CD (which is filled with great songs just like this one!) provided by neonat



February 16th 2015: Starred by - Kibbleru
September 10th 2016: Starred #2 by - Ayyri
April 25th 2017: Bubbled by - MrSergio
April 27th 2017: Bubbled #2 by - Naotoshi
April 29th 2017: Qualified by - MrSergio !!

Cheesy Reflection Box
I remember a year into this map's pending life I refound a deviantart journal of mine from 2012 where I stated YELLOW TRICK was my current favorite song, but that I'd probably move on from it within a few days.
I was really wrong, wasn't I? It's still one of my favorites. A true kagamine anthem.

In the really long time it took to finally get this ranked, I repeatedly felt hopeless. Like it would never be good enough no matter how much I tried to improve it, or how many times I remapped entire difficulties or sections. That if Okorin went and made his own set he could've probably ranked it in a month or something, my bad difficulties were just holding his back, et cetera.
I often wished I could just move on and maybe get rid of it, but I liked the song too much to ever really give up on it entirely.
I got so much help from so many people over the years, and I'm really grateful for that. It was thanks to so many people helping me that I was finally able to over time improve it to where it was finally able to get ranked. I still feel I have a long way to go, and that I improve rather slowly, but being part of this community has been a blessing to me. I hope this continues to be true into the future~

Thanks, everyone!


All skin elements, besides a few from the default skin, were made by myself + WildOne94 who rendered the hit300g and hit300k images from the video. Please no steal.
posted
I can't mode this much but I can give you pointers and advice to get yourself on the way

Basically hard was my only issue. Adjust slider speed to go down a tad bit slower. The song is fast enough and a slider moving that fast on a hard not an insane would be killer. I suggest just use 1.20-1.30 speed for best results also hp drain and overall difficulty is too high. So adjust hp drain to at least 5 or 6 and overall to a 5 or 6 depending on what you fix and create. That's about it :)
posted

Kocari wrote:

I can't mode this much but I can give you pointers and advice to get yourself on the way

Basically hard was my only issue. Adjust slider speed to go down a tad bit slower. The song is fast enough and a slider moving that fast on a hard not an insane would be killer. I suggest just use 1.20-1.30 speed for best results also hp drain and overall difficulty is too high. So adjust hp drain to at least 5 or 6 and overall to a 5 or 6 depending on what you fix and create. That's about it :)


Well it's ok if hard was your only issue since it was the difficulty I asked for in your Modding Queue :).

I put in your suggestions for the hp drain and overall difficulty, thank you for them because I didn't realize that they were too high.
As for the slider speed, I tried out 1.2 and 1.3 but those speeds ended up making the majority of the sliders too small which took away from the movement of the map, but since 1.5 was still a little bit too high like you said I lowered it to 1.4 instead.
posted
From my M4M queue

[Beginner]

00:33:126 (4) - I think you should end this not on the beat she stops singing
00:59:184 (3) - again i think this ends on a beat i think it shouldn't
01:51:984 (1) - I think you should start these notes where they start singing (where the timing sections are) (i have noticed this all throughout the song)

[Easy]

00:01:584 (1) - Why not end the note at 0:02:955
00:15:984 - Put a circle here
00:33:126 (2) - Don't make this repeat and put a spinner after
00:48:212 - Put a circle here
00:53:698 - Why a break here?
01:10:155 (3) - Make this into a slider ending here: 01:10:841

*There are a lot of empty places where you could put circles like here 01:13:584 and here 01:39:641

[Normal]

00:09:812 - Spinner here?
00:34:155 (5) - Lol i think this is a little much for a normal
01:45:126 - This space is empty

[Hard]

Try to make this mode a little prettier, its kind of a mess
00:34:326 (8) - You have been following the vocals the entire time up to here, and then here you make a slider go through the vocals


That's all i really have, just try to make it look more appealing
posted

GyroX20 wrote:

From my M4M queue

[Beginner]

00:33:126 (4) - I think you should end this not on the beat she stops singing Okay I tried making it end elsewhere.
00:59:184 (3) - again i think this ends on a beat i think it shouldn't Alright I made it longer.
01:51:984 (1) - I think you should start these notes where they start singing (where the timing sections are) (i have noticed this all throughout the song)
It was set up that way so the sliders are with what I think are the stronger vocals while being well spaced. Edit:It took a while longer than other fixes because it meant moving a lot of notes but I fixed it (I hope..).
[Easy]

00:01:584 (1) - Why not end the note at 0:02:955 Okay, fixed~
00:15:984 - Put a circle here Alright, I've added one
00:33:126 (2) - Don't make this repeat and put a spinner after I think that spinner would be to short.
00:48:212 - Put a circle here Thank you! I couldn't figure out how to fix that part.
00:53:698 - Why a break here? I originally wanted there to be a pause before the next part but now I've added new notes there.
01:10:155 (3) - Make this into a slider ending here: 01:10:841 Done~

*There are a lot of empty places where you could put circles like here 01:13:584 and here 01:39:641 Okay I've added hit circles in those and the similar empty spaces. I hope I didn't miss any :o.


[Normal]

00:09:812 - Spinner here? Wow that works well! Added!
00:34:155 (5) - Lol i think this is a little much for a normal The length or the the vibration??
01:45:126 - This space is empty Added a new slider to fill it~

[Hard]

Try to make this mode a little prettier, its kind of a mess Are there any particular examples because I'm not really sure what's a mess?
00:34:326 (8) - You have been following the vocals the entire time up to here, and then here you make a slider go through the vocals but it is following the vocals?


That's all i really have, just try to make it look more appealing I'll do my best! Thank you for the mod!
posted
[General]
It's a good thing you're hanging in with us on #modhelp. :)
[Beginner]
  1. I'm impressed that anyone could map something under a star.
  2. 00:04:326 (2,3) - Looks really cramped. Consider moving them a little bit apart, or make more of a curve on (2) so it doesn't almost overlap with (3).
  3. 00:18:041 (1) - End this slider on 00:19:412 - , maybe fix the red points so it bends to the music.
  4. 00:20:784 - If you end the slider above at ^ this time, then you can add another slider here.
  5. 00:31:755 (4) - Make this slider so that the red point will overlap with a slider tick.
  6. 00:34:498 - Put a circle here before the break starts.
  7. 00:48:212 (2) - Make a double curve slider, the end should have the same amount of curve as the beginning.
  8. 00:50:955 (3,1) - Remove overlap.
  9. 00:59:184 (3) - Have the red tick in the beginning overlap with a slider tick.
  10. 01:04:669 (2) - The end of the slider should curve just as much as the beginning.
  11. 01:10:155 - Slider here.
  12. 01:11:526 (3) - End and beginning of slider should have same curve.
  13. 01:18:384 - Again, circle here before the break.
  14. 01:37:584 (4) - Weird slider, consider changing.
  15. 01:44:441 (2) - End and beginning should have same curve.
  16. 01:48:555 (3) - Make the red points overlap on slider ticks.
  17. 01:55:412 (4) - End and beginning should have same curve.
  18. 02:05:012 - Slider here.

[Easy]
  1. 00:04:326 (2) - Weird slider rhythm with the reverse. Maybe extend the slider so the reverse is on 00:05:698 - instead.
  2. 00:24:212 (2) - Rotate 4 degrees clockwise around selection center.
  3. 00:33:126 (3) - Have every part of every element on a white tick. Undo the reverse and extend the slider until it hits 00:34:498 - .
  4. 00:51:641 (7) - The beginning of this slider doesn't match the music.
  5. 01:01:926 (1,2) - Ctrl J these.
  6. 01:58:155 (3,4) - Blanket these better.
  7. 02:09:812 (1) - Move to x:283 y:250.

[Normal]
  1. Map with grid snap off.
  2. 00:30:384 (3,4,5) - Too quick for a normal.
  3. 00:34:155 (5) - Good idea, but instead put a circle on 00:34:155 - and move the vibrato slider to 00:34:498 - where Rin starts singing.
  4. 00:46:841 (4,5) - Stacks on "Normal" is too hard, players won't react quickly enough nor will they react to a stacked note.
  5. 00:49:584 (3) - End this slider on 00:49:926 - so that 00:50:269 (4,5,6) - this pattern is acceptable.
  6. 01:04:669 (1,2,3,4) - Too fast for a normal.
  7. 01:06:041 (4) - Move to x:387 y:260.
  8. 01:08:098 (2,3,4) - Too fast for a normal.
  9. 01:12:898 (3,4,5) - ^
  10. 01:15:641 (1) - Fix self-slider blanket.
  11. 01:29:355 (1,2,3) - Too fast.
  12. 01:51:984 (2,3,4) - Too fast.
  13. 02:07:755 (1) - Confusing slider on a normal.
  14. 02:11:184 (3,1) - Remove overlap.
  15. 02:11:869 (1) - Slider should end here 02:13:241 - , make the loop larger to give space for the end.

[Hard]
  1. May come back to it, but first you should look at "Hard" ranked maps before you map your own. The more you map, the better you'll get.
posted

Axarious wrote:

[General]
It's a good thing you're hanging in with us on #modhelp. :)Hi there yes I learn a lot about mapping and-- usernames? The most interesting thing is how it's like a different place depending on the time of day.
[Beginner]
  1. I'm impressed that anyone could map something under a star. I took suggestions from a friend who's total beginner to make it as easy as possible :) It slowly rose with every change though and now it is 1 star (it started out at .7)..
  2. 00:04:326 (2,3) - Looks really cramped. Consider moving them a little bit apart, or make more of a curve on (2) so it doesn't almost overlap with (3). Okay I made it more curved- a nice blanket now.
  3. 00:18:041 (1) - End this slider on 00:19:412 -ok , maybe fix the red points so it bends to the music. That was the original intent, I've tried to improve it now.
  4. 00:20:784 - If you end the slider above at ^ this time, then you can add another slider here. Okay that works~
  5. 00:31:755 (4) - Make this slider so that the red point will overlap with a slider tick. Alright I hope I've gotten it right this time.
  6. 00:34:498 - Put a circle here before the break starts. Da!Da!Done!
  7. 00:48:212 (2) - Make a double curve slider, the end should have the same amount of curve as the beginning. With some experimentation I managed to add this in.
  8. 00:50:955 (3,1) - Remove overlap. Ahh so that's why I'd wince every time I looked at those sliders. Done! Thank you.
  9. 00:59:184 (3) - Have the red tick in the beginning overlap with a slider tick. Done~
  10. 01:04:669 (2) - The end of the slider should curve just as much as the beginning. Ok. I think I've got it.
  11. 01:10:155 - Slider here. This magical new slider works so well. Done~
  12. 01:11:526 (3) - End and beginning of slider should have same curve. I thought I had it before. Guess not :? Fixed~
  13. 01:18:384 - Again, circle here before the break. Ok
  14. 01:37:584 (4) - Weird slider, consider changing. Considered and done. Hopefully it's a prettier slider now.
  15. 01:44:441 (2) - End and beginning should have same curve. Ok!
  16. 01:48:555 (3) - Make the red points overlap on slider ticks. Ok attempted, I think I got it right.
  17. 01:55:412 (4) - End and beginning should have same curve. Symmetry in sliders is nice. Fixed~
  18. 02:05:012 - Slider here. Added~

[Easy]
  1. 00:04:326 (2) - Weird slider rhythm with the reverse. Maybe extend the slider so the reverse is on 00:05:698 - instead. I see what you mean. Fixed~
  2. 00:24:212 (2) - Rotate 4 degrees clockwise around selection center. Ok
  3. 00:33:126 (3) - Have every part of every element on a white tick. Undo the reverse and extend the slider until it hits 00:34:498 - . I wonder when I did that because I mapped it all in 1/1... fixed~
  4. 00:51:641 (7) - The beginning of this slider doesn't match the music. You mean the red anchors? If that's the case, fixed~
  5. 01:01:926 (1,2) - Ctrl J these. Ok
  6. 01:58:155 (3,4) - Blanket these better. Ok I've tried to improve it hopefully they're blanketed better now.
  7. 02:09:812 (1) - Move to x:283 y:250. Done

[Normal]
  1. Map with grid snap off. Grid snap... off?! I- I never noticed that button before..!
  2. 00:30:384 (3,4,5) - Too quick for a normal. Okay, I've deleted 00:30:898 (4). Hopefully that fixes it.
  3. 00:34:155 (5) - Good idea, but instead put a circle on 00:34:155 - and move the vibrato slider to 00:34:498 - where Rin starts singing. Ok! :)
  4. 00:46:841 (4,5) - Stacks on "Normal" is too hard, players won't react quickly enough nor will they react to a stacked note. Ok I've moved 00:47:869 (5) out of hiding now.
  5. 00:49:584 (3) - End this slider on 00:49:926 - so that 00:50:269 (4,5,6) - this pattern is acceptable. That's interesting. Done~
  6. 01:04:669 (1,2,3,4) - Too fast for a normal. Alright I deleted 01:05:184 (2) and made 01:05:355 (3) shorter
  7. 01:06:041 (4) - Move to x:387 y:260. Ok
  8. 01:08:098 (2,3,4) - Too fast for a normal. Fixed hopefully
  9. 01:12:898 (3,4,5) - ^ Hopefully fixed
  10. 01:15:641 (1) - Fix self-slider blanket. All this time I've been calling them "loopy things". Fixed~
  11. 01:29:355 (1,2,3) - Too fast. Fixed
  12. 01:51:984 (2,3,4) - Too fast. Fixed
  13. 02:07:755 (1) - Confusing slider on a normal. I've made it simpler now.
  14. 02:11:184 (3,1) - Remove overlap. Ooops! :o Fixed it now
  15. 02:11:869 (1) - Slider should end here 02:13:241 - , make the loop larger to give space for the end. Somehow I managed to do it. Done~

[Hard]
  1. May come back to it, but first you should look at "Hard" ranked maps before you map your own. The more you map, the better you'll get. This and GyroX20 reccomending I make it prettier leaves me wondering where I went so horribly wrong... Though I already studied lots of "Hard" ranked maps before starting this difficulty, I'll keep trying to improve!


Thank you for the mod! /ovo/
posted
[General]
  1. Welcome to the world of osu mapping. I second Axarious' opinion, you should definitely hang out in #modhelp :)
  2. You may want to include a limited skin.ini to change the combo colors around a bit, given the yellow background the map might be confusing for people with default skin, as it has yellow as one of the four combo colors.

[Beginner]
  1. 00:12:555 (2) - I feel like the slider ends a bit early, ending it at 0:13:926 would be better (same situation as 00:18:041 (1)-).
  2. 00:15:298 (3) and 00:20:784 (2) - ^ same stuff, should end at 00:16:669 and 00:22:155 respectively.
  3. 00:23:526 (1,2) - Compared to 00:29:012 (3,4) they end just a tick too early, consider ending them at 00:24:898 and 00:27:641 respectively.
  4. 00:56:441 (2) - Consider ending it at 00:57:812.
  5. 01:01:926 (1) - ^ same stuff | 01:03:298.
  6. 01:29:355 (1,2,3,4) - All of those feel ended a tick too early, then 01:40:326 (1) comes and ends perfectly. Consider lenghtening them all by a tick.
  7. 01:55:412 (4) and 02:09:126 (4) - ^ same stuff.

[Easy]
  1. 01:59:526 (4) - Consider ending this one at 02:00:555-, maybe add one more bend and move 02:00:898 (5,6) around a bit.

[Normal]
  1. 01:01:241 (7) - Either include a (8) or make the 7 a slider like 00:59:184 (4,5,6)-, feels like a wrong pause compared to the song.
  2. 01:34:841 (1,2,3) and 01:36:212 (1,2) are the same music pattern, but the notes do not reflect it. There should be one between the (1,2).
  3. 01:49:584 (4) - Might be 2x repeated to reflect the singing not pausing.

[Hard]
  1. 00:03:641 (7) - Should be a slider, it's the same pattern as the previous sliders music-wise.
  2. 00:04:669 (1,2,3,4,5,6,7) - This whole section feels weird, try replacing it with small sliders with repeat (to differ from the previous combo).
  3. 00:23:526 (1,2,3) - I would move the 2 out and rotate the 3 by 30 degrees clockwise to make it look better (shown below).
  4. 00:25:412 (5,6,7) - Move it around a bit, give especially the 5 proper spacing. I also modified 7 a bit to end closer to the next note.
  5. 00:33:812 (6,7) - According to the vocal, a slider here would feel better than plain jump.
  6. 01:29:355 (1,2) and 01:30:726 (1,2,3) are the same vocal pattern, but the notes do not reflect that. The latter (1,2) should also be a slider.
  7. 01:45:126 (6,7) - Moving 7 to 01:45:384 is in accord with the vocal here.
  8. 01:45:812 (1,2,3,4,5) - Making this a tick shorter with repeat and removing 2 would reflect the vocals better. Maybe reposition (the new) 2,3,4 as shown in the example to connect to the next pattern better.
  9. 01:47:184 (1,2,3,4,5) - ^ same thing.
  10. 01:56:784 (1,2) - It does not feel right compared to the vocal, try something like in the screenshot below.
  11. Overall, you should play (and then play around in the editor) more hard diffs at and above the 3.6-3.7 star mark to improve your own hard diff. Notice mainly patterns and note placement, yours feel a little rough at places (looking especially at the 00:04:669 (1,2,3,4,5,6,7) section).
posted
Even though I didn't put in all of your suggestions, I'm still keeping them in consideration and I may change my mind later.
Blue is added in with the latest update. Red isn't (this doesn't automatically mean I'm against the idea. I just haven't put it in for one reason or another).

phate45 wrote:

[General]
  1. Welcome to the world of osu mapping. I second Axarious' opinion, you should definitely hang out in #modhelp :)Yay!
  2. You may want to include a limited skin.ini to change the combo colors around a bit, given the yellow background the map might be confusing for people with default skin, as it has yellow as one of the four combo colors. I'll change the combo color to orange. Hopefully it'll stand out more now. Though I don't believe beatmaps have skin.inis?

[Beginner]
  1. 00:12:555 (2) - I feel like the slider ends a bit early, ending it at 0:13:926 would be better (same situation as 00:18:041 (1)-).
  2. 00:15:298 (3) and 00:20:784 (2) - ^ same stuff, should end at 00:16:669 and 00:22:155 respectively. <^These sliders are all meant to go with the notes in the music that are very fast, when I make them a tick longer they feel too... long, because then they end after those faster parts. (I hope that poorly worded explanation makes some form of sense.)
  3. 00:23:526 (1,2) - Compared to 00:29:012 (3,4) they end just a tick too early, consider ending them at 00:24:898 and 00:27:641 respectively. I see, that makes sense. Ok~
  4. 00:56:441 (2) - Consider ending it at 00:57:812. I considered it but decided against it because then it would end on the beginning of the next word in the vocal which at this part I don't think works very well.
  5. 01:01:926 (1) - ^ same stuff | 01:03:298. ^ I decided against this for the same reason
  6. 01:29:355 (1,2,3,4) - All of those feel ended a tick too early, then 01:40:326 (1) comes and ends perfectly. Consider lenghtening them all by a tick.
  7. 01:55:412 (4) and 02:09:126 (4) - ^ same stuff. As I said above, I considered it and tried it out but I don't really think it works.

[Easy]
  1. 01:59:526 (4) - Consider ending this one at 02:00:555-, maybe add one more bend and move 02:00:898 (5,6) around a bit. That's a really pretty curve you've got there. Ok, I've extended the slider since it works quite well and it's not harder than the rest of the easy. Though I didn't use the same shape- I used one similar that wouldn't require moving 02:00:898 (5,6) (6 being blanketed by 02:02:269 (1) and all.)

[Normal]
  1. 01:01:241 (7) - Either include a (8) or make the 7 a slider like 00:59:184 (4,5,6)-, feels like a wrong pause compared to the song. You're right, I've made it a slider now.
  2. 01:34:841 (1,2,3) and 01:36:212 (1,2) are the same music pattern, but the notes do not reflect it. There should be one between the (1,2). It does sound better. Added~
  3. 01:49:584 (4) - Might be 2x repeated to reflect the singing not pausing. I replaced this note with one like 01:38:955 (3) rotated and made that repeat 2x. The old slider looked strange when repeated that many times.

[Hard]

  • A mod? On my hard?! ;v;!!! Thank you for attempting this task!
  1. 00:03:641 (7) - Should be a slider, it's the same pattern as the previous sliders music-wise. Mmmm, alright! How fancy!
  2. 00:04:669 (1,2,3,4,5,6,7) - This whole section feels weird, try replacing it with small sliders with repeat (to differ from the previous combo). This is what happens when I carelessly switch which part of the music I'm following, eh..
  3. 00:23:526 (1,2,3) - I would move the 2 out and rotate the 3 by 30 degrees clockwise to make it look better (shown below). So much better. Alright! Done.
  4. 00:25:412 (5,6,7) - Move it around a bit, give especially the 5 proper spacing. I also modified 7 a bit to end closer to the next note. Okay! ovo/
  5. 00:33:812 (6,7) - According to the vocal, a slider here would feel better than plain jump. Does it really count as a jump even though it's at the same distance spacing as the rest of the song? Okay, I added a short repeat slider in their place.
  6. 01:29:355 (1,2) and 01:30:726 (1,2,3) are the same vocal pattern, but the notes do not reflect that. The latter (1,2) should also be a slider This makes sense, okay, added~
  7. 01:45:126 (6,7) - Moving 7 to 01:45:384 is in accord with the vocal here. I tried something else because I wouldn't want that to be the lone blue-tick note in the entire song.
  8. 01:45:812 (1,2,3,4,5) - Making this a tick shorter with repeat and removing 2 would reflect the vocals better. Maybe reposition (the new) 2,3,4 as shown in the example to connect to the next pattern better. ^ This hard difficulty currently has nothing on the blue ticks. Unless I somehow work in some others, I think this idea would sound out of place. Unless the song absolutely demands it I don't want to do that. I will try to think up another way to fix this pattern up some more, but for now I'd like it to stay symmetrical to 01:40:326 (1,2,3,4,5,1,2,3,4,5) if possible.
  9. 01:47:184 (1,2,3,4,5) - ^ same thing. See above.
  10. 01:56:784 (1,2) - It does not feel right compared to the vocal, try something like in the screenshot below. Thank you I was having a lot of trouble with this part.
  11. Overall, you should play (and then play around in the editor) more hard diffs at and above the 3.6-3.7 star mark to improve your own hard diff. Notice mainly patterns and note placement, yours feel a little rough at places (looking especially at the 00:04:669 (1,2,3,4,5,6,7) section). Well- I'll try my best. Though I don't think I can play much more of 3.6-3.7 stars since that's the lower region of difficulties I usually play at, and when I look at beatmaps I find good in the editor I have a hard time figuring out why they seem good. Maybe an epiphany will come eventually. Until then I'll keep practicing at playing and mapping.


Really thank you so so much for the random (I think?) mod!
posted
Hmm...
from paper modding team
General
there are many NC problems in every diffs. Try to NC every down beat so it feats the music better
Also many DS problems in B E N diffs,make sure u use the same ds all the time in easy normal diffs. use aimod and fix it
Beginner
  1. 00:18:041 (1) - Why u did the rhythm different from the slider you did like 00:12:555 (2,3) - , if you got a rhythm, keep doing it unless the rhythm changed
  2. 00:29:012 (3) - ^, if you want do reverse slider here,then you have to change the sliders from 00:23:526 - 00:33:126 all to reverse sliders
  3. 00:56:441 (2,3) - fix overlap
  4. 01:12:898 - missing a beat at downbeat is serious and make the music sh*t
  5. 02:02:269 - ^
    I think the pattern is pretty well on this but you need to know more about how to make the rhythm sounds right
Easy
  1. 00:29:012 (3) - looks weird, not recommended
    Why u did 2 easies?
Normal
  1. Maybe sv1.4 is too fast for a 175 normal?
  2. 00:29:012 (3) - idk if that is rank able
  3. 00:16:669 (3) - for a normal diff, i would recommend 1 reverse and a circle
  4. 00:19:412 (3) - ^
  5. 00:20:784 (1,2) - make 1 and 2 same maybe a great choice
  6. 00:34:498 (6) - rank able in normal? idk
Hard
  1. 00:01:584 - 00:07:069 - I will use soft in this part because it doesn't really have a drum in this part of the music
  2. 00:11:355 (1) - wrong rhythm with this spinner
  3. 00:34:326 (7) - thy this?
  4. 00:46:155 (3) - ctrl g better flow
  5. 00:51:641 (3) - im pretty sure this is unrankable now
  6. 01:15:641 (1) - ^

Well at least its better than my first map
But you will need a lot of help and improvement if you want to rank this.
You are free to pm me in game if you have any question about my mod and if you want me to help ;)
Gl
posted

Alex Li wrote:

Hmm...
from paper modding team Hi
General
there are many NC problems in every diffs. Try to NC every down beat so it feats the music better I've gone through and reviewed the NCs I have to the best of my ability in order to make them more consistent, but I did not change it to be an NC every down beat because then for example beginner would rarely have a combo lasting more than one note..
Also many DS problems in B E N diffs,make sure u use the same ds all the time in easy normal diffs. use aimod and fix it The DS problems that AiMod is still reporting are distance snapped now. I don't know why it's been doing that... I did go through and fix the ones that actually needed it though. Unless there are some it doesn't always report? Sometimes I open it to a slew of DS errors but when I close it to go fix them then reopen it, they're gone...
Beginner
  1. 00:18:041 (1) - Why u did the rhythm different from the slider you did like 00:12:555 (2,3) - , if you got a rhythm, keep doing it unless the rhythm changed Ok
  2. 00:29:012 (3) - ^, if you want do reverse slider here,then you have to change the sliders from 00:23:526 - 00:33:126 all to reverse sliders Ok I've made 00:29:012 (3) a slider like the others.
  3. 00:56:441 (2,3) - fix overlap Fixed.
  4. 01:12:898 - missing a beat at downbeat is serious and make the music sh*t Imma get rid of 01:13:584 (1) so that the NC is 01:14:269 (1) - a downbeat.. because putting a note where you suggest would be too fast for Beginner's intended difficulty
  5. 02:02:269 - ^ I think it would be too fast for Beginner's intended difficulty..
    I think the pattern is pretty well on this but you need to know more about how to make the rhythm sounds right I'll do my best~
Easy
  1. 00:29:012 (3) - looks weird, not recommended Ok I've changed it to a hopefully more appealing slider.
    Why u did 2 easies? Beginner is meant to be Easier Than Easy, for, well, beginners.
Normal
  1. Maybe sv1.4 is too fast for a 175 normal? I think it probably fits as is.
  2. 00:29:012 (3) - idk if that is rank able Now it is beautiful.
  3. 00:16:669 (3) - for a normal diff, i would recommend 1 reverse and a circle Alright
  4. 00:19:412 (3) - ^ ^
  5. 00:20:784 (1,2) - make 1 and 2 same maybe a great choice Ok I made them the same now.
  6. 00:34:498 (6) - rank able in normal? idk Hmm.. I think I'll change it.
Hard
  1. 00:01:584 - 00:07:069 - I will use soft in this part because it doesn't really have a drum in this part of the music Ah I see what you mean. Okay, I've changed it.
  2. 00:11:355 (1) - wrong rhythm with this spinnerI'm sorry I'm not really sure what you mean by that- EDIT: Thank you for explaining in-game. Fixed now >v<
  3. 00:34:326 (7) - thy this? Tried it, didn't like the how the slider shape would work at that time. So I did add a new hitcircle at 00:34:326 (7) and did move then change the slider, but in a different way.
  4. 00:46:155 (3) - ctrl g better flow I didn't put this in because it would result in being a slider that is a jump to get to and a jump to get to the next note that wouldn't go with the music. I'll keep it in consideration though. Maybe later I'll rework the pattern to get rid of the jumps that would happen.
  5. 00:51:641 (3) - im pretty sure this is unrankable now It's been suggested and kicked down a few times for it to be unrankable, but wiggle sliders aren't against the law yet I don't think. I'll still change these though since they don't realllly fit the music well enough.
  6. 01:15:641 (1) - ^ ^

Well at least its better than my first map Miles better than my first map too. These are my 20th-24th beatmaps. I count each difficulty as a seperate map since this is my first time having patience to finish more than one. My first beatmaps are horrors. Horrors!
But you will need a lot of help and improvement if you want to rank this. I'll keep doing my best to find help thank you for yours :D
You are free to pm me in game if you have any question about my mod and if you want me to help ;)Really? Thank you very much!
Gl


Thank you very much for the helpful mod! c:
posted
From NLMQ
You may reject some if you think it fits the music
[Beginner]
02:00:898 (3) - Space out slider head and tail (it must not overlap)
[Easy]
00:22:155 (1) - Slider head and tail overlap
00:50:955 (6) - NC
00:53:698 (1) - Not NC (if applied upper)
01:32:098 (1) - NC
01:34:841 (4) - Not NC (if applied upper)
01:55:412 (1) - Not NC?
02:09:812 (1) - Not NC
02:11:184 (1,1) - ^ (if applied upper)
[Normal]
00:22:155 (1) - NC
00:22:155 (1) - Slider head and tail overlap
01:06:041 (3) - ^
01:09:126 (3) - Pattern from the start not clearly visible?
00:46:841 (4) - ^???

Don't use much ovelaps on easier diffs, as beginners may be confused.
GL on map!
posted

Neil Leo wrote:

From NLMQ
You may reject some if you think it fits the music
[Beginner]
02:00:898 (3) - Space out slider head and tail (it must not overlap) Ok fixed~
[Easy]
00:22:155 (1) - Slider head and tail overlap Same as the one in beginner then. Fixed~
00:50:955 (6) - NC Done
00:53:698 (1) - Not NC (if applied upper) This and upper are now applied.
01:32:098 (1) - NC I'll guess that I fixed this and
01:34:841 (4) - Not NC (if applied upper) This recently before you posted the mod because I already fixed these two. Thank you though~
01:55:412 (1) - Not NC? Fixed
02:09:812 (1) - Not NC I think I'll leave this one as a NC since it's a the start of the next part in the lyrics.
02:11:184 (1,1) - ^ (if applied upper) Fixed~
[Normal]
00:22:155 (1) - NC It is now.
00:22:155 (1) - Slider head and tail overlap Fixed~
01:06:041 (3) - ^ Fixed this now as well~
01:09:126 (3) - Pattern from the start not clearly visible? ??? I'm not really sure what you mean here.
00:46:841 (4) - ^??? But I understand what you mean for that statement here. So, oh whoops yeah fixed.

Don't use much ovelaps on easier diffs, as beginners may be confused. It wasn't intentional, thank you for pointing them out!
GL on map! Thanks! :)


Thank you for the mod! : D
posted
From my Q

Beginner:

woah AR only makes it harder to read - try ar 0.5 or 1

00:12:555 (2,3) - overlap is unsightly
00:18:041 (1) - this is not really begginer material since the veers all catch you off guard and beginners can slider break on this.
00:15:298 (3,1) - again, overlap is unsightly
01:37:584 (4) - try and make this symmetrical at the top
01:40:326 (1,2) - overlapped

I think you need to fit a spinner somewhere.

Easy:



00:19:412 (1) - If you curve it too much it feels cramped
00:20:784 (2) - bad placement, move to x220 y300
00:29:012 (3) - NC
00:29:012 (3,4) - bad flow, fix by moving 4 down slightly
00:34:498 I honestly don't think this break is good.
00:51:641 (2) - There's no need to make this slider so long
01:00:555 (5,1) - Overlap is ugly and distance snap these
01:07:412 SV changes can't be used in Easy
01:30:726 (2,3) - move to the left slightly, it destroys flow as it is
01:33:469 (2,4) - bad overlap
01:43:069 (3,1) - ^
01:48:555 (3,4) - blanket properly

Normal:

00:53:012 (5) - end this the tick before
00:55:069 (3) - ^
00:59:184 (1) - ctrl + h
01:36:212 (1) - this is too hard to read for normal
01:49:584 (4,1) - fix overlap

Hard:

AR 7.5

00:04:498 to skip a beat is weird after you've been emphasizing these lots
00:07:755 (2,3) - these halt flow, dont stack unless necessary
00:52:498 (3,4) - weird overlap
00:53:698 (1) - imo this should be 1/1 slider
01:15:641 (1) - a bit like burai slider
02:00:212 (4) - ctrl + g
02:10:498 (1,3) - make three a clone of one
02:12:555 (3) - ctrl + g
posted

Yuthuil wrote:

From my Q

Beginner:

woah AR only makes it harder to read - try ar 0.5 or 1 Ok 0.5 then~

00:12:555 (2,3) - overlap is unsightly Oops fixed
00:18:041 (1) - this is not really begginer material since the veers all catch you off guard and beginners can slider break on this. Fixed with 00:12:555 (2,3) and made it a simple curve. Thank you for mentioning that Beginners can slider break on this I'll keep it in mind for the future.
00:15:298 (3,1) - again, overlap is unsightly Fixed when fixing 00:12:555 (2,3)
01:37:584 (4) - try and make this symmetrical at the top Tried improving it again~
01:40:326 (1,2) - overlapped Fixed~

I think you need to fit a spinner somewhere. I feel that way too but there really isn't anywhere I think a spinner would fit in this difficulty and I don't want to have a spinner just for the sake of having a spinner

Easy:

but 90% of this is already perfectly snapped I don't understand D: I fixed a few but.. the rest are snapped...?

00:19:412 (1) - If you curve it too much it feels cramped Loosened/fixed/less curver now.
00:20:784 (2) - bad placement, move to x220 y300 With the way I fixed ^ I didn't need to do this but thank you~
00:29:012 (3) - NC Done
00:29:012 (3,4) - bad flow, fix by moving 4 down slightly Moved down slightly~
00:34:498 I honestly don't think this break is good. As in when it begins or..
00:51:641 (2) - There's no need to make this slider so long Hmm.. fixed
01:00:555 (5,1) - Overlap is ugly and distance snap these Snapped and fixed~
01:07:412 SV changes can't be used in Easy Oops fixed Goodbye 01:58:155 (3,4)
01:30:726 (2,3) - move to the left slightly, it destroys flow as it is Ok
01:33:469 (2,4) - bad overlap Fixed
01:43:069 (3,1) - ^ Fixed I think probably
01:48:555 (3,4) - blanket properly Properly? I hope I got it right by this fix I've done.

Normal:

00:53:012 (5) - end this the tick before Okie dokie
00:55:069 (3) - ^ Mmm I don't think that sounds right
00:59:184 (1) - ctrl + h Ooh~ Aah~ pretty~ Okay o:
01:36:212 (1) - this is too hard to read for normal This one accidentally survived my weird vibration slider removal in normal. Thank you, fixed.
01:49:584 (4,1) - fix overlap Fixed~

Hard:

AR 7.5 "Hold shift for precise difficulty adjustment" - done!

00:04:498 to skip a beat is weird after you've been emphasizing these lots I think it would be awkward to place a hitcircle here or replace the 00:03:984 (8) slider which is made to go with the "beep" sound with sliders like the previous 7, so I didn't make this change.
00:07:755 (2,3) - these halt flow, dont stack unless necessary Okay fixed~
00:52:498 (3,4) - weird overlap I fixed it I think ye
00:53:698 (1) - imo this should be 1/1 slider After much thought, I've applied this now..
01:15:641 (1) - a bit like burai slider So tight loops can classify as kind of like burai sliders.. I'll keep that in mind. Fixed~
02:00:212 (4) - ctrl + g Hmm that'd change the flow... for the better! Ok, done.
02:10:498 (1,3) - make three a clone of one Instead I'll make one a clone of 3~
02:12:555 (3) - ctrl + g Mmm... I dislike how this would make a cramped back and forth motion for what I think should be a relatively smooth continuous movement, so I didn't change this.


Thank you so very much for the helpful mod! /o/
posted
From my modding queue

Get Ready
[General]
AI-mod Calling for attention for spacing issues for Easy and Normal , but I guess it should be fine
I think if have video , disable widescreen support and letterbox during breaks

[Normal]
00:05:012 (2,3) - I don't know what you are hitsounding this to (I suggest remove)
00:06:384 (5,6) - This clap at 5 and finish at 6 is good , you can do the same to 00:03:641 (4) because they sound the same
00:08:441 (3) - Why not Clap at the end? Since you already did it at 00:06:384 (5)
00:31:069 (4) - I think this slider should change to something like this 00:26:955 (3)
00:55:069 (3) - This slider don't suit , try this http://puu.sh/dy2cP/80fe64ec6a.png
01:00:555 (3,4) - These 2 are not nice together , try this http://puu.sh/dy2rz/86b9848134.png
01:29:355 (1) - Is this suppose to end at head of 01:31:069 (2)
02:00:898 (4) - Is this suppose to start at head of 02:02:269 (1)

[Hard]
This needs to be worked on harder , I personally don't enjoy playing this but I think it's your mapping style so I think it's ok , if want ranked this need to improve a lot
00:59:184 (1) - This start on head of 00:57:812 (1)
01:09:298 (4) - This slider start too early , consider shortening it and start at 01:09:469
01:53:184 (2) - This is same as the earlier slider , I find it really weird to play


EDIT: Pardon my English , I mean stack ... not start at that timing ==
posted

Chocox wrote:

From my modding queue

Get Ready
[General]
AI-mod Calling for attention for spacing issues for Easy and Normal , but I guess it should be fine Hopefully
I think if have video , disable widescreen support and letterbox during breaks Ok

[Normal]
00:05:012 (2,3) - I don't know what you are hitsounding this to (I suggest remove) Fixed~
00:06:384 (5,6) - This clap at 5 and finish at 6 is good , you can do the same to 00:03:641 (4) because they sound the same Ah I see what you're saying alright done~
00:08:441 (3) - Why not Clap at the end? Since you already did it at 00:06:384 (5) I must have missed that one. Fixed~
00:31:069 (4) - I think this slider should change to something like this 00:26:955 (3) I agree with you. Fixed~
00:55:069 (3) - This slider don't suit , try this http://puu.sh/dy2cP/80fe64ec6a.png Done, and may I say that is a really pretty skin you've got there.
01:00:555 (3,4) - These 2 are not nice together , try this http://puu.sh/dy2rz/86b9848134.png As this is very nice looking and shiny and better, Done~
01:29:355 (1) - Is this suppose to end at head of 01:31:069 (2) < read below v
02:00:898 (4) - Is this suppose to start at head of 02:02:269 (1) I didn't stack like you suggested but tried something else instead.

[Hard]
This needs to be worked on harder , I personally don't enjoy playing this but I think it's your mapping style so I think it's ok , if want ranked this need to improve a lot I'll continue doing my best to make it a well-built enjoyable map. I don't really think that even with all I've mapped that I have an actual "style."
00:59:184 (1) - This start on head of 00:57:812 (1) Woah that's where it originally was I must have moved it by mistake and note realized it fixed than you~
01:09:298 (4) - This slider start too early , consider shortening it and start at 01:09:469 Done with a new hitcircle where it used to start so there isn't a weird pause.
01:53:184 (2) - This is same as the earlier slider , I find it really weird to play ^


EDIT: Pardon my English , I mean stack ... not start at that timing == It's alright it was very helpful~


Thank you lots for the kind and helpful mod :)
posted
Edit: yes2
00:56 Okoratu: yo
00:56 Okoratu: whenever you got time to talk about that map of yours ~
00:57 dorothy3242: O:
00:57 Okoratu: kaguya rejected it
00:58 Okoratu: but i like the song
00:58 Okoratu: so i will say some general things about why he most likely rejected it
00:58 dorothy3242: Okay O:
01:01 dorothy3242: thank you very much;
01:01 Okoratu: np song again
01:01 Okoratu: aa
01:01 *dorothy3242 is editing [http://osu.ppy.sh/b/549708 YuugouP - YELLOW TRICK [Hard]]
01:02 Okoratu: first of all there are some uhh
01:02 Okoratu: design issues
01:03 dorothy3242: for example uhh--;;?
01:04 Okoratu: like uhm
01:04 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:04 Okoratu: looks like you just made round sliders for that rhythm
01:04 Okoratu: and that's fine and stuff
01:04 Okoratu: but then the same thing repeats and you only do 00:04:669 (1,2,3,4) -
01:05 Okoratu: you could easily vary that rhythm as well as that design to make it more interesting
01:05 Okoratu: right now this whole part is just slider slider slider
01:05 *dorothy3242 takes out notebook
01:06 Okoratu: 00:06:726 (4) - did you forget a sliderwhistle btw
01:06 Okoratu: ah look 00:07:412 (1,2,3,4,5,6,7,8) - there we got some variation
01:06 dorothy3242: ah yep I forgot that slider whistle;
01:06 Okoratu: but isn't that whole part just a buildup to the whole thing actually starting
01:07 dorothy3242: a build up yes it's supposed to be
01:07 Okoratu: so
01:07 Okoratu: let's see what you have here
01:07 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:07 Okoratu: sliders only
01:07 Okoratu: which can be nice for a first step of a build up
01:07 Okoratu: 00:04:669 (1,2,3,4) - 4 slower sliders for a reason i don't understand
01:08 Okoratu: 00:07:755 (2,3,4,5,6) - suddenly lots of circles
01:08 Okoratu: this could be considered not that much a buildup
01:08 Okoratu: but more like
01:08 Okoratu: random patterns
01:08 Okoratu: if you want it to build up you should start slow
01:08 Okoratu: and then add increasingly more circles
01:08 Okoratu: because that's what a buildup is
01:09 Okoratu: from easy~hard
01:09 dorothy3242: so I should try to ease in from sliders to circles better?
01:09 dorothy3242: and both?
01:09 Okoratu: if you want to portray a buildup
01:10 Okoratu: you should go from less objects or easier patterns
01:10 Okoratu: to more objects and harder patterns
01:10 Okoratu: because that's how buildups work
01:10 Okoratu: they get increasingly intensive, right?
01:10 dorothy3242: that's how they are supposed to work, right.
01:11 Okoratu: secondly after this spinner 00:11:184 (1) - you leave out a lot of things
01:11 Okoratu: i wondered why as i was playing it
01:11 Okoratu: like you could have placed objects at like starting in 00:12:898 -
01:11 dorothy3242: I wasn't sure how long to leave after a spinner before having objects in a hard;;
01:11 Okoratu: it's like 1 white tick
01:12 dorothy3242: oh ok o:
01:13 dorothy3242: I'll be sure to add something in there then now that I know that
01:13 Okoratu: 00:15:298 (1,2,3,4,5,6) - i don't understand the hitsounds
01:13 Okoratu: for instance
01:13 Okoratu: there are things that would call for some kind of finish on 2 and 4
01:14 Okoratu: and claps on 1 and 3
01:14 Okoratu: but you do something i don't really understand
01:15 Okoratu: 00:14:612 (1) - 00:17:355 (1) - i would consider removing these combos because 00:19:412 (1,2,3,4,5) - maps the same sounds in one combo and honestly 3 object combos are short
01:16 dorothy3242: I had meant for it to go none-clap-finish in attempts to hitsound competently;
01:16 Okoratu: i do understand your reasoning behind them
01:16 Okoratu: but if you break the system in only some places that's kinda bad for how consistent your map is
01:16 Okoratu: in the end
01:17 Okoratu: 00:22:155 (1) - i don't really understand what that's supposed to be rhythmically
01:17 dorothy3242: oh I think I see
01:17 Okoratu: like there's no obvious held down sound
01:18 dorothy3242: I'm not really good at describing sounds but at that part there is a downward uhm
01:18 Okoratu: but more something like [http://puu.sh/dBGMY/c9027ad610.jpg this rhythm]
01:18 dorothy3242: a downward string of notes in pitch?
01:18 Okoratu: how obvious is it
01:18 Okoratu: that downward string of notes pitch and how complex is it
01:18 Okoratu: like would you notice that when first listening
01:19 Okoratu: because what i just drew is the most obvious rhythm i could find for that thing
01:19 dorothy3242: I had perceived it to be the main sound at that part
01:20 Okoratu: so
01:20 Okoratu: does mine make no sense to you
01:20 Okoratu: or does it make sense
01:20 Okoratu: then evaluate which makes more sense
01:20 Okoratu: yours or the thing someone suggests
01:21 Okoratu: if mine doesn't make sense, that's fine
01:22 Okoratu: is what i'm saying
01:22 dorothy3242: I'm not really sure because I think I may be too used to hearing the downward notes in pitch
01:22 Okoratu: i just want to make sure the ones i give suggestions are sure about what they mapped and that it's the best they could make it
01:22 dorothy3242: and then I get distracted by it
01:22 Okoratu: 00:25:241 - do you ignore the finish sound because vocals ?
01:23 Okoratu: because you mapped it on a sliderend just after in 00:27:469 (4,5) -
01:24 dorothy3242: aha I thought I was following just the vocals both times but I hear(see?) what you mean
01:24 Okoratu: 00:25:755 (7) - 00:31:241 (9,10) - i understand these hitsounds, but why do you do it differently in 00:28:155 (6,7) -
01:25 dorothy3242: because I need to figure out a better way to keep track of my own hitsound patterns >_<
01:25 Okoratu: 00:24:726 (4) - also that slider has some more potential as in it could look [http://puu.sh/dBHi9/78f9f4c59f.jpg smoother]
01:26 Okoratu: 00:26:269 (1) - same goes for this one, rough edges that look random might look bad for your design
01:26 Okoratu: as in unpolished
01:26 dorothy3242: oh I see those inner corners look a bit unrounded-like ah o:
01:27 Okoratu: so you map vocals right
01:27 dorothy3242: so I should try and go through again too look for slightly edgy sliders again;
01:28 Okoratu: (i would have never thought i'd say that but) why is 00:30:384 (6) - on the white tick
01:28 Okoratu: when the held down vocal starts in
01:28 Okoratu: 00:30:212 (5) -
01:28 dorothy3242: you never thought you'd say that? xD
01:28 Okoratu: yes
01:28 Okoratu: because i tend to map instruments
01:28 Okoratu: over vocals
01:29 Okoratu: that's why i would have never gotten the idea to end up suggestion
01:29 Okoratu: suggesting
01:29 Okoratu: that.
01:29 Okoratu: but you hear what i mean
01:29 Okoratu: right
01:29 Okoratu: the thing you can click is a circle
01:29 Okoratu: the vocal is held down for 1/2 t hough
01:30 dorothy3242: I do hear what you mean that was a mistake of mine it was meant to follow the vocal and I thought it did but it doesn't
01:30 Okoratu: this happens frequently throughout this i think
01:30 Okoratu: or let's say
01:30 Okoratu: there are objects
01:30 Okoratu: but they don't do what you intended them to do
01:30 Okoratu: sometimes
01:30 dorothy3242: sometimes
01:31 Okoratu: they do what you want them to most times
01:31 dorothy3242: and when listened to they can sound alright but they're a little mixed up?
01:31 Okoratu: 00:32:441 (3) - e.g. this one
01:31 Okoratu: it has 2 vocals in it
01:31 Okoratu: and ignores 00:32:955
01:31 Okoratu: 00:32:955 -
01:32 Okoratu: this one also does it all right then 00:33:126 (4) -
01:33 dorothy3242: 00:33:126 (4) - ?
01:33 Okoratu: it has just one held down vocal
01:33 Okoratu: which is correct
01:33 Okoratu: the other slider does contain two vocals
01:34 Okoratu: the other slider being 00:32:441 (3) -
01:35 dorothy3242: so I should try and do something else with (3)?
01:35 Okoratu: probably
01:35 Okoratu: if you do that
01:35 Okoratu: you could try to avoid the overlap of it and 00:32:441 (3,4) -
01:36 Okoratu: [http://puu.sh/dBHZj/f46aecd01f.jpg like its borders overlapping eehhh]
01:37 Okoratu: 00:34:498 (8) - also you went for 2 bar NCs here so this one should have one lol
01:38 dorothy3242: uhm this will sound like a really dumb question but how do I keep track of the number of bars? is it every four white ticks?
01:38 Okoratu: http://puu.sh/dBI8k/8fc078dcef.jpg
01:38 Okoratu: each big white is one bar
01:38 Okoratu: you seem to have put a new combo each 2 bars
01:39 Okoratu: 00:31:755 (1) - nc was here, bar 1 00:33:126 (4) - bar 3 00:34:498 (8) - bar 3
01:39 dorothy3242: OH ok I see I didn't know that I was just trying to put new combos where it sounded like one
01:39 Okoratu: next problem i have is 00:46:669 (4) -
01:40 dorothy3242: I guess I should've read up some more about the difference between white ticks and big white ticks
01:40 Okoratu: and that the vocal which is held down in 00:47:012 - is on its end
01:40 dorothy3242: on its end?
01:41 dorothy3242: oh you mean the bar stars in the middle of the note..?
01:41 dorothy3242: or?
01:41 Okoratu: the things you are mapping
01:41 Okoratu: are the red ticks
01:41 Okoratu: right
01:41 Okoratu: because they sing on the red ones
01:41 Okoratu: 00:46:669 - there is a held down vocal
01:41 Okoratu: which is cool because it is on an object which you have to press a key
01:41 Okoratu: and hold it
01:42 Okoratu: 00:47:012 - there also is a vocal which is held down
01:42 Okoratu: but there is the end of the first object and all you need to do to play that one is to release one key
01:43 Okoratu: [http://puu.sh/dBIrr/271da41971.jpg so 2 shorter sliders would fit that better imo]
01:44 dorothy3242: ah I see that makes sense (I get the feeling I say that too much but it really does;;)
01:44 Okoratu: 00:47:526 (7) - this one looks a bit curled up in itself [http://puu.sh/dBIwb/d48f3dfebe.jpg less dent could look better]
01:45 Okoratu: on 00:52:498 (3) - the held down vocal for once starts on the white tick [http://puu.sh/dBIAS/22cd32dfb6.jpg so that would follow that vocal better]
01:45 Okoratu: you could see why i said in the beginning that they don't do what you want them to do sometimes
01:46 dorothy3242: yes I definitely can
01:49 Okoratu: 01:06:041 (4) - this one yes this one does have the vocal on 01:06:384 - and a longer held down one in 01:06:726 - [http://puu.sh/dBIRA/e5089f2309.jpg so something like that could follow that better]
01:50 Okoratu: basically before i end up just telling you which ones follow vocals not as you might have intended you could do that yourself, all you really need to do is looking for vocals which are held down and either in sliders or on sliderends
01:50 Okoratu: and then ask yourself "does it make sense to skip that one or do i map it"
01:51 Okoratu: there you should take into consideration how much impact the vocal has for you personally or how you perceive it
01:52 dorothy3242: I will do my best to do that with your really helpful advice because whenever I tried to look for problems in it I couldn't figure out exactly how I'd be messing up
01:52 dorothy3242: and I'll especially pay even closer attention as I go through it again to fix these things
01:53 dorothy3242: really thank you so much for the help I hope that I'll be able to fix it up properly and not let your advice go to waste;;
01:53 dorothy3242: really really really thank you C':
01:53 Okoratu: just some stylistic things: 01:12:212 (1) - i would avoid slidershapes like that because it just looks like you didn't know where to go with the last anchor [http://puu.sh/dBJ9e/c6f613fa7a.jpg so something like less bending would be cool]
01:54 dorothy3242: super cool
01:55 Okoratu: 01:32:784 (3,1) - tiny overlaps like this look a bit unnecessary and also a bit messy - at least to me, since it isn't hard to avoid them it would make this thing more polished to just go ahead and avoid them
01:56 dorothy3242: Okay I'll try to power up my observation skills to avoid them better o:
01:56 Okoratu: do you know what would help
01:56 Okoratu: since most maps nowadays are really clean and stuff
01:57 Okoratu: just looking at things and sliders you noticed to be really clean or good looking and creative
01:57 dorothy3242: ?
01:57 Okoratu: while playing them
01:57 Okoratu: aka play the map
01:57 Okoratu: and then go into edit to see how they are made up
01:57 dorothy3242: okay I'll try to do that o:
01:57 dorothy3242: I've been looking at a lot of maps to see how they were made up but I wasn't really sure what I should be looking for before ahaha;
01:58 Okoratu: [https://osu.ppy.sh/forum/t/208596 this is inverness explaining how to make things look neat and what techniques there are]
01:58 Okoratu: it's a guide with lots of pictures
01:58 Okoratu: there you get some technical terms for these things and also a lot of explanation
01:58 Okoratu: how to make them
01:58 Okoratu: what's commonly wrong with them when they are used in beatmaps or how they can be "better"
01:59 Okoratu: some of this is highly subjective so it's up to you to believe what he says and how much you wanna follow that
01:59 dorothy3242: oh that's a really helpful link thank you! I knew about the guide to delicious sliders but not this one
02:00 Okoratu: [https://osu.ppy.sh/forum/t/239778/ also jenny wrote something very cool about hitobjects, hitsounding and patterns]
02:00 Okoratu: might want to read that as well
02:00 dorothy3242: I'll be sure to! :o
02:00 Okoratu: both are subjective but they also contain lots of advice
02:01 dorothy3242: a wealth of advice
02:01 Okoratu: this ended up being a bit more than just general things lol
02:01 Okoratu: also
02:02 Okoratu: do you change hitsound thing only for the claps in 00:25:755 (7) -
02:02 Okoratu: there's an easier way to do that without green lines
02:02 Okoratu: which takes like 2 % of the time needed
02:02 dorothy3242: there is?! :O
02:03 dorothy3242: :O
02:03 Okoratu: just click its head like this or something depending on what you want to hitsound http://puu.sh/dBJLg/753f103296.jpg
02:03 Okoratu: and on the left you will see http://puu.sh/dBJMm/cc90d222d3.jpg
02:03 Okoratu: Sampleset is the sampleset this thing uses for its hitnormal
02:03 Okoratu: Additions is the sampleset which is added to it
02:03 Okoratu: so you could just set that to Soft
02:03 Okoratu: and put the 2 claps on it
02:03 dorothy3242: so that's what that is for woah I had no idea O:
02:03 Okoratu: and are done
02:04 dorothy3242: that is
02:04 dorothy3242: woah
02:04 dorothy3242: woah that is that is so much easier
02:04 Okoratu: and you cannot confuse yourself with a lot of green lines
02:04 Okoratu: :)
02:04 dorothy3242: :D
02:05 Okoratu: should i post the log in the end ?
02:05 dorothy3242: I think that would be helpful because I'll be honest and say that I edit a bit too slowly to keep up with the suggestions and links xD''
02:05 dorothy3242: I was planning to open the notepad log and go through to the time signatures manually ehehe;
02:06 Okoratu: sure that way you could just treat this as a mod
02:06 dorothy3242: since it ended up being more than just a bit of general advice
02:06 dorothy3242: (which I still hope I'll be able to use properly)
02:07 Okoratu: if you got questions of any kind
02:07 Okoratu: be it playability or
02:07 Okoratu: general advice
02:07 Okoratu: you could just ask
02:07 Okoratu: i like this song
02:08 Okoratu: uhm
02:08 Okoratu: ok
02:08 Okoratu: i looked at the normal for 2 seconds now and already have something big to say
02:08 Okoratu: lol
02:08 Okoratu: [http://puu.sh/dBK5h/5fb5db5213.png the slider velocity here is the same as in hard]
02:08 Okoratu: which makes for very fast sliders at lower approachrate
02:09 Okoratu: and also super big base spacing
02:09 Okoratu: which are 2 things you wanna avoid here
02:10 dorothy3242: and so I should probably lower it to something like.. 1.0?
02:10 dorothy3242: or
02:10 Okoratu: 1.1 or something
02:10 Okoratu: the Easy is 0.8x
02:10 Okoratu: the Normal 1.4x
02:10 Okoratu: the Hard 1.4x
02:10 Okoratu: :|
02:10 dorothy3242: >_<
02:10 Okoratu: 1.1 would be the average
02:11 Okoratu: so that would make that even
02:11 Okoratu: :D
02:11 dorothy3242: :D
02:11 dorothy3242: It'll take 9 years but I'll go through and fix that then
02:11 Okoratu: it's 175 objects
02:11 Okoratu: that cannot take so long
02:12 dorothy3242: hopefully not two weekends
02:13 dorothy3242: xD
posted

Okoratu wrote:

Edit: yes2
00:56 Okoratu: yo
00:56 Okoratu: whenever you got time to talk about that map of yours ~
00:57 dorothy3242: O:
00:57 Okoratu: kaguya rejected it
00:58 Okoratu: but i like the song
00:58 Okoratu: so i will say some general things about why he most likely rejected it
00:58 dorothy3242: Okay O:
01:01 dorothy3242: thank you very much;
01:01 Okoratu: np song again
01:01 Okoratu: aa
01:01 *dorothy3242 is editing [http://osu.ppy.sh/b/549708 YuugouP - YELLOW TRICK [Hard]]
01:02 Okoratu: first of all there are some uhh
01:02 Okoratu: design issues
01:03 dorothy3242: for example uhh--;;?
01:04 Okoratu: like uhm
01:04 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:04 Okoratu: looks like you just made round sliders for that rhythm
01:04 Okoratu: and that's fine and stuff
01:04 Okoratu: but then the same thing repeats and you only do 00:04:669 (1,2,3,4) -
01:05 Okoratu: you could easily vary that rhythm as well as that design to make it more interesting
01:05 Okoratu: right now this whole part is just slider slider slider
01:05 *dorothy3242 takes out notebook
01:06 Okoratu: 00:06:726 (4) - did you forget a sliderwhistle btw
01:06 Okoratu: ah look 00:07:412 (1,2,3,4,5,6,7,8) - there we got some variation
01:06 dorothy3242: ah yep I forgot that slider whistle;
01:06 Okoratu: but isn't that whole part just a buildup to the whole thing actually starting
01:07 dorothy3242: a build up yes it's supposed to be
01:07 Okoratu: so
01:07 Okoratu: let's see what you have here
01:07 Okoratu: 00:01:584 (1,2,3,4,5,6,7,8) -
01:07 Okoratu: sliders only
01:07 Okoratu: which can be nice for a first step of a build up
01:07 Okoratu: 00:04:669 (1,2,3,4) - 4 slower sliders for a reason i don't understand
01:08 Okoratu: 00:07:755 (2,3,4,5,6) - suddenly lots of circles
01:08 Okoratu: this could be considered not that much a buildup
01:08 Okoratu: but more like
01:08 Okoratu: random patterns
01:08 Okoratu: if you want it to build up you should start slow
01:08 Okoratu: and then add increasingly more circles
01:08 Okoratu: because that's what a buildup is
01:09 Okoratu: from easy~hard
01:09 dorothy3242: so I should try to ease in from sliders to circles better?
01:09 dorothy3242: and both?
01:09 Okoratu: if you want to portray a buildup
01:10 Okoratu: you should go from less objects or easier patterns
01:10 Okoratu: to more objects and harder patterns
01:10 Okoratu: because that's how buildups work
01:10 Okoratu: they get increasingly intensive, right?
01:10 dorothy3242: that's how they are supposed to work, right.
01:11 Okoratu: secondly after this spinner 00:11:184 (1) - you leave out a lot of things
01:11 Okoratu: i wondered why as i was playing it
01:11 Okoratu: like you could have placed objects at like starting in 00:12:898 -
01:11 dorothy3242: I wasn't sure how long to leave after a spinner before having objects in a hard;;
01:11 Okoratu: it's like 1 white tick
01:12 dorothy3242: oh ok o:
01:13 dorothy3242: I'll be sure to add something in there then now that I know that
01:13 Okoratu: 00:15:298 (1,2,3,4,5,6) - i don't understand the hitsounds
01:13 Okoratu: for instance
01:13 Okoratu: there are things that would call for some kind of finish on 2 and 4
01:14 Okoratu: and claps on 1 and 3
01:14 Okoratu: but you do something i don't really understand
01:15 Okoratu: 00:14:612 (1) - 00:17:355 (1) - i would consider removing these combos because 00:19:412 (1,2,3,4,5) - maps the same sounds in one combo and honestly 3 object combos are short
01:16 dorothy3242: I had meant for it to go none-clap-finish in attempts to hitsound competently;
01:16 Okoratu: i do understand your reasoning behind them
01:16 Okoratu: but if you break the system in only some places that's kinda bad for how consistent your map is
01:16 Okoratu: in the end
01:17 Okoratu: 00:22:155 (1) - i don't really understand what that's supposed to be rhythmically
01:17 dorothy3242: oh I think I see
01:17 Okoratu: like there's no obvious held down sound
01:18 dorothy3242: I'm not really good at describing sounds but at that part there is a downward uhm
01:18 Okoratu: but more something like [http://puu.sh/dBGMY/c9027ad610.jpg this rhythm]
01:18 dorothy3242: a downward string of notes in pitch?
01:18 Okoratu: how obvious is it
01:18 Okoratu: that downward string of notes pitch and how complex is it
01:18 Okoratu: like would you notice that when first listening
01:19 Okoratu: because what i just drew is the most obvious rhythm i could find for that thing
01:19 dorothy3242: I had perceived it to be the main sound at that part
01:20 Okoratu: so
01:20 Okoratu: does mine make no sense to you
01:20 Okoratu: or does it make sense
01:20 Okoratu: then evaluate which makes more sense
01:20 Okoratu: yours or the thing someone suggests
01:21 Okoratu: if mine doesn't make sense, that's fine
01:22 Okoratu: is what i'm saying
01:22 dorothy3242: I'm not really sure because I think I may be too used to hearing the downward notes in pitch
01:22 Okoratu: i just want to make sure the ones i give suggestions are sure about what they mapped and that it's the best they could make it
01:22 dorothy3242: and then I get distracted by it
01:22 Okoratu: 00:25:241 - do you ignore the finish sound because vocals ?
01:23 Okoratu: because you mapped it on a sliderend just after in 00:27:469 (4,5) -
01:24 dorothy3242: aha I thought I was following just the vocals both times but I hear(see?) what you mean
01:24 Okoratu: 00:25:755 (7) - 00:31:241 (9,10) - i understand these hitsounds, but why do you do it differently in 00:28:155 (6,7) -
01:25 dorothy3242: because I need to figure out a better way to keep track of my own hitsound patterns >_<
01:25 Okoratu: 00:24:726 (4) - also that slider has some more potential as in it could look [http://puu.sh/dBHi9/78f9f4c59f.jpg smoother]
01:26 Okoratu: 00:26:269 (1) - same goes for this one, rough edges that look random might look bad for your design
01:26 Okoratu: as in unpolished
01:26 dorothy3242: oh I see those inner corners look a bit unrounded-like ah o:
01:27 Okoratu: so you map vocals right
01:27 dorothy3242: so I should try and go through again too look for slightly edgy sliders again;
01:28 Okoratu: (i would have never thought i'd say that but) why is 00:30:384 (6) - on the white tick
01:28 Okoratu: when the held down vocal starts in
01:28 Okoratu: 00:30:212 (5) -
01:28 dorothy3242: you never thought you'd say that? xD
01:28 Okoratu: yes
01:28 Okoratu: because i tend to map instruments
01:28 Okoratu: over vocals
01:29 Okoratu: that's why i would have never gotten the idea to end up suggestion
01:29 Okoratu: suggesting
01:29 Okoratu: that.
01:29 Okoratu: but you hear what i mean
01:29 Okoratu: right
01:29 Okoratu: the thing you can click is a circle
01:29 Okoratu: the vocal is held down for 1/2 t hough
01:30 dorothy3242: I do hear what you mean that was a mistake of mine it was meant to follow the vocal and I thought it did but it doesn't
01:30 Okoratu: this happens frequently throughout this i think
01:30 Okoratu: or let's say
01:30 Okoratu: there are objects
01:30 Okoratu: but they don't do what you intended them to do
01:30 Okoratu: sometimes
01:30 dorothy3242: sometimes
01:31 Okoratu: they do what you want them to most times
01:31 dorothy3242: and when listened to they can sound alright but they're a little mixed up?
01:31 Okoratu: 00:32:441 (3) - e.g. this one
01:31 Okoratu: it has 2 vocals in it
01:31 Okoratu: and ignores 00:32:955
01:31 Okoratu: 00:32:955 -
01:32 Okoratu: this one also does it all right then 00:33:126 (4) -
01:33 dorothy3242: 00:33:126 (4) - ?
01:33 Okoratu: it has just one held down vocal
01:33 Okoratu: which is correct
01:33 Okoratu: the other slider does contain two vocals
01:34 Okoratu: the other slider being 00:32:441 (3) -
01:35 dorothy3242: so I should try and do something else with (3)?
01:35 Okoratu: probably
01:35 Okoratu: if you do that
01:35 Okoratu: you could try to avoid the overlap of it and 00:32:441 (3,4) -
01:36 Okoratu: [http://puu.sh/dBHZj/f46aecd01f.jpg like its borders overlapping eehhh]
01:37 Okoratu: 00:34:498 (8) - also you went for 2 bar NCs here so this one should have one lol
01:38 dorothy3242: uhm this will sound like a really dumb question but how do I keep track of the number of bars? is it every four white ticks?
01:38 Okoratu: http://puu.sh/dBI8k/8fc078dcef.jpg
01:38 Okoratu: each big white is one bar
01:38 Okoratu: you seem to have put a new combo each 2 bars
01:39 Okoratu: 00:31:755 (1) - nc was here, bar 1 00:33:126 (4) - bar 3 00:34:498 (8) - bar 3
01:39 dorothy3242: OH ok I see I didn't know that I was just trying to put new combos where it sounded like one
01:39 Okoratu: next problem i have is 00:46:669 (4) -
01:40 dorothy3242: I guess I should've read up some more about the difference between white ticks and big white ticks
01:40 Okoratu: and that the vocal which is held down in 00:47:012 - is on its end
01:40 dorothy3242: on its end?
01:41 dorothy3242: oh you mean the bar stars in the middle of the note..?
01:41 dorothy3242: or?
01:41 Okoratu: the things you are mapping
01:41 Okoratu: are the red ticks
01:41 Okoratu: right
01:41 Okoratu: because they sing on the red ones
01:41 Okoratu: 00:46:669 - there is a held down vocal
01:41 Okoratu: which is cool because it is on an object which you have to press a key
01:41 Okoratu: and hold it
01:42 Okoratu: 00:47:012 - there also is a vocal which is held down
01:42 Okoratu: but there is the end of the first object and all you need to do to play that one is to release one key
01:43 Okoratu: [http://puu.sh/dBIrr/271da41971.jpg so 2 shorter sliders would fit that better imo]
01:44 dorothy3242: ah I see that makes sense (I get the feeling I say that too much but it really does;;)
01:44 Okoratu: 00:47:526 (7) - this one looks a bit curled up in itself [http://puu.sh/dBIwb/d48f3dfebe.jpg less dent could look better]
01:45 Okoratu: on 00:52:498 (3) - the held down vocal for once starts on the white tick [http://puu.sh/dBIAS/22cd32dfb6.jpg so that would follow that vocal better]
01:45 Okoratu: you could see why i said in the beginning that they don't do what you want them to do sometimes
01:46 dorothy3242: yes I definitely can
01:49 Okoratu: 01:06:041 (4) - this one yes this one does have the vocal on 01:06:384 - and a longer held down one in 01:06:726 - [http://puu.sh/dBIRA/e5089f2309.jpg so something like that could follow that better]
01:50 Okoratu: basically before i end up just telling you which ones follow vocals not as you might have intended you could do that yourself, all you really need to do is looking for vocals which are held down and either in sliders or on sliderends
01:50 Okoratu: and then ask yourself "does it make sense to skip that one or do i map it"
01:51 Okoratu: there you should take into consideration how much impact the vocal has for you personally or how you perceive it
01:52 dorothy3242: I will do my best to do that with your really helpful advice because whenever I tried to look for problems in it I couldn't figure out exactly how I'd be messing up
01:52 dorothy3242: and I'll especially pay even closer attention as I go through it again to fix these things
01:53 dorothy3242: really thank you so much for the help I hope that I'll be able to fix it up properly and not let your advice go to waste;;
01:53 dorothy3242: really really really thank you C':
01:53 Okoratu: just some stylistic things: 01:12:212 (1) - i would avoid slidershapes like that because it just looks like you didn't know where to go with the last anchor [http://puu.sh/dBJ9e/c6f613fa7a.jpg so something like less bending would be cool]
01:54 dorothy3242: super cool
01:55 Okoratu: 01:32:784 (3,1) - tiny overlaps like this look a bit unnecessary and also a bit messy - at least to me, since it isn't hard to avoid them it would make this thing more polished to just go ahead and avoid them
01:56 dorothy3242: Okay I'll try to power up my observation skills to avoid them better o:
01:56 Okoratu: do you know what would help
01:56 Okoratu: since most maps nowadays are really clean and stuff
01:57 Okoratu: just looking at things and sliders you noticed to be really clean or good looking and creative
01:57 dorothy3242: ?
01:57 Okoratu: while playing them
01:57 Okoratu: aka play the map
01:57 Okoratu: and then go into edit to see how they are made up
01:57 dorothy3242: okay I'll try to do that o:
01:57 dorothy3242: I've been looking at a lot of maps to see how they were made up but I wasn't really sure what I should be looking for before ahaha;
01:58 Okoratu: [https://osu.ppy.sh/forum/t/208596 this is inverness explaining how to make things look neat and what techniques there are]
01:58 Okoratu: it's a guide with lots of pictures
01:58 Okoratu: there you get some technical terms for these things and also a lot of explanation
01:58 Okoratu: how to make them
01:58 Okoratu: what's commonly wrong with them when they are used in beatmaps or how they can be "better"
01:59 Okoratu: some of this is highly subjective so it's up to you to believe what he says and how much you wanna follow that
01:59 dorothy3242: oh that's a really helpful link thank you! I knew about the guide to delicious sliders but not this one
02:00 Okoratu: [https://osu.ppy.sh/forum/t/239778/ also jenny wrote something very cool about hitobjects, hitsounding and patterns]
02:00 Okoratu: might want to read that as well
02:00 dorothy3242: I'll be sure to! :o
02:00 Okoratu: both are subjective but they also contain lots of advice
02:01 dorothy3242: a wealth of advice
02:01 Okoratu: this ended up being a bit more than just general things lol
02:01 Okoratu: also
02:02 Okoratu: do you change hitsound thing only for the claps in 00:25:755 (7) -
02:02 Okoratu: there's an easier way to do that without green lines
02:02 Okoratu: which takes like 2 % of the time needed
02:02 dorothy3242: there is?! :O
02:03 dorothy3242: :O
02:03 Okoratu: just click its head like this or something depending on what you want to hitsound http://puu.sh/dBJLg/753f103296.jpg
02:03 Okoratu: and on the left you will see http://puu.sh/dBJMm/cc90d222d3.jpg
02:03 Okoratu: Sampleset is the sampleset this thing uses for its hitnormal
02:03 Okoratu: Additions is the sampleset which is added to it
02:03 Okoratu: so you could just set that to Soft
02:03 Okoratu: and put the 2 claps on it
02:03 dorothy3242: so that's what that is for woah I had no idea O:
02:03 Okoratu: and are done
02:04 dorothy3242: that is
02:04 dorothy3242: woah
02:04 dorothy3242: woah that is that is so much easier
02:04 Okoratu: and you cannot confuse yourself with a lot of green lines
02:04 Okoratu: :)
02:04 dorothy3242: :D
02:05 Okoratu: should i post the log in the end ?
02:05 dorothy3242: I think that would be helpful because I'll be honest and say that I edit a bit too slowly to keep up with the suggestions and links xD''
02:05 dorothy3242: I was planning to open the notepad log and go through to the time signatures manually ehehe;
02:06 Okoratu: sure that way you could just treat this as a mod
02:06 dorothy3242: since it ended up being more than just a bit of general advice
02:06 dorothy3242: (which I still hope I'll be able to use properly)
02:07 Okoratu: if you got questions of any kind
02:07 Okoratu: be it playability or
02:07 Okoratu: general advice
02:07 Okoratu: you could just ask
02:07 Okoratu: i like this song
02:08 Okoratu: uhm
02:08 Okoratu: ok
02:08 Okoratu: i looked at the normal for 2 seconds now and already have something big to say
02:08 Okoratu: lol
02:08 Okoratu: [http://puu.sh/dBK5h/5fb5db5213.png the slider velocity here is the same as in hard]
02:08 Okoratu: which makes for very fast sliders at lower approachrate
02:09 Okoratu: and also super big base spacing
02:09 Okoratu: which are 2 things you wanna avoid here
02:10 dorothy3242: and so I should probably lower it to something like.. 1.0?
02:10 dorothy3242: or
02:10 Okoratu: 1.1 or something
02:10 Okoratu: the Easy is 0.8x
02:10 Okoratu: the Normal 1.4x
02:10 Okoratu: the Hard 1.4x
02:10 Okoratu: :|
02:10 dorothy3242: >_<
02:10 Okoratu: 1.1 would be the average
02:11 Okoratu: so that would make that even
02:11 Okoratu: :D
02:11 dorothy3242: :D
02:11 dorothy3242: It'll take 9 years but I'll go through and fix that then
02:11 Okoratu: it's 175 objects
02:11 Okoratu: that cannot take so long
02:12 dorothy3242: hopefully not two weekends
02:13 dorothy3242: xD


It took me a very long while but I finally managed to fix everything with the help of your mod to the best of my abilities especially specific areas that you pointed out /o/ Especially fixing up the notes on hard to hopefully follow the vocals better and fixing the shapes of sliders to be smoother and the slider velocity on normal. I hope I managed to do your mod/advice justice >_<
Again, thank you so much!
posted
Hi, from my modding queue :)

[Easy]
  1. 00:22:155 (1) - does this really need to be a NC?
  2. 00:53:698 (4,5) - blanket better
  3. 01:18:384 - add note here?
  4. 01:36:898 - add note/slider here


[Normal]
  1. 00:01:584 (1) - move to ~ x:247 y:169
  2. 00:27:469 - imo the slider should start here
  3. 00:28:155 (5,6) - move 1/2 behind in timing if last change is applied (or replace by small sliders)
  4. 00:53:012 (5) - this slider is really weird ._. if you mirrored it at 00:54:384 would make more sense
  5. 00:57:812 (1) - keep this same combo
  6. 01:03:297 (1) - ^
  7. 01:17:526 (4,5) - keep them in the same vector as 01:17:012 (3)


[Hard]
  1. 01:36:898 (6,7) - move both to the right so 01:36:212 (5) blankets 01:37:069 (7)
  2. I don't usually play maps with this style so I can't comment a lot on the gameplay, everything seemed on time and I could play throught it just fine, so sorry because I couldn't find anything D:


Gl with this map :)
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