Hi there!
mod from my queue ~ :3
first off
really nice song choice, I like this! >w< it's incredibly hard to map tho, so let's see what I can do to help you. owo
General
Hard
hmh, the diff feels very repetitive, cause you barely change the rhythm.
what I said above about slidershapes and atuff applies to this diff as well, so I won't mention it again. :3
feel free to ask me ingame about the mod, if anything's unclear!
*squee*
mod from my queue ~ :3
first off
really nice song choice, I like this! >w< it's incredibly hard to map tho, so let's see what I can do to help you. owo
General
- disable Grid Snap, it's much easier to create nice patterns this way!
- the orange tune (combo colours) is slightly to bright to match with the others, consider a more pastel like orange?example
[Colours]
Combo1 : 252,210,173
Combo2 : 187,250,254
Combo3 : 235,175,231
Combo4 : 170,177,230
- reduce CS to 3, please. CS4 for a Normal is acceptable, but you do not have an Easy difficulty, therefore even beginners have to play this diff (when they like the song etc). and for the easiest diff of a mapset CS4 is too hard, I think.
- pay attention to combo colours, they should go up to 8 at max in Normal, imo. and it's important to keep them kind of consistent, so they don't confuse beginners.
- what's with the constant SV changes? there shouldn't be any in the lowest diff, I'd prefer if you remove them.
- 00:01:352 (3) - why don't you blanket 00:00:796 (2) - with this? (= move to 168|248)
.. 00:00:796 (2) - could blanket 00:00:241 (1) - btw, too!
overall that's something your diff lacks - connectivity. You've got circles and sliders, but only few of them interact with each other, keep this in mind when you fix some things and your diff will look more interesting afterwards! c: - 00:03:574 (5) - the shape is totally random and looks so-so, because it's just there. there is nothing you can do with the shape, so at least make it symmetrical!somewhere in the forums is a tutorial on how to create really beautiful symmetrical slider shapes - http://osu.ppy.sh/forum/t/37194
it's old, but really helpful, read it when you have the time! - 00:07:463 (2,3) - move them further up, so the movement from 00:06:906 (1) - to 2 matches with the circle-movement
- 00:09:129 (4) - ctrl+g gives a smoother movement (the song is really calm so I think smooth movement fit it much better than zig-zag movement)
- 00:13:574 (1) - bend this a bit more. if you increase the curve the slider looks like it has "more character", so it's more interesting. also this overlaps with 00:15:241 (3) - , which you should avoid if it's not intended
- 00:17:463 (6) - fix slider shapes like this - just delete this one and use a flipped version of 00:15:796 (4) - ! looks better
- 00:30:796 (5,6) -
- 00:36:352 (3) - move to 148|98 so it doesn't overlap with 00:35:796 (2) - but looks symmetrical to it
on a sidenote: to have more variety consider not always starting with a circle, but something different, example: - 00:40:796 (7) - new combo here, and remove the one at 00:43:574 (1) -
- 00:45:241 (1) - consider replacing the slider with two circles, that gives 00:45:796 (3) - more impact, imo
- 00:48:574 (1) - might be better to not place this so closely to 00:45:796 (3) - , could be confusing for beginners
same here - 00:55:241 (1) - in general, keep DS 100% consistent and only break it if the objects are further apart than one downbeat (on the time line)
that's not always necessary, but you're on the safe side if you do it like that. - 00:51:907 (6) - this could look much better, refine the shape, please. if you have trouble with creating nice curves use two anchors instead of one, it's easier that waysimilar here - 01:19:129 (6) -
- 00:59:129 (7) - only use one anchor in the middle, the shape is better rounded then
- 01:12:463 (2) - to emphasize the background music, add a spinner after this?
overall you have many 'blank' spaces you could fill. not all with spinners, but other objects, too. - 01:25:796 (7) - refine shape please >-<
Hard
hmh, the diff feels very repetitive, cause you barely change the rhythm.
what I said above about slidershapes and atuff applies to this diff as well, so I won't mention it again. :3
- you often have 4-5 circles, where you use jumps to emphasize them. to alternate the pattern, you can use this instead:
also, why does 00:00:241 (1) - have so many anchors? o.o
here is an example of how you can place objects to have them connect better; I'm not saying that's how you should map, it's just an example - 00:09:129 (7,8) - moving in opposite directions doesn't work here nicely. it gives a "contra"-feeling which doesn't match the song. (not only here, but throughout your diff)
- 00:13:574 (1,2,3,4,5) - alternate jump pattern:depending on which beats you want to emphasize you should use the jumps!
- 00:15:796 (6) - a single circle fits the music better, I think. replace?
also the follow up is perfect for an anti-jump, cause the first beat is much more dominant than the second, try this, maybe-same here - 00:17:463 (9,10) - - I don't particularly like the copypasted/morrored part after the kiai. the song's repetetive enough as it is, so consider placing the objects differently
- 02:29:407 (1) - to emphasize the sound better, consider this:
feel free to ask me ingame about the mod, if anything's unclear!
*squee*