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Skinning tutorial (+ skinning support)

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Haskorion
There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
iRAWkTheWorld

ReddScorn wrote:

There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
hmmm I had one set to comboburst-2.png but it never appeared even after 250 notes, kept repeating the first two back to back. Shouldnt they normally appear in the order they are named?

Also in the OP there is a "s" in combobursts-2.png, Im guessing that is just a typo?


EDIT: OOps, I named it comburst-3.png rather than 2, which must've been the mistake :oops:
- Nya Pass -
i want to make mania-key bottoms with halo, it‘s hideen while no press bottom (like this
-
but when i change the Hitposition(i want to make it higher then before) →
①LN thorugh mania-stage-hint ②we can see mania-stage-light below in my bottom。。。QAQ
-
-
then,i made bottom’s BG dark,but →
mania-key2D is hiddened by mania-key1, and the same to others。。。when i press other key,they will hidd each other。。。PAP
-
Unless。。Make it like this。。。 but i think it ugly。。
-
-
-
FOR HELP。。(can we make Layer-priority of mania-stage-hint Higher than light & note?
(sorry _idk whether there is a similar post in forums。。becuz of my poor English :( :( :(
-Maus-
Add more squares so nobody can read this.
OsuMe65
Check every element to ensure size consistency. If one is oversized, edit it manually
[FX] AEM
**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
Garygoh884

[FX] AEM wrote:

**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
You'll have to change these values in your skin.ini; values from your nK.ini files are no longer readable by osu!. Make sure you reload your skin (CTRL-ALT-SHIFT-S) after saving your skin.ini and ensure it has the correct syntax.
Hinei

OsuMe65 wrote:

reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
Reverce arrow not static. In my skin she pulsates
OsuMe65
IT'S. A. STAPLE. BEHAVIOR. just deal with it. ( O-o)b
DeanAmbroseFan
:o




Soz Hun I ain't reading that.
deadbeat

There are new mania key counts now. 1K,2K,3K,9K and 10K.



if you're making skins with mania, please take this into consideration and don't forget to add them
Haiiro_old_1
Ever since I started playing, I've always played without followpoints. Now I decided to try them, because I thought it might help me with airman. The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play. I'd really like to try followpoints to see if it makes any difference, but as it is right now it's nigh impossible.

Why does my skin behave this way? What can I do to fix it?
Srey

I'm trying to do my own scorebar right now but i've got problems with scorebar-kidanger.
Is it possible to get the "red error one" as a kidanger2 ? seems like kidangers dont match my scorebar-bg and idk how to fix or if it's even possible :l
Haskorion
I don't know if any of you know this but you can use count.wav in place of count1s.wav, count2s.wav, count3.wav, and gos.wav.

readys.wav will play normally followed by count.wav being played 4 times.

This will only work if count3s.wav is absent.

The biggest use for this would be for silencing countdowns where you only have to mute 2 files instead of 5.
BlackCobra89
Editing [x]k.ini dont work
any solution for this? :)
IA42

BlackCobra89 wrote:

Editing [x]k.ini dont work
any solution for this? :)
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you want
For more info you can go here and move to mania section :3 --> https://osu.ppy.sh/wiki/Skin.ini
BlackCobra89

IA42 wrote:

BlackCobra89 wrote:

Editing [x]k.ini dont work
any solution for this? :)
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you want
For more info you can go here and move to mania section :3 --> https://osu.ppy.sh/wiki/Skin.ini
Thx it worked :)
nrl

Haiiro wrote:

The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play.
You mean they originate at the next note and travel to the current note, or the sprite appears in reverse? I honestly don't understand how the former could ever happen.
Therieri
Hi! I've been modifying default skin little to make it more the one which I personally like. I have just been wondering is there any way to make sliderfollowcircle to not "bounce", "throb", "beat" or "pulsate"? So that it would just say still. Just little thing which I would personally prefer more. I hope someone of you can give me answer fot this. Thanks!
alecA
Hello, for some reason my scorebar bg and color ar not aligning properly. Also my spinner elements are not working (spinner-top, etc...). The default spinner always shows up instead. My skin is on ver 2.2. Can anyone tell me what I am doing wrong?

Screenshots:

Rio-

AlecJumps wrote:

Hello, for some reason my scorebar bg and color ar not aligning properly. Also my spinner elements are not working (spinner-top, etc...). The default spinner always shows up instead. My skin is on ver 2.2. Can anyone tell me what I am doing wrong?

Screenshots:

Delete Spinner-Background.png?
alecA
Thanks, I just need to figure out how to fix the scorebar
Haskorion

AlecJumps wrote:

Thanks, I just need to figure out how to fix the scorebar
Delete scorebar-marker.png
Rundas-Slash
Hi !

I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)

Thank you in advance for the answers :)
Deimos
How to undo the 10k stage split in mania?

the changelog is telling me something like StageSeparation or SplitStages, but HOW do I have to use this in the skin.ini?

can't find it out . . .
Haskorion
They are put under the [Mania] section for 10k.

"SplitStages: 0" deactivates the split, "StageSeparation" determines the gap between the stages.
Liweinator
Hi guys, sooooo I have a problem with a skin. Before it would just be like normal, but now when i click on the circle it goes away as usual, but then it leaves a trace like another approach circle, and that's really annoying. How do i get it away? I'm really annoyed by it and it messes up my plays
Haskorion
Diasble hit lighting in the options:
Liweinator

ReddScorn wrote:

Diasble hit lighting in the options:
Thanks
simmka
Hi guys.. can u help me please. i have 2 questions if some one answer me it would be nice..
1st Q - make the cursormiddle.png spin is real?
2nd Q - how to make animation frame drops from cursor like the stars at standart skin cursor ( i mean if u press button stars flows down from ur cursor)/.. i mean when before map starts u hold button and pink stars droppin down from cursor
Dudge

simmka wrote:

Hi guys.. can u help me please. i have 2 questions if some one answer me it would be nice..
1st Q - make the cursormiddle.png spin is real?
2nd Q - how to make animation frame drops from cursor like the stars at standart skin cursor ( i mean if u press button stars flows down from ur cursor)/.. i mean when before map starts u hold button and pink stars droppin down from cursor
Not sure about your first question but for your second question I think you can remove the stars by making star2.png to a transparent image.
abraker
Are there separate hitbursts for the ones you see in the mania mode and on the results screen? I have this idea for a skin, but I need to have the results screen have a different sprite set for the hitbursts.
-Chitose-
Anyone have @2x of this file?
Tonochi
why i try to change stuff for my skin it doesnt acctually change in-game,just reverts back to the default skin. anything i can do?
dws123

athenatpiplup wrote:

why i try to change stuff for my skin it doesnt acctually change in-game,just reverts back to the default skin. anything i can do?
Check in your skin.ini whether your skin is Version:1 or Version:2
Since some Version:1 skin elements have different names in Version:2
Kyousuke
Is there any way I can move the score (the one with accuracy) down? I play mania and it's really distracting cause I always check it. I'd like to move it
look at where my cursor is. Thanks
OsuMe65
Not possible.
Kyousuke
I lurked around yesterday and I saw there's a thing in the skin config and you can change the position but I'm not sure about the number of that
Haskorion
you're thinking of something different. Score and acc can't be moved.
Kyousuke
Aw, that kinda sucks. Can I remove it then?
deadbeat
you can hide the HUD with shift+tab if that helps
Kyousuke
Yes that helps thank you :D, also do you know how I can move the whole mania thing to the right side or in the middle?
Nathanael
At every mania configuration (*K.ini) in your skin, manually adjust ColumnStart.
Default value is 136.
Kyousuke
Am I doing something wrong here? It doesn't do anything, also only one that has columnstart is skin.ini so i added it to 4k but still nothing
EDIT: Nevermind I fixed it
deadbeat

Nathanael wrote:

At every mania configuration (*K.ini) in your skin, manually adjust ColumnStart.
nK.ini files were merged into the skin.ini
Kazniu
.
Kazniu
.
Nathanael
You should use a transparent star2.png instead of deleting it (the default template will be used in that case).
DeletedUser_4041880

Kazniu wrote:

i have the star2 deleted but it still drops stars from my cursor :?
Just make a transparent 1x1 png file and name it star2.png. Delete star2@2x.png if you have it.
Alpha_00
Is it possible to make hit lighting behave like it did in version 1.0? Several elements of my skin use version 2, but I prefer how the lighting expands in version 1 more.
Tangerine
Is there any way to prevent this from happening when the combo goes higher than 9? Those are the default numbers. Hitcircles and hitcircleoverlay are invisible.

Rundas-Slash

Rundas-Slash wrote:

Hi !

I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)

Thank you in advance for the answers :)
Reposting my question :3
Gritoit

Tangerine wrote:

Is there any way to prevent this from happening when the combo goes higher than 9? Those are the default numbers. Hitcircles and hitcircleoverlay are invisible.
You need to change or add this line to your skin.ini : HitCircleOverlap: 70 (should find or add it under [Fonts])
Change the number to = the pixel size of your default number.

Mind you since you inlaid numbers in yours it will still look a bit sloppy but at least it will be playable.

Alpha_00 wrote:

Is it possible to make hit lighting behave like it did in version 1.0? Several elements of my skin use version 2, but I prefer how the lighting expands in version 1 more.
You are basically stuck with how each version handles things differently with the only exception I know of being the spinner.

Rundas-Slash wrote:

Rundas-Slash wrote:

Hi !

I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)

Thank you in advance for the answers :)
Reposting my question :3
Never skinned for mania however just by looking briefly it does not look to be possible.
Gritoit
Just noticed the volume background got changed does anyone know if this is able to be skinned?
Chiisai
So I'm making my own version of a 3 skins combined, but one of the skins uses dots instead of numbers (Nikko+(Dots+v3)https://osu.ppy.sh/u/Salochin) How do I change the dots on the hit circles back to numbers?
Thanks!
vexingpresence
So what are the rules about submitting a skin with images used that you didn't create?
I made a skin for myself, and it doesn't have any elements from other people's skins, but it does have images made from probably 30-50 artists once its complete.

Am I allowed to post this skin to the forums? Do I have to credit every single artist?
Thankyou.
deadbeat
if the elements aren't taken from other users, it's fine
uSgViPeR
hey guys!
I want to animate bikkos followpoint, as they appear instantly between the notes (or close to instantly). How do i do this?
Moecho
Is the "welcome.wav / welcome.mp3" supposed to change the default welcome sound? I can't seem to get it work :(
Same as well to other related sounds like "seeya.wav / seeya.mp3".

I'm using cuttingedge version, it didn't work for stable version either :/

Any clues?
DeletedUser_4041880

Moecho wrote:

Is the "welcome.wav / welcome.mp3" supposed to change the default welcome sound? I can't seem to get it work :(
Same as well to other related sounds like "seeya.wav / seeya.mp3".

I'm using cuttingedge version, it didn't work for stable version either :/

Any clues?


Check if that's enabled
Haskorion
also important: you need supporter to change the sounds.
Moecho
Yes I had it enabled~

Thanks for answering the question ReddScorn, but isn't that kind of wierd? because the game starts and doesn't recognize me as supporter as long as I'm not logged in, so it feels like welcome sound is pointless if it works like that owo
-makoto yuki
Hi guys! may i asking something.

I have a problem in my thread someone wrote this

ApinkPlsNotice wrote:

Hey, it is a great skin but when i open it my screen turns dark. Then when i restart osu i can select the skin but after a game osu crashes. Can you please help me because the skin for Osu!Mania is the best i've ever seen, i really want to use it!. (I'm using the mac client btw).

Thanks in advance!
i know the problem it's on colour profile then my question is. it's posible to make a png with mac colour profile on windows
OsuMe65
Got a PM says like this
First post here sorry, love the skin NeOsu GRAN (NeOsu 6) however there has been some errors. The client crashes everytime a song is failed and it takes more than a minute just to load a single song.

The problem probably is because I'm using a Mac.
Hope this gets fixed and thanks for making awesome skins
I assume that MAC "rejects" Version: 2.0+ skins for whatever reason :3
Kindly correct me if this assumption is false :3/
iShibura
Thank You For Your Tutorial To how to make a skin

I Tried to make my own and it was a success!! :)
deadbeat

OsuMe65 wrote:

Got a PM says like this
First post here sorry, love the skin NeOsu GRAN (NeOsu 6) however there has been some errors. The client crashes everytime a song is failed and it takes more than a minute just to load a single song.

The problem probably is because I'm using a Mac.
Hope this gets fixed and thanks for making awesome skins
I assume that MAC "rejects" Version: 2.0+ skins for whatever reason :3
Kindly correct me if this assumption is false :3/
MAC support is just dead. it's really bad. it's hard to tell what even works anymore :(
peppy did say he was going to work more on cross-platform support at some point, so hopefully it'll be fixed sometime in the future, can't confirm though.
NippoChan
I Will Making osu! skin armakoma
osu! CTB Taiko Mania had skin complete ok
skin.ini have editor by NippoChan
now begin with nippochan
Mei-mizuki
I did my skin but by playing a few songs, the spiner changed to the skin "osu new template" for no reason. What could be the problem?
PS: I wanted to know if there is any way to make the circle hit could see no color that takes on the circle hit overlay.
autoteleology
What happens when I use 300ppi images in osu! as opposed to 72ppi? Do I get better scaling / anti aliasing?
Oddwel
Hey there people!

A friend gave me some skin. Though I made some tweaking on the taiko elements that were displaying unproperly for some reason (took me a while to correct it. Still don't know what was wrong, but I couldn't tell you what changes could have been made to that skin before it came to me), I didn't touch the sliderball.

I can undoubtedly certify that skin.ini defines
SliderBallFlip: 1
Yet the slider ball does not flip when reversed.

To confirm: I changed the cursor rotation in the ini file and it changed in the game so my file is without doubt being read by osu.
Any ideas as to how I can troubleshoot that?

That'd be great.

PS: For info my osu version is the latest cutting edge (check out the last version in the beta changelog and it's mine)
HoukiHorizon
How do I find the skin Menu to choose my other skins?
I am stuck from last update.
domSaur
what file do i invisible to remove the slliderend which has been common lately.. i just can't seem to know what image am i looking for
DeletedUser_4041880

HoukiHorizon wrote:

How do I find the skin Menu to choose my other skins?
I am stuck from last update.
Go to options and scroll down. Just click on "current skin" and look around to find the skin you want to use.

Rio-

domSaur wrote:

what file do i invisible to remove the slliderend which has been common lately.. i just can't seem to know what image am i looking for
Replace default-0.png - default-9.png with a hitcircle combined with number 0-9 on it (default-0.png has number 0), and use blank hitcircle.png and hitcircleoverlay.png

some skins that using this:
t/222615
Narril or Xilver skin
Takeshi Kida
Alpha_00
How do you make the 4 menu buttons look as in the picture below?


Whenever I try to make a skin, the buttons are always separated.

EDIT: nvm figured it out
Pegasius
Hello, is it possible to animate ranking letters (ranking-A)? I tried it and followed instructions by adding -0...-n where n was number of frames, but it didn't work -.-" any help would be much appreciated.
DeletedUser_4041880

Pegasius wrote:

Hello, is it possible to animate ranking letters (ranking-A)? I tried it and followed instructions by adding -0...-n where n was number of frames, but it didn't work -.-" any help would be much appreciated.
It's not possible to animate ranking letters
Ayesha Altugle

Pegasius wrote:

Hello, is it possible to animate ranking letters (ranking-A)? I tried it and followed instructions by adding -0...-n where n was number of frames, but it didn't work -.-" any help would be much appreciated.
No.

Edit: HINEWPAGE!
JESSFLOW
please help...i tried to resize but it still like that...

https://osu.ppy.sh/forum/t/232060

sorry for my bad English ..
Haskorion

JESSFLOW wrote:

please help...i tried to resize but it still like that...

https://osu.ppy.sh/forum/t/232060

sorry for my bad English ..
I will say it again, you can't use full widescreen images for spinner-metre.png.

This time I will give you the dimensions you should work with: 1024x692 for spinner-background.png AND spinner-metre.png
Fleuret
Is there any word if widescreen support for spinner-metre is going to happen? I tried searching but couldn't really find anything on it. Been out of loop for quite a long time.
KeNooby
ive gotten pretty much everything to work like i would want it to other then spinner-osu for somereason its not showing up after i clear a spinner any ideas?
Haskorion
spinner-osu.png won't work in skins using version 2 or higher.
yericho1996
is anyone have raw file of taiko-bar-left?
I'm really need it for my skin
and sorry if i don't read the previous post
sorry, i mean from latest original osu skin
-Chitose-

KeNooby wrote:

ive gotten pretty much everything to work like i would want it to other then spinner-osu for somereason its not showing up after i clear a spinner any ideas?
Try changing the skin version?

Haskorion wrote:

spinner-osu.png won't work in skins using version 2 or higher.
yes is it because version 2.0+using new spinner version
please read section "Skin Version"



Anyway did anyone know new mod icon file name?
Haskorion

-Chitose- wrote:

Anyway did anyone know new mod icon file name?
Got its name freshly from deadbeat:

selection-mod-keycoop.png

Co-Op simply splits every key count into 2 playfields right now and also enables 10K, 12K, 14K, 16K, and 18K.
So you can maybe start skinning for this keycounts aswell.
IamBaum

Haskorion wrote:

-Chitose- wrote:

Anyway did anyone know new mod icon file name?
Got its name freshly from deadbeat:

selection-mod-keycoop.png

Co-Op simply splits every key count into 2 playfields right now and also enables 10K, 12K, 14K, 16K, and 18K.
So you can maybe start skinning for this keycounts aswell.
Thanks alot, i also tried to figure out the name for it :D
Plutooooo
Anyone know if you can make it so that the reverse arrow changes color based on the combo color?
ExVeemon
I really have no idea if someone already posted this, but how does one change this:

So that it turns blue instead of red?
I have tried looking in the skin.ini, and changing things around, but it doesn't do anything at all.

Thanks in advance!~
Hinei
I'm maked default in photoshop. When i began creating that note, i put a transparent background. Just look at screenshot and tell me how to fix that white pixels.
dws123

MasterSonic10 wrote:

I really have no idea if someone already posted this, but how does one change this:

So that it turns blue instead of red?
I have tried looking in the skin.ini, and changing things around, but it doesn't do anything at all.

Thanks in advance!~
Is the .png file already blue in colour or...?
(And BTW which one are you referring to? the circle or the midpoint?)

Hinei wrote:

I'm maked default in photoshop. When i began creating that note, i put a transparent background. Just look at screenshot and tell me how to fix that white pixels.
Where is the white pixel? I don't see any (or is it that I gotta change my glasses? ._.)
Hinei

dws123 wrote:

MasterSonic10 wrote:

I really have no idea if someone already posted this, but how does one change this:

So that it turns blue instead of red?
I have tried looking in the skin.ini, and changing things around, but it doesn't do anything at all.

Thanks in advance!~
Is the .png file already blue in colour or...?
(And BTW which one are you referring to? the circle or the midpoint?)

Hinei wrote:

I'm maked default in photoshop. When i began creating that note, i put a transparent background. Just look at screenshot and tell me how to fix that white pixels.
Where is the white pixel? I don't see any (or is it that I gotta change my glasses? ._.)
look at left and rigth side
DeletedUser_4041880
Open up the file named hitcircleoverlay.png and erase the pixels in any program that supports transparency. Make sure to save as a .png file when you're finished.
Hinei
I havent pixels when open this files with graph redactor...
DeletedUser_4041880
Make a new layer under the file you opened and fill it with black. You should be able to see the pixels after this, though check hitcircle.png and make sure there aren't any stray pixels on it too.
Hinei
No, i cant see that pixels in the layers
oreNa_
https://www.youtube.com/watch?v=pecDzaGxR1M like in this video, how do you make the slidertrackoverride the same color as your combo color?

thx
Supairo

Im Black wrote:

https://www.youtube.com/watch?v=pecDzaGxR1M like in this video, how do you make the slidertrackoverride the same color as your combo color?

thx
In the skin.ini file, there should be this line:
SliderTrackOverride: 196,146,202
Simply remove it or write it like this:
//SliderTrackOverride: 196,146,202
This will remove the SliderTrackOverride color and change it to the current combo color.
AussieEvil
Has the playfield been removed?
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