Great map! I hope this will get ranked soon
Thanks a lot Dake <33DakeDekaane wrote:
So I was pressing F2 and this popped out, and I remembered I owe you a mod here ;w;
[General]
I'd suggest to change the yellow combo colour, it's a bit hard to see the reverse arrows with that colour. Made it less bright
[ Normal]
02:06:799 (3) - This is in the border of the screen if not outside, move it up a bit. Done
I only have a complain, and it's the diff being mostly 1/1 all the time, I can't force you to change it, but it'd be nice if you consider it. Acutally I almost remapped this because was too hard for a normal (me trying to make it less monotone) but since is the easier diff of the set, I think is ok that is a light normal, hope is ok
[ Hard]
01:02:861 (8) - This is a bit close the HP bar, move it a bit down. Fixed
03:08:674 (2) - ^Fixed
My only complain here are the circles stacked under the slider ends, but I guess this is only personal preference >_< Well yeah, I love notes stacked under sliders end D:
[ Insane]
00:06:799 (3) - This is very close to the HP bar. Fixed
00:10:736 (4) - Remove this note, there's literally nothing in the music to justify it. *slaps Irre*
00:20:486 (4) - Shouldn't the NC be here? That would kinda ruin this patter 00:20:111 (3,4) - because I think those are suppose to be in the same combo
00:20:861 (1,2,3) - I think a 1/1 slider instead these two sliders would fit better, as it'll cover the vocals nicely, actually it feels reaaly awkward hitting notes in 1/2 where the music has some variety.
00:26:861 (4) - Maybe remove this note, so the pause would emphasize nicely the next note. .Done
00:33:799 (1) - Remove NC? Ok
00:54:424 (2) - This is very close to the HP bar. Moved a tiny bit, is ok now
00:54:049 (1) - I feel a single circle would fit better here as it's not really a held note. I think the slider fits well, and also give a bit more variety to the map in general the end of the slider
00:56:674 (7) - I find this slowdown a bit disruptive after all these jumps, keep the usual speed here? Like I said before, I think fits very well the vocals, and spboxer checked this before too, so we will keep it
01:18:986 (4) - I think this note should be in 01:18:799 - , it's a bit weird having such strong vocals ignored. I prefer this way, specially because of what yyy is following in his part, is mostly the music
02:20:486 (2) - Maybe remove this note to emphasize better the vocals due the pause?
02:58:549 (2) - This should be a 1/2 slider, being 3/4 just makes this part really inconsistent as the music is the same as in the previous combo. Xanandra and me checked this before too, and we agree that this gives more variety to the map. And I think this is more like a style.
03:01:549 (2) - ^
03:14:299 (8) - I feel a single circle or a slider covering 03:14:299 (8,1) - would fit better here as it's not really a held note. I'll leave it for the same reason as the previous ones
Really nice set, I hope this could be helpful to you
Thanks Irre, updated ~Irreversible wrote:
http://puu.sh/cXG6z/02ca21c235.txt
^ this is the whole diff i updated before~ and redl'd
fixed, dake.
liss could you check the hitsounds on my part? thx :3
The rest is all fixed. Thanks a lot for modding. <33Mystyk wrote:
Hi! Here's your in-game requested mod!
[General]
Normal and Hard:Fixed all
- 00:03:424 - there are 2 inherited points here, remove one of them because this is unrankable
- 00:08:299 - ^
- 00:08:392 - ^
- 00:27:049 - ^
- 01:15:049 - ^
- 01:15:142 - ^
[Normal]
This difficulty is clean but I think you should try to reduce the combos since this is only a normal but you have combos until about (8) so I would rather not have more than 6I really don't see a problem with this, actually the lenth in time line of the combos is the same, is just that somo has more sliders than notes, so it looks like are shorter, if I change what you say will ruin the pattern I have for combos, hope this is not too much of a problem for you
- 02:32:299 (1) -
- 02:38:299 (1) -
- 02:44:299 (1) -
- 03:32:299 (1) -
- 03:44:299 (1) -
[Hard]
Very nice difficulty, however I'm not really satisfied with the difficulty gap between Normal and Hard because Normal is almost only 1/1 while Hard is almost only 1/2 but there is no in-between, and because of this Hard looks a lot harder than normal. Like I said in a previous post, the Normal diff was harder before, but I had to remapped to fit better, cuz it was almost a Hard, if I do that it will look the same now, also since this has no Easy diff is fair that the Normal is a bit light, plus the star rating of all the diffs on this set is rankable as it is now.
[Happy Collab]
Irri: 00:12:049 (1,3) - I think you can make this nicer so that the sliderend won't overlap with the sliderbody - https://osu.ppy.sh/ss/2277645 Personally I think this is ok, because doesn't make anything harder to read and it's Irre's style*O*
Garven: 02:03:236 (2) - I guess you are trying to follow the longer background vocals here but it's boring to play just one long slider which doesn't even fit the clap pattern, so I would rather map more of the song (also considering that basically half of your part of the collab is one slider xD) but of course it's up to you, I tried to still make it match to your style with a long curvy slider so I really do hope you consider this (it's kind of ugly though sorry about that) - https://osu.ppy.sh/ss/2277700 Well this is a matter of style, Garven already talked about that on previous posts, this is a collab and mappers never have the same style. so I will keep it the same
Xanandra:
02:58:549 (2) - please don't use a 3/4 slider, it ends on nothing while on the red tick there is a sound so the slider should end there and it actually doesn't play so nicely either (imo!) We talked about this on the previous post too, I personally think are ok, basically because is a style and gives more variety to the map, also the beats on this part of the song are kinda low and the hitsounds pattern is not interrupted, hope is fine for you ><
Kyshiro: 03:12:799 (3) - 3/4 slider doesn't make sense like I said before, there is nothing on the blue tick please use either an 1/2 slider or an 1/1 slider like I said before ><
Feel free to call me back when you're ready.
All fixed, thank you!Mystyk wrote:
Recheck~
[Normal]
02:24:049 (1,2,3) - this might be too confusing since (3) appears quite early and players might want to hit that instead of (2) so I would rather try it differently (maybe you can stack (1) and (2) that way your pattern will stay the same)
[Hard]
01:15:049 - there are still too green sections please remove one of them!
I asked yk a while ago and he wants to keep his old name on this collab, but thank you Kenezz<3Kenezz wrote:
I'll leave this here if it becomes necessary.
PD: Save as "ykcarrot" and replace the current one.
Hahahaha, it's true xDdeadbeat wrote:
i guess you could say Lissette is rather happy now \:D/please no hurting ;~;
Kenezz wrote:
YAAAAY <3
Zero__wind wrote:
yeah we did it~