hey guys, why pointing at Garven's slider, it's so representative and impressive
SPOILER
oh what now I can't edit posts without trace OAQ
Pffffff come onnn, I only said not too much, I just wanted the thing to be more freestyle-ishh than symmetric >...>Garven wrote:
Lissette specifically told me to not use symmetry ;_;
Muchas gracias <33XinCrin wrote:
Hi Liss <33 , let's start!
NormalHard
- 00:01:549 (1) - Just a little recomendation , a slider with many repetitions could be a bit hard to read for beginner players since this is the easier diff. of the mapset This is the easier, but is a Normal diff ><
- 00:27:049 (3) A NC here could be a good idea in my opinion since here starts a rhythm change and a little kiai time I was following the vocals for the combos in those parts, Hard diff is like that too ><
- 01:15:049 (3) (^) Maybe you could try this in rest of map ^
- 03:12:799 (3) What about to CTRL J ?. Looks much better imo I prefer it this way ><
The rest is fixed
- 00:17:861 (8,9) These stacked objets breaks the flow imo, how about to unstack them? Actually this was to accentuate the drum sound
- 00:28:549 (4) I really dislike the ryhthm that you are following with this slider? . Maybe you could try something like this: aww I didn't like your way, and I'm mostly following the claps here
- 00:34:549 (^) Same suggestion for the rest of map
- 00:42:236 I feel that you are missing a circle here since you can hear "hapiness" here , and the current circles are only using "ha" "ness" :/ I wasnt following the vocals that strictly
- 01:39:049 (7) Maybe you could add a NC here (?. Le da un buen toque a este final I'll keep it without, there's no much single combos in the map
- 02:12:236 As 00:42:236 Didn't get this ><
Collab Hard
- Irreversible
WOW, REALLY AWESOME MAP!!
- 00:09:611 (2) This slider feels a bit weird in my opinion, is ignoring a important sound in 00:10:174. Could be better if you remove the reverse and add a 1/2 slider in 00:10:174 Personally I think this is matter of style, it fits the vocals well
Darksonic- 00:23:299 (2) What about to CTRL G this slider? Flows better imo I think the jump from 2 to 3 suits very well, so I will keep it
Buena suerte Liss!
Done, I hope is ok~TicClick wrote:
Lissette: move 02:51:986 (3,4,5) - a bit to the right, please.
Thank you both for modding~Albertol wrote:
[Happy Collab]
ykcarrot:TicClick:
- 01:08:486 - I believe it will be better if you put a note here, to stay in the rhythm. Will ask yk
Xanandra:
- 02:51:799 - I think you should add another note, that space confuses. Fixed the spacing like TicClick told me
- 02:54:799 - ^ On this one is fine
Kyshiro:
- 02:58:549 (2,3) - I believe It'll better if you would simply make that slider longer or you could leave it at 02:58:736 - and add a double.
- 03:01:549 (2,3) - ^ In my opinion this gives the map more variety in general, so I would leave it like this
Good luck guys. <3
- 03:12:799 (3,4) - ^ Same
Buena suerte Liss, espero que entre a ranked pronto~ Gracias <3
340,148,63424,6,0,P|356:112|352:72,1,80,0|0,1:0|0:0,0:0:0:0:
176,52,63799,2,0,P|160:88|164:128,1,80,4|0,0:2|0:0,0:0:0:0:
256,100,64174,1,0,1:0:0:0:
352,72,64361,6,0,P|412:124|400:196,1,160
320,336,64924,1,0,1:0:0:0:
240,200,65111,1,0,0:0:0:0:
400,196,65299,2,0,P|440:188|468:160,1,80,4|0,0:2|0:0,0:0:0:0:
400,196,65674,2,0,P|412:124|352:72,1,160,0|0,1:0|3:0,0:0:0:0:
36,112,66424,6,0,B|56:148|56:148|88:172,1,80,0|0,1:0|0:0,0:0:0:0:
252,192,66799,2,0,B|232:156|232:156|200:132,1,80,4|0,0:2|0:0,0:0:0:0:
124,76,67174,1,0,1:0:0:0:
168,228,67361,6,0,B|188:284|188:284|244:288|268:336,1,160
184,380,67924,1,0,1:0:0:0:
104,328,68111,2,0,L|76:252,2,80,0|4|0,0:0|0:2|0:0,0:0:0:0:
76,253,68674,2,0,L|228:193,1,160,0|0,1:0|3:0,0:0:0:0:
Thank yk!Sure wrote:
Fixed my part.carrot340,148,63424,6,0,P|356:112|352:72,1,80,0|0,1:0|0:0,0:0:0:0:
176,52,63799,2,0,P|160:88|164:128,1,80,4|0,0:2|0:0,0:0:0:0:
256,100,64174,1,0,1:0:0:0:
352,72,64361,6,0,P|412:124|400:196,1,160
320,336,64924,1,0,1:0:0:0:
240,200,65111,1,0,0:0:0:0:
400,196,65299,2,0,P|440:188|468:160,1,80,4|0,0:2|0:0,0:0:0:0:
400,196,65674,2,0,P|412:124|352:72,1,160,0|0,1:0|3:0,0:0:0:0:
36,112,66424,6,0,B|56:148|56:148|88:172,1,80,0|0,1:0|0:0,0:0:0:0:
252,192,66799,2,0,B|232:156|232:156|200:132,1,80,4|0,0:2|0:0,0:0:0:0:
124,76,67174,1,0,1:0:0:0:
168,228,67361,6,0,B|188:284|188:284|244:288|268:336,1,160
184,380,67924,1,0,1:0:0:0:
104,328,68111,2,0,L|76:252,2,80,0|4|0,0:0|0:2|0:0,0:0:0:0:
76,253,68674,2,0,L|228:193,1,160,0|0,1:0|3:0,0:0:0:0:
Thanks for modding <33~CDFA wrote:
MAN ITS SO AWKWARD TO MOD THISIndeed awkward, I noticed after modding your map ^^'
Collab:
00:01:549 (1,2,3,4,5) - These all seem SUPER heavy. Oh no ;w; I like them, I think fits the music very well, plus since is the beginning players wont get confused
00:10:924 (1,2,3,4) - HELLO STYLE CHANGE I don't see a problem with a change of style since is a huge collab with many mappers, but will inform Irre
00:11:674 (1) - Remove NC. Or just don't have 2 NCs in a row Same
01:17:674 (7,1,2) -i completely forgot yyy existedThis flows kind of oddly because I'm forced to make such a huge motion with my mouse when there isn't really a need for such a strong motion
01:33:799 (4,5,6) - HELLO FRIENDS let us not
01:46:361 (5) - This map isn't a very intense song. You don't need jumps this big
01:47:111 (2) - ^
01:49:174 (3) - Add clap on beginning of slider The pattern on this part doesn't need, I believe
01:57:049 (1) - OH WHY HELLO THERE this is not very neccesary now is it Like I said on previous posts, I think fits the vocals
02:11:111 (3) - Ugly slider ;w; I think is just a style, but will tell Fuuko
02:12:799 (3) - ^
02:28:361 (1) - Slow down there kevin spacey
02:34:924 (3) - This doesnt even make sense
02:39:049 (1,2,1) - ?? Fixed
02:57:799 (4,5) - like im being serious pls its not that intense
02:59:299 (5) - im crying
03:09:049 (1) - Woooaaahh
03:16:361 (1) - ^
03:17:674 (1) - please
03:18:986 (3) - This overlap isn't very pretty tbh I don't really see a problem with this, plus is not confusing at all
The main issue isn't the fact that there are jumps, but rather than there are a bunch of jumps that are very large within a song that is meant to be relaxed and free. I shouldn't be needing to do these huge jerky jumps. I didn't point out everything, and probably missed stuff, but yah
About the jumps on this difficulty, I have to disagree, and I think is more a matter of taste in this case, because I find it fun to play and I'm not the best player >< but I personally like jumpy maps, so I don't see the need on changing them, sorry u_u
Hard:
01:12:986 (3) - you have all of this nice flow then this happens Fixed
Actually a really nice diff Thanks
Normal:
kawaii <3
So tl;dr the main issues lie in the collab diff. While it's a nice collab, some mapper's interpretations of it are just too jerky and harder than it really should be, which hurts the playing experience. Like I said before, I think is a matter of taste.
Done and updated~Irreversible wrote:
Lissss can you remove the NC 00:11:674 (1) - ? Thanks!
Thanks a lot Dake <33DakeDekaane wrote:
So I was pressing F2 and this popped out, and I remembered I owe you a mod here ;w;
[General]
I'd suggest to change the yellow combo colour, it's a bit hard to see the reverse arrows with that colour. Made it less bright
[ Normal]
02:06:799 (3) - This is in the border of the screen if not outside, move it up a bit. Done
I only have a complain, and it's the diff being mostly 1/1 all the time, I can't force you to change it, but it'd be nice if you consider it. Acutally I almost remapped this because was too hard for a normal (me trying to make it less monotone) but since is the easier diff of the set, I think is ok that is a light normal, hope is ok
[ Hard]
01:02:861 (8) - This is a bit close the HP bar, move it a bit down. Fixed
03:08:674 (2) - ^Fixed
My only complain here are the circles stacked under the slider ends, but I guess this is only personal preference >_< Well yeah, I love notes stacked under sliders end D:
[ Insane]
00:06:799 (3) - This is very close to the HP bar. Fixed
00:10:736 (4) - Remove this note, there's literally nothing in the music to justify it. *slaps Irre*
00:20:486 (4) - Shouldn't the NC be here? That would kinda ruin this patter 00:20:111 (3,4) - because I think those are suppose to be in the same combo
00:20:861 (1,2,3) - I think a 1/1 slider instead these two sliders would fit better, as it'll cover the vocals nicely, actually it feels reaaly awkward hitting notes in 1/2 where the music has some variety.
00:26:861 (4) - Maybe remove this note, so the pause would emphasize nicely the next note. .Done
00:33:799 (1) - Remove NC? Ok
00:54:424 (2) - This is very close to the HP bar. Moved a tiny bit, is ok now
00:54:049 (1) - I feel a single circle would fit better here as it's not really a held note. I think the slider fits well, and also give a bit more variety to the map in general the end of the slider
00:56:674 (7) - I find this slowdown a bit disruptive after all these jumps, keep the usual speed here? Like I said before, I think fits very well the vocals, and spboxer checked this before too, so we will keep it
01:18:986 (4) - I think this note should be in 01:18:799 - , it's a bit weird having such strong vocals ignored. I prefer this way, specially because of what yyy is following in his part, is mostly the music
02:20:486 (2) - Maybe remove this note to emphasize better the vocals due the pause?
02:58:549 (2) - This should be a 1/2 slider, being 3/4 just makes this part really inconsistent as the music is the same as in the previous combo. Xanandra and me checked this before too, and we agree that this gives more variety to the map. And I think this is more like a style.
03:01:549 (2) - ^
03:14:299 (8) - I feel a single circle or a slider covering 03:14:299 (8,1) - would fit better here as it's not really a held note. I'll leave it for the same reason as the previous ones
Really nice set, I hope this could be helpful to you
Thanks Irre, updated ~Irreversible wrote:
http://puu.sh/cXG6z/02ca21c235.txt
^ this is the whole diff i updated before~ and redl'd
fixed, dake.
liss could you check the hitsounds on my part? thx :3
The rest is all fixed. Thanks a lot for modding. <33Mystyk wrote:
Hi! Here's your in-game requested mod!
[General]
Normal and Hard:Fixed all
- 00:03:424 - there are 2 inherited points here, remove one of them because this is unrankable
- 00:08:299 - ^
- 00:08:392 - ^
- 00:27:049 - ^
- 01:15:049 - ^
- 01:15:142 - ^
[Normal]
This difficulty is clean but I think you should try to reduce the combos since this is only a normal but you have combos until about (8) so I would rather not have more than 6I really don't see a problem with this, actually the lenth in time line of the combos is the same, is just that somo has more sliders than notes, so it looks like are shorter, if I change what you say will ruin the pattern I have for combos, hope this is not too much of a problem for you
- 02:32:299 (1) -
- 02:38:299 (1) -
- 02:44:299 (1) -
- 03:32:299 (1) -
- 03:44:299 (1) -
[Hard]
Very nice difficulty, however I'm not really satisfied with the difficulty gap between Normal and Hard because Normal is almost only 1/1 while Hard is almost only 1/2 but there is no in-between, and because of this Hard looks a lot harder than normal. Like I said in a previous post, the Normal diff was harder before, but I had to remapped to fit better, cuz it was almost a Hard, if I do that it will look the same now, also since this has no Easy diff is fair that the Normal is a bit light, plus the star rating of all the diffs on this set is rankable as it is now.
[Happy Collab]
Irri: 00:12:049 (1,3) - I think you can make this nicer so that the sliderend won't overlap with the sliderbody - https://osu.ppy.sh/ss/2277645 Personally I think this is ok, because doesn't make anything harder to read and it's Irre's style*O*
Garven: 02:03:236 (2) - I guess you are trying to follow the longer background vocals here but it's boring to play just one long slider which doesn't even fit the clap pattern, so I would rather map more of the song (also considering that basically half of your part of the collab is one slider xD) but of course it's up to you, I tried to still make it match to your style with a long curvy slider so I really do hope you consider this (it's kind of ugly though sorry about that) - https://osu.ppy.sh/ss/2277700 Well this is a matter of style, Garven already talked about that on previous posts, this is a collab and mappers never have the same style. so I will keep it the same
Xanandra:
02:58:549 (2) - please don't use a 3/4 slider, it ends on nothing while on the red tick there is a sound so the slider should end there and it actually doesn't play so nicely either (imo!) We talked about this on the previous post too, I personally think are ok, basically because is a style and gives more variety to the map, also the beats on this part of the song are kinda low and the hitsounds pattern is not interrupted, hope is fine for you ><
Kyshiro: 03:12:799 (3) - 3/4 slider doesn't make sense like I said before, there is nothing on the blue tick please use either an 1/2 slider or an 1/1 slider like I said before ><
Feel free to call me back when you're ready.
All fixed, thank you!Mystyk wrote:
Recheck~
[Normal]
02:24:049 (1,2,3) - this might be too confusing since (3) appears quite early and players might want to hit that instead of (2) so I would rather try it differently (maybe you can stack (1) and (2) that way your pattern will stay the same)
[Hard]
01:15:049 - there are still too green sections please remove one of them!