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My Chemical Romance - All I Want For Christmas Is You

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Gero
First!

is better if you finish this set soon..
Kyouren
Now, i am a silence~
Topic Starter
riffy
I am a slowpoke, so, I think it'll get ranked just in time. :P

Edit: Pending!
Gordon123
Hello~ :)
[Normal]
[Hard]

  • 00:44:177 - мб сёркл?
    00:52:019 (7) - стакнешь со слайдером 00:52:383 (1) -
    00:58:949 (3) - тоже может стакнешь со слайдером 00:59:313 (4) - (или ты это специально делал?)
    01:00:955 - может сделаешь circle ( https://osu.ppy.sh/ss/2008690 )
    01:02:231 (2) - стак ин слайдер т/т
    01:15:747 (1,2,3,4) - странное место ,так как дальше ты делаешь совсем по иному! 02:14:232 (3,4,5,6) - как здесь например(странно!)
[Christmas]

  • я тут я просто в ауте(без обид,я просто сложные диффы не очень понимаю)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Для этой мапы,так что доведи её до конца!
Good Luck ;)
Kareov
Give u a star as my early christmas present :3
Topic Starter
riffy

Gordon123 wrote:

Hello~ :)
[Normal]

  • 00:59:678 (3) - этот слайдер предлагаю сократить и сделать ещё под него сёркл Да, сделал
    01:05:907 - 01:06:613 - заполни пространство ,три сёркала подойдут нет, это неранкабильно ;_;
    02:02:175 - слушай,сюда кстати можно сунуть сёркл cлабоват бит, пока не буду, может потом
[Hard]

  • 00:44:177 - мб сёркл? по белым тикам вокалы и сильные биты, если я замапаю красный, то звучать будет уныло :(
    00:52:019 (7) - стакнешь со слайдером 00:52:383 (1) - они стакнуты. Игра все равно их анстакнет, а так они хоть выглядят интересно.
    00:58:949 (3) - тоже может стакнешь со слайдером 00:59:313 (4) - (или ты это специально делал?) аналогично
    01:00:955 - может сделаешь circle ( https://osu.ppy.sh/ss/2008690 ) давай
    01:02:231 (2) - стак ин слайдер т/т это и есть стак.
    01:15:747 (1,2,3,4) - странное место ,так как дальше ты делаешь совсем по иному! 02:14:232 (3,4,5,6) - как здесь например(странно!) там другой паттерн и даже скорость слайдеров. но да, этот выделяется. Вообще, мне нравится этот паттерн и вписывается он неплохо. Если ещ будут придираться, поменяю.
[Christmas]

  • я тут я просто в ауте(без обид,я просто сложные диффы не очень понимаю) ничего страшного o/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Для этой мапы,так что доведи её до конца!
Good Luck ;)
Спасибо!

Thank you for your stars and support, everyone! ♥
Shadren
Так, я делал его ещё со вчера, и не обращал внимания на мод Gordon123. Так что, будь осторожен.
Мод
[General]
  1. Preview time забыл.
  2. Думаю, ты не хочешь резать мп3 :D , просто у тебя в сумме 38% трека не используется (а с конца 19.9 (будто точно попал))
  3. Во вкладке Design ещё посмотри, я просто не знаю, нужно ли это или нет.
  4. Alternative в теги ещё можно.
  5. Теги посмотри, либо твоя задумка, либо ты упустил. В Christmas есть теги, которых нет в других диффах.

[Normal]
  1. OD + 0,3~0,5
  2. Можно ещё CS 3,3
  3. 00:55:666 (2) - бланкет с 00:54:207 (4) можно сделать лучше.
  4. 00:49:101 (3,1,2) - ^
  5. 02:24:476 (1,2) - ^
  6. 02:50:603 - ^
  7. 01:34:741 (2,1) - ^
  8. 02:22:647 (4,1) - ^
  9. 02:24:476 (1,2) - ^
  10. 00:59:678 (3) - по звучанию не подходит, я бы сделал 2 слайдера 1/1
  11. 01:15:379 (1) - попытайся его поставить так, чтобы флоу был более закруглённым
  12. 01:56:285 (4) - рекомендую вот так
  13. 02:11:305 (1,3,4) - Может придать им немного наклона?
[Hard]
  1. OD-0,5
  2. На мой взгляд слишком быстрый SV на киаях
  3. 00:55:119 (7) - попробуй убрать его, и послушай, если понравится, то оставь
  4. 00:59:678 (5) - не рекомендовал бы использовать ревёрс 2-ой раз, лучше замени хвост на сёркл
  5. 01:09:892 (1,2) - тут можно бланкет замутить
  6. 01:12:803 (1,2) - рекомендую заменить на слайдер, так как переход от 1/4 к 1/3 через сёрклы может смутить чутка
  7. 01:37:668 (1,2) - может заменить начало слайдера на сёркл, а его хвост и (2) на слайдер?
  8. 02:03:997 (1) - я тут пока слайдер слушал, заметил, что либо слайдер не так стоит, либо оффсет/bpm другой. Прислушайся
  9. 02:46:232 (6,7) - Тут (7) не нужна, если прислушаться. Можно слайдер продлить до 02:46:630
[Christmas]
  1. OD+1?
  2. 00:55:301 (1,3) - blanket?
  3. 01:11:356 (1,2,3) - ^
  4. 01:26:693 (7,8) - ^
  5. 01:35:351 (6,7) - ^
  6. 01:38:766 (8,1) - ^
  7. 01:47:202 (3,1) - ^
  8. 01:48:273 (2,1) - ^
  9. 02:22:281 (3,4) - ^
  10. Стакни вот это 01:12:414 (4) с этим 01:13:171 (3)
  11. 02:23:012 - Чё тут пусто то? :D
  12. 02:48:617 (1) - то же самое, что и в харде, насчёт ревёрс слайдера
Topic Starter
riffy

Shadren wrote:

Так, я делал его ещё со вчера, и не обращал внимания на мод Gordon123. Так что, будь осторожен.
[box=Мод][General]
  1. Preview time забыл.
  2. Думаю, ты не хочешь резать мп3 :D , просто у тебя в сумме 38% трека не используется (а с конца 19.9 (будто точно попал))
  3. Во вкладке Design ещё посмотри, я просто не знаю, нужно ли это или нет.
  4. Alternative в теги ещё можно.
  5. Теги посмотри, либо твоя задумка, либо ты упустил. В Christmas есть теги, которых нет в других диффах.

[Normal]
  1. OD + 0,3~0,5
  2. Можно ещё CS 3,3 Я бы и рад, но настройки поставлены с расчетом на то, что это самая легкая дифа мапсета.
  3. 00:49:101 (3,1,2) - ^ симметрия убъется ;_;
  4. 01:15:379 (1) - попытайся его поставить так, чтобы флоу был более закруглённым но я люблю прямые линии с флоу \w/
  5. 02:11:305 (1,3,4) - Может придать им немного наклона? прямые \w/


[Hard]
  1. На мой взгляд слишком быстрый SV на киаях а мне кажется в самый раз, песня сама по себе очень просит хардкора
  2. 01:37:668 (1,2) - может заменить начало слайдера на сёркл, а его хвост и (2) на слайдер? мне нравится, как он тут звучит, пока оставлю ;_;
  3. 02:03:997 (1) - я тут пока слайдер слушал, заметил, что либо слайдер не так стоит, либо оффсет/bpm другой. Прислушайся тайминг, скорее всего. потом поковыряю
[Christmas]
[list]
[*]OD+1? Мсье садист
[*]00:55:301 (1,3) - blanket? подправил где смог
[*]02:23:012 - Чё тут пусто то? :D D:
Синее - исправил, красное - нет. Все, что не отвечено, тоже исправлено. Большое спасибо!
LVAce
I WANT YOU TO GET RANKED FOR CHRISTMAS. I really liked this map!
Topic Starter
riffy
Thanks, I'll try :)
Deep Sea
огромное спасибо за карту :3
AlexaBM
It's my #666 post. It needs a cool banner, I guess \o3o/



[General]
  1. Тут как бы, это самое. У тебя чуть больше минуты неиспользованного мп3 ~40 сек в начале и 30 в конце. Было бы неплохо убрать и начало и конец. Если ну ОЧЕНЬ хочешь оставить начало, то конец обрежь и сделай затухание где-то после спиннера. Там повторяется почти одна и та же мелодия, нет смысла оставлять концовку.
[Normal]
  1. 00:49:465 (1,2) - All blankets should be fixed, you know.
  2. 01:11:356 (1) - Не совсем понимаю, зачем тут НК. Ну правда, в нем нет смысла.
[Hard]
  1. 01:18:692 (3) - Прослеживается асимметрия. Fix that, please o/
  2. Lemme help you with NCs:
    01:50:834 - add, 01:52:298 (1) - delete,01:53:954 (3) - add, 02:11:305 (5) - add, 02:12:769 (1) - delete, 02:14:232 - add, 02:20:451 - add, 02:21:549 (1) - delete, 02:23:012 - add, 02:24:110 (1) - delete
  3. 02:54:117 - сюда можно влепить серкл с антиджампом, как ты делал раньше, слишком пусто.
[Christmas]
  1. 01:35:473 (7) - Почему бы не ctrl+g? По флоу лучше пойдет.
  2. 01:44:997 (1,2,1) - Может, сделать тут одинаковое расстояние?
  3. 02:11:305 (3,4) - Вот этот бланкет просто не могу не упомянуть :3
  4. НК стафф:
    02:09:842 (1) - delete, 02:11:305 - add, 02:12:769 (1) - delete, 02:14:232 - add, 02:18:622 (1) - delete, 02:20:086 - add, 02:21:549 - delete
Собственно, все :3 Удачи, ghbyw o/
Topic Starter
riffy

AlexaBM wrote:

It's my #666 post. It needs a cool banner, I guess \o3o/



Привет, Саша!

[General]
  1. Тут как бы, это самое. У тебя чуть больше минуты неиспользованного мп3 ~40 сек в начале и 30 в конце. Было бы неплохо убрать и начало и конец. Если ну ОЧЕНЬ хочешь оставить начало, то конец обрежь и сделай затухание где-то после спиннера. Там повторяется почти одна и та же мелодия, нет смысла оставлять концовку. Интро может быть любым, а в конце нужно заканчивать где-то за 80%. У меня 80,1% так что все ранкабильно. Место жрет, да, но яхочу, чтоб песня была именно такой и имею право на это
[Normal]
  1. 00:49:465 (1,2) - All blankets should be fixed, you know. У кого-то руки неоттуда, проблема в ассиметричности слайдера. А это мне не в силу пофиксить /shrugs
  2. 01:11:356 (1) - Не совсем понимаю, зачем тут НК. Ну правда, в нем нет смысла. Там стоит линия, такого же цвета, как и эта фраза. А значит, там смен БПМ. О ней я предупреждаю поставив НК
[Hard]
  1. 01:18:692 (3) - Прослеживается асимметрия. Fix that, please o/ I TRIED SO HARD
  2. Lemme help you with NCs:
    01:50:834 - add, 01:52:298 (1) - delete,01:53:954 (3) - add, 02:11:305 (5) - add, 02:12:769 (1) - delete, 02:14:232 - add, 02:20:451 - add, 02:21:549 (1) - delete, 02:23:012 - add, 02:24:110 (1) - delete fixed 'em all o/
  3. 02:54:117 - сюда можно влепить серкл с антиджампом, как ты делал раньше, слишком пусто. перед внезапным "взрывом" оставляю затишье для усиления эффекта
[Christmas]
  1. 01:35:473 (7) - Почему бы не ctrl+g? По флоу лучше пойдет. Конечно.
  2. 01:44:997 (1,2,1) - Может, сделать тут одинаковое расстояние? Там разница х0,01 ;_;
  3. 02:11:305 (3,4) - Вот этот бланкет просто не могу не упомянуть :3 Мяу, исправил.
  4. НК стафф:
    02:09:842 (1) - delete, 02:11:305 - add, 02:12:769 (1) - delete, 02:14:232 - add, 02:18:622 (1) - delete, 02:20:086 - add, 02:21:549 - delete поправил
Собственно, все :3 Удачи, ghbyw o/ ghbywtccf!


Thanks a lot!

Please note, that ALL comments are in red but most of the suggestions were applied!
Nyukai
I wish I could know russian :c
Asagi
Im gonna mod this because Bakari is baka o3o

[Christmas]
  1. We discussed ingame the 1st 1/4 part of the map, I know its 1/4s but the jumps are really forced on that part, reduce it
  2. 00:43:277 (1) - use drum sampleset finish hitsound instead, it fits better
  3. 00:45:453 (2) - forgot the clap
  4. 00:45:818 (4) - clap on the tail (looks like some of the hitsounds are incomplete? or you just missed it? im not gonna point it out anymore)
  5. 00:54:207 (5) - drum finish on the tail
  6. 01:03:690 (4) - ^ (there is more of this on some parts, maybe you know where it is so im not gonna point themm all out)
  7. 01:04:055 (1) - i dont like that you skip the drum roll here 01:05:907 - it feels weird for some reason ,try to reduce the spinner until 01:05:555 (1) - and add 1/3 sliders like this.
  8. 01:23:297 (2,3,4) - the finish hitsound here kinda hurt my ears, remove them
  9. 02:03:997 (1) - i think replacing this with slider fits much better
  10. 02:21:915 (4,5,6) - how bout speeding them up? it fits well because of the high pitch vocals

[Hard]
  1. 00:56:760 - its really weird to hear when you didnt put circle here ;w;
  2. 01:12:414 - how about adding circle here? the gap between 01:11:356 (1,1) - is kinda long and it feels empty but there is a rhythm there
  3. 02:54:117 - add note here then add finish hitsound too? not sure if the hitsound fits
Almost perfect, but the hitsound is incomplete on the last half ;w;
I checked normal and i cant point out anything ;w; how2map

Sorry for the poor mod, hope it helps
Merry Christmas o3o
Topic Starter
riffy

Asagi wrote:

Im gonna mod this because Bakari is baka o3o

[Christmas]
  1. 01:04:055 (1) - i dont like that you skip the drum roll here 01:05:907 - it feels weird for some reason ,try to reduce the spinner until 01:05:555 (1) - and add 1/3 sliders like this. I did something else here, but the main idea was to stress the vocals
  2. 02:21:915 (4,5,6) - how bout speeding them up? it fits well because of the high pitch vocals I sorta love how the slowdown gets a little forced here, it matches better with the vocals, imo

[Hard]
  1. 01:12:414 - how about adding circle here? the gap between 01:11:356 (1,1) - is kinda long and it feels empty but there is a rhythm there I did it to give some recovery time and stress the upcoming part of the vocals
  2. 02:54:117 - add note here then add finish hitsound too? not sure if the hitsound fits I'll consider that \w/
Almost perfect, but the hitsound is incomplete on the last half ;w;
I checked normal and i cant point out anything ;w; how2map

Sorry for the poor mod, hope it helps
Merry Christmas o3o
Thank you so much! I will update and take care of hitsounds later.

As always, not mentioned - applied :)
Kazuya
Hi \o It's only Ideas.

[Insane]

Use AR: 9, and CS 4 >_<

00:44:906 (4,1,2,3,4) - Okay. I think, please follow the vocal: Timeline example: http://puu.sh/dDqJQ/b6f0ea70b0.jpg
Use this similar, because the vocal stronger!

00:48:371 (3,4,5) - Same as above. I think, please follow the vocal, because the vocal stronger! Timeline example:

http://puu.sh/dDqUn/4738369cd7.jpg

00:50:742 (4,1,2,3,1,2,3,4,5) - Same as above. Vocal is stronger! ^-^;

02:02:543 (1) - Please, map drums. :3
02:25:939 (1) - ^


[Hard]

Use AR: 7, and OD 6

00:44:906 (5,1,2,3,4) - Same as insane. Please, follow the vocal. :3

00:49:465 (1) - I think move slider here: 00:49:283 - , and change slider end here: 00:49:648 - Timeline example:

http://puu.sh/dDr7Z/4e70e8c993.jpg Because vocal start here: 00:49:283 - Currently conception is bad, and weird.

^-^;
-----------------------
00:50:195 (3) - I think, please, remove reverse, and put 1/1 slider here: 00:50:742 - , and remove 00:51:107 (4) -

circle. Timeline: http://puu.sh/dDrck/d037fdffb7.jpg

00:51:654 (6) - Move slider here: 00:51:471 - , and put 1/2 slider here: 00:51:836 - , and remove 00:52:019 (7) -

circle. Timeline: http://puu.sh/dDrfR/5a89452dcf.jpg

I think my suggestion is good, because this vocal is stronger. Please follow the vocal. :3 Use this similar.
-----------------------

00:53:660 (3,4,5) - Same as above. Timeline example: http://puu.sh/dDrk4/d3fa339e5a.jpg
00:57:125 (5,6) - Same as above. Timeline example: http://puu.sh/dDrmk/90acf0ccfe.jpg
00:59:313 (4,5) - Same as aove. Map the vocal. >_<

01:49:005 (4,5) - Follow the vocal, please. :3 Don't use 1/3 here, because this vocal is stronger! Timeline:

http://puu.sh/dDruV/b166bf9d73.jpg

02:15:695 (1) - I think, spinner is not fit here. Please, map the drums. Use reverse sliders.
02:25:939 (1) - ^

[Normal]

Use AR5. I think better, and this song is 160 BPM.

02:54:891 (1) - This spinner is not too long/tiring? Change spinner start here: 02:59:391 - and end here: 03:00:891

-

Sorry, good. :( x'D

Good Luck!
Topic Starter
riffy

Kazuya wrote:

Hi \o It's only Ideas.

[Insane]

Use AR: 9, and CS 4 >_<

00:44:906 (4,1,2,3,4) - Okay. I think, please follow the vocal: Timeline example: http://puu.sh/dDqJQ/b6f0ea70b0.jpg
Use this similar, because the vocal stronger! I did change this one but in another way

00:48:371 (3,4,5) - Same as above. I think, please follow the vocal, because the vocal stronger! Timeline example: sorry, I'll keep this one. I really love the rhythm here for some reason.

00:50:742 (4,1,2,3,1,2,3,4,5) - Same as above. Vocal is stronger! ^-^; okay \w/

02:02:543 (1) - Please, map drums. :3
02:25:939 (1) - ^ I am not really interested in long 1/3 streams/slider-streams, so the spinner here would work better in these cases, I believe


[Hard]

Use AR: 7, and OD 6 okay, OD is set to 6. I'll keep the AR for the sake of balance, though.

00:44:906 (5,1,2,3,4) - Same as insane. Please, follow the vocal. :3 I'd rather focus on the music as it provides more regular rhythm >.<

00:49:465 (1) - I think move slider here: 00:49:283 - , and change slider end here: 00:49:648 - Timeline example:

http://puu.sh/dDr7Z/4e70e8c993.jpg Because vocal start here: 00:49:283 - Currently conception is bad, and weird. yeah, I got the point, but I'd rather follow the insturuments here, sorry.

^-^;
-----------------------
00:50:195 (3) - I think, please, remove reverse, and put 1/1 slider here: 00:50:742 - , and remove 00:51:107 (4) - isn't it the same as above? I guess that's somewhat similar so I'll go on with the same rhythm

circle. Timeline: http://puu.sh/dDrck/d037fdffb7.jpg

00:51:654 (6) - Move slider here: 00:51:471 - , and put 1/2 slider here: 00:51:836 - , and remove 00:52:019 (7) -

circle. Timeline: http://puu.sh/dDrfR/5a89452dcf.jpg

I think my suggestion is good, because this vocal is stronger. Please follow the vocal. :3 Use this similar. vocals are strong, indeed. However, I'd prefer to keep the rhythm as it is because of the instruments @.@ sorry
-----------------------

00:53:660 (3,4,5) - Same as above. Timeline example: http://puu.sh/dDrk4/d3fa339e5a.jpg
00:57:125 (5,6) - Same as above. Timeline example: http://puu.sh/dDrmk/90acf0ccfe.jpg
00:59:313 (4,5) - Same as aove. Map the vocal. >_< same as above ;_;

01:49:005 (4,5) - Follow the vocal, please. :3 Don't use 1/3 here, because this vocal is stronger! Timeline: yup, 1/3 wasn't working well there. replaced it with 1/1, though.

02:15:695 (1) - I think, spinner is not fit here. Please, map the drums. Use reverse sliders.
02:25:939 (1) - ^ that's my way of mapping the drumrolls in the musing. I'll think about changing them, but I am afraid that the balance will be ruined. :c

[Normal]

Use AR5. I think better, and this song is 160 BPM. but that's the easiest diff + it has lots of long sliders, let's keep it this way

02:54:891 (1) - This spinner is not too long/tiring? Change spinner start here: 02:59:391 - and end here: 03:00:891 nah, I think it's fine. the spinner isn't too long, anyway

-

Sorry, good. :( x'D

Good Luck!
Thank you!
Lust
Howdy

You're lucky you mapped 80.1% of the song, otherwise you'd need to cut

[Insane]
  1. AR9 would be nice. A lot of your fast-paced patterns call for it imo especially with the abundance of 1/3 patterns
[Hard]
  1. 01:22:328 (3) - I can find this being an issue, since the slider repeats quite a bit and its kind of long players might get lost trying to follow it and end up dropping combo. Adding a curve to the slider will clear it up tbh
Call me back
Topic Starter
riffy
Applied everything, though that slider on the Hard was changed in another way.
Lust
Bubbled
Tari
The timing on this is eek D:
mancuso_JM_
I've seen the mapset a bit fast, and you should really get someone to check your timing because some sections sound bad in my opinion.

For example, the first note in Insane sounds really off (for around 20~25 ms in my opinion), so you should really check this , in general I didn't check other sections because I'm not really good at multiple timing songs, that's why I recommend you to find a pro timer to check this one.

Christmas have finished (and a new year have started :/), anyway I hope you can rank this one as soon as possible (or maybe you decide to leave it for the next year xD).

Oh well, see you around bro and best of luck again!
Topic Starter
riffy
So, I guess this stays bubbled till we get a better timing. Afterwards, I'll ask around and decide what to do!

Thank you!
Lust
Popping while the mapper looks to find better timing. We'll be back eventually!
Topic Starter
riffy
Stuff is getting done slowly. jossieP's timing seems to be correct.
Mao
Oh yay, it's back o/
Bonsai
17:37 Bonsai: I'll have a look at it some time!
...
17:43 Bonsai: I won't get to it that soon though since my hands are broken
...
17:46 Bonsai: do you want to rank it before christmas2016 anyways?
17:47 Bakari: Depends on how fast you want to time it :D
...
ε=ε=ε=ε=┏(; ̄▽ ̄)┛
~a few moments (seven hours) later~
osu file format v14

[General]
AudioFilename: MCR - All I Want for Christmas is You.mp3
AudioLeadIn: 0
PreviewTime: 66966
Countdown: 1
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Title:All I Want For Christmas Is You
TitleUnicode:All I Want For Christmas Is You
Artist:My Chemical Romance
ArtistUnicode:My Chemical Romance
Creator:-Bakari-
Version:Bonsai's Timing
Source:
Tags:Gift Wrapped aiwfciy mcr emo punk gerard way matt pelissier ray toro mikey frank iero
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In the Normal, since that huge change between 01:13:894 and 01:14:276 is kinda hard to avoid you'll have to either ask pishifat to fix the mp3 here or change that slider, and 02:41:879 (2) should be easy to change too (I'm not a big fan of the rhythmic pattern here anyways), everything else should work

Call me when you applied it and want me to mod it, I'll time intro and outro some other time too for funzies and so it's not drastically off in the menu ^^
Topic Starter
riffy
Thanks a lot. Posting something, so your modd won't end up doubleposting.
Bonsai
Ok, here comes the mod \:D/
  1. You might wanna add the Kiais in Normal and Hard too, and in Chrimstas the third one is really weirdly placed ^^
  2. The Claps are rather inconsistent in all diffs, pointing them all out would be a lot of work, just go through it with lowered music-volume and see for yourself ^^Also, just an idea, maybe add Finishes on all the upbeats starting from 02:41:087 until 02:51:406 -?
Normal
  1. 00:50:897 (2,3) - You barely have any 2/1-gaps at all across the map and this one feels especially weird, how about moving it one 1/1 earlier, and maybe even extending it to 2/1?
  2. 01:06:948 (1,2) - The lower anchor is notably off the slidertick, dunno if you want to fix that ^^
  3. 01:15:007 (3,1,2) - Since you didn't space things uneven like that anywhere else you should fix that one too, it's actually more than just x0,06 difference since the section that starts at (2) is lower bpm
  4. 01:21:593 (1,2) - Mapping those exactly the same kinda takes away the 'specialness' of the 1/3s at (2), so I'd make (1) a 1/1 and maybe even add a circle between 01:18:676 (1,1) so the break is more emphasized (I hope you understand what I mean lol)
  5. 01:24:516 (1,2,3) - Again I kinda dislike the inconsistent 2/1-gaps, you didn't map 01:27:451 (1,2,3) like that which feels imbalanced to me : \
  6. 01:36:190 (1,2,1) - Imo this would flow better if you put (2) down at y:361
  7. 02:16:770 - I feel like adding a note here would fit the buildup in the song
  8. 02:50:214 (1,2) - Swapping those rhythmic-wise would make more sense I think
Hard
  1. The beginning section not being 1/3 feels so off lol - I feel like some parts could focus better on the vocals to make it feel less awkward, like swapping 00:53:635 (3,4,5) rhythmic-wise, as well as 00:56:386 (3,4) and 00:56:934 (5,6) -, and 00:49:438 (1,2,3,4,5,6,7) could be more vocal-focused too imo, like having 1/2-sliders start at 00:51:080 and 00:51:445 and maybe leaving 00:49:985 empty instead?
  2. 01:06:948 (1,2) - spacing too big lol
  3. 01:38:306 (2,3) - 02:24:351 (5,6) - 02:44:545 (3,4) - Just my taste but spacing these out feels very forced to me, those are the only three spaced clickable 1/3s in the whole diff, all other 1/3s are way more comfortable to play as they start with a passive note / slidertail, so I'd suggest stacking these two
  4. 01:43:526 (3,4) - Those should be 1/2
  5. 01:53:011 (4,1,2) - Those being 1/2s feels really off, stacking (1) above (2) at 01:53:981 would feel way better imo -> Maybe add a note at 01:56:172 too then
  6. 02:09:110 (2) - Maybe silence the tail since there's no active note here?
  7. 02:14:216 (1,2,3,4) - feels pretty overdone to me, the tail of (2) doesn't snap to anything as the lyrics are on the red tick if anything, so maybe just replace that one with a circle? : \
  8. 02:59:404 (1) - end isn't snapped right ^^
Christmas
  1. 01:01:677 - So many 1/2s but not mapping the vocals here? :c
  2. 01:06:242 - Since you mapped the other buildups, how about moving 01:06:948 (1,2) to here and mapping something else there? ^^
  3. 01:18:676 (1) - WHAT ARE THOSE anchor-points lol - Could you make this more beautiful / at least symmetrical? ^^
  4. 01:22:311 (3,4,5) - unusually high-spaced clickable 1/3s o:
  5. 01:41:554 (4,5) - whoa you sure about this spacing lol
  6. 01:43:526 (6,7,8,9) - Those are 1/2 again, deleting 01:43:403 (5) would be good too I think
  7. 01:04:061 (1) and 01:44:998 (1,2,1,2,3,4) are really inconsistent, dunno if you did something with my point about the first buildup but I think they should be rather equal
  8. 01:46:471 (1,2,3,4) - Maybe make the SV and volume of the first two lower?
  9. 02:15:675 (1,2,3) - (2) being offbeat is really weird to play, maybe let (1) end earlier so you can start a slider on the white tick?
  10. 02:17:134 (1) - Uh either there's a note missing here or it isn't snapped right ^^
wheeeee


Edit: We had another irc-session on 8.1. after this mod got applied, mainly about mp3 and messed-up timing across the diffs, so I'll post this too now in order to justify getting three kudosu! here /me runs
log


16:01 *Bonsai is editing [https://osu.ppy.sh/b/493997 My Chemical Romance - All I Want For Christmas Is You [Hard]]
16:01 Bonsai: 03:45:338 - lololol
16:02 Bakari: did I mess up something?
16:02 Bonsai: sounds like there's half a second of another song at the very end lol
16:02 Bonsai: some weird sound ^^
16:04 Bakari: welp
16:04 Bakari: let's hope it's somewhat made by MCR :D
16:04 Bonsai: I could just edit the mp3 so it fades out one second earlier if you want ^^
16:06 Bakari: if that won't require offset shifts and stuff \w/
16:07 Bonsai: anyways I timed [http://puu.sh/mo6PV/d68d5e2c1d.txt intro] and [outro http://puu.sh/mo6Sj/7de032c2c5.txt]
16:07 Bonsai: whoops
16:07 Bonsai: uuuh could be that it requires a shift of 30ms because all of my programs are weird
16:09 *Bakari is listening to [https://osu.ppy.sh/b/131508 My Chemical Romance - All I Want For Christmas Is You]
16:09 Bakari: same thing happens here, though
16:09 Bonsai: well didn't you steal the mp3 from there? ^^
16:09 Bakari: I did :D
16:10 Bonsai: then that's not a very valid argument ^^
16:10 Bakari: the thing I'm afraid of
16:10 Bakari: is the need to re-do the whole timing
16:11 Bonsai: nah if I edit it it just shifts, nothing else changes
16:12 Bakari: Then do it, please!
16:12 Bonsai: oki one moment ^^
16:12 Bonsai: should I just apply everything end stuff and send you the .osz? I updated everything one hour ago
16:14 Bakari: Do please ♥
16:26 Bonsai: uh just to be sure, do you have a few AiMod-issues in the Christmas right now too?
16:27 Bakari: http://bakarisu.s-ul.eu/QKL9KymR.png
16:27 Bonsai: phew :D
16:30 Bonsai: oh god the uninheriting timing points-conflict though
16:30 Bonsai: it is kinda impossible to find out what's wrong there
16:30 Bonsai: aaaaaaaaaaaa
16:31 Bakari: just copy 'em all from one diff \w/
16:32 Bonsai: yeah but WHICH ONE IS THE RIGHT ONE AAAAAAAAA
16:32 Bonsai: nvm I stil have my timing-diff
16:32 *Bakari throws a banana at you
16:34 Bonsai: aaaaaa
16:34 Bonsai: http://puu.sh/mo8oM/dd9ccabb26.png
16:37 *Bakari gives a banana
16:37 Bonsai: I don't understand but I'm okay with that
16:39 Bonsai: how does the bottom-timeline of Christmas look for you?
16:39 Bonsai: everything is chaos
16:39 Bonsai: (the Kiais)
16:40 Bakari: I've probably messed them up
16:40 Bonsai: oh
16:40 Bonsai: you
16:40 Bonsai: made the red ones Kiai but not the green ones lol http://puu.sh/mo8Jg/5399d7b37d.png
16:40 Bakari: DON'T BLAME ME
16:40 *Bakari throws another banana
16:40 Bonsai: WHO ELSE IS THERE TO BLAME
16:41 Bakari: PENGUINS
16:41 Bonsai: http://puu.sh/mo8Ll/07afc71acb.png
16:41 Bonsai: WHY IS THERE SUDDENLY EVEN MORE UNSNAPPED NOTES
16:41 Bonsai: AAAAAAAAAAAAAAAA
16:42 Bakari: IT'S THE SPINNERS
16:42 Bonsai: nu-uh weird sliders
16:42 *Bakari sighs
16:43 Bakari: the SV-multipliers
16:43 Bakari: if they get off snapping, sliders go wild
16:43 Bonsai: omg everythinnnnnng
16:44 Bonsai: oh
16:44 Bonsai: the thing with the Kiais
16:44 Bonsai: was me
16:44 Bonsai: whoops
16:44 Bonsai: : )
16:45 Bakari: http://bakarisu.s-ul.eu/grqnhqUq.png
16:45 *Bakari throws another banana
16:45 *Bonsai hides underneath all the bananas
16:46 Bakari: ever wondered were all the osu!supporter money go?
16:46 Bakari: we buy bananas and throw them at people
16:46 Bonsai: lol
16:48 Bonsai: I d i d i t
16:48 Bonsai: last thing, where do you want the preview point to be
16:50 Bakari: a little bit earlier than the first kiai hits
16:50 Bakari: 1/2 or 1/3 earlier
17:01 Bonsai: [http://puu.sh/mo9Pp/f34d30935d.osz ヘ(。□°)ヘ]
17:02 Bakari: That was my face when I first saw timings for the map
17:02 Bonsai: the only thing I didn't fix now is the lead-in-thinigy at 01:47:244 - in CHristmas, I didn't even know this was editable lol
17:02 Bonsai: ^_^
17:03 Bonsai: there's a fancy 26bpm-section in the intro now lol
17:03 Bakari: You just take a corner of the break and delay it as much as you want
17:03 Bakari: you can easily edit those in any map, just don't overuse them :p
17:03 Bonsai: oh
17:03 Bonsai: wow
17:03 Bakari: Thank you ♥
17:03 Bonsai: I thought that only works for the beginning
17:04 Bonsai: Seems like I always missed that lol
17:04 Bonsai: but hey I also wanted to say that this pre-Kiai-part is really inconsistent in CHristmas + with the other diffs
17:04 Bonsai: in Hard there's the spinner until 01:47:244 -
17:04 Bonsai: in Normal only until 01:46:526 -
17:05 Bonsai: and in Hard and Christmas it it thus inconsistent with 01:05:592 -
17:06 Bonsai: oh yeah the Kiais in Normal and Hard are still msising whoops sry
17:06 Bakari: inconsistencies are the thing I always feel too lazy to fix, blame it all on my laziness \w/
17:06 Bonsai: lol
17:07 Bonsai: I'm still allowed to blame you for messing the timing points through the diffs anyways >:D
17:07 Bakari: that's mainly because I didn't place them
17:07 Bonsai: nah it's because I copied them from my timing-diff and they weren't there yet
17:08 Bakari: I could simply forget to place those, so it could be me :D
17:09 Bonsai: whatever ^^
Topic Starter
riffy
Gonna need someone better at hitsounding than I am. thanks a lot, apllied pretty muc everything except for a couple of gaps being kept for the emphasis.
Mao
Are you going to hold this back until next christmas again? :/
Topic Starter
riffy
Hopefully not. I suck at getting mods and finishing stuff, though.
Sieg
\w/
Topic Starter
riffy
It's not dead, it's waiting for mods. I am trying to get this one ranked for X-mas.
Remus
Привет.
Сомневаюсь, что смогу дать дельные советы по улучшения уже как-то забабленной карты, но надеюсь что чем-то смогу помочь :D

Normal

  • В нормале вроде бы все хорошо. Есть пара бланкетов которые на пиксель не ровны, но это совсем ерунда, так что я упоминать это не стал.


Hard
  1. 00:53:507 (2) - в принципе все ок, но мне кажется, что можно еще чуток ниже опустить. Объясню как бы я подправил ----> КЛАЦ -----> опустив немного вправо левее 5 из этого комбо(я передвинул ее с 418:105 на 404:120) + опустив еще 2 (с 448:16 на 448:40, но тут примерно ) так же относительно 5, чтобы спейсинг между этими объектами сверху справа был одинаковый. Чего добьемся : переход с 2 на 3 более плавный, паттерн чуть плотнее, переход с 4 на 5 так же плавнее, как и потом сразу на 6. Имхо.
  2. 01:15:425 (2) - здесь точно такой спейсинг оправдан? По музыке просто не особо отличается.
  3. 01:55:256 (4,5) - я думаю игроку дано достаточное время на реагирование на 5 под 4, так что тут можно стакнуть.
  4. 02:24:406 (5) - на пиксель вниз - читается получше и смотрится тоже, например ----> КЛАЦ .
  5. 02:44:600 (3,4) - ^ -----> КЛАЦ (но тут переход будет с 2 на 3 не такой красивый, так что это можно пропустить. Хотя если уж делать предыдущее, то лучше сделать и это, а то два одинаковых паттерны, все дела)
  6. 02:48:691 (4) - поднять чуть выше -----> КЛАЦ

Christmas
  1. 01:07:003 (1) - вообще я бы не делал такие слайдеры, а именно почему ---->КЛАЦ -----> он будет немного приятней, если будет меньшего SV (т.к. будет удобнее если игроку не надо будет так сильно вести курсор, а хотя бы на чуток проводить его вверх), но есть, конечно, и минусы моего предложения здесь, а именно : 1. Лучше не делать сильный разброс по SV(если его вообще в таком старрейте можно будет так сильно менять), 2. Куча дополнительной работы(зеленые точки, конструкция слайдеров, подставлять их под остальные паттерны, под которые они были подставлены с прошлым SV), так что этот момент так чисто подумать. Вот.
  2. 01:16:158 (2,2) - чуток подравнять их тут между собой.
  3. 01:22:845 (5) - по мне так он тут абсолютно не нужен. Послушай без него на 50%-100% скорости. Этот звук это тянущийся 4 тап, который по сути можно оформить в слайдер, тогда будет хорошо. А если тап - то лучше убрать.
  4. 01:35:399 (6,7) - может сделать тут более "бланкетированным" этот момент? (я имею в виду по аппроучу ---> КЛАЦ
  5. 01:45:789 (2) - раз уж этот звук замапан(а тут очень сильно слышимый звук), то стоит сделать третий тап на 01:46:526). И ритм тогда не ломается, да и три тапа подряд выглядят симпатичнее двух, имхо.
  6. 01:50:388 (4) - до этого был паттерн в стиле Saten'а (а именно 01:49:046 (4,5,6) ), тут я думаю стоит сделать такой же спейсинг, как и там, например ----> КЛАЦ ---> к тому же после этого у тебя идет такие же паттерны в том же стиле Saten'а, поэтому чтобы не нарушать "флоу спейсинга"(если так можно вообще выразиться), то лучше выравнять здесь на примерно одинаковый.
  7. так, тут поподробнее. Во-первых смещение вот этого комбо уберет маленький оверлап 3 на 1 следующего комбо, + 01:55:988 (3,2) будет похоже на хороший паттерн больше, чем раньше, + 01:56:347 (4,1) переход будет легче, + 01:57:443 (3,4) как и этот соответственно (хоть и совсем на малую долю, но все же). Не обязательно совсем менять такие мелочи, но мало ли понравится мое предложение.
  8. 01:59:656 (1,2,3,4,5,6,7,8,1,2,3,4) - тут просто шикарно придумано, но есть вот один момент совсем мелочный, а именно 01:59:656 (1,4) стакнуть их концы.
  9. 02:43:902 (1) - стакнуть/чуть подальше от конца слайдера(хотя бы на пиксель-два)

Так, ну вроде бы все указал. Песня очень приятная, думаю успеешь к НГ с ней управиться :D
Удачи o/
Topic Starter
riffy
Разве что на предпоследнем в Инсейне не стал стак фиксить, его же не видно совсем. Остальное применил, спасибо!
Bonsai

Mao wrote:

Oh yay, it's back o/
Izzywing
waiting for mods, you say?

Normal

00:49:493 (1) - This would be a neat shape if you got symmetrical over the x axis, because then you could have its blanket with 00:49:126 (3) - and 00:50:952 (2) - be the exact same.

01:07:003 (1) - Line up the red nodes in the slidertick? So that the slider changes directions on the beats which is kinda cool
01:08:486 (1) - ^

01:14:331 (2) - would NC here, helps distinguish this symmetrical slider pattern thingy as its own pattern, also I'd move the NC of 01:15:425 (1) - to 01:15:789 (2) - instead.

02:22:659 (4,1) - This blanket could improved a bit if you want to.

02:48:691 (3,4) - Noticeably off blanket, also 02:48:691 (3) - is not symmetrical if you intended it to be.

03:01:981 - Looks like 20% of the song at the end is unmapped, I think you'll need to cut the mp3.

Hard

00:45:119 (1) - I don't like how you're ignoring the vocal on 00:45:300, seems important enough to be worth mapping.

Okay so I'm not really a fan of this diff. For one, I think the SV is too high, and I also dislike the many 1/1 gaps. For example, 00:51:500; why is there a gap here? There's even a vocal there. When the SV is this high for a hard, you cant exactly just have a constant stream of notes every 1/2 note, obviously, because that would make it too hard. If you lower the SV a bit, it gives you some more lenience in terms of not having to undermap so that the diff isn't too hard.

tl;dr I disagree with how this diff is mapped.

Some more examples of things I don't like;

00:53:507 (2,3,4,5,6) - First off, the 1/1 gap and the jump from 2 to 3 have similar spacing, which is a bit misleading. Second, this plays really weird; It goes from fast gameplay to pause to fast gameplay to pause, and I'm not a fan.

00:58:267 (1,2,3,4,5,6) - Again, way too many 1/1 gaps. Makes it feel like play;pause;play;pause which just feels lame to me.

Might just be that since I'm a newer mapper I'm more used to the moddern mapping style, and this is an older map, but yeah I just disagree with how this is mapped. I don't want to say "remap pls" because you know, that's up to you, but take what I'm talking about into consideration.

To be clear, I get that this song doesn't do many favors in terms of allowing you to map the 1/2 beats constantly (because there aren't even sounds there a lot of the time), but when you're skipping prominent vocals (another example: 01:49:229 , 01:52:156 - , 01:52:884 - etc)

The christmas diff has a lot of these problems as well and I don't really know how to mod these difficulties, sorry :/

Sorry if my mod came off as "what is this 2014 mapping style delete pls" but ignoring the mapping style, the 1/1 gaps feel like severe undermapping and the SVs for the Hard (and Insane even) feel way too big.

Good luck!
Topic Starter
riffy

Hobbes2 wrote:

waiting for mods, you say?

Normal

00:49:493 (1) - This would be a neat shape if you got symmetrical over the x axis, because then you could have its blanket with 00:49:126 (3) - and 00:50:952 (2) - be the exact same. they are practically the same, I might be just tired but I don't really see anything I could do with the pattern

01:07:003 (1) - Line up the red nodes in the slidertick? So that the slider changes directions on the beats which is kinda cool
01:08:486 (1) - ^

01:14:331 (2) - would NC here, helps distinguish this symmetrical slider pattern thingy as its own pattern, also I'd move the NC of 01:15:425 (1) - to 01:15:789 (2) - instead.

02:22:659 (4,1) - This blanket could improved a bit if you want to.

02:48:691 (3,4) - Noticeably off blanket, also 02:48:691 (3) - is not symmetrical if you intended it to be.

03:01:981 - Looks like 20% of the song at the end is unmapped, I think you'll need to cut the mp3.

Hard

00:45:119 (1) - I don't like how you're ignoring the vocal on 00:45:300, seems important enough to be worth mapping. there isn't much I can do as I don't want to overuse 1/2 stuff and I can't sip the downbeat. So, I guess this is kind of a compromise

Okay so I'm not really a fan of this diff. For one, I think the SV is too high, and I also dislike the many 1/1 gaps. For example, 00:51:500; why is there a gap here? There's even a vocal there. When the SV is this high for a hard, you cant exactly just have a constant stream of notes every 1/2 note, obviously, because that would make it too hard. If you lower the SV a bit, it gives you some more lenience in terms of not having to undermap so that the diff isn't too hard.

tl;dr I disagree with how this diff is mapped. I guess I have to explain the way spread works, and the way difficulties are mapped. This, is more of a Hard+ as the velocity goes, but in terms of the rhythm it's like an Advanced. Put these two together and you get a fairly well-done Hard. Most of the stuff tries to fit with the main instruments/vocals without overloading them. THis is also why Insane feels unusual and the SV gaps in general are so big, it might (not) work for 2016 Standards, but I believe the way it is mapped to be perfectly reasonable

Some more examples of things I don't like;

00:53:507 (2,3,4,5,6) - First off, the 1/1 gap and the jump from 2 to 3 have similar spacing, which is a bit misleading. Second, this plays really weird; It goes from fast gameplay to pause to fast gameplay to pause, and I'm not a fan. but that's exactly how I want the map to go and this is what I hear in the song. Besides, the spacing appears to be readable, though I will try to gather more opinions on it to make sure

00:58:267 (1,2,3,4,5,6) - Again, way too many 1/1 gaps. Makes it feel like play;pause;play;pause which just feels lame to me. I do not want to turn it into 1/2 dudududududududud map, that would just ruin the song to me, so I try to work my way around the difficulty and emphasise things as I can

Might just be that since I'm a newer mapper I'm more used to the moddern mapping style, and this is an older map, but yeah I just disagree with how this is mapped. I don't want to say "remap pls" because you know, that's up to you, but take what I'm talking about into consideration.

To be clear, I get that this song doesn't do many favors in terms of allowing you to map the 1/2 beats constantly (because there aren't even sounds there a lot of the time), but when you're skipping prominent vocals (another example: 01:49:229 , 01:52:156 - , 01:52:884 - etc)

The christmas diff has a lot of these problems as well and I don't really know how to mod these difficulties, sorry :/

Sorry if my mod came off as "what is this 2014 mapping style delete pls" but ignoring the mapping style, the 1/1 gaps feel like severe undermapping and the SVs for the Hard (and Insane even) feel way too big.

Good luck!
I did, however, go through the map but couldn't really find any places where 1/2 beats would be necessary apart from 01:52:884 - that you have mentioned. Will try to gather opinions and see if it's still something that can compete with 2016 mapping.

Also, I've applied most of the things in Normal, if not anything. These really had to be fixed, indeed.Thanks a lot!

Not cuttin git as the mapped part ends exactly at 80.2% which is actually rankable. :p
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